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An Open Source Learning Management System
        It’s Free! (Like Free Kittens)

             Ken Ronkowitz
Humboldt State Moodle has 12,288
                              courses and 42,121 users.



Moodle was designed to help
foster online learning                  The Open University (OU) in
communities. It has an active           the UK has converted their
development and support group           courses to MOODLE for their
(very important for open-source         250,000 students.
projects) and has users in over
150 countries.
Moodle was built following social   UCLA, UC-San Diego & Smith
constructionist pedagogy as a       College are now using Moodle,
virtual learning environment.       and many are piloting it (Lafayette,
                                    Bennington...) SEE MY BLOG




                        150,000 registered users on moodle.org
                        moodle.org/stats/
http://moodle.org/sites/
Moodle?

 verb - the process of lazily meandering through
 something; doing things as it occurs to you to do
 them; an enjoyable tinkering that often leads to
 insight and creativity.
 If you’re writing a proposal, say it means:
 Modular Object-Oriented Dynamic Learning
 Environment
 Either applies to both to the way Moodle was
 developed, and to the constructivist pedagogy
 that guided the original users group.
 Anyone who uses Moodle is a Moodler.
What is Social Constructivism?                  Briefly...

 People actively construct new knowledge as they interact
 with their environment.
 Everything you read, see, hear, feel, and touch is tested
 against your prior knowledge
 Knowledge is strengthened if you can use it successfully in
 your wider environment.
 You are not just a memory bank passively absorbing
 information, nor can knowledge be "transmitted" to you just by
 reading something or listening to someone.
 Learning is particularly effective when constructing something
 for others to experience
 Social Constructivism extends the above ideas into a social
 group constructing things for one another, collaboratively
 creating a small culture of shared artifacts with shared
 meanings.
 More at http://docs.moodle.org/en/Philosophy
Moodle is provided freely as Open Source
software (under the GNU Public License).
Basically this means Moodle is copyrighted, but
that you are allowed to copy, use and modify
Moodle provided that you agree to:
  provide the source to others;
  not modify or remove the original license and
  copyrights,
  and apply this same license to any derivative
  work.
Welcome to Moodle Support
 Planning
   2 full semesters prior to launch
 Transfer of current CMS courses
   Moodle accepts IMS course packages with some
   caveats
 System Admin
   minimum 2X current admin
 User Training (3 semesters)
   creation of training materials (including courses)
   simultaneous with initial course transfer
   faculty training during two semesters prior to
   launch and ongoing during subsequent
   semesters.
http://tracker.moodle.org/browse/MDL




           Moodle Project developers
Commercial Support

moodlerooms.com
  support
  hosting
  customization
  instruction
  training for a single class, school or university.
Is there some system administrator in you?
  Moodle runs without modification on Unix, Linux,
  Windows, Mac OS X, Netware and any other system
  that supports PHP 4.3.0+
  Designed in a modular way - allows flexibility to
  add/remove functionality at many levels.
  Upgrades easily - has an internal system to upgrade its
  own databases and repair itself over time.
  Requires only one database, generally SQL, and can
  share it with other applications if necessary. (MySQL
  4.1.16+).
  Includes comprehensive database abstraction that
  supports many major brands of database.
  Emphasis on security - forms are all checked, data
  validated, cookies encrypted etc.
Log In   authentication using LDAP
The Moodle interface can be displayed in either Weekly,
Topic or Social format.
Quick Tour of Selected Features and Tools
Calendar
The Calendar allows you to enter events in
various categories (User, Course and Site).
You have the option to also show upcoming
events, assignments etc., and recent activity
in the course.
Chat   The Chat feature in Moodle will facilitate real time
       conversations between users. It can be logged.
SETTINGS - teacher
Editing and Student View

The EDIT view allows the
  teacher to add content, edit
  content, add activities and
  resources, rearrange content,
  and “hide” content from
  students.
A Forum is a posting area where students can create or
contribute to a topic with their own comments (AKA bulletin board
or discussion)

                                                OPTIONS
                                                include:
                                                Grade posts,
                                                set
                                                open/close
                                                date, no
                                                reply, one
                                                reply only
                                                etc.
Lessons
Lessons, similar to learning objects, represent a means of
delivering structured learning through Q & A sessions that are
drawn from embedded content.
QUIZ tool
Quiz
Information
    and
  Grades
Workshops




A Workshop allows peer assessment of documents and self-
assessment activities, while providing the teacher with
opportunities to both manage and grade material.
Journal
The Journal feature will allow every student to have a personal
journal that only they and their teacher will be able to access.
Glossary
The Glossary feature in Moodle acts as a definition resource -
entries can be set to create highlighted hyperlinks within the
course itself.
Assignments




Assignments (online, offline) can be delivered to students,
and they can upload files which you can grade online and
give feedback.
Reports   User activity on Moodle can be monitored
          using the Logs option. This features levels of
          detail from module, to student details,
          grouped by date and time
Activities (tools)

  Blogs                              Peer assessment
  Wikis                              Multi-language support
                                     (over 60 languages are
  Quizzes with different             supported for the
  kinds of questions                 interface [2])
  Database activities                Moodle is modular, can
  Surveys (not fully featured now)   be extended by creating
  Chat                               plugins for specific new
  Glossaries                         functionality.
  Activities                         Graphical themes
  Data field types (for the          Authentication methods
  database activity)                 Enrollment methods
                                     Content Filters
Customizable Themes (branding)
Moodle Community Discussion
       http://moodle.org/course/




         Using Moodle by Jason Cole

Moodle: Learning Course Development
                   by William Rice IV
Check my March 22 Serendipity35 blog entry for this session to
find the links mentioned today and more information.
http://devel2.njit.edu/serendipity/


NJIT Moodle Pilot http://www.njit.edu/tlt/cms/

   Ken Ronkowitz              ronkowitz@njit.edu
   Manager of Media & Instructional Technology
   University Web Services, NJIT
Student Guide for Using




        Revised May 2006




               i
Table of Contents
Cover Page                                    i

Table of Contents                             ii

Aims and Objectives                           iii

Student Guide – Introduction                  1

Registration                                  2

Registration (cont.)                          3

Entering your course                          4

Basic navigation                              5

Blocks                                        6

Activity Modules                              7

Editing your profile                          8

Editing your profile (cont.)                  9
Student Guide                                                    Aims and Objectives




  Aims and Objectives
  Aims

     •   Prepare you for using an online learning environment.
     •   To create a unique educational environment.

  Objectives

     •   Ability to navigate within the Moodle structure.
     •   Understanding the Activity modules.
     •   Interact with students and the course instructor(s).




                                           iii
Student Guide                                                Student Guide - Introduction




  Student Guide – Introduction
  In this guide you will be introduced to the basics of participating in an online course.
  It will take you step-by-step through registration, entering the Moodle environment
  and working within Moodle.

  What is Moodle?

  Moodle is a program that allows the classroom to extend onto the web. Your
  instructor has many options in setting up the Moodle environment so you may access
  your assignments, interact with the students in your course, upload assignments,
  access resources and much more.

  This guide is your map to the electronic classroom.

  Happy learning!




                                             1
Student Guide                                                               Registration




  Registration
  Go to the course website using the site address provided to you by your teacher or
  the site administrator. If you do not have an account you will need to create one.
  Read carefully the text under the heading, Is this your first time here?




  Follow these steps to access your courses:

     •   Click on the New Account link in the instructions or the Create new account
         button.




     •   Complete the New Account form with your details.




                                           2
Student Guide                                                        Registration (cont.)



  Registration (cont.)
  A notice will pop up indicating an email has been sent to your email address.




     •   You will receive an email immediately at the email address you entered in the
         form. Click on the link in the email to confirm your registration.




     •   You will then be taken to back to Moodle. Click on Courses to enter the
         course list.




