SlideShare a Scribd company logo
Level 1
David Mullich
Survey of the Videogame Industry
The Los Angeles Film School
Who Are You?
1. What is your name?
2. Where are you from?
3. What is your favorite movie?
4. What is your favorite game?
5. What is your career goal?
Who Am I?
 My name: David Mullich
 dmullich@lafilm.edu
 @David_Mullich
 From: Los Angeles
 Favorite Movie: 2001 A Space Odyssey
 Favorite Game: Civilization
 Career Goal: Prepare you for a career
in the game industry
Geek
Wannabe
Cal State Northridge
Computer Science
What Does A Programmer Do?
Computer Confusion
Interactive Fiction
Rainbow Computing
EduWare
EduWare
EduWare
EduWare
Designer
Programmer Programmer Programmer
What Does A Game Designer Do?
What Did I Learn?
You may love to play
games, but a game
developer loves
making games. And
that means you need
skillz.
Bought Out And Crushed Down
Electric Transit
Distribution
Publisher
Distributor
Retailer
Over Production
What Did I Learn?
Game development is a calling, because
success does not come easily. Most
games don’t break even.
Disney Licensor
(Creates intellectual properties)
Licensee
(Uses others intellectual properties)
Publisher Publishing Company
(Markets/Sells Games)
Development Studio
(Creates Games)
Pitches and Greenlight
What Did I Learn?
Anyone can have a good game idea. You
need to also be able to persuade, plan, and
prove you can deliver.
Cyberdreams
Cyberdreams
Voice Over
Music
Artist
Designer
Developer
Licensor
Producer
What Did I Learn?
The game industry is full of people even
more talented than you, but that's one of
the benefits.
3DO
What Do Game Artists Do?
3DO Director
Lead
Designer
Lead
Programmer
Lead
Artist
Lead
Audio
Assistant Designer
Writer
Level Designers
Engine
Gameplay
Artificial Intelligence
User Interface
Audio
Multiplayer
Tools
Concept
Textures
Characters
Environments
Special Effects
User Interface
Cinematics
Sound Effects
Music
Voice-Over
What Do Audio Engineers Do?
What Did I Learn?
Game development is a team sport for
geeks. You need to be able to
communicate and work well in a team.
Activision
Activision
Operations
Quality
Assurance
Marketing
Finance
Legal
Developer
Producer
What Does A Game Producer Do?
What Did I Learn?
Game development is a business. A
big business. Bigger than the movie
business.
Abandon Mobile
What Did I Learn?
Games can now be played anywhere, any
time.
Spin Master
What Did I Learn?
Gamers are no longer just teenage boys.
People of all ages and types now play
games.
Jet Morgan
What Did I Learn?
You can learn just as much working on
an advertgame for cats as working on
the latest gazillion $$$ mega title.
Boy Scouts
Game development is no longer just for
geeks. Everyone now wants to get in on
the action.
What Did I Learn?
Survey of the Videogame
Industry
1. Introduction, Professionalism, Industry
2. Psychology of Play
3. Game Design and Analysis
4. History of Computer and Mobile Games
5. History of Arcade and Console Games
6. Game Development and Testing
7. Game Publishing and Marketing
8. Games and Diversity
9. Games and Society
10. Managing Your Career
Survey of the Videogame
Industry
Grading
 20%: 10 Labs
 20%: 10 Homework Assignments
 40%: 4 Tests
 10%: Professionalism
 10%: Attendance
2% Extra Credit for attending Transmedia Showcase
Game Fair
Associates Program
Introduction to
Transmedia
Design
Survey of the
Videogame
Industry
Game Art 1
Level Design
Quantitative
Principles
Game Audio Game Art 2
Game
Programming
1
Creative
Writing
Interpersonal
Communication
Discrete Math
Game
Programming
2
Game Design
1
Psychology of
Play
Analog Game
Theory
Game Design
2
Game Assets
Statistical
Applications
Concepting &
Preproduction
Game
Production 1
Game
Production 2
Game
Production 3
Bachelors Program
Art Creation
for Games
Aesthetics &
Culture
Storytelling for
Games
Contemporary
Art
Game
Animation
Transmedia
Storytelling
Artificial
Intelligence for
Games
World Building
Interactive
Audio
Mobile Game
Development
1
Mobile Game
Development
2
Professional
Writing
Emerging
Game
Platforms
Marketing &
Monetizaton
Concepting &
Preproduction
2
Final Project1 Final Project 2 Final Project 3
How to Succeed in LAFS
 Be your own Career Entrepreneur
 3 Keys:
 Devotion
 Persistence
 Re-invention
This is a College Class
Studying game development at college is still
college study.
