This document discusses technological innovations in education, including instructional materials, learning environments, teaching methods, and the role of technology. It emphasizes that technology can address limitations in traditional teaching, support understanding-focused models, promote active learning, and keep pace with global educational advances. Examples of technology programs for teachers are provided, such as standalone software, online resources, and information databases. Key terms like microWorlds, software, and videodiscs are defined. Guidelines for technology integration are outlined in six areas: operations and concepts, planning and design, teaching and learning, assessment, professional practice, and social/ethical issues. The goal is for teachers to apply innovative strategies using technology to empower diverse students.
5. Technology
the practical application
of science to improve
human life.
the making, usage and
knowledge of tools,
techniques, crafts,
systems or methods of
organization in order to
solve a problem or serve
some purpose. (in this
context- LEARNING)
Innovation
introduction of something
new or different ; (things ,
ideas or methods)
6. address limitations in classroom approach to
teaching
Support models of teaching that emphasize
learning with understanding
promote active involvement of learners
Keep on pace with educational advancement
within the global context.
It makes teaching and learning faster, effective
and a more meaningful experience
Why use technology and innovation ?
7. Role of Technology
Provide support to the solution of
meaningful problems
Acts as cognitive support
Promotes collaboration as well as
independent learning
Goal: Learning for understanding
8. Technology Programs for Teachers
• Stand-alone programs
– Softwares, videodiscs, or CD-ROM media, microworlds
• Programs available in the internet
– Programs available in the internet for schools’ use
– (e.g. KIE – Knowledge Integration Environment; GLOBE – Global
Learning and Observation Benefit); virtual electronic field trip;
(website: http://www.apples4theteacher.com/ )
• Information Databases
– Print-based materials in electronic forms (e.g set of National
Geographic magazine now in CD-ROM, Grollier and Encarta) – this
materials combine text, graphic video or sound
– Online journals (pdf’s of research works, forums, etc)
– E-libraries and e-books
9. Glossary
• MicroWorlds are a kind of educational technology used in
constructionist instructional designs. Brent Wilson (1995)
implicitly classifies microworlds as a kind of learning
environmentMicroworlds are tiny worlds inside which a
student can explore alternatives, test hypotheses, and
discover facts that are true about that world. (Larry Latour).
• A microworld implements a constructivist instructional design
model that lets the learner "play" within an artificial or real
(e.g. a Sandbox) environment and learn by building things.
The purpose is to give students the resources to build and
refine their own knowledge.
10. Glossary
“ A microworld is a type of computational document aimed at
embedding important ideas in a form that students can readily
explore. The best microworlds have an easy-to-understand set of
operations that students can use to engage tasks of value to them,
and in doing so, they come to understanding powerful underlying
principles. You might come to understand ecology, for example, by
building your own little creatures that compete with and are
dependent on each other.” (diSessa, 2000, p.47)
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11. Glossary
• Software - is a collection of computer
programs and related data that provide the
instructions for telling a computer what to do
and how to do it. We can also say software
refers to one or more computer programs and
data held in the storage of the computer for
some purposes. In other words software is a
set of programs, procedures, algorithms and
its documentation.
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12. Glossary
Videodiscs is a general term for a laser- or stylus-readable
random-access circular disc that contains both audio and
analog video signals recorded in an analog form. Typically,
it is a reference to any such media that predates the
mainstream popularity of the DVD format.
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18. 1.Technology operations and concepts
a. demonstrate introductory knowledge, skills
and understanding of concepts related to
technology
b. demonstrate continuous growth in tech-
nology knowledge and skills to keep
abreast of current and emerging techno-
logies.
19. 2. Planning and designing learning environments
and experiences
a. apply current research on teaching and learning with
technology when planning the learning technology
when planning the learning environments and
experiences.
b. identify and locate technology resources and evaluate
them for accuracy and suitability.
c. plan for the management of technology resources
within the context of learning activities.
d. plan strategies to manage students learning in a tech-
nology enhanced environment.
20. 3. Teaching, learning, and the curri-
culum.
a. Use technology to support learner
centered strategies that address the
diverse needs of students.
b. Apply technology to develop students
higher order skills and creativity.
c. Manage student learning activities in a
technology enhanced environment.
21. 4. Assessment and evaluation
a. use technology resources to collect and
analyze data, interpret results, and com-
municate findings to improve instructional
practice and maximize students learning
b. apply multiple methods of evaluation to
determine students appropriate use of
technology resources for learning, commu-
nication, and productivity.
22. 5. Productivity and professional practice
a. Use technology resources to engage in ongoing
professional development and lifelong learning.
b. Continually evaluate and reflect on professional
practice to make informed decisions regarding
the use of technology in support of student lear-
ning.
c. Apply technology to increase productivity.
d. Use technology to communicate and collaborate
with peers, parents, and the larger community in
order to nurture student learning.
23. 6. Social, ethical, legal, and human issues
a. Apply technology resources to enable and empower
learners with diverse backgrounds, characteristics,
and abilities.
b. Identify and use technology resources that affirm
diversity.
c. promotes safe and healthy use of technology
resources.
d. Facilities equitable access to technology resources
for all students.
With substantial knowledge, skills and appropriate attitude
in the use of technology, you can now apply innovative teaching
strategies in your classroom.