Olivia Waller conducted research on the target audience for her product. Her primary audience is 18-24 year olds, who often go to pubs and bars. Research showed that alcohol, especially beer, is popular across the UK. Her primary gender is female, and research found that vodka is most popular among women. Additional research covered average incomes, drinking habits, popular jobs and psychographic profiles to help appeal to and understand the target audience. Primary research in interviews provided additional insights. The research aimed to ensure the product will relate to and appeal to the target age, gender and demographic audience.
The document proposes opening a specialty coffee shop called The Pink Patio to provide an excellent customer experience alternative to large coffee chains. It outlines problems with existing options, the mission and values of the new cafe, industry and market analysis showing opportunities, and financial projections showing viability through the first three years of operation. The owner has $30,000 in startup funds and seeks an investor loan of $20,000 to fund equipment, inventory, and initial operating expenses.
- The document discusses how changing consumer tastes and alcohol consumption patterns in China have impacted the domestic alcoholic beverage Baijiu. Rising incomes have led Chinese middle class consumers to prefer imported wines over Baijiu.
- Baijiu producers have struggled with this change and tried unsuccessfully to market Baijiu internationally. However, the document argues that rather than abandoning the Chinese or American markets, Baijiu should re-enter these markets with a modified approach such as through Baijiu cocktail mixes or bars to potentially regain popularity.
Tapped In is a proposed magazine focused on beer and beer culture being created by Loyola University Maryland students. The prospectus outlines the magazine's mission to appeal to both casual and serious beer drinkers, and provides details on planned sections, staff, competitors, marketing strategy, and financial projections. The magazine aims to highlight different cities and their local breweries each month while connecting beer to music, film, food and other aspects of culture.
Event details for Ankara Miami 2019 - Florida's Premier African Fashion Week. Feb. 21-24 in South Florida.
Website: www.AnkaraMiamiWeek.com
Social media: @AnkaraMiami #AnkaraMiami #AnkaraMiami2019
This document is a 2017 sponsorship prospectus for the Bayou Boogaloo Festival produced by the MotherShip Foundation. It summarizes that the annual festival celebrates Louisiana's music, art, food and culture along Bayou St. John over three days in May. It has grown significantly since starting in 2006 to attract around 35,000 people each year. The prospectus outlines sponsorship opportunities and benefits to partners to help support the festival and MotherShip Foundation's mission.
This document discusses how stores influence community health through the products they sell and promote. It finds that marketing of unhealthy products like tobacco, alcohol, and sugary foods negatively impacts public health, especially for children and low-income communities. A recent scientific survey of over 7,000 stores in California found high rates of tobacco and alcohol advertising and availability of flavored tobacco products. Few stores offered healthy options like fresh produce. The campaign aims to improve store environments and educate the public on how marketing influences consumption habits.
The document proposes opening a specialty coffee shop called The Pink Patio to provide an excellent customer experience alternative to large coffee chains. It outlines problems with existing options, the mission and values of the new cafe, industry and market analysis showing opportunities, and financial projections showing viability through the first three years of operation. The owner has $30,000 in startup funds and seeks an investor loan of $20,000 to fund equipment, inventory, and initial operating expenses.
- The document discusses how changing consumer tastes and alcohol consumption patterns in China have impacted the domestic alcoholic beverage Baijiu. Rising incomes have led Chinese middle class consumers to prefer imported wines over Baijiu.
- Baijiu producers have struggled with this change and tried unsuccessfully to market Baijiu internationally. However, the document argues that rather than abandoning the Chinese or American markets, Baijiu should re-enter these markets with a modified approach such as through Baijiu cocktail mixes or bars to potentially regain popularity.
Tapped In is a proposed magazine focused on beer and beer culture being created by Loyola University Maryland students. The prospectus outlines the magazine's mission to appeal to both casual and serious beer drinkers, and provides details on planned sections, staff, competitors, marketing strategy, and financial projections. The magazine aims to highlight different cities and their local breweries each month while connecting beer to music, film, food and other aspects of culture.
Event details for Ankara Miami 2019 - Florida's Premier African Fashion Week. Feb. 21-24 in South Florida.
Website: www.AnkaraMiamiWeek.com
Social media: @AnkaraMiami #AnkaraMiami #AnkaraMiami2019
This document is a 2017 sponsorship prospectus for the Bayou Boogaloo Festival produced by the MotherShip Foundation. It summarizes that the annual festival celebrates Louisiana's music, art, food and culture along Bayou St. John over three days in May. It has grown significantly since starting in 2006 to attract around 35,000 people each year. The prospectus outlines sponsorship opportunities and benefits to partners to help support the festival and MotherShip Foundation's mission.
This document discusses how stores influence community health through the products they sell and promote. It finds that marketing of unhealthy products like tobacco, alcohol, and sugary foods negatively impacts public health, especially for children and low-income communities. A recent scientific survey of over 7,000 stores in California found high rates of tobacco and alcohol advertising and availability of flavored tobacco products. Few stores offered healthy options like fresh produce. The campaign aims to improve store environments and educate the public on how marketing influences consumption habits.