 Take Notes
 Study
 Read
Take Notes
Having one of these is
a minimum
requirement.
At all times.
Study
 Review the
Lecture Notes
 Think
 Understand
 Reflect and
Connect
Assignments
If you can’t be bothered to:
 be creative
 strive for originality even within established
norms or constraints
 look beyond your initial idea
 actually enjoy and actively want to do the
above
Then get used to the phrase
“Would you like fries with that?”
Assignments
Word counts are there for a reason.
Use them wisely and avoid:
 Padding
 Going off topic
 Repeating yourself
 Padding by stating the obvious in a way that takes quite a lot
of words but really isn’t saying anything new
 Repeating yourself but in a different way
 Padding, wadding, lining, extemporising, extraneous content
or going on any other kind of Synonym Safari TM
Assignments
“On Time” means 5 minutes early.
Unless the stakes are really high, in which case it
means 24 hours early. Or a week early.
Pssst....Sometimes developers make false internal deadlines
to avoid calamity such as missed milestone payments.
Maybe you could do the same if graduation is at stake?
Tests
 Study for your tests! Refer to the slides.
 If you see on a slide, it will probably be on
the test.
 If you don’t know the answer to a test
question, guess!
 There are no points deducted for wrong answers on
multiple-choice questions
 I will award some points for clever or knowledgeable
answers on short-answer questions, even if they
weren’t the answer I was looking for.
School Is Your Job
Yes, these are important:
 Part-time work
 Family
 Friends
 Fun
But don’t neglect your school work!
Gamer
Professional Gamer
Team Newbee – China
Total earnings: $1,005,661 each
Valve’s International Dota 2 Competition
Lee Jae Dong
South Korea
$519,086: Starcraft
Danil Ishutin
Ukraine
$452,841: Dota
Johnathan Wendel
United States
$454,919: FPS games
Jang Min Chu
South Korea
$453,926: Starcraft
Gaming Professional
John Romero
Co-Creator DOOM
Id Software
T.Q. Jefferson
Vice President, Game Production
Marvel Studios
Kathy Vrabeck
President
Activision
You may love to play games, but that
doesn’t make you a game developer.
I love to eat dinner, but that doesn’t make me
a chef.
Do You Have Skillz?
 Gamers are good at digital interfaces
 Gaming professionals are good at both
digital and human interfaces
This means communication.
With grammar‐Nazis.
“...the different ways they done it like in the
game play and the scenes ad the props”
...is not communicating and will incur their
wrath.
Game development is a team sport
for Geeks.
All Business is Communication
 Publisher to Customer
 Developer to Publisher
 Boss to Team
 Team to Boss
 Team Member to Team Member
Good Communication
 Precise
 Clear
 Brief
Written Communication
Informal Communication
Its cool to werk in gamez.u get too do anything u
want & stuff
Formal Communication
It’s cool to work in games. You get to do anything
you want and stuff.
Written Communication
 Capitalize the beginning of sentences,
names, game titles, and the word “I”
 Use proper spelling and punctuation
 Put a space between punctuation mark
ending a sentence and the start of the
next sentence
 Don’t use “u” for “you”, or “&” for “and”
 Don’t confuse “its” and “it’s”
Attention to detial
It matters.
First Rule of Success: Show Up
 DON’T BE TARDY
 But if you know you will be late, EMAIL ME!
 DON’T BE ABSENT
 But if you know you will be gone, EMAIL ME!
<<<Expand your horizons>>>
Just because it doesn’t have the word GAMES in it,
doesn’t mean it’s not going to inspire, inform or be useful
to you every day for the rest of your creative life.
This is especially true of non‐electronic information such
as:
 Books
 Museums
 Art
 History
“All I want to do is just pass this
class”
Classes are not kidney
stones.
If you think about them
in these terms, maybe
you’re on the wrong
career path?
Impressions
Your colleagues and faculty will most likely be
your doorway into the industry.
How do you want them to think of you?
