The survey responses provided useful information for the FMP project. The majority of respondents were female aged 18-24 who enjoy photography. Most preferred edited photos in color and thought portfolios best displayed photos. Respondents used phones and edited photos, photographing themselves, friends, and nature. While some didn't know fine art, over half did, supporting the project theme. Questionnaires confirmed attendees heard of galleries through online/famous exhibits and would attend a photography exhibit.
Natasha Sanderson received feedback on her magazine production project. Peer reviewers liked the professional style and aesthetic of the magazine, with a nice look and clear theme. Suggested improvements included adding a back cover to complete the project, fixing inconsistent font sizes on the contents page, and making outfit prices more realistic. Reviewers also noted the front cover looked professional and captured conventions well. One reviewer suggested adding pull quotes from articles on photo pages to grab readers' attention. Overall, the project was well received but could have been improved with a back cover and minor edits.
The document is a proposal for an art exhibition project. It outlines the working title, audience, and target demographic as teenagers aged 15-24. It discusses catering to both male and female audiences by including technical elements like animations for males and deeper meaning/process for females. The proposal includes a schedule with tasks like research, production, and evaluation. It aims to attract different social classes with free entry, merch, and art for sale. Finally, it lists sources from audience research, interviews, and existing exhibitions to inform the project concept and products like animations, posters, and guidebooks.
Here are the key observations from the interview:
- The interviewee would be willing to participate in magazine competitions for free items.
- They prefer magazines that have both pictures and text, not just one or the other.
- Bright headlines and cover photos draw their attention to a magazine.
- They dislike excessive ads for online games in magazines.
- Free posters are a type of freebie they enjoy receiving with magazines.
- They spend approximately £7 per month on magazines.
- Simple, easy-to-read fonts are preferred over fancy fonts.
The interview provided useful insight into what would appeal to this person as a magazine reader. Bright visuals, a balance of photos and
The student conducted research through product analysis, questionnaires, and interviews to inform their nature photography portfolio. Questionnaires distributed on Facebook and to peers provided feedback from over 25 people mostly aged 16-19. While this engagement helped shape the work, surveys can be time-consuming. Interviews offered detailed responses but could make people uncomfortable. Overall, the research highlighted including varied angles, focus techniques, and the color green in landscapes and portraits featuring trees, animals, and the sky.
The document summarizes the student's research for their graphic design project. They researched various design theories like Gestalt theory, grid theory, the Golden Ratio, and color theory. Color theory proved most useful. They also analyzed existing horror film products like posters and logos to understand effective design elements. Primary research included an online survey to identify the target audience's preferences, and interviews to understand their views on horror films. Secondary research provided context on the horror genre and demographics of the local area where the products may be viewed. In total, the research informed planning and design of the student's horror film poster to best appeal to the target audience.
The document analyzes research conducted to inform the creation of a gender fluid fashion magazine. This includes a target audience survey, interviews, and analysis of existing magazine covers, spreads, and elements. Key findings indicate that images and models are very important for attracting readers. Readers want to see discussions of gender fluid fashion history and stories from people in the community. Brands like Weekday and Boden are considered androgynous. Overall, the research provides valuable insights into audience expectations and preferences to guide the magazine's development.
The document discusses the progression of a student's media studies assignment to create a music magazine from preliminary tasks to the final product.
For the preliminary task, the student created a magazine cover for Q magazine as a practice task. The preliminary cover lacked codes and conventions compared to the final product and did not attract audience interest with few cover lines and little detail.
The student improved the design, layout, and content for the final magazine product. It included influences from research, addressed the target audience better with color schemes and masthead, and contained more pages of content.
The student feels successful in completing the assigned task to create a pop music magazine, incorporating lessons learned from preliminary tasks to produce a more polished final project
Stefan Sagmeister is an Austrian graphic designer born in 1962. He began his career at age 15 designing for a left-wing magazine. Notable clients include the Rolling Stones. His process for logo design involves reducing brand attributes to a minimum and conceptualizing the design process as "building a dice" to generate random concepts.
Paula Scher is an American graphic designer born in 1948 known for her work with major corporations like Microsoft and Coca-Cola. She believes identities are how things are recognized and that creativity thrives during periods of boredom.
Steven Heller is an American design historian and critic born in 1950. He has edited magazines and written columns promoting experimentation in design. He
Natasha Sanderson received feedback on her magazine production project. Peer reviewers liked the professional style and aesthetic of the magazine, with a nice look and clear theme. Suggested improvements included adding a back cover to complete the project, fixing inconsistent font sizes on the contents page, and making outfit prices more realistic. Reviewers also noted the front cover looked professional and captured conventions well. One reviewer suggested adding pull quotes from articles on photo pages to grab readers' attention. Overall, the project was well received but could have been improved with a back cover and minor edits.
The document is a proposal for an art exhibition project. It outlines the working title, audience, and target demographic as teenagers aged 15-24. It discusses catering to both male and female audiences by including technical elements like animations for males and deeper meaning/process for females. The proposal includes a schedule with tasks like research, production, and evaluation. It aims to attract different social classes with free entry, merch, and art for sale. Finally, it lists sources from audience research, interviews, and existing exhibitions to inform the project concept and products like animations, posters, and guidebooks.
Here are the key observations from the interview:
- The interviewee would be willing to participate in magazine competitions for free items.
- They prefer magazines that have both pictures and text, not just one or the other.
- Bright headlines and cover photos draw their attention to a magazine.
- They dislike excessive ads for online games in magazines.
- Free posters are a type of freebie they enjoy receiving with magazines.
- They spend approximately £7 per month on magazines.
- Simple, easy-to-read fonts are preferred over fancy fonts.
The interview provided useful insight into what would appeal to this person as a magazine reader. Bright visuals, a balance of photos and
The student conducted research through product analysis, questionnaires, and interviews to inform their nature photography portfolio. Questionnaires distributed on Facebook and to peers provided feedback from over 25 people mostly aged 16-19. While this engagement helped shape the work, surveys can be time-consuming. Interviews offered detailed responses but could make people uncomfortable. Overall, the research highlighted including varied angles, focus techniques, and the color green in landscapes and portraits featuring trees, animals, and the sky.
The document summarizes the student's research for their graphic design project. They researched various design theories like Gestalt theory, grid theory, the Golden Ratio, and color theory. Color theory proved most useful. They also analyzed existing horror film products like posters and logos to understand effective design elements. Primary research included an online survey to identify the target audience's preferences, and interviews to understand their views on horror films. Secondary research provided context on the horror genre and demographics of the local area where the products may be viewed. In total, the research informed planning and design of the student's horror film poster to best appeal to the target audience.
The document analyzes research conducted to inform the creation of a gender fluid fashion magazine. This includes a target audience survey, interviews, and analysis of existing magazine covers, spreads, and elements. Key findings indicate that images and models are very important for attracting readers. Readers want to see discussions of gender fluid fashion history and stories from people in the community. Brands like Weekday and Boden are considered androgynous. Overall, the research provides valuable insights into audience expectations and preferences to guide the magazine's development.
The document discusses the progression of a student's media studies assignment to create a music magazine from preliminary tasks to the final product.
For the preliminary task, the student created a magazine cover for Q magazine as a practice task. The preliminary cover lacked codes and conventions compared to the final product and did not attract audience interest with few cover lines and little detail.
The student improved the design, layout, and content for the final magazine product. It included influences from research, addressed the target audience better with color schemes and masthead, and contained more pages of content.
The student feels successful in completing the assigned task to create a pop music magazine, incorporating lessons learned from preliminary tasks to produce a more polished final project
Stefan Sagmeister is an Austrian graphic designer born in 1962. He began his career at age 15 designing for a left-wing magazine. Notable clients include the Rolling Stones. His process for logo design involves reducing brand attributes to a minimum and conceptualizing the design process as "building a dice" to generate random concepts.
Paula Scher is an American graphic designer born in 1948 known for her work with major corporations like Microsoft and Coca-Cola. She believes identities are how things are recognized and that creativity thrives during periods of boredom.