The survey results show that the target audience for the magazine is primarily young women under age 18 who enjoy pop music, especially indie pop. They are interested in artist interviews and exclusive stories rather than promotional content. Given their age and interests, online content would be useful. The magazine should be inexpensive, around £2-3, to appeal to the target audience. It will need to provide quality content at an affordable price.
Media Year 13 First Presentation Sarah Mcgee Xguest35bf79
The document discusses topics for potential documentaries focusing on issues affecting youth, including teenage pregnancy, eating disorders, peer pressure, and substance abuse. It provides background information on conventions of documentaries such as interviews and reconstructions. Specific sections discuss causes of youth crime such as family issues, education, drugs and alcohol, and peer pressure. Other sections explore eating disorders like anorexia and their relationship to media influences and ideals of beauty portrayed by celebrities and figures like Barbie.
The document argues that alcohol advertisements should be banned from print media and cinemas. It notes that excessive alcohol consumption is unhealthy and destroys organs like the liver. Alcohol also impairs abilities like driving. Advertisements portray drinking as masculine but it actually increases alcoholism and date rape. Banning such ads could reduce alcohol consumption and generate revenue for healthier ads instead.
This document discusses research into barriers to wine consumption in bars, pubs, and nightclubs and how to increase it. It summarizes findings from surveys that show millennials prefer dry red wine but also drink more at home than in bars. While price is not the main deterrent, economic hardship is causing people to cut back on discretionary spending like wine in bars. The image of sophisticated wine drinkers contrasts with research indicating young consumers are less concerned with cost. Increasing education may help integrate wine into casual social settings and boost consumption levels.
This slideshow is aimed at a high school student audience in order to impart basic information about Media Literacy. This slideshow reviews the "4 P's" of marketing and encourages youth to question the ways in which the alcoholic beverage industry markets to youth and other demographics.
Why alcoholic advertisements should be bannedВлад Панасенко
The document discusses the negative impacts of alcohol advertisements, especially on youth. It notes that alcohol ads use appealing characters, colors and sexual imagery to grab youth attention. Studies found youth best remember alcohol ads from major events like the Super Bowl. The ads influence youth by portraying drinking as enhancing fun and confidence. However, underage drinking poses serious health risks and can disrupt development. The large sums spent on alcohol ads, about $2 billion annually, show the industry prioritizes promoting their products over youth well-being. Overall, the document argues alcohol advertisements should have stricter regulations due to their demonstrated impacts on youth drinking behaviors and health.
The document discusses research on the target audience for a new client project in York, England. It finds that York's population is primarily white and older, with few activities for youth. While there are some entertainment options like go-karting and bowling, they are separated and can be costly. Most visitors to York are aged 45-55, showing the city caters more to older tourists. Social media could help promote new options for youth. Research also showed many youth prefer passive entertainment like music and TV over activities requiring active engagement. The existing York Dungeon attraction offers an engaging experience exploring York's history through interactive sets, appealing to both thrill-seekers and history lovers.
The document provides research on the target audience for a client project in York, England. It analyzes demographic data which shows that York's population is primarily white (94%) and older (21.2% of visitors are aged 45-55). There are limited activities for youth in York, which is seen as catering more to older tourists who visit historic sites. Research includes surveys that find the target audience of 16-24 year olds have interest in fashion and are influenced by social media. Existing youth activities in York are examined, finding that those providing exploration of varied locations and opportunities for engagement attract audiences best.
The survey results show that the target audience for the magazine is primarily young women aged 18-34 who are interested in a variety of pop music genres. Price and quality content are very important to the audience. Most respondents said they would be willing to spend between £2-3 on the magazine. Online content and exclusives interviews would appeal to readers. Features on artists like Amy Winehouse that cross multiple genres would also be of interest. There appears to be a gap in the market for a music magazine focusing on nostalgia from the 1990s.
The document provides an executive summary and marketing plan for Snapple to revitalize its brand image and appeal to younger consumers. The key points are:
1. Snapple's brand is considered "dated" by younger target audiences and needs to be modernized.
2. The plan is to host "Snapple Revival" music festivals in four cities featuring popular and "revival" artists to engage millennials and generate 4.3 million in TV, social media, radio, and merchandise spending.
3. Surveys found millennials value live experiences and the festivals aim to make Snapple part of shared experiences and increase sales nationwide.
The document discusses the pervasive marketing of unhealthy products like alcohol, tobacco, junk food, and sexualized content directly to children and teens. It notes that nearly all schools sell junk food, children's media is filled with violence, and teens are heavily exposed to sexual messages. This type of marketing has been linked to numerous issues among youth like earlier drinking, increased aggressive behavior, eating disorders, and higher smoking rates. The tobacco and alcohol industries in particular have a history of explicitly targeting underage users through advertising. There is a growing movement to restrict this kind of marketing to better protect youth health and well-being.
The document provides information about Irn Bru, a popular soft drink brand in Scotland. It discusses Irn Bru's history, noting it was first produced in 1901 and changed its name in 1946. It is currently the third best-selling soft drink in the UK, outselling brands like Fanta and Dr Pepper. To advertise, Irn Bru uses humorous television commercials and posters featuring animals or people with witty taglines. The company strongly associates with Scottishness to appeal to Scottish consumers.
