Presented by Riccardo Vanzetti, this presentation provides an overview of text to speech in education, as well as examples of how text to speech can be integrated into the Moodle environment.
Universal Design for Learning (UDL) is an educational framework that provides alternatives for instruction, engagement, and expression to support all students. UDL mandates flexibility in curriculum and supports teachers in creating and delivering flexible lessons that maximize learning opportunities for all students through multiple means of representation, expression, and engagement. Assistive technologies like outlining, word prediction, and speech recognition software help implement UDL principles and remove barriers to learning.
This document evaluates an educational program called "letters carpet" developed by Dwalej Technology for the Ministry of Education. The program teaches children Arabic letters and words by allowing them to fly to different islands on a magic carpet, each with different letters. It is readily accessible, inexpensive since it's provided for free by the ministry, and interactive with sound, pictures and motivations to keep students engaged.
Computer-assisted language learning (CALL) is a form of computer-based assisted learning that provides bidirectional and individualized learning for students. CALL materials are tools that facilitate the language learning process in a student-centered way by promoting self-paced, accelerated learning. Some advantages of CALL include increasing student motivation through the use of multimedia, adapting learning to individual students' needs and preferences, providing opportunities for authentic language use, and improving critical thinking skills.
This document provides an overview of computer-assisted language learning (CALL). It defines CALL and outlines its history from behavioral CALL in the 1960s-1970s, which used drills and grammar instruction, to communicative CALL in the 1970s-1980s, which focused on using language forms, to integrative CALL today, which fully integrates technology into teaching. The document also discusses the main roles of computers in language classrooms as tutors, tools, and tutees. It lists advantages, such as increased motivation and individualization, and disadvantages, like insufficient speaking programs and handling unexpected situations.
This document discusses using the Adobe Audition program to enhance language learning in the classroom. It aims to demonstrate how to record from websites and employ the program to improve listening skills, enhance collaboration among students, and help teachers improve their technology skills. The goals are to enhance listening comprehension, allow students to independently practice speaking, and better prepare students for real-world communication challenges. Teachers will be trained on the software through hands-on practice and troubleshooting sessions.
This document discusses key design elements for instructional design including defining goals, instructional techniques, content design, and storyboarding. It notes that instructional designers work closely with graphic designers on elements like corporate color, marketing images, language tone, videos, and writing style to organize content. Designers are advised to keep learning objectives in mind and consider primary and secondary goals when creating screens. Content layout also depends on the eLearning software used.
Universal Design in education aims to design inclusive learning experiences for all students. There are three guidelines: (1) provide multiple means of representation, such as using various formats to present information; (2) provide multiple means of action and expression, like alternative ways for students to demonstrate knowledge; and (3) provide multiple means of engagement, such as appealing to different interests to keep students involved. The goal is for all students to be able to perceive, understand, and engage with lessons in a way that works for them.
Hypermedia refers to multimedia presented in a non-linear fashion, allowing for multiple paths through content. It is not constrained to text and can include various media like graphics, video, audio and animations. Some examples of hypermedia applications include tutorial software, knowledge webpages, and simulation instructional games. Key characteristics of hypermedia include learner control over their own navigation path, a wide range of navigation routes, and the inclusion of a variety of media.
Universal Design for Learning (UDL) is an educational framework that provides alternatives for instruction, engagement, and expression to support all students. UDL mandates flexibility in curriculum and supports teachers in creating and delivering flexible lessons that maximize learning opportunities for all students through multiple means of representation, expression, and engagement. Assistive technologies like outlining, word prediction, and speech recognition software help implement UDL principles and remove barriers to learning.
This document evaluates an educational program called "letters carpet" developed by Dwalej Technology for the Ministry of Education. The program teaches children Arabic letters and words by allowing them to fly to different islands on a magic carpet, each with different letters. It is readily accessible, inexpensive since it's provided for free by the ministry, and interactive with sound, pictures and motivations to keep students engaged.
Computer-assisted language learning (CALL) is a form of computer-based assisted learning that provides bidirectional and individualized learning for students. CALL materials are tools that facilitate the language learning process in a student-centered way by promoting self-paced, accelerated learning. Some advantages of CALL include increasing student motivation through the use of multimedia, adapting learning to individual students' needs and preferences, providing opportunities for authentic language use, and improving critical thinking skills.