Steven Heller is an American design historian and critic born in 1950. He has edited magazines and written columns promoting experimentation in design. He
Stefan Sagmeister is an Austrian graphic designer born in 1962 known for album covers for bands like the Rolling Stones. He has an unconventional design process that he describes as "building a dice" where the concept that results is unexpected. Paula Scher is an American graphic designer born in 1948 known for her work with brands like Coca-Cola and Microsoft. She finds inspiration in boredom and sees identities as the foundation of design. Steven Heller is an American design historian and educator born in 1950. He believes experimentation and being multidisciplinary are important to avoid becoming repetitive in one's work.
Here are a few suggestions for improving your research evaluation:
- Provide more specific details on how many people responded to your survey, interview, etc. This gives a better sense of the scope and validity of the research.
- Discuss limitations of each method beyond just time constraints. For example, with interviews, only getting one person's perspective is limiting.
- Consider comparing responses across methods to see if they validated each other or revealed new insights. This shows how triangulating methods strengthened the research.
- Reflect on how representative your sample was of the overall target audience. Were certain groups left out? This helps identify areas that need more research.
- Suggest additional research that could be done to address
This document summarizes a student's magazine project. It discusses how the magazine represents social groups and challenges conventions. It engages audiences through simple black and white photography, catchy text, and topics relevant to youth. The student improved production skills over multiple drafts by refining color choices, cover line placement, and photo quality. The student integrated Photoshop, a DSLR camera, and online resources to complete the project.
The document outlines a proposal for an art exhibition project aimed at teenagers. It discusses conducting research through surveys and interviews to determine the target audience and what types of art and experiences would appeal to different genders and social classes. The project aims to create an interactive exhibition with a variety of art pieces, both static and animated, with a common theme of distortion. Products to be created for the virtual exhibition include an animated walkthrough, advertisements, floor plans, guidebooks, merchandise, and a website. Evaluation will involve weekly reflections and post-exhibition interviews to gather feedback.
The document provides an analysis of research conducted to inform the design of a new clothing brand. It summarizes findings from product research, questionnaires, and interviews with the target audience. Key insights include that the audience prefers clean, simple designs with dark color schemes and images over text. They want the website to have an easy navigation and professional look. Most would buy t-shirts and prefer casual styles. This research will help appeal to the mainly female, teenage audience by incorporating their preferences into the clothing designs and website.
The document describes the design choices made for the front cover, double page spread, and contents page of a magazine created by the author. Key design elements included using pink and purple colors to attract a target audience of teenage girls, including mastheads, cover lines, and images of smiling singers presented as positive role models. Feedback from the target audience informed character designs and content to better engage readers.
Josh conducted various research methods including analyzing existing products, distributing an online survey, and conducting interviews. While each method provided useful insights, they also had limitations. The survey allowed him to gather a large number of responses but some answers lacked knowledge about skating. The interviews provided in-depth feedback from skaters but only captured a small sample. Overall, the mixed research approaches helped Josh better understand his target audience but also revealed gaps to address in his product design.
Here are a few suggestions for improving your research evaluation:
- For questionnaires, note how many responses you received to give a sense of scale. E.g. "I received 20 responses to my questionnaire."
- For interviews, provide more context on who you interviewed (age, interests related to topic) to demonstrate their relevance as sources.
- Discuss any limitations of your sample sizes or populations. For example, if most responses came from your classmates, note that may not represent the full target audience.
- Consider additional methods like competitor analysis, focus groups, or surveys to triangulate findings and strengthen conclusions.
Overall it's a good start evaluating strengths and weaknesses. Providing more methodological details will
The document discusses potential ideas for designing a poster and flyers to promote a charity fashion show. Four ideas are presented: 1) Photographing a model on a runway and editing the images, 2) Drawing a model and editing it to look like a painting, 3) Taking close-up photos of a model's face or body and editing it with filters or to look like a cartoon, 4) Creating a die-cut flyer with information inside that is revealed by opening the flyer. For each idea, the document evaluates whether it matches the client's needs, if the designer can deliver it on time, and if the necessary resources are available.
Here is an overview of the research I conducted:
- I observed existing skate brand products online to analyze common features, target audiences, and design elements. This helped me understand what appeals to skaters.
- I created and distributed a questionnaire to my target audience to collect demographic and psychographic data. I asked questions about skating interests, preferred products, and website/brand preferences.
- I interviewed two skaters to get first-hand perspectives on what inspired them to skate, favorite tricks, and opinions on street vs park skating.
- I analyzed the results of the questionnaire and interviews to develop an audience profile identifying common traits of my target customers.
- I evaluated how my product concepts and
Draft 1 of the advertisement received positive feedback for being simple yet effective. Respondents felt the large image size made it bold and eye-catching.
Draft 2 also received good reviews for the large image catching attention. However, some felt the masthead was lost in the middle of the page and would be better at the top.
Draft 3 was the least liked as everything seemed boring with no clear focal point. The information box obscured part of the image.
Draft 4's tree images at the top were liked but respondents felt the images and masthead should be even larger to draw more immediate interest.
The author believes Draft 1 was the best - simple yet eye-catching. They
The document provides details about the production of a fashion and culture magazine. It discusses the genre, target audience, and some story ideas. For the cover, it explores font and photo inspiration and provides flat plans laying out the cover design. It also shares photos and layout ideas for a double-page story on toxic masculinity in men. The document shows the creative process behind visualizing and designing the magazine.
This proposal is for an album cover, merchandise, and promo designs for an "unpopular artist/band's starter pack" music project. The purpose is to entertain by incorporating humor about heartbreak in a way that is relatable but not too serious. The content will draw comparisons between the loneliness of space exploration and the pain of heartbreak, exploring themes of feeling like you can never return "home" to your old self. The target audience is 15-18 year old females who can relate to the heartbreak-themed content. The creator aims to avoid offending any social groups through thorough research and avoiding offensive language, symbols, or images in the designs.
This document contains the results of a questionnaire about magazine preferences. Most respondents said they would like to see 3-4 or more images in a magazine and are appealed to magazines that feature reviews, images and genres. They read magazines often or not often and would pay £2-£3 or £4-£5 for a magazine. The names "Film Reel" and "Solution" were the most appealing as potential mastheads. The document also outlines plans for a print film magazine, including using dominant images, exclusive features and reviews of movies and games. Photography plans and permissions are discussed for shooting images to feature in the magazine.
This document contains the results of a questionnaire about magazine preferences. It asks respondents what they like to see in magazines, how many images they prefer, what magazine names they think are appealing, how often they read magazines, and how much they would pay. The results show most people prefer magazines with lots of images, reviews over genres, and want exclusive features and giveaways. They also show a preference for the magazine name "Empire" and are willing to pay between £2-3 for a magazine. The document proposes creating a print film magazine incorporating these preferences through dominant images, enlarged text, and exclusive content.
Here are the key advantages and disadvantages of your research methods:
Product research:
- Advantage: Provided visual examples and ideas to model your own work after.
- Disadvantage: Not as accurate as testing actual products.
Questionnaires:
- Advantage: Gathered quantitative data from a sample of your target audience.
- Disadvantage: Short answers lacked depth of qualitative data.
Interviews:
- Advantage: Allowed for open-ended discussion to gain qualitative insights.
- Disadvantage: Small sample size may not represent full audience.
Survey distribution online:
- Advantage: Convenient for participants.
- Disadvantage: Lacked opportunity
- The majority of the target audience is male aged 16-19 who prefer images featuring multiple special effects over a single effect.
- Popular special effects included lightning, star fields, and fire. Wallpaper and poster sized images were preferred over other sizes.
- While most audience members did not have a preference on the number of images or using a theme, there was some interest in both 3 images and a superhero theme.
- Specific superhero characters like Aquaman, Bane, Iron Man, Thor, and Loki that could appeal to parts of the audience were identified.
The document provides a summary of the evaluation research conducted for a project with the Yorkshire Wildlife Trust (YWT). In the first week, the researcher chose target audiences of Karen, a single mother living in Hull, and Phoebe based on profiles provided by YWT. Research was conducted on websites to understand the demographics and socioeconomic status of Karen. The second week involved planning ideas including magazines for kids and adults focusing on Askham Bog wildlife. Mood boards were created and fact files researched. The production weeks involved creating illustrations, articles, and designing the magazine template layout. Overall, the researcher felt their research was strong and they created a 24-page magazine on time with their illustrations being a strength but some could have been improved
This document provides a proposed timeline and plan for a student's final major project (FMP) creating a lifestyle magazine. Over the course of 6 weeks, the student will:
1) Conduct research including audience profiles, existing magazine analyses, and production experiments to inform their project concept of a York lifestyle magazine.
