Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
1 
Produce a glossary of terms specific to the methods and principles of Video Game Design and Video Game Terms. Using a provided template, 
you must research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the 
website you have obtained the definition. 
You must also, where possible, provide specific details of how researched definitions relate to your own production practice. 
Name: RESEARCHED DEFINITION (provide short 
internet researched definition and URL link) 
DESCRIBE THE RELEVANCE OF 
THE RESEARCHED TERM TO 
YOUR OWN PRODUCTION 
PRACTICE? 
IMAGE SUPPORT (Provide an image and/or 
video link of said term being used in a game) 
VIDEO 
GAMES / 
VIDEO 
GAME 
TESTING 
Demo A game demo is a freely distributed 
piece of an upcoming or recently 
released video game. Demos are 
typically released by the 
game's publisher to help consumers 
get a feel of the game before deciding 
whether to buy the full version. 
http://en.wikipedia.org/wiki/Game_dem 
o 
As mentioned in the 
researched definition a 
demo game is the way to if 
you have produced a game 
and if you want to sell it. 
The concept is that the 
developer distributes a part 
of the game for free for the 
consumers so they can play 
the game and see if they 
like it before they buy it. Tis 
would be a great way to let 
people know about the 
game when I make my own. 
http://www.youtube.com/watch?v=GKodb 
5WtbSw
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
2 
Beta A beta test refers to the distribution of 
pre-release game software to a select 
group of people so that they can test 
the game in their own homes. The beta 
version of a game is as close to perfect 
as the company can make it, but any 
bugs, glitches or other issues 
discovered in beta testing will usually 
be addressed before the game's official 
release. 
http://www.techopedia.com/definition/2 
7136/beta-test-gaming 
A beta would be an ideal 
thing to do when I make my 
own game. I could distribute 
a free beta version of the 
game for the people who 
are interested in playing 
and testing the game. This 
could help me to find out if 
there are any bugs or 
glitches in the game, so I 
can fix them before the final 
release of the game. 
Alpha A very early version of a software 
product that may not contain all of the 
features that are planned for the final 
version 
http://www.webopedia.com/TERM/A/al 
pha_version.html 
Releasing an alpha version 
of the game can help me 
get ideas on how to make 
the game better from the 
consumers. Since this is an 
early stage of the game, 
most of the games content 
could be changed. 
Pre-Alpha 
Pre-Alpha is a standard term to denote 
a number of interim milestones 
between prototyping and alpha, each 
Just like the alpha, 
releasing a pre alpha is a 
good idea to see if there 
needs to be any changes 
http://www.youtube.com/watch?v=TTaIk7 
akOUw
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
3 
of which includes new functionality 
and/or game content. 
http://www.whatgamesare.com/pre-alpha. 
html 
done for the game. 
Because this is the earliest 
stage of the game anything 
can be changed. 
Gold A game has "Gone Gold" when the 
final master copy has been produced 
at the developer and sent off for 
replication, packaging and shipment. 
The game is not yet released, but it will 
typically be around 2-3 weeks 
(sometimes less) before it begins 
appearing on store shelves and online 
pre-orders arriving at doorsteps. 
http://www.urbandictionary.com/define. 
php?term=Gone%20Gold 
This would be good news 
for a game developer, to 
see your game being 
shipped ready to be sold. 
http://www.youtube.com/watch?v=Yel042 
Nb5e8 
Debug Debugging is the routine process of 
locating and removing computer 
program bugs, errors or abnormalities, 
which is methodically handled by 
software programmers via debugging 
tools. Debugging checks, detects and 
corrects errors or bugs to allow proper 
program operation according to set 
specifications. 
http://www.techopedia.com/definition/1 
6373/debugging 
Debugging is a must if you 
find bugs and glitches in 
your game during the time 
of the alpha or the beta. 
