User Interface Analysis and Design focuses on anticipating what users need to do. The goal is to translate how a machine works into how a person thinks through concepts from interaction design, visual design, and information architecture. UI design is an iterative process that involves user and task analysis, interface design with prototypes, and evaluation to refine the design based on usability testing. Key aspects of UI design include following principles like minimizing memory load, allowing undo and recovery from errors, and providing guidance for user diversity.
We’ve all had discussions about the great ‘UX’ of a product, or the poor ‘UI’ of a website. Is it a secret language you will never be lucky to know more about it?
Actually, it is very simple, For example: While User Experience is a bunch of tasks focused on optimization of a product for effective and enjoyable use; User Interface Design is its complement, the look and spirit, the presentation and interactivity of a product.
A word “design” has a very broad meaning and is used in nearly every business or industry. We always have an intuitive awareness of what this is about though. But when we talk about UX and UI design terms, everything is getting a lot more complicated.
What is UI UX design? Is it a generic term? Or UX and UI are two separate concepts? If they are autonomous notions, so why are they always used together? In this article I want to answer all your questions concerning this topic.
https://spdload.com/blog/ux-vs-ui-design/
A presentation on UX Experience Design: Processes and Strategy by Dr Khong Chee Weng from Multimedia University at the UX Indonesia-Malaysia 2014 that was conducted on the 26th April 2014 in the Hotel Bidakara, Jakarta, Indonesia.
Design and its fundamental process have changed with time, growing challenges among the users, devices and different platforms for UI and UX process.
In Design Fundamentals, a day-long thorough workshop, we will try to understand the fundamentals of UI and UX process, and follow the standard process and approaches to create a user-centric design. With basic Design Principles as the the backbone for our design, of course!
This presentation was made by me for a basic level UI and UX training in my company. The presentation has also been designed from a UI and UX perspective and has been kept minimalistic. The presentation also contains several other important topics like the work culture in my company, Our process of developing a presentation and a short brief on E commerce platforms.
We’ve all had discussions about the great ‘UX’ of a product, or the poor ‘UI’ of a website. Is it a secret language you will never be lucky to know more about it?
Actually, it is very simple, For example: While User Experience is a bunch of tasks focused on optimization of a product for effective and enjoyable use; User Interface Design is its complement, the look and spirit, the presentation and interactivity of a product.
A word “design” has a very broad meaning and is used in nearly every business or industry. We always have an intuitive awareness of what this is about though. But when we talk about UX and UI design terms, everything is getting a lot more complicated.
What is UI UX design? Is it a generic term? Or UX and UI are two separate concepts? If they are autonomous notions, so why are they always used together? In this article I want to answer all your questions concerning this topic.
https://spdload.com/blog/ux-vs-ui-design/
A presentation on UX Experience Design: Processes and Strategy by Dr Khong Chee Weng from Multimedia University at the UX Indonesia-Malaysia 2014 that was conducted on the 26th April 2014 in the Hotel Bidakara, Jakarta, Indonesia.
Design and its fundamental process have changed with time, growing challenges among the users, devices and different platforms for UI and UX process.
In Design Fundamentals, a day-long thorough workshop, we will try to understand the fundamentals of UI and UX process, and follow the standard process and approaches to create a user-centric design. With basic Design Principles as the the backbone for our design, of course!
This presentation was made by me for a basic level UI and UX training in my company. The presentation has also been designed from a UI and UX perspective and has been kept minimalistic. The presentation also contains several other important topics like the work culture in my company, Our process of developing a presentation and a short brief on E commerce platforms.
In the modern day when people develop hundreds of software applications, websites or mobile apps the term UX (User Experience) is getting more and more significant, particularly in the IT industry.
This was a presentation done for a basics of UI/UX for basecode.
For more informaton, you can reach out to me on
Aroyewun Babajide
aroyewunbabajide@gmail.com
https://twitter.com/damaroy
https://www.linkedin.com/in/aroyewunbabajide/
https://www.behance.net/damaroy
The terms UI and UX (design) are very often and
used as a single term by many people or designers.
The first thing we need to know straight is that UI
and UX are not the same.
