Gaming Your
Online Class
Why Not Make Learning Fun?
Introduction
Jim Marteney
Introduction
Jim Marteney
Professor Emeritus
Communication Studies
Distance Learning Trainer
What’s the opposite of Work?
No!!
Inaction
Gamification
Gamification is the application of game
elements and digital game design
techniques to non-game problems, such
as business and social impact challenges
and education.
Gamification leverages people's natural
tendencies for competition, achievement, and
collaboration.
Tools employed in game design such as rewarding
users for achievements, "leveling-up," and earning
badges help motivate individuals achieve their goals or
boost performance.
Learning How to Type
Competency Based Grading
The student is evaluated on the individual competency
and can only move on to other competencies after they
have mastered the current skill being learned.
Unit outcomes emphasize competencies that include application and
creation of knowledge, along with the development of important
skills and dispositions.
Every individual skill or learning outcome (known as a competency) is
one single unit.
Learners work on one competency at a time, which is
likely a small component of a larger learning goal.
Students advance upon demonstrated mastery.
Students receive timely, differentiated support
based on their individual learning needs.
Two Classic Examples
Boy Scouts Martial Arts
10 Steps to Gaming Your Class
1. Start With Your Class Objective
Students will be able to:
Develop the skills of argumentation
including supporting, attacking and
defending.
Communication Studies 104
Student Learning Outcome
2. Create Module Objectives
Your New Skills
Communication Studies 104 Unit Objectives
1. Recognize your personal conflict style
2. Identify your personal communication style
3. Be able to analyze an argument using the Toulmin Model
4. Be able to create and identify the Claim of an argument
5. Demonstrate the ability to write specific, unbiased single
subject issues (questions)
6. Demonstrate the ability to distinguish between high
quality and low quality sources of evidence
7. Identify common fallacies
Steps needed to reach class goal
3. Create Module Skills
Activities that demonstrate student mastery
Repeatable, randomly drawn quiz questions
A writing assignment
Peer review
A project like powerpoint
or videos
Leading a discussion
An interactive activity
Danny
4. Create Badges for Each Level
5. Create Badges for Each Level
The Leader Board
6. Invent a Back Story
White House Visitor White House Chief of Staff
6. Invent a Back Story
7. Put Yourself in the Story
7. Decide on the Content for Each Level
“I just throw ideas at the wall
and see if anything sticks.”
No
Beginnin
g
Middle
End
Tell them what you are going to tell them
Tell them.
Tell them what you told them.
A quality module needs structure
7. Decide on the Content for Each Level
Tie content to your unit objectives
What will your students need to
know to pass your level?
A quality module
needs
quality content
7. Decide on the Content for Each Level
Get students contributing
Discussions
Surveys
Conferences
Reactions to Announcements
Initial Assignment Comments
8. Design Student Interaction
Give students a voice
1. Preview the class
2. Give them positive feedback
3. Send class encouragements
4. Eliminate De-Motivators
5. Peer Pressure?
9. Motivate Students
10. Have Fun Teaching
Steps to Gaming Your Class
1. Decide On Your Class Objective
2. Create Module Objectives
3. Create Module Skills
7. Decide on Content for each Level
4. Create Badges for Each Level
9. Motivate Students
5. Invent a Back Story
6. Put Yourself in the Story
8. Design Student Interaction
10. Have Fun Teaching
Key Gaming Ideas
Allow for learning from mistakes
Key Gaming Ideas
Report for College Language Code
The White House has been asked to weigh in on a national
debate on Freedom of Speech that is occurring on our college
campuses. Since you are now the White House Researcher, your
opinion is wanted on this topic.
We have all heard the term, politically correct language. Some
argue that it is an evil, politically motivated movement to limit our
rights to free speech. Others argue that politically correct
language merely ask us to be more civil and less offensive when
we argue with others?
The question arises, "Are there words so offensive that they
should be banned from public colleges?"
Midterm Class Survey
0 15 30 45 60 75 90 105
Flexible Dates
Hard Dates
90%
10%
54 Responses
Would You Rather Have Flexible or Hard Due Dates?
0 16 32 48 64 80
Helpful
Not Helpful
71%
29%
54 Responses
Does Using Badges Help You Move Along in the Class?
Love Class 10
9
Enjoyable 8
7
6
Class is OK 5
25
4
15
1
3
4
53 Responses
What Is Your Feeling About This Class?
Gaming Your Class
Pros and Cons
Pros Cons
Need to Check Daily
Students Procrastinate
Students at different points in class
Students move at their own pace
Fun to teach, can really
see student progress
Increases student engagement
Students experience immediate
signs of achievement and
progress
Uses both intrinsic and
extrinsic motivation
Can lead to student frustration
when making repeated
attempts to complete level
Students negative reaction
to competition
Resources
Game Definition Investopedia:
https://www.investopedia.com/terms/g/gamification.asp
Gamification Course:
https://www.coursera.org/lecture/gamification/1-1-
introduction-4h5k1
Google: Coursera and gamification
Badger Setup in a Canvas Course:
https://support.badgr.io/pages/viewpage.action?pageId=32777
0
Canvas Gaming Group:
https://community.canvaslms.com/groups/gamification
Lets look at my course

Gaming your online class

  • 1.
    Gaming Your Online Class WhyNot Make Learning Fun?