                                            3
Student Guide                                                       Entering your course




  Entering your course
  Moodle is structured around the concept of courses. When a student logs in they are
  presented with a screen which contains a list of courses in which they are enrolled.
  The student may also access a full list of courses by doing a keyword search.

  Locate the course you wish to enter. Click on the    icon for more information.
  Once you have located the course click on the text of the course title.

  If you are not already logged into Moodle you will be redirected to the log on page.
  You will be asked to enter your username and password. These are the same you
  set when you first registered for the site.

  In some cases the course may require an enrollment key (password) to enter. If this
  is the case you will see a   key icon adjacent to the course title. The enrollment
  key will be provided separately. Please do not share it with others unless requested
  to do so by your teacher or site administrator. Email your instructor to receive your
  enrollment key if you have not received it.

  Guests are allowed to enter some course sites. If you see this icon   it means
  guests are allowed to enter that course. Guests ALWAYS have "read-only" access.
  In some cases guests are required to enter an enrollment key to gain access to the
  course.




                                            4
Student Guide                                                            Basic Navigation




  Basic Navigation
  There are several ways to navigate within the course site.

  Breadcrumbs - this is a menu positioned below the course title showing your location
  within the course site. Just as you got there you can now retrace your steps in the
  opposite direction to return to where you started. Just like leaving a trail of
  breadcrumbs thus the name.




  The above example of a “breadcrumb” shows your current location is Week Four
  Assignment. If you click on Resources you will be taken to a page that lists all the
  Resources within the course. Click on the name of the course and you will be
  returned to the course homepage. As you navigate you will notice this menu
  changes to reflect your current position.

  Dropdown menu - another way to navigate the course site is the dropdown menu. It
  lists all the areas of the course. Just click and go.




                                            5
Student Guide                                                                       Blocks




  Blocks
  Whenever a different activity or resource is added to the course an icon will appear
  in a Block representing a specific Moodle Activity Module. Here are just a few of the
  types of Blocks the instructor may use to set up a course.




                           Blocks 1




                           Blocks 2




                           Blocks 3




                           Blocks 4




                                            6
Student Guide                                                              Activity Modules




  Activity Modules
  Moodle contains a wide range of Activity Modules that may be used to build up any
  type of course. Activity Modules are represented by icons as shown in the examples
  below. Your instructor will determine which Activity Modules will best facilitate the
  learning environment for your course. The icons will link to a list of all the instances
  Activity Module appear throughout the course.

  Here are some of the more common Activity Modules you will encounter in your
  courses:

       Assignments – Assignments specify a task that requires students to prepare
  uploading their work to a server. Typical assignments include essays, projects,
  reports and so on. This module may include grading of the assignment.

       Chats - The Chat module allows participants to have a real-time synchronous
  discussion via the web. This is a useful way to get a different understanding of each
  other and the topic being discussed.

       Forums - This activity can be the most important - it is here that most
  discussion takes place. Forums can be structured in different ways, and can include
  peer rating of each posting. The postings can be viewed in a variety of formats, and
  can include attachments. By subscribing to a forum, participants will receive copies
  of each new posting in their email. The two most widely used forums are the general
  forum and the learning forum. The general forum is an open forum where any one
  can start a new topic at any time. The learning forum is where you might post a
  discussion response to a question posed by the teacher. Students in the class are
  then required to comment to a specific number of posts.

       Journals – This is a forum where the teacher asks the student to reflect on a
  particular topic. This answer is private and can only be seen by the teacher, who can
  offer feedback and a grade on each journal entry.

      Resources - Resources can be prepared files uploaded to the course server,
  pages edited directly in Moodle, or links to external web pages.

      Quizzes – This module is for quiz tests, consisting of multiple choice, true-false,
  and short answer questions. This module may include grading of the assignment.

      Wikis - The Moodle Wiki module enables participants to work together on web
  pages to add, expand and change the content. Old versions are never deleted and
  can be restored.




                                             7
Student Guide                                                         Editing your profile




  Editing your profile
  You may edit your profile on Moodle by clicking on your name anywhere it appears.
  This will take you to the page shown below.




  Click on the Edit Profile tab to make any changes to your profile. You will be
  presented with the page shown in the image below. Fill out the information you wish
  to include in your profile. Not all fields are required. When you are finished with the
  changes click the Save Profile button.




                                            8
Student Guide       Editing your profile (cont.)




                9
Moodle 1.9 Instructor Guide: Quick Start

 What is Moodle?                         Getting Started
     Moodle is a free and open
                                         This guide is designed to give instructors a simple and quick introduction to the concepts and
     source Course Management
     System (CMS) similar to             capabilities of Moodle. The document includes information about course settings, user profiles,
     Blackboard.                         adding resources, and setting up course activities .

    Moodle is designed to help           Access Your Moodle Courses
    educators create online
    courses with opportunities for
                                         1. Open an Internet browser and go to: http://moodle.lasell.edu
    rich interaction.                    2. To log into Moodle:
                                                In the upper right hand corner of the screen, you will see a login box. Enter your Lasell
    Instructors will be able to                 Network username and password.
    upload syllabi or other course              Once you log in, your courses will be listed. Click on the name of any one of your courses
    guidelines to the Moodle                    to begin the editing process.
    course, set up assignment
    submission electronically,
    organize discussion forums,          Course Homepage Layout
    send emails to the class, and        1. When entering a new Moodle course for the first time, the course homepage will be mostly
    much more.                              blank.
                                         2. A Course Template will be visible offering a breadcrumb style navigation bar at the top,
 Tips to get start:                         individual block areas on the left and right sides, and Weekly Outline or Topic Outline
                                            sections in the center to let you add Course Activity Modules and Resources.
1. Before the course starts,
   contact your students and let
   them know that they can               Navigation
   access course resources via           1. The breadcrumb style navigation bar at the top of each page will help you know where you
   Moodle course management                 are and allow you to go back to the homepage by clicking the course name as you explore
   system at
                                            different parts of Moodle.
   http://moodle.lasell.edu.

2. Don't be afraid to experiment.
   Feel free to play around and          2. Moving between sections: Use the “Jump” bar at the bottom of the screen, or the numbers
   change things. It's hard to              in the “Section Links” block you added on the side to move from section to section.
   break anything in a Moodle            3. Moving between course activities: Use the “Jump” bar at the top right of the screen to
   course, and even if you do, it's         move from one exercise to another and bypass the main menu. The small arrows to either
   usually easy to fix it.
                                            side of the jump bar will take you forward or back one exercise.
3. Use the breadcrumb style
   navigation bar at the top of
   each page. It will help remind
   you where you are and prevent
   you from getting lost.

4. Attention: When you think
   your course is ready to open to
   your students, please come
   back to the Course Setting            User Profiles
   page and change the
   Availability to “This course is
   available to students”.               Your profile is your identity on Lasell Moodle. All Lasell Moodle users can see it, including your
                                         students. To access your profile, click on “Participants” link in the top left People block and then
                                         click on your own name, or click on “Profile” link in the Administration block, or anywhere else
 Questions about Moodle?
                                         that your name appears as a link. Your profile will open, showing the information others can see
 Linda Bruenjes: lbruenjes@lasell.edu    about you. Click the Edit profile tab to change your email address, upload an image, or
 Ye Liu: yliu@lasell.edu                 add/change other pieces of information.
 http: //moodle.org




1/2/2009                                                                                                                             1
Moodle 1.9 Instructor Guide: Quick Start

Course Settings

To adjust your course settings, find the Administration block on your course homepage and click Settings. On the
Settings page, you can change a number of settings about your course, from its name to what day it starts. For details
about a setting, click the Help icon next to it.

