"Designing a good user interface is like tightrope walking: it's all about finding the right balance."
Translated slides for a presentation I first gave at Luca School of Arts, Gent, March 2015.
[Slightly updated November and December 2015]
The terms UI and UX (design) are very often and
used as a single term by many people or designers.
The first thing we need to know straight is that UI
and UX are not the same.
Design is a rather broad and huge term. When
someone says “I’m a designer,” it is not that clear
what they actually do. There are a number of
different responsibilities term designer. There are
many aspects of design now a days.
This is a simple deck I put together to explain the components I believe are needed to create the best User Experience. This is also to help clarify what UX does and the sub-disaplines needed for the best result.
An introduction to UX - User Experience.
Where does UX come from, what are the benefits of using it, and how can it be applied to day to day agency work?
Understanding the User Centred Design process and how UX is an integral part of every piece of digital work that is produced.
UX design is not a step in the process, it's in everything we do. More than anything it is a project philosophy, not just a set of tools, methods and deliverables.
In this presentation we explain how you can differentiate through design, why user experience design matters as well as share our knowledge around all the activities that helps ensure a great UX/UI design.
This presentation taget basics of UX design fundamentals. It’s a quick overview, so you can go from zero-to-hero as quickly as possible. One more Advance course on UX practices is coming soon...
Your guide to picking the right User Interface (UI) and creating the best User Experience (UX) in just a short amount of time. Learn how to quickly create mockups, landing pages, and build mock integrations that turn into large ideas.
Have more questions about UX/UI? Contact mvp@koombea.com for additional information or questions and we will get back to you shortly.
The terms UI and UX (design) are very often and
used as a single term by many people or designers.
The first thing we need to know straight is that UI
and UX are not the same.
Design is a rather broad and huge term. When
someone says “I’m a designer,” it is not that clear
what they actually do. There are a number of
different responsibilities term designer. There are
many aspects of design now a days.
This is a simple deck I put together to explain the components I believe are needed to create the best User Experience. This is also to help clarify what UX does and the sub-disaplines needed for the best result.
An introduction to UX - User Experience.
Where does UX come from, what are the benefits of using it, and how can it be applied to day to day agency work?
Understanding the User Centred Design process and how UX is an integral part of every piece of digital work that is produced.
UX design is not a step in the process, it's in everything we do. More than anything it is a project philosophy, not just a set of tools, methods and deliverables.
In this presentation we explain how you can differentiate through design, why user experience design matters as well as share our knowledge around all the activities that helps ensure a great UX/UI design.
This presentation taget basics of UX design fundamentals. It’s a quick overview, so you can go from zero-to-hero as quickly as possible. One more Advance course on UX practices is coming soon...
Your guide to picking the right User Interface (UI) and creating the best User Experience (UX) in just a short amount of time. Learn how to quickly create mockups, landing pages, and build mock integrations that turn into large ideas.
Have more questions about UX/UI? Contact mvp@koombea.com for additional information or questions and we will get back to you shortly.
This presentation is an introduction to the fields of User Experience and User Interface design that I created for a Google Hangout talk for Saigon CoWorkshop.
Design and its fundamental process have changed with time, growing challenges among the users, devices and different platforms for UI and UX process.
In Design Fundamentals, a day-long thorough workshop, we will try to understand the fundamentals of UI and UX process, and follow the standard process and approaches to create a user-centric design. With basic Design Principles as the the backbone for our design, of course!
UI UX design and product design is a course that leads you to a good career. To be a good UI UX designer, a person needs to be creative and a good design thinker. UI UX design is a non code design career where you just need to do research and design a good perfect one.
You can even choose this as your career guide and project topic for computer science students.
User interface and user experience ui ux design basicsRavi Bhadauria
In this video there is a complete description for what are the basics needed for UI as well as UX. To learn these from an institute, then join ADMEC Multimedia Institute.
We’ve all had discussions about the great ‘UX’ of a product, or the poor ‘UI’ of a website. Is it a secret language you will never be lucky to know more about it?
Actually, it is very simple, For example: While User Experience is a bunch of tasks focused on optimization of a product for effective and enjoyable use; User Interface Design is its complement, the look and spirit, the presentation and interactivity of a product.
Intro + Examples
Human Interface Principles
Platform Characteristics
UX Guidelines
This presentation has been developed in the context of the Mobile Applications Development course, DISIM, University of L'Aquila (Italy), Spring 2014.
http://www.ivanomalavolta.com
A word “design” has a very broad meaning and is used in nearly every business or industry. We always have an intuitive awareness of what this is about though. But when we talk about UX and UI design terms, everything is getting a lot more complicated.
