Presentations
(4)
See all
Likes
(24)
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White House State of the Union 2016 - Enhanced Graphics
Obama White House
•
7 years ago
CS4TX Austin - Sept 2017
Hal Speed
•
5 years ago
Porting the Source Engine to Linux: Valve's Lessons Learned
basisspace
•
9 years ago
Education and Esports
James Collins
•
5 years ago
VL/HCC 2015 Keynote: Requirements for a Computing Literate Society
Mark Guzdial
•
7 years ago
Scalable Gaming with AWS - GDC 2014
Nate Wiger
•
8 years ago
[KGC 2012] Online Game Server Architecture Case Study Performance and Security
Seungmin Shin
•
9 years ago
Next-generation MMORPG service architecture
Jongwon Kim
•
12 years ago
Rapidly Building FarmVille: How we built and scaled a #1 Facebook game in 5 weeks (GDC 2010)
Amitt Mahajan
•
11 years ago
Scrum for Video Game Development
Clinton Keith
•
8 years ago
Game Production Stages - eTohum Game Developers Summit - November 2013
barisyaman
•
9 years ago
Scaling Online Game Development
Maciej Mróz
•
8 years ago
Game Program Highlights
Susan Gold
•
15 years ago
Making (console) games in the browser
Mike Acton
•
8 years ago
Society Learning Games
drew davidson
•
8 years ago
Playful learning
drew davidson
•
8 years ago
Brief History of Graphics Devices
Tat Iwamoto
•
9 years ago
C++ on the Web: Run your big 3D game in the browser
Andre Weissflog
•
9 years ago
Dust Diaries
drew davidson
•
10 years ago
Preventing Complexity in Game Programming
Yaser Zhian
•
10 years ago
Executable Bloat - How it happens and how we can fight it
Electronic Arts / DICE
•
12 years ago
Casual Engines 2009
David Fox
•
14 years ago
Games on Smartphones & Tablets: Demand, Revenue, Cost, Business Model, Usage, Demographics, DAUs, Genre
Flurry, Inc.
•
10 years ago
Presentations
(4)
See all
Likes
(24)
See all
White House State of the Union 2016 - Enhanced Graphics
Obama White House
•
7 years ago
CS4TX Austin - Sept 2017
Hal Speed
•
5 years ago
Porting the Source Engine to Linux: Valve's Lessons Learned
basisspace
•
9 years ago
Education and Esports
James Collins
•
5 years ago
VL/HCC 2015 Keynote: Requirements for a Computing Literate Society
Mark Guzdial
•
7 years ago
Scalable Gaming with AWS - GDC 2014
Nate Wiger
•
8 years ago
[KGC 2012] Online Game Server Architecture Case Study Performance and Security
Seungmin Shin
•
9 years ago
Next-generation MMORPG service architecture
Jongwon Kim
•
12 years ago
Rapidly Building FarmVille: How we built and scaled a #1 Facebook game in 5 weeks (GDC 2010)
Amitt Mahajan
•
11 years ago
Scrum for Video Game Development
Clinton Keith
•
8 years ago
Game Production Stages - eTohum Game Developers Summit - November 2013
barisyaman
•
9 years ago
Scaling Online Game Development
Maciej Mróz
•
8 years ago
Game Program Highlights
Susan Gold
•
15 years ago
Making (console) games in the browser
Mike Acton
•
8 years ago
Society Learning Games
drew davidson
•
8 years ago
Playful learning
drew davidson
•
8 years ago
Brief History of Graphics Devices
Tat Iwamoto
•
9 years ago
C++ on the Web: Run your big 3D game in the browser
Andre Weissflog
•
9 years ago
Dust Diaries
drew davidson
•
10 years ago
Preventing Complexity in Game Programming
Yaser Zhian
•
10 years ago
Executable Bloat - How it happens and how we can fight it
Electronic Arts / DICE
•
12 years ago
Casual Engines 2009
David Fox
•
14 years ago
Games on Smartphones & Tablets: Demand, Revenue, Cost, Business Model, Usage, Demographics, DAUs, Genre
Flurry, Inc.
•
10 years ago