PRIMETIME PODCASTING - How the QueensCast Podcast BeganJustice Mitchell
Here's a quick story to get you moving on your podcast. We begin QueensCast.com as an idea of helping more people connect to Women's Soccer — from there it was just blood, sweat and tears.
How many times do you need to fail before you hit a successful title? What was the design focus behind the original Angry Birds title? What are the production ingredients for successfully crossing the finish line? In this presentation we talk about the challenges of realising a great idea and taking it from the prototyping phase to the AppStores and the web. The success story of Rovio from the original Angry Birds title all the way to Angry Birds Star Wars.
This presentation summarizes information from Building the Angry Birds Brand, a research paper by Yasheaka Oakley.
It analyzes the public relations and marketing strategies of Rovio Entertainment’s Angry Birds franchise from 2009 to 2012 by highlighting Rovio’s ability to successfully differentiate its brand and collaborate with partners as described by Marty Neumeier in his book, The Brand Gap.
Must-Win Battles & Strategy of Discount Airline case study of Southwest AirlinesJukka Ala-Mutka, Dr Sc.
Must-Win Battles* will show how to identify the critical challenges that will make your business and help you to focus on the most critical tasks.
Strategy Model** is a methodology to describe the grand strategy and the model consist four levels:
1. Mantra (3-4 words and captures the essence of the organization.)
2. Must-Win Battles (identify 3-5 critical challenges )
3. Key Development Areas (strategic issues 2-3 per MWB)
4. Key Activities (also Simple Rules)
Presentation shows how to create visual model with six steps
PRIMETIME PODCASTING - How the QueensCast Podcast BeganJustice Mitchell
Here's a quick story to get you moving on your podcast. We begin QueensCast.com as an idea of helping more people connect to Women's Soccer — from there it was just blood, sweat and tears.
How many times do you need to fail before you hit a successful title? What was the design focus behind the original Angry Birds title? What are the production ingredients for successfully crossing the finish line? In this presentation we talk about the challenges of realising a great idea and taking it from the prototyping phase to the AppStores and the web. The success story of Rovio from the original Angry Birds title all the way to Angry Birds Star Wars.
This presentation summarizes information from Building the Angry Birds Brand, a research paper by Yasheaka Oakley.
It analyzes the public relations and marketing strategies of Rovio Entertainment’s Angry Birds franchise from 2009 to 2012 by highlighting Rovio’s ability to successfully differentiate its brand and collaborate with partners as described by Marty Neumeier in his book, The Brand Gap.
Must-Win Battles & Strategy of Discount Airline case study of Southwest AirlinesJukka Ala-Mutka, Dr Sc.
Must-Win Battles* will show how to identify the critical challenges that will make your business and help you to focus on the most critical tasks.
Strategy Model** is a methodology to describe the grand strategy and the model consist four levels:
1. Mantra (3-4 words and captures the essence of the organization.)
2. Must-Win Battles (identify 3-5 critical challenges )
3. Key Development Areas (strategic issues 2-3 per MWB)
4. Key Activities (also Simple Rules)
Presentation shows how to create visual model with six steps
Paul Niederer - CSW Global Crowdfunding Workshop, Crowdfunding Discovery Meet...Crowdsourcing Week
Presented at CSW Global 2014's Crowdfunding Workshop by Paul Niederer, CEO ASSOB. Join us for CSW Global 2015! More Information: http://crowdsourcingweek.com/ and https://twitter.com/CrowdWeek
Expanding Peak Games across the pond – Growing in the USAdjust
In this presentation delivered during the adjust Mobile Spree Event by Erdem Inan (Peak Games) you will learn:
- Why Peak Games focused on the US
- Shaping a go-to-market strategy
- Identifying unique challenges in individual markets
- User Acquisition strategies in different regions
You can find the video to this talk here: https://www.adjust.com/overview/company/2016/08/31/erdem-inan-mobile-spree-talk/
You can find more adjust reports and case studies in our resources section: https://www.adjust.com/resources/
Top tricks for free corporate PR / Alexandra Zheleva (Imperia Online)DevGAMM Conference
Alexandra Zheleva, Marketing and Biz Dev Specialist at Imperia Online JSC, covers all aspects of how to do free and successful PR for your company. She discusses Imperia Online's best practices for free and successful corporate PR from A to Z and shares examples of how they keep their followers updated, the community engaged, influencer marketing incorporated, showcase company policy, scale products and how they do employer branding through PR.
