SlideShare a Scribd company logo
Game Design Design Petri Lankoski aalto.fi
Schedule Lecture 1:Design (Petri Lankoski) Lecture 2: Narrative Design (MikkoRautalahti, Remedy) Lecture 3: Narrative Design (MikkoRautalahti, Remedy) Lecture 4: Level Design for Casual Games (Petri Ikonen, Digital Chocolate) Lecture 5: Game Design and Design Patterns (JussiHolopainen, Nokia Research Center) Lecture 6:Level Design (JarkkoKainulainen, Bugbear Entertainment)
Takeaway from Workshop You can generate ideas and design games based on your ideas Sometimes this requires a lot of work and can be painful “I write only when inspiration strikes. Fortunately it strikes every morning at  nine o’clock sharp.” (Somerset Maugham)
Game Design? Is about understanding restrictions  Financial Resources Skills Technology Is about creating more restrictions 1st/3rd person game / management game / war game … Is about creating engaging gameplay within those restrictions
Development Process Process with  (Console) Publisher Production ,[object Object]
 Implementation
 Localization
 TestingPreproduction ,[object Object]
 Prototype
 Vertical SliceProposal Approval Approval Publish Development Process Design Design Proposal Prototype Development Testing Testing
Design & Development Different Types of Design Gameplay Design Level Design Narrative Design Software Design Development Assets Models, animation, sounds, music Voice acting, motion cap Programming
Starting Point Starting with Gameplay The game is, e.g., racing game, 1st person shooter, sneak, or shoot-em-up Starting with Technology E.g., you have the Engine X: it cannot handle bone-animations, but have great physic modeling Starting with Story E.g., you have James Bond license
Focus What feature make this game compelling? What the player does? What kind of experience the player will have? How the game differs from other games Lies and Seductions is a nonviolent adventure and dating sim hybrid. The playing focuses on having conversations with non-player characters and trying to figure out how to manipulate and seduce those character with limited amount of time to reach the main goal. The player should be making mean choices and feeling remorse about those choices.
Focus Focus should guide the design Does this design choice reflect the focus? Focus can be changed But should be changed accidentally
Documenting Design Macro Design A short document describing the main features of the game Design Document Describes the game in detail Art Bible Concept art of the game (characters, items, places, etc.) Color palette(s) of the game  Story Bible Story in detail Dialogue Script Assets List
Other Ways to Communicate Design Prototypes Physical, digital Good to communicate gameplay In gameplay-driven titles defining by prototype might be enough Scenarios & Storyboards
Design Document Overview Focus Game Mechanics What the player(s) do Interface (controls, etc) the Player’s view to game (1st / 3rd person camera) Game Elements Components AI / Procedures The important system features
Design Document Story Overview Story bible describes story and dialogue in detail if necessary Game Progression Levels, progression from a level to a level, maps System Menus E.g., start menu, options menu Structure can vary based on the game Not every game has a story Fossilized document Keep it up to date

More Related Content

What's hot

Pergames2005 Paper
Pergames2005 PaperPergames2005 Paper
Pergames2005 PaperTrond Nilsen
 
Beyond the HUD - User Interfaces for Increased Player Immersion in FPS Games
Beyond the HUD - User Interfaces for Increased Player Immersion in FPS GamesBeyond the HUD - User Interfaces for Increased Player Immersion in FPS Games
Beyond the HUD - User Interfaces for Increased Player Immersion in FPS GamesElectronic Arts / DICE
 
The Principles of Game Design
The Principles of Game DesignThe Principles of Game Design
The Principles of Game DesignInstantTechInfo
 
Designing Game Interfaces
Designing Game InterfacesDesigning Game Interfaces
Designing Game InterfacesMike Jones
 
Motivations for AR Gaming - Presentation at NZ GDC 2004
Motivations for AR Gaming - Presentation at NZ GDC 2004Motivations for AR Gaming - Presentation at NZ GDC 2004
Motivations for AR Gaming - Presentation at NZ GDC 2004Trond Nilsen
 
LAFS Game Design 1 - Structural Elements
LAFS Game Design 1 - Structural ElementsLAFS Game Design 1 - Structural Elements
LAFS Game Design 1 - Structural ElementsDavid Mullich
 