This would help me produce 
a 99% bug/glitch free game. 
https://www.youtube.com/watch?v=kCqQ 
rREbQo4
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
4 
Automation Implementing test automation for 
mobile application development 
process is the best way to gain agile, 
effective use of resources and time for 
testing. Automation auto testing a 
game through a software 
http://en.wikipedia.org/wiki/Game_testi 
ng#Test_automation 
Automation is a would be a 
good thing to consider when 
I make my game, so that I 
won’t have to consider 
hiring game testers 
https://www.youtube.com/watch?v=Q5U3 
HwpD1Ec 
White-Box 
Testing 
White-box testing is a methodology 
used to ensure and validate the 
internal framework, mechanisms, 
objects and components of a software 
application. White-box testing verifies 
code according to design specifications 
and uncovers application 
vulnerabilities. 
http://www.techopedia.com/definition/3 
891/white-box-testing 
White box testing could be 
a good thing to do to find 
out vulnerabilities in my 
game that allows people to 
cheat and use glitches to 
their advantage (Game 
resource glitches) 
Bug A software bug is an error, 
flaw, failure, or fault in a computer 
program or system that causes it to 
produce an incorrect or unexpected 
result, or to behave in unintended 
ways. 
http://en.wikipedia.org/wiki/Software_b 
ug 
Bugs could make any game 
bad even an AAA title. So 
as a developer my aim is to 
have less bugs in my game 
as possible. 
http://www.youtube.com/watch?v=K3g28 
40zXKY
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
5 
GAME 
ENGINES 
GAME 
ENGINES 
Vertex 
Shader 
A programmable function in display 
adapters that offers graphics 
application programmer flexibility in 
rendering an image. The vertex shader 
is used to transform the attributes of 
vertices (points of a triangle) such as 
colour, texture, position and direction 
from the original colour space to the 
display space. It allows the original 
objects to be distorted or reshaped in 
any manner. 
http://encyclopedia2.thefreedictionary.c 
om/Pixel+shader 
Using a vertex shader will 
help me to transform each 
vertex's 3D position in 
virtual space to the 2D 
coordinate as it shows on 
my screen. Using this can 
help me to change 
properties like position, 
colour and texture 
coordinates. As a 
developer, using this will 
help me produce some 
quality work.. 
Pixel Shader A pixel shader is a programmable 
function that allows flexibility in shading 
an individual pixel. Whereas vertex 
shaders can be used to completely 
transform the shape of an object, pixel 
shaders are used to change the 
appearance of the pixels. 
http://www.pcmag.com/encyclopedia/te 
rm/53754/vertex-shader 
Pixel shader will help me 
produce more much more 
detailed objects for a game 
since it allows me to shade 
individual pixels.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
6 
Post 
Processing 
Post-processing (or postproc for 
short) is used in the video/film 
business for quality-improvement 
image 
processing (specifically digital image 
processing) methods used in video 
playback devices, (such as stand-alone 
DVD-Video players), and video 
players software 
and transcoding software. It is also 
commonly used in real-time 3D 
rendering (such as in video games) to 
add additional effects. 
http://en.wikipedia.org/wiki/Video_post-processing 
Post processing will help 
me to get quality improved 
real time rendering for my 
game. 
Rendering The term rendering refers to the 
calculations performed by a 3D 
software package’s render engine to 
translate the scene from a 
mathematical approximation to a 
finalized 2D image. 
http://3d.about.com/od/3d-101-The- 
Basics/a/Rendering-Finalizing-The-3d- 
Image.htm 
I will need rendering to test 
my game a produce my 
final game. Each 3d object 
in a game has to be 
rendered so this will be a lot 
in the production of my 
game. 
http://www.youtube.com/watch?v=6cZIaU 
EmnLI
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
7 
Normal Map These are images that store 
a direction, the direction of normal 
directly in the RGB values of an image. 
They are much more accurate, as 
rather than only simulating the pixel 
being away from the face along a line, 
they can simulate that pixel being 
moved at any direction, in an arbitrary 
way. 
http://wiki.blender.org/index.php/Doc:2. 
