The User Experience Process as it evolves around Flex/AIR applications. Investigating Discovery, Persona's, Wireframing, Design Framework and Rapid Prototyping. See how Flex is integrated into this process along with other Adobe tools such as Catalyst. See more at http://merhl.com
Joe Johnston - FLEXperience - putting the Flex in UX360|Conferences
The User Experience Process as it evolves around Flex/AIR applications. Investigating Discovery, Persona's, Wireframing, Design Framework and Rapid Prototyping. See how Flex is integrated into this process along with other Adobe tools such as Catalyst.
THE UX INTERVIEW – 3 Quick Questions. 3 Short Answers.Marc-Oliver Gern
UX INTERVIEWS is a series of short interview sessions – with senior UX practitioners and Service Design Thinkers. Please let me know if you are free to provide your input, too. I will send you a quick survey with new questions.
Prototyping is a great way of developing, communicating and validating design ideas and requirements in a quick and cost-effective manner, when devising a user experience.
This presentation discusses what prototypes are, why they are useful, the various tools that can be used and some basic principles to adopt.
This presentation was delivered by Stephen Denning as part of the User Vision Breakfast Briefing series in 2012.
Micro Feedback – Maximum Insights? UX Camp Europe 2015, Berlin, #uxce15Julius Dietz
Talk and discussion at uxcamp Europe ux (un)conference in Berlin. Looking at examples of Microfeedback such as micro surveys around the web and a little case study from our own webapp: Brandwatch Analytics.
Joe Johnston - FLEXperience - putting the Flex in UX360|Conferences
The User Experience Process as it evolves around Flex/AIR applications. Investigating Discovery, Persona's, Wireframing, Design Framework and Rapid Prototyping. See how Flex is integrated into this process along with other Adobe tools such as Catalyst.
THE UX INTERVIEW – 3 Quick Questions. 3 Short Answers.Marc-Oliver Gern
UX INTERVIEWS is a series of short interview sessions – with senior UX practitioners and Service Design Thinkers. Please let me know if you are free to provide your input, too. I will send you a quick survey with new questions.
Prototyping is a great way of developing, communicating and validating design ideas and requirements in a quick and cost-effective manner, when devising a user experience.
This presentation discusses what prototypes are, why they are useful, the various tools that can be used and some basic principles to adopt.
This presentation was delivered by Stephen Denning as part of the User Vision Breakfast Briefing series in 2012.
Micro Feedback – Maximum Insights? UX Camp Europe 2015, Berlin, #uxce15Julius Dietz
Talk and discussion at uxcamp Europe ux (un)conference in Berlin. Looking at examples of Microfeedback such as micro surveys around the web and a little case study from our own webapp: Brandwatch Analytics.
The web enables many things. Also the ability to liquify your brand and its values. Brand building and establishing and securing are getting more and more important, as we are running towards a generation of multi digital output devices. This presentation creates awareness for that topic, explores how User Experience Design and Documentation can contribute to a cohesive brand experience across all channels.
UX Prototyping (UXiD) - Slide by Anton Chandra and Bahni MahariashaAnton Chandra
This is a slide presentation on UXiD 2018 event
Title: UX Prototyping - How to make it and define the success metrics
by Anton Chandra and Bahni Mahariasha
I updated my slidedeck from my Skillshare class so that I could teach the course internally at Group Commerce.
If you would like to teach UX within your company, try to use examples with which your coworkers are familiar. This way, stepping into the shoes of the users and evaluating their needs based on the product, is not so difficult.
I taught a class titled "You Don't Know C.R.A.P. about UX/UI" for SkillShare Philadelphia on 8/23/11. For more information on the class visit: http://www.skillshare.com/You-Dont-Know-CRAP-about-UX-UI/1632896614/
A Quick guide into a Lean UX process and how to engage with Users.
How to do products people love?
What are the steps you need to give to be a great Uxer?
Can User Experience be Lean?
What Methods and Processes can be used?
User Testing in a nutshell.
A presentation on the reasons and techniques for creating prototypes of interactive projects. From the Media Design Practices MFA at Art Center College of Design.
Updated September 2, 2017
UX Prototyping (UXiD) - Handout by Anton Chandra and Bahni MahariashaAnton Chandra
This is handout presentation on UXiD 2018 event
Title: UX Prototyping - How to make it and define the success metrics
by Anton Chandra and Bahni Mahariasha
This presentation is targeted to developers trying to learn enough design skills to fill in gaps when a ux designer is not available to work on a project. A secondary goal is to give developers insight into the design process.
The web enables many things. Also the ability to liquify your brand and its values. Brand building and establishing and securing are getting more and more important, as we are running towards a generation of multi digital output devices. This presentation creates awareness for that topic, explores how User Experience Design and Documentation can contribute to a cohesive brand experience across all channels.