2. initial plans
2. initial plans2. initial plans
2. initial plansJackScott54
 
LAFS Game Design 9 - Balancing
LAFS Game Design 9 - BalancingLAFS Game Design 9 - Balancing
LAFS Game Design 9 - BalancingDavid Mullich
 
Introduction To 3D Gaming
Introduction To 3D GamingIntroduction To 3D Gaming
Introduction To 3D GamingClint Edmonson
 
Make a better tool by making a good toy: Improvements on 2 e-Bug games
Make a better tool by making a good toy: Improvements on 2 e-Bug games  Make a better tool by making a good toy: Improvements on 2 e-Bug games
Make a better tool by making a good toy: Improvements on 2 e-Bug games Jack Chang
 
Production schedule (game development)
Production schedule (game development)Production schedule (game development)
Production schedule (game development)iain bruce
 
Game playing in artificial intelligent technique
Game playing in artificial intelligent technique Game playing in artificial intelligent technique
Game playing in artificial intelligent technique syeda zoya mehdi
 
98 374 Lesson 02-slides
98 374 Lesson 02-slides98 374 Lesson 02-slides
98 374 Lesson 02-slidesTracie King
 

What's hot (20)

Pergames2005 Paper
Pergames2005 PaperPergames2005 Paper
Pergames2005 Paper
 
Game Interface Design
Game Interface DesignGame Interface Design
Game Interface Design
 
Beyond the HUD - User Interfaces for Increased Player Immersion in FPS Games
Beyond the HUD - User Interfaces for Increased Player Immersion in FPS GamesBeyond the HUD - User Interfaces for Increased Player Immersion in FPS Games
Beyond the HUD - User Interfaces for Increased Player Immersion in FPS Games
 
The Principles of Game Design
The Principles of Game DesignThe Principles of Game Design
The Principles of Game Design
 
Designing Game Interfaces
Designing Game InterfacesDesigning Game Interfaces
Designing Game Interfaces
 
Motivations for AR Gaming - Presentation at NZ GDC 2004
Motivations for AR Gaming - Presentation at NZ GDC 2004Motivations for AR Gaming - Presentation at NZ GDC 2004
Motivations for AR Gaming - Presentation at NZ GDC 2004
 
LAFS Game Design 1 - Structural Elements
LAFS Game Design 1 - Structural ElementsLAFS Game Design 1 - Structural Elements
LAFS Game Design 1 - Structural Elements
 
2. initial plans
2. initial plans2. initial plans
2. initial plans
 
LAFS Game Design 9 - Balancing
LAFS Game Design 9 - BalancingLAFS Game Design 9 - Balancing
LAFS Game Design 9 - Balancing
 
Introduction To 3D Gaming
Introduction To 3D GamingIntroduction To 3D Gaming
Introduction To 3D Gaming
 
Introduction to Game Design
Introduction to Game DesignIntroduction to Game Design
Introduction to Game Design
 
2 Ga Ppt
2 Ga Ppt2 Ga Ppt
2 Ga Ppt
 
Make a better tool by making a good toy: Improvements on 2 e-Bug games
Make a better tool by making a good toy: Improvements on 2 e-Bug games  Make a better tool by making a good toy: Improvements on 2 e-Bug games
Make a better tool by making a good toy: Improvements on 2 e-Bug games
 
Person Wilhelm Slides
Person Wilhelm SlidesPerson Wilhelm Slides
Person Wilhelm Slides
 
3D Games
3D Games3D Games
3D Games
 
FA by Jakb Lindh
FA by Jakb LindhFA by Jakb Lindh
FA by Jakb Lindh
 
Production schedule (game development)
Production schedule (game development)Production schedule (game development)
Production schedule (game development)
 
5. pre production (1)
5. pre production (1)5. pre production (1)
5. pre production (1)
 
Game playing in artificial intelligent technique
Game playing in artificial intelligent technique Game playing in artificial intelligent technique
Game playing in artificial intelligent technique
 
98 374 Lesson 02-slides
98 374 Lesson 02-slides98 374 Lesson 02-slides
98 374 Lesson 02-slides
 

Similar to Game Design, Lecture1: Design

Introduction to game_design
Introduction to game_designIntroduction to game_design
Introduction to game_designSayed Ahmed
 
