This document discusses storyboarding and techniques for designing user experiences. It begins by introducing concept experience design and moving from insights to ideation. It then discusses defining the product by establishing the what, why, who, when and where. This includes defining the product concept as a mobile experience and designing for mobile affordances. It also discusses establishing a customer value proposition and "make mantra". The document then covers storyboarding and sketching to refine designs, convey value propositions and sell ideas. It provides examples and discusses immersion techniques to develop designs.