    Format: The most important setting is the Format. The course format you choose will determine the basic layout of
            your course.
           WEEKLY format: organizes the content blocks in seven day increments from the start date to the finish date
           of the course. Activities and Resources can be arranged according to the week.
           TOPICS format: is not automatically labeled, and is not restricted to any time limit. Topics can be used to
           organize material more thematically.
           SOCIAL format: oriented around a single forum, this format displays discussion topics as the central content
           of the course.
       Note that the Weekly and Topics formats are very similar in structure. The main difference is that each box in
       the Weekly format covers exactly one week, whereas each box in the Topic format can cover whatever you like.
       The Social format doesn't use much content at all and is based around one forum that will be displayed on the
       main page.
    Number of weeks/topics: This setting is used by the Weekly and Topics course formats, and determines the number
       of "boxes" down the middle of the course page. In the Topics format it specifies the number of topics in the
       course. In the Weekly format it specifies the number of weeks that the course will run, starting from the course
       starting date and displaying one block for every seven days.
    Availability: All courses are created with Availability set to "This course is not available to students" so that the
       course will not appear on any course listings, except to teachers of the course and administrators. When you
       think your course is ready to open to your students, please come back to the Course Setting page and change
       the Availability to “This course is available to students”.

Start Editing and Building

Moodle has flat and linear navigation, therefore all links to your activities or materials will be posted right on the course
homepage, one under another, in the appropriate section for topic or week.
   1. Turn editing on: To add contents or edit the contents to the course, make the course to the editing mode by
      clicking on the Turn edit on button in the upper right corner of the course homepage.



       You can always choose “Student” from “Switch role to” drop-down to view your course as a student.
       In the editing mode you will be able to see drop-down menus and additional control icons.
    2. Drop-down menus: Drop-downmenus will allow you to add 3 different types of items to the course site:
       Resources, Activities, and Blocks.
           Resources – static course materials that students read but don't interact with, such as web pages, graphics,
           Word documents, PowerPoints, links, short labels , video files, and Adobe Acrobat documents.
           Activities – interactive course modules that you use to interact with your students, such as forums,
           glossaries, quizzes, assignments, wikis, etc.
           Blocks - additional tools which provide some additional functionality to the site, e.g. calendar, online users,
           section links, quickmails, etc.


1/2/2009                                                                                                             2
Moodle 1.9 Instructor Guide: Quick Start

    3. Control icons:
       Once you add an item to the course homepage, you will be able to move it to the desired location or modify its
       appearance, by using the control icons explained below.
               Edit: click this icon to edit whatever it is next to.
               Delete: This icon deletes resources and activities (with a warning), whereas it only removes blocks, which
               can be added at any time later (except HTML block).
               Help: click this icon to view a popup content sensitive help file about the item.
               Hide (Open eye): An open eye indicates that an item is visible to students. Clicking on the icon will hide
               the items from students when you feel the item in not ready for students to view. Visibility can be also
               controlled on the Settings page for the individual resource or activity (under Common module settings:
               Visible).
               Show (Closed eye): If any of your items are hidden, you may unhide them and make them available to
               students by clicking on this icon.
               Move up/down: click this icon to move the item up and down in the course.
               Move left/right (Indent/Outdent): for each recourse or activity, click this icon to add or cancel the item’s
               indentation; for each side block, click this icon to move the block to the right or left side.
                           Placeholder: This icon will appear only once you click Move up/down icon Clicking on
               Placeholder will move your item to the new location.
              / Highlight: This icon will allow you to highlight the current topic, if your course uses Topic layout (the
               current week is highlighted automatically).
             / / Group mode: Some activities can be done in groups. This icon represents what kind of group mode
               is currently set for the activity: No groups/ Visible groups/ Separate groups.
               Group mode can be also controlled on the Settings page for the individual resource or activity (under
               Common module settings: Group mode)
              /       Collapse/Show all sections: This icon will allow you to view only one section (topic or week) at a time.
                  If you choose to collapse, the “Jump to” dropdown menu will appear on the bottom of the course
                  homepage.
                  Note that this is an individual setting, and each user has to set it on his/her own.

Uploading Files

The course materials you prepared can be added to your course by uploading files to the server. You can upload any file
type to Moodle course, such as web pages, audio files, video files, PDF files, Word documents, and Flash animations.
While your files are on the server, you can move, rename, replace, or delete them. All of these actions can be performed
using the Files link in your Administration block.

The files that you upload are made available to students later on as "Resources." See the Adding Resources section
below for more information.

Uploading files is currently restricted to one file at a time with a maximum file size of 32MB. If you want to upload
multiple files at once (for example, 10 files in a folder), it is often easier to use a zip program to compress them into a
single file, upload the zip file, and then unzip them on the server (you will see an "unzip" link next to zip files).

To preview any file you have uploaded, just click its name. Your web browser will take care of either displaying it or
downloading it to your computer.

1/2/2009                                                                                                              3
Moodle 1.9 Instructor Guide: Quick Start

Note:
            File naming: It shouldn't have any punctuation in it: no commas, apostrophes, etc. If you find your file does not appear
            in Moodle after it was uploaded, try to remove all punctuation by renaming the file and then try the upload again.
            To change the contents of a file, edit it on your local computer then upload it again.

Adding Resources
Resources are the content of your course. A resource can be any file you have uploaded, any file you can link to an
external site using a URL, or any web pages you composed inside Moodle.

To add a resource, turn editing on, go to the desired week or topic, click on the “Add a resource” drop-down list, choose
one of the following options:

To insert a label:
    1. On the “Add a resource” drop-down list, choose Insert a label.
    2. Allows you use the built-in HTML editor to provide text and graphics among the other resources and activities on
       the course homepage.

To link to a file:
     3. On the “Add a resource” drop-down list, choose Link to a file or web site.
     4. In the next window, give the name and summary of your file, and click on the Choose or upload a file button.
     5. In the Files window, select a file from your existing files list, click the choose button. Or add a new file, as
         follows:
                   Click on the Upload a file button.
                   In the next window, click on the Browse button, navigate to locate the file, select it, then click on the
                   Open button.
                   When the correct filename is displayed in the window, click the Choose button.
     6. Click on Save and return to course or Save and display button to save this action.
     7. Your file name will be displayed at the intended week/topic section on the course homepage.

To link to a web site:
     1. On the “Add a resource” drop-down list, choose Link to a file or web site.
     2. In the next window, give the name and summary of your file.
     3. If you know the URL of the web page, enter it in the Location field.
     4. If you don't know the URL, click the Search for web page button to open a browser window.
     5. When you locate the page, copy its URL, close the browser window, and paste the URL into the Location field.
     6. Your web site name will be displayed at the intended week/topic section on the course homepage.

To compose a web page
    1. Saving HTML documents in Moodle allows your students to directly access the information from within the
       Moodle page. This is preferable for course information and documents, such as assignment instructions and
       timelines, which students may need to check often but don’t need a specific software application to view it.
    2. On the “Add a resource” drop-down list, choose Compose a web page.
    3. In the next window, give the name and summary of your file.
    4. At the next “Compose a web page” section, type in your message and use the built-in HTML editor to format the
       text.
    5. Click on Save and return to course or Save and display button to save this action.
    6. The web page name you just composed will be displayed at the intended week/topic section on the course
       homepage.

1/2/2009                                                                                                                    4
Moodle 1.9 Instructor Guide: Quick Start

ADDING ACTIVITIES

Building a course involves adding course activity modules to the main page in a logical order. You can change the order
any time you like.

To turn editing on: click on the button at the top right corner of the page. To add a new activity: go to the desired topic
or week section where you want to add the activity, and select the type of activity from the “Add an activity” drop down
list. Summary of standard Moodle activities:

Assignment
An assignment is where you set a task with a due date and a maximum grade. Depending on the type of assignment,
students will be able to upload one file to satisfy the requirements. After students submit their assignments through
Moodle, the instructor can view each uploaded file and then record a grade and a comment.