UX Prototyping (UXiD) - Slide by Anton Chandra and Bahni MahariashaAnton Chandra
This is a slide presentation on UXiD 2018 event
Title: UX Prototyping - How to make it and define the success metrics
by Anton Chandra and Bahni Mahariasha
I updated my slidedeck from my Skillshare class so that I could teach the course internally at Group Commerce.
If you would like to teach UX within your company, try to use examples with which your coworkers are familiar. This way, stepping into the shoes of the users and evaluating their needs based on the product, is not so difficult.
I taught a class titled "You Don't Know C.R.A.P. about UX/UI" for SkillShare Philadelphia on 8/23/11. For more information on the class visit: http://www.skillshare.com/You-Dont-Know-CRAP-about-UX-UI/1632896614/
A Quick guide into a Lean UX process and how to engage with Users.
How to do products people love?
What are the steps you need to give to be a great Uxer?
Can User Experience be Lean?
What Methods and Processes can be used?
User Testing in a nutshell.
A presentation on the reasons and techniques for creating prototypes of interactive projects. From the Media Design Practices MFA at Art Center College of Design.
Updated September 2, 2017
UX Prototyping (UXiD) - Handout by Anton Chandra and Bahni MahariashaAnton Chandra
This is handout presentation on UXiD 2018 event
Title: UX Prototyping - How to make it and define the success metrics
by Anton Chandra and Bahni Mahariasha
This presentation is targeted to developers trying to learn enough design skills to fill in gaps when a ux designer is not available to work on a project. A secondary goal is to give developers insight into the design process.
"A scenario is a description of a person’s interaction with a system.
Scenarios help focus design efforts on the user’s requirements, which are distinct from technical or business requirements.
Scenarios may be related to ‘use cases’, which describe interactions at a technical level. Unlike use cases, however, scenarios can be understood by people who do not have any technical background. They are therefore suitable for use during participatory design activities." http://infodesign.com.au/usabilityresources/scenarios/
Requirements Engineering for the HumanitiesShawn Day
This workshop explores how requirements engineering can be employed by digital and non-digital humanities scholars (and others) to conceptualise and communicate a research project.
requirementsEngineeringAs the field of digital humanities has evolved, one of the biggest challenges has been getting the marrying technical expertise with humanities scholarly practice to successfully deliver sustainable and sound digital projects. At its core this is a communications exercise. However, to communicate effectively demands an ability to effectively translate, define and find clarity in your own mind.
A presentation I made for showing Alcatel-Lucent developers what usability is about and what simple techniques they could use in their development process.
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
In this webinar you will learn how your organization can access TechSoup's wide variety of product discount and donation programs. From hardware to software, we'll give you a tour of the tools available to help your nonprofit with productivity, collaboration, financial management, donor tracking, security, and more.
We all have good and bad thoughts from time to time and situation to situation. We are bombarded daily with spiraling thoughts(both negative and positive) creating all-consuming feel , making us difficult to manage with associated suffering. Good thoughts are like our Mob Signal (Positive thought) amidst noise(negative thought) in the atmosphere. Negative thoughts like noise outweigh positive thoughts. These thoughts often create unwanted confusion, trouble, stress and frustration in our mind as well as chaos in our physical world. Negative thoughts are also known as “distorted thinking”.
This is a presentation by Dada Robert in a Your Skill Boost masterclass organised by the Excellence Foundation for South Sudan (EFSS) on Saturday, the 25th and Sunday, the 26th of May 2024.
He discussed the concept of quality improvement, emphasizing its applicability to various aspects of life, including personal, project, and program improvements. He defined quality as doing the right thing at the right time in the right way to achieve the best possible results and discussed the concept of the "gap" between what we know and what we do, and how this gap represents the areas we need to improve. He explained the scientific approach to quality improvement, which involves systematic performance analysis, testing and learning, and implementing change ideas. He also highlighted the importance of client focus and a team approach to quality improvement.
Palestine last event orientationfvgnh .pptxRaedMohamed3
An EFL lesson about the current events in Palestine. It is intended to be for intermediate students who wish to increase their listening skills through a short lesson in power point.
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
The Art Pastor's Guide to Sabbath | Steve ThomasonSteve Thomason
What is the purpose of the Sabbath Law in the Torah. It is interesting to compare how the context of the law shifts from Exodus to Deuteronomy. Who gets to rest, and why?
The Indian economy is classified into different sectors to simplify the analysis and understanding of economic activities. For Class 10, it's essential to grasp the sectors of the Indian economy, understand their characteristics, and recognize their importance. This guide will provide detailed notes on the Sectors of the Indian Economy Class 10, using specific long-tail keywords to enhance comprehension.
