Lessons from the Trenches of Learning Game DesignSharon Boller
Interest in learning games and gamificaton of learning is high. But how do you do a good job of designing great learning games? This session walks you through six "lessons" learned from designing digital learning games.
A Primer On Play: How to use Games for Learning and ResultsSharon Boller
Discover the power games have to produce learning and business results. View the latest research and case studies on game-based learning and gamification. See a demo of Knowledge Guru, a game engine your team can use to quickly build your own games.
Digital Learning Game Design: Lessons from the TrenchesSharon Boller
Learning games - and gamification of learning - are hot trends. What does it REALLY take to produce a learning game, and how do you produce a good one? This presentation outlines 6 lessons learned with links to games that offer examples for the lessons learned.
Lessons from the Trenches of Learning Game DesignSharon Boller
Interest in learning games and gamificaton of learning is high. But how do you do a good job of designing great learning games? This session walks you through six "lessons" learned from designing digital learning games.
A Primer On Play: How to use Games for Learning and ResultsSharon Boller
Discover the power games have to produce learning and business results. View the latest research and case studies on game-based learning and gamification. See a demo of Knowledge Guru, a game engine your team can use to quickly build your own games.
Digital Learning Game Design: Lessons from the TrenchesSharon Boller
Learning games - and gamification of learning - are hot trends. What does it REALLY take to produce a learning game, and how do you produce a good one? This presentation outlines 6 lessons learned with links to games that offer examples for the lessons learned.
Abstract: The unquestioned popularity of video games as a pre-eminent source of entertainment has brought with it a renewed focus on the medium from the political and scholarly arenas. Games are an robust economic force, yet research tends to focus on their content as being "good" or "bad" rather than the experiences of the players themselves, which leaves our understanding of the phenomenology of the video game experience incomplete (at best) and inaccurate (at worst). To this end, Dr. Bowman's presentation will briefly review the current state of gaming research before suggesting ways in which scholars can pursue gaming research that compliments rather than replicates what has already been gleaned from more media effects-oriented studies, citing four exemplar studies.
Bio: Nick Bowman (Ph.D., Michigan State University) is an assistant professor in the Department of Communication Studies at West Virginia University where he specializes in digital and social media technology - in particular, the motivations and uses of interactive media for entertainment, relational, informational and persuasive purposes. He has published nearly two dozen research articles in journals such as Computers in Human Behavior, Media Psychology, New Media and Society, and Journal of Communication and currently serves on the editorial board of Media Psychology and Journal of Media Psychology. He is an active member of National Communication Association and International Communication Association, and is an avid gamer of third- and fourth-generation video game consoles.
Three massive mistakes that smart entrepreneurs makeAmy Jo Kim
Wanna find out the common and costly mistakes that cause smart innovators to stumble? Learn about the TAM myth, the siren song of seductive mockups, and the rush to build EXACTLY the wrong MVP - and find out what to do instead.
Primer on Play: Case Study for Knowledge GuruMarlo Gorelick
As shared in #GE4L, great structure of how and why to create game based learning. Prime case study to use when discussing possibilities of gamification for business
Pixel-Lab / Games:EDU / Matt Southern / Graduating Gamespixellab
"The film industry was just a century of preparation for what we do", said Matt Southern of game developers while talking about development practices at Evolution Studios and the future of video games.
For more information visit:
http://www.pixel-lab.co.uk
http://www.gamesedu.co.uk
How to promote a game without spending a dime (almost)Natalia Dołżycka
Your game is about to launch, but you’ve spend it all on stunning graphics and skillful programmers? No problem! This speech will show you that promoting a game can be easy, effective and fun and doesn't have to cost you anything. Learn all the field tested techniques to reach both gamers and press. And yes, there will be real-life examples.
How can we use games in the classroom? Don't use them because they're "cool with the kids" (that's a recipe for chocolate coated brocolli), instead used them because they're sophisticated, challenging digital simulations.
Tutorial and workshop from the Games for Health 2014 conference. Covers common problems, failings of gamification, elements of player experience, paper prototyping, and essential concepts in game design.
The serious games a new way to learn things!gencodestudio
Serious game is a new way to learn things. These games are generally used in various fields such as defense, education, health care, emergency management, engineering, city planning, scientific exploration, etc.
It Pays to Hire Women in Games: Successful Female Game Devs SpeakSolveig Zarubin
Part of the Leadership and Professional Development track at Gamesauce Conference, July 19 (right before Casual Connect Seattle 2010).
