How can large-scale learning solutions still provide the unique and personalised learning experiences today's learner expects?
Access the full webinar recording here:
http://www.brightwavegroup.com/past-events/telling-stories-custom-learning-scenarios-with-immersive-narratives-and-gamification/index.html
As part of a series of webinars run by the Learning and Skills Group, Brightwave's Head of Learning Design Caroline Freeman looked at scenario-based narrative games and shared her brand new insights and experiences working with this rich and effective instructional technique.
Attendees to this lively interactive session learned how to take scenario-based learning to the next level. Caroline explored:
● How to prepare simple and complex branching narratives that meet your learning need
● How to bring depth and realism to learning scenarios
using multiple scoring streams to add new dimensions to learning scenarios
● How lessons from the gaming and entertainment industries give narrative-based learning real impact.
Webinar attendees asked Caroline for tips and advice on how to use this technique in their own projects and shared their own knowledge and experiences of working in this mode.
Access the full webinar recording here:
http://www.brightwavegroup.com/past-events/telling-stories-custom-learning-scenarios-with-immersive-narratives-and-gamification/index.html
The Hard Cell: Writing for Animation in Digital LearningBrightwave Group
Engaging, inspiring and informative, they are one of our oldest and most versatile visual media – and with technological advances exploding traditional barriers to entry, animations are becoming an ever-more attractive option for digital learning projects. But the sheer scope and possibility of writing for animation can be a challenge in itself. From music to movement, and from visuals to learning impact, every element requires careful planning and a consistent focus on your learning needs.
Learning Solutions - Interactive Film: Immersion in LearningBrightwave Group
Learning Solutions 2016 took place in Orlando, Florida 16th-18th March. The event explored "proven methods for leveraging technology in ways that enhance learning and performance in your organisation".
Brightwave's Head of Learning Design Caroline Freeman returned to the US and delivered a conference seminar on interactive film at the eLearning Guild's Learning Solutions Conference and Expo 2016.
Interactive Film: Immersion in Learning
There is plenty of research about the increasing use of video to engage learners and drive performance. The thirst for video content is effectively shown in some startling stats: YouTube is the second-most used search engine with over 1 billion-plus unique users every month; and online video is forecast to account for 60 percent of all web data by 2020.
When video is the most popular, shareable form of media content, how can you explore the learning opportunities the technology affords?
Find out more about the presentation and event here:
http://www.brightwavegroup.com/past-events/learning-solutions-interactive-film-immersion-in-learning/index.html
Join us for this in-depth look at what tools, design, and technologies we should be focused on in learning today and what’s just around the corner. We’ll dissect what technology will be enhancing learning and what we need to get excited about and start planning how to integrate into our solutions. What can we learn from the buzz and new tools appearing in the consumer and corporate environments and how can we take advantage of them to help our users learn. This fun session will give you dozens of ideas and reboot your brain for fresh perspectives on how to enhance your learning today.
Stop Breaking The Basic Rules of PresentingNed Potter
Blog post at http://bit.ly/hGhaFK. Some people are confident public speakers, other people get nervous. Either way, you still see a lot of people breaking the most basic rules of presenting, and those presentations would be a lot better if they didn't.
How To Create PowerPoints That Are Out Of This WorldProductLed
Take it from someone who cringes at the site of ugly powerpoints. If you apply these 4 takeaways, your Powerpoint will dramatically help you amplify your message.
How to deliver a great speech (every time)Hugh Culver
A speech can instruct, inspire, and move audiences to action. After delivering 2,000 speeches I discovered how to take the mystery out of delivering a great speech. Learn 11 proven ways to deliver a great speech (every time).
The Hard Cell: Writing for Animation in Digital LearningBrightwave Group
Engaging, inspiring and informative, they are one of our oldest and most versatile visual media – and with technological advances exploding traditional barriers to entry, animations are becoming an ever-more attractive option for digital learning projects. But the sheer scope and possibility of writing for animation can be a challenge in itself. From music to movement, and from visuals to learning impact, every element requires careful planning and a consistent focus on your learning needs.
Learning Solutions - Interactive Film: Immersion in LearningBrightwave Group
Learning Solutions 2016 took place in Orlando, Florida 16th-18th March. The event explored "proven methods for leveraging technology in ways that enhance learning and performance in your organisation".
Brightwave's Head of Learning Design Caroline Freeman returned to the US and delivered a conference seminar on interactive film at the eLearning Guild's Learning Solutions Conference and Expo 2016.
Interactive Film: Immersion in Learning
There is plenty of research about the increasing use of video to engage learners and drive performance. The thirst for video content is effectively shown in some startling stats: YouTube is the second-most used search engine with over 1 billion-plus unique users every month; and online video is forecast to account for 60 percent of all web data by 2020.
When video is the most popular, shareable form of media content, how can you explore the learning opportunities the technology affords?
Find out more about the presentation and event here:
http://www.brightwavegroup.com/past-events/learning-solutions-interactive-film-immersion-in-learning/index.html
Join us for this in-depth look at what tools, design, and technologies we should be focused on in learning today and what’s just around the corner. We’ll dissect what technology will be enhancing learning and what we need to get excited about and start planning how to integrate into our solutions. What can we learn from the buzz and new tools appearing in the consumer and corporate environments and how can we take advantage of them to help our users learn. This fun session will give you dozens of ideas and reboot your brain for fresh perspectives on how to enhance your learning today.
Stop Breaking The Basic Rules of PresentingNed Potter
Blog post at http://bit.ly/hGhaFK. Some people are confident public speakers, other people get nervous. Either way, you still see a lot of people breaking the most basic rules of presenting, and those presentations would be a lot better if they didn't.
How To Create PowerPoints That Are Out Of This WorldProductLed
Take it from someone who cringes at the site of ugly powerpoints. If you apply these 4 takeaways, your Powerpoint will dramatically help you amplify your message.
How to deliver a great speech (every time)Hugh Culver
A speech can instruct, inspire, and move audiences to action. After delivering 2,000 speeches I discovered how to take the mystery out of delivering a great speech. Learn 11 proven ways to deliver a great speech (every time).
Data Visualization & Information Design: One Learner's PerspectiveSheila B. Robinson
This is my first slide deck designed to share. It reflects a summary and applied practice of some basic lessons learned about data visualization and information design in the context of presentations, and from my perspective as an educator / program evaluator. Enjoy!