Your Game is None of Your Business | Randall RobbinsJessica Tams
Delivered at Casual Connect USA 2016. How can you validate if your game is worth playing before you write a single line of code? How can you get people to sign up to play your game before a demo is even ready? How many units do you need to ship in order to pay for the initial development of your next game? How many signups do you need this month? The purpose of this talk is to take a step back and view the “Business” as being your product, not the game.
How to Succeed in the F2P Market: Stats, Best Practices and Common Mistakes |...Jessica Tams
Delivered at Casual Connect Asia 2016
Free-to-play games dominate the PC browser and mobile markets. But with ever-increasing UA costs and fierce competition from existing and new games, how can you compete in this crowded space? It is necessary to have a solid understanding of F2P to know what drives strong long term retention and monetization. This session will share real-world stats, best practices and common mistakes to avoid in order to maximize your chances of success.
This is what I shared with SIG members about the experience that I successfully sold a locally designed and manufactured product into the global retailing channel of Apple.
This tip heavy presentation was given at AENC"s (Association Executives of North Carolina) Marketing and Communications Day to a packed room full of association executives. The focus of the presentation is how to drive more attendees to your meetings and conferences. Real life examples are given throughout the presentation.
SF Game Dev Meetup (Oct 2019): To Self-Publish Or Not To Self-Publish, David ...David Piao Chiu
To self-publish or not to self-publish, that is the question. The mobile F2P space is more competitive than ever. Millions of existing apps already in the app stores, thousands of new games launching each week and the costs of user acquisition keeps increasing. Should developers partner with a publisher or launch the game on their own?
This presentation will explore the case of self-publishing versus working with a publisher. We will explore the pros and cons for each one, questions the developer should be asking themselves and their potential publishing partner. Moreover, it will cover best practices for self-publishing, common mistakes to avoid to maximize your success. This will include best practices for improving retention, IAP monetization, ad monetization and virality.
GDC China 2014 Slides: Unlocking World Game Markets From ChinaCharlie Moseley
What makes 95% of games developed in China unable to find success overseas? Learn the secret to unlocking worldwide markets from China in this session delivered by the Creative Director of one of China’s most successful game developers, Tap4Fun.
From game design and production, to localization and marketing, this is a comprehensive overview of the necessary ingredients you’ll need to overcome China’s cultural borders and take on the world.
Windows 8 and Windows Phone - New Opportunities for Developers -- Romuald Zdebsky, Technology Strategy Lead, Microsoft (Winter Nights: Mobile Games Conference 2014 http://www.wnconf.com/).
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Paul Niederer - CSW Global Crowdfunding Workshop, Crowdfunding Discovery Meet...Crowdsourcing Week
Presented at CSW Global 2014's Crowdfunding Workshop by Paul Niederer, CEO ASSOB. Join us for CSW Global 2015! More Information: http://crowdsourcingweek.com/ and https://twitter.com/CrowdWeek
Expanding Peak Games across the pond – Growing in the USAdjust
In this presentation delivered during the adjust Mobile Spree Event by Erdem Inan (Peak Games) you will learn:
- Why Peak Games focused on the US
- Shaping a go-to-market strategy
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- User Acquisition strategies in different regions
You can find the video to this talk here: https://www.adjust.com/overview/company/2016/08/31/erdem-inan-mobile-spree-talk/
You can find more adjust reports and case studies in our resources section: https://www.adjust.com/resources/
Top tricks for free corporate PR / Alexandra Zheleva (Imperia Online)DevGAMM Conference
Alexandra Zheleva, Marketing and Biz Dev Specialist at Imperia Online JSC, covers all aspects of how to do free and successful PR for your company. She discusses Imperia Online's best practices for free and successful corporate PR from A to Z and shares examples of how they keep their followers updated, the community engaged, influencer marketing incorporated, showcase company policy, scale products and how they do employer branding through PR.
Your Game is None of Your Business | Randall RobbinsJessica Tams
Delivered at Casual Connect USA 2016. How can you validate if your game is worth playing before you write a single line of code? How can you get people to sign up to play your game before a demo is even ready? How many units do you need to ship in order to pay for the initial development of your next game? How many signups do you need this month? The purpose of this talk is to take a step back and view the “Business” as being your product, not the game.
