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Starr Long
History & Methods
Executive Producer
Origin, EA, NCsoft, Disney,
Portalarium
1970s
Growing Up to Learn
• Father:
• Art & Antiques
Dealer
• Microbiologist
• English Teacher
• Mother:
• Research Librarian
• Volunteer
1980s
Getting Educated
• Acting
• Lighting/Set/Sound Design
• Stage Management
1990s
Origin Of A Career
• Job Ad: Video Game Testers Wanted
• Richard Garriott aka Lord British
• Can we do this better?
Ultima Online
• Inspiration: Doom & Senet
• Could I play Ultima with my friends?
Ultima Online
• One of the very first MMORPG’s
• Coined the terms “MMORPG”, “rares”,
“shards”
• 1st MMO to have player housing
• 1st Subscription based model
• Longest running commercial MMO in
history
2000s
Going East: NCSoft
• Destination Games
• Tabula Rasa
The Big Leagues:
Disney
• Big Career Shift
• Learning Games
• Kids & Parents
• Disney Connected Learning
Disney Connected Learning
Curriculum
Relational Database
Reporting
Fun Learning
Games
Assessment
Engine & Tools
2010s
Portalarium &
Shroud of the avatar
• Kickstarter April 2013: $1.9M
• #2 Crowdfunded Game at $10.5M
• Open Development & Crowd
Sourcing
• Players Accessed Early Game
Prototype in Nov 2013
• Unity + Photon
Co-Development: Core Concepts
• Transparency
• Cadence
• Feedback Loop
Transparency = Sausages
Law and sausage are two things you do not
want to see being made. No one should see
how laws or sausages are made. To retain
respect for sausages and laws, one must not
watch them in the making. The making of
laws like the making of sausages, is not a
pretty sight.
- Otto Von Bismarck
Transparency
• Daily, Weekly, Monthly, &
Quarterly Updates
• Forums & IRC
• Scheduling, Funding, Staffing
Details
• Unfiltered Responses
• No NDAs
Cadence
• Daily, Weekly, Monthly, & Quarterly
Updates
• Monthly updates to the game
• Same day and time, no matter what
• New Content, bug fixes, polish, etc.
• When > What
Feedback Loop
• Iteration
• Subjective + Objective Data = Iteration
• ~30% of schedule for response
• Recognize contributors
Real World
Events
• Studio Tours
• Round Tables
• LARPing / Cosplay
• Fencing! (sort of)
Challenges: Schedule
• Iteration w/Feedback takes longer
• Vision vs. Feedback: Staying on Target
• Educating Users on Early Development
• Backwards Scheduling
Challenges: Perception
• Getting Discouraged by Negativity
• Expectation vs. Reality
• Negative Feedback Blackhole
Slaps & Fan Boys
• Fan boys: “Drinking the Kool-Aid”
• Slap in the face
• “Don't lawyer me bro”
Distribution / Developer
Democratization
• Play Games
• Make Something “you” want
• Gameplay First: Define your game / compulsion loop
and worry about rest after
• Understand and build for your audience(s)
• Intrinsic Rewards ≥ Extrinsic Rewards
• Creation of fun should be fun
• Iterate and Fail Fast
• Evolution ≥ Revolution (Old is New)
Starr’s Design Principles
Recommended Reading
• Theory of Fun by Raph
Koster
• Understanding Comics by
Scott McCloud
Contact Info
Starr Long
Executive Producer
Portalarium / Stellar Effect
slong@portalarium.com
stellareffect.com
shroudoftheavatar.com
Q & A

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Starr Long: Video Game History & Methods

  • 1. Starr Long History & Methods Executive Producer Origin, EA, NCsoft, Disney, Portalarium
  • 3. Growing Up to Learn • Father: • Art & Antiques Dealer • Microbiologist • English Teacher • Mother: • Research Librarian • Volunteer
  • 5. Getting Educated • Acting • Lighting/Set/Sound Design • Stage Management
  • 7. Origin Of A Career • Job Ad: Video Game Testers Wanted • Richard Garriott aka Lord British • Can we do this better?
  • 8.
  • 9. Ultima Online • Inspiration: Doom & Senet • Could I play Ultima with my friends?
  • 10. Ultima Online • One of the very first MMORPG’s • Coined the terms “MMORPG”, “rares”, “shards” • 1st MMO to have player housing • 1st Subscription based model • Longest running commercial MMO in history
  • 11. 2000s
  • 12. Going East: NCSoft • Destination Games • Tabula Rasa
  • 13. The Big Leagues: Disney • Big Career Shift • Learning Games • Kids & Parents • Disney Connected Learning
  • 14. Disney Connected Learning Curriculum Relational Database Reporting Fun Learning Games Assessment Engine & Tools
  • 15. 2010s
  • 16.
  • 17. Portalarium & Shroud of the avatar • Kickstarter April 2013: $1.9M • #2 Crowdfunded Game at $10.5M • Open Development & Crowd Sourcing • Players Accessed Early Game Prototype in Nov 2013 • Unity + Photon
  • 18. Co-Development: Core Concepts • Transparency • Cadence • Feedback Loop
  • 19. Transparency = Sausages Law and sausage are two things you do not want to see being made. No one should see how laws or sausages are made. To retain respect for sausages and laws, one must not watch them in the making. The making of laws like the making of sausages, is not a pretty sight. - Otto Von Bismarck
  • 20. Transparency • Daily, Weekly, Monthly, & Quarterly Updates • Forums & IRC • Scheduling, Funding, Staffing Details • Unfiltered Responses • No NDAs
  • 21. Cadence • Daily, Weekly, Monthly, & Quarterly Updates • Monthly updates to the game • Same day and time, no matter what • New Content, bug fixes, polish, etc. • When > What
  • 22. Feedback Loop • Iteration • Subjective + Objective Data = Iteration • ~30% of schedule for response • Recognize contributors
  • 23. Real World Events • Studio Tours • Round Tables • LARPing / Cosplay • Fencing! (sort of)
  • 24. Challenges: Schedule • Iteration w/Feedback takes longer • Vision vs. Feedback: Staying on Target • Educating Users on Early Development • Backwards Scheduling
  • 25. Challenges: Perception • Getting Discouraged by Negativity • Expectation vs. Reality • Negative Feedback Blackhole
  • 26. Slaps & Fan Boys • Fan boys: “Drinking the Kool-Aid” • Slap in the face • “Don't lawyer me bro”
  • 28. • Play Games • Make Something “you” want • Gameplay First: Define your game / compulsion loop and worry about rest after • Understand and build for your audience(s) • Intrinsic Rewards ≥ Extrinsic Rewards • Creation of fun should be fun • Iterate and Fail Fast • Evolution ≥ Revolution (Old is New) Starr’s Design Principles
  • 29. Recommended Reading • Theory of Fun by Raph Koster • Understanding Comics by Scott McCloud
  • 30. Contact Info Starr Long Executive Producer Portalarium / Stellar Effect slong@portalarium.com stellareffect.com shroudoftheavatar.com Q & A