2) Create a proposal outlining their magazine concept, target audience of 18-45 year olds, and skills gained from previous rotations to be applied.
3) Engage in pre-production planning such as style sheets, layouts, and health and safety documents.
4) During the first production week, focus on writing articles and capturing photos around York if weather permits.
Sumiah fell behind in her production project due to illness during the pre-production week. She spent the time off catching up on previous work. Upon returning, she focused on completing her pre-production PowerPoint with help from her tutor [to ensure it contained high-quality work]. She is aware she will be busy with production work but wants to finish the pre-production PowerPoint first before starting new tasks [to stay organized].
The document provides research on the target audience for a new line of sunglasses. It finds that the primary target audience is ages 16-65, with 18-29 year olds most interested in fashionable styles. Currently popular styles include cat eye, aviators, and round shapes. Research on existing sunglasses brands and websites showed that appealing visuals, professional product photos from various angles, and showcasing bestselling styles are common successful features. The research will help tailor the new line's website and marketing to attract the target audience.
Erin Stephenson is researching existing products to help with her final major project focusing on promoting a photographer's exhibit. She looks at the TV show Gossip Girl for inspiration as a character exhibits art and the target audience belongs to the upper middle class. By analyzing scenes involving art galleries and exhibits in the show, she hopes to understand how to attract attention from her target market. Erin also researches the York Art Gallery's Instagram presence to get ideas on promoting exhibitions through social media, including geotagging and hashtag usage. She conducts surveys and interviews to learn more about potential attendees' preferences regarding art viewing and exhibition timing.
Stefan Sagmeister is an Austrian graphic designer born in 1962 known for album covers for bands like the Rolling Stones. He has an unconventional design process that he describes as "building a dice" where the concept that results is unexpected. Paula Scher is an American graphic designer born in 1948 known for her work with brands like Coca-Cola and Microsoft. She finds inspiration in boredom and sees identities as the foundation of design. Steven Heller is an American design historian and educator born in 1950. He believes experimentation and being multidisciplinary are important to avoid becoming repetitive in one's work.
Here are a few suggestions for improving your research evaluation:
- Provide more specific details on how many people responded to your survey, interview, etc. This gives a better sense of the scope and validity of the research.
- Discuss limitations of each method beyond just time constraints. For example, with interviews, only getting one person's perspective is limiting.
- Consider comparing responses across methods to see if they validated each other or revealed new insights. This shows how triangulating methods strengthened the research.
- Reflect on how representative your sample was of the overall target audience. Were certain groups left out? This helps identify areas that need more research.
- Suggest additional research that could be done to address
This document summarizes a student's magazine project. It discusses how the magazine represents social groups and challenges conventions. It engages audiences through simple black and white photography, catchy text, and topics relevant to youth. The student improved production skills over multiple drafts by refining color choices, cover line placement, and photo quality. The student integrated Photoshop, a DSLR camera, and online resources to complete the project.
The document outlines a proposal for an art exhibition project aimed at teenagers. It discusses conducting research through surveys and interviews to determine the target audience and what types of art and experiences would appeal to different genders and social classes. The project aims to create an interactive exhibition with a variety of art pieces, both static and animated, with a common theme of distortion. Products to be created for the virtual exhibition include an animated walkthrough, advertisements, floor plans, guidebooks, merchandise, and a website. Evaluation will involve weekly reflections and post-exhibition interviews to gather feedback.
The document provides an analysis of research conducted to inform the design of a new clothing brand. It summarizes findings from product research, questionnaires, and interviews with the target audience. Key insights include that the audience prefers clean, simple designs with dark color schemes and images over text. They want the website to have an easy navigation and professional look. Most would buy t-shirts and prefer casual styles. This research will help appeal to the mainly female, teenage audience by incorporating their preferences into the clothing designs and website.
The document describes the design choices made for the front cover, double page spread, and contents page of a magazine created by the author. Key design elements included using pink and purple colors to attract a target audience of teenage girls, including mastheads, cover lines, and images of smiling singers presented as positive role models. Feedback from the target audience informed character designs and content to better engage readers.
Josh conducted various research methods including analyzing existing products, distributing an online survey, and conducting interviews. While each method provided useful insights, they also had limitations. The survey allowed him to gather a large number of responses but some answers lacked knowledge about skating. The interviews provided in-depth feedback from skaters but only captured a small sample. Overall, the mixed research approaches helped Josh better understand his target audience but also revealed gaps to address in his product design.
Here are a few suggestions for improving your research evaluation:
- For questionnaires, note how many responses you received to give a sense of scale. E.g. "I received 20 responses to my questionnaire."
- For interviews, provide more context on who you interviewed (age, interests related to topic) to demonstrate their relevance as sources.
- Discuss any limitations of your sample sizes or populations. For example, if most responses came from your classmates, note that may not represent the full target audience.
- Consider additional methods like competitor analysis, focus groups, or surveys to triangulate findings and strengthen conclusions.
Overall it's a good start evaluating strengths and weaknesses. Providing more methodological details will
The document discusses potential ideas for designing a poster and flyers to promote a charity fashion show. Four ideas are presented: 1) Photographing a model on a runway and editing the images, 2) Drawing a model and editing it to look like a painting, 3) Taking close-up photos of a model's face or body and editing it with filters or to look like a cartoon, 4) Creating a die-cut flyer with information inside that is revealed by opening the flyer. For each idea, the document evaluates whether it matches the client's needs, if the designer can deliver it on time, and if the necessary resources are available.
Here is an overview of the research I conducted:
- I observed existing skate brand products online to analyze common features, target audiences, and design elements. This helped me understand what appeals to skaters.
- I created and distributed a questionnaire to my target audience to collect demographic and psychographic data. I asked questions about skating interests, preferred products, and website/brand preferences.
- I interviewed two skaters to get first-hand perspectives on what inspired them to skate, favorite tricks, and opinions on street vs park skating.
- I analyzed the results of the questionnaire and interviews to develop an audience profile identifying common traits of my target customers.
- I evaluated how my product concepts and
Draft 1 of the advertisement received positive feedback for being simple yet effective. Respondents felt the large image size made it bold and eye-catching.
Draft 2 also received good reviews for the large image catching attention. However, some felt the masthead was lost in the middle of the page and would be better at the top.
Draft 3 was the least liked as everything seemed boring with no clear focal point. The information box obscured part of the image.
Draft 4's tree images at the top were liked but respondents felt the images and masthead should be even larger to draw more immediate interest.
The author believes Draft 1 was the best - simple yet eye-catching. They
The document provides details about the production of a fashion and culture magazine. It discusses the genre, target audience, and some story ideas. For the cover, it explores font and photo inspiration and provides flat plans laying out the cover design. It also shares photos and layout ideas for a double-page story on toxic masculinity in men. The document shows the creative process behind visualizing and designing the magazine.
This proposal is for an album cover, merchandise, and promo designs for an "unpopular artist/band's starter pack" music project. The purpose is to entertain by incorporating humor about heartbreak in a way that is relatable but not too serious. The content will draw comparisons between the loneliness of space exploration and the pain of heartbreak, exploring themes of feeling like you can never return "home" to your old self. The target audience is 15-18 year old females who can relate to the heartbreak-themed content. The creator aims to avoid offending any social groups through thorough research and avoiding offensive language, symbols, or images in the designs.
This document contains the results of a questionnaire about magazine preferences. Most respondents said they would like to see 3-4 or more images in a magazine and are appealed to magazines that feature reviews, images and genres. They read magazines often or not often and would pay £2-£3 or £4-£5 for a magazine. The names "Film Reel" and "Solution" were the most appealing as potential mastheads. The document also outlines plans for a print film magazine, including using dominant images, exclusive features and reviews of movies and games. Photography plans and permissions are discussed for shooting images to feature in the magazine.
