Understanding by Design
Topic from: Principles of Teaching 1
Presenter: Art Christian Vargas Dimla
Pangasinan State University
Bayambang Campus
Bayambang Pangasinan
Understanding by Design (UbD) is a framework for curriculum development created by Jay McTighe and Grant Wiggins that uses backward design. It consists of 3 steps: 1) identifying desired results, 2) determining acceptable evidence of student understanding, and 3) planning learning experiences. The goal is to develop deep student understanding rather than superficial content coverage. Key aspects include defining big ideas, assessing for understanding, and creating units that hook students and allow for application, evaluation, and differentiated learning experiences.
UbD is an Educational planning approach, where focus is on designing the curriculum, assessments and classroom instructions by looking at the outcome. It is and can be used in all the fields while planning.
The enduring understandings are:
- True friendship is revealed during difficult times, not happy times.
- The interaction of heredity and experience influences behavior.
- History involves interpretation; historians can and do disagree.
- Musicians’ work reflects period culture.
The other statements are either skills ("How to tell time") or facts ("The causes and effects of the Civil War") rather than understandings. "One should not cup their hands when swimming freestyle" is also a specific skill rather than a broader understanding.
This document discusses the backward design model for developing standards-based curriculum. It begins by outlining problems with traditional curriculum design such as students not developing a deep understanding. The backward design process involves 3 stages: 1) Identifying desired results and priorities, 2) Determining acceptable evidence of student understanding, and 3) Planning learning experiences to achieve goals. Key aspects include focusing on enduring understandings, using authentic assessments, and incorporating research-based teaching strategies to promote student understanding. The overall approach emphasizes starting with the end goals in mind and designing curriculum backwards from there.
Understanding by Design (UbD) is a backwards design curriculum model created by Grant Wiggins and Jay McTighe. It is a 3 stage process that begins with identifying desired learning outcomes and establishing big ideas and essential questions. It then focuses on developing assessments to check for understanding before planning learning experiences and instruction. The goal is to align assessments and learning activities to curriculum standards while promoting higher-order thinking skills. UbD aims to clarify expectations for students and allow for differentiation of instruction based on learner needs.
1. The document discusses planning for effective implementation of the 2010 SEC by teachers as agents of change. It examines the key knowledge, skills, and attitudes (KSAs) that teachers need to demonstrate teaching effectiveness.
2. Participants are tasked with identifying KSAs and KUDs that teachers need in order to demonstrate teaching effectiveness based on domains like planning, instructional delivery, and assessment. Sample learning plans will be examined.
3. The goal is to familiarize participants with the 3Is teaching approach, improve classroom preparations and delivery, and deepen understanding of understanding by design.
The document discusses key concepts of understanding by design including understanding versus knowledge, unpacking standards, and principles of understanding by design. It explains that understanding is a mental construct that allows people to make sense of knowledge, while knowledge is simply knowing facts. It provides examples of unpacking standards to clarify goals and objectives. Some principles discussed are planning curriculum backward from desired results, focusing on big ideas and essential questions, and helping students learn to use content.
Understanding by Design (UbD) is a framework for curriculum development created by Jay McTighe and Grant Wiggins that uses backward design. It consists of 3 steps: 1) identifying desired results, 2) determining acceptable evidence of student understanding, and 3) planning learning experiences. The goal is to develop deep student understanding rather than superficial content coverage. Key aspects include defining big ideas, assessing for understanding, and creating units that hook students and allow for application, evaluation, and differentiated learning experiences.
UbD is an Educational planning approach, where focus is on designing the curriculum, assessments and classroom instructions by looking at the outcome. It is and can be used in all the fields while planning.
The enduring understandings are:
- True friendship is revealed during difficult times, not happy times.
- The interaction of heredity and experience influences behavior.
- History involves interpretation; historians can and do disagree.
- Musicians’ work reflects period culture.
The other statements are either skills ("How to tell time") or facts ("The causes and effects of the Civil War") rather than understandings. "One should not cup their hands when swimming freestyle" is also a specific skill rather than a broader understanding.
This document discusses the backward design model for developing standards-based curriculum. It begins by outlining problems with traditional curriculum design such as students not developing a deep understanding. The backward design process involves 3 stages: 1) Identifying desired results and priorities, 2) Determining acceptable evidence of student understanding, and 3) Planning learning experiences to achieve goals. Key aspects include focusing on enduring understandings, using authentic assessments, and incorporating research-based teaching strategies to promote student understanding. The overall approach emphasizes starting with the end goals in mind and designing curriculum backwards from there.
