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Gamifying your course 
Colin Simpson - @gamerlearner 
Please go to http://kahoot.it (on any device) and sign in using the PIN 93397 
Choose a creative Nickname (not just your name) and join the game 
We will begin shortly
How do you feel? 
We’ll try that game again in a little while. 
What is gamification? 
What makes a game? 
What does gamification look like in education? 
Why should I gamify? 
How can I gamify?
Gamification is all around us
Gamification is all around us
Gamification is all around us 
http://static.businessinsider.com/image/540f4950eab8eaa25e65a624/image.jpg http://s1.ibtimes.com/sites/www.ibtimes.com/files/styles/v2_article_large/public/2014/09/12/apple-watch-apps-features-nike.png?itok=DwNvmIEs
Gamification is all around us
So what is gamification? 
“the application of game mechanics 
to non-game activities” 
(Sheldon, 2012)
Well what makes up a game? 
What do you think are 
some of the elements 
that make noughts and 
crosses a game?
Well what makes up a game? 
• Rules 
• Turns 
• Obstacles 
• Win state 
• Avatars / tokens 
• Players 
• Competition 
http://pixabay.com/p-150614/?no_redirect
Well what makes up a game? 
A range of tasks and missions to choose from
Well what makes up a game? 
Feedback about how well we completed a task
Well what makes up a game? 
Information about how far we are through our quest
Well what makes up a game? 
It could have a compelling story 
http://www.mobygames.com/images/shots/l/649536-papers-please-windows-screenshot-her-husband-just-went-through.jpg
What might it look like in education?
What might it look like in education?
What might it look like in education?
What might it look like in education?
What might it look like in education?
What might it look like in education?
What might it look like in education?
What might it look like in education?
What might it look like in education?
So why gamify my course? 
To create a deeper learning experience
So why gamify my course? 
Flow (engagement) 
“the state in which people are so 
involved in an activity that nothing 
else seems to matter” 
(Mihaly Csikszentmihalyi 1990)
So why gamify my course?
So why gamify my course? 
You might also know this as Vygotsky’s Zone of Proximal Development 
Tomato, tomato.
So why gamify my course? 
Fiero (Proud)
So why gamify my course? 
• Nicole Lazzaro has identified four types of fun: 
• Easy fun – blowing off steam, play, games without scoring
So why gamify my course? 
• Hard fun – challenges, mastery, overcoming obstacles
So why gamify my course? 
• People fun – the joy of interacting with others, working in a team
So why gamify my course? 
• Serious fun – doing things that are meaningful, good for the 
family/community/planet 
http://upload.wikimedia.org/wikipedia/commons/3/39/FEMA_-_29748_-_Red_Cross_volunteer_and_shelteree_in_NJ,_photography_by_Andrea_Booher.jpg
So why gamify 
my course?
So why gamify my course? 
Motivation – Extrinsic 
Rewards from the outside 
Gabe Zichermann (2011) 
Status (leaderboards / competition) 
http://4.bp.blogspot.com/-GdaVOKdjXU0/UnlbkSh1V0I/AAAAAAAAAEw/I9odD-2JSLg/s1600/Screen+Shot+2013-11-05+at+13.51.43.png
So why gamify my course? 
Access (unlock new content)
So why gamify my course? 
Power (give new abilities) 
(moderate content on a website)
So why gamify my course? 
Stuff (physical prizes)
So why gamify my course? 
Motivation – Intrinsic 
Internal drivers 
Deci, Koestner & Ryan (2001) 
“the issue is how to facilitate people’s 
understanding the importance of the 
activity to themselves… so they will be 
self motivated to perform it”
So why gamify my course? 
Learners require: Autonomy – control of their learning path
So why gamify my course? 
Competency – the ability to re-do assessments until they succeed 
Games are all about 
learning by failing and 
trying again
So why gamify my course? 
Relatedness – ability to connect to other learners and the world, 
opportunities for collaboration 
http://digitalcypher.com/random/larp.jpg
So why gamify my course? 
Vockell (2008) identified 7 
factors of intrinsic motivation 
Challenge 
Curiosity 
Control 
Fantasy 
Competition 
Collaboration 
Recognition
So why gamify my course? 
Nearly there 
Malcolm Knowles (1970) identified six key factors relating to the motivating 
factors driving adult learners 
Need to Know: Adults need to know the reason for learning something. 
Foundation: Experience (including error) provides the basis for learning 
activities. 
Self-Concept: Adults need to be responsible for their decisions on education; 
involvement in the planning and evaluation of their instruction. 
Readiness: Adults are most interested in learning subjects having immediate 
relevance to their work and/or personal lives. 
Orientation: Adult learning is problem-centered rather than content-oriented. 
