Adaptation of my IA 7/ UX 1 deck for an InnovationLab talk at Stabilo International, Heroldsberg on 10/17/2012.
Credits & image credits within the presentation.
User experience is vital, and the word "design" seems to be a buzz word and a magical pill to elevate products or services - all thanks to global success and publicity of Apple. Organisations in Asia will benefit by grasping the essence of user experience and design research. Lean UX evolved from well-understood UX practices, to conduct UX in a much leaner and cost effective way. As the saying goes" Some UX is better than no UX"!
Raven will share fundamental concepts and "quick-and-dirty" tips that enable improvement on user experience of products or services in a cost effective manner with case studies.
User Experience Design Fundamentals - Part 1: Users & GoalsLaura B
#1 in a 3-part series on UX Fundamentals: Users & Goals
* Value & Process
* Goal-directed design
* Users and their goals
* Learn how to articulate the goals of your product’s users
* Learn how to use user goals to assess a website or product
User Experience Design & Paper PrototypingIlona Posner
Presentation is part of the Mobile Accelerator Program organized by the Mobile Experience Innovation Centre, at OCAD University in Toronto, Canada. www.ilonaposner.com
Adaptation of my IA 7/ UX 1 deck for an InnovationLab talk at Stabilo International, Heroldsberg on 10/17/2012.
Credits & image credits within the presentation.
User experience is vital, and the word "design" seems to be a buzz word and a magical pill to elevate products or services - all thanks to global success and publicity of Apple. Organisations in Asia will benefit by grasping the essence of user experience and design research. Lean UX evolved from well-understood UX practices, to conduct UX in a much leaner and cost effective way. As the saying goes" Some UX is better than no UX"!
Raven will share fundamental concepts and "quick-and-dirty" tips that enable improvement on user experience of products or services in a cost effective manner with case studies.
User Experience Design Fundamentals - Part 1: Users & GoalsLaura B
#1 in a 3-part series on UX Fundamentals: Users & Goals
* Value & Process
* Goal-directed design
* Users and their goals
* Learn how to articulate the goals of your product’s users
* Learn how to use user goals to assess a website or product
User Experience Design & Paper PrototypingIlona Posner
Presentation is part of the Mobile Accelerator Program organized by the Mobile Experience Innovation Centre, at OCAD University in Toronto, Canada. www.ilonaposner.com
What do UX specialist and PHP developers have in common? Probably more than you are aware.
I will be doing a session covering what UX is, how it's different than UI and how UX is a close cousin to development with plenty of "how to get started" info.
So come join us this Oct for a light philosophical discussion on disciplines and how to get start doing UX in your programming life.
What is UX? Where user experience begins and ends.100 Shapes
What actually is UX? Where does it begin and end?
The problem with ‘UX’ is that it has become a buzzword, a convenient catch-all for a set of issues that UX teams are commonly asked to deal with. We frequently hear ‘UX’ substituted for usability (“we need some UX testing”), user-centred design (“UX process”), wireframes (“when can I see the UX?”). Replacing ‘UX’ with ‘user experience’ in these examples doesn’t work. The idea that the experience of a product or service is affected by more than usability and wireframes is lost, and with it the opportunity to really understand and improve it.
User experience is everywhere
None of the factors listed above fall under the perceived ‘UX’ discipline, some of them are not even within the control of the business, but they are obviously part of the user experience. So, we have a discrepancy between what the UX team is expected to achieve (to define and manage user experience) and their actual remit (to define how users interact with the digital interface).
In order to achieve user experience greatness, every team needs to consider how their decisions affect the user’s experience of the product. Not just the obvious, direct implications for the current screen or process, but subtle effects elsewhere. What expectations does this set? And how is this experience affected by the user expectations set elsewhere?
This presentation explores these themes and the role that UX plays in product development.
The webinar organized by Endeavour - The Mobility Company provides insights on Role of User Experience, popularly known as UX in the Mobility Landscape.
neodes is an award winning design firm helping various businesses & non-profits create integrated value for various stakeholders. We achieve this by employing our domain knowledge from the fields of Industrial design, Interaction design & Visual communication.