Understanding by Design (UbD) is a backwards design curriculum model created by Grant Wiggins and Jay McTighe. It is a 3 stage process that begins with identifying desired learning outcomes and establishing big ideas and essential questions. It then focuses on developing assessments to check for understanding before planning learning experiences and instruction. The goal is to align assessments and learning activities to curriculum standards while promoting higher-order thinking skills. UbD aims to clarify expectations for students and allow for differentiation of instruction based on learner needs.
1. The document discusses planning for effective implementation of the 2010 SEC by teachers as agents of change. It examines the key knowledge, skills, and attitudes (KSAs) that teachers need to demonstrate teaching effectiveness.
2. Participants are tasked with identifying KSAs and KUDs that teachers need in order to demonstrate teaching effectiveness based on domains like planning, instructional delivery, and assessment. Sample learning plans will be examined.
3. The goal is to familiarize participants with the 3Is teaching approach, improve classroom preparations and delivery, and deepen understanding of understanding by design.
The document discusses key concepts of understanding by design including understanding versus knowledge, unpacking standards, and principles of understanding by design. It explains that understanding is a mental construct that allows people to make sense of knowledge, while knowledge is simply knowing facts. It provides examples of unpacking standards to clarify goals and objectives. Some principles discussed are planning curriculum backward from desired results, focusing on big ideas and essential questions, and helping students learn to use content.
Ubd - An introduction to Understandings and Transfer GoalsBernd Meyer
An introduction to basic UBD principles and getting yoru head around understandings and transfer goals before considering the big ideas for the cornerstone tasks
This document provides an overview of Understanding by Design (UbD), a framework for planning curriculum and instruction. It discusses three key aspects of UbD: 1) Identifying desired long-term learning outcomes based on standards, 2) Determining appropriate assessments to measure student understanding, and 3) Planning lessons and activities to help students achieve the desired outcomes. The document emphasizes that UbD involves "backward design" where teachers design the curriculum starting with the long-term goals, rather than just selecting content and activities. It is intended to help students develop deep understanding and ensure their learning transfers to new situations.
This chapter discusses how teachers must think like assessors to determine if students have understood the material. It emphasizes using multiple forms of assessment over time, including performance tasks, to gather evidence of understanding. The chapter also covers developing valid rubrics to evaluate student work, with criteria focused on facets of understanding rather than just correctness. Rubrics should be refined based on analyzing student work to ensure they accurately measure understanding.
The document discusses the backward design model for planning instruction. It describes the three main stages as: 1) Identifying desired learning outcomes, 2) Determining acceptable evidence of student learning, and 3) Planning learning experiences and instruction. Each stage is then explained in more detail. The document also discusses how to design integrated performance assessments using the three communication modes of interpretive, interpersonal, and presentational.
The document discusses the backward mapping framework for curriculum design. It begins with identifying the desired results and establishing clear learning goals, then determines how student learning will be assessed through performance tasks and other evidence. Finally, it plans learning experiences and instruction that align with the goals and assessments. The framework aims to improve curriculum design and student understanding by taking a backward approach from the desired learning outcomes.
The backward design model was developed by Wiggins & McTighe as a 3-phase process that begins with identifying learning outcomes, then determining assessments, and finally planning learning activities. This inverts the typical process of starting with content. The phases are: 1) identify clear, specific learning outcomes using Bloom's taxonomy, 2) define assessment criteria aligned to outcomes, and 3) design learning opportunities and instructional methods to achieve the outcomes and assessments. Backward design prioritizes achieving learning objectives and provides flexibility to design effective instructional strategies.
1) Understanding by Design (UbD) is a framework for designing curriculum that focuses on student understanding and backward design.
2) UbD involves identifying desired results, determining acceptable evidence, and planning learning experiences.
3) The goal is for students to develop enduring understandings of key concepts and be able to apply, analyze, and synthesize content.
The document discusses the Powerful Learning Process (PLP) developed by Red Beach School in New Zealand to promote deep learning and thinking. It provides context on how the PLP fits into the school's vision and curriculum. Key aspects of the PLP include embedding thinking at different levels, using a "hub" to deepen understanding, and supporting learners' development through progression models and pedagogical understanding.