4/Manual/Textures/Influence/Material/B 
ump_and_Normal 
Normal mapping could be 
used in my game for giving 
the models some more 
detail to make it a detailed 
game overall. 
Entity In computer games and game engines, 
entity is a dynamic object such as 
a non-player character or item. 
http://en.wikipedia.org/wiki/Entity 
I will be using entities in my 
game because very object 
and character in a game is 
an entity, so a game is 
made by entities, without 
entities there wouldn’t be a 
game. 
UV Map UV mapping is the 3D 
modelling process of making a 2D 
image representation of a 3D model's 
surface. 
http://en.wikipedia.org/wiki/UV_mappin 
g 
I will be using UV mapping 
in my game to make NPC’s 
and character.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
8 
Procedural 
Texture 
A procedural texture is a computer-generated 
image created using 
an algorithm intended to create a 
realistic representation of natural 
elements such 
as wood, marble, granite, metal, stone, 
and others. 
http://en.wikipedia.org/wiki/Procedural_ 
texture 
I would use procedural 
textures if I was going for a 
realistic looking game. 
Procedural textures looks 
good in game like the last of 
us because the developers 
are going for realistic look 
for the game. 
http://upload.wikimedia.org/wikipedia/com 
mons/thumb/e/e7/Procedural_Texture.jpg 
/225px-Procedural_Texture.jpg 
Physics Computer animation 
physics or game physics involves the 
introduction of the laws of physics into 
a simulation or game engine, 
particularly in 3D computer graphics, 
for the purpose of making the effects 
appear more real to the observer. 
Typically, simulation physics is only a 
close approximation to real physics, 
and computation is performed using 
discrete values. 
http://en.wikipedia.org/wiki/Game_phys 
ics 
Physics is arguably the 
most important part of the 
game. I will obviously be 
using physics in a game 
because all the movement 
in the game is controlled by 
physics. For and example if 
you jump in a game the 
time it takes for you hit the 
ground again is determined 
by physics. 
http://www.youtube.com/watch?v=hS9se 
Z_G6pU 
Collision Collision detection typically refers to 
the computational problem of detecting 
the intersection of two or more objects. 
While the topic is most often 
associated with its use in video 
games and other physical simulations, 
it also has applications in robotics. 
Collision is similar to 
physics and I will be using it 
to determine where the 
player can go and where 
the player cannot. And 
where the player can stand 
on. 
http://www.youtube.com/watch?v=ND7dj 
0UOrQU
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
9 
http://en.wikipedia.org/wiki/Collision_de 
tection 
Lighting It creates atmosphere. It makes places 
look scary/cozy or warm/cold. It 
augments the three dimensional feel of 
objects and it creates composition and 
balance to lead the player's eyes 
around. 
http://www.moddb.com/tutorials/lighting 
-in-game-environments-the-hows-and-whys 
As lighting is a major part of 
a game I will have to have 
good lighting for the game 
to look as I intended. I will 
be using lighting o the 
change the feeling of the 
game. Either to makes I 
dark and gloomy r make it 
bright and delightful. 
http://cdn.wolfire.com/blog/lighting.jpg 
AA – Anti- 
Aliasing 
Anti-Aliasing is a method of fooling the 
eye that a jagged edge is really 
smooth. Anti-Aliasing is often referred 
in games and on graphics cards. In 
games especially the chance to 
smooth edges of the images goes a 
long way to creating a realistic 3D 
image on the screen. 
http://www.pantherproducts.co.uk/inde 
x.php?pageid=antialiasing 
Anti-aliasing would be a 
good thing to use if you are 
going for a smooth and 
realistic look for our game 
since its smoothens out 
rough edges to give you 
game a smooth look. 
http://forums.ni.com/t5/image/serverpage/ 
image-id/ 
23874i923C9AF031B29657?v=mpbl-1
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
10 
LoD – Level 
of Detail 
Level of detail is a general design term 
for video game landscapes in which 
closer objects are rendered with more 
polygons than objects that are farther 
away. 
http://www.techopedia.com/definition/1 
1791/level-of-detail-lod 
Higher level of detail the 
better the game looks. So if 
are making a game the 
higher the detail is the 
better game you will make. 