There are four assignment types in Moodle:
        Advanced uploading of files: If you would like to let students submit multiple files or provide their notes along
        with assignment submission, or you would like to comment on a student's file and also upload the version of the
        file with your comments, choose Advanced uploading of files under Assignment type. This will still allow the
        student to upload a file, which the instructor can then open and grade. In addition the instructor can add
        comments to the submitted file, save it with a new name, and upload the commented version. Students will
        then see both their original and your commented version of their file.
        Online text: This assignment type asks students to enter text using the normal Moodle editing tools directly.
        These assignments are graded online with the ability to add inline comments or changes.
        Upload a single file: This assignment type is similar to the advanced uploading of files, however, this assignment
        type only allows students to upload one file without notes. This assignment type also lacks the ability to upload
        commented files back to the student.
        Offline activity: This assignment type can be used to remind students of real-world assignments they need to
        complete.

Forum
This activity module is for course discussions. It’s a powerful communication tool.
         The forum type is defaulted to “Standard forum for general use” - an open forum where anyone can start a new
         topic at any time; this is the best general-purpose forum.
         Subscriptions: If you decide to force subscription then all course users will be subscribed automatically. It means
         that all users will be sent email copies of every post in that forum (posts are sent about 30 minutes after the
         post was first written). Please be careful to choose this option because it may flood everyone’s email box
         quickly.
         Forums may also be used as graded assignments.

Quiz
This activity module allows you to design and present quizzes consisting of multiple choice, true-false, and short answer
questions. Your questions are kept in a categorized database, and can be reused within courses and between courses.
This module includes grading facilities.




1/2/2009                                                                                                           5
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Pre-Conference Forums, Workshops  Seminars



                                     Pre-Conference Forums
                              Wednesday, December , 009


 Security  Defence Learning 009
 The 5th International Forum on Technology Assisted Learning and Training for Defence, Security and
 Emergency Services


Technology is changing the world of security. In an
environment where global security is increasingly
interlinked, new threats and challenges have created an
urgent need for imaginative new responses. Nowhere is
this more true than in the areas of education and training,
where technology continues to provide new opportunities
and innovations.
                                                              Themes for discussion at this year’s Forum will include:
Security and Defence Learning 009, organised by the          	“Future Gaming”
New Security Foundation, will take place at the Hotel
InterContinental on Wednesday, December nd, 009.             Point of Need Learning
The Forum is an official pre-conference event of ONLINE
EDUCA BERLIN and provides delegates with an opportunity        Improving Cooperation and Sharing Best Practice
to stay on for Europe's largest conference on technology-      Using Social Media
assisted learning.
                                                               Transportation Security Training
These keynote speakers have already confirmed
their attendance:                                              Environmental Security Training

	Peter-Martin Meyer, Director, Swiss Police Institute         The Cyber Threat to Critical Infrastructure
                                                               Security Training for Prisons, Hospitals and Schools
	Ken Lawson, Director of Training, UK Emergency
  Planning College                                             Future Developments
	John Geates, Director, Scottish Police College

	Dale L. Sheehan, Director, Police Training and
  Development, INTERPOL                                       The Forum is designed for experts involved in training
	Arthur Rabjohn, Chairman, International Association of      related to security issues in all sectors of society as well as
  Emergency Managers                                          individuals from firms or organisations with an interest in
                                                              this topic.
	Franck Galland, Director of Security, Suez                  The event will provide an excellent platform for discussion.
  Environnement
                                                              Please note that the number of places are limited so early
	Fernando Carvalho-Rodrigues, Programme Director,            registration is recommended.
  Science for Peace and Security, NATO
                                                              Participation Fee*
                                                              Academic/Diplomatic/
                                                              Government Rate:                                    € 360
                                                              Corporate Rate:                                     € 460
                                                              (*includes lunch, coffee breaks and publications)


                                                              More information on Security  Defence Learning 009
                                                              can be found at: www.security-defence-learning.com
Pre-Conference Forums, Workshops  Seminars



  SCHOOL FORUM 009

Building the school of the future: With the School Forum –     This     event,    dedicated      to
the new Berlin Forum on Technology and Learning Trends         Information and Communication
for Schools- ONLINE EDUCA BERLIN aims to create a              Technologies for primary and
central meeting point for teachers and headteachers            secondary school headteachers
interested in qualified innovative and exciting e-learning     and interested teachers, is
projects. Through the insights of renowned experts             organised in conjunction with
combined with the opportunity to share knowledge and           BITS 21 im fjs e.V. and HELLIWOOD media. Both are
resources, educators can broaden their horizons and            leading organisations in the field of teacher training
explore new ways of successfully employing e-learning in       and new media in the Berlin area and work closely with
the classroom. A variety of hands-on activities will help to   school officials as well as with leading e-learning experts.
explore “how it really works”.                                 Inspiring speakers will introduce, explain and discuss
                                                               the latest developments and trends in education and
	What type of classroom activities help to prepare
                                                               technology. Practical and interactive sessions will support
  students for the future?
                                                               the implementation of useful ICT tools and resources in
	How can e-learning drive informal and collaborative          educational institutions. The ONLINE EDUCA BERLIN
  learning?                                                    exhibition will be an additional source of information and
                                                               inspiration for School Forum participants during the day.
	What about using podcasts, wikis and blogs as learning
  tools?                                                       The half-day forum (12:00 – 18:00) will be free of charge
                                                               for teachers and trainee teachers. External participants
	Do schools know where to find appropriate open               pay € 35. The language at the first School Forum will be
  educational resources?                                       German.
Questions such as these are central to this new ONLINE         Learn more about the speakers and the School Forum
EDUCA pre-conference event, which will take place in the       programme details in the forthcoming issues of the OEB 2009
afternoon of December nd, 009.                               newsletter and at: www.online-educa.com/schoolforum
Pre-Conference Forums, Workshops  Seminars



             Pre-Conference Workshops and Seminars
                  Wednesday, December , 009
                                     Full Day Events

FD - Workshop       Educational Tools and Flexible Learning Environments for
                     Teaching and Learning in Immersive Virtual Worlds
 Time               09:00 - 18:00

 Price              € 150

 Workshop Leaders      Margarita Pérez-Garcia, MENON Network EEIG, Belgium
                        Steven Warburton, King's College London, UK
                        Jaime Alamo Serrano, University of Valencia, Spain
                        Giuliana Perco, Bryn Mawr College, USA
                        Shirley Williams, University of Reading, UK

 Content            The workshop addresses the field of innovative technological solutions to support e-
                     learning, with an emphasis on the use of 3D immersive virtual worlds, such as Second
                     Life, for education. Participants will review and analyse the spectrum of educational
                     tools available for virtual worlds, including their combination with social media and
                     other web-based technologies for learning, for example, the open source learning
                     management system Moodle.
                     During the workshop, we will provide a live demonstration of examples from a collection
                     of more than 140 educational tools across the following categories: communication
                     and interaction, group and self-organisation, cooperation and collaboration, creation of
                     content, delivery of learning material, individualisation of learning paths, assessment,
                     feedback and tracking, and reflection and metacognition.
                     Special emphasis will be given to the exploration of 'holodecks' for education and the
                     concrete possibilities for their use in building highly flexible virtual learning spaces.
                     This will include a field tour of four types of holodeck and a demonstration of their use
                     in a variety of modes.
                     The session will be a mix of presentations, open discussion and debate, immersive
                     field tours, live demonstrations, and hands-on workshop activities.