Leave a professional and lasting impression.
They’re your first referees, either on paper or
via word of mouth.
The Golden Rule
StjohnColon.com
Global Games Market 2012-2016
Source: The NPD Group
Source: Newzoo, 2013 Global Games Market Report
StjohnColon.com
Top Ten Video Game Facts
10
Parents are present when games are
purchased or rented 91 percent of the
time.
StjohnColon.com
9
Eighty-eight percent of all games sold in
2010 were rated "E" for Everyone, "T"
for Teen, or "E10+" for Everyone 10+.
www.esrb.org.
Top Ten Video Game Facts
StjohnColon.com
Top Ten Video Game Facts
8
Forty-four percent of gamers play
games on their smartphone, and
33 percent play games on their
wireless device.
StjohnColon.com
7
In 2011, 29 percent of Americans over the
age of 50 play video games, an
increase from nine percent in 1999.
Top Ten Video Game Facts
StjohnColon.com
6
Forty-eight percent of all game players
are women. In fact, women over the
age of 18 represent a significantly
greater portion of the game-playing
population (36 percent) than boys age
18 or younger (17 percent).
Top Ten Video Game Facts
StjohnColon.com
5
The average age of the most frequent
game purchaser is 35 years old.
Top Ten Video Game Facts
StjohnColon.com
4
The average game player is 31 years old
and has been playing games for 14
years.
Top Ten Video Game Facts
StjohnColon.com
3
Purchases of digital content accounted for
53 percent of game sales in 2013.
Top Ten Video Game Facts
StjohnColon.com
2
Consumers spent $21.53 billion on video
games, hardware and accessories in
2013.
Top Ten Video Game Facts
StjohnColon.com
1
Fifty-nine percent of Americans play video
games.
Top Ten Video Game Facts
10 Trends Affecting Gaming In 2017
1. Virtual Reality Headsets Will Find Consumers
10 Trends Affecting Gaming In 2017
2. eSports Market May Reach 1B By Year’s End
10 Trends Affecting Gaming In 2017
3. Perpetual Downloadable Content
10 Trends Affecting Gaming In 2017
4. Microtransaction Spending Caps
10 Trends Affecting Gaming In 2017
5. Streaming For Both Distributors and Players
10 Trends Affecting Gaming In 2017
6. Indie Outliers Finding Success By Promoting
ASAP
10 Trends Affecting Gaming In 2017
7. Mobile Games Using Messaging And Notifications
10 Trends Affecting Gaming In 2017
8. Wearable Devices Becoming More Viable For Games
10 Trends Affecting Gaming In 2017
9. India And China Are Huge Markets
10 Trends Affecting Gaming In 2017
10. Augmented Reality Finding Ways To Be Viable
StjohnColon.com
Jobs, Jobs, Jobs
 As of 2010, there were about 118,386 direct and
indirect U.S. workers in the game industry.
 The top 5 states employing workers in the game
industry:
1. California (accounts for 41% of US game industry workers)
2. Texas
3. Washington
4. New York
5. Massachusetts
StjohnColon.com
Money, Money, Money
 Average Salary (3 years or less experience):
 Programmers: $71,855
 Producers: $59,079
 Game Designers: $53,000
 Artists and Animators: $50,000
 Quality Assurance: $38,833
 Rising costs of development:
 In 1990 it cost about $40,000 per game.
 In 2004 it cost about $10,000,000 per game.
 Grand Theft Auto V, released in 2013, cost about $266,000,000
to develop.
So You Want to Work in the Video Game Industry (7:41)
Take-Away
“I’m really good at ideas. That’s what I want to do in
the team; be the guy who has the ideas.”
Join the line. At the back.
Behind the guy who can draw; the girl who can code; and
the ones who can write, plan, create, evaluate, debug,
submit and deliver.
They’ve got ideas, too.
10 Misconceptions About Working In The
Videogame Industry
1. We don’t just play games all day long.
2. We aren’t all programmers.
3. “My neighbor’s kid plays a lot of
videogames. Can he get a job like
yours?”
