Lecture for the Videogame Design and Programming course for the MSc Engineering of Computing Systems (Laurea Magistrale in Ingegneria Informatica) - Politecnico di Milano.
Prof. Pier Luca Lanzi
Dipartimento di Elettronica, Informazione, e Bioingegneria
Course Webpage:
http://www.polimigamecollective.org
Course Facebook Page:
https://www.facebook.com/polimigamecollective
Game Design Document - Step by Step GuideDevBatch Inc.
A well documented game design is your absolute asset to build a successful game. It doesn't only allow you picture the final shape of it but keeps you precise about the resources, expertise and team needed. For game development phase, you might want to consider pro services at hello@devbatch.com
Good Luck!
Game Design Document - Step by Step GuideDevBatch Inc.
A well documented game design is your absolute asset to build a successful game. It doesn't only allow you picture the final shape of it but keeps you precise about the resources, expertise and team needed. For game development phase, you might want to consider pro services at hello@devbatch.com
Good Luck!
Video game design and programming course for the Master in Computer Engineering at the Politecnico di Milano. http://www.facebook.com/polimigamecollective https://twitter.com/@POLIMIGC http://www.youtube.com/PierLucaLanzi http://www.polimigamecollective.org
Video game design and programming course for the Master in Computer Engineering at the Politecnico di Milano. http://www.facebook.com/polimigamecollective https://twitter.com/@POLIMIGC http://www.youtube.com/PierLucaLanzi http://www.polimigamecollective.org
Politecnico di Milano, Videogiochi, Video Games, Computer Engineering, game design, game development, sviluppo videogiochi
Videogame Design and Programming - 06 Working with Dramatic ElementsPier Luca Lanzi
Lecture for the Videogame Design and Programming course for the MSc Engineering of Computing Systems (Laurea Magistrale in Ingegneria Informatica) - Politecnico di Milano.
Prof. Pier Luca Lanzi
Dipartimento di Elettronica, Informazione, e Bioingegneria
Course Webpage:
http://www.polimigamecollective.org
Course Facebook Page:
https://www.facebook.com/polimigamecollective
When you need to build a game, you will need this kind of tool. You have to set your plan into how and what things you should know.
This slide is a little scratch to you, as a guide to build a game.
Intro to Game Development and the Game Industry (She Codes TLV)Nataly Eliyahu
Overview of games, the game industry (esp. in Israel), challenges unique to game programming, and tips on where to start. Lecture for women at She Codes event in Google Campus TLV.
Two areas that I am very passionate about are sports and technology. A passion project that I am working on is connecting sports and technology as closely as possible to continue to produce technological advancements in the sports industry. Through much research I am able to understand the significance of technology in the world of sports. I want to continue to research this topic and eventually produce new technological advancements that will continue to revolutionize the sports industry. Balancing this passion project with my everyday workload is not an issue for me, because most of the research I conduct is useful in my Master's Degree studies, and my professional career.
Video game design and programming course for the Master in Computer Engineering at the Politecnico di Milano. http://www.facebook.com/polimigamecollective https://twitter.com/@POLIMIGC http://www.youtube.com/PierLucaLanzi http://www.polimigamecollective.org
Video game design and programming course for the Master in Computer Engineering at the Politecnico di Milano. http://www.facebook.com/polimigamecollective https://twitter.com/@POLIMIGC http://www.youtube.com/PierLucaLanzi http://www.polimigamecollective.org
Politecnico di Milano, Videogiochi, Video Games, Computer Engineering, game design, game development, sviluppo videogiochi
Videogame Design and Programming - 06 Working with Dramatic ElementsPier Luca Lanzi
Lecture for the Videogame Design and Programming course for the MSc Engineering of Computing Systems (Laurea Magistrale in Ingegneria Informatica) - Politecnico di Milano.
Prof. Pier Luca Lanzi
Dipartimento di Elettronica, Informazione, e Bioingegneria
Course Webpage:
http://www.polimigamecollective.org
Course Facebook Page:
https://www.facebook.com/polimigamecollective
When you need to build a game, you will need this kind of tool. You have to set your plan into how and what things you should know.
This slide is a little scratch to you, as a guide to build a game.
Intro to Game Development and the Game Industry (She Codes TLV)Nataly Eliyahu
Overview of games, the game industry (esp. in Israel), challenges unique to game programming, and tips on where to start. Lecture for women at She Codes event in Google Campus TLV.
Two areas that I am very passionate about are sports and technology. A passion project that I am working on is connecting sports and technology as closely as possible to continue to produce technological advancements in the sports industry. Through much research I am able to understand the significance of technology in the world of sports. I want to continue to research this topic and eventually produce new technological advancements that will continue to revolutionize the sports industry. Balancing this passion project with my everyday workload is not an issue for me, because most of the research I conduct is useful in my Master's Degree studies, and my professional career.
Do academics at your institution cringe when they hear "project management", "timelines" or "deadlines"? As a project manager, do you struggle with balancing your project management principles and practices with the university’s academic course development and design philosophies? These are typical challenges and you are not alone! Through the blending of collective efforts, both business and academic goals can be respected, realized and transformed into a new, agile, scalable model by leveraging Web 2.0 project management and collaboration tools to support a collaborative course development process package that even the most reluctant and skeptical academic and project manager can work with.
Presented at ConveyUX in Seattle, 7 Feb 2014
There is a gap between the most discussed and trendy practices in design, and the way many UX professional do their work. Sketching in the browser is fine for those who only design websites (and have a coding background) but what about apps, messaging, services and systems?
In this workshop Steven will outline some of the basic principles of good tools, and demonstrate with simple hands-on exercises how to use your existing software, and other simple techniques to design for multiple screen sizes, multiple contexts and every platform.