The document discusses enriching computer curriculum through Understanding by Design (UBD), which is a framework for designing curriculum and instruction that begins with defining learning goals and enduring understandings, and then designs assessments and lessons to ensure students achieve the goals. It explains the 3 stages of UBD for designing units of instruction, which are desired results, acceptable evidence, and learning experiences and activities. UBD aims to facilitate student understanding of big ideas and transfer of learning through backward design of curriculum.
This document provides an overview of Understanding by Design (UbD), a framework for designing curriculum units that focuses on designing assessments before lessons in order to ensure students achieve desired learning outcomes. It describes the three stages of backward design: 1) identifying desired results like understandings, essential questions and knowledge/skills; 2) determining appropriate assessments like performance tasks; and 3) planning learning experiences to prepare students for the assessments. The goal is for students to develop a deep understanding of key concepts and be able to transfer their learning to new situations.
The document discusses promoting student understanding rather than just knowledge recall. It outlines an upcoming workshop on Understanding by Design (UbD), a framework for designing curriculum, assessment and instruction to support understanding. Participants will learn about UbD principles, apply them to their roles, and develop plans to promote understanding in schools. Research shows US students lack understanding, and curriculum often emphasizes coverage over depth.
Understanding by Design (UbD) is a framework for planning curriculum and instruction that begins with the end goal in mind. The key aspects are determining the essential learnings, establishing acceptable evidence of student understanding, and designing lessons and activities to achieve the desired results. UbD focuses on developing students' understanding through complex tasks that require them to explain, interpret, apply, shift perspectives, empathize, and self-assess their learning. Lessons are planned backwards from the desired results and incorporate activities that help students achieve the specified outcomes.
Teaching Higher Order Thinking & 21st Century SkillsTimothy Wooi
Higher Order Thinking and 21st Century Skills
I. Introduction of Higher-Order Thinking (H.O.T.) and Why?
II. Bloom’s Cognitive Taxonomy
III. Why Do We Want to Teach
Higher-Order Thinking?
IV. How Do We Teach Higher- Order
Thinking?
V. The High Investment of Higher-
Order Thinking
Backward design is an approach to curriculum development where teachers start with the learning goals or desired results and work backwards to develop assessments and learning activities. The key steps are to identify learners and their needs, determine curricular priorities like standards, design assessments, and then create learning activities. Teachers should scaffold instruction and design curriculum with the goal that students can apply their learning. Backward design helps ensure the curriculum is tailored to meet student needs.
This document appears to be notes from a teacher training session on mentoring and curriculum planning. It includes examples of icebreakers and activities for mentors and mentees, an explanation of backwards curriculum design, and templates for identifying learning goals and designing assessment tasks and lesson plans aligned to curriculum expectations.
This document discusses Bloom's Taxonomy and its revision, which categorizes different types of learning objectives from simple recall to evaluation. It also discusses essential questions, which spark curiosity and require students to construct their own answers. Finally, it explains Understanding by Design, an instructional framework that begins with identifying desired learning outcomes and designing assessments to measure student understanding.
The document discusses student-made video resumes as a creative project for students. Video resumes allow students to combine essay writing skills with visual elements to showcase their skills and experience. Creating a video resume challenges students to think creatively and gives them experience with real-world job skills. Applying Bloom's taxonomy of cognitive objectives, developing a video resume requires students to remember, understand, apply, analyze, evaluate, and create - moving through higher-order thinking skills. Overall, creating a video resume is a pedagogically valuable project that develops students' presentation skills and helps them practice skills needed for future employment.
The document provides guidance on effective curriculum design. It defines key terms like generative topic, essential question, and assessment. It recommends designing curriculum backwards, starting with identifying the overall point and desired understandings, then determining acceptable evidence and assessments, and finally planning learning experiences and instructional tasks. It discusses assessing student learning and understanding rather than making evaluations. It also presents examples of essential questions and provides models for curriculum planning and unit design.
