'Sixth Sense' is a wearable gestural interface that augments the physical world around us with digital Information and lets us use natural hand gestures to interact with that information. All of us are aware of the five basic senses - seeing, feeling, smelling,
tasting and hearing. But there is also another sense called the sixth sense. Sixth Sense Technology is the science of tomorrow with the aim of connecting the digital world with the physical world seamlessly, eliminating hardware devices.This combination of devices and software together create a reality in which the digital world is merged with the physical world.
The document describes Sixth Sense technology, a wearable gestural interface developed by Pranav Mistry that allows users to access digital information by interacting with the physical world through natural hand gestures. It consists of a camera, projector, and mirror coupled in a pendant-like device. The camera captures objects and gestures, the projector displays information on the mirror, and gestures are interpreted to interact with projected interfaces for applications like making calls, getting maps/product info, and taking photos. It aims to seamlessly merge the digital and physical worlds.
The document describes the Sixth Sense wearable gesture interface created by Pranav Mistry. It consists of a camera, projector, and mirror coupled with a mobile device. The camera tracks hand gestures while the projector displays digital information on surfaces based on those gestures. Some applications include taking photos, zooming, getting product information, and making calls or accessing maps by projecting interfaces onto surfaces. The system provides portable access to real-time data with advantages of low cost and open source software, though hardware limitations remain. Overall, Sixth Sense allows natural gesture-based interactions with digital information about the physical environment.
A powerpoint presentation of the recently developed "sixth sense technology" by Pranav Mistry ..it has very promising future
This ppt is made by us (the names metioned) for the seminar in our semester.(not downloaded or collected from anywhere), so thank you for your kind words but it can only be shared with the permission of other members of our team .
Thank you for watching :)
Sixth Sense is a wearable technology developed by Pranav Mistry that allows users to access digital information using hand gestures. It consists of a camera, projector, and mobile device. The camera tracks colored markers on the user's fingers to recognize gestures and access information from the internet. This information can then be projected onto physical surfaces using the projector. Some applications include accessing maps, taking photos, drawing, making calls, getting product information, and checking the weather. Whirlpool has also integrated Sixth Sense technology into washing machines to optimize water and energy usage during cycles based on load size.
The document describes Sixth Sense, a wearable gestural interface developed by Pranav Mistry that augments the physical world with digital information. It consists of a camera, projector, and mirror worn around the neck that allows users to interact with projected interfaces on surfaces using natural hand gestures. Sixth Sense bridges the gap between physical and digital worlds by bringing intangible information into the tangible world and allowing interaction via gestures. It has applications such as maps, videos, product information and more. The technology aims to make any surface a touchscreen and the entire world a computer interface.
- The sixth sense technology allows users to interact with digital information by using hand gestures without any hardware devices. It was first developed in 1990 as a wearable computer and camera system.
- The key components are a camera to track hand gestures, a projector to display information onto surfaces, and a mobile device to handle internet connectivity. The camera sends gesture data to the mobile device for processing using computer vision techniques.
- Applications include using hand gestures to draw on surfaces, get flight information by making circular gestures, and make calls by typing on an projected keypad. The technology aims to seamlessly connect the physical and digital world.
Sixth sense technology is an user-interface that helps us add the touch of intangible,digital world to the tangible,physical world...It was developed to its latest form by Pranav Mistry,a PhD student in the Fluid Interfaces Group at the MIT Media Lab.
The document describes Sixth Sense technology, a wearable gestural interface developed by Pranav Mistry that allows users to access digital information by interacting with the physical world through natural hand gestures. It consists of a camera, projector, and mirror coupled in a pendant-like device. The camera captures objects and gestures, the projector displays information on the mirror, and gestures are interpreted to interact with projected interfaces for applications like making calls, getting maps/product info, and taking photos. It aims to seamlessly merge the digital and physical worlds.
The document describes the Sixth Sense wearable gesture interface created by Pranav Mistry. It consists of a camera, projector, and mirror coupled with a mobile device. The camera tracks hand gestures while the projector displays digital information on surfaces based on those gestures. Some applications include taking photos, zooming, getting product information, and making calls or accessing maps by projecting interfaces onto surfaces. The system provides portable access to real-time data with advantages of low cost and open source software, though hardware limitations remain. Overall, Sixth Sense allows natural gesture-based interactions with digital information about the physical environment.
A powerpoint presentation of the recently developed "sixth sense technology" by Pranav Mistry ..it has very promising future
This ppt is made by us (the names metioned) for the seminar in our semester.(not downloaded or collected from anywhere), so thank you for your kind words but it can only be shared with the permission of other members of our team .
Thank you for watching :)
Sixth Sense is a wearable technology developed by Pranav Mistry that allows users to access digital information using hand gestures. It consists of a camera, projector, and mobile device. The camera tracks colored markers on the user's fingers to recognize gestures and access information from the internet. This information can then be projected onto physical surfaces using the projector. Some applications include accessing maps, taking photos, drawing, making calls, getting product information, and checking the weather. Whirlpool has also integrated Sixth Sense technology into washing machines to optimize water and energy usage during cycles based on load size.
The document describes Sixth Sense, a wearable gestural interface developed by Pranav Mistry that augments the physical world with digital information. It consists of a camera, projector, and mirror worn around the neck that allows users to interact with projected interfaces on surfaces using natural hand gestures. Sixth Sense bridges the gap between physical and digital worlds by bringing intangible information into the tangible world and allowing interaction via gestures. It has applications such as maps, videos, product information and more. The technology aims to make any surface a touchscreen and the entire world a computer interface.