You will learn:
- How to consider scale, and really understand portability and touch.
- Design with adaptive and responsive needs in mind.
- Specifying design, so UX speaks the language of implementation.
- Service and systems design techniques.
- Quick techniques to assure that your designs will work in context.
Learn how to combine WordPress with your Miva Merchant Store to provide a better customer experience, content management and use the power of WordPress to take your store to the next level. This includes tips and tricks for using both platforms together, how to share assets and match your Miva Theme to WordPress and important security considerations when using WordPress alongside your Miva Store.
MivaCon 2016, Thursday session 1
By all metrics, worldwide mobile usage eclipsed desktop in 2015. So why are you still designing your ecommerce site for desktop? In this essential workshop, we’ll explore how to create an intuitive, effective, responsive mobile experience for your customers. Learn how to optimize for different devices and operating systems, create concise navigation, make strong use of images, forms, and buttons, and employ powerful design cues to lead your customers from homepage to checkout.
MivaCon 2016, Thursday session 3.
UX Design for Mobile Payment ExperiencesSkip Allums
O'Reilly Webcast: Oct 14, 2014
With mobile devices emerging as new tools for transactions and identification, designers face challenging interactions and user expectations from payment scenarios. Consumers expect mobile payment experiences to be frictionless and familiar, while faithfully protecting their financial data. Falling short on any of these aspects will cause users to drop out, or worse, compromise their financial privacy. In this webcast, we'll look at ten emerging UX design best practices for mobile payment interactions.
References:
Apps mentioned:
http://www.paywithisis.com
http://www.squareup.com
https://www.google.com/wallet/
https://www.venmo.com
http://www.thelevelup.com
http://www.capitalone.com/online-banking/mobile/wallet/
https://www.lyft.com/
https://www.groupon.com
https://www.uber.com/
https://www.coinbase.com/
https://www.simple.com/
https://www.paypal.com/
https://www.apple.com/iphone-6/apple-pay/
http://www.starbucks.com/coffeehouse/mobile-apps/mystarbucks
Merchant Category codes
http://www.irs.gov/irb/2004-31_IRB/ar17.html#d0e1647
PCI DSS Compliance
https://www.pcisecuritystandards.org/security_standards/documents.php?document=pci_dss_v2-0#pci_dss_v2-0
Documenting Design: A Critical Step in Any Developers WorkflowLisa Sabin-Wilson
Designer, author and entrepreneur Lisa Sabin-Wilson walks through the critical step of documenting design with your client and how it will save you time and help your clients.
03. Business Information Requirements TemplateAlan D. Duncan
A template for the clear and unambiguous definition of business data and information requirements. (cf. “Business Requirements Document”, “Functional Specification” or similar from standard SDLC processes). As such, the contents will typically form the basis for population and publication of a business glossary of information terms.
Slides from the 2016/2017 edition of the Video game Design and Programming course at the Politecnico di Milano. More information at http://www.polimigamecollective.org Some of the video games developed by the students during the course are available at https://polimi-game-collective.itch.io
Video game design and programming course for the Master in Computer Engineering at the Politecnico di Milano. http://www.facebook.com/polimigamecollective https://twitter.com/@POLIMIGC http://www.youtube.com/PierLucaLanzi http://www.polimigamecollective.org
Videogame Design and Programming - 04 ConceptualizationPier Luca Lanzi
Lecture for the Videogame Design and Programming course for the MSc Engineering of Computing Systems (Laurea Magistrale in Ingegneria Informatica) - Politecnico di Milano.
Prof. Pier Luca Lanzi
Dipartimento di Elettronica, Informazione, e Bioingegneria
Course Webpage:
http://www.polimigamecollective.org
Course Facebook Page:
https://www.facebook.com/polimigamecollective
Essential Guide to game content development for those who think they have a great game idea, but don't know what to begin with.
The Guide covers:
pre-production - idea development, plot overview, how to staff your game development team and schedule game production,
production - game development stages, insights from real-life game development cases
ENG 2322College of Professional StudiesProject #4 PortfolioTanaMaeskm
ENG 2322
College of Professional Studies
Project #4: Portfolio
Your syllabus includes the following information about your portfolio:
Portfolio: At the end of the semester, students will choose 2 of the essays they have written, substantially revise them, and, in an appendix, provide samples of process writing related to the two major papers. The portfolio should begin with an introduction that contextualizes the artifacts and accounts for any course outcomes not directly seen in the artifacts.
I will evaluate the papers you submit and assign a grade to the portfolio, which is worth 100 points, approximately 10% of your final grade for ENG 2322. The portfolio is your opportunity to showcase your best work. This is your time to shine! The portfolio will represent your work during the semester and should exemplify your ability to write, as well as revise and edit your own work. You should submit your entire portfolio in ONE Word document.
Portfolio Components:
The portfolio should begin with an introduction that explains which two papers you chose and why. The document should also contain a statement about your writing strengths and weaknesses, as well as a plan to address your weaknesses as you continue to write college-level papers. Next, you should work to discuss whether you believe you have met the specific learning objectives for this course (see below). Finally, the introduction paper should contain a realistic assessment of your work – what grade do you think your portfolio deserves, and why?
Primary Learning ObjectivesDetermine appropriate rhetorical techniques to apply in response to rhetorical situations
Use the writing process to discover and reassess ideasCompose valid arguments in multiple modalitiesSupport arguments with appropriate types of evidenceEvaluate sources for accuracy and authority Navigate print and digital repositories of informationUse the rhetorical situation to determine the appropriate citation systemDescribe how inquiry contributes to a life of significance and worth
After your introduction, you should include your two revised, polished essays that you have chosen to showcase from this course. As a reminder, your options are Project #1, Project #2, and Project #3. Because you have had the opportunity to write, identify errors, and correct them, you are expected to submit papers that are very clean and well written.
