This document summarizes a research paper about a MEMS sensor-controlled haptic forefinger robotic aid. The proposed system uses a MEMS sensor placed on the forefinger to detect the direction of finger movement. This direction information is transmitted via RF to a receiving microcontroller unit that commands a robot to move in the corresponding direction. The design aims to provide a low-cost robotic aid for physically challenged individuals by allowing simple control of a robot through natural forefinger movements. Experimental results validating the forefinger-based directional control of the robot are presented.
Haptics is the science of applying touch (tactile) sensation and control to interact with computer applications. Haptic device gives people a sense of touch with computer generated environments, so that when virtual objects are touched, they seem real and tangible. Haptic technology refers to technology that interfaces the user with a virtual environment via the sense of touch by applying forces, vibrations, and/or motions to the user. This mechanical stimulation may be used to assist in the creation of virtual objects (objects existing only in a computer simulation), for control of such virtual objects, and to enhance the remote control of machines and devices. This paper includes how haptic technology works, about its devices, its technologies, its applications, future developments and disadvantages.
Haptic Technology- Interaction with Virtualityvivatechijri
The document discusses haptic technology, which uses tactile feedback to allow users to interact with virtual objects. It begins by defining haptics and describing how it enhances features of virtual reality like immersion and interaction. It then explains how haptic devices work by applying forces, pressures, or vibrations using actuators. Common haptic devices like the Phantom and CyberGrasp are described. The document outlines several applications of haptics in fields like virtual reality, surgical simulation, mobile phones, and wearable devices. It concludes by discussing the future of haptics, including its growing role in medical training through virtual reality and a shift toward more digital controls using haptic feedback.
This document describes the Skinput technology, which uses bio-acoustic sensing to localize finger taps on the skin. It can provide a direct manipulation graphical user interface projected directly onto the body. The technology was developed by researchers at Microsoft. It consists of a wearable arm band with multiple piezoelectric sensors of different resonant frequencies. When the skin is tapped, acoustic waves propagate through the body and are detected by the sensors. The location can be identified based on differences in signal arrival times and frequencies between sensors. User studies showed it can accurately detect taps on different areas of the arm.
This document provides an overview of affective computing, which is a field of research that deals with developing systems that can recognize, interpret, process, and simulate human emotions. It discusses several key aspects of affective computing including psychological theories of emotion, classes of facial expressions, components of emotions, models for representing emotions, and tools for measuring brain activity like electroencephalography. The document also covers applications of affective computing and areas of ongoing research like developing wearable devices that can recognize affective patterns and creating robots that can express emotions.
The document summarizes a technology called Skinput that uses bio-acoustics to turn the human body into an input surface. It does this by using a sensor array worn as an armband to detect vibrations across the skin that are produced when fingers tap on the arm. The summary analyzes these vibrations to determine the location of finger taps. A user study showed it can accurately track multiple fingers. Potential applications are also discussed.
Affective computing is the study and development of systems that can recognize, interpret, and simulate human emotions. The goal is to develop "emotion aware" machines that can detect human emotion through facial expressions, speech, gestures, etc. and respond appropriately. Some applications include e-learning systems that adapt based on a user's emotional state, and e-therapy systems that can evaluate a patient's psychological state from their real-world behaviors and expressions. Affective computing draws from psychological theories of emotion to interpret emotional cues and responses.
Skin put is a new input technology that uses the skin surface as an input device. It utilizes bio-acoustic sensing to detect finger taps on the skin and translate them into digital inputs. When the finger taps the skin, it creates unique acoustic signatures that can be detected by a wearable sensor and classified using machine learning. This allows the body to be used as an input surface without needing sensors directly on the skin. The document discusses the principles behind bio-acoustic sensing, the design of a prototype armband sensor, and experiments that achieved up to 95.5% accuracy in classifying finger taps on different locations of the arm and forearm. Skin put opens up new possibilities for mobile and wearable input.
Haptics is the science of applying touch (tactile) sensation and control to interact with computer applications. Haptic device gives people a sense of touch with computer generated environments, so that when virtual objects are touched, they seem real and tangible. Haptic technology refers to technology that interfaces the user with a virtual environment via the sense of touch by applying forces, vibrations, and/or motions to the user. This mechanical stimulation may be used to assist in the creation of virtual objects (objects existing only in a computer simulation), for control of such virtual objects, and to enhance the remote control of machines and devices. This paper includes how haptic technology works, about its devices, its technologies, its applications, future developments and disadvantages.
Haptic Technology- Interaction with Virtualityvivatechijri
The document discusses haptic technology, which uses tactile feedback to allow users to interact with virtual objects. It begins by defining haptics and describing how it enhances features of virtual reality like immersion and interaction. It then explains how haptic devices work by applying forces, pressures, or vibrations using actuators. Common haptic devices like the Phantom and CyberGrasp are described. The document outlines several applications of haptics in fields like virtual reality, surgical simulation, mobile phones, and wearable devices. It concludes by discussing the future of haptics, including its growing role in medical training through virtual reality and a shift toward more digital controls using haptic feedback.
This document describes the Skinput technology, which uses bio-acoustic sensing to localize finger taps on the skin. It can provide a direct manipulation graphical user interface projected directly onto the body. The technology was developed by researchers at Microsoft. It consists of a wearable arm band with multiple piezoelectric sensors of different resonant frequencies. When the skin is tapped, acoustic waves propagate through the body and are detected by the sensors. The location can be identified based on differences in signal arrival times and frequencies between sensors. User studies showed it can accurately detect taps on different areas of the arm.
This document provides an overview of affective computing, which is a field of research that deals with developing systems that can recognize, interpret, process, and simulate human emotions. It discusses several key aspects of affective computing including psychological theories of emotion, classes of facial expressions, components of emotions, models for representing emotions, and tools for measuring brain activity like electroencephalography. The document also covers applications of affective computing and areas of ongoing research like developing wearable devices that can recognize affective patterns and creating robots that can express emotions.
The document summarizes a technology called Skinput that uses bio-acoustics to turn the human body into an input surface. It does this by using a sensor array worn as an armband to detect vibrations across the skin that are produced when fingers tap on the arm. The summary analyzes these vibrations to determine the location of finger taps. A user study showed it can accurately track multiple fingers. Potential applications are also discussed.
Affective computing is the study and development of systems that can recognize, interpret, and simulate human emotions. The goal is to develop "emotion aware" machines that can detect human emotion through facial expressions, speech, gestures, etc. and respond appropriately. Some applications include e-learning systems that adapt based on a user's emotional state, and e-therapy systems that can evaluate a patient's psychological state from their real-world behaviors and expressions. Affective computing draws from psychological theories of emotion to interpret emotional cues and responses.
Skin put is a new input technology that uses the skin surface as an input device. It utilizes bio-acoustic sensing to detect finger taps on the skin and translate them into digital inputs. When the finger taps the skin, it creates unique acoustic signatures that can be detected by a wearable sensor and classified using machine learning. This allows the body to be used as an input surface without needing sensors directly on the skin. The document discusses the principles behind bio-acoustic sensing, the design of a prototype armband sensor, and experiments that achieved up to 95.5% accuracy in classifying finger taps on different locations of the arm and forearm. Skin put opens up new possibilities for mobile and wearable input.
The document discusses Blue Eyes technology, which uses sensors and image processing techniques to identify human emotions based on facial expressions and eye movements. It can sense emotions like sad, happy, surprised. The technology aims to give computers human-like perceptual abilities by analyzing facial expressions and eye gaze. This is done using sensors like cameras and microphones along with techniques like facial recognition and eye tracking. It has applications in control rooms, driver monitoring systems, and interfaces that adapt based on inferred user interests from eye gaze. The document provides details of various sensors involved - emotion mouse, expression glasses, speech recognition systems - and how they can help computers understand and interact with humans at a more personal level.