This document contains the results of a questionnaire about magazine preferences. It asks respondents what they like to see in magazines, how many images they prefer, what magazine names they think are appealing, how often they read magazines, and how much they would pay. The results show most people prefer magazines with lots of images, reviews over genres, and want exclusive features and giveaways. They also show a preference for the magazine name "Empire" and are willing to pay between £2-3 for a magazine. The document proposes creating a print film magazine incorporating these preferences through dominant images, enlarged text, and exclusive content.
Here are the key advantages and disadvantages of your research methods:
Product research:
- Advantage: Provided visual examples and ideas to model your own work after.
- Disadvantage: Not as accurate as testing actual products.
Questionnaires:
- Advantage: Gathered quantitative data from a sample of your target audience.
- Disadvantage: Short answers lacked depth of qualitative data.
Interviews:
- Advantage: Allowed for open-ended discussion to gain qualitative insights.
- Disadvantage: Small sample size may not represent full audience.
Survey distribution online:
- Advantage: Convenient for participants.
- Disadvantage: Lacked opportunity
- The majority of the target audience is male aged 16-19 who prefer images featuring multiple special effects over a single effect.
- Popular special effects included lightning, star fields, and fire. Wallpaper and poster sized images were preferred over other sizes.
- While most audience members did not have a preference on the number of images or using a theme, there was some interest in both 3 images and a superhero theme.
- Specific superhero characters like Aquaman, Bane, Iron Man, Thor, and Loki that could appeal to parts of the audience were identified.
The document provides a summary of the evaluation research conducted for a project with the Yorkshire Wildlife Trust (YWT). In the first week, the researcher chose target audiences of Karen, a single mother living in Hull, and Phoebe based on profiles provided by YWT. Research was conducted on websites to understand the demographics and socioeconomic status of Karen. The second week involved planning ideas including magazines for kids and adults focusing on Askham Bog wildlife. Mood boards were created and fact files researched. The production weeks involved creating illustrations, articles, and designing the magazine template layout. Overall, the researcher felt their research was strong and they created a 24-page magazine on time with their illustrations being a strength but some could have been improved
This document provides a proposed timeline and plan for a student's final major project (FMP) creating a lifestyle magazine. Over the course of 6 weeks, the student will:
1) Conduct research including audience profiles, existing magazine analyses, and production experiments to inform their project concept of a York lifestyle magazine.
2) Create a proposal outlining their magazine concept, target audience of 18-45 year olds, and skills gained from previous rotations to be applied.
3) Engage in pre-production planning such as style sheets, layouts, and health and safety documents.
4) During the first production week, focus on writing articles and capturing photos around York if weather permits.
Sumiah fell behind in her production project due to illness during the pre-production week. She spent the time off catching up on previous work. Upon returning, she focused on completing her pre-production PowerPoint with help from her tutor [to ensure it contained high-quality work]. She is aware she will be busy with production work but wants to finish the pre-production PowerPoint first before starting new tasks [to stay organized].
The document provides research on the target audience for a new line of sunglasses. It finds that the primary target audience is ages 16-65, with 18-29 year olds most interested in fashionable styles. Currently popular styles include cat eye, aviators, and round shapes. Research on existing sunglasses brands and websites showed that appealing visuals, professional product photos from various angles, and showcasing bestselling styles are common successful features. The research will help tailor the new line's website and marketing to attract the target audience.
Erin Stephenson is researching existing products to help with her final major project focusing on promoting a photographer's exhibit. She looks at the TV show Gossip Girl for inspiration as a character exhibits art and the target audience belongs to the upper middle class. By analyzing scenes involving art galleries and exhibits in the show, she hopes to understand how to attract attention from her target market. Erin also researches the York Art Gallery's Instagram presence to get ideas on promoting exhibitions through social media, including geotagging and hashtag usage. She conducts surveys and interviews to learn more about potential attendees' preferences regarding art viewing and exhibition timing.
This proposal is for a fashion magazine targeted at teenagers aged 16-22. The magazine will feature celebrities on the cover wearing bold outfits to appeal to fans and promote a competition to win the celebrity's clothes. The inside will include exclusive news about celebrities to attract fans as well as photos of celebrities going about their daily lives. Research will be conducted on whether photos should have plain or realistic backgrounds. Evaluation of the magazine will involve critical analysis from initial research through completion and getting outside opinions on whether others would purchase it to improve the final product for the FMP. This process aims to help develop working practices for future study and career.
Oliver Keppie wrote about their progress on researching and planning an animated educational product about depression for teenagers. In week 1, they created a pre-proposal and proposal, conducted inspirational research, and gathered sources for their bibliography. In week 2, they did secondary research on the target audience and primary research through a survey. They also researched the causes and symptoms of depression. In week 3, they analyzed the primary research results, looked at where the product could be displayed, and found validation for creating the educational animation, though noted they could do more research on men's mental health.
Will Anderson reflects on their initial plans and proposal for an animation project. They feel prepared to write their proposal based on their previous work and initial plans. Their mood boards and influences helped inform their proposal by providing rough ideas for techniques and features to include. Mind maps allowed them to explore potential features like colors, themes, and accompanying work. To improve, they would add more images to mood boards and use consistent mind mapping software.
Their research focused on existing products, target audiences, and the culture and tools relevant to their animation. Primary research on animations taught them how color, positioning, and music are used. A survey provided information on who enjoys animation and in what contexts. Secondary research showed how other animations appealed to
Will Anderson reflects on their initial plans and proposal for an animation project. They feel prepared to write their proposal based on their previous work and initial plans. Their mood boards and influences helped inform their proposal by providing rough ideas for techniques and features to include. Mind maps allowed them to explore potential features like colors, themes, and accompanying work. To improve, they would add more images to mood boards and use Bubblus for mind maps. They believe they have enough knowledge to proceed but need to do further research on audio elements like openings. Throughout developing their idea, character designs have changed to be more appealing while complementing personalities.
Will Anderson reflects on their initial plans and proposal for an animation project. They feel prepared to write their proposal based on their previous work and initial plans. Their mood boards and influences helped inform their proposal by providing rough ideas for techniques and features to include. Mind maps allowed them to explore potential features like colors, themes, and accompanying work. To improve, they would add more images to mood boards and ensure mind maps are created in Bubbl.us for clearer exporting. They believe they have enough knowledge to proceed but note further research is needed. Throughout developing their idea, character designs have changed to be more appealing while complementing personalities.
Will Anderson reflects on week 1 of their animation production. They began by storyboarding and animating a complex combat sequence planned for the middle of the animation. Anderson sketched rough frames, refined the outlines, added basic colors consistent with pre-production plans, and included shading based on a hypothetical light source to enhance the sense of motion. Working both in and out of college allowed adequate progress on the technical animation work in the first week.
Here are the key points I would highlight in evaluating the research:
- The sample size for surveys and interviews was small, limiting insights into the full target audience. Larger samples would provide more robust findings.
- Distributing surveys only via email risks self-selection bias as only those motivated may respond. A mix of online and in-person methods could broaden reach.
- While product research gave ideas, it may not reflect this specific audience's preferences. Direct questions to them would be more relevant.
- The demographic makeup of respondents (mostly male) did not align with the product (fashion magazine). Refining recruitment to match the target profile could improve usefulness.
- Interviews allowed for deeper exploration but
Oliver Keppie kept a diary documenting his progress on creating an animated short film about depression for a school project over 6 weeks. In week 1, he wrote a pre-proposal and proposal, conducted research on animation inspirations. In week 2, he did secondary audience research and created a survey. He researched the causes and symptoms of depression. In week 3, he analyzed the survey results and researched where and how his animation could be shared. He acknowledged needing more research on men's mental health issues. In week 6, he planned fonts, characters, sound, and created a storyboard for his animated film about raising awareness of depression symptoms.
Oliver created a schedule and finished explaining their storyboard for their animation project about early signs of depression. They reflected on the hardest parts of planning being integrating the signs subtly into the story flow. Oliver is happy with their storyboard and planning overall. They note potential challenges of working remotely during COVID-19 but have written proposed solutions. Oliver will improve their research based on feedback and report back next time on those changes.