You love learning new things or teaching? Most of the times one or other are not easy and the tools not always adapted. Code cooking is a new tool for a much more efficient, natural and fast learning process. Give it a try, ask for help if needed and share your experiments!
If you're delivering presentations, workshops or webinars, preparation is half the battle. With the right materials and techniques, you'll be on the road to creating and delivering your best presentation. Learn actionable strategies to craft a clear and compelling message, tips to design a better slide deck and tactics to appear more confident and engaging.
(Session presented at Laserfiche Empower 2015 conference)
Boring to Bold: Presentation Design Ideas for Non-DesignersMichael Gowin
A presentation given to a colleague's class on some principles effective presentation planning and design. If graphic design is "the creative use of plagiarism," then these are my sources: Garr Reynolds, Nancy Duarte, Jessie Desjardins, Emiland De Cubber, Jan Schultink, Steve Jobs, and many others.
Slides from a talk by Dr Chris Atherton from the University of Central Lancashire about the brain's limits of attention and cognitive load, and how we can work around that to ensure that we still have people's attention (in education, technical communication, etc)
This presentation is applicable for any AAC device or system. It not specific to Alexicom AAC. The focus is on educating parents, SLPs, and teachers AAC basics, roles, and strategies on how to more effectively teach children how to develop their own voices and become independent communicators.
Giving a presentation? It’s your job to keep people’s attention, but in our world of consistent sensory input, that’s becoming increasingly difficult to do. Winning over the hearts and minds of a distracted audience requires a killer presentation that makes both eyes and ears perk. Incorporate these elements in every PowerPoint presentation you create to make people forget about their email inbox and incoming texts for five minutes.
Want to hire someone to do the work instead? Looking for work as a Presentation Specialist? Contact ArtisanTalent.com today.
A series of 10 small tips for anyone leading a session of instruction.
Divided into Session Structure, Tablet as Teaching Assistant, Hand-Outs and Materials, there's a mix of things to make your life easier as the teacher or trainer, and your delegate's lives easier.
Associated blog post explaining each one in more detail at bit.ly/10TinyTips.
Why Presentation Matter. PowerPoint is installed on at least 1 billion computers but 95% of presentations still miss the mark. One great presentation can change the world, win hearts and minds, and convince people of your ideas.
In this SlideShare presentation, we've put together some helpful tips to improve your presentation designs and how to make your presentations more engaging.
Every presentation should understand its audience and convey your message clearly. Tell people why it matters to them, not only the what and how.
Because we truly believe presentations matter and every slide counts.
We hope you enjoy this SlideShare and if you need help with your presentation designs you know where you can find us.
This SlideShare was designed by The Presentation Designer, a presentation design agency based in the UK.
Simulating systems: Delivering digital differenceBrightwave Group
As part of a series of webinars run by the Learning and Skills Group, Brightwave's Head of Production John Beaton shared his experience of delivering rapid, agile systems training projects that let you and your organisation ride out the turbulence and surf the waves of change.
If your workplace hasn’t experienced a wave of digital transformation, then it's on the near horizon. Digital disruption has swept through our working lives, returning with the tide to refresh the status quo: upgrading technology and upskilling learners in a recursive process of change and improvement.
The uniting factor is systems training: every new disruption comes via a new platform and practices which you must master as fast and effectively as possible. In this new webinar for the LSG, John covered:
● The importance of systems training for today's high-value organisations
● End-to-end perfect planning for SIMS projects
● Rich media enhancements: when to get interactive, and when to think basic
● How to align your organisation's systems training within the wider context of digital transformation
The way ahead? Promoting high performance with personalised learningBrightwave Group
The way we consume content is changing. From movie releases to learning resources, one-size-fits-all broadcast models are failing to offer audiences the depth and quality of digital experience they expect.
Are personalised learning strategies – which analyse the learner's individual needs and behaviour to connect the right people to the right learning resources at the right time – the best way for smart organisations to re-engage their learners?
See the slides from this exciting interactive double session at Learning Technologies 2016, where specialists from Brightwave Group were joined by experts from the L&D space to explore the state-of-the-art in personalisation and discuss its potential application to learning and engagement in the workplace.
Expert panelists:
Caroline Freeman, Head of Learning Design at Brightwave (chair)
Robin Hoyle, Senior Consultant at Learnworks Ltd
Colin Welch, Head of Production at Brightwave
Myles Runham, Head of Digital, BBC Academy
Caroline Walmsley, Managing Director at Brightwave
Data Visualization & Information Design: One Learner's PerspectiveSheila B. Robinson
This is my first slide deck designed to share. It reflects a summary and applied practice of some basic lessons learned about data visualization and information design in the context of presentations, and from my perspective as an educator / program evaluator. Enjoy!
You love learning new things or teaching? Most of the times one or other are not easy and the tools not always adapted. Code cooking is a new tool for a much more efficient, natural and fast learning process. Give it a try, ask for help if needed and share your experiments!
If you're delivering presentations, workshops or webinars, preparation is half the battle. With the right materials and techniques, you'll be on the road to creating and delivering your best presentation. Learn actionable strategies to craft a clear and compelling message, tips to design a better slide deck and tactics to appear more confident and engaging.
(Session presented at Laserfiche Empower 2015 conference)
Boring to Bold: Presentation Design Ideas for Non-DesignersMichael Gowin
A presentation given to a colleague's class on some principles effective presentation planning and design. If graphic design is "the creative use of plagiarism," then these are my sources: Garr Reynolds, Nancy Duarte, Jessie Desjardins, Emiland De Cubber, Jan Schultink, Steve Jobs, and many others.
Slides from a talk by Dr Chris Atherton from the University of Central Lancashire about the brain's limits of attention and cognitive load, and how we can work around that to ensure that we still have people's attention (in education, technical communication, etc)
This presentation is applicable for any AAC device or system. It not specific to Alexicom AAC. The focus is on educating parents, SLPs, and teachers AAC basics, roles, and strategies on how to more effectively teach children how to develop their own voices and become independent communicators.
