UNIVERSAL
DESIGN
Kendall Hoover
WHAT IS
UNIVERSAL
DESIGN?
Universal Design in education is
how we design media and learning
experiences to be inclusive to the
greatest extent possible.
Credit for information during PowerPoint is from:
http://www.youtube.com/watch?v=rfsx3DGpv5o&feature=relmfu
THREE GUIDELINES.
There are three big guidelines to Universal
Design in education. These guidelines are:
1. Provide Multiple Means of Representation.
2. Provide Multiple Means of Action and
Expression.
3. Provide Multiple Means of Engagement.
REPRESENTATION
 Every child should be able to perceive the
presentation.
 Every child should understand how it is
presented, for instance the language and
symbols used.
 Every child should be able to comprehend
the information in the presentation.
With this being said, the way at which you
present the information should accommodate
all students in the classroom.
http://www.statmethods.net/graphs/pie.html
http://www.samuelmerritt.edu/academic_technology/faculty_reso
urces/powerpoint/ppt_optimize
EXPRESSION
 Options provided for physical action.
 Options provided for expressive skills and
fluency.
 Options provided that help with outside
functions.
Students may differ greatly on their ability of
expression. With these three
guidelines, students should be able to have an
alternative way of learning that all learners can
understand.
http://www.decorah.lib.ia.us/rsvp/volunteer-
stations/NisseFeb07.jpg/view
http://www.school-
portal.co.uk/GroupHomepage.asp?GroupID=97530
6
ENGAGEMENT
 Options that help with recruiting interest.
 Options for effort and persistence.
 Options for self regulation.
These guidelines help students to learn in their
own way because of their interests and this
helps to keep the students involved.
http://www.findingtheteachablemoments.com/2013
/05/what-does-my-child-need-to-learn-age-2.html
http://angelicscalliwags.com/2013/08/01/helping-a-struggling-maths-
student-number-bonds/
The pictures to the left show that one student likes
using sticks to count, while another enjoys using
blocks.

Universal Design in Education

  • 1.
  • 2.
    WHAT IS UNIVERSAL DESIGN? Universal Designin education is how we design media and learning experiences to be inclusive to the greatest extent possible. Credit for information during PowerPoint is from: http://www.youtube.com/watch?v=rfsx3DGpv5o&feature=relmfu
  • 3.
    THREE GUIDELINES. There arethree big guidelines to Universal Design in education. These guidelines are: 1. Provide Multiple Means of Representation. 2. Provide Multiple Means of Action and Expression. 3. Provide Multiple Means of Engagement.
  • 4.
    REPRESENTATION  Every childshould be able to perceive the presentation.  Every child should understand how it is presented, for instance the language and symbols used.  Every child should be able to comprehend the information in the presentation. With this being said, the way at which you present the information should accommodate all students in the classroom. http://www.statmethods.net/graphs/pie.html http://www.samuelmerritt.edu/academic_technology/faculty_reso urces/powerpoint/ppt_optimize
  • 5.
    EXPRESSION  Options providedfor physical action.  Options provided for expressive skills and fluency.  Options provided that help with outside functions. Students may differ greatly on their ability of expression. With these three guidelines, students should be able to have an alternative way of learning that all learners can understand. http://www.decorah.lib.ia.us/rsvp/volunteer- stations/NisseFeb07.jpg/view http://www.school- portal.co.uk/GroupHomepage.asp?GroupID=97530 6
  • 6.
    ENGAGEMENT  Options thathelp with recruiting interest.  Options for effort and persistence.  Options for self regulation. These guidelines help students to learn in their own way because of their interests and this helps to keep the students involved. http://www.findingtheteachablemoments.com/2013 /05/what-does-my-child-need-to-learn-age-2.html http://angelicscalliwags.com/2013/08/01/helping-a-struggling-maths- student-number-bonds/ The pictures to the left show that one student likes using sticks to count, while another enjoys using blocks.