- The sixth sense technology allows users to interact with digital information by using hand gestures without any hardware devices. It was first developed in 1990 as a wearable computer and camera system.
- The key components are a camera to track hand gestures, a projector to display information onto surfaces, and a mobile device to handle internet connectivity. The camera sends gesture data to the mobile device for processing using computer vision techniques.
- Applications include using hand gestures to draw on surfaces, get flight information by making circular gestures, and make calls by typing on an projected keypad. The technology aims to seamlessly connect the physical and digital world.
Sixth sense technology is an user-interface that helps us add the touch of intangible,digital world to the tangible,physical world...It was developed to its latest form by Pranav Mistry,a PhD student in the Fluid Interfaces Group at the MIT Media Lab.
The document describes the components and working of Sixth Sense technology, which is a wearable gestural interface. It consists of a camera, projector, mirror, smartphone, and color markers on the fingertips. The camera captures images and tracks hand gestures via the color markers. The smartphone processes the data and searches the internet. It projects information onto surfaces using the projector and mirror. The technology bridges the physical and digital world by recognizing objects and displaying related information using hand gestures.
A SEMINAR PRESENTATION
On
SIXTH SENSE TECHNOLOGY
Submitted in partial fulfillment of the award of the degree
of
Bachelor of Technology
in
ELECTRONICS & COMMUNICATION ENGINEERING
Sixth Sense is a wearable gestural interface that augments the physical world with digital information. It uses a camera, projector, and mirror mounted on a pendant to project information onto surfaces based on hand gestures. Applications include making calls, getting maps and directions, viewing videos, taking photos, and accessing information about products, books, and people. The technology supports multi-touch and user interaction and has potential for use in gaming, education, and assisting disabled individuals through recognition of objects and gestures.
The Sixth Sense technology developed by Pranav Mistry allows users to interact with digital information in the physical world using natural hand gestures. The prototype consists of a camera, projector, and colored markers that the camera uses to interpret gestures. It projects information onto surfaces based on gestures made near objects. Applications include using hand gestures to make calls, access maps, and check the time without touching a device. The technology aims to seamlessly integrate digital and physical worlds.
6thsensetechnology by www.avnrpptworld.blogspot.comavnrworld
Sixth Sense is a wearable gestural interface developed by Pranav Mistry that consists of a camera, projector, and mirror coupled in a pendant. The camera tracks hand gestures and sends the data to a smartphone for processing. The projector then projects the digital information onto any surface via the mirror. This allows users to interact with digital information in the physical world using natural hand gestures. Some applications include making calls, getting maps, checking the time, and accessing information about objects by pointing at them. The system has advantages like automatically accessing information and interacting with it intuitively through gestures.
The document summarizes Sixth Sense technology, a wearable gestural interface that augments physical reality. It consists of a camera, projector, and mirror coupled in a pendant, along with colored markers. The camera tracks hand gestures to interact with projected information on surfaces. Applications include making calls, getting maps/product info, and more, using intuitive hand gestures. Sixth Sense bridges the physical and digital world through natural interactions.
The document describes Sixth Sense technology, a wearable gestural interface developed by Pranav Mistry that augments the physical world with digital information. It consists of a camera, projector and mirror worn around the neck connected to a smartphone. The camera tracks hand gestures marked with colored markers to interact with projected interfaces on surfaces. Applications include making calls, maps, photos. Benefits are an intuitive interface and turning any surface into a display. Future enhancements could remove markers and incorporate the technology into mobile devices and applications like education and gaming.
-Integrating information with real world.
-The s/w program processes the video stream data captured by the camera and tracks the location of colored markers using simple computer vision techniques.
PPT of 6th sense tech. Jagdeep Singh Sidhujagdeepsidhu
The document describes the Sixth Sense technology, a wearable gestural interface developed by Pranav Mistry in 2009. It allows users to access digital information about the physical world by projecting it onto surfaces and interacting through natural hand gestures. The system uses a camera, projector, and mirror connected to a smartphone to recognize objects, gestures, and surfaces and display related data seamlessly overlaid on the physical world. Some applications mentioned include using gestures to draw, access maps and photos, and interact with projected interfaces on surfaces like palms or walls. Educational and other potential uses are also discussed.
This document summarizes a seminar report on Blue Eyes Technology submitted by Ms. Roshmi Sarmah. The report describes Blue Eyes Technology, which aims to give computers human-like perceptual abilities such as vision, hearing, and touch. It discusses how this could allow computers to interact with humans more naturally by recognizing emotions, attention, and physical states. The report provides an overview of the Blue Eyes system hardware and its capabilities for monitoring a user's physiological signals, visual attention, and position in real-time using wireless sensors.
Skinput technology turns the human body into a touchscreen input interface by using sensors to detect vibrations on the skin caused by taps and turns. It consists of an armband with sensors, a Bluetooth connection, and a small projector. When the user taps their skin, sensors detect the acoustic waves and can identify different locations tapped. The projector then displays a virtual keyboard or buttons onto the arm. The system works well but accuracy decreases for obese users or many input locations. Future applications could include texting by tapping on projected keyboards or controlling devices while walking.
This document presents an overview of Blue Eyes Technology, which aims to create computational machines that have human-like sensory abilities such as sight and emotion detection. It does this using technologies like an Emotion Mouse that can sense a user's mood based on hand pressure and temperature, as well as eye tracking sensors that allow computers to see where a user is looking. The goal is for computers to be able to understand user emotions and identity to have more natural human-computer interaction. Future applications mentioned include using these sensors in cars, games, and industrial control centers.
