This presentation is about the basic haptic technology. what it is? how it works?? & what are the terms we need to know to make full understanding of this technology.
Haptics’ is derived from the Greek word ‘haptikos’which means – ‘being able to come into contact’.
Haptics is the science of applying touch (tactile) sensation and control to interact with computer applications.
User should be able to touch the virtual object and feel a response from it.
In order to complete the imitation of the real world one should be able to interact with the environment and get a feedback.
This feedback is called Haptic Feedback.
Areas of Haptics
Computer Haptics- It helps to enable a user to feel something happening in the computer's mind through a typical interface.
Human Haptics- It tells ushow humans and living beings experience touch.
Machine Haptic- It tells us how mechanical devices touch and feel their environment
Applications of Haptics Technology
Robotics-Haptic technology is also widely used in teleoperation, or telerobotics.
Arts and design-Haptics is used in virtual arts, such as sound synthesis or graphic design and animation
Haptic technology is like exploring the virtual world with a stick. The computer communicates sensations through a haptic interface –a stick, scalpel, racket or pen that is connected to a force-exerting motor. In combination with a visual display, haptics technology can be used to train people for tasks requiring hand-eye coordination, such as surgery and space ship maneuvers.
This presentation is about the basic haptic technology. what it is? how it works?? & what are the terms we need to know to make full understanding of this technology.
Haptics’ is derived from the Greek word ‘haptikos’which means – ‘being able to come into contact’.
Haptics is the science of applying touch (tactile) sensation and control to interact with computer applications.
User should be able to touch the virtual object and feel a response from it.
In order to complete the imitation of the real world one should be able to interact with the environment and get a feedback.
This feedback is called Haptic Feedback.
Areas of Haptics
Computer Haptics- It helps to enable a user to feel something happening in the computer's mind through a typical interface.
Human Haptics- It tells ushow humans and living beings experience touch.
Machine Haptic- It tells us how mechanical devices touch and feel their environment
Applications of Haptics Technology
Robotics-Haptic technology is also widely used in teleoperation, or telerobotics.
Arts and design-Haptics is used in virtual arts, such as sound synthesis or graphic design and animation
Haptic technology is like exploring the virtual world with a stick. The computer communicates sensations through a haptic interface –a stick, scalpel, racket or pen that is connected to a force-exerting motor. In combination with a visual display, haptics technology can be used to train people for tasks requiring hand-eye coordination, such as surgery and space ship maneuvers.
Hand Gesture Recognition System for Human-Computer Interaction with Web-Camijsrd.com
This paper represents a comparative study of exiting hand gesture recognition systems and gives the new approach for the gesture recognition which is easy cheaper and alternative of input devices like mouse with static and dynamic hand gestures, for interactive computer applications. Despite the increase in the attention of such systems there are still certain limitations in literature. Most applications require different constraints like having distinct lightning conditions, usage of a specific camera, making the user wear a multi-coloured glove or need lots of training data. The use of hand gestures provides an attractive alternative to cumbersome interface devices for human-computer interaction (HCI). This interface is simple enough to be run using an ordinary webcam and requires little training.
ARTIFICIAL INTELLIGENCE IN THE HUMAN CONQUEST OF SPACE, ITS OTHER APPLICATION...Faga1939
This article aims to present how Artificial Intelligence is being and could be used by the space sector in the human conquest of space, the use of Artificial Intelligence and Robotics in the Aerospace and Defense Industry in the world and the risks of Artificial Superintelligence and the need to its regulation to avoid its harmful consequences. Robotic missions from NASA and other space agencies already use Artificial Intelligence. As an example, we can mention rovers (with locomotion capacity, to analyze a larger area of a planet or moon) and landers (which land on a planet or moon to analyze it in loco) and the probes and space telescopes that are dedicated to the discovery and analysis of exoplanets (worlds existing in other star systems). Artificial Intelligence can make a decisive contribution to scientific and technological advancement in order to provide humanity with the necessary resources for human beings to implant new habitats in the solar system and outside it in search of their survival in the face of catastrophic events on planet Earth. Artificial Intelligence and Robotics have their applications in the World Market for the Aerospace and Defense Industry, whose highest revenues occur with their application for military purposes, followed by commercial aviation and, to a lesser extent, in the space sector. Even if Artificial Intelligence produces benefits for humanity, there is a risk that it will be used more for the evil and not for the good of humanity with the trend of its greater application for military purposes, that is, for cyber warfare in the race armaments in the world. With Artificial Superintelligence, the extinction of the human species could occur if it turns against humans producing killer robots. This situation imposes the need to develop control mechanisms for Artificial Superintelligence and intelligent systems in general. Recently, the European Union took a big step by establishing rules – the first in the world – on how companies can use Artificial Intelligence. That similar regulation be adopted all over the world.
A Robotic Prototype System for Child MonitoringWaqas Tariq
Child monitoring systems use many different technologies, such as camera systems, wireless technology using RFID sensors, and GPS systems. These systems are capable of remotely reporting the status of the children but not able to take actions based on the scenarios. On the other hand, a robotic child monitoring system will show advantages in taking actions to warn and possibly protect the child from danger. In this paper we present the design and experimental testing of a robotic child monitoring prototype system. The whole system consists of a Khepera robot, a host computer, the distraction/alarm circuitry and a testing table. The experimental testing results show that this prototype system fulfills the requirement of finding and following the baby prop and also taking certain actions when the baby prop approaches danger area.
