Activity 02:
Gamification Learning
Programme
Activity Progress
• Conceptualisation
• Prototype Streams
– Content
– Storyboards
– Implementation
– Review
Image Source: https://www.growthengineering.co.uk/
Conceptualisation
• 21 September 2021 Workshop
• Introduction to Gamification
• Create a “short” gamified MOOC for future learning
programmes.
• Digital Literacy MOOC
• Three streams for development.
Content Development
• Five study units
– Foundational Terms
– Basic Navigation
– Productivity Applications
– Content Sharing
– Communication and Collaboration
Storyboard Development
• African theme
• Based on African myth
• Five characters
• Amarula Points
Technical Implementation
Technical Implementation
• Accessible technologies
• Easy to learn and implement
• Technology Stack
– Moodle
– Moodle Gamification & Chat
Plugins
– H5P content
– Free or Opensource embedded
content (Scratch Coding)
Gamification Elements Incorporated
• Badges
• Leaderboards
• Progress Bar
• Chat
• Point System
• Interactive Content
• Games
• Storyline
Lessons Linked to Badges
Immediate Next Step
• Complete Study Units implementation!
• Complete mark and scoring allocation!
• Migrate to ADOVH Moodle platform
• Pilot with students
• Professional Narration and Graphic Design
• Review feedback and improve
• Explore possibilities with Microsoft on Chat
Bot guided experience.
2022 Year Plan
Academic and Curriculum Developers Gamification
Learning Programme
• Review experience and lessons learned from the
pilot.
• Conceptualise Gamification Learning Programme
• Develop MOOC
• Pilot MOOC
• Do training on MOOC
ADOVH Gamification Presentation.pdf

ADOVH Gamification Presentation.pdf