This document provides an overview of computer-assisted language learning (CALL). It defines CALL and outlines its history from behavioral CALL in the 1960s-1970s, which used drills and grammar instruction, to communicative CALL in the 1970s-1980s, which focused on using language forms, to integrative CALL today, which fully integrates technology into teaching. The document also discusses the main roles of computers in language classrooms as tutors, tools, and tutees. It lists advantages, such as increased motivation and individualization, and disadvantages, like insufficient speaking programs and handling unexpected situations.
This document discusses using the Adobe Audition program to enhance language learning in the classroom. It aims to demonstrate how to record from websites and employ the program to improve listening skills, enhance collaboration among students, and help teachers improve their technology skills. The goals are to enhance listening comprehension, allow students to independently practice speaking, and better prepare students for real-world communication challenges. Teachers will be trained on the software through hands-on practice and troubleshooting sessions.
This document discusses key design elements for instructional design including defining goals, instructional techniques, content design, and storyboarding. It notes that instructional designers work closely with graphic designers on elements like corporate color, marketing images, language tone, videos, and writing style to organize content. Designers are advised to keep learning objectives in mind and consider primary and secondary goals when creating screens. Content layout also depends on the eLearning software used.
Universal Design in education aims to design inclusive learning experiences for all students. There are three guidelines: (1) provide multiple means of representation, such as using various formats to present information; (2) provide multiple means of action and expression, like alternative ways for students to demonstrate knowledge; and (3) provide multiple means of engagement, such as appealing to different interests to keep students involved. The goal is for all students to be able to perceive, understand, and engage with lessons in a way that works for them.
Hypermedia refers to multimedia presented in a non-linear fashion, allowing for multiple paths through content. It is not constrained to text and can include various media like graphics, video, audio and animations. Some examples of hypermedia applications include tutorial software, knowledge webpages, and simulation instructional games. Key characteristics of hypermedia include learner control over their own navigation path, a wide range of navigation routes, and the inclusion of a variety of media.
This document provides an overview of the GoTalk 20+ augmentative communication system. It describes the system's features such as 20 message buttons, 5 recording levels, and 100 message capacity. The document also discusses who might benefit from the GoTalk 20+ such as those with limited vocabulary or cognitive ability. It outlines the selection process, training materials available, and considerations for classroom implementation and student resources. Finally, it provides examples of the GoTalk 20+ being used and references additional resources.
1) The document discusses computer-assisted language learning (CALL), including defining CALL, types of CALL programs and materials, types of CALL activities, and the roles and advantages/disadvantages of computers in language teaching.
2) Types of CALL programs and materials include CALL-specific software, generic software like word processors, and web-based learning programs like online dictionaries and communication tools.
3) Computers can be used as tutors, tools, and mediums of communication to support language learning in the classroom or for independent study.
This document discusses computer-assisted language learning (CALL). CALL uses information and communications technology to teach and learn foreign languages. It ranges from early drill-and-practice programs to more recent applications like virtual learning environments and mobile-assisted language learning. Computers can serve as tools, tutors, facilitators, and stimuli for language learning. Computer-mediated communication allows for synchronous and asynchronous communication. Computer-aided assessment can evaluate listening, reading, and to a limited extent, speaking and writing skills. CALL supports language research through databases and search engines. It also aids in teaching and developing listening, speaking, reading, writing, pronunciation and translation skills.
This document discusses the advantages and disadvantages of using computers in language classrooms. It outlines many advantages of computer-assisted language learning (CALL), including providing immediate feedback, motivating students, integrating language skills, and allowing learning outside the classroom. However, it also notes disadvantages, such as inadequate access to computers, technical problems, high costs, and the potential for computers to replace teachers. The conclusion states that while CALL provides benefits, teachers must understand both its strengths and weaknesses when deciding whether and how to incorporate computers into their English as a second language (ESL) classrooms.
The document discusses hypermedia and its value in education. It defines hypermedia as educational applications that allow learner control and a wide range of navigation, incorporating multiple media types. Examples include tutorials, knowledge webpages, and simulations. The document outlines objectives for student understanding of hypermedia and its benefits. It also describes characteristics of hypermedia, how it can be developed, and its suitability for interactive, exploratory educational applications.
Computer-Assisted Language Learning PRESENTATION jrjessicarios
CALL is computer-assisted language learning that uses computer programs to encourage interactive language learning outside the classroom in a different way than traditional methods. The teacher's role is as a tutor who provides students information and feedback to complete specific tasks and to prepare dynamic, interactive classes. CALL programs and websites are resources that can reinforce classroom learning.
Hypermedia is educational computer software that presents information and integrates student activities in a virtual learning environment. It allows non-linear presentation of information and learning activities through tutorial packages, knowledge webpages, simulation games, and project management. Learners have control over their own path and pace of instruction. While hypermedia utilizes multiple media, it does not replace real-life experiences or teachers.
