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Mark DeLoura

Mark DeLoura

510 Followers
4 SlideShares 1 Clipboard 510 Followers 457 Followings
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Personal Information
Contact Details
Tags
game game development technology video game middleware game engine videogame business videogame tokyo game show cofesta tgs development engine gdc china
See more
Presentations (4)
See all
Choosing your Game Engine (2009)
13 years ago • 4865 Views
Democratizing Game Development (2007)
12 years ago • 1946 Views
Video Game Business Overview (2008)
10 years ago • 791 Views
Game Engines and Middleware (2011)
10 years ago • 9058 Views
Likes (24)
See all
White House State of the Union 2016 - Enhanced Graphics
Obama White House • 7 years ago
Priming the Computer Science Teacher Pump Report: Finding a Home for Computer Science in Schools of Education
Mark Guzdial • 4 years ago
CS4TX Austin - Sept 2017
Hal Speed • 5 years ago
Porting the Source Engine to Linux: Valve's Lessons Learned
basisspace • 9 years ago
Education and Esports
James Collins • 5 years ago
VL/HCC 2015 Keynote: Requirements for a Computing Literate Society
Mark Guzdial • 7 years ago
Scalable Gaming with AWS - GDC 2014
Nate Wiger • 8 years ago
[KGC 2012] Online Game Server Architecture Case Study Performance and Security
Seungmin Shin • 9 years ago
Next-generation MMORPG service architecture
Jongwon Kim • 12 years ago
Rapidly Building FarmVille: How we built and scaled a #1 Facebook game in 5 weeks (GDC 2010)
Amitt Mahajan • 11 years ago
Scrum for Video Game Development
Clinton Keith • 8 years ago
Game Production Stages - eTohum Game Developers Summit - November 2013
barisyaman • 9 years ago
Scaling Online Game Development
Maciej Mróz • 8 years ago
Game Program Highlights
Susan Gold • 15 years ago
Making (console) games in the browser
Mike Acton • 8 years ago
Society Learning Games
drew davidson • 8 years ago
Playful learning
drew davidson • 8 years ago
Brief History of Graphics Devices
Tat Iwamoto • 9 years ago
C++ on the Web: Run your big 3D game in the browser
Andre Weissflog • 9 years ago
Dust Diaries
drew davidson • 10 years ago
Preventing Complexity in Game Programming
Yaser Zhian • 10 years ago
Executable Bloat - How it happens and how we can fight it
Electronic Arts / DICE • 12 years ago
Casual Engines 2009
David Fox • 14 years ago
Games on Smartphones & Tablets: Demand, Revenue, Cost, Business Model, Usage, Demographics, DAUs, Genre
Flurry, Inc. • 10 years ago
  • Activity
  • About

Presentations (4)
See all
Choosing your Game Engine (2009)
13 years ago • 4865 Views
Democratizing Game Development (2007)
12 years ago • 1946 Views
Video Game Business Overview (2008)
10 years ago • 791 Views
Game Engines and Middleware (2011)
10 years ago • 9058 Views
Likes (24)
See all
White House State of the Union 2016 - Enhanced Graphics
Obama White House • 7 years ago
Priming the Computer Science Teacher Pump Report: Finding a Home for Computer Science in Schools of Education
Mark Guzdial • 4 years ago
CS4TX Austin - Sept 2017
Hal Speed • 5 years ago
Porting the Source Engine to Linux: Valve's Lessons Learned
basisspace • 9 years ago
Education and Esports
James Collins • 5 years ago
VL/HCC 2015 Keynote: Requirements for a Computing Literate Society
Mark Guzdial • 7 years ago
Scalable Gaming with AWS - GDC 2014
Nate Wiger • 8 years ago
[KGC 2012] Online Game Server Architecture Case Study Performance and Security
Seungmin Shin • 9 years ago
Next-generation MMORPG service architecture
Jongwon Kim • 12 years ago
Rapidly Building FarmVille: How we built and scaled a #1 Facebook game in 5 weeks (GDC 2010)
Amitt Mahajan • 11 years ago
Scrum for Video Game Development
Clinton Keith • 8 years ago
Game Production Stages - eTohum Game Developers Summit - November 2013
barisyaman • 9 years ago
Scaling Online Game Development
Maciej Mróz • 8 years ago
Game Program Highlights
Susan Gold • 15 years ago
Making (console) games in the browser
Mike Acton • 8 years ago
Society Learning Games
drew davidson • 8 years ago
Playful learning
drew davidson • 8 years ago
Brief History of Graphics Devices
Tat Iwamoto • 9 years ago
C++ on the Web: Run your big 3D game in the browser
Andre Weissflog • 9 years ago
Dust Diaries
drew davidson • 10 years ago
Preventing Complexity in Game Programming
Yaser Zhian • 10 years ago
Executable Bloat - How it happens and how we can fight it
Electronic Arts / DICE • 12 years ago
Casual Engines 2009
David Fox • 14 years ago
Games on Smartphones & Tablets: Demand, Revenue, Cost, Business Model, Usage, Demographics, DAUs, Genre
Flurry, Inc. • 10 years ago
Tags
game game development technology video game middleware game engine videogame business videogame tokyo game show cofesta tgs development engine gdc china
See more

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