How to Succeed in the F2P Market: Stats, Best Practices and Common Mistakes |...Jessica Tams
Delivered at Casual Connect Asia 2016
Free-to-play games dominate the PC browser and mobile markets. But with ever-increasing UA costs and fierce competition from existing and new games, how can you compete in this crowded space? It is necessary to have a solid understanding of F2P to know what drives strong long term retention and monetization. This session will share real-world stats, best practices and common mistakes to avoid in order to maximize your chances of success.
This is what I shared with SIG members about the experience that I successfully sold a locally designed and manufactured product into the global retailing channel of Apple.
This tip heavy presentation was given at AENC"s (Association Executives of North Carolina) Marketing and Communications Day to a packed room full of association executives. The focus of the presentation is how to drive more attendees to your meetings and conferences. Real life examples are given throughout the presentation.
SF Game Dev Meetup (Oct 2019): To Self-Publish Or Not To Self-Publish, David ...David Piao Chiu
To self-publish or not to self-publish, that is the question. The mobile F2P space is more competitive than ever. Millions of existing apps already in the app stores, thousands of new games launching each week and the costs of user acquisition keeps increasing. Should developers partner with a publisher or launch the game on their own?
This presentation will explore the case of self-publishing versus working with a publisher. We will explore the pros and cons for each one, questions the developer should be asking themselves and their potential publishing partner. Moreover, it will cover best practices for self-publishing, common mistakes to avoid to maximize your success. This will include best practices for improving retention, IAP monetization, ad monetization and virality.
GDC China 2014 Slides: Unlocking World Game Markets From ChinaCharlie Moseley
What makes 95% of games developed in China unable to find success overseas? Learn the secret to unlocking worldwide markets from China in this session delivered by the Creative Director of one of China’s most successful game developers, Tap4Fun.
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Windows 8 and Windows Phone - New Opportunities for Developers -- Romuald Zdebsky, Technology Strategy Lead, Microsoft (Winter Nights: Mobile Games Conference 2014 http://www.wnconf.com/).
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Giuseppe Bellanca & Jean-Vincent Chardon, MobileAppTrackinganastasiaalikova
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At Digidev, we are working to be the leader in interactive streaming platforms of choice by smart device users worldwide.
Our goal is to become the ultimate distribution service of entertainment content. The Digidev application will offer the next generation television highway for users to discover and engage in a variety of content. While also providing a fresh and
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Tom Selleck Net Worth: A Comprehensive Analysisgreendigital
Over several decades, Tom Selleck, a name synonymous with charisma. From his iconic role as Thomas Magnum in the television series "Magnum, P.I." to his enduring presence in "Blue Bloods," Selleck has captivated audiences with his versatility and charm. As a result, "Tom Selleck net worth" has become a topic of great interest among fans. and financial enthusiasts alike. This article delves deep into Tom Selleck's wealth, exploring his career, assets, endorsements. and business ventures that contribute to his impressive economic standing.
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Early Life and Career Beginnings
The Foundation of Tom Selleck's Wealth
Born on January 29, 1945, in Detroit, Michigan, Tom Selleck grew up in Sherman Oaks, California. His journey towards building a large net worth began with humble origins. , Selleck pursued a business administration degree at the University of Southern California (USC) on a basketball scholarship. But, his interest shifted towards acting. leading him to study at the Hills Playhouse under Milton Katselas.
Minor roles in television and films marked Selleck's early career. He appeared in commercials and took on small parts in T.V. series such as "The Dating Game" and "Lancer." These initial steps, although modest. laid the groundwork for his future success and the growth of Tom Selleck net worth. Breakthrough with "Magnum, P.I."
The Role that Defined Tom Selleck's Career
Tom Selleck's breakthrough came with the role of Thomas Magnum in the CBS television series "Magnum, P.I." (1980-1988). This role made him a household name and boosted his net worth. The series' popularity resulted in Selleck earning large salaries. leading to financial stability and increased recognition in Hollywood.
"Magnum P.I." garnered high ratings and critical acclaim during its run. Selleck's portrayal of the charming and resourceful private investigator resonated with audiences. making him one of the most beloved television actors of the 1980s. The success of "Magnum P.I." played a pivotal role in shaping Tom Selleck net worth, establishing him as a major star.
Film Career and Diversification
Expanding Tom Selleck's Financial Portfolio
While "Magnum, P.I." was a cornerstone of Selleck's career, he did not limit himself to television. He ventured into films, further enhancing Tom Selleck net worth. His filmography includes notable movies such as "Three Men and a Baby" (1987). which became the highest-grossing film of the year, and its sequel, "Three Men and a Little Lady" (1990). These box office successes contributed to his wealth.