What is UI UX design? Is it a generic term? Or UX and UI are two separate concepts? If they are autonomous notions, so why are they always used together? In this article I want to answer all your questions concerning this topic.
https://spdload.com/blog/ux-vs-ui-design/
What’s the difference between a UX and UI designer? (Part two)iFactory Digital
Welcome to the second instalment in our series on UX and UI design. We’re here to help you spot the difference between these two types of design so you can understand what kind of designer you need and when.
https://ifactory.com.au/news/whats-difference-between-ux-and-ui-designer-part-two
UI-UX Practical Talking, is presentation for a session I did in the GUC & the ITI, about the meaning and the difference between The UI and the UX, the key principals about building good UX of products, focusing on mobility and mobile design.
Evolution of User Interface - Digital Web & Design Innovation Summit SFO 20 S...Raj Lal
Do you know about WIMP? The Natural or Organic Interface? Zooming Interface? And what the heck is the Intelligent UI? Where are all these interfaces coming from. What about the Gesture, Haptics, Pen based and touch and even multi touch interfaces?
In this session learn from the Author of Digital Design Essentials: 100 ways to Design better Desktop, Web and Mobile Interfaces, the intriguing story of the Digital Interface. How the digital Interface started from Command line to WIMP Interface to GUI and now became the most debated topic in the design industry, Skeumorphic Design or Modern UI. See how, with the revolution of devices digital interface took turn to Natural, Touch and Organic User Interfaces. See how User Interface has evolved in last twenty years. See how the current trends in touch screens, text to speech and AI are molding the mere fabric of the User Interface and how the user adoption still is the key to a successful User Interface Design.
http://theinnovationenterprise.com/summits/digital-design-sanfran-2013/event_activities/5129
This presentation is an introduction to the fields of User Experience and User Interface design that I created for a Google Hangout talk for Saigon CoWorkshop.
Design and its fundamental process have changed with time, growing challenges among the users, devices and different platforms for UI and UX process.
In Design Fundamentals, a day-long thorough workshop, we will try to understand the fundamentals of UI and UX process, and follow the standard process and approaches to create a user-centric design. With basic Design Principles as the the backbone for our design, of course!
UI UX design and product design is a course that leads you to a good career. To be a good UI UX designer, a person needs to be creative and a good design thinker. UI UX design is a non code design career where you just need to do research and design a good perfect one.
You can even choose this as your career guide and project topic for computer science students.
User interface and user experience ui ux design basicsRavi Bhadauria
In this video there is a complete description for what are the basics needed for UI as well as UX. To learn these from an institute, then join ADMEC Multimedia Institute.
We’ve all had discussions about the great ‘UX’ of a product, or the poor ‘UI’ of a website. Is it a secret language you will never be lucky to know more about it?
Actually, it is very simple, For example: While User Experience is a bunch of tasks focused on optimization of a product for effective and enjoyable use; User Interface Design is its complement, the look and spirit, the presentation and interactivity of a product.
Intro + Examples
Human Interface Principles
Platform Characteristics
UX Guidelines
This presentation has been developed in the context of the Mobile Applications Development course, DISIM, University of L'Aquila (Italy), Spring 2014.
http://www.ivanomalavolta.com
A word “design” has a very broad meaning and is used in nearly every business or industry. We always have an intuitive awareness of what this is about though. But when we talk about UX and UI design terms, everything is getting a lot more complicated.
What is UI UX design? Is it a generic term? Or UX and UI are two separate concepts? If they are autonomous notions, so why are they always used together? In this article I want to answer all your questions concerning this topic.
https://spdload.com/blog/ux-vs-ui-design/
What’s the difference between a UX and UI designer? (Part two)iFactory Digital
Welcome to the second instalment in our series on UX and UI design. We’re here to help you spot the difference between these two types of design so you can understand what kind of designer you need and when.
https://ifactory.com.au/news/whats-difference-between-ux-and-ui-designer-part-two
UI-UX Practical Talking, is presentation for a session I did in the GUC & the ITI, about the meaning and the difference between The UI and the UX, the key principals about building good UX of products, focusing on mobility and mobile design.