The document discusses alcohol advertisements and their portrayal of men and women. It notes that alcohol ads disproportionately target African American and underage audiences. The ads are shown to portray men as adventurous and successful while women are often scantily clad. Several alcohol ads are analyzed to see how they portray gender roles and if the drink is actually relevant to the ad. Related articles on the impacts of alcohol advertising are also provided.
Media Year 13 First Presentation Sarahguesta4a17b5
The document discusses potential topics for a documentary on issues facing youth. It lists topics like teenage pregnancy, abortions, weight issues, eating disorders, peer pressure, drugs, alcohol, crime, and their causes and consequences. Statistics are provided on drug use, alcohol use, crime rates, and hospital admissions for eating disorders among youth. The influences of media and Barbie dolls on promoting unrealistic body images that can lead to eating disorders are also examined.
The document analyzes the responses to a questionnaire given predominantly to female participants between ages 15-30. Key findings include:
- 80% of participants were female aged 15-20, with most being students with family incomes over 30,000
- 70% buy fashion magazines monthly, preferring titles like Vogue for fashion trends, beauty tips, and advertisements
- Most were willing to pay 1500 or less for a magazine, reflecting their budgets as students
- Magazines are read across formats like print, mobile phones, and tablets
- Leisure activities included social media, movies, sleep, rather than gyms or restaurants
The analysis will help define the target audience and appropriate content, layout, price, and
The document analyzes the responses to a questionnaire given predominantly to female participants between ages 15-30. Key findings include:
- 80% of participants were female aged 15-20, with most being students relying on family income of over 30,000.
- 70% buy fashion magazines monthly, preferring titles like Vogue for fashion trends, beauty tips, and advertisements.
- The target audience is willing to pay 1500 or less for a magazine, reflecting their budget as students relying on pocket money.
- Magazines are read mostly in print but also on mobile phones and tablets. Leisure activities include social media, movies, and family time rather than magazines.
The document is an interview preparation sheet for an interview about underage drinking in Manchester. It includes details like the date, location, and contact information for the interviewer and interviewee. The purpose is to inform and educate the audience about the damage alcohol causes teenagers under 18 in Manchester and how it affects them and the NHS. Planned questions address reports on alcohol abuse by teenagers, opinions on underage drinking, effects on mentality, and costs to the economy. Findings provide information from organizations like Alcohol Concern on campaigns to address underage drinking and its impacts.
The market research survey collected data from 26 people, mainly aged 16-18, about their music preferences and magazine reading habits. The results showed that indie/alternative music was the most popular genre. Most participants found out about new music on YouTube or the radio. The majority read magazines moderately or never. Most were willing to pay £3-4.99 for a magazine. These findings suggest the magazine should focus on indie music, promote artists on YouTube, and price issues between £3-4.99 to appeal to the target audience.
The market research survey collected data from 26 people, mainly aged 16-18, about their music preferences and magazine reading habits. The results showed that indie/alternative music was the most popular genre. Most participants found out about new music on YouTube or the radio. The majority read magazines moderately or never. Most were willing to pay £3-4.99 for a magazine. These findings suggest the magazine should focus on indie music, promote artists on YouTube, and price issues between £3-4.99 to appeal to the target audience.
The target audience for the media product is males and females aged 16-25. Initially, only age was considered but research showed other factors were important. The age range was kept as the creator also falls within this range. Both genders are targeted. The spending power of the audience was discovered to be between £2-3, influencing the £2.99 price point. The product is not aimed at specific religions, ethnicities, or disabilities but rather both genders aged 16-25 with a moderate spending ability.
Olivia created fonts and color schemes for her production project over several weeks. In week 1, she researched fonts on DaFont and selected "Big Noodle Titling" and "Loves" for titles and descriptions. In week 2, she chose a bright color scheme to match her fine art theme and created a style sheet with inspiration. Creating fonts and colors in advance helped plan her production. Over weeks 3-7, Olivia continued working on her project, making improvements and finalizing her products in week 7.
This document summarizes Olivia Waller's evaluation of various PowerPoints and production work completed for her FMP project. It discusses evaluations of her Pre-Proposal, Proposal, Contextual Research, Research, and Production Experiments presentations. Some key points made include that researching additional books and tutorials could have provided more useful inspiration, and including more production experiments would have given more plans and inspiration to draw from. Overall the evaluations are meant to identify strengths and areas for improvement to reference throughout the remainder of the project.
The survey results show that the target audience for the magazine is primarily young women under age 18 who enjoy pop music, especially indie pop. They are interested in artist interviews and exclusive stories rather than promotional content. Given their age and interests, online content would be useful. The magazine should be inexpensive, around £2-3, to appeal to the target audience. It will need to provide quality content at an affordable price.
