SOCIAL DESIGN
KshitizANAND @kshitiz
Design for the other 90%
90% of a designer’s time is spent on the richest 10%	

	

- Paul Polak
CAN DESIGNERS
CHANGE (IMPROVE)
THE WORLD?
Yes it
can!
Design is for
the elite only!
Design has become the most powerful tool with which
man shapes his tools and environments (and, by
extension, society and himself) 	

	

- Victor J Papanek, Design for the Real world
WHAT IS COMMON?
WHAT IS
SOCIAL
DESIGN
The foremost intent of social design is the satisfaction
of human needs. The broad objective of social design
is to improve ‘social quality’. 

It is about designing new functioning to elevate
individual and community capability and propose
solutions that genuinely empower and extend the
capability of the user.	

	

- Alastair Fuad-Luke on Social Design, in book ‘Design Activism: Beautiful
strangeness for a sustainable world’
DESIGN for
WANT
DESIGN for
NEED
THE NEED?
UN Millennium
DEVELOPMENT GOALS
hp://www.un.org/millenniumgoals/	
  
WHAT AM I TALKING
ABOUT ?
2.2 million people
globally each year die
due to _______?
WHAT AM I TALKING
ABOUT ?
2.2 million people
globally each year die
due to Diarrhoea
hp://www.who.int/water_sanita6on_health/diseases/diarrhoea/en/	
  
hp://www.un.org/millenniumgoals/	
  
EVIDENCES?
There	
  are	
  a	
  lot	
  of	
  individuals,	
  companies	
  working	
  on	
  this	
  now	
  and	
  they	
  span	
  across	
  sectors	
  	
  
hp://www.slideshare.net/kshi6z/design-­‐u-­‐turn-­‐from-­‐want-­‐to-­‐need	
  
Human centered design
IS AT THE HEART OF
SOCIALDESIGN
ARGUE
Have ‘Design Thinking’ and
‘Social Innovation’ become
permanently intertwined?
UNDERSTAND
LIFEWORLDS
- Edmund Husserl introduced the concept of the lifeworld 	

in his ’Crisis of European Sciences’(1936)
Lifeworld:
(German Lebenswelt)	

hp://en.wikipedia.org/wiki/Lifeworld	
  
A state of affairs in which the world
is experienced, the world is lived.
A universe of what is self-evident
or given.
Cannot be understood in a purely
static manner as all things appear
as themselves and meaningful.
This collective inter-subjective
pool of perceiving, is both
universally present and, for
humanity's purposes, capable of
arriving at 'objective truth,' or at
least as close to objectivity as
possible.
Lifeworld:
(German Lebenswelt)
Research
perspectives
1.  Phenomenological
2.  Epistemological
3.  Sociological
Phenomenological
(- Husserl  Schütz)	

- see the lifeworld to be the study of the structures of
subjective experience and consciousness
-  to understand that we each individualistic,
“I-the-man” and all of us together, belong to the
world as living with one another in the world
- the world is our world, valid for our consciousness
as existing precisely through this 'living together.’
Phenomenological
(- Husserl  Schütz)	

- One has to place oneself in a context comprised
of the various others and the collective shared
experience of individuals and objects.
- It is therefore not about the individual ego of the
designer; rather we, in living together, that we
understand the world.
WHAT IT MEANS
Individual (subjective) understanding of the lifeworld	
  
Lifeworld	
  
Sociological
(- Habermas)	

-  Viewpoint of an objective reality of the society,
taking account the social and material
environmental conditions and their relevance
-The view of the lifeworld is more or less the
background environment of competences, practices,
and attitudes representable in terms of one's
cognitive horizon
-lifeworld as consisting of socially and culturally
sedimented linguistic meanings
Sociological
(- Habermas)	

WHAT IT MEANS
- the focus here thus is not on the consciousness
of the individual, but to understand the practical
rationality that is being governed by the rules of
that system
- Social coordination and systemic regulation
occur by means of shared practices, beliefs,
values, superstitions, alternate and parallel
governing bodies and structures
Individual (subjective) understanding of the lifeworld	
  