Evolution of User Interface - Digital Web & Design Innovation Summit SFO 20 S...Raj Lal
Do you know about WIMP? The Natural or Organic Interface? Zooming Interface? And what the heck is the Intelligent UI? Where are all these interfaces coming from. What about the Gesture, Haptics, Pen based and touch and even multi touch interfaces?
In this session learn from the Author of Digital Design Essentials: 100 ways to Design better Desktop, Web and Mobile Interfaces, the intriguing story of the Digital Interface. How the digital Interface started from Command line to WIMP Interface to GUI and now became the most debated topic in the design industry, Skeumorphic Design or Modern UI. See how, with the revolution of devices digital interface took turn to Natural, Touch and Organic User Interfaces. See how User Interface has evolved in last twenty years. See how the current trends in touch screens, text to speech and AI are molding the mere fabric of the User Interface and how the user adoption still is the key to a successful User Interface Design.
http://theinnovationenterprise.com/summits/digital-design-sanfran-2013/event_activities/5129
Slides from a talk I did at Web Directions South in Sydney Oct 2009.
Outline:
Designing for dynamic web applications and mobile devices poses a new set of challenges. Web designers are increasingly being asked to apply their skills to where the page model no longer applies. We need new ways of exploring the user experience and communicating behaviours involving sub-page changes and movement.
Enter rapid prototyping. Widely acclaimed as one of the best ways to create great user experiences, it isn't without it's own pitfalls. This session will discuss the pros and cons of different prototyping techniques, and introduce a new technique called "screenflows" that focuses on visualising the user experience.
Discover how to combine the best of paper prototyping, wireframes and HTML prototyping into one simple and effective prototyping technique. Learn how using this method can dramatically decrease the need for documentation, while increasing the speed and agility of the development process.
All matter, no matter how complex, can be broken down into molecules which can be broken down further into atomic elements. All web interfaces can be broken down down the same way. Atomic Design provides a methodology for building an effective design system. It consists of five distint stages: atoms, molecules, organisms, templates and pages.
Chapter 02 - Program and Grapahical User Interfacepatf719
Study major elements of the Visual Studio Integrated Development Environment (IDE) while designing a GUI mock-up. Topics include opening up Visual Studio, creating a Windows Form application project, addin objects to Windows form, assigning property values to objects, aligning objects on the Windows form, and saving a VB project. Discussion of how to apply GUI design principles and examine the first two phases of the program development life cycle (PDLC).
This post is about the lessons we learned about designing iOS business apps. The same concepts can also be used for building mobile apps in other platforms.
Talk from Renaissance IO 2014 on how to make sure you’re designing your apps for the right audience. Covers Baxley’s “Universal Model of the User Interface” and designer temperaments.
Ubercool, pixel perfct & slick design… that just doesn't workSamuel Bednar
How talked about my happy days of graphic design, how I had thought everything had been about nice fonts and colors. I didn’t bother with testing. Now when I look back, I can see the path of destruction my carefree days have left. Here are 99 problems of graphic designer.
These days almost anyone can create a wireframe. So what does it take to go beyond boxes and arrows and produce work to be proud of?
In this recent talk given at UX Crunch, London I share insights into areas I encourage my team to explore to help them produce even more fantastic work.
Designing for Digital Magazines - Rob Boynes for Guardian MasterclassesRob Boynes
This talk discusses how the magazine and digital magazines in their current guise are preventing innovation. Less prescriptive, and more of a call to action, the lecture discusses the current models in digital magazine UX and asks what a digital magazine could be and where it needs to innovate to in a changing media landscape.
It also looks at the importance of user centric design, user testing and creating experiences outside of what we consider 'magazines' - and how working with our users (and readers) could produce something unique, innovative and valid as a business model.
***********
NB. Notes are on grey slides, White and yellow slides are from the original presentation.
This talk was developed and changed with feedback from an original talk I performed at UX CAMP BRIGHTON in 2013 called "Why the page is killing innovation in magazine UX".
Ui is Communication: How to design intuitive, user-centered interfaces by foc...Everett McKay
A user interface is ultimately a conversation between users and technology, so well-designed user interfaces use the language of UI to communicate to users efficiently, naturally, and intuitively. Focusing on effective human communication removes much of the mystique, subjectiveness, and complexity from user interface design, and helps you make better design decisions with confidence.
In this talk, Everett McKay presents the core principles of communication-focused design, shows how they apply to intuitive interactions and task flows, provides some communication-based design tools and techniques, and applies these principles and tools to several design makeovers. In the end, you will have a new perspective that will help you make better design decisions more quickly and confidently.