Aiming for Delightful Experiences - Kaushik T. Ghosh STC India UX SIG
Talk by Kaushik Ghosh, Intuit, at the STC India UX Conference on Saturday, August 27, 2011, conducted at WE School, Bangalore.
https://sites.google.com/site/stcindiaux/speakers#Kaushik
Guerrilla Usability: Insight on a ShoestringDavid Sturtz
Presented at Iowa Code Camp, May 2010: Iterative and Agile development mean shorter cycles and a desperate need for quick feedback. Luckily, improving the user experience of your software doesn’t require days in a lab. This session will present more than twenty-five tools and techniques for gaining insight into your users’ minds and actions.
I created this presentation as a brief overview on Usability engineering a.k.a user experience in the context of Software Development. For more details, you can log on to www.texavi.com
"Creating user-centered websites that drive results" by Savage at the HiMA IS...Robin Tooms
We all know that designing successful websites requires an understanding of how users consume and interact with information online, but taking the first steps toward a user-centric approach requires a process that will uncover the user’s needs and balance them against the site’s goals.
This presentation covers the methods and tools of observation and creation that help:
- Improve usability to generate the right actions
- Increase user engagement with your content and layouts
- Make sense of user data to find solutions
The Essentials of Great Search Design (ECIR 2010)Vegard Sandvold
Enterprise search is a wicked problem - a problem that can't be solved merely with clever algorithms, beautiful code and lots of data. It takes dialog and cross-diciplinary collaboration with stakeholders, users and techies to explore all the requirements for a possibly great enterprise search solution.
The Elements of User Experience provides an outline of all the factors that contribute to an overall user experience (UX), including Information Architecture, Usability Engineering, and Interaction Design. These elements affect how people perceive your brand, form opinions about your company’s trustworthiness, or feel persuaded by your message. Created by Malcolm Wolter, BrandExtract VP of Digital
What do UX specialist and PHP developers have in common? Probably more than you are aware.
I will be doing a session covering what UX is, how it's different than UI and how UX is a close cousin to development with plenty of "how to get started" info.
So come join us this Oct for a light philosophical discussion on disciplines and how to get start doing UX in your programming life.
What is UX? Where user experience begins and ends.100 Shapes
What actually is UX? Where does it begin and end?
The problem with ‘UX’ is that it has become a buzzword, a convenient catch-all for a set of issues that UX teams are commonly asked to deal with. We frequently hear ‘UX’ substituted for usability (“we need some UX testing”), user-centred design (“UX process”), wireframes (“when can I see the UX?”). Replacing ‘UX’ with ‘user experience’ in these examples doesn’t work. The idea that the experience of a product or service is affected by more than usability and wireframes is lost, and with it the opportunity to really understand and improve it.
User experience is everywhere
None of the factors listed above fall under the perceived ‘UX’ discipline, some of them are not even within the control of the business, but they are obviously part of the user experience. So, we have a discrepancy between what the UX team is expected to achieve (to define and manage user experience) and their actual remit (to define how users interact with the digital interface).
In order to achieve user experience greatness, every team needs to consider how their decisions affect the user’s experience of the product. Not just the obvious, direct implications for the current screen or process, but subtle effects elsewhere. What expectations does this set? And how is this experience affected by the user expectations set elsewhere?
This presentation explores these themes and the role that UX plays in product development.
The webinar organized by Endeavour - The Mobility Company provides insights on Role of User Experience, popularly known as UX in the Mobility Landscape.
neodes is an award winning design firm helping various businesses & non-profits create integrated value for various stakeholders. We achieve this by employing our domain knowledge from the fields of Industrial design, Interaction design & Visual communication.
Aiming for Delightful Experiences - Kaushik T. Ghosh STC India UX SIG
Talk by Kaushik Ghosh, Intuit, at the STC India UX Conference on Saturday, August 27, 2011, conducted at WE School, Bangalore.
https://sites.google.com/site/stcindiaux/speakers#Kaushik
Guerrilla Usability: Insight on a ShoestringDavid Sturtz
Presented at Iowa Code Camp, May 2010: Iterative and Agile development mean shorter cycles and a desperate need for quick feedback. Luckily, improving the user experience of your software doesn’t require days in a lab. This session will present more than twenty-five tools and techniques for gaining insight into your users’ minds and actions.
