In this 3D game workflow document, the author details their process of creating a 3D environment in Unity. They describe creating different landscapes like mountains, forests, beaches and plains. Landmarks like rock formations and man-made structures are added. Textures are imported and applied to give realism. A skybox is selected to add a sky. Trees, plants and buildings are placed from assets. Some bugs were fixed by reimporting files. More objects and buildings were added to make the world more detailed, like a shanty town on the beach. The environment was further refined with additional rocks, boats and a construction site to improve realism.