Selleck's versatility allowed him to transition between genres. from comedies like "Mr. Baseball" (1992) to westerns such as "Quigley Down Under" (1990). This diversification showcased his acting range. and provided many income streams, reinforcing Tom Selleck net worth.
Television Resurgence with "Blue Bloods"
Sustaining Wealth through Consistent Success
In 2010, Tom Selleck began starring as Frank Reagan i
240529_Teleprotection Global Market Report 2024.pdfMadhura TBRC
The teleprotection market size has grown
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compound annual growth rate (CAGR) of 28.2%. The
teleprotection market size is expected to see
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to $70.77 billion in 2028 at a compound annual
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Scandal! Teasers June 2024 on etv Forum.co.zaIsaac More
Monday, 3 June 2024
Episode 47
A friend is compelled to expose a manipulative scheme to prevent another from making a grave mistake. In a frantic bid to save Jojo, Phakamile agrees to a meeting that unbeknownst to her, will seal her fate.
Tuesday, 4 June 2024
Episode 48
A mother, with her son's best interests at heart, finds him unready to heed her advice. Motshabi finds herself in an unmanageable situation, sinking fast like in quicksand.
Wednesday, 5 June 2024
Episode 49
A woman fabricates a diabolical lie to cover up an indiscretion. Overwhelmed by guilt, she makes a spontaneous confession that could be devastating to another heart.
Thursday, 6 June 2024
Episode 50
Linda unwittingly discloses damning information. Nhlamulo and Vuvu try to guide their friend towards the right decision.
Friday, 7 June 2024
Episode 51
Jojo's life continues to spiral out of control. Dintle weaves a web of lies to conceal that she is not as successful as everyone believes.
Monday, 10 June 2024
Episode 52
A heated confrontation between lovers leads to a devastating admission of guilt. Dintle's desperation takes a new turn, leaving her with dwindling options.
Tuesday, 11 June 2024
Episode 53
Unable to resort to violence, Taps issues a verbal threat, leaving Mdala unsettled. A sister must explain her life choices to regain her brother's trust.
Wednesday, 12 June 2024
Episode 54
Winnie makes a very troubling discovery. Taps follows through on his threat, leaving a woman reeling. Layla, oblivious to the truth, offers an incentive.
Thursday, 13 June 2024
Episode 55
A nosy relative arrives just in time to thwart a man's fatal decision. Dintle manipulates Khanyi to tug at Mo's heartstrings and get what she wants.
Friday, 14 June 2024
Episode 56
Tlhogi is shocked by Mdala's reaction following the revelation of their indiscretion. Jojo is in disbelief when the punishment for his crime is revealed.
Monday, 17 June 2024
Episode 57
A woman reprimands another to stay in her lane, leading to a damning revelation. A man decides to leave his broken life behind.
Tuesday, 18 June 2024
Episode 58
Nhlamulo learns that due to his actions, his worst fears have come true. Caiphus' extravagant promises to suppliers get him into trouble with Ndu.
Wednesday, 19 June 2024
Episode 59
A woman manages to kill two birds with one stone. Business doom looms over Chillax. A sobering incident makes a woman realize how far she's fallen.
Thursday, 20 June 2024
Episode 60
Taps' offer to help Nhlamulo comes with hidden motives. Caiphus' new ideas for Chillax have MaHilda excited. A blast from the past recognizes Dintle, not for her newfound fame.
Friday, 21 June 2024
Episode 61
Taps is hungry for revenge and finds a rope to hang Mdala with. Chillax's new job opportunity elicits mixed reactions from the public. Roommates' initial meeting starts off on the wrong foot.
Monday, 24 June 2024
Episode 62
Taps seizes new information and recruits someone on the inside. Mary's new job
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Monday, June 3, 2024 - Episode 241: Sergeant Rathebe nabs a top scammer in Turfloop. Meikie is furious at her uncle's reaction to the truth about Ntswaki.
Tuesday, June 4, 2024 - Episode 242: Babeile uncovers the truth behind Rathebe’s latest actions. Leeto's announcement shocks his employees, and Ntswaki’s ordeal haunts her family.
Wednesday, June 5, 2024 - Episode 243: Rathebe blocks Babeile from investigating further. Melita warns Eunice to stay clear of Mr. Kgomo.