- The document summarizes Oliver Keppie's progress on his animation project over 4 weeks. In week 1, he created a pre-proposal and proposal, conducting research on inspirations. In week 2, he did secondary research on audiences and primary research with a survey. In week 3, he analyzed survey results and researched where his animation could be displayed. In week 4, he started problem-solving, experimenting with animation styles and planning for potential issues.
Oliver Keppie kept a diary detailing his work on creating an animated short film about depression for his final major project. Over several weeks, he conducted research on depression, created character designs and storyboards, tested different animation techniques, and planned out his production schedule. While the Covid-19 situation presented some challenges, Oliver found solutions such as completing as much work as possible remotely and revising his research. He also began a separate mini-project focused on character design to develop his skills and stay creative during this time.
Oliver Keppie kept a diary of his work on a pre-proposal, proposal, and research for an animated film project. In week 1, he wrote his pre-proposal and proposal, conducting research on inspirations and finding sources for his bibliography. In week 2, he did secondary research on audiences and primary research with a survey. He also researched the causes and context of depression as the film's topic. In week 3, he analyzed the survey results and researched places to display the film. In week 4, he planned for problems by experimenting with animation styles and techniques. In week 5, he tested animation tools and rigging methods, conducting experiments to influence his project approach.
The researcher conducted product research, questionnaires, and interviews to gather information. Product research provided visual examples but relied on the researcher's perspective. Questionnaires received direct feedback but responses were not always on target. Interviews allowed follow-up questions for clarification but conversations could go off-topic. Surveys were distributed via email, which was convenient but lacked verification and response rates. Overall, using multiple methods provided a range of perspectives to inform audience understanding.
The survey results showed that the target audience for the documentary is primarily male, under the age of 18, enjoys taking photos with their phone, and likes photographing landscapes and sunrises/sunsets. This information indicates the documentary should feature scenic outdoor photography and appeal to a younger male demographic in order to engage the intended viewers.
The document discusses evidence from a pitch presentation, including a video recording and feedback witness statement. It also describes the presentation environment and use of presentation tools. Several survey questions are outlined that gathered feedback on a festival poster design. This feedback will help the creator improve the poster and identify strengths and weaknesses to apply to future designs. Production costs and a risk assessment are provided for starting a festival organizing company. [END SUMMARY]
This proposal outlines a nature photography magazine called "Through the Robyn's Eye". The purpose is to showcase the author's photography skills, educate readers about photo techniques, and inspire others. Each page will feature two photographs with descriptions. The target audience is ages 12+ of both genders interested in photography. Considerations will be made to avoid offensive content through careful review of images and text.
Olivia created fonts and color schemes for her production project over several weeks. In week 1, she researched fonts on DaFont and selected "Big Noodle Titling" and "Loves" for titles and descriptions. In week 2, she chose a bright color scheme to match her fine art theme and created a style sheet with inspiration. Creating fonts and colors in advance helped plan her production. Over weeks 3-7, Olivia continued working on her project, making improvements and finalizing her products in week 7.
This document summarizes Olivia Waller's evaluation of various PowerPoints and production work completed for her FMP project. It discusses evaluations of her Pre-Proposal, Proposal, Contextual Research, Research, and Production Experiments presentations. Some key points made include that researching additional books and tutorials could have provided more useful inspiration, and including more production experiments would have given more plans and inspiration to draw from. Overall the evaluations are meant to identify strengths and areas for improvement to reference throughout the remainder of the project.
Olivia Waller has created a production planning PowerPoint to help guide the development of her final major project (FMP). Over the course of 3 weeks, she considered various elements like fonts, color schemes, layouts, and content. Font and color scheme planning included experimenting with options from DaFont to find styles that fit her creepy/unique theme. Style sheet research provided inspiration for edited photo styles. Her FMP will include a Photoshop website, merchandise (tote bag, t-shirt, hoodies), and a magazine cover featuring her photos. Mockups created in PowerPoint helped evaluate potential layouts. Overall, the thorough planning PowerPoint will assist Olivia in efficiently and cohesively producing her
Olivia Waller identifies several potential technical problems that could arise during her production experiments project and discusses solutions to address each problem. Some of the key technical problems addressed include battery life and power for equipment like phones and laptops, storage issues, software crashes or performance issues, and problems encountered during Photoshop tutorials like unavailable brush tools. Olivia takes steps like regularly saving work, backing up files, bringing portable chargers, and researching tutorials in advance to find workarounds for any missing assets. She documents photos taken on her phone and in the studio and experiments with Photoshop effects. Overall, identifying and planning for technical problems aims to help Olivia's production go smoothly.
This document provides context for Olivia Waller's final major project (FMP) in fine art photography. Originally, she planned to do landscape photography but became interested in fine art after researching other portfolios. She has decided to create a fine art photography portfolio to showcase her edited photos. She feels confident in this choice because she has successfully completed similar projects like a fanzine in the past. The document also discusses several artists - Jeremy Blincoe, Oleg Dou, Vee Speers, Lucia Emanuela Curzi, and Silke Bachman - that inspire Olivia's style and techniques. It analyzes books on portrait photography and using Photoshop to manipulate images. Finally, it considers the theories
This document contains a student's reflection on their previous work and action plan to improve for their future Final Major Project (FMP). The student performed well in experiments and production previously but wants to improve their proposal and production research by including more details and references. Their action plan includes conducting more in-depth audience and product research, improving problem solving and experimentation, and providing more details in pre-production planning, production reflection, and strengths/weaknesses evaluation.
The document discusses contextual research for an FMP in fine art photography. It summarizes the work of several photographers as examples, including Jeremy Blincoe who creates mysterious landscapes exploring the mind, Oleg Dou who manipulates faces between beautiful and repulsive, and Vee Speers who produces dramatic surreal portraits. It also outlines books on HDR photography, fine art portraits, and how Photoshop is used to manipulate photographs in various artistic styles. The research will help inform the selection of techniques for the FMP fine art photography portfolio.
The student wishes to create a fine art photography portfolio for their final major project. They have always enjoyed photography since their father inspired them to take photos using his professional camera when they were younger. Doing a project based on photography will allow them to enjoy creating something they have always been passionate about. They plan to research different photography styles on Instagram and will aim to have an interesting visual style throughout their portfolio that appeals to audiences and keeps them engaged. The mood of their photos will be interesting in order to keep viewers enjoying and wanting to see more, as too serious of a mood may make the photos harder to enjoy. They decided on including a variety of edited photo styles to promote their work to a wider audience and grab attention.
This document provides recipes for three cocktails: a gin lemonade cocktail made with gin, lemonade, and a lemon and lime calippo blended together; a mint lime rum cocktail made with rum, lime, raspberries, mint, and sugar muddled together and topped with club soda; and a strawberry daiquiri made by blending rum, fresh and frozen strawberries, and lime juice into a smoothie.
Olivia evaluated her project and identified several key learnings. She realized the importance of time management and setting a schedule to stay organized and meet deadlines. Her research of an existing fanzine was a strength that informed her theme and design. Creating mood boards and style sheets during planning helped her decide on colors, fonts, and layout. However, she could have expanded her research beyond just cocktails to food and drink for more design inspiration. Overall, she was happy with the final designs but recognizes the need to improve her planning and research processes for future projects by adding more depth and detail.
The document discusses several experiments Olivia Waller tried based on YouTube videos. The first experiment was very easy but not skillful enough for her project. A second experiment with droplets was new but easy to follow online instructions for. A third colorful experiment could work on the magazine cover. A final experiment was fun but too random for her production.
The document discusses how social media can negatively impact the mental health of women aged 16-24. A study found that teens who used social media for 7 hours per day were more than twice as likely to be diagnosed with depression compared to those who used it for an hour a day. Frequent social media use can cause feelings of inadequacy from unrealistic depictions of others' lives and cyberbullying. Celebrities like Selena Gomez have also struggled with addiction to social media and its negative effects on mental health.
The document discusses research on the effects of social media usage on the mental health of teenage girls aged 16-24. A UK study found that excessive social media use was linked to increased depression and anxiety in girls through factors like lack of sleep, cyberbullying exposure, and less physical activity. Frequent social media users were more than twice as likely to be diagnosed with depression or receive treatment. The risks were greater for teens spending more than 3 hours daily on social media. Negative impacts can include feelings of inadequacy, isolation, and depression from social comparison and prioritizing online interaction over real relationships.