Designing better user interfaces sets out to teach interface design by talking through concrete examples: what works, what doesn’t work. A good interface consists of a thousand details done right. This presentation is all about those details.
An introductory workshop on UX design, taught to design thinking students at the Hasso-Plattner-Institut School of Design Thinking in Potsdam, Germany.
Companion website: http://paperandcode.weebly.com
Software used in the workshop: Sketch, Invision
With the advent of the iPhone and Android, more and more mobile with touch screens are hitting the market. In spite of superficial similarities, designing an app for a touch based interface is very different from designing an app for a keypad/keyboard/stylus/mouse based interface. Just porting an older app to the touch with minimal design changes is a recipe for disaster.
This talk covers:
1. Why touch is so important?
2. The advantages of Touch
3. The disadvantages of Touch
4. What you should do
(Talk given at IndicThreads conference on mobile application development - 2010).
Expert Accessory Dwelling Unit (ADU) Drafting ServicesResDraft
Whether you’re looking to create a guest house, a rental unit, or a private retreat, our experienced team will design a space that complements your existing home and maximizes your investment. We provide personalized, comprehensive expert accessory dwelling unit (ADU)drafting solutions tailored to your needs, ensuring a seamless process from concept to completion.
Dive into the innovative world of smart garages with our insightful presentation, "Exploring the Future of Smart Garages." This comprehensive guide covers the latest advancements in garage technology, including automated systems, smart security features, energy efficiency solutions, and seamless integration with smart home ecosystems. Learn how these technologies are transforming traditional garages into high-tech, efficient spaces that enhance convenience, safety, and sustainability.
Ideal for homeowners, tech enthusiasts, and industry professionals, this presentation provides valuable insights into the trends, benefits, and future developments in smart garage technology. Stay ahead of the curve with our expert analysis and practical tips on implementing smart garage solutions.
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
1. User interfaces
Characteristics of a well-designed UI
These slides are the blueprint of a presentation I first did at Luca School of Arts in March 2015.
I tried to make them understandable to people that didn’t attend by including these quick notes.
6. Web, screens,
user interfaces
Freelance designer
EPIC FAIL
…now I’m a freelance designer. I realize that looks like quite a fail to the public, but I enjoy doing it.
9. Good interface design is like
tightrope walking. It’s all about
finding the right balance.
10. “A picture is worth a thousand words.
An interface is worth a thousand
pictures.”
—Ben Shneiderman, 2003
also says a lot about the power of a UI
11. You don’t want to impress as a UI
designer. You want a good product.
Probably the most important thing I learned over the years.
12. As far as the customer is concerned, the
interface is the product.”
—Jef Raskin, 2001
“
13. That’s quite a responsibility you have there, as a designer.
14. What’s the characteristics of a good
designed user interface?
No reason to be scared. Let’s introduce some real order here. I’ll give you 8 characteristics of a good designed UI.
40. Simple change
20% increase in clicks
http://exisweb.net/menu-eats-hamburger
One test reveals a 20% increase in clicks by using the word ‘menu’ instead of the hamburger icon.
41. This makes no sense at all: there’s more than enough space to display the full navigation.
42. Old New
Facebook at least replaced their hamburger icon with clearer menu icons.
43. Facebook
Also excellent: they don’t just use icons but they add text labels to them. A text label is always clearer than an icon.
44. Unclear icons but still want to use them by all means? Always add text labels!
52. It has to be invisible
Roboto
Clarendon
Clarendon is a beautiful typeface, but is too present in all its glory. It may distract the user from her tasks and goals.
53. It has to be clear in small font-sizes
Text easily gets really small in user interfaces.
54. What’s more readable?
Lucida Grande
Helvetica Neue
Submit question
Submit question
Half close your eyes. Which button is more readable?
58. You want clear passwords, tables or
data comparisons
Verdana
Gill Sans
1iILl
1iILl
Gill Sans is a great typeface, but simply not suited for UI design. First (1), third (capital i) and last (lower case L) character look exactly the same!
59. A handful of excellent choices:
typefaces designed for use in UIs
Let me help you out here
60. Lucida Grande Submit question
Verdana Submit question
Fira Sans Submit question
Roboto Submit question
Ubuntu Submit question
Droid Sans Submit question
Segoe UI Submit question
All designed for user interfaces, hinted for small font-sizes and low screen resolutions.