I created this presentation as a brief overview on Usability engineering a.k.a user experience in the context of Software Development. For more details, you can log on to www.texavi.com
"Creating user-centered websites that drive results" by Savage at the HiMA IS...Robin Tooms
We all know that designing successful websites requires an understanding of how users consume and interact with information online, but taking the first steps toward a user-centric approach requires a process that will uncover the user’s needs and balance them against the site’s goals.
This presentation covers the methods and tools of observation and creation that help:
- Improve usability to generate the right actions
- Increase user engagement with your content and layouts
- Make sense of user data to find solutions
The Essentials of Great Search Design (ECIR 2010)Vegard Sandvold
Enterprise search is a wicked problem - a problem that can't be solved merely with clever algorithms, beautiful code and lots of data. It takes dialog and cross-diciplinary collaboration with stakeholders, users and techies to explore all the requirements for a possibly great enterprise search solution.
The Elements of User Experience provides an outline of all the factors that contribute to an overall user experience (UX), including Information Architecture, Usability Engineering, and Interaction Design. These elements affect how people perceive your brand, form opinions about your company’s trustworthiness, or feel persuaded by your message. Created by Malcolm Wolter, BrandExtract VP of Digital
An introduction to user experience.
Consist of:
1. Definition
2. Sample
3. UX scope
4. UX stack
5. User Persona
6. User Story
7. Wireframe
8. Design consideration
9. Rapid prototyping
10. Evaluation
11. Target
This open forum panel discussion for AIGA UCLA was presented by Lynn Boyden, Chris Chandler, Jose Caballer and Lara Fedoroff. Deemed "UX for Dummies" this discussion focused on the definition, process, deliverables and challenges of User Experience verses Information Architecture.
User Experience (UX) can be confusing, unless you are a practitioner. This introductory presentation defines user experience, shows you how to do it, how to evaluate web sites for their user experience and names the components of user experience.
Short presentation I made to introduce bitmama's Information Interaction Design team. It goes through what is UX design, how it is carried out and why it is useful (mainly in terms of ROI).
Did you ever wanted to learn how to draw? Me to! But probably there's only one problem - you can't draw... Don't worry. You can learn!
Look at me. I also had the problem with it 1.5 years ago. But not right now.
See how I was able to lear a very useful tool in communicating ideas and designs in a multidisciplinary team.
UX 101: A quick & dirty introduction to user experience strategy & designMorgan McKeagney
A quick & dirty intro to UX strategy & design. Some context, some fundamentals, some current & emerging trends, and some useful resources for the absolute beginner.
First delivered @ the NDRC Launchpad startup accelerator in Dublin, Ireland, 16/10/2014. (www.ndrc.ie)
UX가 무엇인지, UX를 디자인 한다는 건 어떤 일인지, 좋은 UX란 무엇인지에 대해 경험을 바탕으로 풀어본 이야기입니다.
Slideshare에 업로드 되어 있는 비슷한 주제의 자료들 대부분이, 화면을 꽉 채우는 이미지만 덕지덕지 붙어 있거나, 도대체 어떻게 전개되는 이야기인지도 알 수 없게 키워드만 툭툭 던지는 방식이라서 조금 답답하더라구요.
그래서 제맘대로 만들어 봤어요. ㅋ
(얼마를 상상하시든 그것보다 더) 짧은 기간동안 파바박 만든 자료라서.. 조금은 아쉬운 부분도 있지만, 이 자료가 어느 누군가에게는 도움이 되길 바라는 마음에서 올려봅니다.
* 구글의 Noto Sans Korean 폰트를 주로 썼는데, 슬라이드쉐어의 작은 뷰로 보기에는 가독성이 좋지 않아서 맑은 고딕으로 바꿨습니다.
A webinar on Best practices of User Experience and how you use XPages to incorporate them in Lotus Applications. Presented by Gayathri Viswanathan of Maarga Systems and Durgaprasad of Peepal Design
Design Thinking Dallas by Chris BernardChris Bernard
These are the slides I gave for a keynote at a conference hosting by IMC2 for the Design Thinking Dallas Conference. Some of the content here is repetitive across other presentations I give.
Questions? Email me at chris.bernard@microsoft.com
Weekend Web Workshop
Simple, visual, interactive and fun user experience workshops to help you get digital.