Olivia created a cocktail magazine fanzine over 9 days, editing photos in Photoshop and designing layouts. She made fruit garnishes as main features, getting faster with practice. Olivia experimented with layouts, settling on a scrapbook style with polaroid templates. She found fonts to make titles stand out and tie the color scheme together cohesively. Overall, Olivia is pleased with how her fanzine turned out and thinks it will appeal to her target audience.
This document appears to be a fanzine created by Olivia Waller. A fanzine is an informal publication created by fans of a particular cultural phenomenon for the pleasure of others who share their interest. The fanzine discusses topics related to Olivia Waller's interests and is intended to share those interests with other fans.
1. Olivia Waller proposes a fanzine about cocktails targeted at 18-24 year old females and males from upper middle class backgrounds. Research will include cocktail recipes, photos, and an interview with a mixologist.
2. The rationale is that Olivia developed InDesign skills on a previous magazine and will apply them to make the fanzine look professional. Researching cocktails will provide content for the fanzine pages.
3. Olivia will take screenshots throughout to evaluate progress, reflect on changes, and analyze what worked and didn't work for future projects.
Olivia Waller conducted research on the target audience for her product. Her primary audience is 18-24 year olds, who often go to pubs and bars. Research showed that alcohol, especially beer, is popular across the UK. Her primary gender is female, and research found that vodka is most popular among women. Additional research covered average incomes, drinking habits, popular jobs and psychographic profiles to help appeal to and understand the target audience. Primary research in interviews provided additional insights. The research aimed to ensure the product will relate to and appeal to the target age, gender and demographic audience.
Olivia plans to create a fanzine about cocktails with a feminine theme. She will include recipes and photos of 3 cocktails, an interview with a mixologist, and a photo gallery. Olivia has selected pastel colors and feminine fonts for the design. Each cocktail page will feature the recipe, instructions, and a photo of the drink. She has created a production schedule and will take safety precautions when working on the computer such as regular breaks and backups in case of technical issues.
This document summarizes research from 4 fanzines about food and drink. It finds that the fanzines commonly include photos, recipes, reviews, tips and instructions for preparing ingredients and cocktails. They aim to represent interests and social groups. The fanzines were created digitally and include colorful photos and layouts to appeal to audiences interested in food, drink and cooking.
In 5 years, Olivia plans to have completed college and university studies in media and secured a job in the field. Currently, she is studying creative media at college to explore her interests and decide her career path. She intends to pursue a media-focused university degree to improve her job prospects. Potential degree programs include Creative Media at Leeds Beckett, Media and Journalism at Northumbria University, and Creative Media at the University of Birmingham. Olivia hopes to gain work experience as a studio runner in Leeds to learn about behind-the-scenes operations. She needs to improve deadline management and skills with software like Photoshop.
This document provides an overview of wound healing, its functions, stages, mechanisms, factors affecting it, and complications.
A wound is a break in the integrity of the skin or tissues, which may be associated with disruption of the structure and function.
Healing is the body’s response to injury in an attempt to restore normal structure and functions.
Healing can occur in two ways: Regeneration and Repair
There are 4 phases of wound healing: hemostasis, inflammation, proliferation, and remodeling. This document also describes the mechanism of wound healing. Factors that affect healing include infection, uncontrolled diabetes, poor nutrition, age, anemia, the presence of foreign bodies, etc.
Complications of wound healing like infection, hyperpigmentation of scar, contractures, and keloid formation.
The chapter Lifelines of National Economy in Class 10 Geography focuses on the various modes of transportation and communication that play a vital role in the economic development of a country. These lifelines are crucial for the movement of goods, services, and people, thereby connecting different regions and promoting economic activities.
Temple of Asclepius in Thrace. Excavation resultsKrassimira Luka
The temple and the sanctuary around were dedicated to Asklepios Zmidrenus. This name has been known since 1875 when an inscription dedicated to him was discovered in Rome. The inscription is dated in 227 AD and was left by soldiers originating from the city of Philippopolis (modern Plovdiv).
Level 3 NCEA - NZ: A Nation In the Making 1872 - 1900 SML.pptHenry Hollis
The History of NZ 1870-1900.
Making of a Nation.
From the NZ Wars to Liberals,
Richard Seddon, George Grey,
Social Laboratory, New Zealand,
Confiscations, Kotahitanga, Kingitanga, Parliament, Suffrage, Repudiation, Economic Change, Agriculture, Gold Mining, Timber, Flax, Sheep, Dairying,
Walmart Business+ and Spark Good for Nonprofits.pdfTechSoup
"Learn about all the ways Walmart supports nonprofit organizations.
You will hear from Liz Willett, the Head of Nonprofits, and hear about what Walmart is doing to help nonprofits, including Walmart Business and Spark Good. Walmart Business+ is a new offer for nonprofits that offers discounts and also streamlines nonprofits order and expense tracking, saving time and money.
The webinar may also give some examples on how nonprofits can best leverage Walmart Business+.
The event will cover the following::
Walmart Business + (https://business.walmart.com/plus) is a new shopping experience for nonprofits, schools, and local business customers that connects an exclusive online shopping experience to stores. Benefits include free delivery and shipping, a 'Spend Analytics” feature, special discounts, deals and tax-exempt shopping.
Special TechSoup offer for a free 180 days membership, and up to $150 in discounts on eligible orders.
Spark Good (walmart.com/sparkgood) is a charitable platform that enables nonprofits to receive donations directly from customers and associates.
Answers about how you can do more with Walmart!"
Philippine Edukasyong Pantahanan at Pangkabuhayan (EPP) CurriculumMJDuyan
(𝐓𝐋𝐄 𝟏𝟎𝟎) (𝐋𝐞𝐬𝐬𝐨𝐧 𝟏)-𝐏𝐫𝐞𝐥𝐢𝐦𝐬
𝐃𝐢𝐬𝐜𝐮𝐬𝐬 𝐭𝐡𝐞 𝐄𝐏𝐏 𝐂𝐮𝐫𝐫𝐢𝐜𝐮𝐥𝐮𝐦 𝐢𝐧 𝐭𝐡𝐞 𝐏𝐡𝐢𝐥𝐢𝐩𝐩𝐢𝐧𝐞𝐬:
- Understand the goals and objectives of the Edukasyong Pantahanan at Pangkabuhayan (EPP) curriculum, recognizing its importance in fostering practical life skills and values among students. Students will also be able to identify the key components and subjects covered, such as agriculture, home economics, industrial arts, and information and communication technology.
𝐄𝐱𝐩𝐥𝐚𝐢𝐧 𝐭𝐡𝐞 𝐍𝐚𝐭𝐮𝐫𝐞 𝐚𝐧𝐝 𝐒𝐜𝐨𝐩𝐞 𝐨𝐟 𝐚𝐧 𝐄𝐧𝐭𝐫𝐞𝐩𝐫𝐞𝐧𝐞𝐮𝐫:
-Define entrepreneurship, distinguishing it from general business activities by emphasizing its focus on innovation, risk-taking, and value creation. Students will describe the characteristics and traits of successful entrepreneurs, including their roles and responsibilities, and discuss the broader economic and social impacts of entrepreneurial activities on both local and global scales.
Gender and Mental Health - Counselling and Family Therapy Applications and In...PsychoTech Services
A proprietary approach developed by bringing together the best of learning theories from Psychology, design principles from the world of visualization, and pedagogical methods from over a decade of training experience, that enables you to: Learn better, faster!
Beyond Degrees - Empowering the Workforce in the Context of Skills-First.pptxEduSkills OECD
Iván Bornacelly, Policy Analyst at the OECD Centre for Skills, OECD, presents at the webinar 'Tackling job market gaps with a skills-first approach' on 12 June 2024
2. Research Introduction
• Over the next 2 weeks, I will be researching a variety of different methods which will hopefully help me
get a clearer perspective on what I need to include throughout my final products. The research I will be
conducting includes existing products and online surveys. I have chosen these forms of research because I
have worked with them frequently throughout previous projects. This research can be conducted online
For example, I can complete the existing products online because with it being a portfolio you mainly see
these product online as it is a way of showing all photos at once so this makes it easy for me to find and
use for research.