For more information, visit-www.vavaclasses.com
How to Create Map Views in the Odoo 17 ERPCeline George
The map views are useful for providing a geographical representation of data. They allow users to visualize and analyze the data in a more intuitive manner.
2. Who I am
UX Specialist for Universal Mind
Not a Designer Not a Developer
I sit in between
A real live Catalyst
also known as merhl.com
AIR iPhone for Ribbit
3. What is UX?
It’s a term used to
describe the
overarching experience
a person has as a result
of there interactions.
credit http://www.montparnas.com/articles/what-is-user-experience-design/
4. What is UX
“Design is not just about coming up with a solution,
it’s guring out the right way to look at the
problem”.
The “what” before the “how”
5. UX Process
1. Research
2. Persona Development
3. Wireframe Development
4. Design Framework
5. Vision Prototype
6. Research
“Customers sometimes do not know what they want,”
“It can be dangerous to just listen to what users say they need.”
John Seely Brown, the co-chairman of the Deloitte Center for Edge Innovation
“It is more from engaging with users, watching what they do, understanding their
pain points, then you get big leaps in design,”
Debra Dunn, an associate professor at the Stanford Institute of Design
None of this means that input from users is unimportant.
Designers must find a multitude of ways to understand users’ needs at a deeper
level.
7. Research
Immerse yourself in the the culture of the user
as fast as possible
Create/Understand the User Goals
A single sentence that defines the goal (ie. iPhoto or Aperture)
User Interviews/observations
Use open ended questions
What makes a good day or a bad day?
What Activities currently waste your time?
How do you find workarounds, shortcuts?
What did you do when you first came in today?
10. Personas
Personas are fictitious people who represent the
archetypal qualities of your audience. They provide
targets for design and are generally very effective for
communicating design and research activities
throughout an organization.
11. Personas are
Drawn from field research
Named as individuals
Developed for specific contexts
Typical and believable
12. Personas are not
Based on demographics or market segments
Drawn from gut feelings about your audience
User profiles or stereotypes e.g. “Soccer mom”
16. Wireframes
Wireframe the user screens and interactions
Start to place content
No Design applied
little or no color
Built using Fireworks
Just a personal preference
Several Iterations/Refinement
17.
18.
19.
20.
21. Wireframes
Used by Design
To start the Design Framework
Used by Developers
To start the Back-end Architecture and Services
Used by Clients
Help identify content detail
To show to Stake Holders or User testing
25. Vision Prototype
Most important deliverable
A real working application in the deploying technology
Can capture key problems before full application is built
Apply design framework
Rapidly built from a couple days to a couple weeks
building out key sections and UX flows
27. Vision Prototype
Created and skinned in Flex/AIR using CSS and Degrafa
Allows for a nice separation between code and skins
Devs can take and reuse the skins/views in the
production application, saving dev time
29. Resources
Cooper.com
About Face 3 - book
degrafa.org
adaptivepath.com/
wireframes.linowski.ca/
konigi.com/
http://flowingdata.com/
merhl.com - joe@merhl.com
Editor's Notes
Grand Rapids why GR
Highest concentration of Designers based on population
Steelecase, Herman Miller, Haworth
Fast Company named Grand Rapids “America’s Greenest City”
Adobe’s first UX user group is from Grand Rapids
Lots of Beer, Ryan Stewart said it was Beer Heaven
is a term used to describe the overarching experience a person has as a result of their interactions with a particular product or service, its delivery, and related artifacts, according to their design.
Data, Not Design, Is King in the Age of Google
http://www.nytimes.com/2009/05/10/business/10ping.html
Douglas Bowman left his position as top visual designer at Google and said that design there lived or died by data on consumer responses. He now is creative director at Twitter.
Easy to use image editing application for the Novice Photographer
Easy to use image editing application for the Professional Photographer
Key questions user interview, open ended questions,
What makes a good day or bad day?
What activities currently waste your time?
What is most important to you?
What are the most common things you do with the product?
How do you find work around, what shortcuts do you employ?
What did you do when you first came in today?
Beginners - Sales/ Execs / Markeing - only a beginner once
Intermediates - are Key
Experts - SME’s
Personas help designers:
* Determine what a product should do and how it should behave.
* Communicate with stakeholders, developers, and other designers.
* Build consensus and commitment to the design.
* Measure the design’s effectiveness.
* Contribute to other product-related efforts such as marketing and sales plans.”
Several research methods can provide data upon which we can build user archetypes, including
* surveys
* ethnographic research
* interviews
* contextual inquiries
* Web analytics
Personas being derived from real people, solve three design problems:The elastic user – stretching for convenience of implementationSelf referential design – ”because I think so”Edge cases
Don’t think about how it will work technically, to get the juices flowing