What your get in this workshop:
- What is User Driven Design?
How to incorporate Brand Strategy into User Experience
How to Prioritize Website Features
How to Create Site Maps and Wireframes
Why should I attend?
- If you are looking to get a job in the digital space
- If you are a start up looking to “get it right”
- If you are looking to advance your career
- If you are a print designer and are curios what “the fuss is all about”
For more information and a schedule of the two days please visit:
Groopskool.net or contact us at skool@thegroop.net
UX is not a bolt-on but many agencies and founders approach it as the icing on the cake where really it is the cake itself. If you are in the process of planning, creating or improving your MVP this presentation will help you understand what UX is and how to go about making it happen for your product. The presentation will also help you understand how the UX process should happen correctly in your organisation and advises on different heuristics and models that can aid your team to ensure your product is produced correctly. The keynote was presented to the Founders Nation boot-camp by Danny Bluestone from Cyber-Duck at The Wayra Academy,Capper Street, WC1E 6JA London during March 2014.
2. Who are we?
Darryl Feldman Henning Fritzenwalder
• BA (Hons) Design • Dipl. Industrial Designer
• Postgrad DIP Computer based Design • Dipl. Marketing Communication
Manager
• 15+ years commercial experience
developing user experiences • 5 years as an IA for GFT Technology
• Led User Experience team at Sapient • Currently running hfux / UX Architects
in the 3rd year
• Ran Product Development at Yahoo!
• Clients: DaimlerChrysler, Deutsche
• Recently founded shopwindoz.com (Berlin
Bank, Deutsche Telekom, T-Mobile,
startup)
T-Labs
• Currently VP of Content and Services
Design at Deutsche Telekom
3. Statement
This workshop is called User Experience for Dummies as
we want to enable you to practice User Experience in an
environment, that maybe doesn‘t care so much about it
as we do…
P.S we don‘t think that you are dummies …really ;)
4. Agenda
1) What is User Experience?
2) Why is it so important?
3) How do you archieve it?
4) Good Examples
5) Hands-on experience
6) Discussion
6. What is User Experience?
Theoretically,
it‘s the whole pie.
UX
Products
Most of the things
Human
companies do add to ID Factors
Usability
the user experience Brand Visual Design
HCI
IA Service
UI
MarCom
CRM
Content
7. What is User Experience?
Practically, UX
it enables Design
to work on insights. IxD
Communi-
cation
IA
Design UI
Human Factors
Usability
HCI
Nach Dan Saffer
„Designing for interaction“
8. What is User Experience?
What
Why insights? should
useful
be
Insights support achieved?
What can
your intuition. the user
usable
What
desirable
does the
handle?
They will user like?
Do we know
tell you, what what the user
valuable
finds
generic terms valuable?
Which tactic
mean for your Is used to find
findable
What
accessible
may limit
Design case things? the user?
On which
signs will the
credible
user base his
trust?
Nach J.J. Garett
„9 pillars of UX“
9. User Experience = Usability?
Usability is great
• It asks: how is a human user interacting with a device?
• It‘s analytic, based on cognitive science and human factors
• It got it‘s defined methods and stable results
But it‘s not a silver bullet
• Usability can only tell you, what doesn‘t work
• Its strength is not in developing intuitive interactions, but in supporting the design
• Usability can measure the joy of use – it won‘t ask why there is joy…
Creating a compelling User Experience is much than making a product usable
• By digging into deeper issues and motivators User Experience Design can deliver
products and services that are compelling, fun and become essential to peoples lives
10. Why is User Experience important?
It keeps you from relying on assumptions like …
1) … your user is either a straight logical genius, a sheep
or a slave to his needs
2) … people will somehow use it anyhow
3) … it‘s web 2.0 thing, they will get it
4) … more functions make things more sexy
5) … new is always better
6) … Apple is always better
7) … everyone‘s your customer
8) … it‘s fine to do just the same as your competitors
9) … we have a captive audience so it doesn‘t matter
11. Why is User Experience important?
More and more, companies are realising the only way to win in today‘s crowded
market is to focus on creating a superior User Experience
The bottom line…a great User Experience means a healthy business.