The document discusses the use of computer-assisted language learning (CAL) in education. It outlines several key points:
1) CAL aims to utilize computers to facilitate the learning process and make it more interactive and flexible compared to traditional methods.
2) The development of information technology has stimulated the use of computers in education and the field of computer-assisted instruction.
3) CAL provides several advantages for language learning including increased motivation, individualization, feedback, and allowing students to learn at their own pace. However, it also faces limitations such as cost and the need for trained teachers.
4) Both the benefits and challenges of CAL should be understood to best apply it in language classrooms. While
The document provides instructions for a PowerPoint presentation on poetry reading and editing using an LCD projector. The presentation aims to teach students how to use spell check, read poetry aloud, and print documents. It outlines opening prayers and greetings, reviewing tongue twisters, demonstrating how to open Word and a poetry folder to edit poems using spell check, and a spelling check activity to evaluate learning. The overall objective is to enhance students' creativity and prepare them for the world of work by teaching editing skills using spelling and grammar tools.
CLEA 2009: Integrating social collaboration tools into MoodleKeith Landa
Remote presentation to the Consortium for the Liberal Education of Artists. Discusses how to integrate Web 2.0 social collaboration tools into Moodle, an open-source learning management system. Argues for continued role of LMS as a home base from which to use Web 2.0 tools.
The document provides an agenda for a training on the Blackboard learning management system (LMS). It covers topics like logging in, selecting and customizing courses, managing course content by adding items, designing assessments like tests and assignments, grading student submissions, using the grade center, creating groups, and introducing the Blackboard mobile app and Collaborate virtual classroom. It also provides a brief introduction to the open source LMS Moodle and compares some of its features to Blackboard.
Moodle is a free online learning management system that allows educators to create interactive online courses or supplement face-to-face lessons. It features tools like forums, wikis, quizzes, assignments and grading. Moodle can be customized with plugins and downloaded from moodle.org. Funbrain.com is a free educational website for preschool through middle school with games, books and comics to help students practice math, reading and comprehension skills outside of class. It stimulates cognitive development and problem solving without stress. Both resources provide free tools to enhance classroom learning.
Professional Development On Moodle ResourcesBlair E
This document provides an introduction to Moodle, an open source learning management system. It discusses how Moodle was designed based on social constructivist pedagogy to help foster online learning communities. It also provides an overview of some of Moodle's key features, such as courses, activities, resources, and user profiles. The document aims to prepare students to navigate Moodle and interact with other students and instructors in an online learning environment.
Moodle is an open-source course management system that allows educators to create online courses. It provides tools for delivering course content, enabling communication between users, and recording students' online activities. Some key features include uploading materials, online discussions, quizzes and assignments. The document then demonstrates how to use Moodle by reviewing the interface and showing how to add content and activities.
"Moodle Empresarial - Open Source Learning para Negocios y Gobierno" - Jason...Nivel 7
Mientras Moodle en un principio comenzó como un LMS para los profesores y las
escuelas, ha habido un crecimiento significativo de la cuota de mercado de las
empresas y el gobierno. Moodle, con extensiones empresariales como ELIS,
proporciona una solución rentable para impartir formación a múltiples audiencias
dentro de una organización. En esta presentación, vamos a explorar cómo se utiliza
Moodle a través de una amplia gama de organizaciones, los beneficios del código
abierto y la forma en que Moodle se puede utilizar para cumplir con los objetivos de
rendimiento de negocio.
This document discusses a presentation about how Moodle, an open-source learning management system (LMS), could change corporate learning. The presentation includes an introduction where attendees discuss their audience and goals. It then covers a breakout session where groups discuss how learning is changing in their organization. The presentation provides an overview of Moodle, including its open-source nature, growth, features, and examples of companies using it. It concludes with a discussion of the roles, barriers, and missing elements regarding a potential transition to Moodle.
The document discusses using the Moodle learning management system in a corporate environment. It provides an overview of Moodle's features and strengths for creating online courses, but also notes some of its weaknesses like limited reporting capabilities. It describes workarounds the company implemented like using a "meta course" to simulate hierarchical groups and exporting databases to create custom reports. The document concludes by discussing hosting options and taking final questions.
Moodle: Learning Management System for 21st Century Educationmylearningspace
This presentation was given at the Association of Australasian Distance Education Schools, Adelaide, Australia in 2009.
Learn how to save your organisation time and money, meanwhile innovate to meet the complex needs of today's learners. This session will be of particular value to those considering the merits of adopting a learning management system.