After your two polished essays, you should include an appendix that contains the prewriting work that went into your two essays (e.g., brainstorming, journal entries, outlines, drafts, etc.). This appendix should show how your writing has been a process this semester. If you have handwritten any process work for your essays, you can take pictures of it and include those pictures in your Word document.
Project #4 (Portfolio) Rubric
10
9-8
7-6
5-0
Introduction demonstrates thoughtful reflection about personal writing skills
Introduction addresses personal progress toward course learning obj ...
Video game design and programming course for the Master in Computer Engineering at the Politecnico di Milano.
http://www.facebook.com/polimigamecollective
https://twitter.com/@POLIMIGC
http://www.youtube.com/PierLucaLanzi
http://www.polimigamecollective.org
Politecnico di Milano, Videogiochi, Video Games, Computer Engineering, game design, game development, sviluppo videogiochi
Slides from the 2016/2017 edition of the Video game Design and Programming course at the Politecnico di Milano. More information at http://www.polimigamecollective.org
Some of the video games developed by the students during the course are available at
https://polimi-game-collective.itch.io
Videogame Design and Programming - Course organizationPier Luca Lanzi
Lecture for the Videogame Design and Programming course for the MSc Engineering of Computing Systems (Laurea Magistrale in Ingegneria Informatica) - Politecnico di Milano.
Prof. Pier Luca Lanzi
Dipartimento di Elettronica, Informazione, e Bioingegneria
Course Webpage:
http://www.polimigamecollective.org
Course Facebook Page:
https://www.facebook.com/polimigamecollective
Slides for the 2016/2017 edition of the Data Mining and Text Mining Course at the Politecnico di Milano. The course is also part of the joint program with the University of Illinois at Chicago.
Slides for the 2016/2017 edition of the Data Mining and Text Mining Course at the Politecnico di Milano. The course is also part of the joint program with the University of Illinois at Chicago.
Slides for the 2016/2017 edition of the Data Mining and Text Mining Course at the Politecnico di Milano. The course is also part of the joint program with the University of Illinois at Chicago.
Slides for the 2016/2017 edition of the Data Mining and Text Mining Course at the Politecnico di Milano. The course is also part of the joint program with the University of Illinois at Chicago.
Slides for the 2016/2017 edition of the Data Mining and Text Mining Course at the Politecnico di Milano. The course is also part of the joint program with the University of Illinois at Chicago.
Slides for the 2016/2017 edition of the Data Mining and Text Mining Course at the Politecnico di Milano. The course is also part of the joint program with the University of Illinois at Chicago.
Slides for the 2016/2017 edition of the Data Mining and Text Mining Course at the Politecnico di Milano. The course is also part of the joint program with the University of Illinois at Chicago.
DMTM Lecture 13 Representative based clusteringPier Luca Lanzi
Slides for the 2016/2017 edition of the Data Mining and Text Mining Course at the Politecnico di Milano. The course is also part of the joint program with the University of Illinois at Chicago.
Slides for the 2016/2017 edition of the Data Mining and Text Mining Course at the Politecnico di Milano. The course is also part of the joint program with the University of Illinois at Chicago.
Slides for the 2016/2017 edition of the Data Mining and Text Mining Course at the Politecnico di Milano. The course is also part of the joint program with the University of Illinois at Chicago.
Slides for the 2016/2017 edition of the Data Mining and Text Mining Course at the Politecnico di Milano. The course is also part of the joint program with the University of Illinois at Chicago.
Slides for the 2016/2017 edition of the Data Mining and Text Mining Course at the Politecnico di Milano. The course is also part of the joint program with the University of Illinois at Chicago.
Slides for the 2016/2017 edition of the Data Mining and Text Mining Course at the Politecnico di Milano. The course is also part of the joint program with the University of Illinois at Chicago.
Panchayat Season 3 - Official Trailer.pdfSuleman Rana
The dearest series "Panchayat" is set to make a victorious return with its third season, and the fervor is discernible. The authority trailer, delivered on May 28, guarantees one more enamoring venture through the country heartland of India.
Jitendra Kumar keeps on sparkling as Abhishek Tripathi, the city-reared engineer who ends up functioning as the secretary of the Panchayat office in the curious town of Phulera. His nuanced depiction of a young fellow exploring the difficulties of country life while endeavoring to adjust to his new environmental factors has earned far and wide recognition.
Neena Gupta and Raghubir Yadav return as Manju Devi and Brij Bhushan Dubey, separately. Their dynamic science and immaculate acting rejuvenate the hardships of town administration. Gupta's depiction of the town Pradhan with an ever-evolving outlook, matched with Yadav's carefully prepared exhibition, adds profundity and credibility to the story.
New Difficulties and Experiences
The trailer indicates new difficulties anticipating the characters, as Abhishek keeps on wrestling with his part in the town and his yearnings for a superior future. The series has reliably offset humor with social editorial, and Season 3 looks ready to dig much more profound into the intricacies of rustic organization and self-awareness.
Watchers can hope to see a greater amount of the enchanting and particular residents who have become fan top picks. Their connections and the one of a kind cut of-life situations give a reviving and interesting portrayal of provincial India, featuring the two its appeal and its difficulties.
A Mix of Humor and Heart
One of the signs of "Panchayat" is its capacity to mix humor with sincere narrating. The trailer features minutes that guarantee to convey giggles, as well as scenes that pull at the heartstrings. This equilibrium has been a critical calculate the show's prosperity, resounding with crowds across different socioeconomics.