Sixth sense technology(seminar presentation)guddu yadav
SixthSense is a wearable device that augments physical objects with digital information by projecting interfaces onto surfaces using a camera-projector system worn around the neck. It allows users to interact with these interfaces using natural hand gestures. The device consists of a camera, projector, mirror, and mobile computing device. It bridges the physical and digital worlds by accessing online information about objects and allowing gesture-based interaction without traditional interfaces. Some example uses include making calls, getting maps, checking the time, reading multimedia content, drawing, zooming, accessing product information, and more.
Sixth Sense is a wearable technology developed by Pranav Mistry that allows users to access digital information by using hand gestures. It consists of a camera, projector, and mirror connected to a smartphone. The camera tracks hand gestures with color markers on the fingers and sends the data to the smartphone for processing. The smartphone then sends information to the projector, which projects the data onto the mirror and surfaces around the user. Some applications include getting the time by drawing a circle on the wrist, projecting maps and making calls. The technology aims to augment the physical world with digital information accessible through natural hand gestures.
This document discusses recent advances in augmented reality applications. It provides an overview of augmented reality, including definitions and how it differs from virtual reality. The document then discusses several types of augmented reality applications including education, medical, gaming, navigation, construction, and military. It also summarizes the results of a survey conducted by NASA on the impact of instructional medium on task completion times. Finally, it covers limitations of augmented reality technology and barriers to widespread adoption, as well as the future potential of augmented reality.
The document discusses Sixth Sense technology, a wearable gestural interface developed by Pranav Mistry that augments the physical world with digital information. It can project information onto surfaces using a camera and projector mounted on a necklace. Users interact with this information using natural hand gestures recognized by the camera. The technology allows applications like making calls, accessing maps, photos and more using gestures. While portable and low cost, limitations include hardware restrictions of mobile devices and need for color markers for gesture recognition.
Gesture Recognition Technology-Seminar PPTSuraj Rai
This document provides an overview of gesture recognition technology. It begins with introducing gestures as a form of non-verbal communication and defines gesture recognition as interpreting human gestures through mathematical algorithms. It then discusses the motivation for gesture recognition, including its naturalness and applications in overcoming interaction problems with traditional input devices. The document outlines different types of gestures, input devices like gloves and cameras, challenges like developing standardized gesture languages, and uses like sign language recognition, virtual controllers, and assisting disabled individuals. It concludes with references for further reading.
'SixthSense' is a wearable gestural interface that augments the physical world around us with digital information and lets us use natural hand gestures to interact with that information.
SixthSense is a gestural interface device comprising a neckworn pendant that contains both a data projector and camera. Headworn versions were also built at MIT Media Lab in 1997 that combined cameras and illumination systems for interactive photographic art, and also included gesture recognition (e.g. finger-tracking using colored tape on the fingers).
SixthSense is a name for extra information supplied by a wearable computer, such as the device called "WuW" (Wear yoUr World) by Pranav Mistry et al., building on the concept of the Telepointer, a neckworn projector and camera combination first proposed and reduced to practice by MIT Media Lab student Steve Mann.
The document discusses Sixth Sense technology, which is a wearable gestural interface that augments the physical world with digital information. It consists of a camera, projector, mirror, colored markers, and smartphone. The camera tracks hand gestures tagged with colored markers while the projector displays augmented information onto surfaces. The smartphone processes input and provides output. Some applications include making calls, accessing maps, taking pictures. Advantages include accessibility of information and usability. Future enhancements could include removing markers and incorporating more components into a mobile device.
Virtual Class room using six sense TechnologyIOSR Journals
The document describes a virtual classroom system that uses six sense technology. Six sense technology allows for a virtual classroom that does not require computers, laptops, or an internet connection. It uses a wearable device with a camera and projector that recognizes gestures and projects digital information onto surfaces. The system would allow students and professors to access information and interact with a virtual classroom anywhere through hand gestures.
SixthSense is a name for extra information supplied by a wearable computer, such as the device called EyeTap (Mann), Telepointer (Mann), and "WuW" (Wear yoUr World) by Pranav Mistry
The document describes the components and working of Sixth Sense technology, which is a wearable gestural interface. It consists of a camera, projector, mirror, smartphone, and color markers on the fingertips. The camera captures images and tracks hand gestures via the color markers. The smartphone processes the data and searches the internet. It projects information onto surfaces using the projector and mirror. The technology bridges the physical and digital world by recognizing objects and displaying related information using hand gestures.
A SEMINAR PRESENTATION
On
SIXTH SENSE TECHNOLOGY
Submitted in partial fulfillment of the award of the degree
of
Bachelor of Technology
in
ELECTRONICS & COMMUNICATION ENGINEERING
Sixth Sense is a wearable gestural interface that augments the physical world with digital information. It uses a camera, projector, and mirror mounted on a pendant to project information onto surfaces based on hand gestures. Applications include making calls, getting maps and directions, viewing videos, taking photos, and accessing information about products, books, and people. The technology supports multi-touch and user interaction and has potential for use in gaming, education, and assisting disabled individuals through recognition of objects and gestures.
The Sixth Sense technology developed by Pranav Mistry allows users to interact with digital information in the physical world using natural hand gestures. The prototype consists of a camera, projector, and colored markers that the camera uses to interpret gestures. It projects information onto surfaces based on gestures made near objects. Applications include using hand gestures to make calls, access maps, and check the time without touching a device. The technology aims to seamlessly integrate digital and physical worlds.