Media Year 13 First Presentation Sarah Mcgee Xguest35bf79
The document discusses topics for potential documentaries focusing on issues affecting youth, including teenage pregnancy, eating disorders, peer pressure, and substance abuse. It provides background information on conventions of documentaries such as interviews and reconstructions. Specific sections discuss causes of youth crime such as family issues, education, drugs and alcohol, and peer pressure. Other sections explore eating disorders like anorexia and their relationship to media influences and ideals of beauty portrayed by celebrities and figures like Barbie.
The document argues that alcohol advertisements should be banned from print media and cinemas. It notes that excessive alcohol consumption is unhealthy and destroys organs like the liver. Alcohol also impairs abilities like driving. Advertisements portray drinking as masculine but it actually increases alcoholism and date rape. Banning such ads could reduce alcohol consumption and generate revenue for healthier ads instead.
This document discusses research into barriers to wine consumption in bars, pubs, and nightclubs and how to increase it. It summarizes findings from surveys that show millennials prefer dry red wine but also drink more at home than in bars. While price is not the main deterrent, economic hardship is causing people to cut back on discretionary spending like wine in bars. The image of sophisticated wine drinkers contrasts with research indicating young consumers are less concerned with cost. Increasing education may help integrate wine into casual social settings and boost consumption levels.
This slideshow is aimed at a high school student audience in order to impart basic information about Media Literacy. This slideshow reviews the "4 P's" of marketing and encourages youth to question the ways in which the alcoholic beverage industry markets to youth and other demographics.
Why alcoholic advertisements should be bannedВлад Панасенко
The document discusses the negative impacts of alcohol advertisements, especially on youth. It notes that alcohol ads use appealing characters, colors and sexual imagery to grab youth attention. Studies found youth best remember alcohol ads from major events like the Super Bowl. The ads influence youth by portraying drinking as enhancing fun and confidence. However, underage drinking poses serious health risks and can disrupt development. The large sums spent on alcohol ads, about $2 billion annually, show the industry prioritizes promoting their products over youth well-being. Overall, the document argues alcohol advertisements should have stricter regulations due to their demonstrated impacts on youth drinking behaviors and health.
The document discusses research on the target audience for a new client project in York, England. It finds that York's population is primarily white and older, with few activities for youth. While there are some entertainment options like go-karting and bowling, they are separated and can be costly. Most visitors to York are aged 45-55, showing the city caters more to older tourists. Social media could help promote new options for youth. Research also showed many youth prefer passive entertainment like music and TV over activities requiring active engagement. The existing York Dungeon attraction offers an engaging experience exploring York's history through interactive sets, appealing to both thrill-seekers and history lovers.
The document provides research on the target audience for a client project in York, England. It analyzes demographic data which shows that York's population is primarily white (94%) and older (21.2% of visitors are aged 45-55). There are limited activities for youth in York, which is seen as catering more to older tourists who visit historic sites. Research includes surveys that find the target audience of 16-24 year olds have interest in fashion and are influenced by social media. Existing youth activities in York are examined, finding that those providing exploration of varied locations and opportunities for engagement attract audiences best.
The survey results show that the target audience for the magazine is primarily young women aged 18-34 who are interested in a variety of pop music genres. Price and quality content are very important to the audience. Most respondents said they would be willing to spend between £2-3 on the magazine. Online content and exclusives interviews would appeal to readers. Features on artists like Amy Winehouse that cross multiple genres would also be of interest. There appears to be a gap in the market for a music magazine focusing on nostalgia from the 1990s.
The document provides an executive summary and marketing plan for Snapple to revitalize its brand image and appeal to younger consumers. The key points are:
1. Snapple's brand is considered "dated" by younger target audiences and needs to be modernized.
2. The plan is to host "Snapple Revival" music festivals in four cities featuring popular and "revival" artists to engage millennials and generate 4.3 million in TV, social media, radio, and merchandise spending.
3. Surveys found millennials value live experiences and the festivals aim to make Snapple part of shared experiences and increase sales nationwide.
The document discusses the pervasive marketing of unhealthy products like alcohol, tobacco, junk food, and sexualized content directly to children and teens. It notes that nearly all schools sell junk food, children's media is filled with violence, and teens are heavily exposed to sexual messages. This type of marketing has been linked to numerous issues among youth like earlier drinking, increased aggressive behavior, eating disorders, and higher smoking rates. The tobacco and alcohol industries in particular have a history of explicitly targeting underage users through advertising. There is a growing movement to restrict this kind of marketing to better protect youth health and well-being.
The document provides information about Irn Bru, a popular soft drink brand in Scotland. It discusses Irn Bru's history, noting it was first produced in 1901 and changed its name in 1946. It is currently the third best-selling soft drink in the UK, outselling brands like Fanta and Dr Pepper. To advertise, Irn Bru uses humorous television commercials and posters featuring animals or people with witty taglines. The company strongly associates with Scottishness to appeal to Scottish consumers.
The document discusses alcohol advertisements and their portrayal of men and women. It notes that alcohol ads disproportionately target African American and underage audiences. The ads are shown to portray men as adventurous and successful while women are often scantily clad. Several alcohol ads are analyzed to see how they portray gender roles and if the drink is actually relevant to the ad. Related articles on the impacts of alcohol advertising are also provided.