A one decade survey of autonomous mobile robot systems IJECEIAES
Recently, autonomous mobile robots have gained popularity in the modern world due to their relevance technology and application in real world situations. The global market for mobile robots will grow significantly over the next 20 years. Autonomous mobile robots are found in many fields including institutions, industry, business, hospitals, agriculture as well as private households for the purpose of improving day-to-day activities and services. The development of technology has increased in the requirements for mobile robots because of the services and tasks provided by them, like rescue and research operations, surveillance, carry heavy objects and so on. Researchers have conducted many works on the importance of robots, their uses, and problems. This article aims to analyze the control system of mobile robots and the way robots have the ability of moving in real-world to achieve their goals. It should be noted that there are several technological directions in a mobile robot industry. It must be observed and integrated so that the robot functions properly: Navigation systems, localization systems, detection systems (sensors) along with motion and kinematics and dynamics systems. All such systems should be united through a control unit; thus, the mission or work of mobile robots are conducted with reliability.
'Sixth Sense' is a wearable gestural interface that augments the physical world around us with digital Information and lets us use natural hand gestures to interact with that information. All of us are aware of the five basic senses - seeing, feeling, smelling,
tasting and hearing. But there is also another sense called the sixth sense. Sixth Sense Technology is the science of tomorrow with the aim of connecting the digital world with the physical world seamlessly, eliminating hardware devices.This combination of devices and software together create a reality in which the digital world is merged with the physical world.
About robotics tools and technologies a comprehensive study from different research papers in different domains.
These are different domains of robotics:
Assistive Technology
Security Robots
Robot assisted learning
Industrial Inspection Robot
Rescue Robot
A floor cleaning Robot
Swarm Robot
Robot Suit
Agriculture Robot
Smart Stroller Robot
Sixth Sense technology discovered by Pranav Mistry. It is a wearable gestural based device which integrates the two worlds, i.e Physical world and Digital world.
Sixth Sense Technology is a mini-projector coupled with a camera and a cellphone—which acts as the computer and connected to the Cloud, all the information stored on the web. Sixth Sense can also obey hand gestures. The camera recognizes objects around a person instantly, with the micro-projector overlaying the information on any surface, including the object itself or hand. Also can access or manipulate the information using fingers. make a call by Extend hand on front of the projector and numbers will appear for to click. know the time by Draw a circle on wrist and a watch will appear. take a photo by Just make a square with fingers, highlighting what want to frame, and the system will make the photo—which can later organize with the others using own hands over the air.and The device has a huge number of applications , it is portable and easily to carry as can wear it in neck.
The drawing application lets user draw on any surface by observing the movement of index finger. Mapping can also be done anywhere with the features of zooming in or zooming out. The camera also helps user to take pictures of the scene is viewing and later can arrange them on any surface. Some of the more practical uses are reading a newspaper. reading a newspaper and viewing videos instead of the photos in the paper. Or live sports updates while reading the newspaper.
Multimodal RGB-D+RF-based sensing for human movement analysisPetteriTeikariPhD
Combining RGB-D based computer vision with commodity Wifi for pose estimation and human movement analysis for action recognition.
Think of applications especially in healthcare settings, where existing Wifi Access Point already exist and adding USB Wifi dongles to Raspberry Pi (or dedicated chips) is a very easy way to create "operational awareness" of all your patients.
Alternative download link:
https://www.dropbox.com/s/awkqqfhibesjcb9/multimodal_remote_MovementSensing.pdf?dl=0
Similar to Survey report on animal computer interaction ACI (20)
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Acetabularia Information For Class 9 .docxvaibhavrinwa19
Acetabularia acetabulum is a single-celled green alga that in its vegetative state is morphologically differentiated into a basal rhizoid and an axially elongated stalk, which bears whorls of branching hairs. The single diploid nucleus resides in the rhizoid.
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
Embracing GenAI - A Strategic ImperativePeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Honest Reviews of Tim Han LMA Course Program.pptxtimhan337
Personal development courses are widely available today, with each one promising life-changing outcomes. Tim Han’s Life Mastery Achievers (LMA) Course has drawn a lot of interest. In addition to offering my frank assessment of Success Insider’s LMA Course, this piece examines the course’s effects via a variety of Tim Han LMA course reviews and Success Insider comments.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
2. The technologies we expose to animals, and the
new technologies being developed for animals
within the field of Animal Computer Interaction
(ACI)
Search and Rescue (SAR) is a critical component
of disaster recovery efforts
Our goal is to help enable SAR dog and handler
teams to work together more effectively
We develop a two-part system consisting of a
wearable computer interface for working SAR
dogs that communicates with their handler via a
mobile application. Additionally, we discuss the
system around a heuristic framework that
includes dogs as active participants.