Giving a presentation? It’s your job to keep people’s attention, but in our world of consistent sensory input, that’s becoming increasingly difficult to do. Winning over the hearts and minds of a distracted audience requires a killer presentation that makes both eyes and ears perk. Incorporate these elements in every PowerPoint presentation you create to make people forget about their email inbox and incoming texts for five minutes.
Want to hire someone to do the work instead? Looking for work as a Presentation Specialist? Contact ArtisanTalent.com today.
A series of 10 small tips for anyone leading a session of instruction.
Divided into Session Structure, Tablet as Teaching Assistant, Hand-Outs and Materials, there's a mix of things to make your life easier as the teacher or trainer, and your delegate's lives easier.
Associated blog post explaining each one in more detail at bit.ly/10TinyTips.
Why Presentation Matter. PowerPoint is installed on at least 1 billion computers but 95% of presentations still miss the mark. One great presentation can change the world, win hearts and minds, and convince people of your ideas.
In this SlideShare presentation, we've put together some helpful tips to improve your presentation designs and how to make your presentations more engaging.
Every presentation should understand its audience and convey your message clearly. Tell people why it matters to them, not only the what and how.
Because we truly believe presentations matter and every slide counts.
We hope you enjoy this SlideShare and if you need help with your presentation designs you know where you can find us.
This SlideShare was designed by The Presentation Designer, a presentation design agency based in the UK.
Simulating systems: Delivering digital differenceBrightwave Group
As part of a series of webinars run by the Learning and Skills Group, Brightwave's Head of Production John Beaton shared his experience of delivering rapid, agile systems training projects that let you and your organisation ride out the turbulence and surf the waves of change.
If your workplace hasn’t experienced a wave of digital transformation, then it's on the near horizon. Digital disruption has swept through our working lives, returning with the tide to refresh the status quo: upgrading technology and upskilling learners in a recursive process of change and improvement.
The uniting factor is systems training: every new disruption comes via a new platform and practices which you must master as fast and effectively as possible. In this new webinar for the LSG, John covered:
● The importance of systems training for today's high-value organisations
● End-to-end perfect planning for SIMS projects
● Rich media enhancements: when to get interactive, and when to think basic
● How to align your organisation's systems training within the wider context of digital transformation
The way ahead? Promoting high performance with personalised learningBrightwave Group
The way we consume content is changing. From movie releases to learning resources, one-size-fits-all broadcast models are failing to offer audiences the depth and quality of digital experience they expect.
Are personalised learning strategies – which analyse the learner's individual needs and behaviour to connect the right people to the right learning resources at the right time – the best way for smart organisations to re-engage their learners?
See the slides from this exciting interactive double session at Learning Technologies 2016, where specialists from Brightwave Group were joined by experts from the L&D space to explore the state-of-the-art in personalisation and discuss its potential application to learning and engagement in the workplace.
Expert panelists:
Caroline Freeman, Head of Learning Design at Brightwave (chair)
Robin Hoyle, Senior Consultant at Learnworks Ltd
Colin Welch, Head of Production at Brightwave
Myles Runham, Head of Digital, BBC Academy
Caroline Walmsley, Managing Director at Brightwave
The art of letting go: Supporting informal and social learningBrightwave Group
Including social and informal learning in your digital technology strategy is now a common theme - but how can you go from the ideas to action - and success? This presentation discusses the latest approaches adopted by forward-thinking organisations, together with practical tips and suggestions on how to plan, execute and sustain informal learning initiatives.
This presentation was first delivered at the eLearning Network's conference "Beyond 'click next'…digital learning solutions come of age" event on Wednesday, 11th November 2015. Brightwave sponsored the event and contributed to the programme.
Next Gen Learning: How New Tech is Changing the GameBrightwave Group
The way we learn at work is changing. As expectations shift, workplace learning must evolve. Find out how to harness innovation and technology to meet the needs of your next generation learners.
Download our Social Learning Revolution whitepaper here: http://ow.ly/wp0Gi
Stranger than fiction: The power of storytelling in gamesBrightwave Group
Stories can have an amazing impact on us. Vivid descriptions of actions not only stimulate our language centre, they also activate the parts of the brain that deal with movement. Stories resonate with us - affect the way we think and the things we do. But how do we harness their power for learning?
Storytelling in learning is nothing new, but recent learning perspectives and technologies, from immersive video to branching narratives and dynamic scoring have opened the door to new levels of involvement and impact.
At the eLearning Network event held on 14th July 2016 at Avuva HQ in London, Briightwave Group's Sophie Costin shared her latest insight and experiences of working with cutting edge storytelling techniques on high profile projects with a range of global clients, exploring:
• The benefit and effect of storytelling in branching learning games.
• Elements and principles of creating an immersive branching story.
• How to create your characters, generate content and write a story for a branching, decision-based game.
Lights Camera Action - Four learning lessons from the entertainment industryBrightwave Group
How many suppliers describe their e-learning as 'engaging'? And how many of their solutions actually live up to the hype?
If you're serious about grabbing people's attention and commitment to learn, it's time to think beyond 'Click Next to continue'.
Packed full of examples, this session looks at how we can make online learning experiences truly 'engaging' by applying lessons learned from the entertainment world.
• Drama and storytelling - lessons from television
• Level up - gaming and simulations
• Tempt and delight - the power of advertising
• Browser power - lessons from the web
Made-to-measure: Trends in personalised digital learningBrightwave Group
In this presentation delivered at Learning Technologies 2016, Brightwave Learning Consultant, Meg Stevenson, explores what L&D can take from the personalisation trends happening outside of the workplace.
This is a refreshed version of an original presentation, also delivered by Meg Stevenson, from Brightwave's 'Make it personal' event in November 2015.
Sharpest tool in the box: Choosoing the best authoring tool for your learning...Brightwave Group
From rapid and responsive, to video and cross-browser capability we demand great things from the authoring tools available to us. And there are many to choose from.
This presentation explores the key factors we recommend you consider when choosing an authoring tool. These vary according to environment and culture, to the needs of your learners and the objectives of the learning. Choosing the right authoring tool and ensuring it is based on your needs ensures your learning content is not simply fit for purpose, but meets the aims of your wider learning strategy.
