How New Tech Is
Innovating Gaming
Experiences
Starr Long

Executive Producer
Portalarium
Top Gaming Trends:
Blurring Boundaries
• Play Anywhere !
• Gamification proliferation!
• Deeper Immersion and Lighter Games !
• Distribution / Developer Democratization!
• Monetization Models and Price Erosion
Top Gaming Trends:
Blurring Boundaries
• AI: Machine Learning !
• Mashups: Digital + Physical + UGC + Makers !
• Interface/Display Proliferation & Evolution!
• New Cognitive Abilities!
• Digital Societies: Multiple Meaningful
Identities
Play Anywhere:
Any Device, Any Location
Play Everywhere:
Now What?
• How do you keep people in real space
while engaging them in virtual space?!
• How do you leverage co-play since users
are rarely alone?!
• How do you reconcile negative
perceptions of non-engagement with
others?
Gamification
Proliferation
World Gamified:
Now What?
• How do you keep extrinsic rewards
meaningful?!
• How do you keep users positive on
games after getting bad gamification?!
• How can you leverage gamification for
good?
Deeper Immersion
& Lighter Games
Deeper & Lighter:
Now What?
• How do you engage users at wildly
different levels of immersion in same
game world?!
• How can you leverage lighter while still
providing deep immersion?!
• How can you “graduate” lighter users?
Distribution / Developer
Democratization
Everyone Makes:
Now What?
• How can you stand out in the mass of
content?!
• What is role of retail? Can retail become
more showroom / arcade than shelf space
(ala Apple Store)?!
• How do you leverage collaborative
production and consumption (crowd
funding, crowd sourcing, etc.)?
Monetization Models
& Price Erosion
0
30
60
90
120
1992 1997 2002 2007 2012
Dev/Mktg Costs (in M)
Average Price Points/User
Everything’s Free:
Now What?
• If success is basically a lottery how do
you win?!
• How do you keep free to play from
devolving to optimizing money flow vs.
making compelling games?!
• How can you reduce production costs on
deep immersion experiences?
Artificial Intelligence:
Machine Learning
Games Can Learn:
Now What?
• How can you leverage this for deeper
experiences?!
• How can you blur the lines of what is a
player vs. a bot?!
• How can you use this to make every
game session different?
Mashups & Crossovers:
Digital + Physical + User Generated Content +
Maker Platforms
Mashed Up Makers:
Now What?
• How do you engage Generation Maker?!
• How can you create crossover with digital
and physical?!
• How do you balance designed
experiences with UGC?
Interface / Display:
Proliferation & Evolution
Interface Explosion:
Now What?
• How do you combine immersive
projection with new interface options?!
• How can wearable tech augment game
experiences?!
• How much stimulus and output can a
user manage?
New Cognitive Abilities
Thinking Expands:
Now What?
• How can you keep building upon these
new abilities to continue creating new
experiences?!
• How far can this go?!
• Is this only a niche opportunity?
Digital Societies &
Multiple Meaningful Identities
Gamers Are Multiple:
Now What?
• How do you support multiple identities
as gaming opportunities?!
• How can you better support crossovers
between digital and physical gaming
identities (cosplay + avatars)?!
• Can digital identity take precedence over
physical identity?
Starr’s Design
Principles
• Play Games!
• Make Something “you” want!
• Gameplay First: Define your game / compulsion loop
and worry about rest after!
• Understand and build for your audience(s)!
• Intrinsic Rewards ≥ Extrinsic Rewards!
• Creation of fun should be fun!
• Iterate and Fail Fast!
• Evolution ≥ Revolution (Old is New)
Questions
• What makes for success? What makes a great game?!
• Is old new? If most game mechanics are fundamental
what is innovation?!
• If change is the only constant then how do you keep
from always getting reset? How do you manage the
risk of your career when everything is in flux?!
• If everyone can make then what does it mean to be a
maker?
Now is a great time to be
a game maker
• New opportunities for new kinds of
games & mechanics!
• New tech & new social forms enable this!
• We can enable new kinds of fun & new
kinds of businesses
Contact Info
Starr Long!
Executive Producer!
Portalarium / Stellar Effect!
slong@portalarium.com!
stellareffect.com!
shroudoftheavatar.com!