Sure its time consuming for 
more detail in a game but in 
return you get a higher 
detailed game which looks 
better than a lower detailed 
game. 
http://glasnost.itcarlow.ie/~powerk/3DGra 
phics2/Theory/levelofdetail.jpg 
Animation A simulation of movement created by 
displaying a series of pictures, 
or frames. 
http://www.webopedia.com/TERM/A/an 
imation.html 
Animations are used in 
almost every game ever 
made. Your character 
walking, a wheel rotating, 
movement, these are all in 
game animations. 
http://www.youtube.com/watch?v=jBFLY8 
twlPg
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
11 
Sprite A sprite is a bitmap graphic that is 
designed to be part of a larger scene. It 
can either be a static image or an 
animated graphic. 
http://www.techterms.com/definition/sp 
rite 
Spirits mostly appeared in 
retro type games that came 
for consoles like Sega 
genesis and Nintendo 64. 
So if I ever make 2d side 
scrolling game or a retro 
type game, I will us e a 
sprite. 
http://static.gamesradar.com/images/mb/ 
GamesRadar/us/Features/2008/05/Worst 
%20Celebrity%20Likenesses/Finished/05 
1408_worstcelebrity_obs1-- 
article_image.jpg 
Scene A cutscene or event 
scene (sometimes in-game 
cinematic or in-game movie) is a 
sequence in a video game over which 
the player has no or only limited 
control, breaking up the gameplay and 
used to advance the plot, strengthen 
the main character's development, 
introduce characters, and provide 
background information, atmosphere, 
dialogue, and clues. 
http://en.wikipedia.org/wiki/Cutscene 
Cut scenes are used in 
games with a story line or a 
side story. Using a cut 
scene may help for the 
developer to the give more 
information on what is 
happening in the story to 
the player. This may 
gradually help players to 
understand the story 
without them having read 
screens full of text for them 
understand the story. 
http://www.youtube.com/watch?v=4tEF_e 
XL9Xc
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
12 
Library A game library is the source of files for 
a game engine. It’s a collection of 
assets and script files 
A library is in every engine, 
using an easier and faster 
way on making games so 
that you can take all you 
resources from the library 
without having to go find 
them yourself. 
http://www.blendernation.com/wp-content/ 
uploads/2011/12/choix- 
572x400.jpg 
UI Visual part of computer application 
or system through which 
a user interacts with a computer or 
software. It determines how commands 
are given to the computer or 
the program and how information is 
displayed on the screen. 
http://www.businessdictionary.com/defi 
nition/user-interface.html 
UI is the user interface that 
the users of the software or 
the game interact with. So 
having a good user friendly 
UI for a game is plus side in 
a game. 
http://www.youtube.com/watch?v=QCPW 
d7roTNw 
Frames Frames are individual pictures in a 
sequence of images. For example, a 
Flash movie you see on the Web may 
play 12 frames per second, creating 
the appearance of motion. Most video 
is shot at 24 or 30 frames per second, 
or FPS. FPS is often measured in 3D 
games as a way of checking how fast 
the graphics processor of a computer 
is. 
http://www.techterms.com/definition/fra 
More frames in a game 
helps the player to 
experience a fluid 
gameplay. So as a game 
developer the you want to 
game as much FPS (frames 
per second) in your game 
as possible. 
http://www.youtube.com/watch?v=GSzCL 
f8tjP4
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
13 
me 
Concept A concept is an idea for a game that 
includes what features the game is 
going to have, what genre game it is , 
what platform its on, what does the 
game look like and how the mechanics 
work in the game. 
http://www-rohan. 
