Brightwave returned to DevLearn in 2015 to present an exciting session on the Learning Media Studio stage.
"DevLearn 2015 is for training and learning professionals who are leading or engaged in their organisations’ use of learning technologies."
Interactive film to train bartenders worldwide:
Diageo's Bar Academy workshops provide skilled staff with exceptional product knowledge, customer service and principles for responsible use of alcohol. With bartenders influencing customers' drinks choice more than any in-bar marketing, Diageo required an interactive solution to accompany their face-to-face training, accessible by a global audience.
Brightwave's Head of Production Colin Welch and Head of Learning Design Caroline Freeman presented a case study, showcasing our approach to interactive video production and game-based learning.
Using innovative development techniques including interactive film, gaming and first person role play, the session covered the fundamentals of bar skills and good service via immersive scenarios: learners receive basic bar skills tuition before undertaking a series of interactive challenges where they make decisions about how best to fulfil customer orders, seeing the consequences of their decisions and earning tips along the way.
Interactive film - The unwelcome visitor:
Watch Colin and Caroline's interactive DevLearn film, shot on arrival for their session - http://ow.ly/T6YKR
About Colin:
Colin has over 10 years' experience managing development of bespoke learning solutions which have a measurable impact on key business objectives, including both classroom-based training and e-learning. He has a strong track record in delivering solutions that meet learners' needs with a high level of customer satisfaction.
Colin has experienced DevLearn as a delegate, exhibitor and DemoFest participant in 2014, and understands the event's audience and their appetite for the latest thinking in learning design and technologies, including plenty of practical tips.
About Caroline:
Caroline had over 20 years' experience in interactive media and broadcast TV before moving into e-learning, and is now responsible for ensuring the quality and creativity of our learning design team. At Brightwave she has worked as both a Project Manager and Senior Designer for a broad range of public sector and private accounts. Her approach to solutions design is to use her experience in the games industry and TV to create effective, creative learning courses/campaigns which incorporate learning portals, CMS's and social media.
This document summarizes the key challenges of starting and running a successful software startup company based on the experiences of the founder of BackupAgent. It notes that while starting a company is now easy due to cloud technologies, building a successful business is difficult due to abundant competition and challenges in assembling a strong and stable team, dismissing weak members, and hiring the right people. The founder emphasizes the importance of passion for solving customer problems, following the lean startup model from Silicon Valley, and focusing efforts on customers rather than wasting time in order to beat competition.
Creating a Seamless Video Strategy on a Budget - CMWorld14Tim Washer
The document discusses strategies for creating video content on a budget. It emphasizes focusing on storytelling by finding inspiring stories from customers, employees, company history, and redemption stories. It also provides tips for low-budget video production equipment like smartphone accessories, LED lights, and webcams to improve video quality. The goal is to create engaging video content without large budgets by prioritizing creative storytelling.
The document discusses strategies for creating video content on a budget. It emphasizes focusing on storytelling by finding inspiring stories from customers, employees, company history, and redemption stories. It also provides tips for low-budget video production equipment like smartphone accessories, LED lights, and webcams to improve video quality. The goal is to create engaging video content without large budgets by prioritizing creative storytelling.
Learn how to design and deliver "Captivating Webinars and Virtual Presentations." Presented by Tom Drews, CEO of What Works! Communications. www.whatworks.biz
How to crush your remote sales presentationsAjay chinna
Overnight, our society has transitioned to remote everything. From kids’ school, family get togethers to even virtual karate lessons. Now that we are comfortably numb to this change, we are never going to go back to the old way of doing things.
For more info
Visit Now:
https://vizetto.com/crush-remote-sales-presentations/
Enhance and Humanize Your Support with Video - WistiaFest 2017 Wistia
This document discusses using video in customer support interactions. It begins by introducing the author and their role at Wistia supporting customers. They then discuss some of the benefits of video over other mediums like email, including adding a human element. The document outlines Wistia's journey with implementing support video, including initial hurdles around comfort being on camera. It provides tips for workflows and production of support videos, and recommends some basic video equipment to get started. Overall, the document argues that video can enhance and humanize customer support interactions.
This document discusses procrastination and provides steps to overcome it. Procrastination is defined as putting off urgent tasks and instead doing more pleasurable activities. The document then says goodbye to defining the problem and lists four steps to overcome procrastination, which include keeping tasks organized, rewarding yourself for completing tasks, and maintaining the habits developed. It concludes by providing contact information and sources for the content.
Using Instructional Design to Improve Video by Lindsay Thibeault - WistiaFest...Wistia
This document discusses using instructional design to improve training videos. It introduces the ADDIE model, which is a process used in instructional design consisting of analysis, design, development, implementation, and evaluation phases. During the analysis phase, instructional problems and learner characteristics are identified. In the design phase, learning objectives and assessments are established. The development phase involves creating content assets based on the design. Implementation is evaluating the design, and evaluation determines if learning objectives were achieved and where improvements can be made. The goal of using instructional design is to create modular training that increases engagement, learning, and adoption of the materials.
This document summarizes the key challenges of starting and running a successful software startup company based on the experiences of the founder of BackupAgent. It notes that while starting a company is now easy due to cloud technologies, building a successful business is difficult due to abundant competition and challenges in assembling a strong and stable team, dismissing weak members, and hiring the right people. The founder emphasizes the importance of passion for solving customer problems, following the lean startup model from Silicon Valley, and focusing efforts on customers rather than wasting time in order to beat competition.
Creating a Seamless Video Strategy on a Budget - CMWorld14Tim Washer
The document discusses strategies for creating video content on a budget. It emphasizes focusing on storytelling by finding inspiring stories from customers, employees, company history, and redemption stories. It also provides tips for low-budget video production equipment like smartphone accessories, LED lights, and webcams to improve video quality. The goal is to create engaging video content without large budgets by prioritizing creative storytelling.
The document discusses strategies for creating video content on a budget. It emphasizes focusing on storytelling by finding inspiring stories from customers, employees, company history, and redemption stories. It also provides tips for low-budget video production equipment like smartphone accessories, LED lights, and webcams to improve video quality. The goal is to create engaging video content without large budgets by prioritizing creative storytelling.