A comparative analysis of commercial versus open-source learning management systems will be conducted. Our focus shifts to the freely available Moodle learning management system (LMS) as an educational software solution.
Through its social constructivist design, Moodle promotes flexible learning, quality teaching and 21st century education. The benefits of the Moodle LMS will be demonstrated by one of Australia's most qualified Moodle users. Features include blogs, forums, assignments, quizzes, wikis, gradebook and more.
Ben Young, Director of Learning Solutions, presented on top Moodle plugins for blended learning. Blended learning combines online and in-person learning and is popular because it allows learning at your own pace, focuses on interests, and caters to different learning styles. Research shows blended learning improves outcomes. It saves time and money by reducing infrastructure costs and allowing training to reach many students at once in a repeatable model. Common Moodle plugins that support blended learning include Big Blue Button for live sessions, progress bars, dialogues, attendance tracking, multimedia, quizzes, and wikis. The presentation outlined next steps for implementing blended programs which include setting goals and objectives, considering learners, designing the blend, and measuring success
This document provides an overview of the GoTalk 20+ augmentative communication system. It describes the system's features such as 20 message buttons, 5 recording levels, and 100 message capacity. The document also discusses who might benefit from the GoTalk 20+ such as those with limited vocabulary or cognitive ability. It outlines the selection process, training materials available, and considerations for classroom implementation and student resources. Finally, it provides examples of the GoTalk 20+ being used and references additional resources.
1) The document discusses computer-assisted language learning (CALL), including defining CALL, types of CALL programs and materials, types of CALL activities, and the roles and advantages/disadvantages of computers in language teaching.
2) Types of CALL programs and materials include CALL-specific software, generic software like word processors, and web-based learning programs like online dictionaries and communication tools.
3) Computers can be used as tutors, tools, and mediums of communication to support language learning in the classroom or for independent study.
This document discusses computer-assisted language learning (CALL). CALL uses information and communications technology to teach and learn foreign languages. It ranges from early drill-and-practice programs to more recent applications like virtual learning environments and mobile-assisted language learning. Computers can serve as tools, tutors, facilitators, and stimuli for language learning. Computer-mediated communication allows for synchronous and asynchronous communication. Computer-aided assessment can evaluate listening, reading, and to a limited extent, speaking and writing skills. CALL supports language research through databases and search engines. It also aids in teaching and developing listening, speaking, reading, writing, pronunciation and translation skills.
This document discusses the advantages and disadvantages of using computers in language classrooms. It outlines many advantages of computer-assisted language learning (CALL), including providing immediate feedback, motivating students, integrating language skills, and allowing learning outside the classroom. However, it also notes disadvantages, such as inadequate access to computers, technical problems, high costs, and the potential for computers to replace teachers. The conclusion states that while CALL provides benefits, teachers must understand both its strengths and weaknesses when deciding whether and how to incorporate computers into their English as a second language (ESL) classrooms.
The document discusses hypermedia and its value in education. It defines hypermedia as educational applications that allow learner control and a wide range of navigation, incorporating multiple media types. Examples include tutorials, knowledge webpages, and simulations. The document outlines objectives for student understanding of hypermedia and its benefits. It also describes characteristics of hypermedia, how it can be developed, and its suitability for interactive, exploratory educational applications.
Computer-Assisted Language Learning PRESENTATION jrjessicarios
CALL is computer-assisted language learning that uses computer programs to encourage interactive language learning outside the classroom in a different way than traditional methods. The teacher's role is as a tutor who provides students information and feedback to complete specific tasks and to prepare dynamic, interactive classes. CALL programs and websites are resources that can reinforce classroom learning.
Hypermedia is educational computer software that presents information and integrates student activities in a virtual learning environment. It allows non-linear presentation of information and learning activities through tutorial packages, knowledge webpages, simulation games, and project management. Learners have control over their own path and pace of instruction. While hypermedia utilizes multiple media, it does not replace real-life experiences or teachers.
The document discusses the use of computer-assisted language learning (CAL) in education. It outlines several key points:
1) CAL aims to utilize computers to facilitate the learning process and make it more interactive and flexible compared to traditional methods.
2) The development of information technology has stimulated the use of computers in education and the field of computer-assisted instruction.
3) CAL provides several advantages for language learning including increased motivation, individualization, feedback, and allowing students to learn at their own pace. However, it also faces limitations such as cost and the need for trained teachers.