Engage students with experiential learning in your classroomSean Glaze
A how-to interactive training for teachers to help them learn how to use experiential learning in their classroom. Easy and fun activities that they can immediately apply after the training event to engage students
Gamify your e learning! 6 Ways to Incorporate Gamification into eLearningLambda Solutions
Gamification has emerged as a significant trend in the field of learning and development in the past few years. By gamifying learning, you can harness the power of what people inherently love to do—have fun. But what is gamification and how can it be used effectively to motivate and engage learners?
Co-hosted by Paula Yunker, with 30+ years of instructional design experience—this webinar will explore what gamification is and how gamification can be used to create more meaningful, engaging and interactive eLearning experiences. We’ll discuss how you can create eLearning courses using principles of gamification that fit with your budget and we’ll also share examples of how organizations have successfully used gamification.
Topics covered are as follows. To listen to the recorded webinar, please visit: http://www.lambdasolutions.net/?p=6874
-What gamification really is
-The difference between learning games and gamification
-Using gamification to engage learners
-Getting started with gamification – what you need to know
-Six ways to incorporate elements of gamification regardless of your budget
-Successful examples of gamification in learning
Speakers: Paula Yunker, Managing Partner and instructional designer, Limestone Learning; Sean Hougan, Marketing Coordinator, Lambda Solutions
Using narratives in enterprise gamification for sales, training, service and ...Centrical
How using enterprise gamification that is based on narratives - such as car racing, sports, team fantasy sports, song contests and more - helps communicate nuanced goals and drive lasting change in employee behavior.
Talk given at the Semantic Web SIKS course 2011: why we need semantics on the Social Web. Three examples: social tagging, user profiling based on Twitter streams and cross-system user profiling (linking user profiles).
A presentation I have given about a dozen times over the years, last presented in May of 2011. An overview of 'Made to Stick' by Dan and Chip Heath - a great book for educators!
It is relatively easy to design learning activities that tick the boxes for quality standards. For example, the links all work; active learning elements are included and so on. However, one question that is often neglected is ‘Will the students actually find this learning activity engaging?’. In his book, ‘Brain Rules’, John Medina lists 12 principles for surviving and thriving at work, home, and school. Rule #4 states that ‘We don’t pay attention to boring things’. Unfortunately, there are many examples of online learning that would be considered boring. This presentation will look at tools and techniques for designing engaging and effective online learning experiences.
OLC13 704 From Storytelling to Immersive SimulationDebbie Richards
Storytelling has changed through immersive simulations. Simulations allow the audience to interact with the story instead of just passively taking in the story. They allow the audience to be a part of the story and become the storyteller as well. You’ll discuss the basics of storytelling and how it can be adapted to immersive simulations. You’ll explore storyboard examples, techniques and technology-based tools used to create immersive simulations.
B.Y.O.D.: The Engagement Abyss: Three Effective Methods to Engage LearnersEng...Karl Kapp
Learner engagement can be elusive. It is difficult to grab and hold a learner’s attention with so many smartphone distractions at their desk or at their fingertips. But engagement is possible through specific techniques that command attention and engage the learner.
In this session you will learn how to engage learners and how to present content using gamification techniques such as storytelling, feedback, and competition. During this session you will simultaneously learn about engagement techniques and experience them. These techniques will help you to create more engaging instruction within your own organizations or for your clients. You’ll be able to apply these simple techniques to your learning design almost immediately.
Games, Interactivity and Gamification for LearningKarl Kapp
This session introduces, defines, and describes the concept of gamification, games for learning and interactivity. Kapp will dissect critical elements of games and describe how they can be applied to the design and development of interactive learning. The presentation is based on solid research including peer-reviewed results from dozens of studies that offer insights into why game-based thinking and mechanics makes for vigorous learning tools. You’ll learn how to create engaging learning using game-based thinking by matching instructional content with the right game mechanics and game thinking; how to move beyond the theoretical considerations; and three methods for designing interactive learning based on concepts from games
Learning Live | Multi-Device Design With TUI TravelKineo
Multi-device elearning offers flexibility, diversity and ease of access to learners. But, it also delivers real challenges when it comes to learning design and ensuring your learner journeys are not disrupted across multiple devices. So, in the HTML5 minefield of common mistakes and atypical design errors, how should you be approaching your design?
This presentation provides an interactive presentation modeling activities that can be used in the classroom to engage learners. The goal is to provide an overview of how games, game elements and game design can drive the learners toward greater understanding, retention and
learning through interactive classroom activities.
Come prepared to participate in interactive games and learn how to apply games and gamification to the instructional process!
This decidedly nonacademic presentation will present research findings and resources related to creating engaging instruction using the same techniques that are used in video games. The presentation will discuss why games and gamification are appropriate tools for presenting learning content and how using only a small part of games can lead to increased learning motivation. This presentation isn't about games, it is about using the same techniques and tricks that video games use to engage our students.
Here are my top tips for giving great presentations based on going to and speaking at dozens and dozens of conferences and being inspired (or copying) other people's techniques.
Solving the Case of the Disengaged LearnerKarl Kapp
Grabbing and holding the attention of learners is getting harder and harder. In fact, the average person sends or receives more than 150 text messages a day. This means your learner's attention is not always focused on the content you have designed or are delivering to them. How do you design instruction that engages and motivates the learner? How do you make learning exciting, interesting, and memorable? The answer is to use evidence-based techniques to engage and motivate. This presentation will use an audience response system and a case study to demonstrate the key elements required to make learning engaging. You will learn five techniques for creating engaging and memorable learning events all while playing a game. Don't miss this energetic and fun presentation.
Similar to Telling stories: Custom learning scenarios with immersive narratives and gamification (20)
We’ve spent a lot of time recently thinking about the vision for our next phase of development.
In March 2019 we shared our findings with tessello’s learners, leaders, curators and admins.
Here are the slides from Brightwave CTO Mark Aberdour's overview presentation, plus tessello Product Owner Simon Emery's closer look at the tessello development roadmap.
The expanding learning technology market can feel like a confusing, bewildering place. But we can work out what's going on by finding the common features and trends the new generation of learning products share.
Find a way forward with Mark Aberdour's presentation from Learning Technologies 2019.
https://brightwavegroup.com/contact-us
Compliance training 2019: Changing the face of complianceBrightwave Group
At the end of 2018 Brightwave brought together a team of L&D experts to workshop the future of compliance training.