This document provides an introduction and overview of a project on vision-based hand gesture recognition. It discusses the motivation for the project and how hand gestures can provide a more natural human-computer interaction compared to traditional input devices like keyboards and mice. The document outlines the objectives of the project, which are to develop a system that can identify specific hand gestures using a webcam and interpret them to control mouse operations on a computer. It also provides an overview of the organization of the project report and the topics that will be discussed in subsequent chapters, such as the literature review, proposed methodology, results, and conclusions.
Obtrusiveness of smartphone applications for sleep healthIJECEIAES
Unobtrusiveness is one of the main issues concerning health-related systems. Many developers affirm that their systems do not burden users; however, this is not always achieved. This article evaluates the obtrusiveness of various systems developed to improve sleep quality. The systems analyzed are related to sleep hygiene, since it has become an interesting topic for researchers, physicians and people in general, mainly because it has become part of the methods used to estimate a persons’ health status A set of design elements are presented as keys to achieving unobtrusiveness. We propose a scale to measure the level of unobtrusiveness and use it to evaluate several systems, with a focus on smartphone applications.
This document discusses the development of a low-cost prosthetic hand for people who have lost the use of their arm. It aims to design a hand that can perform basic grasping and holding functions through the sensing of muscle activity in the forearm. The system would use low-cost materials and motors to open and close soft prosthetic fingers similar to an umbrella opening and closing. This would provide an affordable alternative to existing high-cost prosthetics that use complex brain-signal control. The document reviews different types of existing prosthetic hands and the mechanics, electronics, and safety aspects considered in the design project.
The document describes a wireless hand gesture system called GestureNail that is installed on artificial fingernails. It uses an LED and coil powered by radio frequency to notify the user when their finger is within the gesture detection area. A study found the notification increased task success rate from 85% to 100% and reduced task time by 0.7 seconds. The system could enable contactless control of devices like home electronics, public interfaces, or adding click gestures to tablets.
IRJET- Human Activity Recognition using Flex SensorsIRJET Journal
This document discusses a system for human activity recognition using flex sensors. Flex sensors are attached to the body and can detect movements. The flex sensor data is fed into a neural network model to recognize activities. The model is trained using flex sensor data from various human activities. The trained model can then accurately recognize activities based on new flex sensor input data. The system is meant to help elderly people or those with disabilities by allowing them to control devices with body movements detected by flex sensors. It aims to provide a modular system that can adapt to new users and disabilities. Flex sensors make the system customizable while neural networks enable accurate activity recognition.
This document proposes a reactive augmented reality exposure treatment system that uses galvanic skin response data to automatically adapt a virtual spider stimulus based on the user's arousal level. Previous research has shown augmented reality exposure therapy to be effective for treating phobias like spider phobia. The proposed system improves on this by integrating real-time physiological feedback to add another layer of interactivity, allowing the virtual stimulus to react to the user's physiological state measured by their galvanic skin response, without needing external intervention. An initial system was developed using augmented reality software and physiological sensors to test the feasibility of this proposed reactive augmented reality exposure treatment approach.
A SURVEY ON NUMEROUS DEVELOPMENTS IN MULTI-TOUCH TECHNOLOGYpharmaindexing
This document summarizes numerous developments in multi-touch technology. It discusses various multi-touch technologies categorized as either sensor-based or computer vision-based. Sensor-based technologies like FMTSID, DiamondTouch and SmartSkin are able to simultaneously detect multiple touch points but are costly to build. Computer vision-based technologies like FTIR, DI and Microsoft Surface use optical techniques and cameras to detect touches and are more scalable and affordable. The document also outlines key technologies for multi-touch like touch detection accuracy, user identification, and bimanual interaction support.
Wastlund What You See Is Where You Go Testing A Gaze Driven Power Wheelchair ...Kalle
Individuals with severe multiple disabilities have little or no opportunity to express their own wishes, make choices and move independently. Because of this, the objective of this work has been to develop a prototype for a gaze-driven device to manoeuvre powered wheelchairs or other moving platforms. The prototype has the same capabilities as a normal powered wheelchair, with two exceptions. Firstly, the prototype is controlled by eye movements instead of by a normal joystick. Secondly, the prototype is equipped with a sensor that stops all motion when the machine approaches an obstacle. The prototype has been evaluated in a preliminary clinical test with two users. Both users clearly communicated that they appreciated and had mastered the ability to control a powered wheelchair with their eye movements.
Introduction to the touch projector technologyeSAT Journals
This document discusses touch projector technology, which allows users to project content from a mobile device onto any surface and interact with it using touch. It describes some examples of touch projectors including interactive projectors for education, pocket-sized touch pico projectors, and a bracelet projector that projects onto the user's skin. The document also compares specifications of different touch projector devices and notes areas for improvement in touch projection technologies.
This document provides an overview of computer haptics and haptic devices. It discusses how haptics allows users to interact with and feel virtual objects through force feedback simulations. The document outlines the history of haptics research from psychophysics studies in the early 20th century to modern developments that combine haptic interfaces, computational modeling, and an understanding of human touch perception. It describes the two main human haptic senses - kinesthetic perception of forces/torques and tactile perception of textures/vibrations. Finally, it categorizes different types of haptic devices, including graspable devices like mice/joysticks, wearable devices like gloves, and touchable surfaces that allow exploration of virtual textures.
The document discusses haptic technology, which uses tactile feedback to allow users to experience virtual objects through touch. It provides an overview of haptics, including how haptic systems work, different types of haptic devices, and applications in fields like virtual reality, robotics, medicine, and gaming. The document also outlines the history and future potential of haptics, such as for telepresence surgery or interactive holograms. Haptics brings the sense of touch to digital worlds and can increase realism, though challenges remain in precision and cost.
This presentation is about the basic haptic technology. what it is? how it works?? & what are the terms we need to know to make full understanding of this technology.
The document discusses haptic technology, which uses tactile feedback to allow users to interact with virtual objects. It provides a brief history of haptics, explaining how robotics and virtual reality helped advance the field. The core concepts covered include haptic feedback, which simulates the sense of touch through tactile and force feedback. Various haptic devices are categorized and applications like gaming, mobile devices, and medicine are explored. The document concludes by discussing the future potential of haptics in fields like telepresence surgery, virtual shopping, and new industries enabled by more advanced haptic interfaces.
Haptic technology refers to technology that interfaces with users through the sense of touch. It allows the creation of virtual objects that can be controlled and manipulated. Haptic systems consist of human and machine parts, with the human sensing touch and the machine applying forces and motions. This emerging technology has applications in virtual reality, teleoperation, medicine, and more. It provides tactile and kinesthetic feedback to enhance user experience in virtual environments. Haptic devices measure user input and provide force feedback, allowing for bidirectional interaction between user and virtual world.
“HAPTICS”-- a technology that adds the sense of touch to a virtual environment. Haptic interfaces allow the user to feel as well as to see virtual objects on a computer, and so we can give an illusion of touching surfaces, shaping virtual clay, or moving objects around. The sensation of touch is the brain’s most effective learning mechanism --more effective than seeing or hearing which is why the new technology holds so much promise as a teaching tool. Haptic technology is like exploring the virtual world with a stick.
Touché Enhancing Touch Interaction on Humans, Screens, Liqu.docxedwardmarivel
Touché: Enhancing Touch Interaction on
Humans, Screens, Liquids, and Everyday Objects
ABSTRACT
Touché proposes a novel Swept Frequency Capacitive Sens-
ing technique that can not only detect a touch event, but also
recognize complex configurations of the human hands and
body. Such contextual information significantly enhances
touch interaction in a broad range of applications, from
conventional touchscreens to unique contexts and materials.
For example, in our explorations we add touch and gesture
sensitivity to the human body and liquids. We demonstrate
the rich capabilities of Touché with five example setups
from different application domains and conduct experi-
mental studies that show gesture classification accuracies of
99% are achievable with our technology.
Author Keywords: Touch, gestures, ubiquitous interfaces,
sensors, on-body computing, mobile devices.
