This presentation, originally presented at Tech Forum Atlanta 2012, discusses the principles that make good games and good learning one and the same. It provides tips for starting a game-based program in your school, and it shares two of Lucas Gillispie's game and learning projects: WoWinSchool and MinecraftinSchool.
Collisions, Chimera and Consonance in Web ContentJeni Tennison
Four formats wrestle with each other for web glory. By their acronyms we shall know them: HTML, XML, JSON, RDF. Sometimes they clash, and sometimes they merge, forming weird and wonderful hybrids. Is there any way for them to work together? I will talk about the problems of mixing models and describe how we are using these formats together in legislation.gov.uk.
Gamified Professional Development - EPIC AcademyLucas Gillispie
What if we treated teacher professional development like a game, giving teachers autonomy to choose a pathway, learning what's important to them, in a quest-based, gamified way that includes levels, badging, and more?
Collisions, Chimera and Consonance in Web ContentJeni Tennison
Four formats wrestle with each other for web glory. By their acronyms we shall know them: HTML, XML, JSON, RDF. Sometimes they clash, and sometimes they merge, forming weird and wonderful hybrids. Is there any way for them to work together? I will talk about the problems of mixing models and describe how we are using these formats together in legislation.gov.uk.
Gamified Professional Development - EPIC AcademyLucas Gillispie
What if we treated teacher professional development like a game, giving teachers autonomy to choose a pathway, learning what's important to them, in a quest-based, gamified way that includes levels, badging, and more?
Third Places are informal spaces in communities other than home or work/school where people meet. In this presentation for GAME Manitoba 2019, I share how I've seen these emerge in game spaces with my students.
Students to Heroes 2.0 - Gaming Association of Manitoba EducatorsLucas Gillispie
Here's everything I shared at the GAME event keynote. My journey as a gamer and educator, examples of how I and others have used popular games like World of Warcraft and Minecraft for learning, tips for getting a games and learning program going in your school.
Badging and microcredentials are all the rage in teacher professional development, however, if we're just sticking badges on a workshop, we're accomplishing nothing. In this presentation, Lucas Gillispie explains how his gamified PD program, EPIC Academy works and lessons learned.
What are the applications of Augmented and Virtual Realities in the classroom? How can teachers leverage these technologies to support engagement and learning with students?
Digital Learning in Surry County Schools - New Teacher OrientationLucas Gillispie
Presented to Beginning Teachers as part of district New Teacher Orientation. This presentation shares digital learning initiatives in Surry County Schools with newly hired teachers in the district. ]
Presentation shared with the Surry County Schools Furniture Committee regarding classroom design, effective spaces for learning, and functionality of the environment.
Presented at the Surry County Schools Parent Academy, this presentation shares with parents the spaces that our digital kids are exploring, what we should know about them, and how we can at least try to stay up-to-speed.
What does it look like to gamify teacher professional development? In this session, which is also a game itself, participants will learn more about Lucas' latest project, EPIC Academy, a game-inspired, playable professional development program for district educators.
EPIC Teaching Academy is a new program, launching in the Spring semester, that provides district educators with an opportunity to explore a gamified approach to professional development. Built primarily in 3DGameLab, players will have a chance to earn badges certifying their mastery of a variety of topics! Educators can then share their earned badges with the world through platforms like Mozilla's Backpack.
The opening song to the 80's sitcom, Cheers, reminds us that we all need a space where we're welcomed, valued, and part of a community. Ray Oldenburg calls these Third Places. For many of our students today, Minecraft and other multiplayer online games, have become that third place. This year, I launched a 24/7 Minecraft server for our district's students. This presentation shares how it has become both a third place and a world that fosters powerful, informal learning!
It's Gonna Be The Future Soon: Science Fiction, Video Games, and the Future ...Lucas Gillispie
What if science fiction were a reality? What if the way we interact in games were the way we interacted in real life? Soon, these things will be a reality and they'll impact learning! It's going to be exciting!
When the Internet Chooses You - Memes, Viral Videos, and Internet Subculture ...Lucas Gillispie
This presentation, delivered at the 2013 NCTIES Conference, is designed to introduce educators to the world of Internet Subculture, Memes, and Viral Videos.
Third Places are informal spaces in communities other than home or work/school where people meet. In this presentation for GAME Manitoba 2019, I share how I've seen these emerge in game spaces with my students.
Students to Heroes 2.0 - Gaming Association of Manitoba EducatorsLucas Gillispie
Here's everything I shared at the GAME event keynote. My journey as a gamer and educator, examples of how I and others have used popular games like World of Warcraft and Minecraft for learning, tips for getting a games and learning program going in your school.
Badging and microcredentials are all the rage in teacher professional development, however, if we're just sticking badges on a workshop, we're accomplishing nothing. In this presentation, Lucas Gillispie explains how his gamified PD program, EPIC Academy works and lessons learned.
What are the applications of Augmented and Virtual Realities in the classroom? How can teachers leverage these technologies to support engagement and learning with students?
Digital Learning in Surry County Schools - New Teacher OrientationLucas Gillispie
Presented to Beginning Teachers as part of district New Teacher Orientation. This presentation shares digital learning initiatives in Surry County Schools with newly hired teachers in the district. ]
Presentation shared with the Surry County Schools Furniture Committee regarding classroom design, effective spaces for learning, and functionality of the environment.