Learn how to design and deliver "Captivating Webinars and Virtual Presentations." Presented by Tom Drews, CEO of What Works! Communications. www.whatworks.biz
How to crush your remote sales presentationsAjay chinna
Overnight, our society has transitioned to remote everything. From kids’ school, family get togethers to even virtual karate lessons. Now that we are comfortably numb to this change, we are never going to go back to the old way of doing things.
For more info
Visit Now:
https://vizetto.com/crush-remote-sales-presentations/
Enhance and Humanize Your Support with Video - WistiaFest 2017 Wistia
This document discusses using video in customer support interactions. It begins by introducing the author and their role at Wistia supporting customers. They then discuss some of the benefits of video over other mediums like email, including adding a human element. The document outlines Wistia's journey with implementing support video, including initial hurdles around comfort being on camera. It provides tips for workflows and production of support videos, and recommends some basic video equipment to get started. Overall, the document argues that video can enhance and humanize customer support interactions.
This document discusses procrastination and provides steps to overcome it. Procrastination is defined as putting off urgent tasks and instead doing more pleasurable activities. The document then says goodbye to defining the problem and lists four steps to overcome procrastination, which include keeping tasks organized, rewarding yourself for completing tasks, and maintaining the habits developed. It concludes by providing contact information and sources for the content.
Using Instructional Design to Improve Video by Lindsay Thibeault - WistiaFest...Wistia
This document discusses using instructional design to improve training videos. It introduces the ADDIE model, which is a process used in instructional design consisting of analysis, design, development, implementation, and evaluation phases. During the analysis phase, instructional problems and learner characteristics are identified. In the design phase, learning objectives and assessments are established. The development phase involves creating content assets based on the design. Implementation is evaluating the design, and evaluation determines if learning objectives were achieved and where improvements can be made. The goal of using instructional design is to create modular training that increases engagement, learning, and adoption of the materials.
The document discusses the benefits of investing in high-quality equipment for bars. It recommends durable, functional, and aesthetically pleasing equipment that is easy to clean. High-quality equipment lasts longer, is less prone to breakdowns, maintains its appearance, and projects an image of quality to customers. A list of example bar equipment and tools is also provided.
A bar is a business that serves alcoholic drinks like beer, wine, and liquor to be consumed on premises. Bar management involves overseeing staff like bartenders and servers, as well as entertainment options. Proper bar service requires cleanliness, using the correct glassware and tools, accurate drink preparation, and customer service standards. Being a good bar manager requires training staff, preventing theft, organizing equipment and supplies, and maintaining cleanliness and relationships with suppliers.
This book is a comprehensive guide for both novice and experienced bartenders and bar managers. It covers all aspects of bar management and operations from grooming standards to food and drink pairing suggestions. The author, an experienced hotelier, provides detailed chapters on bar staff roles, standard operating procedures, product knowledge of various spirits and beers, cocktail recipes, and tips for excellent customer service. Reading this book would be invaluable for anyone studying or working in bar or hotel management.
Silver service involves serving meals from the left side and clearing plates from the right. The guest to the host's left is served first. Glasses are stacked diagonally with wine served in order by course, followed by water. [/SUMMARY]
1. The document provides information about different types of bars and the food and beverage services they offer.
2. It begins with an introduction and table of contents before discussing the importance of understanding various bar types and services.
3. The document then classifies bars based on the food offered (such as snack bars, milk bars, salad bars, etc.) and the beverages served (such as wine bars and cocktail bars).
Category of Food Service Equipment with examples, Types of dining room furniture, their sizes, and uses
Various linen and their uses, types of crockery and their uses
Parts and types of glassware, their sizes, and uses
Meaning of cutlery, flatware, and hollowware with examples
Special service equipment and their uses
This document appears to be the preface to "The Bar and Beverage Book, Fourth Edition" by Costas Katsigris and Chris Thomas. It provides a high-level overview of the contents of the book, noting that it covers the responsibilities of alcohol service, planning and designing a bar business, an in-depth look at spirits and mixology trends, and regulations for the industry. The preface states that the book aims to prepare readers for the challenges of owning a bar business and realizing the rewards of friends, fun, and profit through hard work and planning. It notes the book addresses how changing demographics and laws have impacted the industry since the first edition was published.
The document discusses different types of glassware used in the hospitality industry. It provides descriptions of various glasses including Collins glasses, highball glasses, shot glasses, pint glasses, pilsner glasses, beer steins, flute glasses, chalices, snifters, wheat beer glasses, tulip glasses, cocktail glasses, wine glasses, champagne flutes, sherry glasses, margarita glasses, beer pitchers, Old Fashioned glasses, yard glasses, coffee mugs, hot drink glasses, pony tumblers, water goblets, and decanters. It also provides tips for properly handling and storing glassware.
This document lists over 50 essential ingredients for making cocktails, including spirits like gin, rum, tequila and whiskey; juices such as cranberry, grapefruit, pineapple and apple; mixers like cola, ginger ale and tonic water; dairy products like cream and milk; fruits such as lemons, limes, strawberries and raspberries; herbs and spices including mint, ginger and vanilla; and other ingredients like sugar, honey, bitters and ice. Common uses are described for many ingredients.
Luxury branding is distinct from regular goods marketing and requires a specialized approach. The document examines how luxury goods differ from regular products in terms of consumer motivations and brand perceptions. It explores marketing strategies for luxury brands, focusing on maintaining exclusivity, craftsmanship, and aspirational qualities to appeal to luxury consumers.
Account Sales and Marketing Director ResumeSam Vignjevic
My resume listing experience leading commercial offset and digital print sales efforts, e-Commerce marketing and leadership, as wells as project and program management.
7 e-commerce Strategies for Customer Retention to Record MORE SalesSheen Wright
GoWebBaby Expert's offer insight on re targeting e-commerce customers to record higher sales. Decrease your cost and gain higher profits from online e-commerce website.
The results of an independent survey by Actionable Research, sponsored by Interactive Intelligence answers two key questions:
“What do customers want in a great service experience?”
“What do customers and companies want from the technology behind that great customer experience?”
