User
experience
                             as the lens
           Guiding principles for library innovation




Kevin Rundblad
UX & Social Technology Strategist
UCLA Library
1
What is User Experience?
User Experience (UX) is
the overall experience of a
product or service.
“Experience is the Product”

                                             Peter Merholz
                                             Adaptive Path




 http://www.slideshare.net/peterme/experience-is-the-product
mysql

The experience is not
the technology
                        php
  jQuery
               Linux
Experience is about the context
And the interaction points
UX design is based on
understanding user perspective
Creating interaction points
with high value
How do we build high value
interaction?
2
The highest value goes to those
interactions that offer disruptive
experiences
Definition: a disruptive
innovation is one that radically
impacts a market, or creates
entirely new markets.
Wikipedia
Google
Twitter
iPhone      Disruptive Examples
Facebook
Pandora
Dropbox
Wikipedia
Google
Twitter
iPhone      Why Disruptive?
Facebook
            They changed our expectations
Pandora     of an experience
Dropbox
Wikipedia
Google
Twitter
iPhone      Why Disruptive?
Facebook
            And altered our perception.
Pandora
Dropbox
Wikipedia
Google
Twitter
iPhone
Facebook    We do not experience web
            interactions the same as we
Pandora     did in 2000, 2005, etc…

Dropbox
Wikipedia
Google
Twitter
iPhone
Facebook    We have changed.
            Our users have changed.
Pandora
Dropbox
Experiences
are not static events
We change everyday
due to shifting context

Do you get your news the same way as 5 years ago?
Mine comes from Twitter.
Disruptive experiences
reframe our expectations

Have you attempted to ‘pinch’ your laptop screen to zoom in?
And in turn, disrupt our habits


I can’t seem to stop watching every episode of Mythbusters on Netflix Streaming.
UX innovation is about disrupting
the expected, in favor of an
unexpected, dissimilar and
fresh experience.
“Many significant innovations got their
start as unexpected discoveries or
impractical ideas”

                                                   Luke Williams
                                                   Frog Design &
                                                   NYU Professor of Innovation




Disrupt: Think the Unthinkable to Spark Innovation. Pg 91, Pearson Education, 2011
Innovation is an obsession
with creating new value
The obsession with new
value begins with the user
Know the user
Know the context
Create simple interactions
This means working backward
from the end (user)
conceptualizing new
functionalities and interactions.
It is about creating a lens
through which we see
a new interaction.
3
Innovation from within
the user culture
Everything starts with
Know the user
“If you truly want to understand
  customers' wants and needs,
  you need to remove the distance
  between you and them.”

                                               Jorge Barba
                                               Digital Strategist, Blu Maya




http://www.quora.com/When-creating-products-how-do-you-know-what-users-want/answer/Jorge-Barba?srid=z3u
How do we “remove the distance”
from the user?
Work with them
Work like them
We need to become learners
Hierarchical                                       Flowing, person to person
Time-driven 9-5                                    Work anytime/anywhere
Committees, Meetings                               Independent/casual meetups
Work at desk                                       Work on Laptop



        Which is the student?




 Graphics: http://www.game-changer.net/2010/11/19/radical-management-it-isn%E2%80%99t-just-w-l-gore/
Hierarchical                                       Flowing, person to person
Time-driven 9-5                                    Work anytime/anywhere
Committees, Meetings                               Independent/casual meetups
Work at desk                                       Work on Laptop

                                                   Being “effective” is only rule = Grade




 Graphics: http://www.game-changer.net/2010/11/19/radical-management-it-isn%E2%80%99t-just-w-l-gore/
Hierarchical                                       Flowing, person to person
Time-driven 9-5                                    Work anytime/anywhere
Committees, Meetings                               Independent/casual meetups
Work at desk                                       Work on Laptop

                                                   Being “effective” is only rule = Grade

                                                            Students




 Graphics: http://www.game-changer.net/2010/11/19/radical-management-it-isn%E2%80%99t-just-w-l-gore/
Can we create
     experiences for




Graphics: http://www.game-changer.net/2010/11/19/radical-management-it-isn%E2%80%99t-just-w-l-gore/
With this
   structure




Graphics: http://www.game-changer.net/2010/11/19/radical-management-it-isn%E2%80%99t-just-w-l-gore/
UX   goes all the way back
     to how we work.
“...if you get the culture right
then most of the other stuff
will happen naturally out of it.”