 Proposed Agenda    1. The affordances of virtual worlds for situating educational activities.
                     2. Review and live demonstrations of examples of educational tools, including:
                     	real-time interaction tools – automated translators, chat enhancers, interaction
                        and meeting controllers, meeting recorders, meeting organisers, meeting facilities
                        and spaces;
                     	cooperation and collaboration tools – announcement and media boards, group
                        messages and bulletin boards, tasks organisers, brainstorming, concept and
                        mindmapping tools;
                     	tools for delivery of rich information – glossaries, vocabulary tools, dictionaries,
                        and media boards for the delivery of a variety of pre-prepared information
                        (text, HTML, video, music and podcasts) and live streaming of media (voice and
                        music);
                     	content-creation tools – drawing and co-drawing boards, 3D editors, animation
                        and scripting editors, holodecks, comics creator, co-writing and co-authoring
                        tools;
                     	Web-to-virtual-worlds and virtual-worlds-to-web communication devices
                        like micro-blogging, blogging, social networking tools, and virtual learning
                        environments connected to virtual worlds;
                     	evaluation devices, including polls, voting systems, quiz makers, contest boards
                        and games.
                     3. Exchange of good practices based on the use and combination of educational tools
                        for specific purposes, including but not limited to role-playing, cooperative and
                        collaborative learning, team teaching, simulations, digital storytelling, problem-
                        based learning, multimedia presentation, virtual laboratories, demonstrations,
                        lectures, conferences, brainstorming, debates and others.
Pre-Conference Forums, Workshops  Seminars



                           4.   Field trip demonstrations of the four holodeck systems in both user and production
                                modes. Holodecks are a technology that allows the user to create a lifelike virtual
                                environment through the use of real life 360° photographs or pre-prepared 3D
                                objects, animations and scripts. Once the scenes have been prepared, teachers or
                                learners can easily change and adapt the learning space to their demands: with a
                                single click a classroom, a theatre or a laboratory can appear.
                           5.   Visual hands-on tutorials on how to build flexible learning environments inside a
                                virtual world.
                           6.   Conclusion, reflections and issues for future consideration.

 Target Audience          The workshop is aimed at teachers, trainers and those interested in the real educational
                           possibilities offered by virtual worlds. It suits in-service teachers, trainee teachers
                           and others with an interest in the sector, including learning technologists, e-learning
                           consultants and researchers.

 Prerequisite Knowledge   	Basic understanding of 3D immersive virtual worlds;
                           	Some type of first-hand experience in the use of virtual worlds. It is advantageous,
                             but not necessary, for participants to have created an avatar and experienced or
                             explored some form of teaching and learning in virtual worlds.
                           Important: If the participants do not have any background in the use of virtual worlds,
                           a pre-workshop activity, using distance learning, is offered to guarantee that all
                           participants acquire the requisite knowledge prior to the workshop.

                           Participants can follow the workshop in the following ways:
                           	via individual access to the Internet and access to Second Life;
                           	via individual access to the Internet without access to Second Life;
                           	without individual access to the Internet, in which case they will carry out the
                             immersive activities in small groups.

 Outcomes                 By the end of the workshop, participants will be able to identify the range of existing
                           educational tools that can be used in 3D immersive virtual worlds and be able to
                           select and combine them for specific educational purposes. They will receive the
                           entire collection of tools in the form of a printed handbook that has been prepared
                           by 66 teachers from 27 countries, and they will be given access to a series of visual
                           hands-on tutorials for each of the holodeck technologies presented.




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Pre-Conference Forums, Workshops  Seminars



FD - Workshop             Mobile Learning in Practice: How to Start with mLearning
 Time                     09:0 - 17:00

 Price                    € 150

 Workshop Leader           Inge de Waard, Institute of Tropical Medicine, Belgium

 Content                  Starting from scratch, a general introduction to mLearning will be given. After that, we
                           will look at examples from across the globe and gradually will add hands-on mLearning.
                           Do not be fooled: you do not need the latest smart phone to dive into mLearning; a
                           simple wap-enabled phone works just as well, but of course smartphones give you
                           more possibilities, as we will see.
                           Another misconception is that creating mobile content demands a lot of (java) coding.
                           Nowadays, this is no longer the case. In this workshop, you will see how to provide
                           mLearning with existing technologies for mobile content development and creative
                           thinking.
                           So think of this workshop as low on tech, but high on practice. All participants will
                           have built mobile content by the end of the workshop, provided they can access the
                           internet through their phones (either WAP or browser).
                           The participants will use their cell phones to get content or feedback out there and
                           start learning through their cell phones.

 Agenda                   	Where mLearning can be used: training in companies, courses in educational
                             institutes, getting in touch with situated learning (museums, historical sites,
                             cities, augmented reality…), and research (with examples).
                           	Which phones can be used: WAP-enabled, intermediate, Smartphones.
                           	What you can offer in mLearning: multimedia content, mobile content through a
                             mobile platform, html-based courses, peer-to-peer exchange.
                           	Looking at the learner/student side in mLearning: Podcasts, sms / email,
                             smartcards, context and identity).
                           	The various connection possibilities.
                           	How to cope with different mobile operating systems.
                           	Key things to remember when you develop mobile content.
                           	Easily converting e-learning content to mLearning content.
                           	How to integrate social media into mLearning.

 Target Audience          This workshop is targeted at people who want to dive into mobile learning (mLearning)
                           or want to get a better perspective of what it could add to their company or institute.
                           The participants should have intermediate e-learning skills and some notions of social
                           media. All participants are asked to bring their cell phone(s) along. WAP capability
                           or internet access through your cell phone is mandatory to get the most out of the
                           workshop (= practical parts).

 Prerequisite Knowledge   Previous knowledge of mLearning is not necessary; we will start from scratch and
                           build from there. To get the most out of this workshop, though, participants should
                           have e-learning experience and notions of social media, as well as the ability to get on
                           the internet with their phones.

 Outcomes                 By the end of this workshop, participants will understand the benefits and challenges
                           of mLearning. Some mobile learning applications will be tested.
Pre-Conference Forums, Workshops  Seminars



FD - Seminar       The Moodle Experience: Moodle in Practice and New
                    Developments

 Time              10:00 - 17:00

 Price             € 0

 Seminar Leaders    Martin Dougiamas, Moodle Founder  Lead Developer, Australia
                     Ralf Hilgenstock, eLeDia - eLearning im Dialog, Moodle Partner Germany
                     Jordi Vila, CVA Consulting, Moodle Partner Spain
                     Egbert van de Winckel, Stoas Learning, Moodle Partner The Netherlands
                     Andrea Bicciolo, MediaTouch 2000, Moodle Partner Italy
                     Alex Büchner, Synergy Learning, Moodle Partner UK  Ireland

 Content           Have you heard about Moodle, but not seen it in action? Do you wonder how your
                    organisation could have a better Virtual Learning Environment (VLE) at a fraction of
                    the current budget? You have used Moodle but want to know what is coming next? If
                    your answer is yes, our unique Workshop “The Moodle Experience: Moodle in Practice
                    and New Developments” is a must attend at Online Educa in Berlin.
                    Martin Dougiamas himself – ‘the guy who started Moodle’ – will present Moodle 2.0,
                    the next milestone of the opensource VLE. A number of exciting case studies will be
                    presented before a selected group of European Moodle Partners, which will offer pro-
                    fessional Moodle solutions. The day will wrap up with an informal networking session,
                    where you will be able to mingle with technical and commercial Moodle experts.