Ubd - An introduction to Understandings and Transfer GoalsBernd Meyer
An introduction to basic UBD principles and getting yoru head around understandings and transfer goals before considering the big ideas for the cornerstone tasks
This document provides an overview of Understanding by Design (UbD), a framework for planning curriculum and instruction. It discusses three key aspects of UbD: 1) Identifying desired long-term learning outcomes based on standards, 2) Determining appropriate assessments to measure student understanding, and 3) Planning lessons and activities to help students achieve the desired outcomes. The document emphasizes that UbD involves "backward design" where teachers design the curriculum starting with the long-term goals, rather than just selecting content and activities. It is intended to help students develop deep understanding and ensure their learning transfers to new situations.
This chapter discusses how teachers must think like assessors to determine if students have understood the material. It emphasizes using multiple forms of assessment over time, including performance tasks, to gather evidence of understanding. The chapter also covers developing valid rubrics to evaluate student work, with criteria focused on facets of understanding rather than just correctness. Rubrics should be refined based on analyzing student work to ensure they accurately measure understanding.
The document discusses the backward design model for planning instruction. It describes the three main stages as: 1) Identifying desired learning outcomes, 2) Determining acceptable evidence of student learning, and 3) Planning learning experiences and instruction. Each stage is then explained in more detail. The document also discusses how to design integrated performance assessments using the three communication modes of interpretive, interpersonal, and presentational.
The document discusses the backward mapping framework for curriculum design. It begins with identifying the desired results and establishing clear learning goals, then determines how student learning will be assessed through performance tasks and other evidence. Finally, it plans learning experiences and instruction that align with the goals and assessments. The framework aims to improve curriculum design and student understanding by taking a backward approach from the desired learning outcomes.
The backward design model was developed by Wiggins & McTighe as a 3-phase process that begins with identifying learning outcomes, then determining assessments, and finally planning learning activities. This inverts the typical process of starting with content. The phases are: 1) identify clear, specific learning outcomes using Bloom's taxonomy, 2) define assessment criteria aligned to outcomes, and 3) design learning opportunities and instructional methods to achieve the outcomes and assessments. Backward design prioritizes achieving learning objectives and provides flexibility to design effective instructional strategies.
1) Understanding by Design (UbD) is a framework for designing curriculum that focuses on student understanding and backward design.
2) UbD involves identifying desired results, determining acceptable evidence, and planning learning experiences.
3) The goal is for students to develop enduring understandings of key concepts and be able to apply, analyze, and synthesize content.
The document discusses the Powerful Learning Process (PLP) developed by Red Beach School in New Zealand to promote deep learning and thinking. It provides context on how the PLP fits into the school's vision and curriculum. Key aspects of the PLP include embedding thinking at different levels, using a "hub" to deepen understanding, and supporting learners' development through progression models and pedagogical understanding.
The document discusses enriching computer curriculum through Understanding by Design (UBD), which is a framework for designing curriculum and instruction that begins with defining learning goals and enduring understandings, and then designs assessments and lessons to ensure students achieve the goals. It explains the 3 stages of UBD for designing units of instruction, which are desired results, acceptable evidence, and learning experiences and activities. UBD aims to facilitate student understanding of big ideas and transfer of learning through backward design of curriculum.
This document provides an overview of Understanding by Design (UbD), a framework for designing curriculum units that focuses on designing assessments before lessons in order to ensure students achieve desired learning outcomes. It describes the three stages of backward design: 1) identifying desired results like understandings, essential questions and knowledge/skills; 2) determining appropriate assessments like performance tasks; and 3) planning learning experiences to prepare students for the assessments. The goal is for students to develop a deep understanding of key concepts and be able to transfer their learning to new situations.
The document discusses promoting student understanding rather than just knowledge recall. It outlines an upcoming workshop on Understanding by Design (UbD), a framework for designing curriculum, assessment and instruction to support understanding. Participants will learn about UbD principles, apply them to their roles, and develop plans to promote understanding in schools. Research shows US students lack understanding, and curriculum often emphasizes coverage over depth.
Understanding by Design (UbD) is a framework for planning curriculum and instruction that begins with the end goal in mind. The key aspects are determining the essential learnings, establishing acceptable evidence of student understanding, and designing lessons and activities to achieve the desired results. UbD focuses on developing students' understanding through complex tasks that require them to explain, interpret, apply, shift perspectives, empathize, and self-assess their learning. Lessons are planned backwards from the desired results and incorporate activities that help students achieve the specified outcomes.
