Collaborative Design
for Social Impact Work
David Kelleher
Emerson College
david_kelleher@emerson.edu
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Transforming
Narratives of Gun
Violence
Stakeholders
Emerson College Engagement
Lab
Louis D. Brown Peace Institute
Massachusetts General Hospital
Sand Tray Therapy Adapted for VR and Card Deck
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Let’s Play!
Gamification of a healing activity for
urban communities, which prompts
the start of difficult emotional
conversations to help promote cycles
of peace.
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Principles of Ethical and Accountable
Community Engagement
● Trust and Relationship Building
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Principles of Ethical and Accountable
Community Engagement
● Trust and Relationship Building First
● Center the Needs and Stories of the Community
● Give Community Agency to Shape how they
Contribute
● Recognize Diversity of Experiences and Opinions
● Consider Power Structures and Positions of Privilege
● Active Listening—Reflect Before Responding
● Create an Assessment Plan for Mutual Benefit
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UX—Graphic Design
Style Guide for
Consistency
Co-Writing Content
at Community Event
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UX—Writing
Game Design Rules and Experiences by Emerson
College Students and Peace Institute Staff
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UX—Game Design
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Example of a User Experience Design Challenge
Inconsistencies resulting from
the compromise solution
confused game testers and
couldn’t be packaged by the
publisher.
Peace Institute’s Both/And
Philosophy required inclusion
of content that was
incompatible with the co-
created game mechanics.
Consensus-building
techniques resolved the
conflict with a unusual card
design that satisfied everyone
and all UX concerns.
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Outcomes
General Public:
7/10 - Interesting idea.
Peace Institute Community:
10/10 - Amazing healing tool!
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● Commitment to Social Impact
Work
● Design for Marginalized Audiences
● Co-Creation for Difficult UX
Problems
Takeaways
Questions?
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Questions?
David Kelleher
Emerson College
david_kelleher@emerson.edu

Collaborative Design for Social Impact Work by David Kelleher