6thsensetechnology by www.avnrpptworld.blogspot.comavnrworld
Sixth Sense is a wearable gestural interface developed by Pranav Mistry that consists of a camera, projector, and mirror coupled in a pendant. The camera tracks hand gestures and sends the data to a smartphone for processing. The projector then projects the digital information onto any surface via the mirror. This allows users to interact with digital information in the physical world using natural hand gestures. Some applications include making calls, getting maps, checking the time, and accessing information about objects by pointing at them. The system has advantages like automatically accessing information and interacting with it intuitively through gestures.
The document summarizes Sixth Sense technology, a wearable gestural interface that augments physical reality. It consists of a camera, projector, and mirror coupled in a pendant, along with colored markers. The camera tracks hand gestures to interact with projected information on surfaces. Applications include making calls, getting maps/product info, and more, using intuitive hand gestures. Sixth Sense bridges the physical and digital world through natural interactions.
The document describes Sixth Sense technology, a wearable gestural interface developed by Pranav Mistry that augments the physical world with digital information. It consists of a camera, projector and mirror worn around the neck connected to a smartphone. The camera tracks hand gestures marked with colored markers to interact with projected interfaces on surfaces. Applications include making calls, maps, photos. Benefits are an intuitive interface and turning any surface into a display. Future enhancements could remove markers and incorporate the technology into mobile devices and applications like education and gaming.
-Integrating information with real world.
-The s/w program processes the video stream data captured by the camera and tracks the location of colored markers using simple computer vision techniques.
PPT of 6th sense tech. Jagdeep Singh Sidhujagdeepsidhu
The document describes the Sixth Sense technology, a wearable gestural interface developed by Pranav Mistry in 2009. It allows users to access digital information about the physical world by projecting it onto surfaces and interacting through natural hand gestures. The system uses a camera, projector, and mirror connected to a smartphone to recognize objects, gestures, and surfaces and display related data seamlessly overlaid on the physical world. Some applications mentioned include using gestures to draw, access maps and photos, and interact with projected interfaces on surfaces like palms or walls. Educational and other potential uses are also discussed.
This document summarizes a seminar report on Blue Eyes Technology submitted by Ms. Roshmi Sarmah. The report describes Blue Eyes Technology, which aims to give computers human-like perceptual abilities such as vision, hearing, and touch. It discusses how this could allow computers to interact with humans more naturally by recognizing emotions, attention, and physical states. The report provides an overview of the Blue Eyes system hardware and its capabilities for monitoring a user's physiological signals, visual attention, and position in real-time using wireless sensors.
Skinput technology turns the human body into a touchscreen input interface by using sensors to detect vibrations on the skin caused by taps and turns. It consists of an armband with sensors, a Bluetooth connection, and a small projector. When the user taps their skin, sensors detect the acoustic waves and can identify different locations tapped. The projector then displays a virtual keyboard or buttons onto the arm. The system works well but accuracy decreases for obese users or many input locations. Future applications could include texting by tapping on projected keyboards or controlling devices while walking.
This document presents an overview of Blue Eyes Technology, which aims to create computational machines that have human-like sensory abilities such as sight and emotion detection. It does this using technologies like an Emotion Mouse that can sense a user's mood based on hand pressure and temperature, as well as eye tracking sensors that allow computers to see where a user is looking. The goal is for computers to be able to understand user emotions and identity to have more natural human-computer interaction. Future applications mentioned include using these sensors in cars, games, and industrial control centers.
Sixth sense technology(seminar presentation)guddu yadav
SixthSense is a wearable device that augments physical objects with digital information by projecting interfaces onto surfaces using a camera-projector system worn around the neck. It allows users to interact with these interfaces using natural hand gestures. The device consists of a camera, projector, mirror, and mobile computing device. It bridges the physical and digital worlds by accessing online information about objects and allowing gesture-based interaction without traditional interfaces. Some example uses include making calls, getting maps, checking the time, reading multimedia content, drawing, zooming, accessing product information, and more.
Sixth Sense is a wearable technology developed by Pranav Mistry that allows users to access digital information by using hand gestures. It consists of a camera, projector, and mirror connected to a smartphone. The camera tracks hand gestures with color markers on the fingers and sends the data to the smartphone for processing. The smartphone then sends information to the projector, which projects the data onto the mirror and surfaces around the user. Some applications include getting the time by drawing a circle on the wrist, projecting maps and making calls. The technology aims to augment the physical world with digital information accessible through natural hand gestures.
This document discusses recent advances in augmented reality applications. It provides an overview of augmented reality, including definitions and how it differs from virtual reality. The document then discusses several types of augmented reality applications including education, medical, gaming, navigation, construction, and military. It also summarizes the results of a survey conducted by NASA on the impact of instructional medium on task completion times. Finally, it covers limitations of augmented reality technology and barriers to widespread adoption, as well as the future potential of augmented reality.
The document discusses Sixth Sense technology, a wearable gestural interface developed by Pranav Mistry that augments the physical world with digital information. It can project information onto surfaces using a camera and projector mounted on a necklace. Users interact with this information using natural hand gestures recognized by the camera. The technology allows applications like making calls, accessing maps, photos and more using gestures. While portable and low cost, limitations include hardware restrictions of mobile devices and need for color markers for gesture recognition.
Gesture Recognition Technology-Seminar PPTSuraj Rai
This document provides an overview of gesture recognition technology. It begins with introducing gestures as a form of non-verbal communication and defines gesture recognition as interpreting human gestures through mathematical algorithms. It then discusses the motivation for gesture recognition, including its naturalness and applications in overcoming interaction problems with traditional input devices. The document outlines different types of gestures, input devices like gloves and cameras, challenges like developing standardized gesture languages, and uses like sign language recognition, virtual controllers, and assisting disabled individuals. It concludes with references for further reading.