Teaching Higher Order Thinking & 21st Century SkillsTimothy Wooi
Higher Order Thinking and 21st Century Skills
I. Introduction of Higher-Order Thinking (H.O.T.) and Why?
II. Bloom’s Cognitive Taxonomy
III. Why Do We Want to Teach
Higher-Order Thinking?
IV. How Do We Teach Higher- Order
Thinking?
V. The High Investment of Higher-
Order Thinking
Backward design is an approach to curriculum development where teachers start with the learning goals or desired results and work backwards to develop assessments and learning activities. The key steps are to identify learners and their needs, determine curricular priorities like standards, design assessments, and then create learning activities. Teachers should scaffold instruction and design curriculum with the goal that students can apply their learning. Backward design helps ensure the curriculum is tailored to meet student needs.
This document appears to be notes from a teacher training session on mentoring and curriculum planning. It includes examples of icebreakers and activities for mentors and mentees, an explanation of backwards curriculum design, and templates for identifying learning goals and designing assessment tasks and lesson plans aligned to curriculum expectations.
This document discusses Bloom's Taxonomy and its revision, which categorizes different types of learning objectives from simple recall to evaluation. It also discusses essential questions, which spark curiosity and require students to construct their own answers. Finally, it explains Understanding by Design, an instructional framework that begins with identifying desired learning outcomes and designing assessments to measure student understanding.
The document discusses student-made video resumes as a creative project for students. Video resumes allow students to combine essay writing skills with visual elements to showcase their skills and experience. Creating a video resume challenges students to think creatively and gives them experience with real-world job skills. Applying Bloom's taxonomy of cognitive objectives, developing a video resume requires students to remember, understand, apply, analyze, evaluate, and create - moving through higher-order thinking skills. Overall, creating a video resume is a pedagogically valuable project that develops students' presentation skills and helps them practice skills needed for future employment.
The document provides guidance on effective curriculum design. It defines key terms like generative topic, essential question, and assessment. It recommends designing curriculum backwards, starting with identifying the overall point and desired understandings, then determining acceptable evidence and assessments, and finally planning learning experiences and instructional tasks. It discusses assessing student learning and understanding rather than making evaluations. It also presents examples of essential questions and provides models for curriculum planning and unit design.
A Lesson about Ideas to Action ImplementationJamietteNolia1
Science is designed to be objective and guided by data; art is subjective and deeply influenced by feelings and opinions. While the outcomes of science and art are quite different, the processes involved have undeniable similarities.
This document discusses having students create video resumes to develop job skills. Video resumes allow students to showcase their talents and experiences in a creative format. Creating a video resume requires higher-order thinking as students must design, plan and synthesize information to effectively present themselves. It can help students improve English speaking skills and give them experience with real-world tasks. Teachers can use video resumes to assess students' vocabulary, pronunciation, and presentation abilities. The project encourages creative thinking and introduces students to important job search skills.
The document outlines a framework for the human resource development (HRD) process consisting of four phases: needs assessment, design, implementation, and evaluation. It then provides details on each phase and principles for effective training design, including Bloom's taxonomy of learning domains (cognitive, affective, psychomotor). The cognitive domain categorizes learning into six levels from basic knowledge to higher-order thinking. Similarly, the affective and psychomotor domains each outline levels for developing attitudes and skills.
The document discusses Bloom's Taxonomy and its use in developing learning objectives. It outlines Bloom's original and revised cognitive domains, providing examples of verbs and outcomes for different levels. It also provides guidance on writing measurable learning objectives, including specifying the audience, behavior, conditions, and criteria. Educators are encouraged to design objectives and assessments that promote enduring understanding and allow students to demonstrate their learning in authentic ways.
This document discusses Bloom's taxonomy of educational objectives and the cognitive domain. It presents the six levels in Bloom's taxonomy from lowest to highest order thinking: knowledge, comprehension, application, analysis, synthesis, and evaluation. Each level is defined in terms of the types of learner behaviors and thinking skills demonstrated. The document suggests asking students questions aligned to each level of Bloom's taxonomy in order to assess their learning and development of higher-order thinking skills.
This document provides information on several instructional design models and concepts. It discusses the ADDIE model which consists of five phases: analysis, design, development, implementation, and evaluation. It also covers Bloom's Taxonomy, a classification of learning objectives, and the ASSURE instructional design model. Finally, it summarizes the Dick and Carey systems approach model of instructional design.