Media Year 13 First Presentation Sarahguesta4a17b5
The document discusses potential topics for a documentary on issues facing youth. It lists topics like teenage pregnancy, abortions, weight issues, eating disorders, peer pressure, drugs, alcohol, crime, and their causes and consequences. Statistics are provided on drug use, alcohol use, crime rates, and hospital admissions for eating disorders among youth. The influences of media and Barbie dolls on promoting unrealistic body images that can lead to eating disorders are also examined.
The document analyzes the responses to a questionnaire given predominantly to female participants between ages 15-30. Key findings include:
- 80% of participants were female aged 15-20, with most being students with family incomes over 30,000
- 70% buy fashion magazines monthly, preferring titles like Vogue for fashion trends, beauty tips, and advertisements
- Most were willing to pay 1500 or less for a magazine, reflecting their budgets as students
- Magazines are read across formats like print, mobile phones, and tablets
- Leisure activities included social media, movies, sleep, rather than gyms or restaurants
The analysis will help define the target audience and appropriate content, layout, price, and
The document analyzes the responses to a questionnaire given predominantly to female participants between ages 15-30. Key findings include:
- 80% of participants were female aged 15-20, with most being students relying on family income of over 30,000.
- 70% buy fashion magazines monthly, preferring titles like Vogue for fashion trends, beauty tips, and advertisements.
- The target audience is willing to pay 1500 or less for a magazine, reflecting their budget as students relying on pocket money.
- Magazines are read mostly in print but also on mobile phones and tablets. Leisure activities include social media, movies, and family time rather than magazines.
The document is an interview preparation sheet for an interview about underage drinking in Manchester. It includes details like the date, location, and contact information for the interviewer and interviewee. The purpose is to inform and educate the audience about the damage alcohol causes teenagers under 18 in Manchester and how it affects them and the NHS. Planned questions address reports on alcohol abuse by teenagers, opinions on underage drinking, effects on mentality, and costs to the economy. Findings provide information from organizations like Alcohol Concern on campaigns to address underage drinking and its impacts.
The market research survey collected data from 26 people, mainly aged 16-18, about their music preferences and magazine reading habits. The results showed that indie/alternative music was the most popular genre. Most participants found out about new music on YouTube or the radio. The majority read magazines moderately or never. Most were willing to pay £3-4.99 for a magazine. These findings suggest the magazine should focus on indie music, promote artists on YouTube, and price issues between £3-4.99 to appeal to the target audience.
The market research survey collected data from 26 people, mainly aged 16-18, about their music preferences and magazine reading habits. The results showed that indie/alternative music was the most popular genre. Most participants found out about new music on YouTube or the radio. The majority read magazines moderately or never. Most were willing to pay £3-4.99 for a magazine. These findings suggest the magazine should focus on indie music, promote artists on YouTube, and price issues between £3-4.99 to appeal to the target audience.
The target audience for the media product is males and females aged 16-25. Initially, only age was considered but research showed other factors were important. The age range was kept as the creator also falls within this range. Both genders are targeted. The spending power of the audience was discovered to be between £2-3, influencing the £2.99 price point. The product is not aimed at specific religions, ethnicities, or disabilities but rather both genders aged 16-25 with a moderate spending ability.
Olivia created fonts and color schemes for her production project over several weeks. In week 1, she researched fonts on DaFont and selected "Big Noodle Titling" and "Loves" for titles and descriptions. In week 2, she chose a bright color scheme to match her fine art theme and created a style sheet with inspiration. Creating fonts and colors in advance helped plan her production. Over weeks 3-7, Olivia continued working on her project, making improvements and finalizing her products in week 7.
This document summarizes Olivia Waller's evaluation of various PowerPoints and production work completed for her FMP project. It discusses evaluations of her Pre-Proposal, Proposal, Contextual Research, Research, and Production Experiments presentations. Some key points made include that researching additional books and tutorials could have provided more useful inspiration, and including more production experiments would have given more plans and inspiration to draw from. Overall the evaluations are meant to identify strengths and areas for improvement to reference throughout the remainder of the project.
Olivia Waller has created a production planning PowerPoint to help guide the development of her final major project (FMP). Over the course of 3 weeks, she considered various elements like fonts, color schemes, layouts, and content. Font and color scheme planning included experimenting with options from DaFont to find styles that fit her creepy/unique theme. Style sheet research provided inspiration for edited photo styles. Her FMP will include a Photoshop website, merchandise (tote bag, t-shirt, hoodies), and a magazine cover featuring her photos. Mockups created in PowerPoint helped evaluate potential layouts. Overall, the thorough planning PowerPoint will assist Olivia in efficiently and cohesively producing her
Olivia Waller identifies several potential technical problems that could arise during her production experiments project and discusses solutions to address each problem. Some of the key technical problems addressed include battery life and power for equipment like phones and laptops, storage issues, software crashes or performance issues, and problems encountered during Photoshop tutorials like unavailable brush tools. Olivia takes steps like regularly saving work, backing up files, bringing portable chargers, and researching tutorials in advance to find workarounds for any missing assets. She documents photos taken on her phone and in the studio and experiments with Photoshop effects. Overall, identifying and planning for technical problems aims to help Olivia's production go smoothly.
