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How Video Games Can Enhance Learning in Education
1. Video Games inVideo Games in
EducationEducation
Video Games inVideo Games in
EducationEducation
ââGames can influence our thinking andGames can influence our thinking and
our actions, and in this sense, games canour actions, and in this sense, games can
persuade and teachâpersuade and teachâ
Nintendo Entertainment of America, 2013Nintendo Entertainment of America, 2013
3. Bastion: The StoryBastion: The Story
Warner Bros, 2012Warner Bros, 2012
http://www.youtube.com/watch?v=6RTkUgov60ghttp://www.youtube.com/watch?v=6RTkUgov60g
4. Bastion:Bastion:
The MusicThe Music
The MusicThe Music
Warner Bros, 2012Warner Bros, 2012
http://www.youtube.com/watch?v=oLA0vB9LCTMttp://www.youtube.com/watch?v=oLA0vB9LCTM
5. Bastion: The FilmBastion: The Film
Warner Bros, 2012Warner Bros, 2012
http://www.youtube.com/watch?v=VZAuKkv4eZEhttp://www.youtube.com/watch?v=VZAuKkv4eZE
6. And of course the âKeyâAnd of course the âKeyâ
Piece...Interactivity andPiece...Interactivity and
immersionimmersion
Curciulum is a product of time and spaceCurciulum is a product of time and space
7. Why Video Games?Why Video Games?Why Video Games?Why Video Games?
I ⢠InteractionI ⢠Interaction
C ⢠CommunicationC ⢠Communication
E ⢠EngagementE ⢠Engagement
I ⢠InteractionI ⢠Interaction
C ⢠CommunicationC ⢠Communication
E ⢠EngagementE ⢠Engagement
8. Harry BrownâsHarry Brownâs
ArgumentArgument
He looks at videogames as:He looks at videogames as:
ArtArt
StorytellingStorytelling
Political/Propaganda/Addiction/ ViolencePolitical/Propaganda/Addiction/ Violence
PedagogyPedagogy
ââVideo games are in their early stagesVideo games are in their early stages
much like film in the 1920âsâ -Harry J. Brownmuch like film in the 1920âsâ -Harry J. Brown
9. Purpose inPurpose in
PedagogyPedagogy
Oregon Trail (1993)Oregon Trail (1993)
ââThe game does not offer a clear path to victory.The game does not offer a clear path to victory.
Every option bears its own risks, and even theEvery option bears its own risks, and even the
wisest players can be undone by chance. Itswisest players can be undone by chance. Its
structure... illustrates a fundamental approach tostructure... illustrates a fundamental approach to
thinking about the past, one that informs seriousthinking about the past, one that informs serious
historical research: history is contingent uponhistorical research: history is contingent upon
decisions.âdecisions.â
10. Purpose inPurpose in
PedagogyPedagogyThe BenefitThe Benefit
envoke empathyenvoke empathy
multiple perspectives of an eventmultiple perspectives of an event
playing the role invites the student to considerplaying the role invites the student to consider
a range of issues: identity, perspective,a range of issues: identity, perspective,
causalitycausality
Learner can take charge in the process ofLearner can take charge in the process of
learning, their decisionslearning, their decisions
11. Purpose inPurpose in
PedagogyPedagogyTeamwork and CollaborationTeamwork and Collaboration
MMOâsMMOâs and online social communitiesand online social communities
Games do not promise to replace traditionalGames do not promise to replace traditional
pedagogy, but rather reinforces the necessitypedagogy, but rather reinforces the necessity
of discussion by the teacher.of discussion by the teacher.
Placing the teacher as a facilitator andPlacing the teacher as a facilitator and
breaking down disciplines such as history,breaking down disciplines such as history,
sociology, geography, drama, art and mediasociology, geography, drama, art and media
studies.studies.
Living an in online world to complete taskLiving an in online world to complete task
promotes communication and collaboration.promotes communication and collaboration.
Promotes identity by adopting different roles.Promotes identity by adopting different roles.
12. Purpose in PedagogyPurpose in Pedagogy
Strategy and cognitive abilityStrategy and cognitive ability
Insight into the larger patterns ofInsight into the larger patterns of cause andcause and
effectseffects, illustrating the complex interrelations of, illustrating the complex interrelations of
economy, technology, politics, population,economy, technology, politics, population,
popular, feeling, diplomacy, war and chance.popular, feeling, diplomacy, war and chance.
Civilization V, 2010Civilization V, 2010
13. EdutainemenEdutainemen
tt Videogames foster cognitive developmentVideogames foster cognitive development
ââMating of education and entertainment, resultMating of education and entertainment, result
in offspring that keep the bad featuresin offspring that keep the bad features
of each parent and lose the good ones.âof each parent and lose the good ones.â
-Seymour Papert-Seymour Papert
Blizzard Entertainment, 2010Blizzard Entertainment, 2010
MLG, Korea, 2011MLG, Korea, 2011
http://www.youtube.com/watch?v=JDujMWfREfkhttp://www.youtube.com/watch?v=JDujMWfREfk
14. Violence ESRBViolence ESRB
"To prevent minors from using violent
point-and-shoot video games in public arcades
and to create a task force to study the effects of
violent video games on youth behavior.â -Toni Harp
Rockstar Entertainment, 2009Rockstar Entertainment, 2009
Americaâs Army, 2009Americaâs Army, 2009
Columbine, Associated Press, 1999Columbine, Associated Press, 1999
15. Modding-BloomâsModding-Bloomâs
Creating and innovatingCreating and innovating our own perspectivesour own perspectives
with video game source code. Minecraft giveswith video game source code. Minecraft gives
us the ability to create and not just interact.us the ability to create and not just interact.
Mojang, Minecraft 2011Mojang, Minecraft 2011
17. Relationship to theRelationship to the
CourseCourse
Curriculum changing in correspondence to timeCurriculum changing in correspondence to time
and space. Looking at virtual worlds and theand space. Looking at virtual worlds and the
growing maturity of video games as angrowing maturity of video games as an
educational medium we can see how studentseducational medium we can see how students
can learn and understand the world through thecan learn and understand the world through the
mutliple perspectives that video games provide.mutliple perspectives that video games provide.
18. Proof that Video games canProof that Video games can
Make you ThinkMake you Think
Nintendo EntertainmentNintendo Entertainment
of America, 1985of America, 1985
19. DiscussionDiscussion
Letâs here it! I knowLetâs here it! I know
you have comments.you have comments.
At least about Peach...At least about Peach...
20. Works CitedWorks Cited
Americaâs ArmyAmericaâs Army
Blizzard Entertainment of AmericaBlizzard Entertainment of America
Mojang EntertainementMojang Entertainement
Nintendo Entertainement of AmericaNintendo Entertainement of America
Video Games in Education, Harry J. BrownVideo Games in Education, Harry J. Brown
Warner BrosWarner Bros
Editor's Notes
make him die, and let him do it again, now he knows not to die
Moodle, is a virtual space, video games is like a real crazy moodle lol
what if the allied invasion of normandy failed? What if the chinese had settled the new world before the europeans? counter factual history.