'SixthSense' is a wearable gestural interface that augments the physical world around us with digital information and lets us use natural hand gestures to interact with that information.
SixthSense is a gestural interface device comprising a neckworn pendant that contains both a data projector and camera. Headworn versions were also built at MIT Media Lab in 1997 that combined cameras and illumination systems for interactive photographic art, and also included gesture recognition (e.g. finger-tracking using colored tape on the fingers).
SixthSense is a name for extra information supplied by a wearable computer, such as the device called "WuW" (Wear yoUr World) by Pranav Mistry et al., building on the concept of the Telepointer, a neckworn projector and camera combination first proposed and reduced to practice by MIT Media Lab student Steve Mann.
The document discusses Sixth Sense technology, which is a wearable gestural interface that augments the physical world with digital information. It consists of a camera, projector, mirror, colored markers, and smartphone. The camera tracks hand gestures tagged with colored markers while the projector displays augmented information onto surfaces. The smartphone processes input and provides output. Some applications include making calls, accessing maps, taking pictures. Advantages include accessibility of information and usability. Future enhancements could include removing markers and incorporating more components into a mobile device.
Virtual Class room using six sense TechnologyIOSR Journals
The document describes a virtual classroom system that uses six sense technology. Six sense technology allows for a virtual classroom that does not require computers, laptops, or an internet connection. It uses a wearable device with a camera and projector that recognizes gestures and projects digital information onto surfaces. The system would allow students and professors to access information and interact with a virtual classroom anywhere through hand gestures.
SixthSense is a name for extra information supplied by a wearable computer, such as the device called EyeTap (Mann), Telepointer (Mann), and "WuW" (Wear yoUr World) by Pranav Mistry
The document discusses the Sixth Sense technology, a wearable gestural interface developed by Pranav Mistry at the MIT Media Lab. It consists of a camera, projector, and mirror worn on a pendant around the neck. The camera tracks hand gestures which are used to interact with information projected onto physical surfaces using the projector. Sixth Sense allows users to access digital information in a natural way through gestures, overlaying virtual content onto the real world. It has applications in areas like augmented reality, mobile devices, and helping disabled individuals. The technology provides an easy to use, portable interface but security and accuracy need further improvement before widespread adoption.
Sixth Sense Technology is a mini-projector coupled with a camera and a
cellphone—which acts as the computer and connected to the Cloud, all the
information stored on the web. Sixth Sense can also obey hand gestures. The
camera recognizes objects around a person instantly, with the micro-projector
overlaying the information on any surface, including the object itself or hand.
Also can access or manipulate the information using fingers. make a call by
Extend hand on front of the projector and numbers will appear for to click.
know the time by Draw a circle on wrist and a watch will appear. take a photo
by Just make a square with fingers, highlighting what want to frame, and the
system will make the photo—which can later organize with the others using
own hands over the air.and The device has a huge number of applications , it is
portable and easily to carry as can wear it in neck.
The drawing application lets user draw on any surface by observing the
movement of index finger. Mapping can also be done anywhere with the
features of zooming in or zooming out. The camera also helps user to take
pictures of the scene is viewing and later can arrange them on any surface.
Some of the more practical uses are reading a newspaper. reading a newspaper
and viewing videos instead of the photos in the paper. Or live sports updates
while reading the newspaper.
The device can also tell arrival, departure or delay time of air plane on
tickets. For book lovers it is nothing less than a blessing. Open any book and
find the Amazon ratings of the book. To add to it, pick any page and the device
gives additional information on the text, comments and lot more add on feature
Steve Mann invented the concept of a wearable computer in 1990. Pranav Mistry later developed the Sixth Sense technology, which uses a camera, projector, and markers to allow users to interact with digital information through natural hand gestures. The Sixth Sense system bridges the physical and digital worlds by projecting interfaces onto surfaces and recognizing gestures to manipulate information. Potential applications include making calls, accessing maps, checking the time, and getting product information through gesture controls. The system provides a portable, cost-effective way to access and share information through augmented reality interactions.
The document describes Sixth Sense, a wearable gestural interface developed by Pranav Mistry. It consists of a camera, projector, and mirror coupled in a pendant-like device. The camera recognizes hand gestures tagged with colored markers to project interfaces onto surrounding surfaces. Applications include making calls, using maps, drawing, getting flight updates, and more. The device costs around $350 to build, with the goal of being open source and adapting computers to human needs by making the world the interface.
Sixth Sense technology allows users to access digital information about objects and surfaces in the physical world using hand gestures. It consists of a camera, projector, and mirror connected to a mobile device. The camera recognizes hand gestures and objects, and the projector displays additional digital information onto physical surfaces based on the camera's input. Some examples of uses include getting information about books by gesturing near them, checking flight statuses by gesturing over boarding passes, and making calls or accessing maps with hand gestures in the air. The technology aims to more seamlessly integrate digital information into everyday life using natural hand motions.
The document describes Sixth Sense technology, a wearable gesture-based device that augments physical reality with digital information. It consists of a camera, projector, mirror, and mobile device. The camera tracks hand gestures and objects in view, sending data to the mobile device. The mobile device processes the data and searches the internet for relevant information. The projector then projects this digital information onto physical surfaces and objects, allowing users to interact seamlessly between the physical and digital worlds using natural hand gestures.
The document discusses the Sixth Sense technology, which aims to connect the digital world to the physical world. It describes the key components of the Sixth Sense device prototype, including a camera, projector, mirror, and colored markers on the fingers. The device processes gestures to project digital information onto physical surfaces. Some applications mentioned include using maps, taking photos, drawing, making calls, getting product/flight information, and interacting with objects. Future projects building on this technology, like mouseless computing and allowing multiple views on a single display, are also discussed.
