This document, authored by Professor Pier Luca Lanzi, outlines the importance and structure of a game design document (GDD) in the game development process. It details the various types of design documents required for different purposes, such as communication, memory, and technical specifications, and emphasizes the necessity of a GDD for effective collaboration among team members. The document also provides guidance on the core components that should be included in a GDD, helping teams to clearly articulate their game's vision and gameplay mechanics.