 Agenda            Moodle Case Studies (Morning Session from 10:00- 12:30)
                    10:00 – 10:10   Introduction by Martin Dougiamas, Jordi Vila and Ralf Hilgenstock
                    10:10 – 10:40   Case Study 1 - The e-learning experience in Guardia di Finanza, the
                                    Italian economical-financial police force by Col. Vincenzo Vellucci,
                                    Director of Training Department, Scuola di Polizia Tributaria of
                                    Guardia di Finanza, Italy
                    10:40 – 11:10   Case Study  - Moodle as the Engine for Blended Learning by Hans de
                                    Zwart, Blended Learning Adviser at Shell International
                    11:10 – 11:25   Coffee Break
                    11:25 – 11:55   Case Study  - To be confirmed.
                    11:55 – 12:30   Case Study  - Large-scale Moodle Networks by Alex Büchner,
                                    Synergy Learning, UK  Ireland
                    12:30 – 13:30   Networking Lunch
                    Moodle Solutions by Moodle Partners (Afternoon Session from 13:30 to 15:10)
                     Presentations: 15 minutes presentations and 5 minutes discussion
                    Topics:
                    •   Repository Systems with Moodle by Ralf Hilgenstock and André Krüger, eLeDia
                        - eLearning im Dialog, Germany
                    •   Moodle Solution - EO / Stoas Learning Why Jesus by Arjo de Vroome, EO
                        (Evangelische Omroep), The Netherlands
                    •   Blackboard / WebCT to Moodle Migrations by Roy Kerley, Synergy Learning, UK
                         Ireland
                    •   Moodle Integrations: Curriculum Management, Reporting and Web Conferencing
                        by Andrea Bicciolo, MediaTouch 2000 srl, Italy
                    15:10 – 15:30   Coffee Break
                    Moodle Development (Evening Session from 15:30 to 17:00)
                    15:30 – 16:30   Moodle 2.0 by Martin Dougiamas, Moodle Pty. Ltd., Moodle Founder
                                    and Lead Developer, Australia
                    16:30 – 17:00   Informal Networking at Moodle Booth (Gardenlounge II, E145 - E146)



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Pre-Conference Forums, Workshops  Seminars



FD5 - Workshop       Learning, Innovation and ICT
 Time               10:00 - 17:0

 Price              Free of charge

 Workshop Leaders    Lieve Van den Brande, European Commission, DG Education and Culture, A1,
                       Belgium
                      Peter Birch, European Commission, Education Audiovisual and Culture
                       Executive Agency, Belgium
                      Brian Holmes, European Commission, Education Audiovisual and Culture
                       Executive Agency, Belgium

 Content            Various ongoing projects under the Lifelong Learning Programme for learning,
                     innovation and ICT will present their results and experiences on four main policy
                     topics. Each topic will be introduced and presented by a keynote speaker followed by
                     two good practices examples, and enough time for discussion among the participants
                     and the various presenters. The discussions will focus on future avenues and provide
                     input to the upcoming discussions on the future Lisbon objectives and the future
                     Lifelong Learning Programme.

 Agenda             10:00 – INTRODUCTION by Brian Holmes (EXEAC-P1) putting the four topics within
                     the context of the European policy of Lifelong Learning


                     Chairperson for all four sessions: Brian Holmes, HOU EXEAC-P1


                     10:0 (+ coffee break for 0 min during the session ) Start of SESSION 1: Efficiency
                     and quality: impact on and implications for learning of using ICT in education and
                     training
                     1.1. Keynote presentation of the main outcomes of a European-wide comparative
                          study on the use and impact of ICT in primary education (project STEPS by
                          Empirica/EUN)
                     1.2. CASE 1: presentation of the project HEXLEARN on the main developments of the
                          European Quality Framework
                     1.3. CASE 2: study on 'Indicators on ICT in Education' (IIE) by Hans Pelgrum
                     1.4. Discussion led by Richard Deiss (DG EAC) or Fritz Scheuermann (CRELL) on the
                          way forward in measuring the use, impact and quality of ICT in education and
                          training
                     Rapporteur: Lieve Van den Brande (DG EAC)


                     1:0 Lunch


                     1:00 – Start of SESSION .: Digital competence building and equity
                     Presentation of the convergent work of projects dealing with digital literacy and
                     competences as essential life skills illustrated with good practices examples involving
                     at-risk groups such as older workers, special needs learners, early school leavers,
                     etc.
                     2.1. Keynote presentation by Deborah Arnold on Project eLENE – Teaching  Learning
                          Centre
                     2.2. CASE 1: Project ‘ICT Tools and Training for E-Practitioners (ICT Skills2)’ by
                          Cristina Cogoi
                     2.3. CASE 2: eLearning – ProAccess by Pierfrancesco Attanasio
                     2.4. Panel Discussion led by Anna-Maria Sansoni (DG INFSO) on the challenges of
                          digital competences as life and career skills in light of the EC 'New Skills for New
                          Jobs' actions
                     Rapporteur: Lieve Van den Brande (DG EAC)


                     15:00 – 15:15 Coffee break



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Pre-Conference Forums, Workshops  Seminars



                    15:15 – Start of SESSION : Online learning communities
                    The increasing role of social computing for learning networks and its impact on
                    learning and teaching
                    3.1. Key note presentation by Yves Punie (JRC-IPTS) on the main outcomes of two
                         studies on Learning 2.0 and virtual communities through Web 2.0
                    3.2. CASE 1: project ‘Babylon  Ontology (e-Bony): multilingual and cognitive
                         learning management system via PDA phone’ by Manuele Manente
                    3.3. CASE 2: project ‘Access to Virtual and Action Learning Live Online (AVALON)’ by
                         Gary Motteram
                    3.4. Panel Discussion led by Yves Punie (JRC-IPTS: ‘Future of learning through new
                         technologies such as Web 2.0, Web 3.0, etc? New ways of learning for future
                         jobs’.
                    Rapporteur: Peter Birch (DG EXEAC)


                    1:15 – Start of SESSION : Creativity and innovation.
                    The role of ICT as a means of promoting innovation and change in education and
                    training.
                    4.1. Keynote presentation: Outcomes of a broad societal consultation on the desired
                          future of European education and lifelong learning by the project 'Learnovation'
                          - Claudio Dondi.
                    4.2. CASE 1: Project ‘AUTOmatic tutor for lifelong language LEARNing (AUTOLEARN)’
                         by Tony Badia
                    4.3. CASE 2: Project ‘European Life Experience (E-VITA)’ by Lucia Pannese
                    4.4. Panel discussion on the enabling role of ICT for creativity and innovation led by
                         Maruja Gutierrez-Diaz (Advisor to the Director- DG EAC-A/ responsible for the
                         European Year of Creativity and Innovation)
                    Rapporteur: Pascale Biver (DG EXEAC)
                    PS: The three success stories awarded under the European Year of Creativity and
                    Innovation for using ICT to enhance creativity among learners or support change and
                    innovation will be presented at the European Commission Stand at the conference.


                    17:15 - 17:0   Conclusions and Closing by Brian Holmes (DG EXEAC)

 Target Audience   European Projects from the current Lifelong Learning Programme and past Minerva
                    and e-Learning programmes, as well as others interested in good practice examples
                    of ICT for learning with a European dimension

 Outcomes          One page statements per topic presenting the major outcomes of the pre-conference
                    and focusing on the future avenues and challenges. These short statements will serve
                    as input for the upcoming discussions on the future Lisbon objectives and the future
                    Lifelong Learning Programme.