Creation Greatness
The creation quality remaining parts first rate, with the beautiful setting of Phulera town filling in as a scenery that upgrades the narrating. The meticulousness in portraying provincial life, joined with sharp composition and solid exhibitions, guarantees that "Panchayat" keeps on hanging out in the packed web series scene.
Expectation and Delivery
As the delivery date draws near, expectation for "Panchayat" Season 3 is at a record-breaking high. The authority trailer has previously created critical buzz, with fans enthusiastically anticipating the continuation of Abhishek Tripathi's excursion and the new undertakings that lie ahead in Phulera.
All in all, the authority trailer for "Panchayat" Season 3 recommends that watchers are in for another drawing in and engaging ride. Yet again with its charming characters, convincing story, and ideal mix of humor and show, the new season is set to enamor crowds. Write in your schedules and prepare to get back to the endearing universe of "Panchayat."
In the vast landscape of cinema, stories have been told, retold, and reimagined in countless ways. At the heart of this narrative evolution lies the concept of a "remake". A successful remake allows us to revisit cherished tales through a fresh lens, often reflecting a different era's perspective or harnessing the power of advanced technology. Yet, the question remains, what makes a remake successful? Today, we will delve deeper into this subject, identifying the key ingredients that contribute to the success of a remake.
From the Editor's Desk: 115th Father's day Celebration - When we see Father's day in Hindu context, Nanda Baba is the most vivid figure which comes to the mind. Nanda Baba who was the foster father of Lord Krishna is known to provide love, care and affection to Lord Krishna and Balarama along with his wife Yashoda; Letter’s to the Editor: Mother's Day - Mother is a precious life for their children. Mother is life breath for her children. Mother's lap is the world happiness whose debt can never be paid.
Maximizing Your Streaming Experience with XCIPTV- Tips for 2024.pdfXtreame HDTV
In today’s digital age, streaming services have become an integral part of our entertainment lives. Among the myriad of options available, XCIPTV stands out as a premier choice for those seeking seamless, high-quality streaming. This comprehensive guide will delve into the features, benefits, and user experience of XCIPTV, illustrating why it is a top contender in the IPTV industry.
Hollywood Actress - The 250 hottest galleryZsolt Nemeth
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HD AI face enhancement 384 page plus Bowker ISBN, Congress LLCL or US Copyright.
240529_Teleprotection Global Market Report 2024.pdfMadhura TBRC
The teleprotection market size has grown
exponentially in recent years. It will grow from
$21.92 billion in 2023 to $28.11 billion in 2024 at a
compound annual growth rate (CAGR) of 28.2%. The
teleprotection market size is expected to see
exponential growth in the next few years. It will grow
to $70.77 billion in 2028 at a compound annual
growth rate (CAGR) of 26.0%.
Young Tom Selleck: A Journey Through His Early Years and Rise to Stardomgreendigital
Introduction
When one thinks of Hollywood legends, Tom Selleck is a name that comes to mind. Known for his charming smile, rugged good looks. and the iconic mustache that has become synonymous with his persona. Tom Selleck has had a prolific career spanning decades. But, the journey of young Tom Selleck, from his early years to becoming a household name. is a story filled with determination, talent, and a touch of luck. This article delves into young Tom Selleck's life, background, early struggles. and pivotal moments that led to his rise in Hollywood.
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Early Life and Background
Family Roots and Childhood
Thomas William Selleck was born in Detroit, Michigan, on January 29, 1945. He was the second of four children in a close-knit family. His father, Robert Dean Selleck, was a real estate investor and executive. while his mother, Martha Selleck, was a homemaker. The Selleck family relocated to Sherman Oaks, California. when Tom was a child, setting the stage for his future in the entertainment industry.
Education and Early Interests
Growing up, young Tom Selleck was an active and athletic child. He attended Grant High School in Van Nuys, California. where he excelled in sports, particularly basketball. His tall and athletic build made him a standout player, and he earned a basketball scholarship to the University of Southern California (U.S.C.). While at U.S.C., Selleck studied business administration. but his interests shifted toward acting.
Discovery of Acting Passion
Tom Selleck's journey into acting was serendipitous. During his time at U.S.C., a drama coach encouraged him to try acting. This nudge led him to join the Hills Playhouse, where he began honing his craft. Transitioning from an aspiring athlete to an actor took time. but young Tom Selleck became drawn to the performance world.
Early Career Struggles
Breaking Into the Industry
The path to stardom was a challenging one for young Tom Selleck. Like many aspiring actors, he faced many rejections and struggled to find steady work. A series of minor roles and guest appearances on television shows marked his early career. In 1965, he debuted on the syndicated show "The Dating Game." which gave him some exposure but did not lead to immediate success.
The Commercial Breakthrough
During the late 1960s and early 1970s, Selleck began appearing in television commercials. His rugged good looks and charismatic presence made him a popular brand choice. He starred in advertisements for Pepsi-Cola, Revlon, and Close-Up toothpaste. These commercials provided financial stability and helped him gain visibility in the industry.
Struggling Actor in Hollywood
Despite his success in commercials. breaking into large acting roles remained a challenge for young Tom Selleck. He auditioned and took on small parts in T.V. shows and movies. Some of his early television appearances included roles in popular series like Lancer, The F.B.I., and Bracken's World. But, it would take a
Create a Seamless Viewing Experience with Your Own Custom OTT Player.pdfGenny Knight
As the popularity of online streaming continues to rise, the significance of providing outstanding viewing experiences cannot be emphasized enough. Tailored OTT players present a robust solution for service providers aiming to enhance their offerings and engage audiences in a competitive market. Through embracing customization, companies can craft immersive, individualized experiences that effectively hold viewers' attention, entertain them, and encourage repeat usage.