Read more about the 10 key findings and conclusions.
The Art of Making Engaging and Effective Learning VideosAggregage
In this webinar, Joseph Suarez will break down the craft, the art, and the science, of video production and reveal how to leverage the production process to create engaging learning videos of all types and sizes.
How to Develop Great Online Video Training Programs | Webinar 05.19.15BizLibrary
We know bite-sized video works to deliver highly effective, targeted learning content and resources to employees. We also know that with the right approach to delivery (mobile!), bite-sized video has the potential to live up to the long promised “anytime, anywhere” learning capability of online training.
The challenge many organizations are now confronting is how to develop customized content to deliver their unique subject matter expertise to employees and maybe even customers in an effective video format.
In this session, you will learn the art and science of developing customized online training videos. Adult learning theory, brain science and memory feedback loop are the foundational principles we’ve relied on for years - and they are still more important than ever! We’ll take these foundational principles and bring them into line with current technology and video capability to help us create, development and then deliver online training videos that work better than any type of online training that’s come before.
www.bizlibrary.com
Using Hacks to Create Consistent and Awesome Video Content for Your Admission...Blackbaud
This document provides tips for using video effectively in college admissions. It recommends starting small with narrow focuses like answering frequently asked questions or showing campus facilities. Constraints like using readily available equipment like phones and GoPros can help get started easily. Crowdsourcing footage from students and alumni helps show a human side. Data from views can show what content is helpful for audiences. The overall message is that video can help build emotional connections if it focuses on people over promotions and tells the school's story in an authentic way.
The document discusses the benefits of investing in high-quality equipment for bars. It recommends durable, functional, and aesthetically pleasing equipment that is easy to clean. High-quality equipment lasts longer, is less prone to breakdowns, maintains its appearance, and projects an image of quality to customers. A list of example bar equipment and tools is also provided.
A bar is a business that serves alcoholic drinks like beer, wine, and liquor to be consumed on premises. Bar management involves overseeing staff like bartenders and servers, as well as entertainment options. Proper bar service requires cleanliness, using the correct glassware and tools, accurate drink preparation, and customer service standards. Being a good bar manager requires training staff, preventing theft, organizing equipment and supplies, and maintaining cleanliness and relationships with suppliers.
This book is a comprehensive guide for both novice and experienced bartenders and bar managers. It covers all aspects of bar management and operations from grooming standards to food and drink pairing suggestions. The author, an experienced hotelier, provides detailed chapters on bar staff roles, standard operating procedures, product knowledge of various spirits and beers, cocktail recipes, and tips for excellent customer service. Reading this book would be invaluable for anyone studying or working in bar or hotel management.
Silver service involves serving meals from the left side and clearing plates from the right. The guest to the host's left is served first. Glasses are stacked diagonally with wine served in order by course, followed by water. [/SUMMARY]
1. The document provides information about different types of bars and the food and beverage services they offer.
2. It begins with an introduction and table of contents before discussing the importance of understanding various bar types and services.
3. The document then classifies bars based on the food offered (such as snack bars, milk bars, salad bars, etc.) and the beverages served (such as wine bars and cocktail bars).
Category of Food Service Equipment with examples, Types of dining room furniture, their sizes, and uses
Various linen and their uses, types of crockery and their uses
Parts and types of glassware, their sizes, and uses
Meaning of cutlery, flatware, and hollowware with examples
Special service equipment and their uses
This document appears to be the preface to "The Bar and Beverage Book, Fourth Edition" by Costas Katsigris and Chris Thomas. It provides a high-level overview of the contents of the book, noting that it covers the responsibilities of alcohol service, planning and designing a bar business, an in-depth look at spirits and mixology trends, and regulations for the industry. The preface states that the book aims to prepare readers for the challenges of owning a bar business and realizing the rewards of friends, fun, and profit through hard work and planning. It notes the book addresses how changing demographics and laws have impacted the industry since the first edition was published.
The document discusses different types of glassware used in the hospitality industry. It provides descriptions of various glasses including Collins glasses, highball glasses, shot glasses, pint glasses, pilsner glasses, beer steins, flute glasses, chalices, snifters, wheat beer glasses, tulip glasses, cocktail glasses, wine glasses, champagne flutes, sherry glasses, margarita glasses, beer pitchers, Old Fashioned glasses, yard glasses, coffee mugs, hot drink glasses, pony tumblers, water goblets, and decanters. It also provides tips for properly handling and storing glassware.
This document lists over 50 essential ingredients for making cocktails, including spirits like gin, rum, tequila and whiskey; juices such as cranberry, grapefruit, pineapple and apple; mixers like cola, ginger ale and tonic water; dairy products like cream and milk; fruits such as lemons, limes, strawberries and raspberries; herbs and spices including mint, ginger and vanilla; and other ingredients like sugar, honey, bitters and ice. Common uses are described for many ingredients.
Luxury branding is distinct from regular goods marketing and requires a specialized approach. The document examines how luxury goods differ from regular products in terms of consumer motivations and brand perceptions. It explores marketing strategies for luxury brands, focusing on maintaining exclusivity, craftsmanship, and aspirational qualities to appeal to luxury consumers.
Account Sales and Marketing Director ResumeSam Vignjevic
My resume listing experience leading commercial offset and digital print sales efforts, e-Commerce marketing and leadership, as wells as project and program management.
7 e-commerce Strategies for Customer Retention to Record MORE SalesSheen Wright
GoWebBaby Expert's offer insight on re targeting e-commerce customers to record higher sales. Decrease your cost and gain higher profits from online e-commerce website.
The results of an independent survey by Actionable Research, sponsored by Interactive Intelligence answers two key questions:
“What do customers want in a great service experience?”
“What do customers and companies want from the technology behind that great customer experience?”
Read more about the 10 key findings and conclusions.
The Art of Making Engaging and Effective Learning VideosAggregage
In this webinar, Joseph Suarez will break down the craft, the art, and the science, of video production and reveal how to leverage the production process to create engaging learning videos of all types and sizes.