It was so popular…
…We did it again!
We know that compliance needs to evolve from a policy comprehension activity to an integrated culture, behaviour change and leadership programme. Following on from our gold win for compliance at the Learning Technology awards, we are confident we hold the key to building out a successful compliance culture.
Check out these slides from our recent Compliance Learning Studio Session, and find out more here:
https://www.brightwavegroup.com/2019/01/11/event-compliance-2018/
Today's learning landscape has been on the horizon for a long time.
Now it's here.
We have been bringing the future to life for over 15 years. Planning, surveying the data and building the solutions to make the future happen.
These are the 12 things everyone should know about learning technology in 2019...
Capturing hearts and minds: Empathy and engagementBrightwave Group
At this year's Learning Technologies Summer Forum, Brightwave's Director of Design Caroline Freeman presented this session on digital learning design to a packed house.
To meet emerging new priorities – from engagement and collaboration to productivity and retention – there is a growing demand for learning solutions that deliver authentic and memorable emotional experiences with a significant and lasting effect on changing behaviour:
Your learners can’t do good if they don’t feel good about what they’re doing.
Tears and laughter the role of emotion in elearningBrightwave Group
With information ubiquitous and colleague experience becoming an ever-greater priority, certain expectations of L&D are changing:
While the digital learning experience has focused on making the learner know something, it's becoming more important to make today's learner feel something.
To drive productivity and engagement in the enterprise means to engage and enthuse your learners. This isn’t done through the delivery of facts or complex technical pedagogies – it's done through our emotions.
Empowering self-directed learners: Practical strategies and tools for L&DBrightwave Group
In a recent webinar Brightwave's Caroline Freeman discussed a range of self-directed learning strategies, sharing concrete examples of what works. She explored the surprising and effective ways today's new generation learning tools put the learner firmly in control.
To hear the full recording of this lively and interactive webinar session, visit: http://ow.ly/oQbt30hyGQp
Today's networked businesses have to contend with unprecedented levels of complexity and variety. Discover how business simulations turn all that data and nuance into gamified learning solutions with the resources from our LTSF17 session.
Agile Development for Large-scale Learning ProjectsBrightwave Group
How we developed an agile production process for rapid, large-scale digital learning solution turnaround.
A presentation delivered by Head of Production Colin Welch at Brightwave's Role of Digital: Customer Service breakfast event, 2nd February 2017.
Spread the wealth: Learning for change across diverse organisationsBrightwave Group
This presentation was delivered by Brightwave Group's Colin Welch and Sophie Costin at the Learning Technologies Summer Forum, June 14th 2016.
The line between learning goals and business goals is blurring. In a complex world, learning becomes imperative to communicate and engage both internal and external stakeholders.
In this practical, case study-led session, Colin and Sophie share their expert insight and experience from two outstanding recent projects, where innovative game-based learning technologies were used to push out beyond an internal corporate audience to raise knowledge levels in wider, multi-sector, public audiences.
For more information on shared value, or to see how we utilise our expertise, innovation and creativity to design award-winning learning solutions that deliver your business objectives and truly engage your employees, visit www.brightwavegroup.com
Which? is growing so they can make an even bigger difference to consumers. This adds new capabilities into the business, and the need to be more agile and personalised through their learning strategy to better support employees. Which? is
looking to move from anticipating and responding to the training needs of the business today to giving employees the tools to equip themselves with the right skills and experiences for tomorrow. Jane Hapgood shares Which?'s journey and how they are proactively shifting performance along the way.
This presentation was delivered by Jane Hapgood at Brightwave Group's 'Up close and personal: Optimising the learner experience' event, 19th November 2015, at The Brewery, London.
Diageo, a global leader in alcoholic beverage, required an interactive solution to accompany their face-to-face training, accessible by a global audience. The award-winning Bar Academy Essentials solution provides skilled staff with exceptional product knowledge, customer service skills and principles for responsible use of alcohol, all the time targeted to the audience and their different environments.
This presentation was delivered by Colin Welch at Brightwave Group's 'Up close and personal: Optimising the learner experience' event, 19th November 2015, at The Brewery, London.
Injection Education – the "cure-all knowledge dump" favoured by many businesses as a way of training staff. Forward-thinking organisations are adopting a more "business need" approach, with point of need solutions pulling on social and digital
learning strengths we use in our private lives. Littered with case study anecdotes, Michelle Parry-Slater offers guidance on how organisations can prepare to embrace a modern learning agenda and shares the value she receives from her own Personal Learning Network (PLN).
This presentation was delivered by Michelle Parry-Slater at Brightwave Group's 'Up close and personal: Optimising the learner experience' event, 19th November 2015, at The Brewery, London.
Made to measure: Trends in personalised digital learning Brightwave Group
Personalisation across all forms of digital media is opening a wealth of opportunity for learning and development. Meg discusses the various trends of personalisation and how you can utilise these in the digital learning mix to deliver real impact for your organisation – greater employee engagement, higher retention rates and increased speed to competency.
This presentation was delivered by Meg Stevenson at Brightwave Group's 'Up close and personal: Optimising the learner experience' event, 19th November 2015, at The Brewery, London.
Scalable custom production Moving to the next level – and taking everyone wit...Brightwave Group
As part of a series of webinars run by the Learning and Skills Group, our Director of Operations Fiona Nunn discussed how delivering custom learning projects in close collaboration with L&D teams can work at global scales.
In this lively session, Fiona used a mixture of theory, case-studies and live interactive demonstrations to show you how to hack your own working practices to deliver large-scale learning projects that add real value to your organisation.
During the webinar attendees found out:
● How to adapt smart learning production processes to build personalised learning content at large scales.
● How to use Agile production techniques of chunking and iteration to transform your learning.
● Hints, tips and workflow suggestions to manage global projects with minimal fuss.
● How the experts use the latest authoring tools to deliver rapid results at the highest level.
● How to manage complex operations to take the client with you and ensure customer success.
About Fiona
Before joining Brightwave and rising to the position of Director of Operations, Fiona worked in TV and corporate communications where she won several awards for her video programmes. An experienced writer, she is skilled both as a learning designer and project manager. As well as having responsibility for the efficient and effective management of Brightwave's production teams, Fiona is passionate about digital learning and how technology can be used to improve performance.