4) Both the benefits and challenges of CAL should be understood to best apply it in language classrooms. While
The document provides instructions for a PowerPoint presentation on poetry reading and editing using an LCD projector. The presentation aims to teach students how to use spell check, read poetry aloud, and print documents. It outlines opening prayers and greetings, reviewing tongue twisters, demonstrating how to open Word and a poetry folder to edit poems using spell check, and a spelling check activity to evaluate learning. The overall objective is to enhance students' creativity and prepare them for the world of work by teaching editing skills using spelling and grammar tools.
CLEA 2009: Integrating social collaboration tools into MoodleKeith Landa
Remote presentation to the Consortium for the Liberal Education of Artists. Discusses how to integrate Web 2.0 social collaboration tools into Moodle, an open-source learning management system. Argues for continued role of LMS as a home base from which to use Web 2.0 tools.
The document provides an agenda for a training on the Blackboard learning management system (LMS). It covers topics like logging in, selecting and customizing courses, managing course content by adding items, designing assessments like tests and assignments, grading student submissions, using the grade center, creating groups, and introducing the Blackboard mobile app and Collaborate virtual classroom. It also provides a brief introduction to the open source LMS Moodle and compares some of its features to Blackboard.
Moodle is a free online learning management system that allows educators to create interactive online courses or supplement face-to-face lessons. It features tools like forums, wikis, quizzes, assignments and grading. Moodle can be customized with plugins and downloaded from moodle.org. Funbrain.com is a free educational website for preschool through middle school with games, books and comics to help students practice math, reading and comprehension skills outside of class. It stimulates cognitive development and problem solving without stress. Both resources provide free tools to enhance classroom learning.
Professional Development On Moodle ResourcesBlair E
This document provides an introduction to Moodle, an open source learning management system. It discusses how Moodle was designed based on social constructivist pedagogy to help foster online learning communities. It also provides an overview of some of Moodle's key features, such as courses, activities, resources, and user profiles. The document aims to prepare students to navigate Moodle and interact with other students and instructors in an online learning environment.
Moodle is an open-source course management system that allows educators to create online courses. It provides tools for delivering course content, enabling communication between users, and recording students' online activities. Some key features include uploading materials, online discussions, quizzes and assignments. The document then demonstrates how to use Moodle by reviewing the interface and showing how to add content and activities.
"Moodle Empresarial - Open Source Learning para Negocios y Gobierno" - Jason...Nivel 7
Mientras Moodle en un principio comenzó como un LMS para los profesores y las
escuelas, ha habido un crecimiento significativo de la cuota de mercado de las
empresas y el gobierno. Moodle, con extensiones empresariales como ELIS,
proporciona una solución rentable para impartir formación a múltiples audiencias
dentro de una organización. En esta presentación, vamos a explorar cómo se utiliza
Moodle a través de una amplia gama de organizaciones, los beneficios del código
abierto y la forma en que Moodle se puede utilizar para cumplir con los objetivos de
rendimiento de negocio.
This document discusses a presentation about how Moodle, an open-source learning management system (LMS), could change corporate learning. The presentation includes an introduction where attendees discuss their audience and goals. It then covers a breakout session where groups discuss how learning is changing in their organization. The presentation provides an overview of Moodle, including its open-source nature, growth, features, and examples of companies using it. It concludes with a discussion of the roles, barriers, and missing elements regarding a potential transition to Moodle.
The document discusses using the Moodle learning management system in a corporate environment. It provides an overview of Moodle's features and strengths for creating online courses, but also notes some of its weaknesses like limited reporting capabilities. It describes workarounds the company implemented like using a "meta course" to simulate hierarchical groups and exporting databases to create custom reports. The document concludes by discussing hosting options and taking final questions.
Moodle: Learning Management System for 21st Century Educationmylearningspace
This presentation was given at the Association of Australasian Distance Education Schools, Adelaide, Australia in 2009.
Learn how to save your organisation time and money, meanwhile innovate to meet the complex needs of today's learners. This session will be of particular value to those considering the merits of adopting a learning management system.
A comparative analysis of commercial versus open-source learning management systems will be conducted. Our focus shifts to the freely available Moodle learning management system (LMS) as an educational software solution.
Through its social constructivist design, Moodle promotes flexible learning, quality teaching and 21st century education. The benefits of the Moodle LMS will be demonstrated by one of Australia's most qualified Moodle users. Features include blogs, forums, assignments, quizzes, wikis, gradebook and more.
