The document discusses various concepts related to balancing difficulty, complexity, and player skill in game design. Some key points:
- Game balance refers to matching a game's difficulty to a player's skill as they progress, or ensuring all multiplayer players have an equal chance to succeed regardless of starting position or resources.
- Difficulty is the skill needed to reach a goal, while complexity refers to the number of actions. The right levels are intended by the designer to avoid boredom or frustration.
- Balancing can be achieved through clues, varied goals, obstacles, or complexity adjustments like indirect control or role reversals.
- Smooth learning curves allow players to progress from novice to mastery through consistent,