Elements of game play
Elements of game playElements of game play
Elements of game playSayed Ahmed
 
Eirplay game production
Eirplay game productionEirplay game production
Eirplay game productionPete Lynch
 
Pivec workshop 1
Pivec workshop 1Pivec workshop 1
Pivec workshop 1Paul Pivec
 
LAFS SVI Level 6 - Game Development
LAFS SVI Level 6 - Game DevelopmentLAFS SVI Level 6 - Game Development
LAFS SVI Level 6 - Game DevelopmentDavid Mullich
 
20131105 concepts of game design
20131105 concepts of game design20131105 concepts of game design
20131105 concepts of game designChristina Hsu
 
Gameplay design patterns presentation at dragon's lair, stockholm, sweden 201...
Gameplay design patterns presentation at dragon's lair, stockholm, sweden 201...Gameplay design patterns presentation at dragon's lair, stockholm, sweden 201...
Gameplay design patterns presentation at dragon's lair, stockholm, sweden 201...Staffan Björk
 
Overview of Computer Games
Overview of Computer GamesOverview of Computer Games
Overview of Computer GamesVaruna Harshana
 
Impossible mission: estimating (game) development
Impossible mission: estimating (game) developmentImpossible mission: estimating (game) development
Impossible mission: estimating (game) developmentPietro Polsinelli
 
LAFS Game Design 7 - Prototyping
LAFS Game Design 7 - PrototypingLAFS Game Design 7 - Prototyping
LAFS Game Design 7 - PrototypingDavid Mullich
 
20131029 design your app
20131029 design your app20131029 design your app
20131029 design your appChristina Hsu
 
Clayton Wang presentation
Clayton Wang presentationClayton Wang presentation
Clayton Wang presentationcwang36
 
Designprocesser lecture1
Designprocesser lecture1Designprocesser lecture1
Designprocesser lecture1Petri Lankoski
 
Video Game Making and Mind Reading Game Console
Video Game Making and Mind Reading Game ConsoleVideo Game Making and Mind Reading Game Console
Video Game Making and Mind Reading Game ConsoleAnup Yadav
 
Fundamentals of game development overview
Fundamentals of game development overviewFundamentals of game development overview
Fundamentals of game development overviewChaffey College
 
Elements of game play
Elements of game playElements of game play
Elements of game playSayed Ahmed
 
SchankarGameDesign.ppt
SchankarGameDesign.pptSchankarGameDesign.ppt
SchankarGameDesign.pptManoharKumar81
 

Similar to Game Design, Lecture1: Design (20)

Introduction to game_design
Introduction to game_designIntroduction to game_design
Introduction to game_design
 
Elements of game play
Elements of game playElements of game play
Elements of game play
 
Eirplay game production
Eirplay game productionEirplay game production
Eirplay game production
 
Pivec workshop 1
Pivec workshop 1Pivec workshop 1
Pivec workshop 1
 
LAFS SVI Level 6 - Game Development
LAFS SVI Level 6 - Game DevelopmentLAFS SVI Level 6 - Game Development
LAFS SVI Level 6 - Game Development
 
20131105 concepts of game design
20131105 concepts of game design20131105 concepts of game design
20131105 concepts of game design
 
Gameplay design patterns presentation at dragon's lair, stockholm, sweden 201...
Gameplay design patterns presentation at dragon's lair, stockholm, sweden 201...Gameplay design patterns presentation at dragon's lair, stockholm, sweden 201...
Gameplay design patterns presentation at dragon's lair, stockholm, sweden 201...
 
Overview of Computer Games
Overview of Computer GamesOverview of Computer Games
Overview of Computer Games
 
Impossible mission: estimating (game) development
Impossible mission: estimating (game) developmentImpossible mission: estimating (game) development
Impossible mission: estimating (game) development
 
LAFS Game Design 7 - Prototyping
LAFS Game Design 7 - PrototypingLAFS Game Design 7 - Prototyping
LAFS Game Design 7 - Prototyping
 
20131029 design your app
20131029 design your app20131029 design your app
20131029 design your app
 
Game designdocs
Game designdocsGame designdocs
Game designdocs
 
Clayton Wang presentation
Clayton Wang presentationClayton Wang presentation
Clayton Wang presentation
 