4. The Tech Support misconception.
5. It’s not just having ideas.
10 Misconceptions About Working In The
Videogame Industry
6. Videogame music is still real music.
7. We aren’t gaming savants.
8. Testing takes skill.
9. We get that you don’t play games.
10. It’s a real job for grownups.
What Culture
IGDA 2014 Developer Satisfaction
Survey
© 2014, International Game Developers Association
IGDA 2014 Developer Satisfaction
Survey
© 2014, International Game Developers Association
IGDA 2014 Developer Satisfaction
Survey
© 2014, International Game Developers Association
IGDA 2014 Developer Satisfaction
Survey
© 2014, International Game Developers Association
IGDA 2014 Developer Satisfaction
Survey
© 2014, International Game Developers Association
IGDA 2014 Developer Satisfaction
Survey
© 2014, International Game Developers Association
IGDA 2014 Developer Satisfaction
Survey
© 2014, International Game Developers Association
Remember, Video Game
Development is a Calling
What Is A Video Game?
This is a Video Game (1:36)
LAFS SVI Level 1 - Introduction

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LAFS SVI Level 1 - Introduction

  • 1. Level 1 David Mullich Survey of the Videogame Industry The Los Angeles Film School
  • 2. Who Are You? 1. What is your name? 2. Where are you from? 3. What is your favorite movie? 4. What is your favorite game? 5. What is your career goal?
  • 3. Who Am I?  My name: David Mullich  dmullich@lafilm.edu  @David_Mullich  From: Los Angeles  Favorite Movie: 2001 A Space Odyssey  Favorite Game: Civilization  Career Goal: Prepare you for a career in the game industry
  • 4.
  • 7.
  • 10. What Does A Programmer Do?
  • 18. What Does A Game Designer Do?
  • 19. What Did I Learn? You may love to play games, but a game developer loves making games. And that means you need skillz.
  • 20. Bought Out And Crushed Down
  • 24. What Did I Learn? Game development is a calling, because success does not come easily. Most games don’t break even.
  • 25. Disney Licensor (Creates intellectual properties) Licensee (Uses others intellectual properties)
  • 26. Publisher Publishing Company (Markets/Sells Games) Development Studio (Creates Games)
  • 28. What Did I Learn? Anyone can have a good game idea. You need to also be able to persuade, plan, and prove you can deliver.
  • 31. What Did I Learn? The game industry is full of people even more talented than you, but that's one of the benefits.
  • 32. 3DO
  • 33. What Do Game Artists Do?
  • 34. 3DO Director Lead Designer Lead Programmer Lead Artist Lead Audio Assistant Designer Writer Level Designers Engine Gameplay Artificial Intelligence User Interface Audio Multiplayer Tools Concept Textures Characters Environments Special Effects User Interface Cinematics Sound Effects Music Voice-Over
  • 35. What Do Audio Engineers Do?
  • 36. What Did I Learn? Game development is a team sport for geeks. You need to be able to communicate and work well in a team.
  • 39. What Does A Game Producer Do?
  • 40. What Did I Learn? Game development is a business. A big business. Bigger than the movie business.
  • 42. What Did I Learn? Games can now be played anywhere, any time.
  • 44. What Did I Learn? Gamers are no longer just teenage boys. People of all ages and types now play games.
  • 46. What Did I Learn? You can learn just as much working on an advertgame for cats as working on the latest gazillion $$$ mega title.
  • 48. Game development is no longer just for geeks. Everyone now wants to get in on the action. What Did I Learn?
  • 49.
  • 50. Survey of the Videogame Industry 1. Introduction, Professionalism, Industry 2. Psychology of Play 3. Game Design and Analysis 4. History of Computer and Mobile Games 5. History of Arcade and Console Games 6. Game Development and Testing 7. Game Publishing and Marketing 8. Games and Diversity 9. Games and Society 10. Managing Your Career
  • 51. Survey of the Videogame Industry Grading  20%: 10 Labs  20%: 10 Homework Assignments  40%: 4 Tests  10%: Professionalism  10%: Attendance 2% Extra Credit for attending Transmedia Showcase
  • 53. Associates Program Introduction to Transmedia Design Survey of the Videogame Industry Game Art 1 Level Design Quantitative Principles Game Audio Game Art 2 Game Programming 1 Creative Writing Interpersonal Communication Discrete Math Game Programming 2 Game Design 1 Psychology of Play Analog Game Theory Game Design 2 Game Assets Statistical Applications Concepting & Preproduction Game Production 1 Game Production 2 Game Production 3
  • 54. Bachelors Program Art Creation for Games Aesthetics & Culture Storytelling for Games Contemporary Art Game Animation Transmedia Storytelling Artificial Intelligence for Games World Building Interactive Audio Mobile Game Development 1 Mobile Game Development 2 Professional Writing Emerging Game Platforms Marketing & Monetizaton Concepting & Preproduction 2 Final Project1 Final Project 2 Final Project 3
  • 55. How to Succeed in LAFS  Be your own Career Entrepreneur  3 Keys:  Devotion  Persistence  Re-invention
  • 56. This is a College Class Studying game development at college is still college study.  Take Notes  Study  Read
  • 57. Take Notes Having one of these is a minimum requirement. At all times.