How to Develop Great Online Video Training Programs | Webinar 05.19.15BizLibrary
We know bite-sized video works to deliver highly effective, targeted learning content and resources to employees. We also know that with the right approach to delivery (mobile!), bite-sized video has the potential to live up to the long promised “anytime, anywhere” learning capability of online training.
The challenge many organizations are now confronting is how to develop customized content to deliver their unique subject matter expertise to employees and maybe even customers in an effective video format.
In this session, you will learn the art and science of developing customized online training videos. Adult learning theory, brain science and memory feedback loop are the foundational principles we’ve relied on for years - and they are still more important than ever! We’ll take these foundational principles and bring them into line with current technology and video capability to help us create, development and then deliver online training videos that work better than any type of online training that’s come before.
www.bizlibrary.com
Using Hacks to Create Consistent and Awesome Video Content for Your Admission...Blackbaud
This document provides tips for using video effectively in college admissions. It recommends starting small with narrow focuses like answering frequently asked questions or showing campus facilities. Constraints like using readily available equipment like phones and GoPros can help get started easily. Crowdsourcing footage from students and alumni helps show a human side. Data from views can show what content is helpful for audiences. The overall message is that video can help build emotional connections if it focuses on people over promotions and tells the school's story in an authentic way.
Learning Solutions - Interactive Film: Immersion in LearningBrightwave Group
Learning Solutions 2016 took place in Orlando, Florida 16th-18th March. The event explored "proven methods for leveraging technology in ways that enhance learning and performance in your organisation".
Brightwave's Head of Learning Design Caroline Freeman returned to the US and delivered a conference seminar on interactive film at the eLearning Guild's Learning Solutions Conference and Expo 2016.
Interactive Film: Immersion in Learning
There is plenty of research about the increasing use of video to engage learners and drive performance. The thirst for video content is effectively shown in some startling stats: YouTube is the second-most used search engine with over 1 billion-plus unique users every month; and online video is forecast to account for 60 percent of all web data by 2020.
When video is the most popular, shareable form of media content, how can you explore the learning opportunities the technology affords?
Find out more about the presentation and event here:
http://www.brightwavegroup.com/past-events/learning-solutions-interactive-film-immersion-in-learning/index.html
Moving into movies - using video in E-Learning Aurion Learning
Discover how visual media can enhance and support your learning content. During this session Mairin Murray will show how animated content; digital stories, product simulations and scenario-based learning can be used as a stand-alone resource or as part of broader e-learning programme. We’ll also share tips on how to plan and produce your first e-learning movie.
Merrick Wolfe proposes creating a documentary video capturing a day in the life of students at Andover High School. The video will be edited with music and past footage of Andover to engage viewers. Merrick got a GoPro camera and enjoys making video montages. He plans to film various sports teams throughout the school year to include in an end of year video showing school life to current and future students and staff. Merrick discusses the equipment, permissions, and editing required and believes the project will help develop his video skills.
10 Lessons Learned: Making Educational Video EngagingMark Graveline
From the Kaltura Education Video Summit 2013 – "Babson College's Mark Graveline shares 10 lessons Babson has learned along their journey of building the capability to produce high-quality video content in-house. Since implementing Kaltura in Spring 2011, Babson now has over 1,500 video assets, 50,000 plays, 95,000 minutes viewed, and increased production by 300% last year. Mr. Graveline shares tips on how to yield results as successful as Babson's."
Emerging technologies such as video, games and simulations, and social media can transform learning when used effectively. Video is a powerful way to explain complex topics, portray social interactions, and create reusable learning content. Games and simulations help learners through rewarding and engaging challenges. Mobile learning allows access to information anywhere. Social media enhances learning by connecting learners in online communities. Proper planning, content design, and choice of tools are keys to successfully applying these technologies.
The document is a presentation about making content engaging through effective presentations. It discusses using images instead of text on slides, providing handouts with further information, and tips for being an effective presenter. The presentation recommends using colors, simplifying text and fonts, limiting bullets, and connecting with the audience. It emphasizes telling a story with images and being concise while having fun.
This document provides guidance on how to conduct an effective product demonstration. It begins by defining a demonstration as showing someone how to do something through a show-and-tell method. It then discusses that demonstrations are used to showcase gadgets and intangible products/services. The document outlines techniques for demonstrations like exhibits, samples, films and testimonials. It emphasizes the importance of preparation, speaking clearly, allowing questions, and explaining benefits. Key recommendations include introducing yourself, keeping it brief while talking throughout, making eye contact, and summarizing at the end. The overall message is that a good demonstration explains features well without overdoing it while addressing customers' needs.
The document discusses considerations for using video in the classroom and provides a structured approach. It recommends first determining the learning goals and audience. Key factors to consider include what students should learn, the learning environment, and any technical issues. The document then suggests choosing an approach that best suits the learning goals, such as showing actions, providing descriptions or instruction. It lists the top 10 types of educational videos as talking head lectures, archive footage, instructional videos, interviews, video blogs, case studies, student-created videos and more. Lastly, it addresses delivery methods like integrating video into other learning methods or streaming videos for flexible access.
This document lists 45 ways to use pocket video cameras in the classroom, along with tips. Some ideas include having students film how-to videos, science experiments, interviews, sports activities, and explanations of lessons. Videos can be used for assessment, sharing with parents, recording field trips, modeling social skills, and keeping sick students engaged. Tips include challenging poor filmmaking to identify best practices, and attaching cameras to robots or students' clothing to gain unique perspectives. The goal is to motivate students and help them learn in a variety of ways using video.
CS-AGRI Presentation and Video Editing Workshop.pdfAuziAsfarian1
This document outlines tips for creating effective presentations and videos to convey projects to audiences. It discusses making elevator pitches to describe projects in one sentence. Product vision statements with four key elements are proposed to enhance these descriptions. Storyboarding is recommended to plan presentation flow. Visuals like diagrams can simplify complex ideas. Slides should be clear, concise and legible while incorporating design principles. Practice and feedback help improve presentations. Videos can be made by converting presentations or using editing software. Proper lighting, composition and post-processing enhance videos. Royalty-free music should be used for audio. Participants practiced making slides and received feedback.