Raising the bar in service: Interactive film to train bartenders worldwideBrightwave Group
Brightwave returned to DevLearn in 2015 to present an exciting session on the Learning Media Studio stage.
"DevLearn 2015 is for training and learning professionals who are leading or engaged in their organisations’ use of learning technologies."
Interactive film to train bartenders worldwide:
Diageo's Bar Academy workshops provide skilled staff with exceptional product knowledge, customer service and principles for responsible use of alcohol. With bartenders influencing customers' drinks choice more than any in-bar marketing, Diageo required an interactive solution to accompany their face-to-face training, accessible by a global audience.
Brightwave's Head of Production Colin Welch and Head of Learning Design Caroline Freeman presented a case study, showcasing our approach to interactive video production and game-based learning.
Using innovative development techniques including interactive film, gaming and first person role play, the session covered the fundamentals of bar skills and good service via immersive scenarios: learners receive basic bar skills tuition before undertaking a series of interactive challenges where they make decisions about how best to fulfil customer orders, seeing the consequences of their decisions and earning tips along the way.
Interactive film - The unwelcome visitor:
Watch Colin and Caroline's interactive DevLearn film, shot on arrival for their session - http://ow.ly/T6YKR
About Colin:
Colin has over 10 years' experience managing development of bespoke learning solutions which have a measurable impact on key business objectives, including both classroom-based training and e-learning. He has a strong track record in delivering solutions that meet learners' needs with a high level of customer satisfaction.
Colin has experienced DevLearn as a delegate, exhibitor and DemoFest participant in 2014, and understands the event's audience and their appetite for the latest thinking in learning design and technologies, including plenty of practical tips.
About Caroline:
Caroline had over 20 years' experience in interactive media and broadcast TV before moving into e-learning, and is now responsible for ensuring the quality and creativity of our learning design team. At Brightwave she has worked as both a Project Manager and Senior Designer for a broad range of public sector and private accounts. Her approach to solutions design is to use her experience in the games industry and TV to create effective, creative learning courses/campaigns which incorporate learning portals, CMS's and social media.
Ignite! Millennial learning strategies for the new breed of learnerBrightwave Group
Originally presented at the 2015 CIPD Learning and Development Show at London Olympia and organised by the CIPD Leaders in Learning Network, Brightwave's Head of Learning Design Caroline Freeman shares her expertise on millennial learning strategies for the new breed of learner.
Themes and learning points included:
● Millennial myths - and realities
● Tech assisted engagement strategies
● The way technology changes how all generations learn
In this farsighted and engaging presentation session, two total learning experts from Brightwave look at the future of the L&D function and the new skills and roles required by its rapid evolution.
First, Brightwave's Head of Learning Design Caroline Freeman explores the trends and changes affecting L&D's evolution, with a focus on three specific new competencies:
• Curation
• Coaching
• Organisational change management
• Community management for social learning
Community Engagement Coordinator Steph Bright then takes over for a further brief presentation aimed at developing knowledge and skills in the emerging field of community management, including:
• Establishing common bonds
• Setting group rituals and expectations
• Tactics for driving learner engagement
This presentation was originally delivered at Capita Knowledge Pool's Learning Discoveries Club social learning day, on Monday May 11th 2015.
Total learning: The new future of work and learningBrightwave Group
Brightwave is the leading global agency for next generation learning solutions, systems and services. We place our expertise, innovation and creativity at the centre of our work, designing award-winning learning solutions that deliver your business objectives and truly engage your learners.
Experts in Total Learning, we help the world's leading brands to improve
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• tessello - the award-winning total learning system
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• Learning analytics and evaluation
• Consultancy, community management and engagement services
Digital Transformation and IT Strategy Toolkit and TemplatesAurelien Domont, MBA
This Digital Transformation and IT Strategy Toolkit was created by ex-McKinsey, Deloitte and BCG Management Consultants, after more than 5,000 hours of work. It is considered the world's best & most comprehensive Digital Transformation and IT Strategy Toolkit. It includes all the Frameworks, Best Practices & Templates required to successfully undertake the Digital Transformation of your organization and define a robust IT Strategy.
Editable Toolkit to help you reuse our content: 700 Powerpoint slides | 35 Excel sheets | 84 minutes of Video training
This PowerPoint presentation is only a small preview of our Toolkits. For more details, visit www.domontconsulting.com
"𝑩𝑬𝑮𝑼𝑵 𝑾𝑰𝑻𝑯 𝑻𝑱 𝑰𝑺 𝑯𝑨𝑳𝑭 𝑫𝑶𝑵𝑬"
𝐓𝐉 𝐂𝐨𝐦𝐬 (𝐓𝐉 𝐂𝐨𝐦𝐦𝐮𝐧𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬) is a professional event agency that includes experts in the event-organizing market in Vietnam, Korea, and ASEAN countries. We provide unlimited types of events from Music concerts, Fan meetings, and Culture festivals to Corporate events, Internal company events, Golf tournaments, MICE events, and Exhibitions.
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Sports events - Golf competitions/billiards competitions/company sports events: dynamic and challenging
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"𝐄𝐯𝐞𝐫𝐲 𝐞𝐯𝐞𝐧𝐭 𝐢𝐬 𝐚 𝐬𝐭𝐨𝐫𝐲, 𝐚 𝐬𝐩𝐞𝐜𝐢𝐚𝐥 𝐣𝐨𝐮𝐫𝐧𝐞𝐲. 𝐖𝐞 𝐚𝐥𝐰𝐚𝐲𝐬 𝐛𝐞𝐥𝐢𝐞𝐯𝐞 𝐭𝐡𝐚𝐭 𝐬𝐡𝐨𝐫𝐭𝐥𝐲 𝐲𝐨𝐮 𝐰𝐢𝐥𝐥 𝐛𝐞 𝐚 𝐩𝐚𝐫𝐭 𝐨𝐟 𝐨𝐮𝐫 𝐬𝐭𝐨𝐫𝐢𝐞𝐬."