sdsu.edu/~stewart/cs583/game-design/ 
Game_Concept.htm 
Every game developer 
made a concept of a game 
before they start started 
developing it. Without a 
concept of the game you 
wouldn’t know what to 
expect for the outcome of 
the game or even what it 
looks like. 
http://www.youtube.com/watch?v=wmMX 
XC_TdU0 
Event An event is a discreet moment in the 
game loop where things are made to 
happen based on what you 
programmed for them. 
http://docs.yoyogames.com/source/dad 
iospice/000_using%20gamemaker/eve 
nts/index.html 
Nearly every game has 
events, they make any 
gameplay more interesting 
because it’s triggered by the 
player. Game developers 
also use this to help the 
player find out where to go 
next in a game. For an 
example, an opening door 
could mean that the player 
is supposed to go to 
wherever that door leads to 
progress with the campaign. 
https://www.youtube.com/watch?v=Li-nTwFdBec 
Pathfinding Path finding allows us to determine if 
and how we can reach one node from 
another. Additionally we can consider 
not only if two nodes are connected but 
also assign some form of cost to 
traveling between them. We can then 
search for not only the shortest path 
but also the cheapest, fastest, or 
safest. 
Path finding if mainly is 
used by most games, 
mainly on NPCs to program 
them to take a specific path 
when moving. We could 
also use it on enemies to 
determine which path they 
should take to attack the 
player. 
http://www.youtube.com/watch?v=19h1g 
22hby8
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
14 
http://wiki.gamegardens.com/Path_Fin 
ding_Tutorial

The Purposes and Functions of components of Game Engines

  • 1.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 1 Produce a glossary of terms specific to the methods and principles of Video Game Design and Video Game Terms. Using a provided template, you must research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the website you have obtained the definition. You must also, where possible, provide specific details of how researched definitions relate to your own production practice. Name: RESEARCHED DEFINITION (provide short internet researched definition and URL link) DESCRIBE THE RELEVANCE OF THE RESEARCHED TERM TO YOUR OWN PRODUCTION PRACTICE? IMAGE SUPPORT (Provide an image and/or video link of said term being used in a game) VIDEO GAMES / VIDEO GAME TESTING Demo A game demo is a freely distributed piece of an upcoming or recently released video game. Demos are typically released by the game's publisher to help consumers get a feel of the game before deciding whether to buy the full version. http://en.wikipedia.org/wiki/Game_dem o As mentioned in the researched definition a demo game is the way to if you have produced a game and if you want to sell it. The concept is that the developer distributes a part of the game for free for the consumers so they can play the game and see if they like it before they buy it. Tis would be a great way to let people know about the game when I make my own. http://www.youtube.com/watch?v=GKodb 5WtbSw
  • 2.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 2 Beta A beta test refers to the distribution of pre-release game software to a select group of people so that they can test the game in their own homes. The beta version of a game is as close to perfect as the company can make it, but any bugs, glitches or other issues discovered in beta testing will usually be addressed before the game's official release. http://www.techopedia.com/definition/2 7136/beta-test-gaming A beta would be an ideal thing to do when I make my own game. I could distribute a free beta version of the game for the people who are interested in playing and testing the game. This could help me to find out if there are any bugs or glitches in the game, so I can fix them before the final release of the game. Alpha A very early version of a software product that may not contain all of the features that are planned for the final version http://www.webopedia.com/TERM/A/al pha_version.html Releasing an alpha version of the game can help me get ideas on how to make the game better from the consumers. Since this is an early stage of the game, most of the games content could be changed. Pre-Alpha Pre-Alpha is a standard term to denote a number of interim milestones between prototyping and alpha, each Just like the alpha, releasing a pre alpha is a good idea to see if there needs to be any changes http://www.youtube.com/watch?v=TTaIk7 akOUw
  • 3.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 3 of which includes new functionality and/or game content. http://www.whatgamesare.com/pre-alpha. html done for the game. Because this is the earliest stage of the game anything can be changed. Gold A game has "Gone Gold" when the final master copy has been produced at the developer and sent off for replication, packaging and shipment. The game is not yet released, but it will typically be around 2-3 weeks (sometimes less) before it begins appearing on store shelves and online pre-orders arriving at doorsteps. http://www.urbandictionary.com/define. php?term=Gone%20Gold This would be good news for a game developer, to see your game being shipped ready to be sold. http://www.youtube.com/watch?v=Yel042 Nb5e8 Debug Debugging is the routine process of locating and removing computer program bugs, errors or abnormalities, which is methodically handled by software programmers via debugging tools. Debugging checks, detects and corrects errors or bugs to allow proper program operation according to set specifications. http://www.techopedia.com/definition/1 6373/debugging Debugging is a must if you find bugs and glitches in your game during the time of the alpha or the beta. This would help me produce a 99% bug/glitch free game. https://www.youtube.com/watch?v=kCqQ rREbQo4