This document discusses using video in instruction. It describes current uses like lecture capture and course modules, as well as growing uses like flipped classrooms and student portfolios. Barriers to using video like preparation, equipment and software are addressed. Strategies are provided for overcoming barriers through preparation, accessing campus resources, and starting small. Examples of successful video applications in and out of the classroom are outlined. Overall, the document promotes using video to create a more efficient classroom and allow students new insights into their learning.
The document discusses the flipped classroom model where lectures are moved outside of class through video lectures and class time is used for practice exercises and problem solving. It provides pros and cons of the flipped model including increased accessibility of information but potential issues if students don't complete preparatory work. The author discusses their personal experience creating video lectures using Preview software to address pedagogical issues in their Year 1 and Year 5 accounting modules. Student feedback indicated the video lectures helped their understanding and learning.
If the Design Process were a boy band, Feature Prioritization would never be the fan favorite with a breakout solo career. Prioritization isn’t sexy. It hurts to let go of the beloved features created during brainstorming. The decision-making design phase often involves negotiation and compromise in an uncomfortable social environment. Prioritization can be downright painful!
If only you could recapture the enthusiasm and creative glow of brainstorming. Well, wish no longer! Design fairy godmothers Carolyn Chandler and Anna van Slee are here to transform this pumpkin into a stage coach. Strap in!
Video Training: New Ways of Retaining Institutional Knowledge - Judyta Szacil...CONUL Conference
The document discusses how a library borrower services team at Queen's University Belfast created instructional videos to address challenges from site closures during the pandemic. The team faced difficulties sharing expertise and institutional knowledge remotely. They researched video training practices and created over 60 short videos on various borrowing procedures. Initial feedback was positive and the videos increased training efficiency and consistency. The team plans ongoing updates and training other staff to create videos. The goal is to scale the video knowledge sharing approach across other university libraries.
Using video for more effective feedback in training can provide coaches with tools to give athletes individualized and targeted feedback. However, there are psychological, educational, and logistical issues to consider when using video. Effective use of video feedback requires distinguishing between learning and performance, directing athlete attention externally, and managing environments to maximize learning. While video can be useful, coaches must consider how to promote discovery learning and implicit skill development in athletes.
Similar to Raising the bar in service: Interactive film to train bartenders worldwide (20)
We’ve spent a lot of time recently thinking about the vision for our next phase of development.
In March 2019 we shared our findings with tessello’s learners, leaders, curators and admins.
Here are the slides from Brightwave CTO Mark Aberdour's overview presentation, plus tessello Product Owner Simon Emery's closer look at the tessello development roadmap.
The expanding learning technology market can feel like a confusing, bewildering place. But we can work out what's going on by finding the common features and trends the new generation of learning products share.
Find a way forward with Mark Aberdour's presentation from Learning Technologies 2019.
https://brightwavegroup.com/contact-us
Compliance training 2019: Changing the face of complianceBrightwave Group
At the end of 2018 Brightwave brought together a team of L&D experts to workshop the future of compliance training.
It was so popular…
…We did it again!
We know that compliance needs to evolve from a policy comprehension activity to an integrated culture, behaviour change and leadership programme. Following on from our gold win for compliance at the Learning Technology awards, we are confident we hold the key to building out a successful compliance culture.
Check out these slides from our recent Compliance Learning Studio Session, and find out more here:
https://www.brightwavegroup.com/2019/01/11/event-compliance-2018/
Today's learning landscape has been on the horizon for a long time.
Now it's here.
We have been bringing the future to life for over 15 years. Planning, surveying the data and building the solutions to make the future happen.
These are the 12 things everyone should know about learning technology in 2019...
Capturing hearts and minds: Empathy and engagementBrightwave Group
At this year's Learning Technologies Summer Forum, Brightwave's Director of Design Caroline Freeman presented this session on digital learning design to a packed house.
To meet emerging new priorities – from engagement and collaboration to productivity and retention – there is a growing demand for learning solutions that deliver authentic and memorable emotional experiences with a significant and lasting effect on changing behaviour:
Your learners can’t do good if they don’t feel good about what they’re doing.
Tears and laughter the role of emotion in elearningBrightwave Group
With information ubiquitous and colleague experience becoming an ever-greater priority, certain expectations of L&D are changing:
While the digital learning experience has focused on making the learner know something, it's becoming more important to make today's learner feel something.
To drive productivity and engagement in the enterprise means to engage and enthuse your learners. This isn’t done through the delivery of facts or complex technical pedagogies – it's done through our emotions.
Empowering self-directed learners: Practical strategies and tools for L&DBrightwave Group
In a recent webinar Brightwave's Caroline Freeman discussed a range of self-directed learning strategies, sharing concrete examples of what works. She explored the surprising and effective ways today's new generation learning tools put the learner firmly in control.
To hear the full recording of this lively and interactive webinar session, visit: http://ow.ly/oQbt30hyGQp
Today's networked businesses have to contend with unprecedented levels of complexity and variety. Discover how business simulations turn all that data and nuance into gamified learning solutions with the resources from our LTSF17 session.
Agile Development for Large-scale Learning ProjectsBrightwave Group
How we developed an agile production process for rapid, large-scale digital learning solution turnaround.
A presentation delivered by Head of Production Colin Welch at Brightwave's Role of Digital: Customer Service breakfast event, 2nd February 2017.
The Hard Cell: Writing for Animation in Digital LearningBrightwave Group
Engaging, inspiring and informative, they are one of our oldest and most versatile visual media – and with technological advances exploding traditional barriers to entry, animations are becoming an ever-more attractive option for digital learning projects. But the sheer scope and possibility of writing for animation can be a challenge in itself. From music to movement, and from visuals to learning impact, every element requires careful planning and a consistent focus on your learning needs.
Sharpest tool in the box: Choosoing the best authoring tool for your learning...Brightwave Group
From rapid and responsive, to video and cross-browser capability we demand great things from the authoring tools available to us. And there are many to choose from.
This presentation explores the key factors we recommend you consider when choosing an authoring tool. These vary according to environment and culture, to the needs of your learners and the objectives of the learning. Choosing the right authoring tool and ensuring it is based on your needs ensures your learning content is not simply fit for purpose, but meets the aims of your wider learning strategy.