Rules of
governing
Practices
Beliefs
Superstitions
Agreements
Lifeworld	
  
View from the rules of the system
Towards an objective reality
Of that what is agreed upon and
governed by and followed
Epistemological
- touches upon the notion of ‘life conditions’ as a
further reference point to understanding the social
space.
- life conditions include material and immaterial living
circumstances as for example employment situation,
availability of material resources, housing conditions,
social environment (friends, foes, relatives, etc.) as
well as the persons physical condition.
WHAT IT MEANS
- It is entrusted on top of the lifeworld and the
Social and material environment conditions.
Epistemological
Individual (subjective)
understanding of the
lifeworld	
  
Understanding the life conditions that are a result of the
rules and the individual’s positioning in the lifeworld
Viewing within and
Of Life Conditions	
  
Rules of
governing
Practices
Beliefs
Superstitions
Agreements
Life conditions	
  
BELIEVE
IN WHAT YOU SEE
IN WHAT YOU HEAR
IN WHAT YOU FEEL
INWHATYOUEXPERIENCE
INSPIRE
IDEATE
IMPLEMENT
WICKED
PROBLEMS- Rittel  Webber [ 1973]	

With social design you would run into Wicked Problems
“Some problems are so complex that you have to be 	

highly intelligent and well informed just to be 	

undecided about them.”	

	

- Laurence J. Peter
It is a class of social system problems, which are
•  ill-formulated,
•  the information is confusing,
•  there are many clients and decision makers with
conflicting values,
•  the ramifications of the whole system are
thoroughly confusing,
•  it is messy, circular, and aggressive,
extraordinarily difficult to categorize or define.
CHARACTERISTICS
DEFINING
WICKED PROBLEMS
IS IN ITSELF A
WICKED PROBLEM
ALLPROBLEMSARE
OPPORTUNITIES
IN DISGUISE
Multiple starting points and often no clear end mark the
characteristics of wicked problems as the solution are
intermingled with another problem within the same social
space and share a causal relation to each other
Anand	
  K,	
  Haag	
  J;	
  “A	
  framework	
  for	
  teaching	
  Design	
  for	
  Social	
  Impact	
  ,	
  Feb	
  2013	
  	
  
COMMUNICATE
COLLABORATE
CREATE
RESEARCH
AGENDA
CONTEXT
•  Understand context
properly
•  Talk to and study
different stakeholders
IDENTIFY
•  Large problem space
•  Small problems in large
problem space and how
they connect with each
other
USER GROUPS
•  Identify different user
groups
•  Differentiate between
target group and
affected group
Empathize
•  Remember cultural rules
•  Do not hurt sentiments
ANALYSIS
CREATE SOLUTIONS
Do not make just
some noise
CREATE SOLUTIONS
Break patterns 
set norms
Change systems
INCLUSION
Design with (not for)
to create change
INCLUSION
Design with input
and involvement of
beneficiaries
QUESTION
How can things be
better?
MEASURE
The outcomes of the
work done and not
just rely on Outputs
hp://www.slideshare.net/CharlesGYF/six-­‐habits-­‐of-­‐social-­‐entrepreneurs	
  
hp://www.slideshare.net/CharlesGYF/six-­‐habits-­‐of-­‐social-­‐entrepreneurs	
  
IDEATION
Product
Product
in
system
Anand	
  K,	
  Haag	
  J;	
  “A	
  framework	
  for	
  teaching	
  Design	
  for	
  Social	
  Impact	
  ,	
  Feb	
  2013	
  	
  
DCI:
Divergence – Convergence - Integration	
  
Anand	
  K,	
  Haag	
  J;	
  “A	
  framework	
  for	
  teaching	
  Design	
  for	
  Social	
  Impact	
  ,	
  Feb	
  2013	
  	
  
System-Product
Harmonization	
  
Anand	
  K,	
  Haag	
  J;	
  “A	
  framework	
  for	
  teaching	
  Design	
  for	
  Social	
  Impact	
  ,	
  Feb	
  2013	
  	
  
Social Design process	
  
Anand	
  K,	
  Haag	
  J;	
  “A	
  framework	
  for	
  teaching	
  Design	
  for	
  Social	
  Impact	
  ,	
  Feb	
  2013	
  	
  
MEASURING
IMPACT
a) Short term
b) Long term
a) Tangible
b) Intangible
THANKYOUEmail: kshitiz@happyhorizons.in
Twitter: @kshitiz

Social Design