Sixth Sense technology discovered by Pranav Mistry. It is a wearable gestural based device which integrates the two worlds, i.e Physical world and Digital world.
Sixth Sense Technology is a mini-projector coupled with a camera and a cellphone—which acts as the computer and connected to the Cloud, all the information stored on the web. Sixth Sense can also obey hand gestures. The camera recognizes objects around a person instantly, with the micro-projector overlaying the information on any surface, including the object itself or hand. Also can access or manipulate the information using fingers. make a call by Extend hand on front of the projector and numbers will appear for to click. know the time by Draw a circle on wrist and a watch will appear. take a photo by Just make a square with fingers, highlighting what want to frame, and the system will make the photo—which can later organize with the others using own hands over the air.and The device has a huge number of applications , it is portable and easily to carry as can wear it in neck.
The drawing application lets user draw on any surface by observing the movement of index finger. Mapping can also be done anywhere with the features of zooming in or zooming out. The camera also helps user to take pictures of the scene is viewing and later can arrange them on any surface. Some of the more practical uses are reading a newspaper. reading a newspaper and viewing videos instead of the photos in the paper. Or live sports updates while reading the newspaper.
Sixth Sense is a wearable device that augments reality by projecting digital information onto physical surfaces using an attached pico-projector and mirror. It allows users to interact with this projected information using natural hand gestures recognized by an onboard camera. Some key applications include accessing information about physical objects by pointing at them, drawing on surfaces, getting maps and directions, checking the time with a gesture, and taking photos. The system has potential for hands-free interaction with information and enhancing understanding of the physical world around us.
powerpoint presentation on sixth sense TechnologyJawhar Ali
The document discusses the Sixth Sense technology, which aims to connect the physical and digital world without hardware devices through an additional "sixth sense". It provides a brief history, outlines the key components including a camera and projector, and describes how the technology works by recognizing gestures with computer vision techniques. A range of applications are presented, from drawing and mapping to getting flight information. Related technologies like augmented reality, gesture recognition, and computer vision are also discussed. Finally, advantages like portability and connecting the real/digital world are highlighted, alongside disadvantages such as battery life.
Sixth Sense is a wearable gestural interface developed by Pranav Mistry that allows users to interact with digital information overlaid on the physical world using natural hand gestures. It consists of a camera, projector, and mirror connected to a mobile device. The camera tracks hand gestures while the projector displays additional digital information on surrounding surfaces based on what the camera sees. This bridges the gap between physical and digital worlds by letting users seamlessly access and interact with digital data in the real world through intuitive hand motions.
The document discusses sixth sense technology, which allows users to interact with digital information using natural hand gestures through a wearable device. It originated from Steve Mann's prototype in the 1990s and was further developed by Pranav Mistry. The technology works by using a camera to capture gestures and project visual information onto surfaces using a projector. Some applications mentioned include using it to check flight statuses, search maps, make calls, and take photos. While portable, issues include difficulty wearing the interface and errors in gesture recognition. The future scope discusses improving processing speed, connectivity, and implementing the technology in more areas like education and gaming.
Sixth sense technology allows users to interact with digital information in the physical world using natural hand gestures. It works by projecting interfaces onto surfaces using a pendant-like device with a camera, projector, and mirror. The camera tracks hand gestures which are interpreted by a smartphone to control the projected application. It aims to make computing adapt to human needs rather than forcing changes in human behavior.
The document discusses the Sixth Sense technology, a wearable gestural interface that augments the physical world with digital information. It can project information onto surfaces using a camera, projector and mirror. The technology recognizes hand gestures to allow interactions like getting maps, photos and product information without devices. It offers advantages like connectivity and accessibility but faces issues like privacy, health effects and lack of durability. The technology may transform fields like education, e-commerce and assistance for disabled people.
Sixth Sense is a wearable technology that augments the physical world with digital information. It consists of a camera, projector, and mirror connected to a mobile phone. The camera tracks hand gestures and objects, sending this data to the phone. The phone processes the data and the projector projects the resulting digital information onto surfaces through the mirror. This bridges the gap between the digital and physical worlds, allowing users to interact with digital information via natural hand gestures.
Sixth sense technology seminar by ayush jain pptayush jain
Sixth Sense is a wearable gestural interface that augments the physical world by projecting digital information onto surfaces using a camera, projector, and mirror attached to a pendant. It allows users to interact with this information using natural hand gestures by recognizing colored markers on the fingers. The system captures gestures and images, processes the data on a connected smartphone, and projects the output onto surfaces via the mirror. Some applications include making calls, accessing maps and information about objects, and taking photos using hand gestures.
Sixth Sense technology allows users to interact with digital information in the physical world using natural hand gestures. It consists of a camera, projector, mirror, and mobile device connected via Bluetooth. The camera tracks hand gestures marked by colored fingers caps and objects in view. The mobile device processes this data and the projector displays related digital information onto physical surfaces. This bridges the gap between physical and digital worlds by letting users access online data about physical objects or people in real-time through hand gestures alone.
This seminar presentation introduces sixth sense technology, which allows users to interact with the digital world through natural hand gestures. It discusses the history of the technology, its components including a camera, projector and mirror coupled in a wearable device, and how it works by capturing gestures and projecting images onto surfaces. Applications include taking photos, zooming and organizing pictures, getting book information, making calls by projecting a keypad, and creating multimedia reading experiences. Advantages include support for multi-touch and multi-user interaction while being portable and cost-effective, though batteries need regular charging and gestures must be correctly recognized. The future scope may include new devices and markets as the technology advances.