Simulating systems: Delivering digital differenceBrightwave Group
As part of a series of webinars run by the Learning and Skills Group, Brightwave's Head of Production John Beaton shared his experience of delivering rapid, agile systems training projects that let you and your organisation ride out the turbulence and surf the waves of change.
If your workplace hasn’t experienced a wave of digital transformation, then it's on the near horizon. Digital disruption has swept through our working lives, returning with the tide to refresh the status quo: upgrading technology and upskilling learners in a recursive process of change and improvement.
The uniting factor is systems training: every new disruption comes via a new platform and practices which you must master as fast and effectively as possible. In this new webinar for the LSG, John covered:
● The importance of systems training for today's high-value organisations
● End-to-end perfect planning for SIMS projects
● Rich media enhancements: when to get interactive, and when to think basic
● How to align your organisation's systems training within the wider context of digital transformation
Stranger than fiction: The power of storytelling in gamesBrightwave Group
Stories can have an amazing impact on us. Vivid descriptions of actions not only stimulate our language centre, they also activate the parts of the brain that deal with movement. Stories resonate with us - affect the way we think and the things we do. But how do we harness their power for learning?
Storytelling in learning is nothing new, but recent learning perspectives and technologies, from immersive video to branching narratives and dynamic scoring have opened the door to new levels of involvement and impact.
At the eLearning Network event held on 14th July 2016 at Avuva HQ in London, Briightwave Group's Sophie Costin shared her latest insight and experiences of working with cutting edge storytelling techniques on high profile projects with a range of global clients, exploring:
• The benefit and effect of storytelling in branching learning games.
• Elements and principles of creating an immersive branching story.
• How to create your characters, generate content and write a story for a branching, decision-based game.
Spread the wealth: Learning for change across diverse organisationsBrightwave Group
This presentation was delivered by Brightwave Group's Colin Welch and Sophie Costin at the Learning Technologies Summer Forum, June 14th 2016.
The line between learning goals and business goals is blurring. In a complex world, learning becomes imperative to communicate and engage both internal and external stakeholders.
In this practical, case study-led session, Colin and Sophie share their expert insight and experience from two outstanding recent projects, where innovative game-based learning technologies were used to push out beyond an internal corporate audience to raise knowledge levels in wider, multi-sector, public audiences.
For more information on shared value, or to see how we utilise our expertise, innovation and creativity to design award-winning learning solutions that deliver your business objectives and truly engage your employees, visit www.brightwavegroup.com
Telling stories: Custom learning scenarios with immersive narratives and gami...Brightwave Group
How can large-scale learning solutions still provide the unique and personalised learning experiences today's learner expects?
Access the full webinar recording here:
http://www.brightwavegroup.com/past-events/telling-stories-custom-learning-scenarios-with-immersive-narratives-and-gamification/index.html
As part of a series of webinars run by the Learning and Skills Group, Brightwave's Head of Learning Design Caroline Freeman looked at scenario-based narrative games and shared her brand new insights and experiences working with this rich and effective instructional technique.
Attendees to this lively interactive session learned how to take scenario-based learning to the next level. Caroline explored:
● How to prepare simple and complex branching narratives that meet your learning need
● How to bring depth and realism to learning scenarios
using multiple scoring streams to add new dimensions to learning scenarios
● How lessons from the gaming and entertainment industries give narrative-based learning real impact.
Webinar attendees asked Caroline for tips and advice on how to use this technique in their own projects and shared their own knowledge and experiences of working in this mode.
Access the full webinar recording here:
http://www.brightwavegroup.com/past-events/telling-stories-custom-learning-scenarios-with-immersive-narratives-and-gamification/index.html
Made-to-measure: Trends in personalised digital learningBrightwave Group
In this presentation delivered at Learning Technologies 2016, Brightwave Learning Consultant, Meg Stevenson, explores what L&D can take from the personalisation trends happening outside of the workplace.
This is a refreshed version of an original presentation, also delivered by Meg Stevenson, from Brightwave's 'Make it personal' event in November 2015.
The way ahead? Promoting high performance with personalised learningBrightwave Group
The way we consume content is changing. From movie releases to learning resources, one-size-fits-all broadcast models are failing to offer audiences the depth and quality of digital experience they expect.
Are personalised learning strategies – which analyse the learner's individual needs and behaviour to connect the right people to the right learning resources at the right time – the best way for smart organisations to re-engage their learners?
See the slides from this exciting interactive double session at Learning Technologies 2016, where specialists from Brightwave Group were joined by experts from the L&D space to explore the state-of-the-art in personalisation and discuss its potential application to learning and engagement in the workplace.
Expert panelists:
Caroline Freeman, Head of Learning Design at Brightwave (chair)
Robin Hoyle, Senior Consultant at Learnworks Ltd
Colin Welch, Head of Production at Brightwave
Myles Runham, Head of Digital, BBC Academy
Caroline Walmsley, Managing Director at Brightwave
Which? is growing so they can make an even bigger difference to consumers. This adds new capabilities into the business, and the need to be more agile and personalised through their learning strategy to better support employees. Which? is
looking to move from anticipating and responding to the training needs of the business today to giving employees the tools to equip themselves with the right skills and experiences for tomorrow. Jane Hapgood shares Which?'s journey and how they are proactively shifting performance along the way.
This presentation was delivered by Jane Hapgood at Brightwave Group's 'Up close and personal: Optimising the learner experience' event, 19th November 2015, at The Brewery, London.
The document discusses an immersive video training program for bartenders that was developed by Brightwave Group and supported by video partner Nice Media. The training uses immersive video to teach bartending skills like drink preparation techniques, customer service skills, and responsible alcohol serving. It aims to help bartenders further their careers through an engaging learning experience that provides frequent feedback as they work through interactive scenarios. The training incorporates storytelling, gaming elements, and decision-making to create an immersive style of learning shown to be more effective than traditional eLearning courses.