Ben Young, Director of Learning Solutions, presented on top Moodle plugins for blended learning. Blended learning combines online and in-person learning and is popular because it allows learning at your own pace, focuses on interests, and caters to different learning styles. Research shows blended learning improves outcomes. It saves time and money by reducing infrastructure costs and allowing training to reach many students at once in a repeatable model. Common Moodle plugins that support blended learning include Big Blue Button for live sessions, progress bars, dialogues, attendance tracking, multimedia, quizzes, and wikis. The presentation outlined next steps for implementing blended programs which include setting goals and objectives, considering learners, designing the blend, and measuring success
The document provides best practices for Moodle course design. It lists dos and don'ts such as maintaining consistency with font styles, using topic summaries and labels, using the course page as a launchpad rather than for content, beingware of excess visual elements, allowing students to participate and collaborate, and letting students see activity reports and completion tracking. The goal is to provide simple and accessible online courses.
The document provides an overview of the learning management system Moodle, including:
1) A brief history of Moodle, which began in 2002 in Australia and is now one of the most widely used open-source LMS platforms.
2) An overview of how Moodle was implemented at CULS starting in 2006 and has grown to over 70,000 users, making it one of the largest Moodle installations worldwide.
3) Examples of how Moodle is useful at CULS for sharing information, hosting course materials and activities in one place, and facilitating online quizzes and examinations.
Moodle is a modular, object-oriented, dynamic learning environment. It can be used as a complete online learning system, for collaboration, or as a repository for self-study materials. Moodle allows for collaborative or independent courses and activities are at the core of learning. It was designed with social constructivist principles in mind where learning occurs through constructing artifacts for others in a collaborative community. Moodle provides customizable interfaces, authentication options, and course management tools like forums, assignments, quizzes and more to create an effective online learning experience.
The document discusses Moodle, an open-source learning management system. It describes Moodle as a platform for building online courses using modular "bricks" like forums, assignments, quizzes and more. These bricks provide different ways for teachers and students to communicate, store information, evaluate understanding, and collaborate. Moodle has over 33 million users worldwide and its developers remain committed to open-source sharing and improvement of the platform.
The document provides tips from teachers on how to create engaging content and activities in Moodle like assignments, quizzes, forums, chats, blogs, wikis, and podcasts to improve the learning experience and promote student collaboration, communication, and reflection. It emphasizes making the Moodle course visually appealing and including things like a glossary and videos to keep students engaged both inside and outside the classroom. The document concludes by stating you don't need to be a technical expert to use Moodle successfully and provides resources for learning how to set up the recommended activities.
Moodle is structured with a site at the top level containing categories to organize courses. Courses are then comprised of topics, resources, activities, and blocks. All parts of Moodle including the site, categories, courses, and their components are considered contexts where user roles can be assigned. The document outlines this structure and emphasizes that users have roles within contexts rather than being assigned globally in Moodle.
Moodle is a free and open-source learning management system that can be used to create online courses and websites. It allows users to build courses with various tools like assignments, quizzes, surveys and more. Moodle has over 400,000 registered users in more than 200 countries and supports over 70 languages. Major universities, schools and companies use Moodle to provide e-learning opportunities to their students and employees. The document then provides details on how to set up Moodle and customize it to build an e-learning website.
This document discusses technology that can benefit all students and provide essential support for some learners. It describes how tools like text-to-speech, voice recognition, and screen reading software can increase independence, accessibility, and engagement for students. Examples provided include the Livescribe smart pen, Dragon NaturallySpeaking, Kurzweil 3000, and Adobe Reader. The document advocates for universal design in curriculum and computing to meet diverse student needs.
8-2010 Assistive Technology by TonseticSally Garza
Meghan Tonsetic is a learning specialist at Lawrence Upper School, an independent school for students with learning differences in Broadview Heights and Sagamore Hills, Ohio. The school uses various assistive technologies to enhance reading, writing, and learning for students. These include Read & Write Gold software, Inspiration concept mapping software, text-to-speech, speech-to-text, word prediction, and translation tools. Teachers receive training to incorporate these tools into classroom instruction across subjects. The goal is to destigmatize assistive technology by having all students and staff trained and using various tools.
Text-To-Speech Technology: Enriching the VLE, Enhancing the Learning ExperienceBlackboardEMEA
How can text-to-speech technology enhance the learning experience for your students? This session will focus on speech technology in relation to Blackboard. Presenting your information in both audio and visual formats at the same time (bi-modal learning) allows for better retention and comprehension of information.
ReadSpeaker’s text-to-speech technology makes it possible to speech enable the textual content and documents within the VLE. In addition the benefit of increased comprehension and retention amongst all students, ReadSpeaker’s text-to-speech technology improves accessibility for those with learning or other disabilities.