Skeem Saam in June 2024 available on ForumIsaac More
Monday, June 3, 2024 - Episode 241: Sergeant Rathebe nabs a top scammer in Turfloop. Meikie is furious at her uncle's reaction to the truth about Ntswaki.
Tuesday, June 4, 2024 - Episode 242: Babeile uncovers the truth behind Rathebe’s latest actions. Leeto's announcement shocks his employees, and Ntswaki’s ordeal haunts her family.
Wednesday, June 5, 2024 - Episode 243: Rathebe blocks Babeile from investigating further. Melita warns Eunice to stay clear of Mr. Kgomo.
Thursday, June 6, 2024 - Episode 244: Tbose surrenders to the police while an intruder meddles in his affairs. Rathebe's secret mission faces a setback.
Friday, June 7, 2024 - Episode 245: Rathebe’s antics reach Kganyago. Tbose dodges a bullet, but a nightmare looms. Mr. Kgomo accuses Melita of witchcraft.
Monday, June 10, 2024 - Episode 246: Ntswaki struggles on her first day back at school. Babeile is stunned by Rathebe’s romance with Bullet Mabuza.
Tuesday, June 11, 2024 - Episode 247: An unexpected turn halts Rathebe’s investigation. The press discovers Mr. Kgomo’s affair with a young employee.
Wednesday, June 12, 2024 - Episode 248: Rathebe chases a criminal, resorting to gunfire. Turf High is rife with tension and transfer threats.
Thursday, June 13, 2024 - Episode 249: Rathebe traps Kganyago. John warns Toby to stop harassing Ntswaki.
Friday, June 14, 2024 - Episode 250: Babeile is cleared to investigate Rathebe. Melita gains Mr. Kgomo’s trust, and Jacobeth devises a financial solution.
Monday, June 17, 2024 - Episode 251: Rathebe feels the pressure as Babeile closes in. Mr. Kgomo and Eunice clash. Jacobeth risks her safety in pursuit of Kganyago.
Tuesday, June 18, 2024 - Episode 252: Bullet Mabuza retaliates against Jacobeth. Pitsi inadvertently reveals his parents’ plans. Nkosi is shocked by Khwezi’s decision on LJ’s future.
Wednesday, June 19, 2024 - Episode 253: Jacobeth is ensnared in deceit. Evelyn is stressed over Toby’s case, and Letetswe reveals shocking academic results.
Thursday, June 20, 2024 - Episode 254: Elizabeth learns Jacobeth is in Mpumalanga. Kganyago's past is exposed, and Lehasa discovers his son is in KZN.
Friday, June 21, 2024 - Episode 255: Elizabeth confirms Jacobeth’s dubious activities in Mpumalanga. Rathebe lies about her relationship with Bullet, and Jacobeth faces theft accusations.
Monday, June 24, 2024 - Episode 256: Rathebe spies on Kganyago. Lehasa plans to retrieve his son from KZN, fearing what awaits.
Tuesday, June 25, 2024 - Episode 257: MaNtuli fears for Kwaito’s safety in Mpumalanga. Mr. Kgomo and Melita reconcile.
Wednesday, June 26, 2024 - Episode 258: Kganyago makes a bold escape. Elizabeth receives a shocking message from Kwaito. Mrs. Khoza defends her husband against scam accusations.
Thursday, June 27, 2024 - Episode 259: Babeile's skillful arrest changes the game. Tbose and Kwaito face a hostage crisis.
Friday, June 28, 2024 - Episode 260: Two women face the reality of being scammed. Turf is rocked by breaking
Meet Crazyjamjam - A TikTok Sensation | Blog EternalBlog Eternal
Crazyjamjam, the TikTok star everyone's talking about! Uncover her secrets to success, viral trends, and more in this exclusive feature on Blog Eternal.
Source: https://blogeternal.com/celebrity/crazyjamjam-leaks/
Tom Selleck Net Worth: A Comprehensive Analysisgreendigital
Over several decades, Tom Selleck, a name synonymous with charisma. From his iconic role as Thomas Magnum in the television series "Magnum, P.I." to his enduring presence in "Blue Bloods," Selleck has captivated audiences with his versatility and charm. As a result, "Tom Selleck net worth" has become a topic of great interest among fans. and financial enthusiasts alike. This article delves deep into Tom Selleck's wealth, exploring his career, assets, endorsements. and business ventures that contribute to his impressive economic standing.
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Early Life and Career Beginnings
The Foundation of Tom Selleck's Wealth
Born on January 29, 1945, in Detroit, Michigan, Tom Selleck grew up in Sherman Oaks, California. His journey towards building a large net worth began with humble origins. , Selleck pursued a business administration degree at the University of Southern California (USC) on a basketball scholarship. But, his interest shifted towards acting. leading him to study at the Hills Playhouse under Milton Katselas.
Minor roles in television and films marked Selleck's early career. He appeared in commercials and took on small parts in T.V. series such as "The Dating Game" and "Lancer." These initial steps, although modest. laid the groundwork for his future success and the growth of Tom Selleck net worth. Breakthrough with "Magnum, P.I."
The Role that Defined Tom Selleck's Career
Tom Selleck's breakthrough came with the role of Thomas Magnum in the CBS television series "Magnum, P.I." (1980-1988). This role made him a household name and boosted his net worth. The series' popularity resulted in Selleck earning large salaries. leading to financial stability and increased recognition in Hollywood.
"Magnum P.I." garnered high ratings and critical acclaim during its run. Selleck's portrayal of the charming and resourceful private investigator resonated with audiences. making him one of the most beloved television actors of the 1980s. The success of "Magnum P.I." played a pivotal role in shaping Tom Selleck net worth, establishing him as a major star.
