In September 2007 I gave this presentation at CoFesta, a Japanese conference associated with Tokyo Game Show. It's fascinating to see how things have progressed since then!
14. Democratizing
Game Development
Democratize: to make democratic
Democratic: relating to, appealing to, or
available to broad masses of people
Democratic: favoring social equality, not
snobbish
15. Democratizing
Game Development
Democratize: to make democratic
Democratic: relating to, appealing to, or
available to broad masses of people
Democratic: favoring social equality, not
snobbish
16. Making game development
“available to broad masses of
people” while “favoring social
equality”
Democratize: to make democratic
Democratic: relating to, appealing to, or
available to broad masses of people
Democratic: favoring social equality, not
snobbish
17. Making game
development
available to
broad masses
of people while
favoring social
equality
Mark DeLoura
18. Making game
development
available to
broad masses
of people while
favoring social
equality
Mark DeLoura
47. The Newest Communication
Medium
• They have infused into all parts of our culture,
and our world
48. The Newest Communication
Medium
• For many people, games have always
been a part of their lives
– These people are used to seeing games
around, they are part of their vocabulary
55. Games = Entertainment + ...
• But really, games are neither “good” nor
“bad” – they simply are a medium for a
message
• And the message... can be whatever you
want!
56. Games CAN Convey Messages
• Games tell a story through an experience
– Player gets engaged, immersed
– And player then controls the outcome, so can
learn from mistakes and successes
57. Games Can Convey Messages
• Games are the best way to EXPERIENCE
someone else’s world or viewpoint
58. Games Can Convey Messages
• And most importantly
– Games are fun! So the player wants to keep
playing!
59. Games Can Convey Messages
• And most importantly
– Games are fun! So the player wants to keep
playing!
71. The Participatory Culture
• The new phenomenon on the Internet
– Web 2.0
– Everyone is sampling their world and sharing
their viewpoint
• Blogs, flickr, youtube, facebook, etc
77. “Web 2.0 for Games”
• Like Rock’n’Roll was in the 1960’s,
videogames are this generation’s media
78. Web 2.0 – it’s hot!
• Old media are evolving
• New media are expanding
• Fewer mainstream media outlets, more
new media
– New media gaining more attention
79. More Voices
• If we can enable many voices, we can
experience many perspectives
• When it is easy to create the media,
everyone can share their perspective
80. Game Development for Everyone
• It sounds like a good idea! But what do
we get out of it?
81. Old Media Today
• TV today: mainstream
– CNN
– Fox News
– NHK
• Publicly supported channels
– PBS
• And then...
– 500 other channels!
82. Games Today
• Games today: mainstream publisher titles
– Big budget, big reach
• And... And...
• Well, we have a small hobbyist community
– Flash games
83. Media Comparison
• Some of the nice things we get on U.S. TV
– Comedy Central, with Jon Stewart and Steven
Colbert
– LinkTV
– Current
• What about in games?
84. Social Commentary
• Popular in many art forms
• Old graffiti: AD 79
• Books: “Animal Farm”, AD 1945
• Music: Rock music, AD 1960’s
• Comics: “Maus”, AD 1973
• Movies: Al Gore’s “Inconvenient Truth”
• Games
85. Social Commentary
• Why use games?
– Games are the new media for our generation
– The most immersive and educational form
– You can gain understanding of other people’s worlds
by EXPERIENCING them
– Of course, they can be used for “good” and “bad”...
• So they are the best media format to use!
– But games are hard to make…
86. How Do We Do It?
• How do we enable everyone to make
games? How do we actually do it?
– Make games as easy to create as possible
– Game development must be made less
expensive
88. Giving Everyone the Ability to Make
and Share Games
• Making the creating and sharing of games
simpler, and less expensive!
89. How?
• How can we make games simple to create
and share?
– Technology
• Tools and Game Engines
– Distribution
• Platforms
90. Important Technology
• What is important in technology to make
games easy to create and share?
– Simple to use tools, game engines, and
development environments
– Inexpensive – free is good
• What do other media forms use?
97. Game Technology
• We use a LOT of tools
– Programming tools
• Game engines and libraries
• Development environments
– Art tools
• 2D art
• 3D modeling
– Video tools
– Audio tools
110. Free Tools
• Environments
– MS Visual Studio Express
• Video Editing
– VirtualDub
• Audio Editing
– Audacity
111. Game Technology
• What we need:
– Easy to use game engines and environments
– Free and simple tools
• Draw art and go
• Sample or create audio and go
– More art asset libraries
• Upload and download capability
• What we have:
– Hmmm…
113. Movie Distribution
• Old style
– Videotapes, DVDs
• New style
– AVI, Flash, streaming
• Professional channels and hobbyist
channels
– All formats can be created and shared by
everyone!
114. Music Distribution
• Old style
– Records, CDs, tapes
• New style
– MP3, iTunes, streaming
• Professional channels and hobbyist
channels
– All formats can be created and shared by
everyone!
115. Game Distribution
• PC / Mac Games
– Create whatever you want!
– Distribution
• Via Media or Internet, easy
– Installation
• Hard for grandma!
• People should just be able to click and play
116. Game Distribution
• Console Games
– Xbox360: XNA Creators Club.
– PS3: No access. Little Big Planet? Home?
– Wii: No access. WiiWare?
– Distribution
• Hard! Expensive!
• XNA Creators Club only good for people in the club.
– Installation
• Easy via disc, harder via download
• Ideally we want a clickable site to download from (youtube)
117. Game Distribution
• Handheld Games
– Sony PSP: Nothing
– Nintendo DS: Nothing
• Mobile Games
– Varies significantly by region
– Variable handset capabilities
– Java applications
– Distribution, Installation: Hard
118. Game Distribution
• PC / Mac is the easiest format right now
– Distribution easy
– Installation hard
• Web-based Flash games make it easier
• Consoles
– Still hard, but some progress (X360)
• Others
–
119. Web Flash Games
• Sites
– www.jayisgames.com
– MSN Games, Oberon Games, Real Arcade,
etc
• User-created games
– www.kongregate.com
• Engines, tools?
• Nothing complete… lots of little sites.
120. How do you make a game?
• One final area we haven’t touched on is
education
121. Game Design Education
• 496 schools worldwide
• http://www.gamecareerguide.com/schools
• Lots of books are available (unlike ten
years ago)
123. In Conclusion
• Games can communicate messages as
experiences
– They are excellent for education and information
sharing, in a fun way
– Games are difficult to make, distribute, and install
– Current game development tools and technology are
too complex for hobbyists
– Web Flash games are the best option at the moment
• It is slowly improving; please try to make your
own games to share!
124. Thanks!
• Resources in the translated handout
• Contact information
– Email: mdeloura@satori.org
– Blog: http://www.satori.org
– LinkedIn, Facebook
• Thanks to camstudio, audacity, virtualdub, media-convert.com, K-
Lite Codec Pack