Communication is the key to
 effective user experience
 Have the impact you deserve
Some ground rules
• Discussions are more
  fun than talks
• Ask questions
• Volunteer information
A little bit about me
USER EXPERIENCE
A definition
             "User experience" encompasses
             all aspects of the end-user's                                The design of the whole experience a
             interaction with the company, its                            person feels when using a Web
             services, and its products.                                  site, both online and offline. Includes
The creation of the architecture and                                      such online factors as ease of use
interaction models that impact a user's                                   and content, as well as such offline
perception of a device or system. The                                     factors as fulfilment and customer
scope of the field is directed at affecting                               service.
                                                                     User experience (UX) represents the
"all aspects of the user’s interaction with                          perception left in someone’s mind
the product: how it is                                               following a series of interactions
                               The design of an experience a person has
perceived, learned, and used."                                       between people, devices, and events
                               when interacting with a specific design.
                               This can range from a specific        – or any combination thereof.
                               artefact, such as a cup, toy or website, up
                               to larger, integrated experiences such as a
                               museum or an airport.
My definition of User Experience
  the creation of a digital design that is:
                usable
                 useful
             and engaging
HOW DO WE DO THAT?
A variety of skill sets / techniques / tools
•   User research                     •   Content Strategy
•   Ethnographic research             •   Voice & tone guidelines
•   Field research                    •   Content Management principles
•   Directed interviews               •   Taxonomies
•   User Requirements Gathering       •   Content Matrices
•   Business requirements Gathering   •   Journey mapping
•
•
       UX makes the nebulous
    Stakeholder management
    Personas
                                      •
                                      •
                                          Free play user testing
                                          Card sorting
•                                     •
•
•
    Site mapsconcrete
    User Journeys

          What’s missing?
    Process flows
                                      •
                                      •
                                          Feature prioritisation activities
                                          Guerrilla / informal user testing
                                          Formal testing
•   Wireframes (Lo & Hi-fidelity)     •   Search log analysis
•   Specifications                    •   Web analytics analysis
•   Prototypes                        •   ….
BUT FIRST A FEW QUESTIONS
A few questions


Why did you choose
 User Experience?
A few questions


How do you define success?
A few questions


What are your frustrations?
A few questions


  Who decides?
   and why?
 What’s missing?
THE MISSING ELEMENT
Communication skills


“it is useless to be a creative, original thinker
unless you can also sell what you create”
                                 -- David Ogilvy
Thoughts from a veteran


                           Poor
   Excellent
                       communication
technical skills
                          skills
Thoughts from a veteran


                        Excellent
Poor technical
                      communication
    skills
                          skills
Thoughts from a veteran


                          Excellent
   Excellent
                        communication
technical skills
                            skills

    An effective user experience
A LITTLE BIT ABOUT VALUE
Your work is valuable
         To the user
To the client / project owner
     To your company
         To yourself
Value to user
Have an experience that is
         useful,
        usable
           and
       engaging
Value to the client / project owner

     Ensure they hit their targets
       Accomplish their goals
          Get their bonus
           Get promoted
Value to your company
Agency                            Client-side
•   Revenue                       • Increase revenue / Reduce
•   Keep customers happy            costs
•   Awards / Case studies         • Keep stakeholders happy
•   Bring clarity / Reduce risk   • Pay for your FTE
                                  • Bring clarity / Reduce risk
Your work = revenue
Some assumptions
• Average length of UX    • 1 person = 4 weeks
  engagement
• Average day rates for   • Freelance -- £250 -
  UX                        £600
                          • Company -- £500 -
                            £1500
Your work = revenue
Freelance             Agency / Client-side
• £5,000 - 12,000     • £10,000 - £30,000
Why is the range so broad?
Hard measures                  Soft measures
•   Industry standard rates    • Brand
•   Experience
•   Portfolio / Case studies
•   etc.
Value to yourself
      Pride
     Portfolio
  Your reputation
     and brand
Brand: A definition
  “A brand is the set of expectations, memories, stories and
 relationships that, taken together, account for a consumer’s
   decision to choose one product or service over another.