Presented at the Surry County Schools Parent Academy, this presentation shares with parents the spaces that our digital kids are exploring, what we should know about them, and how we can at least try to stay up-to-speed.
What does it look like to gamify teacher professional development? In this session, which is also a game itself, participants will learn more about Lucas' latest project, EPIC Academy, a game-inspired, playable professional development program for district educators.
EPIC Teaching Academy is a new program, launching in the Spring semester, that provides district educators with an opportunity to explore a gamified approach to professional development. Built primarily in 3DGameLab, players will have a chance to earn badges certifying their mastery of a variety of topics! Educators can then share their earned badges with the world through platforms like Mozilla's Backpack.
The opening song to the 80's sitcom, Cheers, reminds us that we all need a space where we're welcomed, valued, and part of a community. Ray Oldenburg calls these Third Places. For many of our students today, Minecraft and other multiplayer online games, have become that third place. This year, I launched a 24/7 Minecraft server for our district's students. This presentation shares how it has become both a third place and a world that fosters powerful, informal learning!
It's Gonna Be The Future Soon: Science Fiction, Video Games, and the Future ...Lucas Gillispie
What if science fiction were a reality? What if the way we interact in games were the way we interacted in real life? Soon, these things will be a reality and they'll impact learning! It's going to be exciting!
When the Internet Chooses You - Memes, Viral Videos, and Internet Subculture ...Lucas Gillispie
This presentation, delivered at the 2013 NCTIES Conference, is designed to introduce educators to the world of Internet Subculture, Memes, and Viral Videos.
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
How to Build a Module in Odoo 17 Using the Scaffold MethodCeline George
Odoo provides an option for creating a module by using a single line command. By using this command the user can make a whole structure of a module. It is very easy for a beginner to make a module. There is no need to make each file manually. This slide will show how to create a module using the scaffold method.
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
Thinking of getting a dog? Be aware that breeds like Pit Bulls, Rottweilers, and German Shepherds can be loyal and dangerous. Proper training and socialization are crucial to preventing aggressive behaviors. Ensure safety by understanding their needs and always supervising interactions. Stay safe, and enjoy your furry friends!
Executive Directors Chat Leveraging AI for Diversity, Equity, and InclusionTechSoup
Let’s explore the intersection of technology and equity in the final session of our DEI series. Discover how AI tools, like ChatGPT, can be used to support and enhance your nonprofit's DEI initiatives. Participants will gain insights into practical AI applications and get tips for leveraging technology to advance their DEI goals.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
6. “The opposite of work is
not play, it’s depression.”
Dr. Brian Sutton-Smith
Author: The Ambiguity of Play
Sunday, February 26, 12
7. “It is paradoxical that many
educators and parents still
differentiate between a time for
learning and a time for play
without seeing the vital
connection
between them.”
Leo F. Buscaglia,
USC
Sunday, February 26, 12
8. Flow
An optimal state
of intrinsic
motivation, where
a person is fully
immersed in what
he or she is
doing.
ntmi hályi
l y Cs iksze
Mihá
Sunday, February 26, 12
9. #2 IT’S ALL ABOUT MASTERY
Sunday, February 26, 12
11. Learning works best when
new challenges are
“pleasantly frustrating” in
the sense of being felt by
learners to be at the outer
edge of, but within their
“regime of competence”.
That is, these challenges
feel hard, but doable.
(Gee, 2007, p. 36).
Sunday, February 26, 12
13. #4 IT’S OK TO FAIL
Text
Sunday, February 26, 12
14. “One of the counter
intuitive things I
needed to learn as a
designer was that
players enjoy
failures more than
success. As long as
it’s diverse, they like
to explore the failure
space of a game.”
-Will Wright, Game
Designer
Sunday, February 26, 12
18. #6 Epic Wins Are Possible
Sunday, February 26, 12
19. “In a good game we feel
blissfully productive. We
have clear goals and a
heroic sense of purpose.”
Jane McGonigal, Institute for the
Future
Sunday, February 26, 12
20. Are your learners challenged with real-world
problems?
Do they feel an epic win is possible?
Sunday, February 26, 12
21. 12 Tips for
Bringing
Video Games
Into Your
Classroom
Sunday, February 26, 12
22. 1. Read What The Experts Are Saying
Sunday, February 26, 12
23. #2 Talk to your learners about the
games they play.
Sunday, February 26, 12
24. #3 Let your own children teach you
about the games they play.
Sunday, February 26, 12
25. #4 Pick up a new game and play it.
Sunday, February 26, 12
26. #5 Put on your teacher lenses.
Sunday, February 26, 12
27. #6 Don’t overlook off-the-shelf games.
Sunday, February 26, 12
28. #7 Always start with your instructional
goals in mind.
Sunday, February 26, 12
29. #8 Collaborate and share with other
professionals.
Sunday, February 26, 12
30. #9 Make cookies for your IT staff; they
can be powerful allies.
Sunday, February 26, 12
31. #10 Get your principal on board.
Sunday, February 26, 12
32. #11 Start in a safe place to fail.
Sunday, February 26, 12
33. #12 Remember how to play.
Sunday, February 26, 12
34. Two Game-
Based
Projects
We’re Doing
With our
Learners
Sunday, February 26, 12