This document discusses Human-Computer Interaction (HCI) concepts focusing on usability, user experience (UX), and accessibility within video game design. It outlines the dimensions of usability, including learnability, efficiency, memorability, errors, and satisfaction, while emphasizing the importance of designing user interfaces that are intuitive and easy to use. Additionally, it highlights the significance of cognitive psychology principles and design heuristics, such as affordances and feedback, in creating effective and engaging user experiences in games.