An introduction to user experience.
Consist of:
1. Definition
2. Sample
3. UX scope
4. UX stack
5. User Persona
6. User Story
7. Wireframe
8. Design consideration
9. Rapid prototyping
10. Evaluation
11. Target
2. Definition
The overall experience of a
person using a product such as a
website or computer application,
especially in terms of how easy
or pleasing it is to use.
19. Things to Consider
• Structure – How will the pieces to be put together?
• Content – What will be displayed?
• Informational hierarchy – How is this information organized and
displayed?
• Functionality – How will this interface works?
• Behavior – How does it interact with the user? And how does it
behave?
21. 5 E’s of Evaluation
• Effective – How much work completed accurately?
• Efficient – How quick this work can be done?
• Engaging – How pleasant and satisfying it is to use?
• Error tolerant – How well it prevent errors and help user recover from
mistakes?
• Easy to learn – How well the product support both initial and
continued learning?
22. Your target.. Designers
Project team
Company
Users
Your mum
• Lower tier means more
people
• Try to get new feedback
from different people
23. To summarize it all..
Observe
your users
and systems
Synthetize
user tasks
and goals
Plan the
experience
user will
value
Prototype
design ideas
Validate
ideas
through
testing
Repeat
steps as
necessary