61. Good to see Apple switched away from Helvetica and is now using a custom designed typeface called San Francisco. Not ideal (yet), but better!
63. If you think every pixel, every icon, every
typeface in your app’s user interface
matters, then you also need to believe
every letter matters.”
—37Signals
“
64. Good writing is good design
It’s Dutch for ‘Sign up’ and ‘Log in’. Most Dutch speaking people absolutely don’t know the difference in meaning between these two words.
65. The fastest way to improve your user
interface is to improve the copywriting.”
—Joshua Porter
“
66. This is well done: instead of ‘search’ it says: ‘where are you going?’ it’s much more inviting.
80. The best interfaces are invisible to
the user
The keyboard in iOS Notes is only there when you need it. That makes it practically invisible.
81. The real problem with the interface is
that it is an interface. Interfaces get in
the way. As a user, I don’t want to focus
my energies on an interface. I want to
focus on the job…”
—Donald Norman, 1990
“
82. “The interface gets in the way”
What if my car could
unlock if I approach it with
my phone in my pocket?
Get phone out of pocket, unlock, swipe, search app, tap app, wait to launch, tap ‘Unlock’, lock phone, put phone in pocket…
83. All read this book: The Best Interface is No Interface, by Golden Krishna.
84. Do we really need this, if the answer
is Yes 9 times out of 10?
The 80 percent rule…
85. The best interfaces are invisible
The best interface is no interface. Saving files usually happens in the background nowadays.
86. The real world: if I write a note I don’t have to save it to keep my changes!
87. Making an interface clear and concise is
all about balance. Not an easy task.
.
89. You might never have touched this particular switch, but you know how to operate it.
90. A user doesn’t have to think when
she recognizes a UI element
1Password
1Password uses TouchID to unlock, like many apps. Users easily recognize that, no interface to learn.
91. Kindle iOS app
standard iOS UI elements
The Font Game
custom designed UI elements
The Font Game features custom designed UI elements. They may look better but may also challenge the user.
92. As a designer you don’t want an
original design by all means.
You want a user-friendly interface.
93. Then again, when the time is right,
go ahead and innovate!
Threes
100. Don’t design screens. Design a
system of reusable UI elements
And then use them everywhere in your app. It’s instantly recognizable. Add a style guide as an explanation.
105. FaceTime on iOS and OS X
Ever used FaceTime on iOS? Then you know how to use it on your Mac. And the other way around of course. (Say hi to Johny!)
109. Speed is not only a developer’s
responsibility. As a designer you can
create the illusion of speed.
The perceived performance of an app is more important than the real performance!
110. Show the user something when a
page is loading
YouTube
Can be very simple.
111. A smart UI can make the app feel
faster, more responsive
Facebook uses instant placeholders while the real content is loading. Smart trick that makes the app feel faster.
112. Also, the user feels more assured
It’s clear the app is doing something here. I did not fuck up.
113. Instant feedback is often very easy to
implement yet makes a huge
difference to the user
Think about what happens in-between screens.
114. No need to wait while uploading a video to Tumblr. You can add a caption, tags… while the app is uploading.
115. Medium shows a simple animation
while content loads: clear, concise,
recognizable, fast & beautiful.
All characteristics of good user interface design. (not much to see here sorry, this slide showed the animation as a video)
118. It is definitely clear… but effective?
Everytime I launch my mobile banking app, I get this ‘You were automatically logged out’ message. Even if I only used the app days ago…
119. To design an effective user interface,
you must know your user
Why is she using your software? When? What’s her goals? What’s her mood? Where is she? Is she hungry? …
120. Easier to make substantiated decisions
When it launches, Qustomer shows the QR code, ready to be scanned at the box office. There may be people in a line behind you.
121. Messages app Mail app
Swipe to search in Messages yet Mail app shows search field immediately. May be inconsistent, it does make sense. Users search mail often.
122. Local website that promotes a healthy lifestyle. Each day it requires you to mark your agenda. But I can never find my agenda after login.
123. Not logged in Logged in
The weird thing is, the mobile version does it right: it displays a visible link to the agenda. Much more usable.
127. Power users appreciate Photoshop’s powerful set of shortcuts. They’re very effective to them.
128. iOS Camera app
tap to focus, slide to lighten/darken
I didn’t know this, but after focusing you can use the sun icon to lighten/darken your photo. It’s a more or less hidden feature for power users.