The document discusses principles of effective assessment and evaluation. It states that assessment should primarily aim to improve student learning and teaching. Assessment takes a broad range of forms and should be tailored to the skills or knowledge being assessed. Effective assessment intentionally focuses on important learning goals, provides clear feedback, and is varied, manageable, timely and fair. Performance standards, rubrics, grades and evaluating effort are also discussed.
This document provides guidance for an Edexcel CTLLS course on preparing for lesson observations. It discusses researching minimum core requirements and completing learning style questionnaires. It also covers understanding what observers look for such as engaging students, using technology, and having prepared documentation like lesson plans and student profiles. Presentation topics include defining adjectives to describe feelings about observations, understanding empowerment, and evaluating lessons against assessment criteria. Between sessions students are asked to re-evaluate a prior lesson plan considering topics from the session.
The document discusses Bloom's Revised Taxonomy, a framework for categorizing levels of thinking skills. It provides an overview of the original taxonomy developed in the 1950s and revisions made in the 1990s. The revisions include changing the categories from nouns to verbs and emphasizing explanation over memorization. The taxonomy helps teachers design lessons and assessments that engage students at different levels of thinking from remembering to creating.
This document summarizes a session on using the Sun West Rubric to align achievement indicators. The session goals were to explore the purpose of assessment, clarify the levels of the Sun West Rubric, and provide techniques for more consistent and accurate assessments. Various techniques for using the rubric in the classroom were presented, including knowing, understanding, and doing (KUDs), assigning cognitive levels, co-constructing criteria with students, and using sample anchors. The document also discussed analyzing measurement tools to ensure the right one is used and providing clear targets for assessment.
The document discusses the importance of clear learning targets for students and teachers. It explains that standards need to be "deconstructed" or broken down into specific knowledge, skills, reasoning, and products that students need to demonstrate mastery. Examples are provided of strong and weak learning targets. The document also provides guidance on categorizing targets and examples of collaboratively deconstructing standards into clear targets.
EDU 645 RANK Education Planning--edu645rank.comWindyMiller9
This document provides an overview of the course EDU 645. It outlines the weekly discussions, assignments, and papers. The course focuses on instructional design, formative and summative assessments, standards, objectives, gradual release of responsibility, and using data to improve instruction. It provides examples of instructional plan templates and describes assignments where students will analyze templates, design objectives and assessments, and create their own instructional plans. The document contains full descriptions and prompts for the weekly discussions and assignments.
The document provides an overview of various instructional design models, including both macro and micro models. It discusses Bloom's Taxonomy, the ADDIE model, ASSURE model, Dick and Carey model, ICARE model, Tripp and Bichelmeyer model, Gagne's Nine Events of Instruction, Reigeluth's Elaboration Theory, Component Display Theory, and examples of active learning techniques. The models range from those that focus on the design of an entire course to those that focus on designing individual lessons or teaching sessions.
The document discusses Bloom's Revised Taxonomy, which organizes thinking skills into six levels from basic to more complex. It provides an overview of the original taxonomy and revisions made, including changing the names of categories from nouns to verbs. Examples are given of classroom activities and questions teachers can use to engage students at each level of thinking. The taxonomy can be applied to curriculum planning, instruction, and assessment.
Similar to Undestanding by design: A curriculum model - Principles of Teaching 1 (20)
This document outlines a lesson plan about the layers of the sun. It identifies four main layers: the photosphere, convection zone, radiation zone, and core. The photosphere is the sun's surface and outermost layer with a temperature of 6,600°C. The convection zone transports energy outward through convection currents. The radiation zone emits radiation, while the core is the innermost part composed of molten rock where hydrogen is converted to helium. The lesson uses activities like labeling diagrams and models to help students understand and describe each layer of the sun.
Compiled by Art Christian V. Dimla
Dedicated to all my English Instructors
(I have my video of this presentation at youtube: please click this: http://youtu.be/KNbgFiCE2Vg
References: Mental Floss and Encarta Dictionary
Palanca Awardees in the Period of Activism - Philippine Literature SubjectArt Christian V. Dimla
Palanca Awardees in the Period of Activism
Philippine Literature Subject
Presenter: Art Christian V. Dimla
Featuring: The Batik Maker of Virginia Moreno
Pangasinan State University
Bayambang Campus
Bayambang, Pangasinan
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
Executive Directors Chat Leveraging AI for Diversity, Equity, and InclusionTechSoup
Let’s explore the intersection of technology and equity in the final session of our DEI series. Discover how AI tools, like ChatGPT, can be used to support and enhance your nonprofit's DEI initiatives. Participants will gain insights into practical AI applications and get tips for leveraging technology to advance their DEI goals.