If the consumer (whether it’s a business, a buyer, a voter or a
donor) doesn’t pay a premium, make a selection or spread the
      word, then no brand value exists for that consumer.”

                                                  -- Seth Godin
A little bit about brand
• The communication of the work IS your
  brand

• The quality of the finish is representative
  of the quality of the thinking
OUR WORK IS OUR BRAND
So...


Why do we destroy the value of the work
 with poorly communicated deliverables?
Physician heal thyself
Improve the value of your work
         Know your user

          Make it Useful

         Make it Usable

        Make it Engaging
Thank you
Some facts about Robert
•
                                                                                Robert M. Fein
                                                                                Director of User Experience
    Work history
      –    6 ½ years in the US high-tech industry client-side

                                                                                grandunion
              •   US West, Intel, Trilogy, Convio
      –    9 ½ years in the UK
              •   Sapient, FullSix, DNA, LBI, Seren, Electronic Ink,
                  GrandUnion
      –    On a wide variety of use domains
              •   Web(B2C, B2B, B2E), Device, Mobile, Consumer software,
                                                                                m: +44 (0)7803 605 666
                  Enterprise software, client-server, IVR                       t: +44 (0)20 7908 0708
      –    On a wide variety of industries                                      f: +44 (0)20 7908 0701
              •   Retail, Grocery, Consumer Electronics, Government,
                  Energy, Telecom, Leisure, Construction, Financial services,
                  Non-profit
                                                                                Moray House
•    Educational History                                                        23-31 Great Titchfield Street
      –    He studied for a PhD in Cognitive Psychology but got                 London, W1W 7PA
           bored at the final hurdle and decided work was better –              www.thegrandunion.com
           one of the best decisions of his life

•    He is a proud father to Georgina
                                                                                Note: He is looking to hire a Mid-weight and a
                                                                                      Junior UX