Design is a rather broad and huge term. When
someone says “I’m a designer,” it is not that clear
what they actually do. There are a number of
different responsibilities term designer. There are
many aspects of design now a days.
Deorwine is the best IT Company in India provides the best UX/UI Design Solution. UI and UX design services providing by high-level specialists for web, mobile, applications, and services. For any query call us at +91-911-611-5717.
Visit us: https://deorwine.com/ui-ux-design/
Every website or mobile application’s sole purpose is user engagement and interaction. Relying on the UI/UX expert designers in the industry and their methodology, we help you create UI/UX strategy and visual style that is unique and connects with your users.
The presentation I used in the two sessions I did on introduction to UI/UX Engineering for undergraduate students in the Vavuniya Campus of the University of Jaffna and the Trincomalee Campus, Eastern University.
Your guide to picking the right User Interface (UI) and creating the best User Experience (UX) in just a short amount of time. Learn how to quickly create mockups, landing pages, and build mock integrations that turn into large ideas.
Have more questions about UX/UI? Contact mvp@koombea.com for additional information or questions and we will get back to you shortly.
What’s the difference between a UX and UI designer? (Part two)iFactory Digital
Welcome to the second instalment in our series on UX and UI design. We’re here to help you spot the difference between these two types of design so you can understand what kind of designer you need and when.
https://ifactory.com.au/news/whats-difference-between-ux-and-ui-designer-part-two
This presentation is an introduction to the fields of User Experience and User Interface design that I created for a Google Hangout talk for Saigon CoWorkshop.
Not quite sure what UX/UI design are? You're not alone! This presentation answers some commonly asked questions regarding user experience and user interface.
This lecture provide a detail concepts of user interface development design and evaluation. This lecture have complete guideline toward UI development. The interesting thing about this lecture is Software User Interface Design trends.
In the modern day when people develop hundreds of software applications, websites or mobile apps the term UX (User Experience) is getting more and more significant, particularly in the IT industry.
This was a presentation done for a basics of UI/UX for basecode.
For more informaton, you can reach out to me on
Aroyewun Babajide
aroyewunbabajide@gmail.com
https://twitter.com/damaroy
https://www.linkedin.com/in/aroyewunbabajide/
https://www.behance.net/damaroy
The terms UI and UX (design) are very often and
used as a single term by many people or designers.
The first thing we need to know straight is that UI
and UX are not the same.
Design is a rather broad and huge term. When
someone says “I’m a designer,” it is not that clear
what they actually do. There are a number of
different responsibilities term designer. There are
many aspects of design now a days.
Deorwine is the best IT Company in India provides the best UX/UI Design Solution. UI and UX design services providing by high-level specialists for web, mobile, applications, and services. For any query call us at +91-911-611-5717.
Visit us: https://deorwine.com/ui-ux-design/
Every website or mobile application’s sole purpose is user engagement and interaction. Relying on the UI/UX expert designers in the industry and their methodology, we help you create UI/UX strategy and visual style that is unique and connects with your users.
The presentation I used in the two sessions I did on introduction to UI/UX Engineering for undergraduate students in the Vavuniya Campus of the University of Jaffna and the Trincomalee Campus, Eastern University.
Your guide to picking the right User Interface (UI) and creating the best User Experience (UX) in just a short amount of time. Learn how to quickly create mockups, landing pages, and build mock integrations that turn into large ideas.
Have more questions about UX/UI? Contact mvp@koombea.com for additional information or questions and we will get back to you shortly.
What’s the difference between a UX and UI designer? (Part two)iFactory Digital
Welcome to the second instalment in our series on UX and UI design. We’re here to help you spot the difference between these two types of design so you can understand what kind of designer you need and when.
https://ifactory.com.au/news/whats-difference-between-ux-and-ui-designer-part-two
This presentation is an introduction to the fields of User Experience and User Interface design that I created for a Google Hangout talk for Saigon CoWorkshop.
Not quite sure what UX/UI design are? You're not alone! This presentation answers some commonly asked questions regarding user experience and user interface.
This lecture provide a detail concepts of user interface development design and evaluation. This lecture have complete guideline toward UI development. The interesting thing about this lecture is Software User Interface Design trends.