Designprocesser lecture1
Designprocesser lecture1Designprocesser lecture1
Designprocesser lecture1
 
Video Game Making and Mind Reading Game Console
Video Game Making and Mind Reading Game ConsoleVideo Game Making and Mind Reading Game Console
Video Game Making and Mind Reading Game Console
 
Fundamentals of game development overview
Fundamentals of game development overviewFundamentals of game development overview
Fundamentals of game development overview
 
1. case study
1. case study1. case study
1. case study
 
Elements of game play
Elements of game playElements of game play
Elements of game play
 
Design Document
Design DocumentDesign Document
Design Document
 
SchankarGameDesign.ppt
SchankarGameDesign.pptSchankarGameDesign.ppt
SchankarGameDesign.ppt
 

More from Petri Lankoski

A brief introduction to quantitative analysis
A brief introduction to quantitative analysisA brief introduction to quantitative analysis
A brief introduction to quantitative analysisPetri Lankoski
 
Game Analysis at HEVGA PhD Summer School
Game Analysis at HEVGA PhD Summer SchoolGame Analysis at HEVGA PhD Summer School
Game Analysis at HEVGA PhD Summer SchoolPetri Lankoski
 
Constructive Alignment in Teaching Game Research in Game Development Bachelor...
Constructive Alignment in Teaching Game Research in Game Development Bachelor...Constructive Alignment in Teaching Game Research in Game Development Bachelor...
Constructive Alignment in Teaching Game Research in Game Development Bachelor...Petri Lankoski
 
Level Design Course Intro and Assingnts
Level Design Course Intro and AssingntsLevel Design Course Intro and Assingnts
Level Design Course Intro and AssingntsPetri Lankoski
 
Quantitative analysis: A brief introduction
Quantitative analysis: A brief introductionQuantitative analysis: A brief introduction
Quantitative analysis: A brief introductionPetri Lankoski
 
Embodiment, Game Characters and Game Design
Embodiment, Game Characters and Game DesignEmbodiment, Game Characters and Game Design
Embodiment, Game Characters and Game DesignPetri Lankoski
 
Game research methods book introduction
Game research methods book introductionGame research methods book introduction
Game research methods book introductionPetri Lankoski
 
Escape: Level Design Exercise in Unity
Escape: Level Design Exercise in UnityEscape: Level Design Exercise in Unity
Escape: Level Design Exercise in UnityPetri Lankoski
 
Formal analysis of gameplay
Formal analysis of gameplayFormal analysis of gameplay
Formal analysis of gameplayPetri Lankoski
 
Simulations: Evaluating game system behavior
Simulations: Evaluating game system behavior Simulations: Evaluating game system behavior
Simulations: Evaluating game system behavior Petri Lankoski
 
Gameplay Design Workshop 1/2 (2011)
Gameplay Design Workshop 1/2 (2011)Gameplay Design Workshop 1/2 (2011)
Gameplay Design Workshop 1/2 (2011)Petri Lankoski
 
Gameplay Design Workshop 2/2 (2011)
Gameplay Design Workshop 2/2 (2011)Gameplay Design Workshop 2/2 (2011)
Gameplay Design Workshop 2/2 (2011)Petri Lankoski
 
How can game studies support game design practice?
How can game studies support game design practice?How can game studies support game design practice?
How can game studies support game design practice?Petri Lankoski
 
Game Project / Assignement
Game Project / AssignementGame Project / Assignement
Game Project / AssignementPetri Lankoski
 

More from Petri Lankoski (20)

A brief introduction to quantitative analysis
A brief introduction to quantitative analysisA brief introduction to quantitative analysis
A brief introduction to quantitative analysis
 
Game Analysis at HEVGA PhD Summer School
Game Analysis at HEVGA PhD Summer SchoolGame Analysis at HEVGA PhD Summer School
Game Analysis at HEVGA PhD Summer School
 
Constructive Alignment in Teaching Game Research in Game Development Bachelor...
Constructive Alignment in Teaching Game Research in Game Development Bachelor...Constructive Alignment in Teaching Game Research in Game Development Bachelor...
Constructive Alignment in Teaching Game Research in Game Development Bachelor...
 