A panel discussion with four female game devs, talking about their careers in the industry.
http://gamesauce.org/conference.html#leadership
Students, digital devices and success - Andreas Schleicher - 27 May 2024..pptxEduSkills OECD
Andreas Schleicher presents at the OECD webinar ‘Digital devices in schools: detrimental distraction or secret to success?’ on 27 May 2024. The presentation was based on findings from PISA 2022 results and the webinar helped launch the PISA in Focus ‘Managing screen time: How to protect and equip students against distraction’ https://www.oecd-ilibrary.org/education/managing-screen-time_7c225af4-en and the OECD Education Policy Perspective ‘Students, digital devices and success’ can be found here - https://oe.cd/il/5yV
Ethnobotany and Ethnopharmacology:
Ethnobotany in herbal drug evaluation,
Impact of Ethnobotany in traditional medicine,
New development in herbals,
Bio-prospecting tools for drug discovery,
Role of Ethnopharmacology in drug evaluation,
Reverse Pharmacology.
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
In this webinar you will learn how your organization can access TechSoup's wide variety of product discount and donation programs. From hardware to software, we'll give you a tour of the tools available to help your nonprofit with productivity, collaboration, financial management, donor tracking, security, and more.
How to Create Map Views in the Odoo 17 ERPCeline George
The map views are useful for providing a geographical representation of data. They allow users to visualize and analyze the data in a more intuitive manner.
The Indian economy is classified into different sectors to simplify the analysis and understanding of economic activities. For Class 10, it's essential to grasp the sectors of the Indian economy, understand their characteristics, and recognize their importance. This guide will provide detailed notes on the Sectors of the Indian Economy Class 10, using specific long-tail keywords to enhance comprehension.
For more information, visit-www.vavaclasses.com
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
2. Who Are You?
1. What is your name?
2. Where are you from?
3. What is your favorite movie?
4. What is your favorite game?
5. What is your career goal?
3. Who Am I?
My name: David Mullich
dmullich@lafilm.edu
@David_Mullich
From: Los Angeles
Favorite Movie: 2001 A Space Odyssey
Favorite Game: Civilization
Career Goal: Prepare you for a career
in the game industry
48. Game development is no longer just for
geeks. Everyone now wants to get in on
the action.
What Did I Learn?
49.
50. Survey of the Videogame
Industry
1. Introduction, Professionalism, Industry
2. Psychology of Play
3. Game Design and Analysis
4. History of Computer and Mobile Games
5. History of Arcade and Console Games
6. Game Development and Testing
7. Game Publishing and Marketing
8. Games and Diversity
9. Games and Society
10. Managing Your Career
51. Survey of the Videogame
Industry
Grading
20%: 10 Labs
20%: 10 Homework Assignments
40%: 4 Tests
10%: Professionalism
10%: Attendance
2% Extra Credit for attending Transmedia Showcase
53. Associates Program
Introduction to
Transmedia
Design
Survey of the
Videogame
Industry
Game Art 1
Level Design
Quantitative
Principles
Game Audio Game Art 2
Game
Programming
1
Creative
Writing
Interpersonal
Communication
Discrete Math
Game
Programming
2
Game Design
1
Psychology of
Play
Analog Game
Theory
Game Design
2
Game Assets
Statistical
Applications
Concepting &
Preproduction
Game
Production 1
Game
Production 2
Game
Production 3
54. Bachelors Program
Art Creation
for Games
Aesthetics &
Culture
Storytelling for
Games
Contemporary
Art
Game
Animation
Transmedia
Storytelling
Artificial
Intelligence for
Games
World Building
Interactive
Audio
Mobile Game
Development
1
Mobile Game
Development
2
Professional
Writing
Emerging
Game
Platforms
Marketing &
Monetizaton
Concepting &
Preproduction
2
Final Project1 Final Project 2 Final Project 3
55. How to Succeed in LAFS
Be your own Career Entrepreneur
3 Keys:
Devotion
Persistence
Re-invention
56. This is a College Class
Studying game development at college is still
college study.
Take Notes
Study
Read
59. Assignments
If you can’t be bothered to:
be creative
strive for originality even within established
norms or constraints
look beyond your initial idea
actually enjoy and actively want to do the
above
Then get used to the phrase
“Would you like fries with that?”
60. Assignments
Word counts are there for a reason.