Thursday, June 6, 2024 - Episode 244: Tbose surrenders to the police while an intruder meddles in his affairs. Rathebe's secret mission faces a setback.
Friday, June 7, 2024 - Episode 245: Rathebe’s antics reach Kganyago. Tbose dodges a bullet, but a nightmare looms. Mr. Kgomo accuses Melita of witchcraft.
Monday, June 10, 2024 - Episode 246: Ntswaki struggles on her first day back at school. Babeile is stunned by Rathebe’s romance with Bullet Mabuza.
Tuesday, June 11, 2024 - Episode 247: An unexpected turn halts Rathebe’s investigation. The press discovers Mr. Kgomo’s affair with a young employee.
Wednesday, June 12, 2024 - Episode 248: Rathebe chases a criminal, resorting to gunfire. Turf High is rife with tension and transfer threats.
Thursday, June 13, 2024 - Episode 249: Rathebe traps Kganyago. John warns Toby to stop harassing Ntswaki.
Friday, June 14, 2024 - Episode 250: Babeile is cleared to investigate Rathebe. Melita gains Mr. Kgomo’s trust, and Jacobeth devises a financial solution.
Monday, June 17, 2024 - Episode 251: Rathebe feels the pressure as Babeile closes in. Mr. Kgomo and Eunice clash. Jacobeth risks her safety in pursuit of Kganyago.
Tuesday, June 18, 2024 - Episode 252: Bullet Mabuza retaliates against Jacobeth. Pitsi inadvertently reveals his parents’ plans. Nkosi is shocked by Khwezi’s decision on LJ’s future.
Wednesday, June 19, 2024 - Episode 253: Jacobeth is ensnared in deceit. Evelyn is stressed over Toby’s case, and Letetswe reveals shocking academic results.
Thursday, June 20, 2024 - Episode 254: Elizabeth learns Jacobeth is in Mpumalanga. Kganyago's past is exposed, and Lehasa discovers his son is in KZN.
Friday, June 21, 2024 - Episode 255: Elizabeth confirms Jacobeth’s dubious activities in Mpumalanga. Rathebe lies about her relationship with Bullet, and Jacobeth faces theft accusations.
Monday, June 24, 2024 - Episode 256: Rathebe spies on Kganyago. Lehasa plans to retrieve his son from KZN, fearing what awaits.
Tuesday, June 25, 2024 - Episode 257: MaNtuli fears for Kwaito’s safety in Mpumalanga. Mr. Kgomo and Melita reconcile.
Wednesday, June 26, 2024 - Episode 258: Kganyago makes a bold escape. Elizabeth receives a shocking message from Kwaito. Mrs. Khoza defends her husband against scam accusations.
Thursday, June 27, 2024 - Episode 259: Babeile's skillful arrest changes the game. Tbose and Kwaito face a hostage crisis.
Friday, June 28, 2024 - Episode 260: Two women face the reality of being scammed. Turf is rocked by breaking
_7 OTT App Builders to Support the Development of Your Video Applications_.pdfMega P
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Young Tom Selleck: A Journey Through His Early Years and Rise to Stardomgreendigital
Introduction
When one thinks of Hollywood legends, Tom Selleck is a name that comes to mind. Known for his charming smile, rugged good looks. and the iconic mustache that has become synonymous with his persona. Tom Selleck has had a prolific career spanning decades. But, the journey of young Tom Selleck, from his early years to becoming a household name. is a story filled with determination, talent, and a touch of luck. This article delves into young Tom Selleck's life, background, early struggles. and pivotal moments that led to his rise in Hollywood.
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Early Life and Background
Family Roots and Childhood
Thomas William Selleck was born in Detroit, Michigan, on January 29, 1945. He was the second of four children in a close-knit family. His father, Robert Dean Selleck, was a real estate investor and executive. while his mother, Martha Selleck, was a homemaker. The Selleck family relocated to Sherman Oaks, California. when Tom was a child, setting the stage for his future in the entertainment industry.
Education and Early Interests
Growing up, young Tom Selleck was an active and athletic child. He attended Grant High School in Van Nuys, California. where he excelled in sports, particularly basketball. His tall and athletic build made him a standout player, and he earned a basketball scholarship to the University of Southern California (U.S.C.). While at U.S.C., Selleck studied business administration. but his interests shifted toward acting.
Discovery of Acting Passion
Tom Selleck's journey into acting was serendipitous. During his time at U.S.C., a drama coach encouraged him to try acting. This nudge led him to join the Hills Playhouse, where he began honing his craft. Transitioning from an aspiring athlete to an actor took time. but young Tom Selleck became drawn to the performance world.