• However I can do both of my methods of research both online and offline. For example, surveys can be
taken by class mates and also anonymously through the use of websites such as Survey Monkey. Existing
products can also be reviewed online and offline. For example, you can use different websites including my
project by searching different photographers and getting examples of their work and background on them.
I can also use photography books I have at home from when I was younger and was focused the most on
photography or use the college or local library for books and magazines about photography. The research I
am going to achieve over the next 2 weeks will be gained through several existing products. For example, I
am going to research different photography magazine that fit with Fine Art and look into the different
types of photography and edits used. I would also like to research into different exhibits and how artists
show off their work to the public. I am also expecting to access information from several websites, which
includes Survey Monkey seeing what peoples views and intrests to photography is and what people would
like to see the most.
4. York Art Gallery
• As my product is based on Art and Photography, I thought it would be good to look
into some galleries and exhibitions and see how they show off the work and
attract an audience. Being in the York area I thought it would be a good idea to
look into local gallery so I have decided to look into York Art Gallery.
• This will help me when creating my product as the core focus of my FMP is Art,
looking into ways they are shown and seen by an audience will help me to
promote my work.
5. York Art Gallery
I have decided to look at York Art Gallery’s website, as making my own website is a product I am planning on working
on. From this screenshot you can see straight away that it is very bright, they have used blue and pink which are
colours that contrast each other making it very eye catching and easily grabs the audiences attention.
From what I have seen from this website it implies with the colour scheme that the product is targeted to both
genders, women and men as the blue and the pink balance each other out.
6. Stereotype
”A widely held but fixed and oversimplified
image or idea of a particular type of person
or thing.”
- Google Dictionary
7. • Carrying on from my previous slide, it has given me the opportunity to talk about
stereotypes. With the websites main colours being pink and blue this shows the
contrast between men and women.
• A prime example to this stereotype is baby clothes and gender reveals as this is
where the 2 colours are used the most. When watching or attending a gender
reveal they use Pink when revealing the baby is a girl and Blue if the baby is a boy.
The colours are very obvious and not neutral and stand out very brightly.
https://www.youtube.com/watch?v=9ca8ThA83fE
• Carrying on with the baby idea, baby clothes are included as most likely you will
see a baby in pink clothes if it is a girl and blue if it is a boy. However they do also
have more neutral colours such as creams, yellows and whites, this is a good
example of how our modern is evolving in the 21st century.
Stereotype – Babies
8. • I chose stationary as another example as I think it’s a good example at showing
how stereotypes change through generations. When talking about babies they
don’t have a choice on their appearance as this is dictated (most commonly) by
their parents. When you are a child your mind is more influenced due to
surroundings with linking back to my previous point with stationary.
• When stationary shopping in places such as Whsmiths, most typically the options
for girls are clear pencil cases with pink zips, pink bags and pink pencils and pens.
Whereas with boys its opposite; blue water bottles, blue calculators and blue
rulers… you start to see the point here.
Stereotype – Stationary
9. Stereotype – Personal
• The point I am going to talk about is a personal experience where it has proven
subconsciously that even as a adult you still stereotype boys and girls.
• When at work and I am serving kids, if I know that the child is a girl or a boy I will
instinctively give a boy a blue cup and a girl a pink cup.
10. Harry Styles
• In today’s society gender is a strong opinion to some people, as there is a wide
range of genders that people like to go by.
• I am using Harry Styles as an example of Feminine Masculinity. Throughout the
years Harry Styles has developed his style and personality. In December 2020
Harry Styles did a vogue Photoshoot and was dressed in a dress, this is was a big
step in feminine masculinity.
• This is seen as feminine masculinity as a dress is seen as a feminine piece of
clothing and for it to be seen on a man puts gender stereotypes to a holt as this is
the complete opposite to the stereotype.
• This defends my argument in the previous slides about when you are grown up
you have your own personality and gender roles do not matter.
11. Castle Fine Art
• Another place I am going to research is Castle Fine Art. I have chosen to research
this as I am planning on doing Fine Art in my project so looking into a gallery that
showcases a similar style will make it easier for me to show off my work and how I
can make it effective for the audience.
• Again this place is local gallery situated in York which is helpful and easier for me
to research and relate to.
12. Castle Fine Art
• I have looked into their website also as I think it shows straight away what sort of theme the
gallery is going to be. From this screenshot it shows that it is quite simple, as the main colour is
white, however they have used a big photo in the middle of the page, this gives the website a
main focus. When scrolling further down the website, they have just used photos to fill out the
website. It shows the outside of the gallery this is helpful for the audience to show them where
the gallery is and how to find it.
• Showing some of the artwork on the front page helps to show what sort of products they have
and can show to the audience whether it is going to appeal to them.
13. Research Analysis
• What common features do the researched products have?
Something my research has in common is that they are both websites that
link to art. This was the main focus of my research as I am doing my project
based on Fine Art so it showed me ideas on how to present my work and how
the audience will like it best.
• What aspects of the research will you include within your work?
An aspect of research I will use in my FMP is the website layout, I think this is
important as this makes it look professional and effective for the audience.
15. I started the research by making a survey as I feel this takes the most time was you have to make
and wait for responses. I started off with a multiple choice question as I felt this would help my
audience get into the rhythm and get an understanding on how it all works. This was my first
question “ what is your age?” on my survey as it helps me get an idea of the target audience for
my product. From this I am able to see that the majority of people how did the questionnaire
were 18-24 years old, meaning this would be my main target audience for my product. I had 20%
response of under 18 meaning that I can also make the product enjoyable for anyone under the
primary age. 80% of responses were for 18-24 meaning this is my primary audience and the main
people I am creating my product for. However I had zero responses for 25-34 which gives me a
disadvantage as I can’t see any of their responses throughout the survey therefore I will have to
hope that they have the same views and opinions as the 18-24 responses.
16. The next question I asked for my survey was gender, as I feel this is something that helps with target
audience of the project. This again was a multiple choice question, making it nice and simple for the
audience taking the survey. From this we are able to see that majority of people are female, meaning
this will be my main target audience. The secondary audience will be male making sure my products
still appeal to men. 60% of answers were for female and 40% was male. With being a female myself it
makes it easier for me to make something that is going to appeal most to them, however I think my
overall products are very unisex helping it appeal to the all round target audience. Having 2 different
genders respond to the survey gives me a range of different answers meaning I can include all of the
ideas making it suitable for everyone.
17. The next question asked on the survey was “do you like photography?” overall I think this was the mist
important question to ask as this is the main focus of my project so asking this question gives me an
idea of how much of my target audience will enjoy it. Again this is a multiple choice question keeping it
nice and easy for the audience to answer the questions. 93.33% answered the question with yes
meaning the majority of my audience will enjoy the overall project and theme. 6.67% answered no,
with this only being a small amount of people I don’t think it will really effect my project as 15 people
answered the survey and it was only 1 person who doesn’t enjoy it. However I will take this into
consideration as I need to make it suitable for everyone in the target audience so I make products that
are less focused on photography as I feel they will enjoy it more.
18. The fourth question for my survey was “do you like more edited photos or simple photos?” for my
project I am planning on taking my own photos and editing them on photoshop so asking my audience if
they will enjoy this content is good as it was my original plan. 53.33% of my answers were for edited
photos and 46.67% answered with simple. Having quite a similar split means I will create a mixture of
edited photos and more simple photos as I think this will suit my audience the best. There was 3 options
for this question “edited”, “simple” and “none” none of the audience chose the option “none” meaning
that it helps me to come up with ideas that is going to suit everyone.
19. The next question in the survey was “do you prefer black and white photos or colour?” when planning
my products I had planned to do a mixture of black and white and colour so asking this question was to
help me see what the majority of my audience would prefer to see more. From this you can see that
most people answered colour. 86.67% of people answered colour and 13.33% answered black and
white. Straight away you can see that coloured photos are the top winners meaning I will include more
colour photos throughout my products and my audience will enjoy it more. With a few answers for
black and white I will also include photos like this as it will make my product be suitable for everyone.
There was a third option to this question which was “none” no one who took the survey chose this
answers meaning they are happy overall with the other two selctions.