2
3. Physical characteristics of animals have long been
studied within animal biology sciences
FIDO project is to research the fundamental
aspects of wearable technologies to support
communication from working dogs to their
handlers
computer-aided systems that could allow humans
and dogs to work together more transparently and
effectively while conducting Search and Rescue
(SAR) missions
Animal-Computer Interaction (ACI) is an emerging
discipline aiming to develop user-centric
interactions between animals and technology.
3
4. One of the main initial aims for the study of
Animal Computer Interaction (ACI) has been
“to understand the interaction between
animals and computing technology
research into how to make systems more
suitable for animals (comfortable), and often
seeking ways to monitor health (healthy and
nourished).
4
5. ANIMAL FOR SAR USING VARIABLE TECHNOLOGY:
• Mountain/wilderness rescue
• Ground search and rescue
• Urban search and rescue in cities (USAR)
• Combat search and rescue on the battlefield
CURRENT TECHNOLOGY USE:
Koredoko - provides the GPS coordinates from a picture
taken on a cell phone. If a person is lost, but has a
cellphone, they take a picture and text it to law
enforcement. The image is opened with Koredoko and it
opens a Google map with the location of where the photo
was taken, with latitude and longitude coordinates, along
with additional useful information.
Map Tools: coordinate system conversion between
latitude/longitude, Universal Transverse Mercator, and
National Geodetic Survey coordinates.
Microsoft OneNote: note-taking and freehand drawing
Evernote: note taking, photo integration into a document
Google maps: location identification and directions to a
search area, looking at past satellite views of an area
5
6. Task Environment:
Disaster dogs are used to locate victims of
earthquakes, landslides, building collapses etc.
SAR dogs can be used in urban environments, such
as hospitals, factories, and airports
Wind:
The direction of the wind is also an important factor
in determining search plans. Teams typically start
searches across the wind to allow dogs to perceive
the scent as it's blowing
Weather:
Weather is an important factor that influences scent
travel. Scent molecules are typically denser than
air, but less dense than water. As a result,
temperature can result in “lifting and dropping” the
scent 6
7. An active search and
rescue could have
many different
outcomes depending
on many different
variables. We have
produced a complete
task map too detailed
to be outlined here,
however, we will
present a typical
search and rescue
scenario.
7
8. In parallel to the rise in interest in human brain training,
recently there has been a surge of interest in cognitive
training and enrichment for dogs, which can be
implemented by dog owners in the home environment.
8
9. DOG
ACTIVATION:
During a typical
SAR scenario, the
working dog is
trained to alert
the handler that
he has found
something of
interest. In this
case, the dog
would bite the
capacitive sensor
at his side
9
10. The human interface for monitoring the dog’s
location and activities is an application that
runs on an Android platform.
The application works on all GPS-enabled
Android cell phones and tablets.
But currently requires a device that can pick
up cellular service while in the field.
The SAR handler application (Figure 8 & 9)
shows the location of the dog with respect to
the handler’s location on a map
10
13. The touch screen apparatus consists of a
laptop, a 15” TFT computer monitor that is
mounted behind an infrared touch frame, and
a feeding device that distributes treats
(Figure 1).
13
15. Here we will focus on the preliminary steps
necessary to train a dog to interact with the
touchscreen. The dog receives a training programme
consisting of several phases of progressive complexity
The goal of the auto-shaping and pre-training
procedures is to familiarize dogs with the
touchscreen apparatus and the food dispenser (Phase
1)
to teach them to touch a stimulus on the screen, first
at a fixed location (Phase 2)
then at varying locations (Phase 3)
Then finally, to select a picture from two or more to
obtain a reward (discrimination training, Phase 4).
Only then can the dogs start to solve more difficult
cognitive tasks, which can further examine their
learning, memory and logical reasoning skills.15
18. Animals have operated machines since the
time of Skinner, Animal-Computer Interfaces
(ACI) are relatively new. Recently, there has
been interesting work on ‘‘interspecies
interaction,’’ including games, remote moni-
toring, and remote interaction.
Games such as ‘‘Cat Cat Revolution’’ and
‘‘Feline Fun Park’’ allow humans to play with
cats mediated by computing. The ‘‘Canine
Amusement and Training’’ (CAT) system
focuses on games as a way to teach humans
to train and interact with dogs.
18
19. Providing technology-enhanced enrichment
for an Asian elephant so that she can
exercise choice and control[1]
Life with robots and other non-humans:
between animals and technology[2]
Working dogs have improved the lives of
thousands of people throughout history[3]
technologies developed for (non-human)
animals. Technologies that are analyzed
include tangible and physical, hepatic and
wearable, olfactory, screen technology and
tracking systems[4]
SAR dogs that communicates with their
handler via a mobile application[5]
19
20. Gaps were observed within tangible and
physical systems to investigate new training
paradigms so animals can use systems more
efficiently.
20
might also be an opportunity to combine
some of Bozkurt’s wearable dog and
environmental monitoring and remote
human to dog communication.
Combined with newer data on a dog’s
ability to feel and understand hepatic
input
21. Express our gratitude to the
National Science Foundation for
supporting this work
And Ms. Nazish Nouman for their
support on research productivity.
Thanks
21