Film Career and Diversification
Expanding Tom Selleck's Financial Portfolio
While "Magnum, P.I." was a cornerstone of Selleck's career, he did not limit himself to television. He ventured into films, further enhancing Tom Selleck net worth. His filmography includes notable movies such as "Three Men and a Baby" (1987). which became the highest-grossing film of the year, and its sequel, "Three Men and a Little Lady" (1990). These box office successes contributed to his wealth.
Selleck's versatility allowed him to transition between genres. from comedies like "Mr. Baseball" (1992) to westerns such as "Quigley Down Under" (1990). This diversification showcased his acting range. and provided many income streams, reinforcing Tom Selleck net worth.
Television Resurgence with "Blue Bloods"
Sustaining Wealth through Consistent Success
In 2010, Tom Selleck began starring as Frank Reagan i
Experience the thrill of Progressive Puzzle Adventures, like Scavenger Hunt Games and Escape Room Activities combined Solve Treasure Hunt Puzzles online.
Scandal! Teasers June 2024 on etv Forum.co.zaIsaac More
Monday, 3 June 2024
Episode 47
A friend is compelled to expose a manipulative scheme to prevent another from making a grave mistake. In a frantic bid to save Jojo, Phakamile agrees to a meeting that unbeknownst to her, will seal her fate.
Tuesday, 4 June 2024
Episode 48
A mother, with her son's best interests at heart, finds him unready to heed her advice. Motshabi finds herself in an unmanageable situation, sinking fast like in quicksand.
Wednesday, 5 June 2024
Episode 49
A woman fabricates a diabolical lie to cover up an indiscretion. Overwhelmed by guilt, she makes a spontaneous confession that could be devastating to another heart.
Thursday, 6 June 2024
Episode 50
Linda unwittingly discloses damning information. Nhlamulo and Vuvu try to guide their friend towards the right decision.
Friday, 7 June 2024
Episode 51
Jojo's life continues to spiral out of control. Dintle weaves a web of lies to conceal that she is not as successful as everyone believes.
Monday, 10 June 2024
Episode 52
A heated confrontation between lovers leads to a devastating admission of guilt. Dintle's desperation takes a new turn, leaving her with dwindling options.
Tuesday, 11 June 2024
Episode 53
Unable to resort to violence, Taps issues a verbal threat, leaving Mdala unsettled. A sister must explain her life choices to regain her brother's trust.
Wednesday, 12 June 2024
Episode 54
Winnie makes a very troubling discovery. Taps follows through on his threat, leaving a woman reeling. Layla, oblivious to the truth, offers an incentive.
Thursday, 13 June 2024
Episode 55
A nosy relative arrives just in time to thwart a man's fatal decision. Dintle manipulates Khanyi to tug at Mo's heartstrings and get what she wants.
Friday, 14 June 2024
Episode 56
Tlhogi is shocked by Mdala's reaction following the revelation of their indiscretion. Jojo is in disbelief when the punishment for his crime is revealed.
Monday, 17 June 2024
Episode 57
A woman reprimands another to stay in her lane, leading to a damning revelation. A man decides to leave his broken life behind.
Tuesday, 18 June 2024
Episode 58
Nhlamulo learns that due to his actions, his worst fears have come true. Caiphus' extravagant promises to suppliers get him into trouble with Ndu.
Wednesday, 19 June 2024
Episode 59
A woman manages to kill two birds with one stone. Business doom looms over Chillax. A sobering incident makes a woman realize how far she's fallen.
Thursday, 20 June 2024
Episode 60
Taps' offer to help Nhlamulo comes with hidden motives. Caiphus' new ideas for Chillax have MaHilda excited. A blast from the past recognizes Dintle, not for her newfound fame.
Friday, 21 June 2024
Episode 61
Taps is hungry for revenge and finds a rope to hang Mdala with. Chillax's new job opportunity elicits mixed reactions from the public. Roommates' initial meeting starts off on the wrong foot.
Monday, 24 June 2024
Episode 62
Taps seizes new information and recruits someone on the inside. Mary's new job
Meet Dinah Mattingly – Larry Bird’s Partner in Life and Loveget joys
Get an intimate look at Dinah Mattingly’s life alongside NBA icon Larry Bird. From their humble beginnings to their life today, discover the love and partnership that have defined their relationship.
From Slave to Scourge: The Existential Choice of Django Unchained. The Philos...Rodney Thomas Jr
#SSAPhilosophy #DjangoUnchained #DjangoFreeman #ExistentialPhilosophy #Freedom #Identity #Justice #Courage #Rebellion #Transformation
Welcome to SSA Philosophy, your ultimate destination for diving deep into the profound philosophies of iconic characters from video games, movies, and TV shows. In this episode, we explore the powerful journey and existential philosophy of Django Freeman from Quentin Tarantino’s masterful film, "Django Unchained," in our video titled, "From Slave to Scourge: The Existential Choice of Django Unchained. The Philosophy of Django Freeman!"
From Slave to Scourge: The Existential Choice of Django Unchained – The Philosophy of Django Freeman!
Join me as we delve into the existential philosophy of Django Freeman, uncovering the profound lessons and timeless wisdom his character offers. Through his story, we find inspiration in the power of choice, the quest for justice, and the courage to defy oppression. Django Freeman’s philosophy is a testament to the human spirit’s unyielding drive for freedom and justice.
Don’t forget to like, comment, and subscribe to SSA Philosophy for more in-depth explorations of the philosophies behind your favorite characters. Hit the notification bell to stay updated on our latest videos. Let’s discover the principles that shape these icons and the profound lessons they offer.
Django Freeman’s story is one of the most compelling narratives of transformation and empowerment in cinema. A former slave turned relentless bounty hunter, Django’s journey is not just a physical liberation but an existential quest for identity, justice, and retribution. This video delves into the core philosophical elements that define Django’s character and the profound choices he makes throughout his journey.