ACM Classification Keywords
H.5.2 [Information interfaces and presentation]: User Inter-
faces - Graphical user interfaces; Input devices & strategies.
INTRODUCTION
Touché is a novel capacitive touch sensing technology that
provides rich touch and gesture sensitivity to a variety of
analogue and digital objects. The technology is scalable,
i.e., the same sensor is equally effective for a pencil, a door-
knob, a mobile phone or a table. Gesture recognition also
scales with objects: a Touché enhanced doorknob can cap-
ture the configuration of fingers touching it, while a table
can track the posture of the entire user (Figures 1b, 6 and 7).
Sensing with Touché is not limited to inanimate objects –
the user’s body can also be made touch and gesture sensi-
tive (Figures 1a and 9). In general, Touché makes it very
easy to add touch and gesture interactivity to unusual, non-
solid objects and materials, such as a body of water. Using
Touché we can recognize when users touch the water’s sur-
face or dip their fingers into it (Figures 1c and 10).
Notably, instrumenting objects, humans and liquids with
Touché is trivial: a single electrode embedded into an object
and attached to our sensor controller is sufficient to compu-
tationally enhance an object with rich touch and gesture
interactivity. Furthermore, in the case of conductive objects,
e.g., doorknobs or a body of water, the object itself acts as
an intrinsic electrode – no additional instrumentation is nec-
essary. Finally, Touché is inexpensive, safe, low power and
compact; it can be easily embedded or temporarily attached
anywhere touch and gesture sensitivity is desired.
Touché proposes a novel form of capacitive touch sensing
that we call Swept Frequency Capacitive Sensing (SFCS).
In a typical capacitive touch sensor, a conductive object is
excited by an electrical signal at a fixed frequency. The
sensing circuit monitors the return signal and determines
touch events by identifying changes in this signal caused by
the electrical properties of the human hand touching the
object [46]. In ...
The document summarizes a research project that developed Skinput, a technique for using the human body as an input surface. A wearable armband containing piezoelectric sensors is used to capture vibrations from finger taps on the arm. The sensors are tuned to specific resonant frequencies to detect relevant low-frequency signals transmitted through soft tissues and bones. Machine learning classifiers analyze the acoustic features from the sensors to determine the location and timestamps of finger taps, allowing the arm to serve as a touch input surface. Initial proof-of-concept applications are demonstrated.
Virtual reality: is the term that applies to computer simulated environment that can stimulate the physical presence in place of real world or imaginary world. All components of VR application and interrelations between them are thoroughly examined: input devices, output devices and software.This Paperwill show how to use Virtual Reality to increase the business productivity, application in health sector, entertainment industry, military sector and other sectors. The paper explain different types of virtual reality, architecture of the haptic devices methodologies of the devices, algorithm and conclusion of the research.
Haptics is a technology that adds the sense of touch to interactions with computers by applying forces, vibrations, or motions. This allows users to touch and manipulate virtual objects in a way that feels natural. As haptic devices continue advancing, they are being used in applications like gaming, virtual reality, teleoperation, and medical simulation by providing tactile feedback. Haptics has the potential to make digital interactions feel nearly indistinguishable from real world interactions.
The document discusses Blue Eyes technology, which uses sensors and image processing techniques to identify human emotions based on facial expressions and eye movements. It can sense emotions like sad, happy, surprised. The technology aims to give computers human-like perceptual abilities by analyzing facial expressions and eye gaze. This is done using sensors like cameras and microphones along with techniques like facial recognition and eye tracking. It has applications in control rooms, driver monitoring systems, and interfaces that adapt based on inferred user interests from eye gaze. The document provides details of various sensors involved - emotion mouse, expression glasses, speech recognition systems - and how they can help computers understand and interact with humans at a more personal level.
This document provides an introduction and overview of a project on vision-based hand gesture recognition. It discusses the motivation for the project and how hand gestures can provide a more natural human-computer interaction compared to traditional input devices like keyboards and mice. The document outlines the objectives of the project, which are to develop a system that can identify specific hand gestures using a webcam and interpret them to control mouse operations on a computer. It also provides an overview of the organization of the project report and the topics that will be discussed in subsequent chapters, such as the literature review, proposed methodology, results, and conclusions.
Obtrusiveness of smartphone applications for sleep healthIJECEIAES
Unobtrusiveness is one of the main issues concerning health-related systems. Many developers affirm that their systems do not burden users; however, this is not always achieved. This article evaluates the obtrusiveness of various systems developed to improve sleep quality. The systems analyzed are related to sleep hygiene, since it has become an interesting topic for researchers, physicians and people in general, mainly because it has become part of the methods used to estimate a persons’ health status A set of design elements are presented as keys to achieving unobtrusiveness. We propose a scale to measure the level of unobtrusiveness and use it to evaluate several systems, with a focus on smartphone applications.
This document discusses the development of a low-cost prosthetic hand for people who have lost the use of their arm. It aims to design a hand that can perform basic grasping and holding functions through the sensing of muscle activity in the forearm. The system would use low-cost materials and motors to open and close soft prosthetic fingers similar to an umbrella opening and closing. This would provide an affordable alternative to existing high-cost prosthetics that use complex brain-signal control. The document reviews different types of existing prosthetic hands and the mechanics, electronics, and safety aspects considered in the design project.
The document describes a wireless hand gesture system called GestureNail that is installed on artificial fingernails. It uses an LED and coil powered by radio frequency to notify the user when their finger is within the gesture detection area. A study found the notification increased task success rate from 85% to 100% and reduced task time by 0.7 seconds. The system could enable contactless control of devices like home electronics, public interfaces, or adding click gestures to tablets.
IRJET- Human Activity Recognition using Flex SensorsIRJET Journal
This document discusses a system for human activity recognition using flex sensors. Flex sensors are attached to the body and can detect movements. The flex sensor data is fed into a neural network model to recognize activities. The model is trained using flex sensor data from various human activities. The trained model can then accurately recognize activities based on new flex sensor input data. The system is meant to help elderly people or those with disabilities by allowing them to control devices with body movements detected by flex sensors. It aims to provide a modular system that can adapt to new users and disabilities. Flex sensors make the system customizable while neural networks enable accurate activity recognition.
This document proposes a reactive augmented reality exposure treatment system that uses galvanic skin response data to automatically adapt a virtual spider stimulus based on the user's arousal level. Previous research has shown augmented reality exposure therapy to be effective for treating phobias like spider phobia. The proposed system improves on this by integrating real-time physiological feedback to add another layer of interactivity, allowing the virtual stimulus to react to the user's physiological state measured by their galvanic skin response, without needing external intervention. An initial system was developed using augmented reality software and physiological sensors to test the feasibility of this proposed reactive augmented reality exposure treatment approach.
A SURVEY ON NUMEROUS DEVELOPMENTS IN MULTI-TOUCH TECHNOLOGYpharmaindexing
This document summarizes numerous developments in multi-touch technology. It discusses various multi-touch technologies categorized as either sensor-based or computer vision-based. Sensor-based technologies like FMTSID, DiamondTouch and SmartSkin are able to simultaneously detect multiple touch points but are costly to build. Computer vision-based technologies like FTIR, DI and Microsoft Surface use optical techniques and cameras to detect touches and are more scalable and affordable. The document also outlines key technologies for multi-touch like touch detection accuracy, user identification, and bimanual interaction support.
Wastlund What You See Is Where You Go Testing A Gaze Driven Power Wheelchair ...Kalle
Individuals with severe multiple disabilities have little or no opportunity to express their own wishes, make choices and move independently. Because of this, the objective of this work has been to develop a prototype for a gaze-driven device to manoeuvre powered wheelchairs or other moving platforms. The prototype has the same capabilities as a normal powered wheelchair, with two exceptions. Firstly, the prototype is controlled by eye movements instead of by a normal joystick. Secondly, the prototype is equipped with a sensor that stops all motion when the machine approaches an obstacle. The prototype has been evaluated in a preliminary clinical test with two users. Both users clearly communicated that they appreciated and had mastered the ability to control a powered wheelchair with their eye movements.