Company Valuation webinar series - Tuesday, 4 June 2024FelixPerez547899
This session provided an update as to the latest valuation data in the UK and then delved into a discussion on the upcoming election and the impacts on valuation. We finished, as always with a Q&A
Enterprise Excellence is Inclusive Excellence.pdfKaiNexus
Enterprise excellence and inclusive excellence are closely linked, and real-world challenges have shown that both are essential to the success of any organization. To achieve enterprise excellence, organizations must focus on improving their operations and processes while creating an inclusive environment that engages everyone. In this interactive session, the facilitator will highlight commonly established business practices and how they limit our ability to engage everyone every day. More importantly, though, participants will likely gain increased awareness of what we can do differently to maximize enterprise excellence through deliberate inclusion.
What is Enterprise Excellence?
Enterprise Excellence is a holistic approach that's aimed at achieving world-class performance across all aspects of the organization.
What might I learn?
A way to engage all in creating Inclusive Excellence. Lessons from the US military and their parallels to the story of Harry Potter. How belt systems and CI teams can destroy inclusive practices. How leadership language invites people to the party. There are three things leaders can do to engage everyone every day: maximizing psychological safety to create environments where folks learn, contribute, and challenge the status quo.
Who might benefit? Anyone and everyone leading folks from the shop floor to top floor.
Dr. William Harvey is a seasoned Operations Leader with extensive experience in chemical processing, manufacturing, and operations management. At Michelman, he currently oversees multiple sites, leading teams in strategic planning and coaching/practicing continuous improvement. William is set to start his eighth year of teaching at the University of Cincinnati where he teaches marketing, finance, and management. William holds various certifications in change management, quality, leadership, operational excellence, team building, and DiSC, among others.
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An introduction to the cryptocurrency investment platform Binance Savings.Any kyc Account
Learn how to use Binance Savings to expand your bitcoin holdings. Discover how to maximize your earnings on one of the most reliable cryptocurrency exchange platforms, as well as how to earn interest on your cryptocurrency holdings and the various savings choices available.
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LEARNING OBJECTIVES
1. Develop a comprehensive understanding of the fundamental principles and concepts that form the foundation of sustainability within corporate environments.
2. Explore the sustainability implementation model, focusing on effective measures and reporting strategies to track and communicate sustainability efforts.
3. Identify and define best practices and critical success factors essential for achieving sustainability goals within organizations.
CONTENTS
1. Introduction and Key Concepts of Sustainability
2. Principles and Practices of Sustainability
3. Measures and Reporting in Sustainability
4. Sustainability Implementation & Best Practices
To download the complete presentation, visit: https://www.oeconsulting.com.sg/training-presentations
Business Valuation Principles for EntrepreneursBen Wann
This insightful presentation is designed to equip entrepreneurs with the essential knowledge and tools needed to accurately value their businesses. Understanding business valuation is crucial for making informed decisions, whether you're seeking investment, planning to sell, or simply want to gauge your company's worth.
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In this masterclass, presented at the Global HR Summit on 5th June 2024, Luan Wise explored the essential features of social media platforms that support talent acquisition, including LinkedIn, Facebook, Instagram, X (formerly Twitter) and TikTok.
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4. o The principles of immersive experiences
o Text based games – the inspiration
o Making it happen – design process
o Lessons learned
What we’re going to look at:
5. One must learn by
doing the thing; for
though you think you
know it, you have no
certainty, until you try.
- Sophocles
6. How do we create cost effective
simulations that are high in
engagement?
11. Perhaps the ultimate
experience in
harnessing the
emotions in the
service of performing
and learning.
- Mihaly Csikszentmihalyi
Flow
12. Conditions required to create
Flow:
o Clear goals
o Immediate feedback on your actions
o Balance between challenges and skills
o No distractions
o No fear of failure
o Sense of control
14. How can an interactive narrative
game create immersion?
o Combines strengths of storytelling and
gameplay
o Gives user sense of autonomy through
content
o Increases personalisation and
relevance of content
15. The history of interactive
narrative – choose your own
adventure books 1970s/80s
16. The East Asian connection –
visual novels and
adventure games
20. Over to you…
You reach Alpha and the main SME tells
you that Swindles Info Sec policy has
been radically changed.
This affects a large part of the course.
WHAT DO YOU DO?
24. 3_110 Team Solve
Update on
workstreams. Ella has
reached different
conclusion from Daniel
3_120 Dissent
What should Ella do?
a) Make statement
b) Explore data
sets
c) Finish survey
first Dilemma
3_100 Time/ travel
story
Three weeks passing.
Key developments.
Montage of Daniel,
Ella, Sharon.
Photostory
3_131 State
If a) Daniel sees Ella’s
statement as a
criticism. Hatti says to
ask Clara.
3_132 Explore
If b) Ella’s follows
feedback model. Hatti
suggests she meets
Clara a
3_133 Postpone
If c) Ella says nothing.
No discussion, no
meeting with Clara
proposed.
Example of story map
25. Keep control of your scope!
Watch the ratio of one user
journey vs total developed
content
Our experience suggests that anything
from 1:1.3 will work if your story is
engaging enough
26. Replay value – our experience
When the challenges and the story feel
authentic, learners will want to replay the
game to see alternative paths.
28. Branching narrative – the process
o Action mapping (Cathy Moore style*) -
what do the learners need to do?
o Create challenges that replicate the
decisions they will need to make
* http://blog.cathy-moore.com/
29. Creating the structure
o Make a physical map – use card sorting
to create groups of incidents
o Link these into stories
31. Whose point of view?
• First person – told via one of your characters
(eg Lifeline)
• Second person – ‘You see the dragons
approach’ (eg Sorcery)
• Third person – Classic cinematic POV.
Japanese visual novels
32. “No, no! The adventures first,
explanations take such a
dreadful time.”