129. Spotlight search
Power users appreciate iOS’s Spotlight Search. Quick way to get to phone numbers, apps, emails…
130. OS X Spotlight search
Power users definitely appreciate Spotlight on the desktop. App launcher, calculator and so much more…
132. HTML forms
Don’t customize your form elements, especially if it breaks default behavior. Power users love to use shortcuts to navigate form elements.
133. Make your app more effective:
use better default settings
134. ING mobile banking BNP mobile banking
I only have one account with both banks. ING needs me to select that account every time I want to transfer money. BNP has it preselected.
135. ‘Next busses’: I always tap that button to get an idea of the frequency of busses. Why not display it by default?
136. .
VMF app
Finally the VMF app remembers what ranking my team is in. I don’t have to scroll through dozens of them any more every time I use the app.
141. Undo makes the user feel like nothing
can ever go wrong. Lovely!
142. Undo doesn’t interrupt a user’s
workflow
“Are you sure?” is unpleasantly distracting. Undo is like a friend who’s there when you need her.
143. A good user interface evokes
discovery through trial & error
That’s why Undo is so important!
144. I’m afraid of the Skype UI
Years ago I clicked an icon and it started video calling someone I didn’t want to. I’ve been extremely suspicious ever since. No forgiving UI.
145. Always assume the user will make
mistakes while using your interface
146. What if your user makes a typo?
I made a typo and I’m not aware of it. The app shows irrelevant information. There’s nothing I can do now. Frustration.
147. NMBS app
Belgian railway service. Same functionality as previous app. Same typo. I get a helpful suggestion. That’s well done!
148. Good design
Google’s “Did you mean?” We all recognize this. It’s not particularly beautiful, but it’s excellent design!
149. Nobody is perfect, and people are bound
to make mistakes when using your
software or website. How well you can
handle those mistakes will be an
important indicator of your software’s
quality.”
—Dmitry Fadeyev
.
“
152. Genius Scan
Genius Scan does it very well: when outlining a scan your thumb will cover the parts you need to see. Hence the helpful magnifier.
153. Design ergonomically
• place most used buttons in an easy
to reach part of the screen
• test as quickly as possible on a real
device
• when in doubt, make it larger
.
154. .“When in doubt, make it larger.” That’s probably what Maradona was thinking after his football career.
155. Recap. A well-designed UI—
1. clear
2. concise
3. recognizable
4. fast
5. effective
6. attractive
7. forgiving
8. ergonomic
Striking the right balance. Not easy.
157. When the point of contact between the
product and the people becomes a point
of friction, then the designer has failed.
On the other hand, if people are made
safer, more comfortable, more eager to
purchase, more efficient—or just plain
happier—by contact with the product,
then the designer has succeeded.”
—Henry Dreyfuss, 1955
“
158. A good UI is like Maradona’s infamous hand of god. No one notices it and yet it gets the job done really fast.
159. Thomas Byttebier
thomasbyttebier.be — @bytte
Thanks for listening. Contact details on my website. I design user interfaces! As little as possible, you now know what I mean with that! :)
160. Links & sources, photos, thanks to all of you
• Don’t make me think, Steve Krug
• The design of everyday things, Donald Norman
• About face: the essentials of interaction design, Alan Cooper e.a.
• Designing the user interface: strategies for effective human-computer interaction, Ben Shneiderman e.a.
• Getting real, the smarter, faster, easier way to build a successful web application, 37signals
• Principles of user interface design, Joshua Porter
• A brief history of user experience, Ali Rushdan Tariq, Invision blog
• The best interface is no interface, Golden Krishna, Cooper Journal
• Typography and the user interface, Daniel Kuo, Cooper Journal
• What makes a good user interface?, The SCO Group
• Aspects of a good user interface, Argon Design
• Characteristics of successful user interfaces, Dmitry Fadeyev
• Helvetica sucks, Erik Spiekermann, Spiekerblog
• Designing better user interfaces, Johan Ronsse
• Design for developers, Johan Ronsse
• Consistency photo by Erik Ostrom (Flickr link)
• Letter 1913 photo by Kim Scarborough (Flickr link)
• Hauling a 32 foot ladder photo by bike by Mark Stosberg (Flickr link)
• Fast Food photo by Brian Wallace (Flickr link)
• iPhone thumb zone heat map image from Scott Hurff
• useryourinterface.com
• littlebigdetails.com
• https://www.quora.com/What-are-some-of-the-funniest-Windows-error-messages-you-have-ever-seen