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Pre-Conference Forums, Workshops  Seminars



                    Wednesday, December , 009
                                      Morning Events


M1 - Seminar         Advancing the Quality Landscape: The New International Quality
                     Certifications for E-Learning
 Time               09:00 - 1:00

 Price              Free of charge

 Seminar Leaders     Ulf-Daniel Ehlers  Rolf Reinhardt, European Foundation for Quality in E-Learning
                       (EFQUEL), Belgium
                      Ingeborg Bø, Ingeborg Bø Consult, Norway
                      Volker Lichtenthäler, InWEnt, Germany

 Content            E-Learning is generally available in many educational organisations. While quality
                     and assessment have been discussed in various ways in the past, the call for clear
                     concepts that identify the learners’ benefits, protect students from bogus provision
                     and relate e-learning to organisational development is voiced louder today than ever
                     before.
                     In this situation, the European Foundation for Quality in E-Learning, currently
                     Europe's largest quality network, coordinates international initiatives on quality and
                     provides a family of European quality certification schemes for different educational
                     sectors in order to help organisations develop and strengthen their quality strategies,
                     support professionals in the development of high-quality educational offerings, and
                     strengthen the learners’ position through enabling them to make choices on the basis
                     of clear quality indications and reviewed concepts. Throughout the last three years,
                     the Foundation has entered into joint cooperation with European expert consortiums
                     in order to develop a European family of quality certification schemes, which are now
                     available.
                     The seminar will present and discuss four developments in particular:
                      The Open ECBCheck Initiative, a community-based, low-cost certification scheme
                       for capacity-building organisations that has been developed in joint cooperation
                       with international organisations like INWENT, FAO, UNITAR, UNU, ILO and
                       others;
                      UNIQUE, the European University Quality in E-Learning certification, which has
                       now passed the pilot phase and is available to European universities, focusing on
                       higher education quality;
                      QUAL-C, the quality certification for e-learning and innovation in European adult-
                       learning centers; it has also passed a phase of international pilot implementations
                       and is available with valid concepts;

 Proposed Agenda    The workshop will be moderated by Ingeborg Bø and Ulf Ehlers
                      Introduction: Another kind of seminar
                      Sociogramm: Quality and Innovation
                      Panorama Presentations
                            The Open ECBCheck Initiative: A community-based, low cost certification
                             scheme for capacity-building organisations
                            UNIQUE: The European University Quality in E-Learning certification
                          QUAL-C: Quality certification for e-learning and innovation in European adult-
                         learning centers
                      Quality-Table Discussions: Participants are invited to in-depth discussions in four
                       rounds, meeting developers and those who are already certified to ask questions,
                       share experiences, and give recommendations.
                      Conclusions
                      Farewell


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Pre-Conference Forums, Workshops  Seminars




 Target Audience   The target group of the workshop is broad since it is the group of those stakeholders
                    involved in the governance of e-learning in the field of capacity building.
                     Managers, experts, teachers, learners from organisations involved in capacity-
                      building activities using e-learning;
                     National qualifications and quality assurance agencies;
                     Managers, experts, teachers, learners from higher education institutions using
                      e-learning activities;
                     Managers, experts, teachers, learners from training institutions using e-learning
                      activities;
                     Policymakers in government ministries, organisations, and companies that have
                      started education and training departments and have introduced e-learning;
                     Heads and teachers of high schools that have already implemented e-learning as
                      a mode of teaching and learning.

 Outcomes          The participants will learn in detail how each of the certification schemes can be
                    obtained, what the underlying concepts are, and what the certification process looks
                    like.




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Pre-Conference Forums, Workshops  Seminars



M - Workshop               Engage in Game-Based Learning
 Time                      09:00 - 1:00

 Price                     Free of charge

 Workshop Leaders           Maja Pivec, FH Joanneum, Austria
                             Paul Pivec, MComp, GdipHE, CranberryBlue R  D Ltd and FH JOANNEUM, Austria

 Content                   The experiences in previous and on-going game related projects show that there is:
                            a) a high potential in the application of games for learning;
                            b    a strong interest amongst an increasing group of practitioners in the introduction
                                 of new game-based approaches;
                            c)   a lack of awareness amongst other stakeholders of the potentials of games for
                                 learning and for curricular contents;
                            d) a lack of information about where to obtain resources and good practice relevant
                               for curricular contents; and
                            e) a lack of awareness regarding quality issues in the context of games used for
                               learning.
                            ENGAGE stands for European Network for Growing Activity in Game-based learning
                            in Education. ENGAGE aims to develop awareness among a range of European
                            educational stakeholders (teachers, parents, school authorities, young designers,
                            industry etc.) of the importance of games as pedagogical tools.
                            ENGAGE activities are supported by frameworks based on Web 2.0 technologies and
                            methodologies, allowing collaborative dialogue, networking, as well as interaction of
                            participants and interested parties from all targeted sectors across Europe.
                            The ENGAGE portal and tools will be presented at this workshop and knowledge will
                            be provided on the step by step introduction of game-based learning. The tools will
                            support workshop participants in how to select, modify, design and adopt games for
                            their own classes, regarding their local and cultural agendas. Selected use cases of
                            game-based learning will be presented and explained. The workshop will be carried
                            out interleaving presentations, demonstrations, discussions and group work.

 Proposed Agenda            Presentation of the portal structure and Tool-Box for uptake of game-based
                              learning.
                             Content of the tools and how they work.
                             What are promoters and barriers of introducing games for learning.
                             How to start considering games as a teaching method.
                             How to use the tools for selecting games for learning.
                             Game classification related to envisaged learning outcomes.
                             Good practice examples.
                             Selecting and adopting games for my own classes.

 Target Audience           Target audience of this workshop are practitioners e.g. university teachers, school
                            teachers and trainers in continuous education, educational game developers, digital
                            learning resource developers, training organisations, curriculum decision makers,
                            educational policy makers and everyone who wants to contribute to a fast developing
                            field of high interest to many educators: Make learning engaging and fun!

 Prerequisite Knowledge:   Prevous knowledge of game-based learning is not necessary. Interest in game-based
                            learning is preferred.

 Outcomes                  By the end of this workshop participants will have a knowledge of the demonstrated
                            online tools and their use, the methodology for selection of games for learning, and
                            how to implement games within curriculum. Participants will also be introduced to
                            the community area of the ENGAGE portal, where started discussions and knowledge
                            exchange will continue after the end of the workshop.




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Pre-Conference Forums, Workshops  Seminars



                           Wednesday, December , 009
                                            Afternoon Events


A1 - Workshop               Informal Learning + Web .0 = Social Learning Breakthroughs
 Time                      1:00 - 18:00

 Price                     € 50

 Workshop Leader            Jay Cross, Internet Time Group, USA

 Content                   How to put social learning into practice. Learning no longer means just 'training';
                            learning means problem solving, creativity, innovation, and more. Organisations
                            are finding huge benefits in getting concrete about informal learning, social learning
                            and self-service learning. How does your organisation stack up? Jay will review the
                            results of the CLO/togetherLearn survey of meta-learning practices and learning
                            culture. He will provide case examples of organisations that are taking advantage of
                            Twitter, blogs, wikis, and other social networking tools. He will detail how to assess
                            value of the new learning platforms that are supplanting old-style courses.

 Proposed Agenda           Participants in this hands-on session will develop plans for implementing a major
                            informal learning initiative in their organisations. Jay will present cases studies,
                            research findings and examples. Participants will complete a planning template that
                            defines their project, its impact, and a timetable for implementation.

 Target Audience           Corporate decision-makers, HR managers, chief learning officers, senior staff,
                            performance consultants, futurists, and anyone else who wants to implement a
                            significant informal learning project.

 Prerequisite Knowledge    Appreciation of how organisations work.

 Outcomes                  Participants will leave the room with a plan and elevator pitch for implementing a
                            major informal/networked learning project in their organisations.




                                                                                                                     1
Pre-Conference Forums, Workshops  Seminars



A - Workshop        Learning in D: Bringing a New Dimension to
                     Enterprise Learning and Collaboration
 Time               1:00 – 18:00

 Price              € 80

 Workshop Leaders    Tony O'Driscoll, Duke University, USA

 Content            According to Gartner, by 2011, 80% of internet users will be using avatars to engage in
                     the next generation of the internet: the 3D Immersive Internet. Research also indicates
                     the most useful commercial applications of the Immersive Internet over the next few
                     years will focus on enterprise training, learning and collaboration.
                     If you have been exposed to the Immersive Internet hype, but you are not sure what to
                     do about it, this workshop is for you!
                     This interactive workshop will take you on a journey from understanding the basics
                     of Immersive Internet technology to addressing the details of how to conceptualise,
                     design, develop, deploy and demonstrate value for an engaging and immersive 3D
                     learning experience.
                     Dr Karl Kapp and Dr O’Driscoll have just completed an extensive analysis of the
                     application of Immersive Internet technology to enterprise training, learning and
                     collaboration. Be the first to learn their findings in advance of the publication of their
                     forthcoming book in January.
                     Don’t get left behind! Attend this programme to understand the value of this new
                     technology — and get a roadmap to successfully drive the adoption of 3D learning
                     within your organisation.