Link to video: https://youtu.be/GszqrXk38qk
As a film director, I have always been awestruck by the magic of animation. Animation, a medium once considered solely for the amusement of children, has undergone a significant transformation over the years. Its evolution from a rudimentary form of entertainment to a sophisticated form of storytelling has stirred my creativity and expanded my vision, offering limitless possibilities in the realm of cinematic storytelling.
2. Reference
2
§ Chapter 14 “The Design Document” of the
course textbook: Tracy Fullerton. Game
Design Workshop, Second Edition. Morgan
Kaufmann 2008.
§ Chapter 24 “The Team Sometimes
Communicates Through Documents” of the
course textbook: Jesse Schell. The Art of
Game Design: A Book of Lenses. CRC Press;
1 edition (August 4, 2008)
Prof. Pier Luca Lanzi
3. What is the Game Design Document?
Game development is inherently collaborative!
Communicating the overall vision of the game
to all the team member is essential.
The most effective way is to write down the vision
as well as a detailed plan for executing it
Prof. Pier Luca Lanzi
4. what is the game design document?
it is like the blueprints for a building.
Prof. Pier Luca Lanzi
5. game documents have two purposes
memory and communication
Prof. Pier Luca Lanzi
6. Design Document as Memory
6
• A game design has thousands of important decisions that define
•
•
how the game works and why
When ideas are fresh, people feel like they are impossible to
forget, but it is very easy to forget even the most fundamental
decisions and solutions
Recording all the design decisions in your design document will
save you the trouble of having to solve the same problems all
over again
Prof. Pier Luca Lanzi
7. Design Document for Communication
7
• Design decisions must be communicated to many people
• Such communication is never one-way but it is more a dialog
• In fact, as soon as a decision is put on paper, someone will find a
•
•
problem with it, or come up with a way to make it better
The design document can get more minds on the design faster to
more quickly find and fix weaknesses in the game design
The design document is also used to solve possible disputes
about how/who/when things should be done
Prof. Pier Luca Lanzi
9. Types of Design Documents (Design)
9
1. Game Design Overview
§ High-level brief document (might only be a few pages) written primarily for
management, explains what this game is, and who it is for
Useful for the whole team to get a sense of the big picture of the game
2. Detailed Design Document
Describes all the game mechanics and interfaces in great detail
Help the designers remember all the little detailed ideas and to help
communicate those ideas to the engineers who have to code them, and
the artists who need to make them look nice
3. Story Overview
Describes the dialog and narration of the game
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§
Prof. Pier Luca Lanzi
10. Types of Design Documents (Engineering)
4.
Technical Design Document
High-level brief document (might only be a few pages) written primarily for
management, explains what this game is, and who it is for
Useful for the whole team to get a sense of the big picture of the game
Pipeline Overview
Brief document by the engineers for the art team describing the do’s and don’ts
System Limitation
Explicit what limits should not be crossed, e.g., number of polygons on the screen
at once, number of simultaneous explosions on screen at once, drawcalls, etc.
Art Bible
A document that provides the guidelines to keep the game art consistent when
more than one artist work on the project
Concept Art Overview
A collection of images that show how they will look and feel in the context of the
game design put together by the art team with the design team
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5.
6.
7.
8.
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Prof. Pier Luca Lanzi
11. Types of Design Documents (Management)
11
9. Game Budget
§ Prospect of the cost required to develop the game
§ Possibly, the first document created, since it is used to help secure fundings
10. Project Schedule
§ Lists all the tasks that need to be accomplished, how long each will take,
§
when each task must be completed, and who will do them
Probably, the most frequently updated document of the project
Prof. Pier Luca Lanzi
12. Types of Design Documents (Writing)
12
11. Story Bible
§ Lays down the law about what is and is not possible in the story world
§ It make it easier for everyone on the team to contribute story ideas, within
the technical limits of the underlying engine/technology
12. Script
Their dialogs of NPCs and other story scripts
13. Game Tutorial and Manual
The text that goes into in-game tutorials, Web pages, and printed manuals
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Prof. Pier Luca Lanzi
13. Types of Design Documents (Players)
13
14. Game Walkthrough
§ If players like a game, they are going to write their own documents about
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it and post them online
Studying what your players write about your game can be a great way to
find out, in detail, what players like and dislike about your game
By the time, a player walkthrough is written, of course, it is often too late
to change your game — but at least you’ll know for next time
Prof. Pier Luca Lanzi
15. The Game Design Document
15
• Describes the overall concept of the game, target audience, gameplay,
interfaces, controls, characters, levels, media assets, etc. In short,
everything that teams need to know (and has agreed) about the design
• Most of the developers and publishers today would never go into
production without a detailed design document
• It is a living document, updated throughout production.
• Without the design document, the team members might interpret what
they know about the game in their own unique ways
• Game developers tend to be visual people so supplementing the
document with lots of visuals is generally a good thing
Prof. Pier Luca Lanzi
16. The Game Design Document
16
• It should be succinct, around 25 pages (more if you like)
• Its objective is communication, developers should do whatever it
takes to accomplish that goal
• Writing the document provides a process for establishing
communication and serves as a touchstone for the entire team
• It is not a substitute for team meetings and in-person
communication
Prof. Pier Luca Lanzi
17. Contents of a Design Documents
17
• There is no standard format for documenting design.