Introduction to the touch projector technologyeSAT Journals
This document discusses touch projector technology, which allows users to project content from a mobile device onto any surface and interact with it using touch. It describes some examples of touch projectors including interactive projectors for education, pocket-sized touch pico projectors, and a bracelet projector that projects onto the user's skin. The document also compares specifications of different touch projector devices and notes areas for improvement in touch projection technologies.
This document provides an overview of computer haptics and haptic devices. It discusses how haptics allows users to interact with and feel virtual objects through force feedback simulations. The document outlines the history of haptics research from psychophysics studies in the early 20th century to modern developments that combine haptic interfaces, computational modeling, and an understanding of human touch perception. It describes the two main human haptic senses - kinesthetic perception of forces/torques and tactile perception of textures/vibrations. Finally, it categorizes different types of haptic devices, including graspable devices like mice/joysticks, wearable devices like gloves, and touchable surfaces that allow exploration of virtual textures.
The document discusses haptic technology, which uses tactile feedback to allow users to experience virtual objects through touch. It provides an overview of haptics, including how haptic systems work, different types of haptic devices, and applications in fields like virtual reality, robotics, medicine, and gaming. The document also outlines the history and future potential of haptics, such as for telepresence surgery or interactive holograms. Haptics brings the sense of touch to digital worlds and can increase realism, though challenges remain in precision and cost.
This presentation is about the basic haptic technology. what it is? how it works?? & what are the terms we need to know to make full understanding of this technology.
The document discusses haptic technology, which uses tactile feedback to allow users to interact with virtual objects. It provides a brief history of haptics, explaining how robotics and virtual reality helped advance the field. The core concepts covered include haptic feedback, which simulates the sense of touch through tactile and force feedback. Various haptic devices are categorized and applications like gaming, mobile devices, and medicine are explored. The document concludes by discussing the future potential of haptics in fields like telepresence surgery, virtual shopping, and new industries enabled by more advanced haptic interfaces.
Haptic technology refers to technology that interfaces with users through the sense of touch. It allows the creation of virtual objects that can be controlled and manipulated. Haptic systems consist of human and machine parts, with the human sensing touch and the machine applying forces and motions. This emerging technology has applications in virtual reality, teleoperation, medicine, and more. It provides tactile and kinesthetic feedback to enhance user experience in virtual environments. Haptic devices measure user input and provide force feedback, allowing for bidirectional interaction between user and virtual world.
“HAPTICS”-- a technology that adds the sense of touch to a virtual environment. Haptic interfaces allow the user to feel as well as to see virtual objects on a computer, and so we can give an illusion of touching surfaces, shaping virtual clay, or moving objects around. The sensation of touch is the brain’s most effective learning mechanism --more effective than seeing or hearing which is why the new technology holds so much promise as a teaching tool. Haptic technology is like exploring the virtual world with a stick.
Touché Enhancing Touch Interaction on Humans, Screens, Liqu.docxedwardmarivel
Touché: Enhancing Touch Interaction on
Humans, Screens, Liquids, and Everyday Objects
ABSTRACT
Touché proposes a novel Swept Frequency Capacitive Sens-
ing technique that can not only detect a touch event, but also
recognize complex configurations of the human hands and
body. Such contextual information significantly enhances
touch interaction in a broad range of applications, from
conventional touchscreens to unique contexts and materials.
For example, in our explorations we add touch and gesture
sensitivity to the human body and liquids. We demonstrate
the rich capabilities of Touché with five example setups
from different application domains and conduct experi-
mental studies that show gesture classification accuracies of
99% are achievable with our technology.
Author Keywords: Touch, gestures, ubiquitous interfaces,
sensors, on-body computing, mobile devices.
ACM Classification Keywords
H.5.2 [Information interfaces and presentation]: User Inter-
faces - Graphical user interfaces; Input devices & strategies.
INTRODUCTION
Touché is a novel capacitive touch sensing technology that
provides rich touch and gesture sensitivity to a variety of
analogue and digital objects. The technology is scalable,
i.e., the same sensor is equally effective for a pencil, a door-
knob, a mobile phone or a table. Gesture recognition also
scales with objects: a Touché enhanced doorknob can cap-
ture the configuration of fingers touching it, while a table
can track the posture of the entire user (Figures 1b, 6 and 7).
Sensing with Touché is not limited to inanimate objects –
the user’s body can also be made touch and gesture sensi-
tive (Figures 1a and 9). In general, Touché makes it very
easy to add touch and gesture interactivity to unusual, non-
solid objects and materials, such as a body of water. Using
Touché we can recognize when users touch the water’s sur-
face or dip their fingers into it (Figures 1c and 10).
Notably, instrumenting objects, humans and liquids with
Touché is trivial: a single electrode embedded into an object
and attached to our sensor controller is sufficient to compu-
tationally enhance an object with rich touch and gesture
interactivity. Furthermore, in the case of conductive objects,
e.g., doorknobs or a body of water, the object itself acts as
an intrinsic electrode – no additional instrumentation is nec-
essary. Finally, Touché is inexpensive, safe, low power and
compact; it can be easily embedded or temporarily attached
anywhere touch and gesture sensitivity is desired.
Touché proposes a novel form of capacitive touch sensing
that we call Swept Frequency Capacitive Sensing (SFCS).
In a typical capacitive touch sensor, a conductive object is
excited by an electrical signal at a fixed frequency. The
sensing circuit monitors the return signal and determines
touch events by identifying changes in this signal caused by
the electrical properties of the human hand touching the
object [46]. In ...
The document summarizes a research project that developed Skinput, a technique for using the human body as an input surface. A wearable armband containing piezoelectric sensors is used to capture vibrations from finger taps on the arm. The sensors are tuned to specific resonant frequencies to detect relevant low-frequency signals transmitted through soft tissues and bones. Machine learning classifiers analyze the acoustic features from the sensors to determine the location and timestamps of finger taps, allowing the arm to serve as a touch input surface. Initial proof-of-concept applications are demonstrated.
Virtual reality: is the term that applies to computer simulated environment that can stimulate the physical presence in place of real world or imaginary world. All components of VR application and interrelations between them are thoroughly examined: input devices, output devices and software.This Paperwill show how to use Virtual Reality to increase the business productivity, application in health sector, entertainment industry, military sector and other sectors. The paper explain different types of virtual reality, architecture of the haptic devices methodologies of the devices, algorithm and conclusion of the research.
Haptics is a technology that adds the sense of touch to interactions with computers by applying forces, vibrations, or motions. This allows users to touch and manipulate virtual objects in a way that feels natural. As haptic devices continue advancing, they are being used in applications like gaming, virtual reality, teleoperation, and medical simulation by providing tactile feedback. Haptics has the potential to make digital interactions feel nearly indistinguishable from real world interactions.
Haptic technology allows users to feel and interact with virtual objects through touch. It combines tactile (touch) and kinesthetic (motion) feedback to simulate real textures and sensations. Common haptic devices include Phantom devices, which allow users to touch 3D virtual objects, and cyber gloves, which provide force feedback to fingers. Haptic technology has applications in gaming, mobile devices, assistive technologies, medical training, and more. However, challenges remain in matching the high performance of human touch and reducing the size and cost of haptic interfaces.
Haptics is the science of applying touch and force feedback to interact with virtual environments. Haptic devices provide tactile feedback and force feedback to users, allowing them to feel virtual objects. This improves the realism of applications in fields like medical simulation, video games, and teleoperation. Common haptic devices include gloves, exoskeletons, and joysticks that provide feedback to the hands and other parts of the body. The use of haptics is expanding to improve realism in applications like virtual reality, mobile devices, and remote surgery.
Haptic technology adds the sense of touch to virtual environments through haptic interfaces. This allows users to feel virtual objects on a computer through forces, vibrations, and motions. Haptic interfaces track user movements and apply forces through motors. Haptic rendering algorithms compute interaction forces between virtual objects and the user's movements in real-time. Applications include medical training simulations, remote robotics, virtual prototyping, and assisting those with disabilities.