Ux people 042010

  • 1.
    Communication is thekey to effective user experience Have the impact you deserve
  • 2.
    Some ground rules •Discussions are more fun than talks • Ask questions • Volunteer information
  • 3.
    A little bitabout me
  • 4.
  • 5.
    A definition "User experience" encompasses all aspects of the end-user's The design of the whole experience a interaction with the company, its person feels when using a Web services, and its products. site, both online and offline. Includes The creation of the architecture and such online factors as ease of use interaction models that impact a user's and content, as well as such offline perception of a device or system. The factors as fulfilment and customer scope of the field is directed at affecting service. User experience (UX) represents the "all aspects of the user’s interaction with perception left in someone’s mind the product: how it is following a series of interactions The design of an experience a person has perceived, learned, and used." between people, devices, and events when interacting with a specific design. This can range from a specific – or any combination thereof. artefact, such as a cup, toy or website, up to larger, integrated experiences such as a museum or an airport.
  • 6.
    My definition ofUser Experience the creation of a digital design that is: usable useful and engaging
  • 7.
    HOW DO WEDO THAT?
  • 8.
    A variety ofskill sets / techniques / tools • User research • Content Strategy • Ethnographic research • Voice & tone guidelines • Field research • Content Management principles • Directed interviews • Taxonomies • User Requirements Gathering • Content Matrices • Business requirements Gathering • Journey mapping • • UX makes the nebulous Stakeholder management Personas • • Free play user testing Card sorting • • • • Site mapsconcrete User Journeys What’s missing? Process flows • • Feature prioritisation activities Guerrilla / informal user testing Formal testing • Wireframes (Lo & Hi-fidelity) • Search log analysis • Specifications • Web analytics analysis • Prototypes • ….
  • 9.
    BUT FIRST AFEW QUESTIONS
  • 10.
    A few questions Whydid you choose User Experience?
  • 11.
    A few questions Howdo you define success?
  • 12.
    A few questions Whatare your frustrations?
  • 13.
    A few questions Who decides? and why? What’s missing?
  • 14.
  • 15.
    Communication skills “it isuseless to be a creative, original thinker unless you can also sell what you create” -- David Ogilvy
  • 16.
    Thoughts from aveteran Poor Excellent communication technical skills skills
  • 17.
    Thoughts from aveteran Excellent Poor technical communication skills skills
  • 18.
    Thoughts from aveteran Excellent Excellent communication technical skills skills An effective user experience
  • 19.
    A LITTLE BITABOUT VALUE
  • 20.
    Your work isvaluable To the user To the client / project owner To your company To yourself
  • 21.
    Value to user Havean experience that is useful, usable and engaging
  • 22.
    Value to theclient / project owner Ensure they hit their targets Accomplish their goals Get their bonus Get promoted
  • 23.
    Value to yourcompany Agency Client-side • Revenue • Increase revenue / Reduce • Keep customers happy costs • Awards / Case studies • Keep stakeholders happy • Bring clarity / Reduce risk • Pay for your FTE • Bring clarity / Reduce risk
  • 24.
    Your work =revenue Some assumptions • Average length of UX • 1 person = 4 weeks engagement • Average day rates for • Freelance -- £250 - UX £600 • Company -- £500 - £1500
  • 25.
    Your work =revenue Freelance Agency / Client-side • £5,000 - 12,000 • £10,000 - £30,000
  • 26.
    Why is therange so broad? Hard measures Soft measures • Industry standard rates • Brand • Experience • Portfolio / Case studies • etc.
  • 27.
    Value to yourself Pride Portfolio Your reputation and brand
  • 28.
    Brand: A definition “A brand is the set of expectations, memories, stories and relationships that, taken together, account for a consumer’s decision to choose one product or service over another. If the consumer (whether it’s a business, a buyer, a voter or a donor) doesn’t pay a premium, make a selection or spread the word, then no brand value exists for that consumer.” -- Seth Godin
  • 29.
    A little bitabout brand • The communication of the work IS your brand • The quality of the finish is representative of the quality of the thinking
  • 30.
    OUR WORK ISOUR BRAND
  • 31.
    So... Why do wedestroy the value of the work with poorly communicated deliverables?
  • 32.
  • 33.
    Improve the valueof your work Know your user Make it Useful Make it Usable Make it Engaging
  • 34.
    Thank you Some factsabout Robert • Robert M. Fein Director of User Experience Work history – 6 ½ years in the US high-tech industry client-side grandunion • US West, Intel, Trilogy, Convio – 9 ½ years in the UK • Sapient, FullSix, DNA, LBI, Seren, Electronic Ink, GrandUnion – On a wide variety of use domains • Web(B2C, B2B, B2E), Device, Mobile, Consumer software, m: +44 (0)7803 605 666 Enterprise software, client-server, IVR t: +44 (0)20 7908 0708 – On a wide variety of industries f: +44 (0)20 7908 0701 • Retail, Grocery, Consumer Electronics, Government, Energy, Telecom, Leisure, Construction, Financial services, Non-profit Moray House • Educational History 23-31 Great Titchfield Street – He studied for a PhD in Cognitive Psychology but got London, W1W 7PA bored at the final hurdle and decided work was better – www.thegrandunion.com one of the best decisions of his life • He is a proud father to Georgina Note: He is looking to hire a Mid-weight and a Junior UX

Editor's Notes

  • #30 Remember your documents will live past your involvement and represent yours and your company’s reputationThe people who see your work are NOT experts, they can’t truly measure whether it was GOOD or not, so how do they know it is?
  • #32 [demo stack of papers]
  • #34 Know your userHow much time they haveTo listen to youTo read your workMake it UsableMake it UsefulMake it Engaging