  • 4.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 4 Automation Implementing test automation for mobile application development process is the best way to gain agile, effective use of resources and time for testing. Automation auto testing a game through a software http://en.wikipedia.org/wiki/Game_testi ng#Test_automation Automation is a would be a good thing to consider when I make my game, so that I won’t have to consider hiring game testers https://www.youtube.com/watch?v=Q5U3 HwpD1Ec White-Box Testing White-box testing is a methodology used to ensure and validate the internal framework, mechanisms, objects and components of a software application. White-box testing verifies code according to design specifications and uncovers application vulnerabilities. http://www.techopedia.com/definition/3 891/white-box-testing White box testing could be a good thing to do to find out vulnerabilities in my game that allows people to cheat and use glitches to their advantage (Game resource glitches) Bug A software bug is an error, flaw, failure, or fault in a computer program or system that causes it to produce an incorrect or unexpected result, or to behave in unintended ways. http://en.wikipedia.org/wiki/Software_b ug Bugs could make any game bad even an AAA title. So as a developer my aim is to have less bugs in my game as possible. http://www.youtube.com/watch?v=K3g28 40zXKY
  • 5.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 5 GAME ENGINES GAME ENGINES Vertex Shader A programmable function in display adapters that offers graphics application programmer flexibility in rendering an image. The vertex shader is used to transform the attributes of vertices (points of a triangle) such as colour, texture, position and direction from the original colour space to the display space. It allows the original objects to be distorted or reshaped in any manner. http://encyclopedia2.thefreedictionary.c om/Pixel+shader Using a vertex shader will help me to transform each vertex's 3D position in virtual space to the 2D coordinate as it shows on my screen. Using this can help me to change properties like position, colour and texture coordinates. As a developer, using this will help me produce some quality work.. Pixel Shader A pixel shader is a programmable function that allows flexibility in shading an individual pixel. Whereas vertex shaders can be used to completely transform the shape of an object, pixel shaders are used to change the appearance of the pixels. http://www.pcmag.com/encyclopedia/te rm/53754/vertex-shader Pixel shader will help me produce more much more detailed objects for a game since it allows me to shade individual pixels.
  • 6.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 6 Post Processing Post-processing (or postproc for short) is used in the video/film business for quality-improvement image processing (specifically digital image processing) methods used in video playback devices, (such as stand-alone DVD-Video players), and video players software and transcoding software. It is also commonly used in real-time 3D rendering (such as in video games) to add additional effects. http://en.wikipedia.org/wiki/Video_post-processing Post processing will help me to get quality improved real time rendering for my game. Rendering The term rendering refers to the calculations performed by a 3D software package’s render engine to translate the scene from a mathematical approximation to a finalized 2D image. http://3d.about.com/od/3d-101-The- Basics/a/Rendering-Finalizing-The-3d- Image.htm I will need rendering to test my game a produce my final game. Each 3d object in a game has to be rendered so this will be a lot in the production of my game. http://www.youtube.com/watch?v=6cZIaU EmnLI
  • 7.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 7 Normal Map These are images that store a direction, the direction of normal directly in the RGB values of an image. They are much more accurate, as rather than only simulating the pixel being away from the face along a line, they can simulate that pixel being moved at any direction, in an arbitrary way. http://wiki.blender.org/index.php/Doc:2. 4/Manual/Textures/Influence/Material/B ump_and_Normal Normal mapping could be used in my game for giving the models some more detail to make it a detailed game overall. Entity In computer games and game engines, entity is a dynamic object such as a non-player character or item. http://en.wikipedia.org/wiki/Entity I will be using entities in my game because very object and character in a game is an entity, so a game is made by entities, without entities there wouldn’t be a game. UV Map UV mapping is the 3D modelling process of making a 2D image representation of a 3D model's surface. http://en.wikipedia.org/wiki/UV_mappin g I will be using UV mapping in my game to make NPC’s and character.