Injection Education – the "cure-all knowledge dump" favoured by many businesses as a way of training staff. Forward-thinking organisations are adopting a more "business need" approach, with point of need solutions pulling on social and digital
learning strengths we use in our private lives. Littered with case study anecdotes, Michelle Parry-Slater offers guidance on how organisations can prepare to embrace a modern learning agenda and shares the value she receives from her own Personal Learning Network (PLN).
This presentation was delivered by Michelle Parry-Slater at Brightwave Group's 'Up close and personal: Optimising the learner experience' event, 19th November 2015, at The Brewery, London.
Ellen Burstyn: From Detroit Dreamer to Hollywood Legend | CIO Women MagazineCIOWomenMagazine
In this article, we will dive into the extraordinary life of Ellen Burstyn, where the curtains rise on a story that's far more attractive than any script.
Industrial Tech SW: Category Renewal and CreationChristian Dahlen
Every industrial revolution has created a new set of categories and a new set of players.
Multiple new technologies have emerged, but Samsara and C3.ai are only two companies which have gone public so far.
Manufacturing startups constitute the largest pipeline share of unicorns and IPO candidates in the SF Bay Area, and software startups dominate in Germany.
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This presentation is a curated compilation of PowerPoint diagrams and templates designed to illustrate 20 different digital transformation frameworks and models. These frameworks are based on recent industry trends and best practices, ensuring that the content remains relevant and up-to-date.
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These materials are perfect for enhancing your business or classroom presentations, offering visual aids to supplement your insights. Please note that while comprehensive, these slides are intended as supplementary resources and may not be complete for standalone instructional purposes.
Frameworks/Models included:
Microsoft’s Digital Transformation Framework
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Capgemini’s Digital Transformation Framework
PwC’s Digital Transformation Framework
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Four Levels of Digital Maturity
Design Thinking Framework
Business Model Canvas
Customer Journey Map
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The Radar reflects input from APCO’s teams located around the world. It distils a host of interconnected events and trends into insights to inform operational and strategic decisions. Issues covered in this edition include:
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Raising the bar in service: Interactive film to train bartenders worldwide
1. Raising the bar in service:
Interactive film to train bartenders worldwide
brightwave.co.uk
2. Who we are
Caroline Freeman
Head of Learning Design
Colin Welch
Head of Production
@freemancaro @colinwelch
@BrightTweet
3. o Why Interactive Film is great!
o How easy it can be to produce
(even on a tight budget)
o CASE STUDY: Bar Academy Essentials
o Practical TIPS!
o DVD for emerging markets
Interactive Film
Today we’re looking at…
4. The challenge
You can’t improve performance or change
behaviour just by providing information
6. You have to provide opportunities for
your learners to practice the skills
… and to fail safely
7. ‘The future of technology driven
learning is immersive… I am 'in' the
learning experience and I am
practicing doing the things that I need
to do better. I am making decisions.’
- Koreen Olbrish Pagano - Immersive Learning
Immersive Learning
11. Why choose interactive film?
You can combine two powerful
ways of creating immersion:
Storytelling and gaming
12. Types of drama-based interactive
film:
Type Possible usage
‘Spot the mistakes’ Health and safety,
information security
Complex branching Leadership, soft-skills
Simple response / reaction Customer service
17. • The oldest form of learning
• You empathise with the
characters
• The structure of narrative reflects
the way our brains work
• It’s memorable
Storytelling:
18. • You make decisions
• You see the impact of those decisions
• You can fail safely and try again
• It’s memorable
Gaming:
19. Achieving an immersive experience –
being ‘in the zone’
• Create clear goals
• Set challenges at the right level - balancing skills
against difficulty
• Give immediate feedback on all decisions and
actions
20. ‘The average eLearning course
gives you feedback every 5-10
minutes, the average game is 7-
10 seconds.’
The importance of feedback
- Julie Dirksen, 2010
21. CASE STUDY
• Help bartenders further their careers
• Tools and techniques
• Customer service skills
• Serving perfect drinks
• Responsible serving
22. Introduction
Why you are the
hero of your bar
Tutorial
Techniques
and tools
Great service
Challenges
Cosmo
collection
Martini magic
Vodka vibe
Caipiroska
celebration
25. Before you start
Design tips:
• Action mapping process - what do the
learners need to do?
• Create challenges that replicate the
decisions they will need to make
• Film only where it adds value – human
interactions
27. TIPS: For prototyping
• Develop like a video game
• Prototype and user test:
o Difficulty
o Filming style
o Pace
• Get buy-in from your stakeholders
28. TIPS: for video production
•Get good actors
•Finalise scripts a week before shooting
•Have a robust file naming system
•Agree locations early / do a recce
•Don’t underestimate how much time it
will take!
32. TIPS: for DVD production
•If it’s complex functionality, use an
expert!
•Make flow diagrams
•PROTOTYPE (again)
•Test on a DVD player, not a PC
•Budget plenty of graphics time
COLIN
Intros
We’re from Brightwave – a provider of custom online learning based in Brighton, England – operating worldwide
Who’s ever been to Brighton?!
COLIN
Today we’re talking to you about Interactive Film
We’re going to look at why Interactive Film is great – more specifically what it’s great FOR
We’re going to show you how easy it can be to produce – even on a small budget
We’re going to show you a case study of a solution using Interactive Film that we developed for a global drinks brand on a large budget, including some practical tips about design and implementation
And we’re going to show you how we adapted that programme on an interactive DVD for use in Africa, where video online really doesn’t work.
So – Caroline – why is interactive film good?
CAROLINE
Caroline’s intro piece – why use interactive film?
First the problem we’re trying to solve.
This is the problem that as learning designers we’re constantly faced with. Organisations want performance improvements or behavioural change.
CAROLINE
CAROLINE
The only way to create real change is provide opportunities for your learners to practice the skills.