• In general, the contents of a game design document contain
§ Overview and vision statement
§ Audience, platform, and marketing
§ Gameplay
§ Characters (if applicable)
§ Story (if applicable)
§ World (if applicable)
§ Media list
• The design document can also include technical details which might also
be articulated in a separate document, the technical specification
Prof. Pier Luca Lanzi
18. Examples of game design documents
http://digitalworlds.wetpaint.com/page/Example+Blank+Design+Document
http://www.gamasutra.com/view/feature/3384/the_anatomy_of_a_design_document_.php
Prof. Pier Luca Lanzi
19. When writing a design document, don’t get distracted!
Don’t forget its ultimate goal: to communicate your game design
to the production team, the publisher, the marketing team and
anyone else involved in the game.
Think about it as a living document which needs to be modular
(easier to update/manage as it grows in size and complexity)
Prof. Pier Luca Lanzi
20. Design History
20
• A design document is a continuously changing reference tool
• Alert team mates about any significant modifications or updates
• The design history contains a section for every major change
made
• When using a wiki, this section will be replaced by the editing
history feature of the software
Prof. Pier Luca Lanzi
21. Vision Statement
21
• It is were the vision of the game is stated. Typically, 500 words long. Try
to capture the essence of your game and convey this to the reader in
as compelling and accurate a way as possible.
• Game logline
§ In one sentence, describe your game
• Gameplay synopsis
§ Describe how your game plays and what the user experiences. Try
to keep it concise—no more than a couple of pages. You might
want to reference some or all of the following topics:
Uniqueness: What makes your game unique?
Mechanics: How does the game function? What is the core play
mechanic?
Setting: What is the setting for your game?
Look and feel: Give a summary of the look and feel of the game.
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§
Prof. Pier Luca Lanzi
22. Audience, Platform, and Marketing
•
•
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Target audience: Who will buy
your game? Describe the
demographic you are targeting,
including age, gender, and
geographic locations.
Platform: What platform or
platforms will your game run
on? Why did you choose these
platforms?
System requirements: might
limit your audience, especially
on the PC, where the hardware
varies widely. Describe what is
required to play the game and
why those choices were made.
•
•
•
Prof. Pier Luca Lanzi
22
Top performers: List other top-selling
games in the same market. Provide
sales figures, release dates,
information on sequels and platforms,
as well as brief descriptions of each
title.
Feature comparison: Compare your
game to the competition. Why
would a consumer purchase your
game over the others?
Sales expectations: Provide an
estimate of sales over the first year
broken down by quarter. How many
units will be sold globally, as well as
within key markets, like the United
States, England, Japan, etc.?
23. Legal Analysis
• Discusses the legal and financial obligations regarding copyrights,
trademarks, contracts and licensing agreements
Prof. Pier Luca Lanzi
24. Gameplay
• Overview: describes the core gameplay
• Gameplay description: tells how the game functions
• Controls
§ Interfaces: wireframes and descriptions of how each interface
functions
Rules: if there is a prototype the description of the rules is
much easier.
Scoring/winning conditions
Modes and other features
Levels: the design of each level should be laid out here.
Flowchart: create a flowchart showing all the areas and screens
needed
Editor
§
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•
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§
Prof. Pier Luca Lanzi
25. Game Characters
• Character design: describe any game characters and their
attributes
• Types: describe all the types of PCs and NPCs
Prof. Pier Luca Lanzi
28. Story
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•
•
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Synopsis: if the game includes a story, summarize it here. Keep it down to one
or two paragraphs.
Complete story: outline the entire story in a way that mirrors the gameplay.
Do not just tell your story, but structure it so that it unfolds as the game
progresses.
Backstory: describe any important elements of your story that do not tie
directly into the gameplay.
Narrative devices: describe the various ways in which you plan to reveal the
story. What are the devices you plan to use to tell the story?
Subplots: Because games are not linear like books and movies, there might be
numerous smaller stories interwoven into the main story. Describe each
subplots and explain how they tie into the gameplay and the master plot.
Prof. Pier Luca Lanzi
29. The Game World
• If the game involves the creation of a world, you need to go into detail
on all aspects of that world such as
§ Overview
§ Key locations
§ Travel
§ Mapping
§ Scale
§ Physical objects
§ Weather conditions
§ Day and night
§ Time
§ Physics
§ Society/culture
Prof. Pier Luca Lanzi
30. Media List
• List all media that will be required.
• The list will depend on the game specifics
• Interface assets
• Environments
• Characters
• Animation
• Music and sound effects
Prof. Pier Luca Lanzi
31. Technical Spec
•
Technical analysis
New technology
Major software
development tasks
Risks
Alternatives
Estimated resources
required
Development platform and
tools
Delivery
Game Engine
Technical Specs
Design
Collision Detection
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Prof. Pier Luca Lanzi
Interface technical specs
Controls’ technical specs
Lighting models
Rendering system
Technical specs
2D/3D rendering
Camera
Internet/network spec
System parameters
Max players, servers,
customization, connectivity,
websites, …
Other
Help, manual, setup
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32. Writing Your Design Document
• Before writing the design document, quite an amount of time should be
spent thinking about the gameplay
• The best way to do this is to build a physical or software prototype and
play test it, improving and expanding the design until a solid foundation
is reached
• Only after several iteration of prototyping, the design document can
start
• Use flowcharts and wireframes to explain the game areas and features
• By working through your concept from prototype to flowchart to
wireframes to documentation, the design document is actually easy to
write
Prof. Pier Luca Lanzi
33. What about the course project?
As soon as you team up, your team is required to write an
initial draft (the version zero) of your game design document
The draft should contain all the important element/documents
discussed in this lecture that are applicable to your project.
The draft must be quite short, around 10 pages, and its objective
is to assess that your team has agreed on a gameplay vision
Prof. Pier Luca Lanzi
34. Why do you need the document?
to speed up communication
in our short development window,
as a reference to what has been decided
to solve any dispute raising during the development
Prof. Pier Luca Lanzi