Perforce
PerforcePerforce
Perforce
 
Level Design Course Intro and Assingnts
Level Design Course Intro and AssingntsLevel Design Course Intro and Assingnts
Level Design Course Intro and Assingnts
 
Quantitative analysis: A brief introduction
Quantitative analysis: A brief introductionQuantitative analysis: A brief introduction
Quantitative analysis: A brief introduction
 
Embodiment, Game Characters and Game Design
Embodiment, Game Characters and Game DesignEmbodiment, Game Characters and Game Design
Embodiment, Game Characters and Game Design
 
Game research methods book introduction
Game research methods book introductionGame research methods book introduction
Game research methods book introduction
 
Escape: Level Design Exercise in Unity
Escape: Level Design Exercise in UnityEscape: Level Design Exercise in Unity
Escape: Level Design Exercise in Unity
 
Formal analysis of gameplay
Formal analysis of gameplayFormal analysis of gameplay
Formal analysis of gameplay
 
Level Design
Level Design Level Design
Level Design
 
Game system design
Game system designGame system design
Game system design
 
Simulations: Evaluating game system behavior
Simulations: Evaluating game system behavior Simulations: Evaluating game system behavior
Simulations: Evaluating game system behavior
 
Models for story
Models for storyModels for story
Models for story
 
Unity programming 1
Unity programming 1Unity programming 1
Unity programming 1
 
Gameplay Design Workshop 1/2 (2011)
Gameplay Design Workshop 1/2 (2011)Gameplay Design Workshop 1/2 (2011)
Gameplay Design Workshop 1/2 (2011)
 
Gameplay Design Workshop 2/2 (2011)
Gameplay Design Workshop 2/2 (2011)Gameplay Design Workshop 2/2 (2011)
Gameplay Design Workshop 2/2 (2011)
 
How can game studies support game design practice?
How can game studies support game design practice?How can game studies support game design practice?
How can game studies support game design practice?
 
Game Project / Focus
Game Project / FocusGame Project / Focus
Game Project / Focus
 
Game Project / Assignement
Game Project / AssignementGame Project / Assignement
Game Project / Assignement
 

Recently uploaded

A DARK AND HOLLOW STAR BY ASHLEY SHUTTLEWORTH
A DARK AND HOLLOW STAR BY ASHLEY SHUTTLEWORTHA DARK AND HOLLOW STAR BY ASHLEY SHUTTLEWORTH
A DARK AND HOLLOW STAR BY ASHLEY SHUTTLEWORTHaavanipavithran29
 
Skeem Saam in June 2024 available on Forum
Skeem Saam in June 2024 available on ForumSkeem Saam in June 2024 available on Forum
Skeem Saam in June 2024 available on ForumIsaac More
 
The Evolution of Animation in Film - Mark Murphy Director
The Evolution of Animation in Film - Mark Murphy DirectorThe Evolution of Animation in Film - Mark Murphy Director
The Evolution of Animation in Film - Mark Murphy DirectorMark Murphy Director
 
Barbie Presentation Template.pptx aaaaaa
Barbie Presentation Template.pptx aaaaaaBarbie Presentation Template.pptx aaaaaa
Barbie Presentation Template.pptx aaaaaaChristiandelacruz884686
 
Panchayat Season 3 - Official Trailer.pdf
Panchayat Season 3 - Official Trailer.pdfPanchayat Season 3 - Official Trailer.pdf
Panchayat Season 3 - Official Trailer.pdfSuleman Rana
 
Meet Crazyjamjam - A TikTok Sensation | Blog Eternal
Meet Crazyjamjam - A TikTok Sensation | Blog EternalMeet Crazyjamjam - A TikTok Sensation | Blog Eternal
Meet Crazyjamjam - A TikTok Sensation | Blog EternalBlog Eternal
 
Dehradun Girls 9719300533 Heat-lava { Dehradun } Whiz ℂall Serviℂe By Our
Dehradun Girls 9719300533 Heat-lava { Dehradun } Whiz ℂall Serviℂe By OurDehradun Girls 9719300533 Heat-lava { Dehradun } Whiz ℂall Serviℂe By Our
Dehradun Girls 9719300533 Heat-lava { Dehradun } Whiz ℂall Serviℂe By Ourrajeshkumar821445
 