12. Why is User Experience important?
User Experience Design can transform business goals into actions and
then emotional outcomes
Business goals: Actions: Emotional outcomes:
1. Reach Look Attraction (wow!)
2. Acquisition Try Affection (delight)
3. Conversion Buy Affiliation (love)
4. Retention Return
5. Loyalty Advocate
Building a love affair between the user and your product/service is the main
objective
13.
14. How do you achieve it?
User Experience is both a philosophy and a methodology
• Ensure you have the right cultural setting and the team are open- Approach
minded
• Use established frameworks and processes they will help you
achieve great results quickly
• Ask questions before proposing solutions, but don’t get stuck in
theory
• Focus on the user, not politics, or personal design taste
• Gain insights, prototype ideas, test them, make your solution better
Conversion
15. The good, the bad & the ugly
The paper clip
• Simple, easy to
understand
• Does what it‘s supposed
to well - nothing more
16. The good, the bad & the ugly
Deutsche Bahn
• Crowded
• Multiple systems/networks to
deal with
• Complicated pricing
• Poor signage and
accessibility
• …
17. The good, the bad & the ugly
?
What‘s your User Experience
from hell?
18. Show us what you’re made of…
• First excercise: Interviewing part 1 (5 min)
• Team into pairs
• Interview a person beside you about the best railway trip experience they ever had. If
they don’t know any railway trip in particular, they may also talk about the last holiday or
flight
• Interviewer: Let the person talk for 3 minutes. Try not to interrupt or express any
motions while the person speaks
• Interviewee: Describe as much as you know of the trip: Where did you go? How did
you get there? Why did you travel? What was special about it? Why did you choose it?
• Summary: What was the experience like - for the interviewer/for the interviewee?
19. Show us what you’re made of…
• First excercise: Interviewing part 2 (10 min)
• Change roles
• New topic: What are the most remarkable places of interest or sights in your
neighbourhood or town?
• Interviewer: Let the person talk for 3 minutes
• Interviewee: Describe as much as you know of the interesting places: What is it like?
Where is it? Why did you choose it? What is special about it? What a kind of building is
it? How do you get there?
• Summary: After the 3 minutes give a brief one minute summary of what was the most
important thing you remember from the three minutes
20. Show us what you’re made of…
Lessons learned
• You can’t interview someone without building up a relation
that might influence the test
• A real-life experience usually embraces multiple factors in
no specific order
• To listen means to actively sort the things you hear and
put them into an order
21. Show us what you’re made of…
• Second exercise: group work (10 min)
• Build 4-5 groups of 4
• You are the CEO of a new travel service based on trains. For a start you want to make an offering
that is different to what Deutsche Bahn offers.
• Describe what you would like to do and why
• Possible focus is on:
– offer
– character of trip
– character of service
– service points
– process
– hardware
– design
– software
22. Show us what you’re made of…
• Use a chart for differentiation
High
Bahn.de
Low
Comparing Information Schedules Booking Services
offers on destinations tickets
23. Show us what you’re made of…
• Second exercise: (after 10 min)
• First constraint: The user research has shown that users are likely to use the service
to visit interesting sights and places especially for holidays. How would that change
your service? Include all insights you can remember from the first two exercises (5 min)
• Short summary: Show your results? How did the insights from the first excercise help
you understand the task? (10 min)
24. Show us what you’re made of…
Lessons learned
• Building a website from a UX perspective is a bit more
tricky than just thinking of functions & features
• User insights might add constraints to your project that
you are not going to like
• Once you started to design based on User Insights, you’ll
find lots of things you’d like to know more about
25. The one page to remember…
• Listen to your users, they know cool stuff you don’t know
• Good User Experience means Good Business, look for the overlap of user and
business needs - look for the opportunity gap
• User Experience is not about usability tests, technology, features or brands – it’s
about how all that comes together to form a delightful experience
• Prototype & Test, Prototype & Test, Prototype & Test – a lot
• Find success stories that show how User Experience can improve results
• Start small, prepare your insights, show how that influences the way you think
and spread the word
26. Darryl & Henning
1) What is UX?
Darryl asks, Henning notes, explanation of sheets alternating
2) Why is it important?
Go through points alternating
3) How do you archieve it?
Go through points alternating
4) Good Examples /
Get ideas from the audience, Darryl asks, Henning notes
5) Hands-on experience
Both helping in the audience
• Discussion