Early Career Struggles
Breaking Into the Industry
The path to stardom was a challenging one for young Tom Selleck. Like many aspiring actors, he faced many rejections and struggled to find steady work. A series of minor roles and guest appearances on television shows marked his early career. In 1965, he debuted on the syndicated show "The Dating Game." which gave him some exposure but did not lead to immediate success.
The Commercial Breakthrough
During the late 1960s and early 1970s, Selleck began appearing in television commercials. His rugged good looks and charismatic presence made him a popular brand choice. He starred in advertisements for Pepsi-Cola, Revlon, and Close-Up toothpaste. These commercials provided financial stability and helped him gain visibility in the industry.
Struggling Actor in Hollywood
Despite his success in commercials. breaking into large acting roles remained a challenge for young Tom Selleck. He auditioned and took on small parts in T.V. shows and movies. Some of his early television appearances included roles in popular series like Lancer, The F.B.I., and Bracken's World. But, it would take a
Matt Rife Cancels Shows Due to Health Concerns, Reschedules Tour Dates.pdfAzura Everhart
Matt Rife's comedy tour took an unexpected turn. He had to cancel his Bloomington show due to a last-minute medical emergency. Fans in Chicago will also have to wait a bit longer for their laughs, as his shows there are postponed. Rife apologized and assured fans he'd be back on stage soon.
https://www.theurbancrews.com/celeb/matt-rife-cancels-bloomington-show/
From the Editor's Desk: 115th Father's day Celebration - When we see Father's day in Hindu context, Nanda Baba is the most vivid figure which comes to the mind. Nanda Baba who was the foster father of Lord Krishna is known to provide love, care and affection to Lord Krishna and Balarama along with his wife Yashoda; Letter’s to the Editor: Mother's Day - Mother is a precious life for their children. Mother is life breath for her children. Mother's lap is the world happiness whose debt can never be paid.
2. • Over 650 employees
• Offices: Finland, Sweden, US, South Korea, Japan and China
• Turnover over 150 M€ in 2012
• Games downloads 1.7 billion times
• Over 260 million monthly active gamers
• Angry Birds Toons watched hundreds of million times during in few
months
3. WHAT IS ROVIO STARS?!?
• Publishing program for titles we fall in love with
• Fans first!
• Expand Rovio’s portfolio coverage and customer reach
• Try to find new hit products and characters
4. ROVIO STARS PROGRAM AND
OFFERING
• Expert evaluation & usability research
• Producer, Art Director and Product Manager
• QA
• Music and SFX (optional)
• Localization
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EXCITEMENT ENGAGEMENT RETENTION
(discovery) (core loop) (meta game)
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• Interesting characters
• Theme and story
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• Fun and addictive
• High product quality
• Stunning visuals
• Innovative game play
• Story and adventure
• Immersive game progress
• Social competition
• Engaging social play
• Game play variety
• Monetization
8. • A blend of adventure,
puzzle and hidden object
gameplay.
• The player takes the role of
the Tiny Thief and pilfers all
the loot from each level.
WHAT IS TINY THIEF?
10. PRODUCTION SUPPORT
10
• User testing
• Visuals review
• Cross platform support review
• Controls tweaks
• Monetization plan
• Review retention and replayability
• Nail price-point
• Tweak level fails
• Work on music and SFX
• Release schedule
Hello to everyone, my name is Anastasios Katopodis and my love for games dates back to when I was a kid playing Sierra’s adventure games and got an Atari console as a present from my dad. Lately I work as a senior producer for the external productions and games publishing department of Rovio. As you can see from the first slide of my presentation there was a little change of plans regarding the title and the content of my presentation. Old one felt like I’d be repeating myself since I’ve been going around talking about the do’s and don’ts for a while and there’s a lot of that all around. Instead Rovio Stars is fresh off the oven. Nevertheless if you feel not interested and less than excited… you are welcome to take off and have a drink instead?
Bit less than 300 of the 650 employees are working in our games unit.Downloads and MAU figures are from the end of last year.Despite all this we need to look forward.How many of you believe that it’s pretty damn hard to get another Angry Birds success story out there?…while working on that, we decided to help other people do the same!
In other words, why did Rovio decide to do this?. . Best way to explain our logic for setting up is bringing more cool and high quality games to our fans..Bottom line, high quality entertainment for our active fan base of 260m monthly actives.