  • 8.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 8 Procedural Texture A procedural texture is a computer-generated image created using an algorithm intended to create a realistic representation of natural elements such as wood, marble, granite, metal, stone, and others. http://en.wikipedia.org/wiki/Procedural_ texture I would use procedural textures if I was going for a realistic looking game. Procedural textures looks good in game like the last of us because the developers are going for realistic look for the game. http://upload.wikimedia.org/wikipedia/com mons/thumb/e/e7/Procedural_Texture.jpg /225px-Procedural_Texture.jpg Physics Computer animation physics or game physics involves the introduction of the laws of physics into a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer. Typically, simulation physics is only a close approximation to real physics, and computation is performed using discrete values. http://en.wikipedia.org/wiki/Game_phys ics Physics is arguably the most important part of the game. I will obviously be using physics in a game because all the movement in the game is controlled by physics. For and example if you jump in a game the time it takes for you hit the ground again is determined by physics. http://www.youtube.com/watch?v=hS9se Z_G6pU Collision Collision detection typically refers to the computational problem of detecting the intersection of two or more objects. While the topic is most often associated with its use in video games and other physical simulations, it also has applications in robotics. Collision is similar to physics and I will be using it to determine where the player can go and where the player cannot. And where the player can stand on. http://www.youtube.com/watch?v=ND7dj 0UOrQU
  • 9.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 9 http://en.wikipedia.org/wiki/Collision_de tection Lighting It creates atmosphere. It makes places look scary/cozy or warm/cold. It augments the three dimensional feel of objects and it creates composition and balance to lead the player's eyes around. http://www.moddb.com/tutorials/lighting -in-game-environments-the-hows-and-whys As lighting is a major part of a game I will have to have good lighting for the game to look as I intended. I will be using lighting o the change the feeling of the game. Either to makes I dark and gloomy r make it bright and delightful. http://cdn.wolfire.com/blog/lighting.jpg AA – Anti- Aliasing Anti-Aliasing is a method of fooling the eye that a jagged edge is really smooth. Anti-Aliasing is often referred in games and on graphics cards. In games especially the chance to smooth edges of the images goes a long way to creating a realistic 3D image on the screen. http://www.pantherproducts.co.uk/inde x.php?pageid=antialiasing Anti-aliasing would be a good thing to use if you are going for a smooth and realistic look for our game since its smoothens out rough edges to give you game a smooth look. http://forums.ni.com/t5/image/serverpage/ image-id/ 23874i923C9AF031B29657?v=mpbl-1
  • 10.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 10 LoD – Level of Detail Level of detail is a general design term for video game landscapes in which closer objects are rendered with more polygons than objects that are farther away. http://www.techopedia.com/definition/1 1791/level-of-detail-lod Higher level of detail the better the game looks. So if are making a game the higher the detail is the better game you will make. Sure its time consuming for more detail in a game but in return you get a higher detailed game which looks better than a lower detailed game. http://glasnost.itcarlow.ie/~powerk/3DGra phics2/Theory/levelofdetail.jpg Animation A simulation of movement created by displaying a series of pictures, or frames. http://www.webopedia.com/TERM/A/an imation.html Animations are used in almost every game ever made. Your character walking, a wheel rotating, movement, these are all in game animations. http://www.youtube.com/watch?v=jBFLY8 twlPg
