This document summarizes research on the effectiveness of instructional games for learning. It finds that games can be as or more effective than traditional instruction, especially when designed to meet specific learning objectives. Some key findings include:
1) Games build confidence and skills for real-world application better than traditional classes when used over multiple sessions, especially in a group setting.
2) Experiencing a virtual avatar can influence real-world perceptions and behaviors like exercising more if the avatar resembles the player.
3) While entertaining games may not be as effective, simulations do not need to be entertaining to successfully teach content when embedded within a curriculum with guidance.
4) Playing educational games motivates voluntary effort like doing