Lite version of elevator game simplified.pptx
Lite version of elevator game simplified.pptxLite version of elevator game simplified.pptx
Lite version of elevator game simplified.pptxeinarsvan32
 
Reimagining Classics - What Makes a Remake a Success
Reimagining Classics - What Makes a Remake a SuccessReimagining Classics - What Makes a Remake a Success
Reimagining Classics - What Makes a Remake a SuccessMark Murphy Director
 
Q4 WEEK 1 JUDGE THE RELEVANCE AND WORTH OF IDEAS.pptx
Q4 WEEK 1 JUDGE THE RELEVANCE AND WORTH OF IDEAS.pptxQ4 WEEK 1 JUDGE THE RELEVANCE AND WORTH OF IDEAS.pptx
Q4 WEEK 1 JUDGE THE RELEVANCE AND WORTH OF IDEAS.pptxramprakash8457
 
NO1 Pandit Black Magic Specialist Expert In Bahawalpur, Sargodha, Sialkot, Sh...
NO1 Pandit Black Magic Specialist Expert In Bahawalpur, Sargodha, Sialkot, Sh...NO1 Pandit Black Magic Specialist Expert In Bahawalpur, Sargodha, Sialkot, Sh...
NO1 Pandit Black Magic Specialist Expert In Bahawalpur, Sargodha, Sialkot, Sh...Amil baba
 

Recently uploaded (11)

A DARK AND HOLLOW STAR BY ASHLEY SHUTTLEWORTH
A DARK AND HOLLOW STAR BY ASHLEY SHUTTLEWORTHA DARK AND HOLLOW STAR BY ASHLEY SHUTTLEWORTH
A DARK AND HOLLOW STAR BY ASHLEY SHUTTLEWORTH
 
Skeem Saam in June 2024 available on Forum
Skeem Saam in June 2024 available on ForumSkeem Saam in June 2024 available on Forum
Skeem Saam in June 2024 available on Forum
 
The Evolution of Animation in Film - Mark Murphy Director
The Evolution of Animation in Film - Mark Murphy DirectorThe Evolution of Animation in Film - Mark Murphy Director
The Evolution of Animation in Film - Mark Murphy Director
 
Barbie Presentation Template.pptx aaaaaa
Barbie Presentation Template.pptx aaaaaaBarbie Presentation Template.pptx aaaaaa
Barbie Presentation Template.pptx aaaaaa
 
Panchayat Season 3 - Official Trailer.pdf
Panchayat Season 3 - Official Trailer.pdfPanchayat Season 3 - Official Trailer.pdf
Panchayat Season 3 - Official Trailer.pdf
 
Meet Crazyjamjam - A TikTok Sensation | Blog Eternal
Meet Crazyjamjam - A TikTok Sensation | Blog EternalMeet Crazyjamjam - A TikTok Sensation | Blog Eternal
Meet Crazyjamjam - A TikTok Sensation | Blog Eternal
 
Dehradun Girls 9719300533 Heat-lava { Dehradun } Whiz ℂall Serviℂe By Our
Dehradun Girls 9719300533 Heat-lava { Dehradun } Whiz ℂall Serviℂe By OurDehradun Girls 9719300533 Heat-lava { Dehradun } Whiz ℂall Serviℂe By Our
Dehradun Girls 9719300533 Heat-lava { Dehradun } Whiz ℂall Serviℂe By Our
 
Lite version of elevator game simplified.pptx
Lite version of elevator game simplified.pptxLite version of elevator game simplified.pptx
Lite version of elevator game simplified.pptx
 
Reimagining Classics - What Makes a Remake a Success
Reimagining Classics - What Makes a Remake a SuccessReimagining Classics - What Makes a Remake a Success
Reimagining Classics - What Makes a Remake a Success
 
Q4 WEEK 1 JUDGE THE RELEVANCE AND WORTH OF IDEAS.pptx
Q4 WEEK 1 JUDGE THE RELEVANCE AND WORTH OF IDEAS.pptxQ4 WEEK 1 JUDGE THE RELEVANCE AND WORTH OF IDEAS.pptx
Q4 WEEK 1 JUDGE THE RELEVANCE AND WORTH OF IDEAS.pptx
 
NO1 Pandit Black Magic Specialist Expert In Bahawalpur, Sargodha, Sialkot, Sh...
NO1 Pandit Black Magic Specialist Expert In Bahawalpur, Sargodha, Sialkot, Sh...NO1 Pandit Black Magic Specialist Expert In Bahawalpur, Sargodha, Sialkot, Sh...
NO1 Pandit Black Magic Specialist Expert In Bahawalpur, Sargodha, Sialkot, Sh...
 