How New Tech is Innovating Gaming Experiences

  • 1.
    How New TechIs Innovating Gaming Experiences Starr Long
 Executive Producer Portalarium
  • 3.
    Top Gaming Trends: BlurringBoundaries • Play Anywhere ! • Gamification proliferation! • Deeper Immersion and Lighter Games ! • Distribution / Developer Democratization! • Monetization Models and Price Erosion
  • 4.
    Top Gaming Trends: BlurringBoundaries • AI: Machine Learning ! • Mashups: Digital + Physical + UGC + Makers ! • Interface/Display Proliferation & Evolution! • New Cognitive Abilities! • Digital Societies: Multiple Meaningful Identities
  • 5.
  • 6.
    Play Everywhere: Now What? •How do you keep people in real space while engaging them in virtual space?! • How do you leverage co-play since users are rarely alone?! • How do you reconcile negative perceptions of non-engagement with others?
  • 7.
  • 8.
    World Gamified: Now What? •How do you keep extrinsic rewards meaningful?! • How do you keep users positive on games after getting bad gamification?! • How can you leverage gamification for good?
  • 9.
  • 10.
    Deeper & Lighter: NowWhat? • How do you engage users at wildly different levels of immersion in same game world?! • How can you leverage lighter while still providing deep immersion?! • How can you “graduate” lighter users?
  • 11.
  • 12.
    Everyone Makes: Now What? •How can you stand out in the mass of content?! • What is role of retail? Can retail become more showroom / arcade than shelf space (ala Apple Store)?! • How do you leverage collaborative production and consumption (crowd funding, crowd sourcing, etc.)?
  • 13.
    Monetization Models & PriceErosion 0 30 60 90 120 1992 1997 2002 2007 2012 Dev/Mktg Costs (in M) Average Price Points/User
  • 14.
    Everything’s Free: Now What? •If success is basically a lottery how do you win?! • How do you keep free to play from devolving to optimizing money flow vs. making compelling games?! • How can you reduce production costs on deep immersion experiences?
  • 15.
  • 16.
    Games Can Learn: NowWhat? • How can you leverage this for deeper experiences?! • How can you blur the lines of what is a player vs. a bot?! • How can you use this to make every game session different?
  • 17.
    Mashups & Crossovers: Digital+ Physical + User Generated Content + Maker Platforms
  • 18.
    Mashed Up Makers: NowWhat? • How do you engage Generation Maker?! • How can you create crossover with digital and physical?! • How do you balance designed experiences with UGC?
  • 19.
  • 20.
    Interface Explosion: Now What? •How do you combine immersive projection with new interface options?! • How can wearable tech augment game experiences?! • How much stimulus and output can a user manage?
  • 21.
  • 22.
    Thinking Expands: Now What? •How can you keep building upon these new abilities to continue creating new experiences?! • How far can this go?! • Is this only a niche opportunity?
  • 23.
    Digital Societies & MultipleMeaningful Identities
  • 24.
    Gamers Are Multiple: NowWhat? • How do you support multiple identities as gaming opportunities?! • How can you better support crossovers between digital and physical gaming identities (cosplay + avatars)?! • Can digital identity take precedence over physical identity?
  • 25.
    Starr’s Design Principles • PlayGames! • Make Something “you” want! • Gameplay First: Define your game / compulsion loop and worry about rest after! • Understand and build for your audience(s)! • Intrinsic Rewards ≥ Extrinsic Rewards! • Creation of fun should be fun! • Iterate and Fail Fast! • Evolution ≥ Revolution (Old is New)
  • 26.
    Questions • What makesfor success? What makes a great game?! • Is old new? If most game mechanics are fundamental what is innovation?! • If change is the only constant then how do you keep from always getting reset? How do you manage the risk of your career when everything is in flux?! • If everyone can make then what does it mean to be a maker?
  • 27.
    Now is agreat time to be a game maker • New opportunities for new kinds of games & mechanics! • New tech & new social forms enable this! • We can enable new kinds of fun & new kinds of businesses
  • 29.
    Contact Info Starr Long! ExecutiveProducer! Portalarium / Stellar Effect! slong@portalarium.com! stellareffect.com! shroudoftheavatar.com!