Are you curious how ReadSpeaker can enrich your Blackboard-platform? Join this break-out session!
The document compares authoring software and programming languages for developing multimedia applications.
Authoring software is a high-level tool that handles programming code internally without requiring users to understand programming logic or syntax. Programming languages are lower-level tools that provide more control but require understanding of programming.
Authoring software is easier to learn and use but has limited capabilities, while programming languages allow more flexibility but require more time and effort to develop applications. Good multimedia developers should be comfortable using both approaches based on the project requirements.
Universal Design for Learning (UDL) is an instructional approach that uses flexible methods and digital media to meet the needs of all students. UDL originated as an architectural concept to make buildings accessible and has since been applied to education. UDL principles incorporate multiple means of representation, expression, and engagement based on how the brain learns best. By removing barriers through varied presentations, assessments, and engagement strategies, UDL creates inclusive classrooms for students with diverse abilities and learning styles.
Dr. Omar Al Noursi presented on using technology to promote inclusive education. He discussed that inclusive education is based on the right of all people to fully participate in society. In the UAE, inclusive learning technologies can help students with learning difficulties by bypassing or compensating for their challenges. Technologies support inclusive education by enhancing communication, motivation, and self-advocacy. However, challenges remain such as a lack of teacher training and standards. Different types of technologies were presented, including tools that allow independent living, voice recognition, screen reading, and interactive instructional tools.
-Use of high frequency vocabulary
-Themed units with graded topic-based vocabulary
-Wide variety of activities to build English language skills
-Review units and sample practice tests included for each skills
-A free app is included to practice vocabulary
-Full-color original illustrations accompanying all fiction passages and activities
-Full-color photographs accompanying all nonfiction passages and activities
-Audio CD included with all passages for listening and speaking
-Accompanying workbook included
-A full complement of online resources are available free of charge from our homepage
This document discusses assistive technology and its use in education. It provides examples of assistive technologies that can help remove barriers to learning for students, such as text-to-speech, speech recognition software, screen readers, and magnification tools. The document also addresses principles of universal design for learning and how tools like audiobooks, closed captioning, and predictive text were originally designed for specific purposes but are now commonly used by many. It aims to show how assistive technologies are not just for students with disabilities and can benefit all learners by making content more accessible.
The document discusses assistive technology and how it can help students with disabilities. It defines assistive technology as any equipment that helps increase efficiency, maintain function, or improve capabilities for those with disabilities. Assistive technology can take a compensatory approach to bypass issues or a remedial approach to improve areas of deficiency. Examples of assistive technologies mentioned include text-to-speech, mind mapping software, and voice recognition. The document also discusses challenges students may face in using assistive technologies and strategies to address them.
Making Content and Curriculum Accessible for ELs with Universal Design for Le...Erin Lowry
This document outlines a presentation about using Universal Design for Learning (UDL) to make content and curriculum accessible for English Learners while meeting Common Core State Standards. UDL is a framework that provides multiple means of representation, engagement, and action to address learner variability. The presentation defines UDL, discusses its alignment with WIDA supports and CCSS shifts, and provides examples of using technology and sensory, graphic, and interactive supports to make instruction accessible to all students.
The Hazlet Township Public School system provides numerous assistive technology devices and software to support students with disabilities and special needs. This includes touch screen monitors, microphone/headphone devices, Phonic Ear systems, AlphaSmart keyboards, font and image enlarging software, and various educational software packages to support different grade levels and needs. Teachers will also receive training on finding and using free online assistive technology resources, and an educational networking site will be created to share information and resources between teachers.
Ghost Voices: Using-Text-to-Speech Technology to Improve the Quality of Learn...D2L Barry
Ghost Voices: Using-Text-to-Speech Technology to Improve the Quality of Learning Online, Sheri Hutchinson and Karen LaPlant – Hennepin Technical College.
Presentation at the Brightspace Minnesota Connection at Normandale Community College on April 14, 2016.
This document discusses ensuring specialized instruction meets diverse student needs through universal design for learning (UDL) principles and differentiated instruction. It aims to help participants generate ideas for utilizing specialized instruction in their settings. Key areas covered include UDL guidelines, overcoming participation and achievement barriers, and building specialized instruction toolkits with resources like timers, highlighters, magnifiers, and accessible eText options. Participants are encouraged to consider tools and practices to specialize instruction for specific student profiles.