  • 58. Study  Review the Lecture Notes  Think  Understand  Reflect and Connect
  • 59. Assignments If you can’t be bothered to:  be creative  strive for originality even within established norms or constraints  look beyond your initial idea  actually enjoy and actively want to do the above Then get used to the phrase “Would you like fries with that?”
  • 60. Assignments Word counts are there for a reason. Use them wisely and avoid:  Padding  Going off topic  Repeating yourself  Padding by stating the obvious in a way that takes quite a lot of words but really isn’t saying anything new  Repeating yourself but in a different way  Padding, wadding, lining, extemporising, extraneous content or going on any other kind of Synonym Safari TM
  • 61. Assignments “On Time” means 5 minutes early. Unless the stakes are really high, in which case it means 24 hours early. Or a week early. Pssst....Sometimes developers make false internal deadlines to avoid calamity such as missed milestone payments. Maybe you could do the same if graduation is at stake?
  • 62. Tests  Study for your tests! Refer to the slides.  If you see on a slide, it will probably be on the test.  If you don’t know the answer to a test question, guess!  There are no points deducted for wrong answers on multiple-choice questions  I will award some points for clever or knowledgeable answers on short-answer questions, even if they weren’t the answer I was looking for.
  • 63. School Is Your Job Yes, these are important:  Part-time work  Family  Friends  Fun But don’t neglect your school work!
  • 64.
  • 65. Gamer
  • 66. Professional Gamer Team Newbee – China Total earnings: $1,005,661 each Valve’s International Dota 2 Competition Lee Jae Dong South Korea $519,086: Starcraft Danil Ishutin Ukraine $452,841: Dota Johnathan Wendel United States $454,919: FPS games Jang Min Chu South Korea $453,926: Starcraft
  • 67. Gaming Professional John Romero Co-Creator DOOM Id Software T.Q. Jefferson Vice President, Game Production Marvel Studios Kathy Vrabeck President Activision
  • 68. You may love to play games, but that doesn’t make you a game developer. I love to eat dinner, but that doesn’t make me a chef.
  • 69. Do You Have Skillz?  Gamers are good at digital interfaces  Gaming professionals are good at both digital and human interfaces
  • 70. This means communication. With grammar‐Nazis. “...the different ways they done it like in the game play and the scenes ad the props” ...is not communicating and will incur their wrath. Game development is a team sport for Geeks.
  • 71. All Business is Communication  Publisher to Customer  Developer to Publisher  Boss to Team  Team to Boss  Team Member to Team Member
  • 73. Written Communication Informal Communication Its cool to werk in gamez.u get too do anything u want & stuff Formal Communication It’s cool to work in games. You get to do anything you want and stuff.
  • 74. Written Communication  Capitalize the beginning of sentences, names, game titles, and the word “I”  Use proper spelling and punctuation  Put a space between punctuation mark ending a sentence and the start of the next sentence  Don’t use “u” for “you”, or “&” for “and”  Don’t confuse “its” and “it’s”
  • 76. First Rule of Success: Show Up  DON’T BE TARDY  But if you know you will be late, EMAIL ME!  DON’T BE ABSENT  But if you know you will be gone, EMAIL ME!
  • 77. <<<Expand your horizons>>> Just because it doesn’t have the word GAMES in it, doesn’t mean it’s not going to inspire, inform or be useful to you every day for the rest of your creative life. This is especially true of non‐electronic information such as:  Books  Museums  Art  History
  • 78. “All I want to do is just pass this class” Classes are not kidney stones. If you think about them in these terms, maybe you’re on the wrong career path?