The survey responses provided useful information for the FMP project. The majority of respondents were female aged 18-24 who enjoy photography. Most preferred edited photos in color and thought portfolios best displayed photos. Respondents used phones and edited photos, photographing themselves, friends, and nature. While some didn't know fine art, over half did, supporting the project theme. Questionnaires confirmed attendees heard of galleries through online/famous exhibits and would attend a photography exhibit.
This document provides context for Olivia Waller's final major project (FMP) in fine art photography. Originally, she planned to do landscape photography but became interested in fine art after researching other portfolios. She has decided to create a fine art photography portfolio to showcase her edited photos. She feels confident in this choice because she has successfully completed similar projects like a fanzine in the past. The document also discusses several artists - Jeremy Blincoe, Oleg Dou, Vee Speers, Lucia Emanuela Curzi, and Silke Bachman - that inspire Olivia's style and techniques. It analyzes books on portrait photography and using Photoshop to manipulate images. Finally, it considers the theories
This document contains a student's reflection on their previous work and action plan to improve for their future Final Major Project (FMP). The student performed well in experiments and production previously but wants to improve their proposal and production research by including more details and references. Their action plan includes conducting more in-depth audience and product research, improving problem solving and experimentation, and providing more details in pre-production planning, production reflection, and strengths/weaknesses evaluation.
The document discusses contextual research for an FMP in fine art photography. It summarizes the work of several photographers as examples, including Jeremy Blincoe who creates mysterious landscapes exploring the mind, Oleg Dou who manipulates faces between beautiful and repulsive, and Vee Speers who produces dramatic surreal portraits. It also outlines books on HDR photography, fine art portraits, and how Photoshop is used to manipulate photographs in various artistic styles. The research will help inform the selection of techniques for the FMP fine art photography portfolio.
The student wishes to create a fine art photography portfolio for their final major project. They have always enjoyed photography since their father inspired them to take photos using his professional camera when they were younger. Doing a project based on photography will allow them to enjoy creating something they have always been passionate about. They plan to research different photography styles on Instagram and will aim to have an interesting visual style throughout their portfolio that appeals to audiences and keeps them engaged. The mood of their photos will be interesting in order to keep viewers enjoying and wanting to see more, as too serious of a mood may make the photos harder to enjoy. They decided on including a variety of edited photo styles to promote their work to a wider audience and grab attention.
This document provides recipes for three cocktails: a gin lemonade cocktail made with gin, lemonade, and a lemon and lime calippo blended together; a mint lime rum cocktail made with rum, lime, raspberries, mint, and sugar muddled together and topped with club soda; and a strawberry daiquiri made by blending rum, fresh and frozen strawberries, and lime juice into a smoothie.
Olivia evaluated her project and identified several key learnings. She realized the importance of time management and setting a schedule to stay organized and meet deadlines. Her research of an existing fanzine was a strength that informed her theme and design. Creating mood boards and style sheets during planning helped her decide on colors, fonts, and layout. However, she could have expanded her research beyond just cocktails to food and drink for more design inspiration. Overall, she was happy with the final designs but recognizes the need to improve her planning and research processes for future projects by adding more depth and detail.
The document discusses several experiments Olivia Waller tried based on YouTube videos. The first experiment was very easy but not skillful enough for her project. A second experiment with droplets was new but easy to follow online instructions for. A third colorful experiment could work on the magazine cover. A final experiment was fun but too random for her production.
The document discusses how social media can negatively impact the mental health of women aged 16-24. A study found that teens who used social media for 7 hours per day were more than twice as likely to be diagnosed with depression compared to those who used it for an hour a day. Frequent social media use can cause feelings of inadequacy from unrealistic depictions of others' lives and cyberbullying. Celebrities like Selena Gomez have also struggled with addiction to social media and its negative effects on mental health.
The document discusses research on the effects of social media usage on the mental health of teenage girls aged 16-24. A UK study found that excessive social media use was linked to increased depression and anxiety in girls through factors like lack of sleep, cyberbullying exposure, and less physical activity. Frequent social media users were more than twice as likely to be diagnosed with depression or receive treatment. The risks were greater for teens spending more than 3 hours daily on social media. Negative impacts can include feelings of inadequacy, isolation, and depression from social comparison and prioritizing online interaction over real relationships.
Olivia created a cocktail magazine fanzine over 9 days, editing photos in Photoshop and designing layouts. She made fruit garnishes as main features, getting faster with practice. Olivia experimented with layouts, settling on a scrapbook style with polaroid templates. She found fonts to make titles stand out and tie the color scheme together cohesively. Overall, Olivia is pleased with how her fanzine turned out and thinks it will appeal to her target audience.
This document appears to be a fanzine created by Olivia Waller. A fanzine is an informal publication created by fans of a particular cultural phenomenon for the pleasure of others who share their interest. The fanzine discusses topics related to Olivia Waller's interests and is intended to share those interests with other fans.