- Lewis Carroll, Alice's Adventures in
Wonderland
35. Lesson 1:
Decide whether it’s a game - or a
gamified learning experience
o If it’s a game you need to tap into
intrinsic motivation through the
story and the level of the challenge
36. Lesson 2:
Design for Flow
o Balance challenge with skills
o Make navigation simple and
intuitive
o Give lots of ‘acknowledgement’ /
feedback – visual, auditory as well
as text
37. Lesson 3:
Don’t overload the learner
o Keep choices limited to two or
three
o Keep text short and clear
o It’s experiential learning NOT an
information dump
38. Lesson 4:
When it’s new - prototype
o Develop like a video game
o Prototype and user test
o Is the user journey clear?
o Is it fun?
o Balance difficulty and scoring
o Get buy-in from your stakeholders
39. Lesson 5:
It’s not rapid!
o Scripting and testing take much
longer
o You need to iterate to get the
gameplay and balance right
My background in tv and games great moment to be in the learning business as we’re being carried along by a huge slew of creative possibilities offered through technology
Very practical session today. I’m going to start by looking at the principles of what makes a learning experience immersive and why you might want to do that. Then I’m going to have a short detour into the history of text based games before introducing you to a simple example that we’ve built, then go into some detail on the deisgn process and the lessons we’ve learned along the way.
About halfway through we’re going to play a short example of a text based game and I am going to ask you to contribute to the game’s story. WE’ll choose the suggestions we like the best, throw them into the game and show you the results at the end
Always good to start a session with a quote from the man who really started the modern approach to education and learning. In terms f workplace learning, its only valuable if you can transfer those skills and knowledge into your real life and use them. One of the best ways of making this happen is giving people the opportunity to practice the behaviour in a relevant context.
Simulations and role plays have been used for this purpose for years. In elearning, we’re all used to creating simple scenarios that put the knowledge or skills into context and ask the learner to make a decision based on what they have learnt, or to try to make the decision
So how do we create those simlautions or role plays at scale?
here at Brightwave we have been developing a specialism in interactive video. Some of you will have seen the last webinar I did on this very subject. But we’re very aware that video isn’t always desirable or affordable. What if you need translations? With video or stills photography you have the problem of representation – will you adequately represent your global audience without making it feel unrealistic?
How do you create a global scalable solution?
When you speak about immersive learning you might immediately think about Virtual reality or 3D realistic environments - and these might be the techniques you choose to use, if the budget allows, they are not the only routes you could choose
Authenticity (not ‘realism’) consistent universe, fits with your experience. Relevant
Autonomy and control
Acknowledgement/feedback – you see the consequences
Let’s go back to one of the three ‘A’s that I mentioned at the start – Acknowlegement. You feel acknowledged by the feedback you receive
We all know that feedback is an important part of leanring, but perhaps Computer games give you more feedback than yourKnowing where you are and how your behaviour has impact on results is important to keep players in flow. Flow is one major reason why gamified learning is more motivating than non-gamified learning.
Flow is the experience of doing something just because you enjoy doing it. It's the feeling of being "in the zone" while enjoying overcoming challenges. In a flow state, time seems to fly by as attention focused on the activity.
Mihaly Csikszentmihalyi is a psychologist who studied happiness and in studying when people were at their happiest, he developed the theory of ‘flow’
Flow is the experience of doing something just because you enjoy doing it. It's the feeling of being "in the zone" while enjoying overcoming challenges. In a flow state, time seems to fly by as attention focused on the activity.
Its worth looking at the conditions required to create flow because they not only create a sense of immersion, but they are central to the success of games
Flow has been used in fields like sports, human–computer interactions, and education. But it has been particularly important in the deisgn of games as it maps so well against the process of immersion experienced by players during game-play.
In this diagram there are two axis – challenge and skill – too much challenge and your audience become anxious, too little and they become bored
The aim of designing a learning game is to create an interesting and fun experience so that it holds player’s attention as long and as intensely as possible.
One of the problems with the recent focus on gamification in online leanring is that we try to motivate users with rewards external to the activity, such as points or achievement badges,. But this can backfire because it can make users feel like they are being controlled. We should instead be seeking to enhance their intrinsic motivation thorugh achieving that balance of challenge and skill – the flow state.
A little detour now into the history of interactive narrative
There is a huge genre of interactive narrative games in East Asia, particularly Japan.
Visual novels are very similar to the adventure gamebooks, as a player you progress by choosing one branch of the story over another. A lot of these are based on anime or manga characters. Typically in a visual novel, the narration from a character appears on screen
An adventure game is similar in which the player assumes the role of protagonist in an interactive story driven by exploration and puzzle-solving.[1] The genre's focus on story allows it to draw heavily from other narrative-based media, literature and film, encompassing a wide variety of literary genres. Many adventure games (text and graphic) are designed for a single player, since this emphasis on story and character makes multi-player design difficult.[2]
(Colossal Cave Adventure is identified as the first such adventure game, first released in 1976, while other notable adventure game series include Zork, )
There’s been a recent resugence of interest in narrative games, so here’s just one of many. I guess its an adventure game, as you
Based on Steve Jackson’s choose-your-own-adventure novels, it weaves game mechanics and fantasy prose into a wonderful, personalized tale. The story is told through snippets of second-person text.
You can see here that there are gauges for the strength of your attack
Named app of the week in January of this year, also playable on the Apple watch.
This is interesting as it is pure text. Its told through the dialogue you have with Taylor the stranded astronaut
So we looked at the recent examples of text based adventures and started thinking about how we could use them to create complex branching scenarios that would go much further than your standard eleanring scenario
We have been experimenting with branching text games and we’ve developed a game framework within our development engine to make them easy to build and to design to meet varied objectives of our clients.
As we can’t always show client work, for today, we’ve created a mini example to show you the principles
Here’s a chance for you to help build a small interactive film exercise. We’re going to do this together during the webinar. The first step is this. I’m going to play you a short scene between a hotel recptionist and an agitated customer, At the end I’m going to ask you to come up with one ‘incorrect’ response for the receptionist
Talking about more than games – all forms of interactive narrative like online documentaries
Elastic – cutaways from main action
Concentric – hub , maybe a map or a series of characters – idocs use this alot
Nodal you are being forced to go through certain points
Ive also seen it described as parallel gameplay
It was the first time we’d done a comples branching scenario so I did a bit of research online and found this great diagram of the narrative structure for the video game The walking dead
What is your story arc?
Does it have a beginning, middle and end
Authentic / conflict
Make the characters full and believable even if those incidental life-details won’t appear in the finished piece
It could be argues that third person allows you to idenitfy more with the character than when you see disembodied hands
Second person is the most common approach in text based games
Stay away from presenting information and focus on the experience. Also, doesn’t always have to be realistic heightened realism can add to the fun
To make it feel immersive you need emotional engagement and the right level of intellectual challenge