Gamification to learning
motivation
Prof.Dr.FranciscoIgnacio RevueltaDomínguez
fird@unex.es
July, 16th- 17th, 2015
Lima (Perú)
LEVEL 1 IN
PROGRESS
1.
When gamification appears?
HypeCycle for Emerging Technologies
(2011)
HypeCycle for Emerging Technologies
(2012)
HypeCycle for Emerging Technologies
(2013)
HypeCycle for Emerging Technologies
(2014)
2.
What is Gamification?
Concept
GAMIFICATION
(WITH OR/AND WITHOUT
TIC)
GAME BASED LEARNING
(WITH TIC)
GAMES VIDEOGAMES
NARRATIVE GAMES SERIOUS GAMES
GAME MECHANICS COMMERCIAL GAMES
SIMPLE SIMPLE/COMPLEX
LEARNING SUPPORT
/ LEARNING OUTSIDE
LEARNING INSIDE
Gamification and Game-based Learning
in Education
Gamification Elements
Gamification Elements
HUMAN DESIRES
PLAYMECHANICS
Award Status Achievement
Self-
expression
Competition Altruism
Points
Levels
Challenges
Virtual Goods
Leaderboars
Gifting and
Charity
BBVA INNOVATION EDGE STUDIE –
BUNCHBALL, INC
Primary desire to satisfy a play mechanic Another Area
!!! LEVEL 1
COMPLETED
!!!!
¡¡ YOU WIN
A GAMIFICATION
FIRST BADGE !!
LEVEL 2
IN
PROGRES
S
3.
Is it possibleto classify the gamification?
Gamification place
4.
Typesof players
Andrew Marczewsky
5.
What is the gamification’s purpose?
Fuente: http://marketingland.com/wp-content/ml-loads/2014/09/engagement3-4-131.jpg
6.
How to get it?
Gamification systems are established to respond to emotions through
a codeshare.
Engagementgenerators. Passions and entrepreneurship
PRINCIPLE CORRELATE
Estimation Empathy
Enthusiasm Self regulation
Curiosity Social hability
Pride Esteemand Self-
knowledge
Motivation Motivation
Authonomy Iniciative
ENGAGEMENT PYRAMID
7.
Game effects
Positive Effects (Games)
GBL + SOCIO EMOTIONAL LEARNING
Positive emotional effects into player experiencie (MacGonigal,
2011):
10. Joy
09. Relief
08. Love
07. Surprise
06. Pride
05. Curiosity
04. Excitement
03. Awe and Wonder
02. Contentment
01. Creativity
!!! LEVEL 2
COMPLETED
!!!!
LEVEL 3 IN
PROGRESS
8.
Gamification of Educative Process
Gamification in Education
Gamification in Education
9.
Gamification of Educative Process.
It’s possible?
Real successful cases
Gamify System
(Graduate Studies)
Gamify System
(Graduate Studies)
PBL = POINTS + BADGES + LEARDERBOARDS (Ranking)
Gamify System
(Graduate Studies)
INITIAL-PHASE
Learn
mechanic
system
1 Task
INTERMEDIATE-PHASE
Holding
mechanic
2 Task with
Wildcard
on Practics
HIGH-PHASE
TO GET
2 Task with
Wildcard
applied on
Final Test
Gamify System
(Graduate Studies)
Gamify System
(Graduate Studies)
Gamify System
(Graduate Studies)
Gamify System
(Graduate Studies)
Gamify System
(Graduate Studies)
Gamify System
(Postgraduate Studies)
Gamify System
(Postgraduate Studies)
Gamify System
(Postgraduate Studies)
Gamify System
(Postgraduate Studies)
Gamify System
(Postgraduate Studies)
Gamify System
(Postgraduate Studies)
Gamify System
(Postgraduate Studies)
!!! LEVEL 3
COMPLETED
!!!!
¡¡ YOU WIN
A GAMIFICATION
SECOND BADGE !!
LEVEL 4 IN
PROGRESS
10.
Futureprospective
...Future is now… and then?
1. We can not compare the learning process with the process of buying or
loyalty to a brand.
2. Designs are different processes must be different.
3. Learning needs of personal reflection.
4. Mechanical use them as narratives, missions and challenges.
5. The center is “learnings”, no “points”
6. Engagement
7. The badge like a personal academic certification of softs skills.
8. Feedback about learning not the game or gamification.
...Finally and …to be continued?…
1. Gamification in Education is possible…… with or/and without TIC
2. Ways to implementation “Games in School” - Ideas:
a) Teachers practices with videogames to learn game mechanics
b) Teachers create games with simple online apps
c) Teachers play with their students
d) Students play games and create games with Scracht to learn
problem-based learning
e) Students feel good. Learning is deeper and significant.
f) We works with two competences at the same time:
i. Digital competence
ii. Socio-emotional competence
!!! LEVEL 4
COMPLETED
!!!!
¡¡ YOU WIN
A GAMIFICATION
THIRD BADGE !!
Francisco Ignacio
Revuelta
Domínguez
fird@unex.es
@pacorevuelta
Contact

Gamification to learning motivation