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1. Sixth Sense Technology
Presented By
Faheema Fairuj Monica (莫妮卡)
Student Id- S20141501
Information and Communication Engineering
University of Science & Technology, Beijing
2. What is Sixth Sense?
• 'Sixth Sense' is a wearable gestural interface that augments the
physical world around us with digital Information and lets us use
natural hand gestures to interact with that information.
• All of us are aware of the five basic senses - seeing, feeling,
smelling, tasting and hearing. But there is also another sense
called the sixth sense. It is basically a connection to something
greater than what their physical senses are able to perceive. To a
layman, it would be something supernatural. Some might just
consider it to be a superstition or something psychological. But the
invention of sixth sense technology has completely shocked the
world. Although it is not widely known as of now but the time is not
far when this technology will change our perception of the world.
3. Evolution of Sixth Sense Technology
Steve Mann is considered as the pioneer of Sixth Sense Technology who
made wearable computer in 1990. He implemented the Sixth Sense
Technology as the neck projector with a camera system which he referred
to as “Synthetic Synesthesia of the Sixth Sense”.
Self-portraits of Mann with "Digital Eye Glass" (wearable computer and
Augmediated Reality systems) from 1980s to 2000s
4. Sixth Sense-The Future of Technology
And then his work was carried
forward by Pranav Mistry, 28 year
old, of Indian origin who is a Ph.D.
student in the Fluid Interfaces Group
at the Massachusetts Institute of
Technology (MIT) Media Lab. He
came up with exciting new
applications from this technology.
Sixth sense technology was later
coined as Wear Ur World (WUW).
The inventors have filed patent
under the name Wear Ur World
(WUW) in February 2010.
5. Related Technologies
Sixth sense technology has integrated the real world objects with digital
world. It’s a blend of many exquisite technologies. The thing which
makes it magnificent is the marvelous integration of all those
technologies and presents it into a single portable and economical
product. It associates technologies like-
1. Augmented reality- It is a term for a live direct or indirect view of a physical real
world environment whose elements are augmented by virtual computer
generated imagery.
2. Gesture recognition-It’s a topic in computer science and language technology
with the goal of interpreting human gestures via mathematical algorithms.
3. Computer vision-It is the science and technology of machines that see. It is
concerned with the theory behind artificial systems that extract information
from images.
4. Radio frequency identification/RFD-It is basically an electronic tagging
technology that allows the detection, tracking of tags and consequently the
objects that they are affixed to.
6. Sixth Sense Device
At present the commercial product isn’t launched but the prototype is
prepared. The current prototype system costs approximate $350 to
build. The sixth sense prototype is composed of-
1. Camera
2. Projector
3. Mirror
4. Mobile component
5. Colored markers
Pranav Mistry with sixth sense prototype
7. The Components of 6th Sense Prototype
Captures an object in view and
tracks the user’s hand gestures.
It sends the data to smart phone.
It acts as a digital eye, connecting
you to the world of digital
information
1. Camera
It is at the tip of the user’s fingers .
Marking the user’s fingers with red, yellow,
green, and blue tape helps the webcam
recognize gestures.
The movements and arrangements of these
makers are interpreted into gestures that act as
interaction instructions for the projected
application interfaces.
2. Color
Markers
8. The Components of 6th Sense Prototype
3. Mirror
The usage of the mirror is
significant as the projector
dangles pointing downwards from
the neck.
4. Smart Phone
A Web-enabled smart phone in the
user’s pocket processes the video
data
Other software searches the Web
and interprets the hand gestures
9. The Components of 6th Sense Prototype
The projector projects visual information
enabling surfaces and physical objects to be
used as interfaces
The project itself contains a battery inside,
with 3 hours of battery life.
A tiny LED projector displays data sent from
the smart phone on any surface in view–object,
wall, or person
5. Projector
10. Application of 6th Sense Technology
Viewing Map Taking Pictures Drawing Application
Making Calls Interacting with physical
objects
Getting Information
•Product information
•Book Information
•Flight Updates
11. Applications of 6th Sense Technology
Make a call
You can use the
Sixth Sense to
project a keypad
onto your hand,
then use that
virtual keypad to
make a call.
Palm is the new
dialer!
12. Applications of 6th Sense Technology
Call up a map
With the map
application we can
call up the map of our
choice and then use
thumbs and index
fingers to navigate
the map.
Using any surfaces
as an interface.
13. Applications of 6th Sense Technology
Take pictures
• If you fashion your index
fingers and thumbs into a
square ("framing" gesture),
the system will snap a photo.
• After taking the desired
number of photos, we can
project them onto a surface,
and use gestures to sort
through the photos, and
organize and resize them.
Capture photos with fingers!
14. Applications of 6th Sense Technology
Check the time
Draw a circle on your wrist to get
a virtual watch that gives you the
correct time.
Create multimedia
reading experiences
Sixth Sense can be programmed to
project related videos onto
newspaper articles you are
reading.
Newspaper showing live video
news!
15. Applications of 6th Sense
Check your Flight Status:
•Just place the ticket in front of the
projector and it checks its status from
the internet.
Get book information
• Sixth Sense uses image recognition or
marker technology to recognize
products we pick up, then feeds us
information on those products.
• The system can project Amazon ratings
on that book, as well as reviews and
other relevant information
16. Advantages & Disadvantages
Portable
Support Multi touch and Multi
user interaction
Cost Effective(300$)
Data access directly from the
machines in real time
Mind map the idea anywhere
Open Source Software
Hardware limitations of the
devices, that we currently
carry around with us.
For example many phones will
not allow the external camera
feed to be manipulated in real
time.