This presentation taget basics of UX design fundamentals. It’s a quick overview, so you can go from zero-to-hero as quickly as possible. One more Advance course on UX practices is coming soon...
First users: Heuristics for designer/developer collaborationJonathan Abbett
From the University of Illinois Web Conference 2013.
Ask a web designer who his “first users” are, and he’ll probably name early adopters, stakeholders, or usability testers. Designers rarely consider their actual first users: the web developers they work with to build their designs. Over the last year, I’ve performed an informal user research project where the “users” were software development teams of all shapes and sizes. Drawing on these discussions and my background as a former web developer, I’ve created a set of friendly heuristics (in the tradition of Jakob Nielsen and Louis Rosenfeld) that designers can use to make their design materials far more useful for developers. I’ll show how these heuristics will encourage holistic solutions rather than piecemeal design work, surface critical implementation issues sooner, and establish a stronger basis for designer/developer collaboration.
User Experience & Design…Designing for others…UEDPreeti Chopra
User-centered design (UCD) techniques,
Simplification of technology as per user’s needs,
User is right,
User testing,
Information architecture,
Interaction design,
ui,
ued
ux
HCI LAB MANUAL
1
To understand the trouble of interacting with machines - Redesign interfaces of home
appliances.
2 Design a system based on user-centered approach.
3 Understand the principles of good screen design.
4 Redesign existing Graphical User Interface with screen complexity
5 Design Web User Interface based on Gestalt Theory
6 Implementation of Different Kinds of Menus
7 Implementation of Different Kinds of Windows
8 Design a system with proper guidelines for icons
Topics include:
Principles of user interface
UI design process
Design principles
Wireframe
Graphic icon, image and colour physiology
User experience and research
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
7 Alternatives to Bullet Points in PowerPointAlvis Oh
So you tried all the ways to beautify your bullet points on your pitch deck but it just got way uglier. These points are supposed to be memorable and leave a lasting impression on your audience. With these tips, you'll no longer have to spend so much time thinking how you should present your pointers.
Hello everyone! I am thrilled to present my latest portfolio on LinkedIn, marking the culmination of my architectural journey thus far. Over the span of five years, I've been fortunate to acquire a wealth of knowledge under the guidance of esteemed professors and industry mentors. From rigorous academic pursuits to practical engagements, each experience has contributed to my growth and refinement as an architecture student. This portfolio not only showcases my projects but also underscores my attention to detail and to innovative architecture as a profession.
Dive into the innovative world of smart garages with our insightful presentation, "Exploring the Future of Smart Garages." This comprehensive guide covers the latest advancements in garage technology, including automated systems, smart security features, energy efficiency solutions, and seamless integration with smart home ecosystems. Learn how these technologies are transforming traditional garages into high-tech, efficient spaces that enhance convenience, safety, and sustainability.
Ideal for homeowners, tech enthusiasts, and industry professionals, this presentation provides valuable insights into the trends, benefits, and future developments in smart garage technology. Stay ahead of the curve with our expert analysis and practical tips on implementing smart garage solutions.
2. User Interface Analysis and Design
User Interface (UI) Design focuses on anticipating what users might need to do.
Design of websites, computers, appliances, machines, mobile communication
devices, and software applications with the focus on the user's experience and
interaction
UI brings together concepts from interaction
design, visual design, and information architecture.
UI design is the process of taking the way a machine
works and translating it into the way a person thinks.
Everything stems from knowing your users, including
understanding their goals, skills, preferences, and
tendencies.
3. Why to choose This career
Answer My Question:
ASK ALL THESE QUESTION TO YOUR SELF
1. Are you perfect in coding as per company requirement?
2. You are ready to learn programming language java, c, c++ etc?
3. Are you creative person?
4. You like to designing , art work etc?
5. If you like will you know as a engineer what are the career path for you?
Now if you like to go with this career:
1. What skill is needed.
2. Define Career Path.
3. Any training required.
4. How I can approach company for this job.
5. Any Scope of higher studies.
ASK ALL THESE QUESTION TO ME
4. Skill Needed
Are you aware about essential front-end web development languages. – HTML, CSS, JavaScript.
