The document discusses the fracturing of the experience design movement with the emergence of other related fields that are seeking to define and control experiences, including customer experience, experience of place, patient experience, retail experience, service design, play/game design, and design thinking. It argues this fracturing poses challenges and opportunities for the experience design field, such as whether to broaden its focus from just "user experience" (UX) and embrace related approaches under an "experience design" umbrella. It encourages practitioners to be aware of these changes and consider how to position their work as experience design evolves and expands in scope.