Post processing can occur
however.
ADVANTAGES DISADVANTAGES
17. Future Enhancement
To get rid of color markers.
To incorporate camera and projector inside
mobile computing device.
To have 3D gesture tracking.
To make Sixth Sense work as fifth Sense for
disabled person.
19. Conclusion
It’s the beginning of a new era of
technology where engineering will
reach new milestones. Just like in
the science fiction movies where
display of computer screen appears
on walls, commands are given by
gestures, the smart digital
environment which talks to us to do
our work and so on, these all will be
possible very soon. You imagine it
and Sixth Sense Technology will
make it possible. “Minority Report” (Steven Spielberg, 2002)
Telepointer, a wearable computer based on a pendant that contains a webcam and laser-based infinite depth-of-focus projector, and related technologies in the Sixth Sense gesture-based wearable computing system.
The projector projects visual images on a surface. This surface can be wall, table, book or even your hand. Thus, the entire world is available on your screen now.
When user moves their hands to form different movements with colored markers on the finger tips, the camera captures these movements.
Both the projector and the camera are connected to the mobile computing device in the user’s pocket. Recognition is made using computer vision technique. These markers act as visual tracking fiducials.
The software program processes this video stream data and interprets the movements into gestures. The gestures are different from one another and are assigned some commands. These gestures can act as input to application which is projected by the projector. Since, the projector is aligned downwards for compactness; therefore images would be formed at the user’s feet if mirror wasn’t used. The mirror reflects the image formed by the projector to front. The entire hardware is fabricated in the form of a pendent. The entire product cost around $ 350 and that also because of projector. It works very similar like a touch screen phone with entire world as the screen.
The product is not yet released into the market. There are no legal obligations as of now, because there are some modifications still being made on the product itself. However, there are some security concerns about this product. New inventions in information technology have some kind of security concerns. For example when a person is taking a picture using the Sixth Sense, he just snaps with his fingers which have little marker caps on them. People don’t want to be captured on a camera of a random person. One can never tell when Sixth Sense is taking a picture, because it is not a big object and nothing is being help in your hand in order to take a picture like a camera or a phone. This is invading other’s privacy which can be a huge problem.
Some of the health issues are regarding Sixth Sense’s projection technology. When the device is projecting on a hard surface, it is not private enough for just the user. People around him can see the projection since it is very detailed. Projection is better in the night time and dark areas rather than mornings and bright areas. This is an issue because the vision of the user can be damaged when using this instrument. Sixth Sense should be able to shift its projection techniques during different times of the day. That way it won’t be an issue for the vision of the user. Since the device is still being modified and tested, Mistry can try to overcome issues with projection.
These are the devices which were inspired by the sixth sense technology.
1.Myoelectric armband or MYO armband is a gadget that allows you to control your other Bluetooth enabled devices using your finger or your hands. How it works is that, when put on, the armband will detect movements in in your muscle and translate that into gestures that interact with your computer.
By moving your hands up/down it will scroll the page you are browsing in. By waving it, it will slide through pictures in a photo album or switch between applications running in your system. What would this be good for? At the very least, it will be very good for action games. MYO armband is out for pre-order at the price of $149.
2. Kinect XBOX- Speaking of gaming, Microsoft Kinect is takes gaming with the Xbox to the next stage. It detects and recognizes a user’s body movement and reproduces it within the video game that is being played. It also recognizes the user’s face and voice. With the update Kinect can now read small gesture controls such as pinch to zoom, opening and closing of hands, so you can actually use Microsoft Kinect for other purposes apart from gaming.
3.Leap Motion is a motion sensor device that recognizes the user’s fingers with its infrared LEDs and cameras. As it works by recognizing only your fingers, when you hover over it to type on the keyboard, nothing registers. But when you hover your fingers above it, you can navigate your desktop like you would your smartphone or tablet: flick to browse pages or pinch to zoom, etc.
It’s a small USB device that works the moment you connect it to your computer. You don’t need to charge it and it works even with non-touch sensitive screens. Leap Motion works well with gaming and 3D-related sofwares. You can pre-order Leap Motion for $79.99.
4.Texting by thinking: In addition to 5G, phones are now available with the option of texting by thought power alone. This is achieved by a combination of eye-tracking technology and a sensor-mounted headset worn by the user. The headset contains a brain-machine interface which detects electrical brain waves and converts them into digital signals, then displays the resulting letters on-screen.
Some high-end models can be used with glasses or visors featuring displays built into their lenses. This enables completely hands-free texting, creating a form of virtual telepathy. The process is rather slow at this stage, requiring a high degree of mental concentration. It is more of a novelty for now. However, advances in the coming years will enable smooth and fast interactions, revolutionizing the world of communication.
5. Smart Gear: The Samsung Galaxy Gear will have model number “SM-V700″ and is said to sport a 1.67-inch AMOLED display with a resolution of 320 x 320 pixels. The smartwatch is said to be powered by an Exynos 4212 chipset with a dual-core processor clocked at 1.5 GHz, Mali-400 MP4 GPU and 1 GB of RAM. The list of features continues with 2 megapixel camera, Bluetooth and NFC connectivity.
In terms of the applications for this type of technology, the possibilities are limitless. The fact that a mouse is no longer needed to control movements on a screen, and all that is needed are hands to tell your computer what you want to do, speaks to how engaging the technology is now. It almost reminds me of the movie Minority Report where Tom Cruise does all this cool movements on a tele screen with a special glove that he wears. In my opinion, it looks like we’re heading in that direction. I will not be surprised if in 20 years, if not sooner, these gestural type sensors will replace all mice and keyboards for computers.