1. Olivia Waller proposes a fanzine about cocktails targeted at 18-24 year old females and males from upper middle class backgrounds. Research will include cocktail recipes, photos, and an interview with a mixologist.
2. The rationale is that Olivia developed InDesign skills on a previous magazine and will apply them to make the fanzine look professional. Researching cocktails will provide content for the fanzine pages.
3. Olivia will take screenshots throughout to evaluate progress, reflect on changes, and analyze what worked and didn't work for future projects.
Olivia plans to create a fanzine about cocktails with a feminine theme. She will include recipes and photos of 3 cocktails, an interview with a mixologist, and a photo gallery. Olivia has selected pastel colors and feminine fonts for the design. Each cocktail page will feature the recipe, instructions, and a photo of the drink. She has created a production schedule and will take safety precautions when working on the computer such as regular breaks and backups in case of technical issues.
This document summarizes research from 4 fanzines about food and drink. It finds that the fanzines commonly include photos, recipes, reviews, tips and instructions for preparing ingredients and cocktails. They aim to represent interests and social groups. The fanzines were created digitally and include colorful photos and layouts to appeal to audiences interested in food, drink and cooking.
In 5 years, Olivia plans to have completed college and university studies in media and secured a job in the field. Currently, she is studying creative media at college to explore her interests and decide her career path. She intends to pursue a media-focused university degree to improve her job prospects. Potential degree programs include Creative Media at Leeds Beckett, Media and Journalism at Northumbria University, and Creative Media at the University of Birmingham. Olivia hopes to gain work experience as a studio runner in Leeds to learn about behind-the-scenes operations. She needs to improve deadline management and skills with software like Photoshop.
Gender and Mental Health - Counselling and Family Therapy Applications and In...PsychoTech Services
A proprietary approach developed by bringing together the best of learning theories from Psychology, design principles from the world of visualization, and pedagogical methods from over a decade of training experience, that enables you to: Learn better, faster!
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2. Audience - AGE
My main audience is age 18-24 year olds. This data tells me the top ages of people who go to
pubs, bars and clubs as a free time activity, my target age is the second most popular
percentage.
With this percentage being high I can see that the product I am going to make will relate to
them and will appeal to this specific age audience.
3. This data is about drinking habits in the UK. From this we can see that from the age of 16
and over, 29.2 million people of the population in the UK drink alcohol.
This shows that my target audience will enjoy the fanzine and makes it easy for it to relate to
them.
4. This map shows data about what drinks
are most popular in different cities in the
UK. It is colour coded, straight away you
can see that beer is the most popular in
most places.
This shows me that everywhere likes
alcohol and will be easy to create
something that everyone will like and
appeal to.
5. Audience - GENDER
My primary gender is female , so this research is about a woman’s favourite drink. From
this we can see that vodka is a woman’s favourite drink.
This data helps me with production as I can include cocktails that include this ingredient
so it helps appeal to them.
6. This data is what the average income for a UK female is. From this you can see that
the average salary is £25,336.
This will help me my product because I can see what price point will be useful for my
products and create something that is suitable for this audience.
7. This data is the average alcohol intake for women, this tells me that men and
women shouldn’t drink over 14 units a week.
I can use this data to make cocktails that won’t be too strong and will appeal to
them the most.
8. Audience – PSYCHOGRAPHIC
The psychographic that fits with my product is a Achiever.
This data is about popular jobs for ages 18-24. from this I can see hospitality, retail,
leisure and wholesale are the most popular ones.
I can use this data for my product to base the current income and make something
that will interest them.
9. This is my first example for my psychographics. Billie Eilish is seen as a achiever as her
family were actors and already successful so she was born into the success and wealth.
This made it a lot easier for her to get famous quicker as she had everything she
needed around her.
This helps with making my product as it shows me the type of people I need to appeal
to.
10. This is my second example for my psychographic. Millie Bobby Brown is seen as a
Achiever. Her family was wealthy and one of their children was in a show so they also
had people in the industry so it made it easier for her to become famous.
This also helps with seeing which type of people will appeal to my product and who will
be more interested.
11. Audience – GEODEMOGRAPHIC
This data about the statistics in the UK. It talks about employment, inflation, GDP and
the population.
This is useful to me as it helps me to see that more people are employed meaning more
people are earning money, which means that they will have more money to spend on
luxuries and less essential items and products.
12. This is about the average income in the UK. From this I am able to get an idea of what the
median household income is.
This helps with my product as I can see the amount of what people spend on essential
items and non-essential items.
13. Audience – PRIMARY RESEARCH
• What is your favourite alcoholic drink?
• What day of the week do you like to go out the most?
• Do you go to a chain pub (Wetherspoons) or a village pub?
• What is your favourite time of the year to go out? (seasons)
15. Other Audience Catagories
This data shows how much of the UK’s population are alcoholics. From this I can see
that 4.9 million people in the population are alcoholics.
This helps me with my product because it suggests that I should advertise my product
for more middle class as cocktails are more of a luxury so they are more expensive to
buy.
16. This data shows the percentage of underaged drinkers in the UK. The data shows that
44% of 11-15 year olds have drank alcohol. It then increased to 14% of 11 year olds to
70% of 15 year olds.