  • 2.
  • 3.
  • 4.
  • 5.
  • 6.
  • 7.
    Gamification Gamification is theapplication of game elements and digital game design techniques to non-game problems, such as business and social impact challenges and education. Gamification leverages people's natural tendencies for competition, achievement, and collaboration. Tools employed in game design such as rewarding users for achievements, "leveling-up," and earning badges help motivate individuals achieve their goals or boost performance.
  • 8.
  • 10.
    Competency Based Grading Thestudent is evaluated on the individual competency and can only move on to other competencies after they have mastered the current skill being learned. Unit outcomes emphasize competencies that include application and creation of knowledge, along with the development of important skills and dispositions. Every individual skill or learning outcome (known as a competency) is one single unit. Learners work on one competency at a time, which is likely a small component of a larger learning goal. Students advance upon demonstrated mastery. Students receive timely, differentiated support based on their individual learning needs.
  • 11.
    Two Classic Examples BoyScouts Martial Arts
  • 12.
    10 Steps toGaming Your Class
  • 13.
    1. Start WithYour Class Objective Students will be able to: Develop the skills of argumentation including supporting, attacking and defending. Communication Studies 104 Student Learning Outcome
  • 14.
    2. Create ModuleObjectives Your New Skills Communication Studies 104 Unit Objectives 1. Recognize your personal conflict style 2. Identify your personal communication style 3. Be able to analyze an argument using the Toulmin Model 4. Be able to create and identify the Claim of an argument 5. Demonstrate the ability to write specific, unbiased single subject issues (questions) 6. Demonstrate the ability to distinguish between high quality and low quality sources of evidence 7. Identify common fallacies Steps needed to reach class goal
  • 15.
    3. Create ModuleSkills Activities that demonstrate student mastery Repeatable, randomly drawn quiz questions A writing assignment Peer review A project like powerpoint or videos Leading a discussion An interactive activity Danny
  • 16.
    4. Create Badgesfor Each Level
  • 17.
    5. Create Badgesfor Each Level The Leader Board
  • 18.
    6. Invent aBack Story White House Visitor White House Chief of Staff
  • 19.
    6. Invent aBack Story
  • 20.
    7. Put Yourselfin the Story
  • 21.
    7. Decide onthe Content for Each Level “I just throw ideas at the wall and see if anything sticks.” No
  • 22.
    Beginnin g Middle End Tell them whatyou are going to tell them Tell them. Tell them what you told them. A quality module needs structure 7. Decide on the Content for Each Level
  • 23.
    Tie content toyour unit objectives What will your students need to know to pass your level? A quality module needs quality content 7. Decide on the Content for Each Level
  • 24.
    Get students contributing Discussions Surveys Conferences Reactionsto Announcements Initial Assignment Comments 8. Design Student Interaction Give students a voice
  • 25.
    1. Preview theclass 2. Give them positive feedback 3. Send class encouragements 4. Eliminate De-Motivators 5. Peer Pressure? 9. Motivate Students
  • 26.
    10. Have FunTeaching
  • 27.
    Steps to GamingYour Class 1. Decide On Your Class Objective 2. Create Module Objectives 3. Create Module Skills 7. Decide on Content for each Level 4. Create Badges for Each Level 9. Motivate Students 5. Invent a Back Story 6. Put Yourself in the Story 8. Design Student Interaction 10. Have Fun Teaching
  • 28.
    Key Gaming Ideas Allowfor learning from mistakes
  • 29.
    Key Gaming Ideas Reportfor College Language Code The White House has been asked to weigh in on a national debate on Freedom of Speech that is occurring on our college campuses. Since you are now the White House Researcher, your opinion is wanted on this topic. We have all heard the term, politically correct language. Some argue that it is an evil, politically motivated movement to limit our rights to free speech. Others argue that politically correct language merely ask us to be more civil and less offensive when we argue with others? The question arises, "Are there words so offensive that they should be banned from public colleges?"
  • 30.
  • 31.
    0 15 3045 60 75 90 105 Flexible Dates Hard Dates 90% 10% 54 Responses Would You Rather Have Flexible or Hard Due Dates?
  • 32.
    0 16 3248 64 80 Helpful Not Helpful 71% 29% 54 Responses Does Using Badges Help You Move Along in the Class?
  • 33.
    Love Class 10 9 Enjoyable8 7 6 Class is OK 5 25 4 15 1 3 4 53 Responses What Is Your Feeling About This Class?
  • 34.
    Gaming Your Class Prosand Cons Pros Cons Need to Check Daily Students Procrastinate Students at different points in class Students move at their own pace Fun to teach, can really see student progress Increases student engagement Students experience immediate signs of achievement and progress Uses both intrinsic and extrinsic motivation Can lead to student frustration when making repeated attempts to complete level Students negative reaction to competition
  • 35.
    Resources Game Definition Investopedia: https://www.investopedia.com/terms/g/gamification.asp GamificationCourse: https://www.coursera.org/lecture/gamification/1-1- introduction-4h5k1 Google: Coursera and gamification Badger Setup in a Canvas Course: https://support.badgr.io/pages/viewpage.action?pageId=32777 0 Canvas Gaming Group: https://community.canvaslms.com/groups/gamification
  • 36.
    Lets look atmy course