Motivation: Adults respond better to internal versus external motivators.
How to gamify your course 
The Sheldon model
How to gamify your course 
The Sheldon model
How to gamify your course 
Bartle (1990) identified four main player types in multiplayer online games 
http://frankcaron.com/Flogger/wp-content/uploads/2011/07/frankcaron_playerTypes_flat.png
How to gamify your course 
Natalie Denmeade (@moodlemuse) 
http://klevar.com/gamification-vs-games/
How to gamify your course 
Natalie Denmeade (@moodlemuse) 
http://bit.ly/mfm2013
How to gamify your course 
Progress 
Completion Tracking
How to gamify your course 
Progress 
Course Completion 
Status block
How to gamify your course 
Progress 
Level Up plugin
How to gamify your course 
Progress 
Restricted Access
How to gamify your course 
Recognition 
Badges* 
*Badges can be generated directly in Moodle (Wattle) but not displayed outside the online course. 
There may be other institutional barriers to the use of Badges.
How to gamify your course 
Recognition 
Peer designed 
and awarded 
Badges or 
Achievements
How to gamify your course 
Recognition 
Points and 
leaderboards 
Some ideas: 
• Allocate points for contributions to class – face to face or online. 
• List only the top three – five students each week. 
• Reset the list at the end of the week so that everyone has a chance. 
• Offer points for a range of activity types suiting different strengths 
• Opt in system 
• Students could use avatar names instead of their own 
• Can be as simple as embedding a spreadsheet in your course
How to gamify your course 
Progress 
Badges and 
Pathways
How to gamify your course 
Autonomy 
Pathways 
What if learners 
could choose their 
assessment types? 
What if they could 
choose the level of 
achievement that 
they are happy 
with?
How to gamify your course 
Miscellaneous ideas 
Get students to name and design avatars for the course. 
(These could even be paper based) 
As they complete certain tasks or make particular achievements, they 
earn costume pieces or equipment for their avatar, which are on 
display. (fun / progress / relevance / recognition / competition) 
Frame learning outcomes as a series of puzzles with a course long 
narrative – engage the students in designing the story that they will 
“play” 
Allow “farming” of extra credit via glossary or link contributions.
How to gamify your course 
Shall we play a quick game? 
Further notes, references and links available on 
http://www.screenface.net/gamification 
Feel free to chat to me via @gamerlearner or colin.simpson@cit.edu.au

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Gamifying your course

  • 1. Gamifying your course Colin Simpson - @gamerlearner Please go to http://kahoot.it (on any device) and sign in using the PIN 93397 Choose a creative Nickname (not just your name) and join the game We will begin shortly
  • 2. How do you feel? We’ll try that game again in a little while. What is gamification? What makes a game? What does gamification look like in education? Why should I gamify? How can I gamify?
  • 5. Gamification is all around us http://static.businessinsider.com/image/540f4950eab8eaa25e65a624/image.jpg http://s1.ibtimes.com/sites/www.ibtimes.com/files/styles/v2_article_large/public/2014/09/12/apple-watch-apps-features-nike.png?itok=DwNvmIEs
  • 7. So what is gamification? “the application of game mechanics to non-game activities” (Sheldon, 2012)
  • 8. Well what makes up a game? What do you think are some of the elements that make noughts and crosses a game?
  • 9. Well what makes up a game? • Rules • Turns • Obstacles • Win state • Avatars / tokens • Players • Competition http://pixabay.com/p-150614/?no_redirect
  • 10. Well what makes up a game? A range of tasks and missions to choose from
  • 11. Well what makes up a game? Feedback about how well we completed a task
  • 12. Well what makes up a game? Information about how far we are through our quest
  • 13. Well what makes up a game? It could have a compelling story http://www.mobygames.com/images/shots/l/649536-papers-please-windows-screenshot-her-husband-just-went-through.jpg
  • 14. What might it look like in education?
  • 15. What might it look like in education?
  • 16. What might it look like in education?
  • 17. What might it look like in education?
  • 18. What might it look like in education?
  • 19. What might it look like in education?
  • 20. What might it look like in education?
  • 21. What might it look like in education?
  • 22. What might it look like in education?
  • 23. So why gamify my course? To create a deeper learning experience
  • 24. So why gamify my course? Flow (engagement) “the state in which people are so involved in an activity that nothing else seems to matter” (Mihaly Csikszentmihalyi 1990)
  • 25. So why gamify my course?
  • 26. So why gamify my course? You might also know this as Vygotsky’s Zone of Proximal Development Tomato, tomato.