This presentation provided an overview of haptic technology, including its architecture, principles of operation, applications, and challenges. Haptics uses tactile feedback and forces to allow users to interact with virtual objects using their sense of touch. The presentation covered the basic system configuration including human operators, haptic devices, a simulation engine, and haptic rendering software. It discussed how haptics provides both tactile and kinesthetic information to users and described challenges such as precision required, size/cost of devices, and rendering discrete feedback continuously. The conclusion stated that haptics enables new input/output technologies and will continue advancing in fields like entertainment, medicine, and manufacturing.
Haptics is the science of applying touch and force feedback to human interaction with virtual environments. It allows users to feel virtual objects through haptic devices that provide tactile and force feedback. This improves realism and the sense of touch in applications like virtual reality, simulations, video games, and remote robotics. Current research focuses on advancing haptics technology to enable feeling of holograms, distant objects, and applications in fields like gaming, movies, manufacturing, and medicine.
Haptic technology uses tactile feedback via forces, vibrations or motions to enhance the sense of touch in virtual environments. It allows for the creation of virtual objects that can be controlled and manipulated through touch. Haptic devices incorporate tactile sensors to measure user input forces and have advanced our understanding of how the sense of touch works. Research in haptics has applications in fields like virtual reality, robotics, medicine, and more.
Haptics is a technology that adds the sense of touch to virtual objects. It uses sensors and actuators to allow users to feel virtual objects as if they were real. Popular haptic devices include the Phantom interface and CyberGrasp system, which provide tactile and force feedback to the user's hands. Haptics has applications in virtual reality, medical training, museums, assistive technology, entertainment, and more. Key challenges include the high cost and size of devices, as well as rendering realistic forces.
Haptic technology allows users to touch and feel virtual objects. It involves sensors that detect touch and actuators that provide haptic or touch-based feedback. Some key applications of haptics include medical simulation, video games, and assistive technology for visually impaired users. While haptics has advanced significantly, limitations remain around cost, size, and magnitude of force feedback that can be provided. Continued development is needed to address these challenges and make haptic technology more widely available.
Similar to Mems sensors controlled haptic forefinger robotic aid (20)
Submission Deadline: 30th September 2022
Acceptance Notification: Within Three Days’ time period
Online Publication: Within 24 Hrs. time Period
Expected Date of Dispatch of Printed Journal: 5th October 2022
MODELING AND ANALYSIS OF SURFACE ROUGHNESS AND WHITE LATER THICKNESS IN WIRE-...IAEME Publication
White layer thickness (WLT) formed and surface roughness in wire electric discharge turning (WEDT) of tungsten carbide composite has been made to model through response surface methodology (RSM). A Taguchi’s standard Design of experiments involving five input variables with three levels has been employed to establish a mathematical model between input parameters and responses. Percentage of cobalt content, spindle speed, Pulse on-time, wire feed and pulse off-time were changed during the experimental tests based on the Taguchi’s orthogonal array L27 (3^13). Analysis of variance (ANOVA) revealed that the mathematical models obtained can adequately describe performance within the parameters of the factors considered. There was a good agreement between the experimental and predicted values in this study.
A STUDY ON THE REASONS FOR TRANSGENDER TO BECOME ENTREPRENEURSIAEME Publication
The study explores the reasons for a transgender to become entrepreneurs. In this study transgender entrepreneur was taken as independent variable and reasons to become as dependent variable. Data were collected through a structured questionnaire containing a five point Likert Scale. The study examined the data of 30 transgender entrepreneurs in Salem Municipal Corporation of Tamil Nadu State, India. Simple Random sampling technique was used. Garrett Ranking Technique (Percentile Position, Mean Scores) was used as the analysis for the present study to identify the top 13 stimulus factors for establishment of trans entrepreneurial venture. Economic advancement of a nation is governed upon the upshot of a resolute entrepreneurial doings. The conception of entrepreneurship has stretched and materialized to the socially deflated uncharted sections of transgender community. Presently transgenders have smashed their stereotypes and are making recent headlines of achievements in various fields of our Indian society. The trans-community is gradually being observed in a new light and has been trying to achieve prospective growth in entrepreneurship. The findings of the research revealed that the optimistic changes are taking place to change affirmative societal outlook of the transgender for entrepreneurial ventureship. It also laid emphasis on other transgenders to renovate their traditional living. The paper also highlights that legislators, supervisory body should endorse an impartial canons and reforms in Tamil Nadu Transgender Welfare Board Association.
BROAD UNEXPOSED SKILLS OF TRANSGENDER ENTREPRENEURSIAEME Publication
Since ages gender difference is always a debatable theme whether caused by nature, evolution or environment. The birth of a transgender is dreadful not only for the child but also for their parents. The pain of living in the wrong physique and treated as second class victimized citizen is outrageous and fully harboured with vicious baseless negative scruples. For so long, social exclusion had perpetuated inequality and deprivation experiencing ingrained malign stigma and besieged victims of crime or violence across their life spans. They are pushed into the murky way of life with a source of eternal disgust, bereft sexual potency and perennial fear. Although they are highly visible but very little is known about them. The common public needs to comprehend the ravaged arrogance on these insensitive souls and assist in integrating them into the mainstream by offering equal opportunity, treat with humanity and respect their dignity. Entrepreneurship in the current age is endorsing the gender fairness movement. Unstable careers and economic inadequacy had inclined one of the gender variant people called Transgender to become entrepreneurs. These tiny budding entrepreneurs resulted in economic transition by means of employment, free from the clutches of stereotype jobs, raised standard of living and handful of financial empowerment. Besides all these inhibitions, they were able to witness a platform for skill set development that ignited them to enter into entrepreneurial domain. This paper epitomizes skill sets involved in trans-entrepreneurs of Thoothukudi Municipal Corporation of Tamil Nadu State and is a groundbreaking determination to sightsee various skills incorporated and the impact on entrepreneurship.
DETERMINANTS AFFECTING THE USER'S INTENTION TO USE MOBILE BANKING APPLICATIONSIAEME Publication
The banking and financial services industries are experiencing increased technology penetration. Among them, the banking industry has made technological advancements to better serve the general populace. The economy focused on transforming the banking sector's system into a cashless, paperless, and faceless one. The researcher wants to evaluate the user's intention for utilising a mobile banking application. The study also examines the variables affecting the user's behaviour intention when selecting specific applications for financial transactions. The researcher employed a well-structured questionnaire and a descriptive study methodology to gather the respondents' primary data utilising the snowball sampling technique. The study includes variables like performance expectations, effort expectations, social impact, enabling circumstances, and perceived risk. Each of the aforementioned variables has a major impact on how users utilise mobile banking applications. The outcome will assist the service provider in comprehending the user's history with mobile banking applications.
ANALYSE THE USER PREDILECTION ON GPAY AND PHONEPE FOR DIGITAL TRANSACTIONSIAEME Publication
Technology upgradation in banking sector took the economy to view that payment mode towards online transactions using mobile applications. This system enabled connectivity between banks, Merchant and user in a convenient mode. there are various applications used for online transactions such as Google pay, Paytm, freecharge, mobikiwi, oxygen, phonepe and so on and it also includes mobile banking applications. The study aimed at evaluating the predilection of the user in adopting digital transaction. The study is descriptive in nature. The researcher used random sample techniques to collect the data. The findings reveal that mobile applications differ with the quality of service rendered by Gpay and Phonepe. The researcher suggest the Phonepe application should focus on implementing the application should be user friendly interface and Gpay on motivating the users to feel the importance of request for money and modes of payments in the application.