Use them wisely and avoid:
Padding
Going off topic
Repeating yourself
Padding by stating the obvious in a way that takes quite a lot
of words but really isn’t saying anything new
Repeating yourself but in a different way
Padding, wadding, lining, extemporising, extraneous content
or going on any other kind of Synonym Safari TM
61. Assignments
“On Time” means 5 minutes early.
Unless the stakes are really high, in which case it
means 24 hours early. Or a week early.
Pssst....Sometimes developers make false internal deadlines
to avoid calamity such as missed milestone payments.
Maybe you could do the same if graduation is at stake?
62. Tests
Study for your tests! Refer to the slides.
If you see on a slide, it will probably be on
the test.
If you don’t know the answer to a test
question, guess!
There are no points deducted for wrong answers on
multiple-choice questions
I will award some points for clever or knowledgeable
answers on short-answer questions, even if they
weren’t the answer I was looking for.
63. School Is Your Job
Yes, these are important:
Part-time work
Family
Friends
Fun
But don’t neglect your school work!
66. Professional Gamer
Team Newbee – China
Total earnings: $1,005,661 each
Valve’s International Dota 2 Competition
Lee Jae Dong
South Korea
$519,086: Starcraft
Danil Ishutin
Ukraine
$452,841: Dota
Johnathan Wendel
United States
$454,919: FPS games
Jang Min Chu
South Korea
$453,926: Starcraft
68. You may love to play games, but that
doesn’t make you a game developer.
I love to eat dinner, but that doesn’t make me
a chef.
69. Do You Have Skillz?
Gamers are good at digital interfaces
Gaming professionals are good at both
digital and human interfaces
70. This means communication.
With grammar‐Nazis.
“...the different ways they done it like in the
game play and the scenes ad the props”
...is not communicating and will incur their
wrath.
Game development is a team sport
for Geeks.
71. All Business is Communication
Publisher to Customer
Developer to Publisher
Boss to Team
Team to Boss
Team Member to Team Member
73. Written Communication
Informal Communication
Its cool to werk in gamez.u get too do anything u
want & stuff
Formal Communication
It’s cool to work in games. You get to do anything
you want and stuff.
74. Written Communication
Capitalize the beginning of sentences,
names, game titles, and the word “I”
Use proper spelling and punctuation
Put a space between punctuation mark
ending a sentence and the start of the
next sentence
Don’t use “u” for “you”, or “&” for “and”
Don’t confuse “its” and “it’s”
76. First Rule of Success: Show Up
DON’T BE TARDY
But if you know you will be late, EMAIL ME!
DON’T BE ABSENT
But if you know you will be gone, EMAIL ME!
77. <<<Expand your horizons>>>
Just because it doesn’t have the word GAMES in it,
doesn’t mean it’s not going to inspire, inform or be useful
to you every day for the rest of your creative life.
This is especially true of non‐electronic information such
as:
Books
Museums
Art
History
78. “All I want to do is just pass this
class”
Classes are not kidney
stones.
If you think about them
in these terms, maybe
you’re on the wrong
career path?
79. Impressions
Your colleagues and faculty will most likely be
your doorway into the industry.
How do you want them to think of you?
Leave a professional and lasting impression.
They’re your first referees, either on paper or
via word of mouth.
83. StjohnColon.com
Top Ten Video Game Facts
10
Parents are present when games are
purchased or rented 91 percent of the
time.
84. StjohnColon.com
9
Eighty-eight percent of all games sold in
2010 were rated "E" for Everyone, "T"
for Teen, or "E10+" for Everyone 10+.
www.esrb.org.
Top Ten Video Game Facts
85. StjohnColon.com
Top Ten Video Game Facts
8
Forty-four percent of gamers play
games on their smartphone, and
33 percent play games on their
wireless device.
86. StjohnColon.com
7
In 2011, 29 percent of Americans over the
age of 50 play video games, an
increase from nine percent in 1999.
Top Ten Video Game Facts
87. StjohnColon.com
6
Forty-eight percent of all game players
are women. In fact, women over the
age of 18 represent a significantly
greater portion of the game-playing
population (36 percent) than boys age
18 or younger (17 percent).
Top Ten Video Game Facts
102. 10 Trends Affecting Gaming In 2017
10. Augmented Reality Finding Ways To Be Viable
103. StjohnColon.com
Jobs, Jobs, Jobs
As of 2010, there were about 118,386 direct and
indirect U.S. workers in the game industry.