Understanding skilled in modern web and application programming skills – JAVA, PHP etc.
Utilize Adobe Creative Suite programs (Basic Knowledge) - Photoshop, Illustrator, Flash & Flex to
mockup and design UI elements.
Understanding responsive web design to create user interfaces.
Conduct usability testing to identify and fix UI problems, and gather real-world intelligence from their
target market.
Utilize social networking APIs (from Facebook, Twitter, Google+, LinkedIn, Pinterest, etc.) to integrate
social actions.
Collaborate with business and IT decision makers to discuss user interface requirements and brainstorm
UI ideas.
Keep current with the latest trends and best practices of UI/UX design and HCI (human-computer
interaction).
verbal and written communication, team leadership and project management, to effectively
communicate with business decision-makers
5. Human Centered Design
Human centered design as “an approach to systems design and development that aims
to make interactive systems more usable by focusing on the use of the system and
applying human factors/ergonomics and usability knowledge and techniques
A growing set of human
centered design tools are used
for simulating intuitions,
opportunities and possible
futures for purposes of
emersion, reflection and
discussion.
6. Goal: Present a formal and methodological approach for the specification of
user interfaces integrated in the software development process.
Object-Oriented approach which covers the phases of
ImplementationDesignAnalysis
User Interface Model:
1) Task Model
2) User Model
3) Domain Model
4) Dialog Model
5) Presentation Model
* Model-Based
Code Generation
Models of Design
* Object-Oriented
Specification
Language OASIS-UI
7. Advantages of the Model-Based approach:
User-centered development process.
Centralised UI specification.
Design tools for an interactive and automated development.
UI design reuse.
8. Good and bad design
• What is wrong with the
remote on the right?
• Why is the TiVo remote so
much better designed?
– Peanut shaped to fit in hand
– Logical layout and color-
coded, distinctive buttons
– Easy to locate buttons
9. Interaction Design
Concept/understanding how one/individual interacts with an entity and how to design
the process of interaction of that individual with the entity. that entity can be anything
you pick it to be, for example your car, or your toaster, web browser and website that
you view in a browser.
What does an Interaction Designer do?
An interaction designer is a key player throughout the entire development process.
They will typically perform the following activities as part of a project team:
10. Interaction Design
• Need to take into account:
– Who the users are
– What activities are being carried out
– Where the interaction is taking place
• Need to optimize the interactions users have with a
product
– So that they match the users’ activities and needs
What to design
13. Key points
• Interaction design is concerned with designing interactive products to
support the way people communicate and interact in their everyday and
working lives
• It is concerned with how to create quality user experiences
• It requires taking into account a number of interdependent factors,
including context of use, type of activities, cultural differences, and user
groups
• It is multidisciplinary, involving many inputs from wide-reaching disciplines
and fields
14. User Interface Analysis and Design
Interface design focuses on the following
• The design of interfaces between software components
• The design of interfaces between the software and other nonhuman
producers and consumers of information
• The design of the interface between a human and the computer
User interface analysis and design has
to do with the study of people and how
they relate to technology
Spiral Process
15. Interface analysis (user, task, and environment analysis)
Focuses on the profile of the
users who will interact with the system.
Concentrates on users, tasks,
content and work environment .
Studies different models of system
function (as perceived from the outside).
Delineates the human- and computer-oriented
tasks that are required to achieve system function.
Interface design
Defines a set of interface objects and actions
(and their screen representations) that enable
a user to perform all defined tasks in a manner
that meets every usability goal defined for the system.
Interface construction
Begins with a prototype that enables
usage scenarios to be evaluated.
Continues with development tools
to complete the construction.
Interface validation, focuses on
The ability of the interface to implement every
user task correctly, to accommodate all task
variations, and to achieve all general user
requirements. The degree to which the interface
is easy to use and easy to learn. The users'
acceptance of the interface as a useful tool in their work.
Spiral Process
16. User Control
Define interaction modes in a way that does not force a user into
unnecessary or undesired actions
The user shall be able to enter and exit a mode with little
or no effort (e.g., spell check edit text spell check)
Provide for flexible interaction
The user shall be able to perform the same action via
keyboard commands, mouse movement, or voice recognition
Allow user interaction to be interruptible
and ‘’undo“ able
26. If past interactive models have created user expectations, do not make changes
unless there is a compelling reason to do so
27. User Analysis Questions
1) Are the users trained professionals, technicians, clerical or manufacturing workers?