VOICE BASED ATM FOR VISUALLY IMPAIRED USING ARDUINOIAEME Publication
The prototype of a voice-based ATM for visually impaired using Arduino is to help people who are blind. This uses RFID cards which contain users fingerprint encrypted on it and interacts with the users through voice commands. ATM operates when sensor detects the presence of one person in the cabin. After scanning the RFID card, it will ask to select the mode like –normal or blind. User can select the respective mode through voice input, if blind mode is selected the balance check or cash withdraw can be done through voice input. Normal mode procedure is same as the existing ATM.
IMPACT OF EMOTIONAL INTELLIGENCE ON HUMAN RESOURCE MANAGEMENT PRACTICES AMONG...IAEME Publication
There is increasing acceptability of emotional intelligence as a major factor in personality assessment and effective human resource management. Emotional intelligence as the ability to build capacity, empathize, co-operate, motivate and develop others cannot be divorced from both effective performance and human resource management systems. The human person is crucial in defining organizational leadership and fortunes in terms of challenges and opportunities and walking across both multinational and bilateral relationships. The growing complexity of the business world requires a great deal of self-confidence, integrity, communication, conflict and diversity management to keep the global enterprise within the paths of productivity and sustainability. Using the exploratory research design and 255 participants the result of this original study indicates strong positive correlation between emotional intelligence and effective human resource management. The paper offers suggestions on further studies between emotional intelligence and human capital development and recommends for conflict management as an integral part of effective human resource management.
VISUALISING AGING PARENTS & THEIR CLOSE CARERS LIFE JOURNEY IN AGING ECONOMYIAEME Publication
Our life journey, in general, is closely defined by the way we understand the meaning of why we coexist and deal with its challenges. As we develop the "inspiration economy", we could say that nearly all of the challenges we have faced are opportunities that help us to discover the rest of our journey. In this note paper, we explore how being faced with the opportunity of being a close carer for an aging parent with dementia brought intangible discoveries that changed our insight of the meaning of the rest of our life journey.
A STUDY ON THE IMPACT OF ORGANIZATIONAL CULTURE ON THE EFFECTIVENESS OF PERFO...IAEME Publication
The main objective of this study is to analyze the impact of aspects of Organizational Culture on the Effectiveness of the Performance Management System (PMS) in the Health Care Organization at Thanjavur. Organizational Culture and PMS play a crucial role in present-day organizations in achieving their objectives. PMS needs employees’ cooperation to achieve its intended objectives. Employees' cooperation depends upon the organization’s culture. The present study uses exploratory research to examine the relationship between the Organization's culture and the Effectiveness of the Performance Management System. The study uses a Structured Questionnaire to collect the primary data. For this study, Thirty-six non-clinical employees were selected from twelve randomly selected Health Care organizations at Thanjavur. Thirty-two fully completed questionnaires were received.
Living in 21st century in itself reminds all of us the necessity of police and its administration. As more and more we are entering into the modern society and culture, the more we require the services of the so called ‘Khaki Worthy’ men i.e., the police personnel. Whether we talk of Indian police or the other nation’s police, they all have the same recognition as they have in India. But as already mentioned, their services and requirements are different after the like 26th November, 2008 incidents, where they without saving their own lives has sacrificed themselves without any hitch and without caring about their respective family members and wards. In other words, they are like our heroes and mentors who can guide us from the darkness of fear, militancy, corruption and other dark sides of life and so on. Now the question arises, if Gandhi would have been alive today, what would have been his reaction/opinion to the police and its functioning? Would he have some thing different in his mind now what he had been in his mind before the partition or would he be going to start some Satyagraha in the form of some improvement in the functioning of the police administration? Really these questions or rather night mares can come to any one’s mind, when there is too much confusion is prevailing in our minds, when there is too much corruption in the society and when the polices working is also in the questioning because of one or the other case throughout the India. It is matter of great concern that we have to thing over our administration and our practical approach because the police personals are also like us, they are part and parcel of our society and among one of us, so why we all are pin pointing towards them.
A STUDY ON TALENT MANAGEMENT AND ITS IMPACT ON EMPLOYEE RETENTION IN SELECTED...IAEME Publication
The goal of this study was to see how talent management affected employee retention in the selected IT organizations in Chennai. The fundamental issue was the difficulty to attract, hire, and retain talented personnel who perform well and the gap between supply and demand of talent acquisition and retaining them within the firms. The study's main goals were to determine the impact of talent management on employee retention in IT companies in Chennai, investigate talent management strategies that IT companies could use to improve talent acquisition, performance management, career planning and formulate retention strategies that the IT firms could use. The respondents were given a structured close-ended questionnaire with the 5 Point Likert Scale as part of the study's quantitative research design. The target population consisted of 289 IT professionals. The questionnaires were distributed and collected by the researcher directly. The Statistical Package for Social Sciences (SPSS) was used to collect and analyse the questionnaire responses. Hypotheses that were formulated for the various areas of the study were tested using a variety of statistical tests. The key findings of the study suggested that talent management had an impact on employee retention. The studies also found that there is a clear link between the implementation of talent management and retention measures. Management should provide enough training and development for employees, clarify job responsibilities, provide adequate remuneration packages, and recognise employees for exceptional performance.
ATTRITION IN THE IT INDUSTRY DURING COVID-19 PANDEMIC: LINKING EMOTIONAL INTE...IAEME Publication
Globally, Millions of dollars were spent by the organizations for employing skilled Information Technology (IT) professionals. It is costly to replace unskilled employees with IT professionals possessing technical skills and competencies that aid in interconnecting the business processes. The organization’s employment tactics were forced to alter by globalization along with technological innovations as they consistently diminish to remain lean, outsource to concentrate on core competencies along with restructuring/reallocate personnel to gather efficiency. As other jobs, organizations or professions have become reasonably more appropriate in a shifting employment landscape, the above alterations trigger both involuntary as well as voluntary turnover. The employee view on jobs is also afflicted by the COVID-19 pandemic along with the employee-driven labour market. So, having effective strategies is necessary to tackle the withdrawal rate of employees. By associating Emotional Intelligence (EI) along with Talent Management (TM) in the IT industry, the rise in attrition rate was analyzed in this study. Only 303 respondents were collected out of 350 participants to whom questionnaires were distributed. From the employees of IT organizations located in Bangalore (India), the data were congregated. A simple random sampling methodology was employed to congregate data as of the respondents. Generating the hypothesis along with testing is eventuated. The effect of EI and TM along with regression analysis between TM and EI was analyzed. The outcomes indicated that employee and Organizational Performance (OP) were elevated by effective EI along with TM.
INFLUENCE OF TALENT MANAGEMENT PRACTICES ON ORGANIZATIONAL PERFORMANCE A STUD...IAEME Publication
By implementing talent management strategy, organizations would have the option to retain their skilled professionals while additionally working on their overall performance. It is the course of appropriately utilizing the ideal individuals, setting them up for future top positions, exploring and dealing with their performance, and holding them back from leaving the organization. It is employee performance that determines the success of every organization. The firm quickly obtains an upper hand over its rivals in the event that its employees having particular skills that cannot be duplicated by the competitors. Thus, firms are centred on creating successful talent management practices and processes to deal with the unique human resources. Firms are additionally endeavouring to keep their top/key staff since on the off chance that they leave; the whole store of information leaves the firm's hands. The study's objective was to determine the impact of talent management on organizational performance among the selected IT organizations in Chennai. The study recommends that talent management limitedly affects performance. On the off chance that this talent is appropriately management and implemented properly, organizations might benefit as much as possible from their maintained assets to support development and productivity, both monetarily and non-monetarily.