This data helps with my product because they won’t be able to buy any of the
products to make any of cocktails.
Also the product would be advertised to people of age on social media so that no one
underage can see the product.
18. Bibliography
1. Allison,T. (N/A). Where do young Adults work?. Available:
https://www.issuelab.org/resources/21894/21894.pdf. Last accessed 9.10.2020.
2. BBC News. (2016). New Alcohol guidelines. Available:
https://www.bbc.co.uk/news/uk-35252650. Last accessed 9.10.2020.
3. Drinkaware. (N/A). UK underage consumption . Available:
https://www.drinkaware.co.uk/research/research-and-evaluation-
reports/consumption-underage-drinking-in-the-uk. Last accessed 9.10.2020.
4. Famous Birthdays. (N/A). Billie Eilish . Available:
https://www.famousbirthdays.com/people/billie-eilish.html. Last accessed
9.10.2020.
5. Famous Birthdays. (N/A). Millie Bobby Brown . Available:
https://www.famousbirthdays.com/people/millie-brown-tvactress.html. Last
accessed 9.10.2020.
6. Hopkins, K. (2015). What alcohol drink is best for women . Available:
https://www.quora.com/Which-alcohol-drink-is-best-for-women. Last accessed
9.10.2020.
7. J.Luty . (2018). pub, bar and club goers by age in England 2018.Available:
https://www.statista.com/statistics/557584/going-to-pubs-bars-clubs-by-age-uk-
england/. Last accessed 9.10.2020.
8. John E. (2017). Adult drinking habits in Great Britain . Available:
https://www.ons.gov.uk/peoplepopulationandcommunity/healthandsocialcare/d
rugusealcoholandsmoking/bulletins/opinionsandlifestylesurveyadultdrinkinghabi
tsingreatbritain/2017. Last accessed 9.10.2020.
19. 1. OnAverage. (N/A). Average salary UK. Available: https://www.onaverage.co.uk/money-
averages/average-salary-uk. Last accessed 9.10.2020.
2. ons.gov.uk. (2020). Office of National Statistics. Available: https://www.ons.gov.uk. Last
accessed 9.10.2020.
3. Webber, D. (2019). Average household income UK. Available:
https://www.ons.gov.uk/peoplepopulationandcommunity/personalandhouseholdfinance
s/incomeandwealth/bulletins/householddisposableincomeandinequality/financialyearen
ding2019. Last accessed 9.10.2020.
4. Windsor-shellard, B. (2016). Adult drinking habits in Great Britain . Available:
https://www.ons.gov.uk/peoplepopulationandcommunity/healthandsocialcare/drugusea
lcoholandsmoking/bulletins/opinionsandlifestylesurveyadultdrinkinghabitsingreatbritain/
2005to2016. Last accessed 9.10.2020.
Editor's Notes
Analyse your audience. Use info from the client and any other resources you can to build a picture of them.
Consider age, gender, socioeconomic status, geodemographics, psychographics and mainstream/niche.
There are a whole range of resources such as NRS, Acorn, YouGov, https://www.prolificnorth.co.uk/digital/featured/2016/11/ten-best-free-online-audience-insight-tools, your client and a host of psychographic profiles.
You can also consider some primary research in to your audience as well.
Find out as much as you can about the category you have chosen for this type of demographic. Who are they? What other products do they interact with? How much money do they have? What activities do they do? Are there any stereotypes linked with the group you have chosen? All this data needs to be sourced and referenced. Do not include your opinion or experiences- we need to exclusively use published data and research. Include screenshots/copy and paste and summarise the information. Go over as many slides as necessary for each section.
Find out as much as you can about the category you have chosen for this type of demographic. Who are they? What other products do they interact with? How much money do they have? What activities do they do? Are there any stereotypes linked with the group you have chosen? All this data needs to be sourced and referenced. Do not include your opinion or experiences- we need to exclusively use published data and research. Include screenshots/copy and paste and summarise the information. Go over as many slides as necessary for each section.
Find out as much as you can about the category you have chosen for this type of demographic. Who are they? What other products do they interact with? How much money do they have? What activities do they do? Are there any stereotypes linked with the group you have chosen? All this data needs to be sourced and referenced. Do not include your opinion or experiences- we need to exclusively use published data and research. Include screenshots/copy and paste and summarise the information. Go over as many slides as necessary for each section.
Find out as much as you can about the category you have chosen for this type of demographic. Who are they? What other products do they interact with? How much money do they have? What activities do they do? Are there any stereotypes linked with the group you have chosen? All this data needs to be sourced and referenced. Do not include your opinion or experiences- we need to exclusively use published data and research. Include screenshots/copy and paste and summarise the information. Go over as many slides as necessary for each section.
Consider what Primary audience research you could do- interview, survey, focus group. Conduct the research and include the results and your summary
Specific data to do with audience based on your factual topic- if it’s a PC game your discussing, what data can you find out about PC gamers.
List all products researched in previous sections. Include anything additional you have watched/read in preparation for production. Alphabetise your list.