Game Design, Lecture1: Design

  • 1. Game Design Design Petri Lankoski aalto.fi
  • 2. Schedule Lecture 1:Design (Petri Lankoski) Lecture 2: Narrative Design (MikkoRautalahti, Remedy) Lecture 3: Narrative Design (MikkoRautalahti, Remedy) Lecture 4: Level Design for Casual Games (Petri Ikonen, Digital Chocolate) Lecture 5: Game Design and Design Patterns (JussiHolopainen, Nokia Research Center) Lecture 6:Level Design (JarkkoKainulainen, Bugbear Entertainment)
  • 3. Takeaway from Workshop You can generate ideas and design games based on your ideas Sometimes this requires a lot of work and can be painful “I write only when inspiration strikes. Fortunately it strikes every morning at nine o’clock sharp.” (Somerset Maugham)
  • 4. Game Design? Is about understanding restrictions Financial Resources Skills Technology Is about creating more restrictions 1st/3rd person game / management game / war game … Is about creating engaging gameplay within those restrictions
  • 5.
  • 8.
  • 10. Vertical SliceProposal Approval Approval Publish Development Process Design Design Proposal Prototype Development Testing Testing
  • 11. Design & Development Different Types of Design Gameplay Design Level Design Narrative Design Software Design Development Assets Models, animation, sounds, music Voice acting, motion cap Programming
  • 12. Starting Point Starting with Gameplay The game is, e.g., racing game, 1st person shooter, sneak, or shoot-em-up Starting with Technology E.g., you have the Engine X: it cannot handle bone-animations, but have great physic modeling Starting with Story E.g., you have James Bond license
  • 13. Focus What feature make this game compelling? What the player does? What kind of experience the player will have? How the game differs from other games Lies and Seductions is a nonviolent adventure and dating sim hybrid. The playing focuses on having conversations with non-player characters and trying to figure out how to manipulate and seduce those character with limited amount of time to reach the main goal. The player should be making mean choices and feeling remorse about those choices.
  • 14. Focus Focus should guide the design Does this design choice reflect the focus? Focus can be changed But should be changed accidentally
  • 15. Documenting Design Macro Design A short document describing the main features of the game Design Document Describes the game in detail Art Bible Concept art of the game (characters, items, places, etc.) Color palette(s) of the game Story Bible Story in detail Dialogue Script Assets List
  • 16. Other Ways to Communicate Design Prototypes Physical, digital Good to communicate gameplay In gameplay-driven titles defining by prototype might be enough Scenarios & Storyboards
  • 17. Design Document Overview Focus Game Mechanics What the player(s) do Interface (controls, etc) the Player’s view to game (1st / 3rd person camera) Game Elements Components AI / Procedures The important system features
  • 18. Design Document Story Overview Story bible describes story and dialogue in detail if necessary Game Progression Levels, progression from a level to a level, maps System Menus E.g., start menu, options menu Structure can vary based on the game Not every game has a story Fossilized document Keep it up to date
  • 19. Asset List List all the assets Models & animations Textures Sounds Assets limits design If you do not have animation for an action, you can’t use that action (or the action might look stupid when model does not react) If you do not have model (or something) for a component it cannot be displayed or manipulated
  • 20. L
  • 22. The Function of Documents The documents are for describing the game to the development team To ensure that all are developing the same game Examples: Art bible & Asset list Animators & modelers Technical people (selecting/writing shades, mo) Design document Game Designers Level designers Narrative designers Programmers
  • 23. Further Reading Richard Rouse: Game Design: Theory & Practice, Wordware Publishing. Mark Davies: Designing Character-Based Console Games, Charles River Media. Chapter 1: "The Console Design Process", http://www.gamecareerguide.com/features/375/book_excerpt_designing_.php

Editor's Notes

  1. The Songs of North example; no push/need to poll, latency 1s+, data transfer was expensive, positioning was incredible expensive,