20. The next question was “what do you think the best way to show off photos is?” I gave the audience a
wide range of answers, there was a multiple choice part but also a specify section so if the audience
didn’t agree with the multiple choice or had other ideas they could say in this section. The choices
were Portfolio, Magazine and Website. 60% of people choice portfolio, this is the theme of my FMP so
its good that most people chose this option. Magazine has 0% meaning my audience would not be
interested in having a magazine as one of the final products. 26.67% of answers were for Website and
13.33% are specify answers, someone has written scrapbook and another answer is social media. I like
the specify answer box as I feel it helps to see what the audience would prefer to see.
21. The seventh question on my survey is “do you take photos on a professional camera or phone?” 80% of
my audience take photos on their phones, 20% use a camera for photos. From this feedback I can see
that there is a mixture in feedback, to suit all of my audience I will include a mixture of photos as this
will please the audience the most and can make it appeal to all the audience. This gives me the
impression that the audience will enjoy phone photos but also professional photos used in the project.
22. The next question is “do you edit any photos?” with my plan of my project I am planning to turn plain
photos into edited, fun looking photos. I wanted to get the audiences view on edited photos as this
would determine how I was going to make my project. When asking if they edit their photos it helped
me see who would prefer unedited photos or edited. 78.57% of people who answered do edit their
photos and 21.43% of people don’t edit their photos. There is a varied response in answers to the
question but with the majority of people saying they edit their photos, I feel they will enjoy my photos
and project the most. However I will take into consideration that some of the audience don’t edit their
photos so I will create less edited and more simpler photos for these people as I want my project to be
as appealing to everyone as possible.
23. This question has many responses as it is a question that everyone had to input their own answer. The
question was “what do you take photos of the most?” I asked this question as it will help me to get a
overall view on what photos everyone would be interested in and whether I can include some of them
into my project. 4 people answered with “me” meaning they like to take photos of themselves, this gave
me the idea to include portrait photos as it is similar to a ‘selfie’ meaning me audience would enjoy it. 3
people said their dogs, when looking at fine art work most of the photos are using a model so I don’t
think a dog photo would match with the theme, however with it being one of the highest answers I think
it is something I should explore as it would definitely grab the audiences attention. The rest of the
answers include friends and nature, I think this theme of photo could work well for my project as one of
my original ideas was to do nature photos so I could do this idea but edit it into something that would fit
my project and it would also appeal to my audience as I’ve included something they enjoy.
24. The last question on my survey was “do you know what fine art photography is?” I finished off the
survey with a quick multiple choice question. Fine art is a unusual piece of art that usually has some
sort of meaning to it. I found out what it was by googling different art styles and came across fine art as
it looked interesting. I asked this question to see how many people would know the theme of the
project. 57.14% of people said yes to knowing what fine art is and 42.86% said no, there isn’t much
between the two answers and they are both very close however only by a few people the highest
answer was yes which was good as this was final idea and I wanted people to know what it was going
to be. Even though some people don’t know what fine art I think from looking at the photos at the end
will make it easy to get the final idea and have some sort of understanding.
26. Questions
1. Have you ever visited an art exhibit or
gallery?
2. If answered yes, how did you find out about
this?
3. Do you prefer to look at art digitally or in
person?
4. Would you consider attending a
Photographers exhibit?
29. Answer 3
1. Yes I have been to an art gallery.
2. I found out about it because a lady came into
my sixith form during my A-level
photography.
3. During COVID, I would prefer to look at digital
art.
4. I would definitely go to a photographers
exhibit.
31. Answer 5
1. Yes I have.
2. Family members.
3. I like both but I prefer digitally more.
4. Yes I would attend a Photographers exhibit.
32. Questionaire Analysis
• From all the answers I received, I can see the everyone who answered
have visited a art exhibit or gallery. This is good as with my project being
based on art, it shows that the majority of my audience will enjoy this
project.
• I have a mixture of answers on how they found out about the exhibits 2/5
people have answered with online, 2/5 said they have heard about the
exhibit or gallery from other people and one person said they found out
from Flyers in different stores. This gives me an idea on how I could
advertise any of my products.
• Do you prefer to look at art digitally or in person? Was the next question,
the majority of people said digitally, this is good as the products I am
planning making for my FMP would be looked at digitally, so this helps to
make what is more suitable for my audience.
• Everyone answered the same for the last question about attending a
photographers exhibit, they all said yes. This is good as my project is based
off Fine Art Photography so have a small amount of my audience enjoying
photography is good for them so they can enjoy my product.
34. • What is the real purpose of an Art Exhibition? In essence, art is the way of expressing emotions in a
non-generic way, however, a technique is no good until admirers can actually see and understand it.
Art has always been a source of earning for talent heads over the years. This is why art historians,
artists and critics for art have always found art exhibitions as a way to discuss and know more about a
particular art form.
• Simply placing artwork into a corner of an art gallery won’t bring the attention it needs. Art
exhibitions help you learn more about the art of where is best for installation and presentation. This
is something you should learn. The form of an exhibition helps you to show how different forms of
artistic expressions are installed.
• An art exhibition is essentially the best way to establish branding, self-understanding , fundraising,
future development, public awareness, breaking ground.
• Exhibitions offer a wide platform for brands to showcase their products, services and communicate
their key message to a more receptive audience.
• Face to face interaction – Nothing can beat connecting with your audience personally, this makes a
huge difference. Standing out from the mass and getting your voice heard is challenging but with
the right approach, you can make the most of it.
Why are art exhibitions important?
36. In this section of the
article it is talking about
what to focus on. When
taking a portrait the first
place people look is the
eyes so you need to
make sure they are in
focus and are attention
grabbing. This is
something I will take
into consideration when
taking my photos.
Although this article is
talking about taking
photos of babies, I will use
the advice just on my
photos. I will be taking my
photos on my phone,
there is a feature on
IPhone camera called
burst which lets you hold
the camera button down
and it takes loads of
photos. This will help me
to not miss any moments
which could be good for
my project.
Some of the photos I am
planning on taking will
be standing photos
meaning there will be
more detail seen, this is
something to think
about when taking
photos as I want it to
look professional and
detailed for my project.
Reading this shows me
what details to pick up
on to make it look
effective.
37. This is helpful as it
gives tips on how to
get good photos in any
situation. I think I am
going to try action
photos as it could look
effective in my final
product. Using this tip
will help me get
sharper images.
I think this point is good to
mention as taking photos
throughout the shoot that
are unplanned could turn
out to be good and could
be used in your project.
Being spontaneous and
creative will help with this
and can definitely lead to
unfolded moments which
could work.
From these 2 photos
you can see the
different personalities
these twins have but I
think it gives good
contrast. Capturing
different moments
makes the shoot look
more effective and you
can use the different
moods throughout the
project and put them
together. I will use this
technique for my
project as I think its
effective.
This is helpful for
when I am taking my
portraits as it tells
me a technique to
use if I am wanted to
isolate my photo
from the
background. This
gives the photo
more of a focus and
is eye catching for
the audience.
38. This page of the book explains to the audience about becoming a portrait photography, this is useful to
me as it will help me with taking photos and making sure I get the right angles and I’m capturing my
photos in the right light and getting all the details I need to make it look effective. With this book being a
book for beginners it is easy and simple to read and can be followed by anyone reading. I have read
through this section of the book and will be using this information for when I am taking my own photos
as it will make them look professional and effective.
39. Bibliography
Castle Fine Art . (2012). Home. Available: https://www.castlefineart.com. Last
accessed 29th April 2021
Tranter, M. (2020). What is the purpose and importance of an art
exhibition?. Available: https://tranter-sinnigallery.com/blogs/news/what-purpose-and-
importance-of-an-art-exhibition. Last accessed 29th April 2021.
Macasev, A. (N/A). Genders...Why that colour?. Available: https://munsell.com/color-
blog/why-that-color-gender/. Last accessed 29th April 2021.
Manning, E (2007). Portrait and Candid Photography. N/A: Wiley . 164.
Manning, E (2007). Portrait and Candid Photography. N/A: Wiley . 162.
York Museum Trust. (N/A). N/A. Available: https://www.yorkartgallery.org.uk. Last
accessed 29th April 2021.