2) What level of formal education does the average user have?
3) Are the users capable of learning on their own from written materials or have they
expressed a desire for classroom training?
4) Are the users expert typists or are they keyboard phobic?
5) What is the age range of the user community?
6) Will the users be represented predominately by one gender?
7) How are users compensated for the work they perform or are they volunteers?
8) Do users work normal office hours, or do they work whenever the job is required?
9) Is the software to be an integral part of the work users do, or will it be used only
occasionally?
10) What is the primary spoken language among users?
11) What are the consequences if a user makes a mistake using the system?
12) Are users experts in the subject matter that is addressed by the system?
13) Do users want to know about the technology that sits behind the interface?
27
28. Introduction
• User interface design is an iterative process, where each iteration
elaborate and refines the information developed in the preceding step
• General steps for user interface design
1) Using information developed during user interface analysis, define user
interface objects and actions (operations)
2) Define events (user actions) that will cause the state of the user interface to
change; model this behavior
3) Depict each interface state as it will actually look to the end user
4) Indicate how the user interprets the state of the system from information
provided through the interface
• During all of these steps, the designer must
– Always follow the three golden rules of user interfaces.
– Model how the interface will be implemented.
– Consider the computing environment (e.g., display technology, operating
system, development tools) that will be used.
28
29. Guidelines for Error Messages
• The message should describe the problem in plain language that a typical
user can understand
• The message should provide constructive advice for recovering from the
error
• The message should indicate any negative consequences of the error (e.g.,
potentially corrupted data files) so that the user can check to ensure that
they have not occurred (or correct them if they have)
• The message should be accompanied by an audible or visual cue such as a
beep, momentary flashing, or a special error color
• The message should be non-judgmental
– The message should never place blame on the user
29
An effective error message philosophy can do much to improve the quality
of an interactive system and will significantly reduce user frustration when
problems do occur
30. Questions for Menu Labeling and
Typed Commands
• Will every menu option have a corresponding command?
• What form will a command take? A control sequence? A function key? A
typed word?
• How difficult will it be to learn and remember the commands?
• What can be done if a command is forgotten?
• Can commands be customized or abbreviated by the user?
• Are menu labels self-explanatory within the context of the interface?
• Are submenus consistent with the function implied by a master menu
item?
30
31. Design and Prototype Evaluation
• Before prototyping occurs, a number of evaluation criteria can be applied
during design reviews to the design model itself
– The amount of learning required by the users
• Derived from the length and complexity of the written specification and its interfaces
– The interaction time and overall efficiency
• Derived from the number of user tasks specified and the average number of actions
per task
– The memory load on users
• Derived from the number of actions, tasks, and system states
– The complexity of the interface and the degree to which it will be accepted by
the user
• Derived from the interface style, help facilities, and error handling procedures
31(More on next slide)
32. Design and Prototype Evaluation
(continued)
• Prototype evaluation can range from an informal test drive to a formally
designed study using statistical methods and questionnaires
• The prototype evaluation cycle consists of prototype creation followed by
user evaluation and back to prototype modification until all user issues are
resolved
• The prototype is evaluated for
– Satisfaction of user requirements
– Conformance to the three golden rules of user interface design
– Reconciliation of the four models of a user interface
32
33. UI design principles
● UI design must take account of the needs, experience and capabilities of the system
users.
● Designers should be aware of people’s physical and mental limitations (e.g. limited
short-term memory) and should recognize that people make mistakes.
● UI design principles underlie interface designs although not all principles are
applicable to all designs.
● Recoverability
• The system should provide some resilience to
user errors and allow the user to recover from errors. This
might include an undo facility, confirmation of destructive
actions, 'soft' deletes, etc.
● User guidance
• Some user guidance such as help systems, on-line
manuals, etc. should be supplied
● User diversity
• Interaction facilities for different types of user should be
supported. For example, some users have seeing
difficulties and so larger text should be available