  • 11.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 11 Sprite A sprite is a bitmap graphic that is designed to be part of a larger scene. It can either be a static image or an animated graphic. http://www.techterms.com/definition/sp rite Spirits mostly appeared in retro type games that came for consoles like Sega genesis and Nintendo 64. So if I ever make 2d side scrolling game or a retro type game, I will us e a sprite. http://static.gamesradar.com/images/mb/ GamesRadar/us/Features/2008/05/Worst %20Celebrity%20Likenesses/Finished/05 1408_worstcelebrity_obs1-- article_image.jpg Scene A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game over which the player has no or only limited control, breaking up the gameplay and used to advance the plot, strengthen the main character's development, introduce characters, and provide background information, atmosphere, dialogue, and clues. http://en.wikipedia.org/wiki/Cutscene Cut scenes are used in games with a story line or a side story. Using a cut scene may help for the developer to the give more information on what is happening in the story to the player. This may gradually help players to understand the story without them having read screens full of text for them understand the story. http://www.youtube.com/watch?v=4tEF_e XL9Xc
  • 12.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 12 Library A game library is the source of files for a game engine. It’s a collection of assets and script files A library is in every engine, using an easier and faster way on making games so that you can take all you resources from the library without having to go find them yourself. http://www.blendernation.com/wp-content/ uploads/2011/12/choix- 572x400.jpg UI Visual part of computer application or system through which a user interacts with a computer or software. It determines how commands are given to the computer or the program and how information is displayed on the screen. http://www.businessdictionary.com/defi nition/user-interface.html UI is the user interface that the users of the software or the game interact with. So having a good user friendly UI for a game is plus side in a game. http://www.youtube.com/watch?v=QCPW d7roTNw Frames Frames are individual pictures in a sequence of images. For example, a Flash movie you see on the Web may play 12 frames per second, creating the appearance of motion. Most video is shot at 24 or 30 frames per second, or FPS. FPS is often measured in 3D games as a way of checking how fast the graphics processor of a computer is. http://www.techterms.com/definition/fra More frames in a game helps the player to experience a fluid gameplay. So as a game developer the you want to game as much FPS (frames per second) in your game as possible. http://www.youtube.com/watch?v=GSzCL f8tjP4
  • 13.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 13 me Concept A concept is an idea for a game that includes what features the game is going to have, what genre game it is , what platform its on, what does the game look like and how the mechanics work in the game. http://www-rohan. sdsu.edu/~stewart/cs583/game-design/ Game_Concept.htm Every game developer made a concept of a game before they start started developing it. Without a concept of the game you wouldn’t know what to expect for the outcome of the game or even what it looks like. http://www.youtube.com/watch?v=wmMX XC_TdU0 Event An event is a discreet moment in the game loop where things are made to happen based on what you programmed for them. http://docs.yoyogames.com/source/dad iospice/000_using%20gamemaker/eve nts/index.html Nearly every game has events, they make any gameplay more interesting because it’s triggered by the player. Game developers also use this to help the player find out where to go next in a game. For an example, an opening door could mean that the player is supposed to go to wherever that door leads to progress with the campaign. https://www.youtube.com/watch?v=Li-nTwFdBec Pathfinding Path finding allows us to determine if and how we can reach one node from another. Additionally we can consider not only if two nodes are connected but also assign some form of cost to traveling between them. We can then search for not only the shortest path but also the cheapest, fastest, or safest. Path finding if mainly is used by most games, mainly on NPCs to program them to take a specific path when moving. We could also use it on enemies to determine which path they should take to attack the player. http://www.youtube.com/watch?v=19h1g 22hby8
  • 14.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 14 http://wiki.gamegardens.com/Path_Fin ding_Tutorial