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
Walmart Business+ and Spark Good for Nonprofits.pdfTechSoup
"Learn about all the ways Walmart supports nonprofit organizations.
You will hear from Liz Willett, the Head of Nonprofits, and hear about what Walmart is doing to help nonprofits, including Walmart Business and Spark Good. Walmart Business+ is a new offer for nonprofits that offers discounts and also streamlines nonprofits order and expense tracking, saving time and money.
The webinar may also give some examples on how nonprofits can best leverage Walmart Business+.
The event will cover the following::
Walmart Business + (https://business.walmart.com/plus) is a new shopping experience for nonprofits, schools, and local business customers that connects an exclusive online shopping experience to stores. Benefits include free delivery and shipping, a 'Spend Analytics” feature, special discounts, deals and tax-exempt shopping.
Special TechSoup offer for a free 180 days membership, and up to $150 in discounts on eligible orders.
Spark Good (walmart.com/sparkgood) is a charitable platform that enables nonprofits to receive donations directly from customers and associates.
Answers about how you can do more with Walmart!"
हिंदी वर्णमाला पीपीटी, hindi alphabet PPT presentation, hindi varnamala PPT, Hindi Varnamala pdf, हिंदी स्वर, हिंदी व्यंजन, sikhiye hindi varnmala, dr. mulla adam ali, hindi language and literature, hindi alphabet with drawing, hindi alphabet pdf, hindi varnamala for childrens, hindi language, hindi varnamala practice for kids, https://www.drmullaadamali.com
Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
The simplified electron and muon model, Oscillating Spacetime: The Foundation...RitikBhardwaj56
Discover the Simplified Electron and Muon Model: A New Wave-Based Approach to Understanding Particles delves into a groundbreaking theory that presents electrons and muons as rotating soliton waves within oscillating spacetime. Geared towards students, researchers, and science buffs, this book breaks down complex ideas into simple explanations. It covers topics such as electron waves, temporal dynamics, and the implications of this model on particle physics. With clear illustrations and easy-to-follow explanations, readers will gain a new outlook on the universe's fundamental nature.
2. What is Curriculum?
the subjects taught at an educational institution, or the
topics taught within a subject.
(Microsoft Encarta Dictionary)
3. What is Curriculum Model?
A curriculum model is a structured framework of
instruction. It is a guide set forth so all districts are
teaching on the same level. It starts with an evaluation of
all districts, then a curriculum is designed, and finally it is
implemented into practice and revised if needed.
(http://www.ask.com/question/what-is-a-curriculum-model)
4.
5.
6.
7. Jay Mc Tighe & Grant Wiggins
Advocates of
the curriculum
model in their
book,
“Understanding
by Design”
(2005).
8. Three Stages of UbD
Stage 1 – it has something to do with results or desired outcomes.
10. Three Stages of UbD
Stage 3 – spell out the details of the instructional activities that students will go
through to attain the standards.
11. 6 Facets of Understanding as
Instructional Tools
E X P L A I N
reveal quality; display art
characterize someone/something
show validity of something
train somebody
create detailed plan of something
combine various components into new whole
12. 6 Facets of Understanding as
Instructional Tools
I N T E R P R E T
To decide
fully explain something
record information
to give review
making implicit comparison
making similarity
examine
13. 6 Facets of Understanding as
Instructional Tools
A P P L Y
create/make something new
become adjusted
the art or action of planning
make an offer
to find an answer to something
make, manufacture, create
14. 6 Facets of Understanding as
Instructional Tools
P E R S P E C T I V E
examine methodically
Compare to emphasize differences
exchange conflicting views
deduce from evidence rather than reasoning
form critical assessment
15. 6 Facets of Understanding as
Instructional Tools
E M P A T H Y
to form mental concept/ image
Suppose to be the case, w/o proof
Want to become someone/something
Performing a particular role
Careful thinking before making decision
16. 6 Facets of Understanding as
Instructional Tools
S E L F - K N O W L E D G E
Evaluating oneself
Conscious of something
Deep thinking
Identifying something
Become fully aware/conscious