  • 27. So why gamify my course? Fiero (Proud)
  • 28. So why gamify my course? • Nicole Lazzaro has identified four types of fun: • Easy fun – blowing off steam, play, games without scoring
  • 29. So why gamify my course? • Hard fun – challenges, mastery, overcoming obstacles
  • 30. So why gamify my course? • People fun – the joy of interacting with others, working in a team
  • 31. So why gamify my course? • Serious fun – doing things that are meaningful, good for the family/community/planet http://upload.wikimedia.org/wikipedia/commons/3/39/FEMA_-_29748_-_Red_Cross_volunteer_and_shelteree_in_NJ,_photography_by_Andrea_Booher.jpg
  • 32. So why gamify my course?
  • 33. So why gamify my course? Motivation – Extrinsic Rewards from the outside Gabe Zichermann (2011) Status (leaderboards / competition) http://4.bp.blogspot.com/-GdaVOKdjXU0/UnlbkSh1V0I/AAAAAAAAAEw/I9odD-2JSLg/s1600/Screen+Shot+2013-11-05+at+13.51.43.png
  • 34. So why gamify my course? Access (unlock new content)
  • 35. So why gamify my course? Power (give new abilities) (moderate content on a website)
  • 36. So why gamify my course? Stuff (physical prizes)
  • 37. So why gamify my course? Motivation – Intrinsic Internal drivers Deci, Koestner & Ryan (2001) “the issue is how to facilitate people’s understanding the importance of the activity to themselves… so they will be self motivated to perform it”
  • 38. So why gamify my course? Learners require: Autonomy – control of their learning path
  • 39. So why gamify my course? Competency – the ability to re-do assessments until they succeed Games are all about learning by failing and trying again
  • 40. So why gamify my course? Relatedness – ability to connect to other learners and the world, opportunities for collaboration http://digitalcypher.com/random/larp.jpg
  • 41. So why gamify my course? Vockell (2008) identified 7 factors of intrinsic motivation Challenge Curiosity Control Fantasy Competition Collaboration Recognition
  • 42. So why gamify my course? Nearly there Malcolm Knowles (1970) identified six key factors relating to the motivating factors driving adult learners Need to Know: Adults need to know the reason for learning something. Foundation: Experience (including error) provides the basis for learning activities. Self-Concept: Adults need to be responsible for their decisions on education; involvement in the planning and evaluation of their instruction. Readiness: Adults are most interested in learning subjects having immediate relevance to their work and/or personal lives. Orientation: Adult learning is problem-centered rather than content-oriented. Motivation: Adults respond better to internal versus external motivators.
  • 43. How to gamify your course The Sheldon model
  • 44. How to gamify your course The Sheldon model
  • 45. How to gamify your course Bartle (1990) identified four main player types in multiplayer online games http://frankcaron.com/Flogger/wp-content/uploads/2011/07/frankcaron_playerTypes_flat.png
  • 46. How to gamify your course Natalie Denmeade (@moodlemuse) http://klevar.com/gamification-vs-games/
  • 47. How to gamify your course Natalie Denmeade (@moodlemuse) http://bit.ly/mfm2013
  • 48. How to gamify your course Progress Completion Tracking
  • 49. How to gamify your course Progress Course Completion Status block
  • 50. How to gamify your course Progress Level Up plugin
  • 51. How to gamify your course Progress Restricted Access
  • 52. How to gamify your course Recognition Badges* *Badges can be generated directly in Moodle (Wattle) but not displayed outside the online course. There may be other institutional barriers to the use of Badges.
  • 53. How to gamify your course Recognition Peer designed and awarded Badges or Achievements
  • 54. How to gamify your course Recognition Points and leaderboards Some ideas: • Allocate points for contributions to class – face to face or online. • List only the top three – five students each week. • Reset the list at the end of the week so that everyone has a chance. • Offer points for a range of activity types suiting different strengths • Opt in system • Students could use avatar names instead of their own • Can be as simple as embedding a spreadsheet in your course
  • 55. How to gamify your course Progress Badges and Pathways
  • 56. How to gamify your course Autonomy Pathways What if learners could choose their assessment types? What if they could choose the level of achievement that they are happy with?
  • 57. How to gamify your course Miscellaneous ideas Get students to name and design avatars for the course. (These could even be paper based) As they complete certain tasks or make particular achievements, they earn costume pieces or equipment for their avatar, which are on display. (fun / progress / relevance / recognition / competition) Frame learning outcomes as a series of puzzles with a course long narrative – engage the students in designing the story that they will “play” Allow “farming” of extra credit via glossary or link contributions.
  • 58. How to gamify your course Shall we play a quick game? Further notes, references and links available on http://www.screenface.net/gamification Feel free to chat to me via @gamerlearner or colin.simpson@cit.edu.au