  • 79. Impressions Your colleagues and faculty will most likely be your doorway into the industry. How do you want them to think of you? Leave a professional and lasting impression. They’re your first referees, either on paper or via word of mouth.
  • 81.
  • 82. StjohnColon.com Global Games Market 2012-2016 Source: The NPD Group Source: Newzoo, 2013 Global Games Market Report
  • 83. StjohnColon.com Top Ten Video Game Facts 10 Parents are present when games are purchased or rented 91 percent of the time.
  • 84. StjohnColon.com 9 Eighty-eight percent of all games sold in 2010 were rated "E" for Everyone, "T" for Teen, or "E10+" for Everyone 10+. www.esrb.org. Top Ten Video Game Facts
  • 85. StjohnColon.com Top Ten Video Game Facts 8 Forty-four percent of gamers play games on their smartphone, and 33 percent play games on their wireless device.
  • 86. StjohnColon.com 7 In 2011, 29 percent of Americans over the age of 50 play video games, an increase from nine percent in 1999. Top Ten Video Game Facts
  • 87. StjohnColon.com 6 Forty-eight percent of all game players are women. In fact, women over the age of 18 represent a significantly greater portion of the game-playing population (36 percent) than boys age 18 or younger (17 percent). Top Ten Video Game Facts
  • 88. StjohnColon.com 5 The average age of the most frequent game purchaser is 35 years old. Top Ten Video Game Facts
  • 89. StjohnColon.com 4 The average game player is 31 years old and has been playing games for 14 years. Top Ten Video Game Facts
  • 90. StjohnColon.com 3 Purchases of digital content accounted for 53 percent of game sales in 2013. Top Ten Video Game Facts
  • 91. StjohnColon.com 2 Consumers spent $21.53 billion on video games, hardware and accessories in 2013. Top Ten Video Game Facts
  • 92. StjohnColon.com 1 Fifty-nine percent of Americans play video games. Top Ten Video Game Facts
  • 93. 10 Trends Affecting Gaming In 2017 1. Virtual Reality Headsets Will Find Consumers
  • 94. 10 Trends Affecting Gaming In 2017 2. eSports Market May Reach 1B By Year’s End
  • 95. 10 Trends Affecting Gaming In 2017 3. Perpetual Downloadable Content
  • 96. 10 Trends Affecting Gaming In 2017 4. Microtransaction Spending Caps
  • 97. 10 Trends Affecting Gaming In 2017 5. Streaming For Both Distributors and Players
  • 98. 10 Trends Affecting Gaming In 2017 6. Indie Outliers Finding Success By Promoting ASAP
  • 99. 10 Trends Affecting Gaming In 2017 7. Mobile Games Using Messaging And Notifications
  • 100. 10 Trends Affecting Gaming In 2017 8. Wearable Devices Becoming More Viable For Games
  • 101. 10 Trends Affecting Gaming In 2017 9. India And China Are Huge Markets
  • 102. 10 Trends Affecting Gaming In 2017 10. Augmented Reality Finding Ways To Be Viable
  • 103. StjohnColon.com Jobs, Jobs, Jobs  As of 2010, there were about 118,386 direct and indirect U.S. workers in the game industry.  The top 5 states employing workers in the game industry: 1. California (accounts for 41% of US game industry workers) 2. Texas 3. Washington 4. New York 5. Massachusetts
  • 104. StjohnColon.com Money, Money, Money  Average Salary (3 years or less experience):  Programmers: $71,855  Producers: $59,079  Game Designers: $53,000  Artists and Animators: $50,000  Quality Assurance: $38,833  Rising costs of development:  In 1990 it cost about $40,000 per game.  In 2004 it cost about $10,000,000 per game.  Grand Theft Auto V, released in 2013, cost about $266,000,000 to develop.
  • 105. So You Want to Work in the Video Game Industry (7:41)
  • 106. Take-Away “I’m really good at ideas. That’s what I want to do in the team; be the guy who has the ideas.” Join the line. At the back. Behind the guy who can draw; the girl who can code; and the ones who can write, plan, create, evaluate, debug, submit and deliver. They’ve got ideas, too.
  • 107. 10 Misconceptions About Working In The Videogame Industry 1. We don’t just play games all day long. 2. We aren’t all programmers. 3. “My neighbor’s kid plays a lot of videogames. Can he get a job like yours?” 4. The Tech Support misconception. 5. It’s not just having ideas.