Lawrence School is an independent K-12 school that uses assistive technology and differentiated instruction to help students with various learning differences succeed academically and socially. Most students use text-to-speech software to read materials, and teachers incorporate assistive tools like speech-to-text, word prediction and mapping tools into classroom lessons. The school started implementing assistive technology in 2003 and now trains both students and staff on tools to help with tasks like organizing work, spelling, writing and testing. Their goal is to normalize assistive technology use so it is not stigmatized.
Universal Design for Learning (UDL) provides principles for curriculum development that give all students equal opportunities to learn. UDL is based on research about how the brain processes information through recognition, strategic, and affective networks. It encourages providing multiple means of representation, expression, and engagement. While beneficial for all students, UDL especially helps those with disabilities. Technology supports UDL by allowing customization for individual needs in ways that enhance learning through the brain's networks. Tools like Read the Words and Read Write Think provide UDL-aligned resources to meet diverse student needs.
Universal Design for Learning (UDL) is a framework to improve and optimize teaching and learning for all people based on scientific insights into how humans learn. It involves three principles: providing multiple means of representation, expression, and engagement. UDL uses various formats and technology to remove barriers and reach diverse learners. When implemented properly in schools through curriculum changes and assistive technology, UDL can boost achievement for all students including those with disabilities or who are English language learners.
The document outlines a project to promote teamwork and decision making. It involves applying vocabulary and grammar to a real-world project using technology. Students will develop reading, listening, writing, and speaking skills through activities like comprehending brochures, watching videos, sentence and paragraph writing, and short dialogues. The project groups students with different abilities to help each other learn and develop self-esteem. It evaluates students based on the relevance and delivery of their message, use of learning strategies, text composition, and use of resources which include a camera, netbooks, textbooks, readers, dictionaries, and printer.
The document summarizes an action research project at Open High School aimed at improving student engagement and learning through interactive technologies. It discusses the school's curriculum, students, staff, and pedagogical foundations. It then outlines issues with low retention rates in Stage 5 and identifies needs like immediacy of feedback and greater student control over learning. The project involved developing a digital library of comic frames in Indonesian to generate storyboards and conversations in the target language to engage students in a visual and interactive way. An external production team was hired to create the frames according to the school's design brief. The outcomes were improved student interest and learning through a more engaging format that could be adapted in various ways.
Presentation delivered to the National Leaders Forum of Australian Association of Distance Education Schools, Darwin Aug 2008 - \'Lifting Learning Engagement Through Interactive Technologies\'
This document discusses literacy instruction and accommodations using assistive technology. It covers the major components of reading including phonological awareness, phonics, fluency, vocabulary and comprehension. For each component, it describes effective instructional strategies and technologies that can support students, such as phonics apps, text-to-speech tools, and digital dictionaries. Writing instruction components and stages are also outlined along with technologies for planning, drafting, revising and publishing. The document concludes by briefly mentioning mathematics instruction and learning management strategies.
Similar to ReadSpeaker for Moodle: Presentation for EM&M Italia 2015 (20)
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
Assessment and Planning in Educational technology.pptxKavitha Krishnan
In an education system, it is understood that assessment is only for the students, but on the other hand, the Assessment of teachers is also an important aspect of the education system that ensures teachers are providing high-quality instruction to students. The assessment process can be used to provide feedback and support for professional development, to inform decisions about teacher retention or promotion, or to evaluate teacher effectiveness for accountability purposes.
Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
Physiology and chemistry of skin and pigmentation, hairs, scalp, lips and nail, Cleansing cream, Lotions, Face powders, Face packs, Lipsticks, Bath products, soaps and baby product,
Preparation and standardization of the following : Tonic, Bleaches, Dentifrices and Mouth washes & Tooth Pastes, Cosmetics for Nails.
How to Fix the Import Error in the Odoo 17Celine George
An import error occurs when a program fails to import a module or library, disrupting its execution. In languages like Python, this issue arises when the specified module cannot be found or accessed, hindering the program's functionality. Resolving import errors is crucial for maintaining smooth software operation and uninterrupted development processes.
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
13. benefits of bimodal content presentation
word recognition skills and vocabulary
reading comprehension - up to 70% - fluency, accuracy, and concentration
phonological decoding skills
information recall and learning/memory enhancement
motivation and more positive attitude to read
reading self-confidence and performance
21. Learning and Assistance
•Foreign languages
•Online learners
•Accessibility checking
•Vocal assistance for forms
•Teaching aid
•Learning aid
Accessibility
•Limited literacy skills
•Visual impairments
•Dyslexia
•Foreign-born
Comfort and Convenience
•Seniors
•Mobile devices
•On the go
•Not convenient to read
•Multitasking
•Personal preference
benefits for a wide variety of users