Now what does this mean for all you guys out there making a game?Well, we give a helping had to those who deserve it. You probably agree that it’s a bit overwhelming for small teams or even bigger ones to cut through all the game related and even worse non game related stuff that needs to get done right in order get your chance at the top 10.We’re not really reinventing the wheel… you’ve probably heard this before from other guys out there when debating what a publisher does for you, only in the Rovio Stars case…1. We’ll work intensively with you on the actual game 2. We got quite the leverage when it comes to reaching casual gamers out there. .. Including cinematic trailers and most importantly reaching out to those 260m+ people out there through cross promotion and social media. Add to the mix top-notch PR and best in class Marketing.. We’ll handle trademarking and copyright issues..
If I was to make a game, I surely would not mind this bit.
Alright, cool you say. I’m sold. So what now? How do I get to work with Rovio Stars? What do I need to have in my hands?Quick answer: something to makes us fall in love with.Long answer and a cool way to track a) if your idea is worth the hard work and b) if your efforts are following the right path regardless of if you care to work with a publisher or not…. Memorable characters. Memorable settings. Low skill bar. Humor. Polished art. Cool game mechanics. Immersion. Monetization
All of the above are cool but I am a producer and if you work with Rovio Stars you’ll be dealing with me. Most of the time.I wont take over your project but what I’ll do is make sure you’re going to get all the love and support possible.I will work hard with you to make the best out of the idea you have.I will present you with challenges rather than with solutions.You will be the creative owners, I will just give you a helping hand.Here’s my first baby which should be coming out on really soon. It’s a game developed by a studio in Barcelona called 5Ants.Seriously nice guys and really deserving a break.
Here’s a little bit more info about the game.It’s a really cool game and you should get it when it’s out. Not because I say saw but because it is a really cool game.My favorite description of if is a point-and-click adventure for the touchscreen.It’s like what I’d wish Monkey Island would look like if it was made for smartphones in the first place.
A bit of a sneak-peak also available on TinyThief.comI’m guessing by now you are wondering what did I do for these guys and how did I help them to cross the finish line.Here’s a list of what we worked on…
Yes, we do not intend to get games out there that are “finished” and slap our logo 5min before submission.You do NOT need to have a complete game to knock on our door.What we do is work hard to make your idea and vision into the best it can be and push hard to help you with those dos and don’ts that’ll help you cross the finish line.So, if tomorrow I am assigned to work on your game, I will do the following for you……and I’ll have an army of people backing me up.If you have nailed most the stuff on the list, then you’re just making me happy and I’ll only have to make coffee for you while preparing for the submission.Bottom line, the day I am assigned to work with you, I become a member of your studio/your company who’s located inside the Rovio headquarters and has the responsibility of providing everything you’ll need in order to cross the finish line in style.
Basically, you’ll get a friend who’s working together with you bringing in a fresh perspective that often gets missed when struggling to bring your ideas to life.I’ll do your laundry and I’ll try as much as possible to have your back.In past presentation I’ve pointed out things that make games successful to the big crowds of casual gamers using the success of Angry Birds as a template.You can find my analyses on YouTube by now so I wont give you a headache repeating myself.I just wanna point out, I’ll be there to help out remind all those key elements that’ll increase your confidence before releasing.Alright, here’s couple of examples…Here’s how failing was in Tiny Thief before we started working together.
And here is how failing looks like few weeks before release…
And here’s how the controls looked like when we started working on this title. Now, if you’ve been around for a while you don’t need me pointing out why we all felt that this is a bad. Small screens? Joystick on a touch-screen?
Guess I am running out of time so I’ll conclude by giving you a bit of my high level personal wisdom, on how to make a successful casual title, marketing and PR aside. . Keep the design simple and understandable. Create memorable characters. Use humor wisely and appropriately. If it makes your mom laugh, it’s all good.. Make the users feel happy even when they lose and allow them to breath between sessions. Make sure you need to have IAPs don’t just do it because it is the trend and if you make your title cost, be humble. Plan post-release features and support in advance if the game allows to do soAnd finally since I’m not going to be taking part in your daily stand-ups…. Be open about your problems and shortcomings, be nice and respectful to other people working with you and make sure you are committed to see your baby rock the world when things get rough!
Thanks for listening and for the next few minutes I’ll be happy to answer some of your questions and please remember my title, Producer, while you fire them at me.