The top 5 states employing workers in the game
industry:
1. California (accounts for 41% of US game industry workers)
2. Texas
3. Washington
4. New York
5. Massachusetts
104. StjohnColon.com
Money, Money, Money
Average Salary (3 years or less experience):
Programmers: $71,855
Producers: $59,079
Game Designers: $53,000
Artists and Animators: $50,000
Quality Assurance: $38,833
Rising costs of development:
In 1990 it cost about $40,000 per game.
In 2004 it cost about $10,000,000 per game.
Grand Theft Auto V, released in 2013, cost about $266,000,000
to develop.
105. So You Want to Work in the Video Game Industry (7:41)
106. Take-Away
“I’m really good at ideas. That’s what I want to do in
the team; be the guy who has the ideas.”
Join the line. At the back.
Behind the guy who can draw; the girl who can code; and
the ones who can write, plan, create, evaluate, debug,
submit and deliver.
They’ve got ideas, too.
107. 10 Misconceptions About Working In The
Videogame Industry
1. We don’t just play games all day long.
2. We aren’t all programmers.
3. “My neighbor’s kid plays a lot of
videogames. Can he get a job like
yours?”
4. The Tech Support misconception.
5. It’s not just having ideas.
108. 10 Misconceptions About Working In The
Videogame Industry
6. Videogame music is still real music.
7. We aren’t gaming savants.
8. Testing takes skill.
9. We get that you don’t play games.
10. It’s a real job for grownups.
What Culture
117. What Is A Video Game?
This is a Video Game (1:36)
Editor's Notes
JohnathanWendel (born February 26, 1981), also known by the pseudonymFatal1ty (pronounced Fatality), is a professional electronic sports player, philanthropist, and entrepreneur. Jonathan is considered the world's first prominent and accomplished professional gamer.[1] He is also considered one of the best professional gamers in the world.Wendel started a business, Fatal1ty, Inc., selling his brand of gaming mouse pads, "FATpads". He later expanded this into other gaming equipment through a business partnership with Universal abit, Creative Labs and XFX to create motherboards, coolers, sound cards, video cards, computer mice, computer cases, headphones, power supplies, and even clothes bearing his moniker.[7]Wendel was the spokesman of the now defunct Championship Gaming Series and has temporarily put aside actively competing.[8]
Alfonso John Romero (born October 28, 1967,[1] in Colorado Springs, Colorado, U.S.) is a director, designer, programmer, and developer in thevideo game industry. He is best known as a co-founder of id Software and was a designer for many of their games, including Wolfenstein 3D,Dangerous Dave, Doom and Quake. His game designs and development tools, along with new programming techniques created and implemented by id Software's lead programmer John D. Carmack, led to a mass popularization of the first person shooter, or FPS, in the 1990s. He is credited with coining the FPS multiplayer term "deathmatch".[2]Hironobu Sakaguchi (坂口 博信 Sakaguchi Hironobu?) (born November 25, 1962) is a Japanese game designer, game director, game producer, and former film director. He is world famous as the creator of the Final Fantasy series, and has had a long career in gaming with over 100 million units of video games sold worldwide. He left Square Enix and founded a studio called Mistwalker in 2004.Michael "Mike" Morhaime (born 1967) is the president and a co-founder of Blizzard Entertainment (originally founded in 1991 as Silicon & Synapse), a video game developer located in Irvine, California, currently owned by Activision Blizzard.
3 keys of being a successful entrepreneur:Devotion: Devotion is a word usually reserved for spirituality or an athlete’s dedication. You need to be disciplined about what you do, devoted to the cause of making your career succeed.Persistence: Being persistent is a habit that will allow you to be one of the rare people not to rely on luck, but to create their own luck. Luck is opportunity X preparation.Reinvention: Re-invention results in new habits. Habits are learned behaviors that become the way you do things. Maintaining GOOD habits forces you to constantly try to adapt, change, watch for opportunity, watch your competition, and maybe most of all, watch yourself getting settled into doing things the same way just because you are comfortable doing that. Get used to getting OUTSIDE of your zone of comfort.
Think: Thinking allows beings to make sense of or model the world in different ways, and to represent or interpret it in ways that are significant to them, or which accord with their needs, attachments, objectives, plans, commitments, ends and desires.Understand: Understanding implies abilities and dispositions with respect to an object of knowledge sufficient to support intelligent behavior.Reflect and Connect: Arguably, the most important aspects of education is to provide students with knowledge that they can transfer in meaningful ways to other aspects of their present or future lives. For example, we do not teach history simply so students can pass a quiz, but so that they can reason better about the world around them.