A STUDY OF VARIOUS TYPES OF LOANS OF SELECTED PUBLIC AND PRIVATE SECTOR BANKS...IAEME Publication
Banking regulations act of India, 1949 defines banking as “acceptance of deposits for the purpose of lending or investment from the public, repayment on demand or otherwise and withdrawable through cheques, drafts order or otherwise”, the major participants of the Indian financial system are commercial banks, the financial institution encompassing term lending institutions. Investments institutions, specialized financial institution and the state level development banks, non banking financial companies (NBFC) and other market intermediaries such has the stock brokers and money lenders are among the oldest of the certain variants of NBFC and the oldest market participants. The asset quality of banks is one of the most important indicators of their financial health. The Indian banking sector has been facing severe problems of increasing Non- Performing Assets (NPAs). The NPAs growth directly and indirectly affects the quality of assets and profitability of banks. It also shows the efficiency of banks credit risk management and the recovery effectiveness. NPA do not generate any income, whereas, the bank is required to make provisions for such as assets that why is a double edge weapon. This paper outlines the concept of quality of bank loans of different types like Housing, Agriculture and MSME loans in state Haryana of selected public and private sector banks. This study is highlighting problems associated with the role of commercial bank in financing Small and Medium Scale Enterprises (SME). The overall objective of the research was to assess the effect of the financing provisions existing for the setting up and operations of MSMEs in the country and to generate recommendations for more robust financing mechanisms for successful operation of the MSMEs, in turn understanding the impact of MSME loans on financial institutions due to NPA. There are many research conducted on the topic of Non- Performing Assets (NPA) Management, concerning particular bank, comparative study of public and private banks etc. In this paper the researcher is considering the aggregate data of selected public sector and private sector banks and attempts to compare the NPA of Housing, Agriculture and MSME loans in state Haryana of public and private sector banks. The tools used in the study are average and Anova test and variance. The findings reveal that NPA is common problem for both public and private sector banks and is associated with all types of loans either that is housing loans, agriculture loans and loans to SMES. NPAs of both public and private sector banks show the increasing trend. In 2010-11 GNPA of public and private sector were at same level it was 2% but after 2010-11 it increased in many fold and at present there is GNPA in some more than 15%. It shows the dark area of Indian banking sector.
EXPERIMENTAL STUDY OF MECHANICAL AND TRIBOLOGICAL RELATION OF NYLON/BaSO4 POL...IAEME Publication
An experiment conducted in this study found that BaSO4 changed Nylon 6's mechanical properties. By changing the weight ratios, BaSO4 was used to make Nylon 6. This Researcher looked into how hard Nylon-6/BaSO4 composites are and how well they wear. Experiments were done based on Taguchi design L9. Nylon-6/BaSO4 composites can be tested for their hardness number using a Rockwell hardness testing apparatus. On Nylon/BaSO4, the wear behavior was measured by a wear monitor, pinon-disc friction by varying reinforcement, sliding speed, and sliding distance, and the microstructure of the crack surfaces was observed by SEM. This study provides significant contributions to ultimate strength by increasing BaSO4 content up to 16% in the composites, and sliding speed contributes 72.45% to the wear rate
ROLE OF SOCIAL ENTREPRENEURSHIP IN RURAL DEVELOPMENT OF INDIA - PROBLEMS AND ...IAEME Publication
The majority of the population in India lives in villages. The village is the back bone of the country. Village or rural industries play an important role in the national economy, particularly in the rural development. Developing the rural economy is one of the key indicators towards a country’s success. Whether it be the need to look after the welfare of the farmers or invest in rural infrastructure, Governments have to ensure that rural development isn’t compromised. The economic development of our country largely depends on the progress of rural areas and the standard of living of rural masses. Village or rural industries play an important role in the national economy, particularly in the rural development. Rural entrepreneurship is based on stimulating local entrepreneurial talent and the subsequent growth of indigenous enterprises. It recognizes opportunity in the rural areas and accelerates a unique blend of resources either inside or outside of agriculture. Rural entrepreneurship brings an economic value to the rural sector by creating new methods of production, new markets, new products and generate employment opportunities thereby ensuring continuous rural development. Social Entrepreneurship has the direct and primary objective of serving the society along with the earning profits. So, social entrepreneurship is different from the economic entrepreneurship as its basic objective is not to earn profits but for providing innovative solutions to meet the society needs which are not taken care by majority of the entrepreneurs as they are in the business for profit making as a sole objective. So, the Social Entrepreneurs have the huge growth potential particularly in the developing countries like India where we have huge societal disparities in terms of the financial positions of the population. Still 22 percent of the Indian population is below the poverty line and also there is disparity among the rural & urban population in terms of families living under BPL. 25.7 percent of the rural population & 13.7 percent of the urban population is under BPL which clearly shows the disparity of the poor people in the rural and urban areas. The need to develop social entrepreneurship in agriculture is dictated by a large number of social problems. Such problems include low living standards, unemployment, and social tension. The reasons that led to the emergence of the practice of social entrepreneurship are the above factors. The research problem lays upon disclosing the importance of role of social entrepreneurship in rural development of India. The paper the tendencies of social entrepreneurship in India, to present successful examples of such business for providing recommendations how to improve situation in rural areas in terms of social entrepreneurship development. Indian government has made some steps towards development of social enterprises, social entrepreneurship, and social in- novation, but a lot remains to be improved.
OPTIMAL RECONFIGURATION OF POWER DISTRIBUTION RADIAL NETWORK USING HYBRID MET...IAEME Publication
Distribution system is a critical link between the electric power distributor and the consumers. Most of the distribution networks commonly used by the electric utility is the radial distribution network. However in this type of network, it has technical issues such as enormous power losses which affect the quality of the supply. Nowadays, the introduction of Distributed Generation (DG) units in the system help improve and support the voltage profile of the network as well as the performance of the system components through power loss mitigation. In this study network reconfiguration was done using two meta-heuristic algorithms Particle Swarm Optimization and Gravitational Search Algorithm (PSO-GSA) to enhance power quality and voltage profile in the system when simultaneously applied with the DG units. Backward/Forward Sweep Method was used in the load flow analysis and simulated using the MATLAB program. Five cases were considered in the Reconfiguration based on the contribution of DG units. The proposed method was tested using IEEE 33 bus system. Based on the results, there was a voltage profile improvement in the system from 0.9038 p.u. to 0.9594 p.u.. The integration of DG in the network also reduced power losses from 210.98 kW to 69.3963 kW. Simulated results are drawn to show the performance of each case.
APPLICATION OF FRUGAL APPROACH FOR PRODUCTIVITY IMPROVEMENT - A CASE STUDY OF...IAEME Publication
Manufacturing industries have witnessed an outburst in productivity. For productivity improvement manufacturing industries are taking various initiatives by using lean tools and techniques. However, in different manufacturing industries, frugal approach is applied in product design and services as a tool for improvement. Frugal approach contributed to prove less is more and seems indirectly contributing to improve productivity. Hence, there is need to understand status of frugal approach application in manufacturing industries. All manufacturing industries are trying hard and putting continuous efforts for competitive existence. For productivity improvements, manufacturing industries are coming up with different effective and efficient solutions in manufacturing processes and operations. To overcome current challenges, manufacturing industries have started using frugal approach in product design and services. For this study, methodology adopted with both primary and secondary sources of data. For primary source interview and observation technique is used and for secondary source review has done based on available literatures in website, printed magazines, manual etc. An attempt has made for understanding application of frugal approach with the study of manufacturing industry project. Manufacturing industry selected for this project study is Mahindra and Mahindra Ltd. This paper will help researcher to find the connections between the two concepts productivity improvement and frugal approach. This paper will help to understand significance of frugal approach for productivity improvement in manufacturing industry. This will also help to understand current scenario of frugal approach in manufacturing industry. In manufacturing industries various process are involved to deliver the final product. In the process of converting input in to output through manufacturing process productivity plays very critical role. Hence this study will help to evolve status of frugal approach in productivity improvement programme. The notion of frugal can be viewed as an approach towards productivity improvement in manufacturing industries.
A MULTIPLE – CHANNEL QUEUING MODELS ON FUZZY ENVIRONMENTIAEME Publication
In this paper, we investigated a queuing model of fuzzy environment-based a multiple channel queuing model (M/M/C) ( /FCFS) and study its performance under realistic conditions. It applies a nonagonal fuzzy number to analyse the relevant performance of a multiple channel queuing model (M/M/C) ( /FCFS). Based on the sub interval average ranking method for nonagonal fuzzy number, we convert fuzzy number to crisp one. Numerical results reveal that the efficiency of this method. Intuitively, the fuzzy environment adapts well to a multiple channel queuing models (M/M/C) ( /FCFS) are very well.