                             Tony Hsieh
                             CEO Zappos




                 http://bigthink.com/ideas/20671
Example:
Simul8 Group
UCLA Library
To get in touch with our users
we created a design/development
group with 5-7 students.

Structure mimics the nature of
a small startup company.
Meet 3-5 hours a week.
Design projects on whiteboard
Rest of time work independently
Give them space
Enjoy work
User research is then implicit
Their needs are naturally divulged
in course of group work.

Focus groups won’t get to this level.
There is no “user oracle”
Know the user
Work like the user
Define user context & problems
Prospective app ideas
Sketch wireframes
Define interactions
Did you solve a problem?

Yes No                           Take a walk, rethink


Wireframe and mockup design
Decide on technologies
Fast prototype
Test with some users
Simul8 Group Examples
Stash It! (mobile & web hybrid, save for later app)
Icon1 (digital camera, ocr, text extraction service)
Icon2 (Worldcat API + Icon social framework)
UX – Creating a Lens:
Perceptual experience changes over time
High value experiences are disruptive
Know & learn from users
Design from outside-in
Get the culture right, and everything follows
“Create the conditions
under which people can flourish”

                Sir Ken Robinson
                Bring on the Learning Revolution!
                TED Conference, Feb 2010
Contact
            Kevin Rundblad
            UX & Social Technology Strategist
            Co-Founder, Simul8 Group
Questions   UCLA Library