  • 108. 10 Misconceptions About Working In The Videogame Industry 6. Videogame music is still real music. 7. We aren’t gaming savants. 8. Testing takes skill. 9. We get that you don’t play games. 10. It’s a real job for grownups. What Culture
  • 109. IGDA 2014 Developer Satisfaction Survey © 2014, International Game Developers Association
  • 110. IGDA 2014 Developer Satisfaction Survey © 2014, International Game Developers Association
  • 111. IGDA 2014 Developer Satisfaction Survey © 2014, International Game Developers Association
  • 112. IGDA 2014 Developer Satisfaction Survey © 2014, International Game Developers Association
  • 113. IGDA 2014 Developer Satisfaction Survey © 2014, International Game Developers Association
  • 114. IGDA 2014 Developer Satisfaction Survey © 2014, International Game Developers Association
  • 115. IGDA 2014 Developer Satisfaction Survey © 2014, International Game Developers Association
  • 117. What Is A Video Game? This is a Video Game (1:36)

Editor's Notes

  1. JohnathanWendel (born February 26, 1981), also known by the pseudonymFatal1ty (pronounced Fatality), is a professional electronic sports player, philanthropist, and entrepreneur. Jonathan is considered the world&apos;s first prominent and accomplished professional gamer.[1] He is also considered one of the best professional gamers in the world.Wendel started a business, Fatal1ty, Inc., selling his brand of gaming mouse pads, &quot;FATpads&quot;. He later expanded this into other gaming equipment through a business partnership with Universal abit, Creative Labs and XFX to create motherboards, coolers, sound cards, video cards, computer mice, computer cases, headphones, power supplies, and even clothes bearing his moniker.[7]Wendel was the spokesman of the now defunct Championship Gaming Series and has temporarily put aside actively competing.[8]
  2. Alfonso John Romero (born October 28, 1967,[1] in Colorado Springs, Colorado, U.S.) is a director, designer, programmer, and developer in thevideo game industry. He is best known as a co-founder of id Software and was a designer for many of their games, including Wolfenstein 3D,Dangerous Dave, Doom and Quake. His game designs and development tools, along with new programming techniques created and implemented by id Software&apos;s lead programmer John D. Carmack, led to a mass popularization of the first person shooter, or FPS, in the 1990s. He is credited with coining the FPS multiplayer term &quot;deathmatch&quot;.[2]Hironobu Sakaguchi (坂口 博信 Sakaguchi Hironobu?) (born November 25, 1962) is a Japanese game designer, game director, game producer, and former film director. He is world famous as the creator of the Final Fantasy series, and has had a long career in gaming with over 100 million units of video games sold worldwide. He left Square Enix and founded a studio called Mistwalker in 2004.Michael &quot;Mike&quot; Morhaime (born 1967) is the president and a co-founder of Blizzard Entertainment (originally founded in 1991 as Silicon &amp; Synapse), a video game developer located in Irvine, California, currently owned by Activision Blizzard.
  3. 3 keys of being a successful entrepreneur:Devotion: Devotion is a word usually reserved for spirituality or an athlete’s dedication.  You need to be disciplined about what you do, devoted to the cause of making your career succeed.Persistence: Being persistent is a habit that will allow you to be one of the rare people not to rely on luck, but to create their own luck. Luck is opportunity X preparation.Reinvention: Re-invention results in new habits. Habits are learned behaviors that become the way you do things. Maintaining GOOD habits forces you to constantly try to adapt, change, watch for opportunity, watch your competition, and maybe most of all, watch yourself getting settled into doing things the same way just because you are comfortable doing that. Get used to getting OUTSIDE of your zone of comfort.
  4. Think: Thinking allows beings to make sense of or model the world in different ways, and to represent or interpret it in ways that are significant to them, or which accord with their needs, attachments, objectives, plans, commitments, ends and desires.Understand: Understanding implies abilities and dispositions with respect to an object of knowledge sufficient to support intelligent behavior.Reflect and Connect: Arguably, the most important aspects of education is to provide students with knowledge that they can transfer in meaningful ways to other aspects of their present or future lives. For example, we do not teach history simply so students can pass a quiz, but so that they can reason better about the world around them.
  5. He who has the gold makes the rules!