Things to Consider When Choosing a Website Developer for your Website | FODUUFODUU
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AI 101: An Introduction to the Basics and Impact of Artificial IntelligenceIndexBug
Imagine a world where machines not only perform tasks but also learn, adapt, and make decisions. This is the promise of Artificial Intelligence (AI), a technology that's not just enhancing our lives but revolutionizing entire industries.
Fueling AI with Great Data with Airbyte WebinarZilliz
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Essentials of Automations: The Art of Triggers and Actions in FMESafe Software
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We’ll kick things off by showcasing the most commonly used event-based triggers, introducing you to various automation workflows like manual triggers, schedules, directory watchers, and more. Plus, see how these elements play out in real scenarios.
Whether you’re tweaking your current setup or building from the ground up, this session will arm you with the tools and insights needed to transform your FME usage into a powerhouse of productivity. Join us to discover effective strategies that simplify complex processes, enhancing your productivity and transforming your data management practices with FME. Let’s turn complexity into clarity and make your workspaces work wonders!
CAKE: Sharing Slices of Confidential Data on BlockchainClaudio Di Ciccio
Presented at the CAiSE 2024 Forum, Intelligent Information Systems, June 6th, Limassol, Cyprus.
Synopsis: Cooperative information systems typically involve various entities in a collaborative process within a distributed environment. Blockchain technology offers a mechanism for automating such processes, even when only partial trust exists among participants. The data stored on the blockchain is replicated across all nodes in the network, ensuring accessibility to all participants. While this aspect facilitates traceability, integrity, and persistence, it poses challenges for adopting public blockchains in enterprise settings due to confidentiality issues. In this paper, we present a software tool named Control Access via Key Encryption (CAKE), designed to ensure data confidentiality in scenarios involving public blockchains. After outlining its core components and functionalities, we showcase the application of CAKE in the context of a real-world cyber-security project within the logistics domain.
Paper: https://doi.org/10.1007/978-3-031-61000-4_16
HCL Notes and Domino License Cost Reduction in the World of DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-and-domino-license-cost-reduction-in-the-world-of-dlau/
The introduction of DLAU and the CCB & CCX licensing model caused quite a stir in the HCL community. As a Notes and Domino customer, you may have faced challenges with unexpected user counts and license costs. You probably have questions on how this new licensing approach works and how to benefit from it. Most importantly, you likely have budget constraints and want to save money where possible. Don’t worry, we can help with all of this!
We’ll show you how to fix common misconfigurations that cause higher-than-expected user counts, and how to identify accounts which you can deactivate to save money. There are also frequent patterns that can cause unnecessary cost, like using a person document instead of a mail-in for shared mailboxes. We’ll provide examples and solutions for those as well. And naturally we’ll explain the new licensing model.
Join HCL Ambassador Marc Thomas in this webinar with a special guest appearance from Franz Walder. It will give you the tools and know-how to stay on top of what is going on with Domino licensing. You will be able lower your cost through an optimized configuration and keep it low going forward.
These topics will be covered
- Reducing license cost by finding and fixing misconfigurations and superfluous accounts
- How do CCB and CCX licenses really work?
- Understanding the DLAU tool and how to best utilize it
- Tips for common problem areas, like team mailboxes, functional/test users, etc
- Practical examples and best practices to implement right away
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In this blog post, we'll delve into the intersection of AI and app development in Saudi Arabia, focusing on the food delivery sector. We'll explore how AI is revolutionizing the way Saudi consumers order food, how restaurants manage their operations, and how delivery partners navigate the bustling streets of cities like Riyadh, Jeddah, and Dammam. Through real-world case studies, we'll showcase how leading Saudi food delivery apps are leveraging AI to redefine convenience, personalization, and efficiency.
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* What is Vector Search?
* Importance and benefits of vector search
* Practical use cases across various industries
* Step-by-step implementation guide
* Live demos with code snippets
* Enhancing LLM capabilities with vector search
* Best practices and optimization strategies
Perfect for developers, AI enthusiasts, and tech leaders. Learn how to leverage MongoDB Atlas to deliver highly relevant, context-aware search results, transforming your data retrieval process. Stay ahead in tech innovation and maximize the potential of your applications.
#MongoDB #VectorSearch #AI #SemanticSearch #TechInnovation #DataScience #LLM #MachineLearning #SearchTechnology
Taking AI to the Next Level in Manufacturing.pdfssuserfac0301
Read Taking AI to the Next Level in Manufacturing to gain insights on AI adoption in the manufacturing industry, such as:
1. How quickly AI is being implemented in manufacturing.
2. Which barriers stand in the way of AI adoption.
3. How data quality and governance form the backbone of AI.
4. Organizational processes and structures that may inhibit effective AI adoption.
6. Ideas and approaches to help build your organization's AI strategy.
Threats to mobile devices are more prevalent and increasing in scope and complexity. Users of mobile devices desire to take full advantage of the features
available on those devices, but many of the features provide convenience and capability but sacrifice security. This best practices guide outlines steps the users can take to better protect personal devices and information.
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Unlocking Productivity: Leveraging the Potential of Copilot in Microsoft 365, a presentation by Christoforos Vlachos, Senior Solutions Manager – Modern Workplace, Uni Systems
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Ocean Lotus cyber threat actors represent a sophisticated, persistent, and politically motivated group that poses a significant risk to organizations and individuals in the Southeast Asian region. Their continuous evolution and adaptability underscore the need for robust cybersecurity measures and international cooperation to identify and mitigate the threats posed by such advanced persistent threat groups.
Monitoring and Managing Anomaly Detection on OpenShift.pdfTosin Akinosho
Monitoring and Managing Anomaly Detection on OpenShift
Overview
Dive into the world of anomaly detection on edge devices with our comprehensive hands-on tutorial. This SlideShare presentation will guide you through the entire process, from data collection and model training to edge deployment and real-time monitoring. Perfect for those looking to implement robust anomaly detection systems on resource-constrained IoT/edge devices.
Key Topics Covered
1. Introduction to Anomaly Detection
- Understand the fundamentals of anomaly detection and its importance in identifying unusual behavior or failures in systems.
2. Understanding Edge (IoT)
- Learn about edge computing and IoT, and how they enable real-time data processing and decision-making at the source.
3. What is ArgoCD?
- Discover ArgoCD, a declarative, GitOps continuous delivery tool for Kubernetes, and its role in deploying applications on edge devices.
4. Deployment Using ArgoCD for Edge Devices
- Step-by-step guide on deploying anomaly detection models on edge devices using ArgoCD.
5. Introduction to Apache Kafka and S3
- Explore Apache Kafka for real-time data streaming and Amazon S3 for scalable storage solutions.
6. Viewing Kafka Messages in the Data Lake
- Learn how to view and analyze Kafka messages stored in a data lake for better insights.
7. What is Prometheus?
- Get to know Prometheus, an open-source monitoring and alerting toolkit, and its application in monitoring edge devices.
8. Monitoring Application Metrics with Prometheus
- Detailed instructions on setting up Prometheus to monitor the performance and health of your anomaly detection system.
9. What is Camel K?
- Introduction to Camel K, a lightweight integration framework built on Apache Camel, designed for Kubernetes.
10. Configuring Camel K Integrations for Data Pipelines
- Learn how to configure Camel K for seamless data pipeline integrations in your anomaly detection workflow.
11. What is a Jupyter Notebook?
- Overview of Jupyter Notebooks, an open-source web application for creating and sharing documents with live code, equations, visualizations, and narrative text.
12. Jupyter Notebooks with Code Examples
- Hands-on examples and code snippets in Jupyter Notebooks to help you implement and test anomaly detection models.