CAROLINE
This quote is taken from a great book on Immersive learning by Koreen Pagano and captures the essence of what’s needed to create those opportunities for practice. Giving the learner opportunities to make decisions that
CAROLINE
When you speak about immersive learning you might immediately think about Virtual reality or 3D realistic environments - and these might be the techniques you choose to use, if the budget allows, they are not the only routes you could choose
CAROLINE
Immersive learning is more about a design approach. Immersion is a way of deeply engaging the learner, embedding the exercise in a replica world where the learner can practice and fail safely and that doesn’t necessarily mean the most high end technological solution
CAROLINE
As children we can make immersive learning environments from anything. We create make believe worlds in which we play out scenarios. And we’ll all remember just how immersive a cardboard box can be
CAROLINE
So if immersion is about an approach, a way of deeply engaging the learner, why choose the technique of interactive film? What are its strenghts? I think interactive video can be particularly effective as it can combine two powerful ways of creating immersion – storytelling and gaming
CAROLINE
Within drama based interactive film there are three types. Spot the mistakes in which you watch a scene and have to click when you see a breach or a risk – could be health and safety, could be information security. You get scored on how many mistakes you spot, so this is really the same structure as a first person shooter
Then there are the two types of brnaching narrtive – complex branching where your decisions change the route of a story and what I’m calling a simple repsonse/reaction structure. This is the one we’re going to demo today
COLIN
But first, we want to show you how easy it can be to do on a small budget. So when we flew in from the UK yesterday, we didn’t relax by the pool or head to the casino – we shot some video, and built a little interactive film – we want you to pick the ending!
GO TO BROWSER – SHOW SCENARIO
THERE ARE TWO RIGHT ANSWERS AND ONE WRONG ANSWER – WE FILMED THREE ALTERNATE VERSIONS OF THE WRONG ANSWER
VOTE FOR YOUR FAVOURITE ENDING! TWEET A) B) or C) to @brighttweet
We’ll show the winner at the end!
COLIN
So if immersion is about an approach, a way of deeply engaging the learner, why choose the technique of interactive video? What are its strenghts? I think interactive video can be particularly effective as it can combine two powerful ways of creating immersion – storytelling and gaming
In a minute we’re going to look at how we’ve applied those techniques in our case study – a flagship project for one of our clients done with really high end video.
COLIN
CAROLINE
So lets go back to storytelling and gaming and look at each in a bit more detail. How can they be used within interactive film to create effective learning?
CAROLINE
CAROLINE
CAROLINE
Feedback is critical to the engagement of a game, whenever you act, there is an outcome that tells you whether you are successful – sometimes this is a score, sometimes it’s a reward, visual or audio and sometimes you are competing against others. The feedback lets you know how are you doing, it gives you the satisfaction of progression, of improvement and achievement.
COLIN
Colin – quick description of the project…
The client we developed this for is a global alcoholic drinks company.They provide face to face training to bartenders all over the world, to:
Improve their knowledge of bar tools and techniques
Provide better customer service
Make perfect drinks
Make sure their brands are presented in the best light every time they serve a drink.
Serve alcohol responsibly
The face to face training only reaches a certain number of people – especially in developing countries where the infrastructure wasn’t good. In Africa, just getting to the training venue hard – busses don’t run etc…
So they needed a way to train bar staff online – and the best way to do that was online film, and more specifically, Interactive online Film
COLIN
We worked collaboratively with the client and came up with a solution that started from the beginning, and became increasingly more challenging.
Intro – Setting the scene – why bartenders are so important – how you set the tone of the evening for your customers, and will keep them loyal to the best brands
Tutorials – the basics of running a bar – glassware, tools & techniques
Challenges – A GAME! Putting the knowledge to the test in well acted, real world customer scenarios.
This could be used as a refresher for people who’ve attended one of the classroom sessions, but also works as a standalone solution for those that haven’t – it’s about x hours in length, and can be self paced.
LETS HAVE A LOOK…
COLIN DRIVE / CAROLINE TALK
Use the Techniques and Tools module.
Intro Topic – FIRST 20 secs of intro - Explain the importance of the host / guide in the design – make the learner feel supported / helped at the start
Click through Serving Techniques and Cocktail techniques – short instructional videos on the basics to give the learner a good grounding – note the responsive design – the whole course can be used on a mobile. Show straining clip – show comedy sequence at the end.
Glasses – briefly show quiz and that tips are being earned. Say something about gamification.
This could be a good time to highlight the quality of the video – mention that this was a three day shoot with a x person crew using x actors and x extras
COLIN DRIVE / CAROLINE TALK
Now the learner knows the basics, we put them in to a real world scenario
It’s a game
It tells a story
It allows the learner to practise and fail in a real environment
SHOW SETUP
SHOW INCORRECT GLASS OPTION
SHOW CORRECT GLASS OPTION
Click quicky through Spirits, Techniques – show correct technique for Cosmo – stop before boring fact – show tip being earned.
Show incorrect option for the Garnish – pick Olive
Go through to signature serve – show not full drink & reaction
CAROLINE TO SUM UP:
Each of the four challenges follows the same structure and asks the learner to put the skills they’ve learned in to practice in a
CAROLINE
If you’re going to do this in your organisation – here are some of the things you’ll need to think about.
We used Cathy Moore’s action mapping approach as the very start of the design process. This means you focus on the behavioural outcomes. What do the learners need to be able to do? In this case, it was easy to list a series of skills, from choosing the right glasses, to knowing what techniques are required in a particular cocktail. Once you’ve idenitified the skills, you devise the challenges that will match the decisions they need to make.
CAROLINE
Most used structure in games, you complete challenges in one level in order to move onto another. In our example each level just has one challenge. If you get the wrong answer you are taken back to the decision point
It works well with a punchline – heighten the drama
COLIN
Caroline
the fact of interaction means you can break the rules and not throw the player out of the universe
, you can combine these with text screens and it works
- Branching - short scenes work best
use whatever medium you need to keep the pace up
COLIN
Explain the challenges deploying online video in Africa:
Use some of the anecdotal info from Mark Barrett here – people only top up their credit when they need to etc…
COLIN
Whilst most of our audience wouldn’t have access to a PC with a reliable internet connection, they would all have access to one of THESE!
COLIN
So we played a load of these – took the same video we shot for the online version, and came up with this:
Show DVD
COLIN
the fact of interaction means you can break the rules and not throw the player out of the universe
, you can combine these with text screens and it works
- Branching - short scenes work best
use whatever medium you need to keep the pace up