5. Ian Bogost
• Persuasive Games
Games communicate differently than other media; they not only deliver
messages, but also simulate experiences. Our games influence players to
take action through gameplay. While often thought to be just a leisure
activity, games can also become rhetorical tools.
Think games are just for fun? Think again.
9. Methods
• Analysis
• Piloting & follow up
• Design approach
• Multimodal approach
• From ethnography to ethology
10. ‘Gaming can make a better world’
• Institute for the Future (Jane McGonigal –
Lead Games Designer)
• World Without Oil (2007)
• Superstruct
• Evoke (World Bank Institute)
• SuperBetter
TED Talk extract
http://janemcgonigal.com/videos/
Editor's Notes
Colorfall is a puzzle game promoting cognitive health and physical activity. It was created in partnership with Humana Games for Health.
Gonzalo Frasca, lead designer and producer. In addition to developing and playing games, Frasca is also a videogame researcher and the editor of Ludology.org, an academic online resource for videogame studies. He currently runs Powerful Robot, a game studio.The game uses traditional videogame aesthetics to model a political paradox: current US tactics on the war on terror affect the civilian population and generate more terrorism. “The basic idea behind ‘September 12th’ can be described as ‘violence generates more violence’. As you try to kill the terrorists, you will always kill civilians ('collateral damage'). Other civilians will mourn their dead and turn into terrorists. After a couple of minutes of play, the screen is full of terrorists”, says Gonzalo Frasca, NewsGaming.com lead designer. “Our games are original because they are not meant just to entertain. Through this piece we want to encourage players to think critically about the efficacy of the United States’ current strategy against terrorism. Terrorism is a terrible problem and we think it should be fought in a more intelligent way".