            http://about.me/rundblad

            http://twitter.com/rundblad

            kevinrundblad@gmail.com

User Experience as the Lens

  • 1.
    User experience as the lens Guiding principles for library innovation Kevin Rundblad UX & Social Technology Strategist UCLA Library
  • 2.
    1 What is UserExperience?
  • 3.
    User Experience (UX)is the overall experience of a product or service.
  • 4.
    “Experience is theProduct” Peter Merholz Adaptive Path http://www.slideshare.net/peterme/experience-is-the-product
  • 5.
    mysql The experience isnot the technology php jQuery Linux
  • 6.
  • 7.
  • 8.
    UX design isbased on understanding user perspective
  • 9.
  • 10.
    How do webuild high value interaction?
  • 11.
    2 The highest valuegoes to those interactions that offer disruptive experiences
  • 12.
    Definition: a disruptive innovationis one that radically impacts a market, or creates entirely new markets.
  • 13.
    Wikipedia Google Twitter iPhone Disruptive Examples Facebook Pandora Dropbox
  • 14.
    Wikipedia Google Twitter iPhone Why Disruptive? Facebook They changed our expectations Pandora of an experience Dropbox
  • 15.
    Wikipedia Google Twitter iPhone Why Disruptive? Facebook And altered our perception. Pandora Dropbox
  • 16.
    Wikipedia Google Twitter iPhone Facebook We do not experience web interactions the same as we Pandora did in 2000, 2005, etc… Dropbox
  • 17.
    Wikipedia Google Twitter iPhone Facebook We have changed. Our users have changed. Pandora Dropbox
  • 18.
  • 19.
    We change everyday dueto shifting context Do you get your news the same way as 5 years ago? Mine comes from Twitter.
  • 20.
    Disruptive experiences reframe ourexpectations Have you attempted to ‘pinch’ your laptop screen to zoom in?
  • 21.
    And in turn,disrupt our habits I can’t seem to stop watching every episode of Mythbusters on Netflix Streaming.
  • 22.
    UX innovation isabout disrupting the expected, in favor of an unexpected, dissimilar and fresh experience.
  • 23.
    “Many significant innovationsgot their start as unexpected discoveries or impractical ideas” Luke Williams Frog Design & NYU Professor of Innovation Disrupt: Think the Unthinkable to Spark Innovation. Pg 91, Pearson Education, 2011
  • 24.
    Innovation is anobsession with creating new value
  • 25.
    The obsession withnew value begins with the user
  • 26.
    Know the user Knowthe context Create simple interactions
  • 27.
    This means workingbackward from the end (user) conceptualizing new functionalities and interactions.
  • 28.
    It is aboutcreating a lens through which we see a new interaction.
  • 29.
  • 30.
  • 31.
    “If you trulywant to understand customers' wants and needs, you need to remove the distance between you and them.” Jorge Barba Digital Strategist, Blu Maya http://www.quora.com/When-creating-products-how-do-you-know-what-users-want/answer/Jorge-Barba?srid=z3u
  • 32.
    How do we“remove the distance” from the user?
  • 33.
  • 34.
    We need tobecome learners
  • 35.
    Hierarchical Flowing, person to person Time-driven 9-5 Work anytime/anywhere Committees, Meetings Independent/casual meetups Work at desk Work on Laptop Which is the student? Graphics: http://www.game-changer.net/2010/11/19/radical-management-it-isn%E2%80%99t-just-w-l-gore/
  • 36.
    Hierarchical Flowing, person to person Time-driven 9-5 Work anytime/anywhere Committees, Meetings Independent/casual meetups Work at desk Work on Laptop Being “effective” is only rule = Grade Graphics: http://www.game-changer.net/2010/11/19/radical-management-it-isn%E2%80%99t-just-w-l-gore/
  • 37.
    Hierarchical Flowing, person to person Time-driven 9-5 Work anytime/anywhere Committees, Meetings Independent/casual meetups Work at desk Work on Laptop Being “effective” is only rule = Grade Students Graphics: http://www.game-changer.net/2010/11/19/radical-management-it-isn%E2%80%99t-just-w-l-gore/
  • 38.
    Can we create experiences for Graphics: http://www.game-changer.net/2010/11/19/radical-management-it-isn%E2%80%99t-just-w-l-gore/
  • 39.
    With this structure Graphics: http://www.game-changer.net/2010/11/19/radical-management-it-isn%E2%80%99t-just-w-l-gore/
  • 40.
    UX goes all the way back to how we work.
  • 41.
    “...if you getthe culture right then most of the other stuff will happen naturally out of it.” Tony Hsieh CEO Zappos http://bigthink.com/ideas/20671
  • 42.
  • 43.
    To get intouch with our users we created a design/development group with 5-7 students. Structure mimics the nature of a small startup company.
  • 44.
    Meet 3-5 hoursa week. Design projects on whiteboard Rest of time work independently Give them space Enjoy work
  • 45.
    User research isthen implicit
  • 46.
    Their needs arenaturally divulged in course of group work. Focus groups won’t get to this level. There is no “user oracle”
  • 47.
    Know the user Worklike the user Define user context & problems Prospective app ideas Sketch wireframes Define interactions Did you solve a problem? Yes No Take a walk, rethink Wireframe and mockup design Decide on technologies Fast prototype Test with some users
  • 48.
    Simul8 Group Examples StashIt! (mobile & web hybrid, save for later app) Icon1 (digital camera, ocr, text extraction service) Icon2 (Worldcat API + Icon social framework)
  • 49.
    UX – Creatinga Lens: Perceptual experience changes over time High value experiences are disruptive Know & learn from users Design from outside-in Get the culture right, and everything follows
  • 50.
    “Create the conditions underwhich people can flourish” Sir Ken Robinson Bring on the Learning Revolution! TED Conference, Feb 2010
  • 51.
    Contact Kevin Rundblad UX & Social Technology Strategist Co-Founder, Simul8 Group Questions UCLA Library http://about.me/rundblad http://twitter.com/rundblad kevinrundblad@gmail.com