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Games and Playfulness
for Communities
Dr. Kate Raynes-Goldie
Icebreaker game
• What was fun?
• What was not fun?
• What would you change?
Who am I?

now that you’ve all met each other
first off, been car free since 2007 (hurrah!) and a living smart facilitator, so
this is close ot my heart
been making community focused games since 2007, gentrification, gaming
privacy and also teach game design and run workshops
This morning
• Community games intro
• Examples of game-supported
behavioral change
• Play some games
• Game debrief
• Making our own games
Questions please!

left time for questions as we go
What are community
games?
Big games
Locative games
Street games
Urban games
Pervasive games
Alternate Reality Games

thinking beyond video games as games
exertion games and exergaming

board games

Phygital games

social and casual games

immersive and interactive theatre

games for change
Community focus
• In communities
• For communities
• With communities
• World as the game board
Supporting behavioral
change with games and
play
• Rewards
• Spectacles
• Simulations
• Combination of one or more
Some examples
• Wide variety of genres, but more focus
on physicality, community and
accessibility
• Playful experiences
• More than just video games!

Thinking like a game designer, inspiration from many sources
games as games
Rewards
Why?
• Gamification (game elements to make
boring things fun)
• Behavioral change uses game elements
• Feedback, encouragement, progress,
rewards
My QuitBuddy
Chromaroma
• Uses Oyster card (like TransPerth card)
• Collect and own places, like Foursquare
• Rewards for various activities/
behaviours
Simulations
Why?
• Get over initial hurdle
• Empathy, an alternative perspective
• Spectrum of realism
Situation Rooms

•
Zombies, Run!

zombie simulator
other end of the spectrum
obviously has rewards too
combination rewards and simulation
Gentrification: The Game

combination spectacle and simulation
Spectacles
Why?
• Get attention for message or cause
• Accessible
• Intriguing, gets pass cynicism
No Pants Subway Ride
• A social game of flouting conventions
• viral spread of message
• Agents, missions and an App
Train Mafia

combination spectacle and simulation
Let’s play some games!
Gargoyles
• Fun?
• Not fun?
• What to change?
Spaceteam
• Fun?
• Not fun?
• What to change?
A bit more on Gargoyles
• Jaime Woo’s first game
• No technology
• Low entry barrier for creation and play
• Spectacle and game

similarly space team was created by one indie dev. obviously you need
coding and game skills, but it isn’t a triple A game which have budgets in
the millions.
Making our own games

• A game like Gargoyles or Spaceteam,
but for promoting public transport?
• Simulation, rewards, spectacle?
Some tips to get you
started
• Start with experience, goal or story
(rather than tech)
• Work with stakeholders and
communities
Playtesting

• Effective, fun games
• Co-creating with stakeholders and
communities
Start making games

• Game Design Workshop
• Adapt existing games
adapting existing games, being inspired by existing games
Thinking like a game
designer
• Highly
interdisciplinary
• Kids in the
playground
• Is it really any
different than
writing, making
music or
filmmaking?

a bit on my story
“I am a game designer”
(Schell 2008)
Resources
Ludocity.org

• Free, open source pervasive games
• Can be adapted
Let’s Make Games
• Perth-based
• Workshops, events, Facebook group
• Largely video game based:
letsmakegames.org
Playup Perth!
• Free
• Every 2 months
• Next one this Saturday (March 1, 1pm
in Fremantle:
playupperth.eventbrite.com.au)
Emotional Play

• March 4, 6-9pm, FTI (Fremantle)
• Workshop and lecture:
emotionalplay.eventbrite.com.au
Thanks!
kate@atmosphereindustries.com
atmosphereindustries.com
@oceanpark

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