 Proposed Agenda    Half-day workshop consisting of a lecture, demonstration, application exercises and
                     action planning.

 Target Audience    Senior leaders, innovators and strategists focused on next-generation learning
                     strategies for learning within the enterprise.

 Outcomes            Describe the “webvolution” from Web 1.0, through Web 2.0, to the emergence of
                       the 3D Immersive Internet.
                      Demonstrate where Immersive Internet Technology is being applied today to
                       enhance experiential and peer-to-peer learning.
                      Describe how to build a case to invest in 3D Learning.
                      Present a 3D learning architecture that outlines how to design an optimal 3D
                       learning experience using 3D learning archetypes.
                      Articulate key considerations when selecting a 3D learning partner or vendor.




                                                                                                                  1
Pre-Conference Forums, Workshops  Seminars



A - Workshop              Creating Academic Learning Futures
 Time                     1:00 - 18:00

 Price                    € 80

 Workshop Leader           Gilly Salmon, University of Leicester, UK

 Content                  What will be the future(s) of learning in universities and for professional development?
                           Is immediacy the new quality? Which technologies will be pervasive and ambient for
                           the learning of tomorrow? Who are the learners of the future?
                           Participants in this workshop will practise preparing scenarios for the future of learning
                           in their own area of interest. They will engage in a series of hands-on exercises on
                           how to create scenarios for the future quickly and collaboratively and how to escape
                           routine thinking patterns. The workshop will discuss emerging visions for the future
                           of learning, technological innovations, as well as constraints and their implications for
                           learning and teaching today.

 Proposed Agenda          The workshop is divided into three parts. The first will introduce the participants
                           to innovative and creative ways for building visions for the future of learning using
                           concepts and methods for opening up new idea tracks.
                           In the second part, participants will practice creating scenarios for the future of learning
                           in their individual areas of interest, identifying workable ideas and “signatures of
                           change”.
                           The third part of the workshop will consist of a discussion of the resulting scenarios for
                           the future of learning and ways for shaping ideas and visually presenting information
                           to ensure buy-in of practical ideas.

 Target Audience          This hands-on workshop is relevant to educators, managers, policy planners and
                           academics who recognise the need for collaborative decision-making for the future.
                           It will be valuable for individuals who seek to learn practical ways for discovering,
                           presenting and negotiating academic learning futures through interaction and
                           collaboration.

 Prerequisite Knowledge   Interest in current trends in learning technologies and higher education and their
                           implications for the future.

 Outcomes                  Awareness of possible, probable and desirable futures for learning in higher
                             education.
                            Appreciation of the key forces influencing change in areas of interest to the
                             workshop participants.
                            Experience in the use of a range of innovative tools and methods for collaborative
                             creation of alternative future learning scenarios.




                                                                                                                          15
Pre-Conference Forums, Workshops  Seminars



A - Workshop              Moving Beyond the Crisis Powered by Knowledge and Learning
                           Solutions - What is the NEXT Practice?
 Time                     1:00 - 18:00

 Price                    € 80

 Event Leaders             Richard Straub, European Learning Industry Group (ELIG), France
                            Matty Smith, European Learning Industry Group (ELIG), UK

 Content                  The unprecedented economic crisis that we are currently experiencing requires
                           exceptional capacity to manage change and to keep innovating. All players in the
                           knowledge society are being challenged – be it in education, business, civil society,
                           or the public sector. Knowledge and human capital are the foundations on which
                           economic and social development are built. New knowledge is created in the context
                           of its direct application, often by recombining and thus enhancing existing knowledge.
                           In responding to this situation of rapid change, adaptation, anticipation, and learning
                           must become pervasive and continuous. Whilst these challenges are not new, their
                           significance has increased dramatically.
                           It is during such times of uncertainty that knowledge and learning technologies can
                           prove their value. However, not only have European companies and institutions been
                           slow to adopt knowledge and learning technologies on a scalable basis, but where
                           they have done so, they have tended to transfer adapted traditional knowledge and
                           learning solutions models into the digitial environments.
                           With new ICT architectures (such as “cloud computing”), powerful mobile platforms
                           (such as iphone and Android), Web 2.0 functionality, and digital natives flocking to
                           the workplace, a pradigm change in learning appears to be feasible. The challenges in
                           front of us involve the integration of learning into work and the creation of practice-
                           oriented environments that enable learning and re-learning that are both faster and
                           permit self-direction. The difficulty of these tasks is compounded by their having to
                           be met in an environment that reduces the overall time and financial investment per
                           learning session.
                           How will the challenges we face shape the NEXT PRACTICE? What is likely to emerge?
                           What is the new pragmatic vision? We can already see elements of patterns, but not
                           the full picture. These changes will impact across the spectrum, from pre-school to
                           third-age learning, with people’s extended lifespan and longer working lives. What
                           will the new knowledge be, and what will the learning platforms and ecosystems be
                           like that will power improved innovation performance across all of our institutions in
                           the future?
                           Management of change and innovation will eventually lead us out of the crisis;
                           knowledge and learning technology have the potential to provide the engine for
                           accelerating and enhancing this process.

 Proposed Agenda          This seminar will provide expert input from thought leaders, but will have a focus on
                           round-table debates that will enable participants to share both experience and ideas.
                           Information dissemination and knowledge exchange leading to agreement on
                           proposals for possible courses of actions are the key agenda.

 Target Audience           Learning and Knowledge Industry leaders,
                            Leaders from Education and Research,
                            Education Policy leaders and influencers,
                            Managers of NGOs,
                            Learning and Talent managers,
                            Chief Information Officers,
                            All those with a strategic interest in the topic.

 Prerequisite Knowledge   Good broad-based understanding of learning and knowledge technologies, combined
                           with insights into the economic challenges currently facing our society.

 Outcomes                  Repositioning the role of the learning and knowledge industries as the key engine
                             in the Knowledge Society.
                            Demonstrating how these industries can accelerate the move beyond the crisis
                             and power value creation and innovation in the future economy.

                                                                                                                     1
Pre-Conference Forums, Workshops  Seminars



A5 - Workshop        Competence Development with ePortfolios
 Time               1:00 - 18:00

 Price              Free of charge

 Place              This workshop will take place at HTW Berlin.

 Workshop Leaders    Birgitta Kinscher, HTW Berlin, Germany
                      Jörg Hafer, Educational Design, Bildung  Technologie GmbH, Germany

 Content            An ePortfolio is an integrated concept that enables users to document, share and
                     present learning and work experience on a digital platform. The concept of the
                     ePortfolio on the European level will be discussed against the background that the
                     “ePortfolio for all” initiative, which started in 2003, set the goal that every European
                     should have an ePortfolio by the year 2010.
                     While competence development by means of ePortfolios is very popular in several
                     European countries, for example the Netherlands and Austria, Germany is still several
                     steps behind. The workshop will present and discuss the potential and challenges of
                     the ePortfolio concept for schools, universities, institutions of further education and
                     companies in the context of competence development.

 Proposed Agenda    14:00            Opening
                     14:15 Keynote: The Potentials and Challenges of ePortfolios (Jörg Hafer, Educational
                                    Design; Birgitta Kinscher, HTW Berlin)
                     15:00            Thematic Tables: Best Practice Examples and Concepts for
                                      ePortfolios
                                       in universities
                                       in companies
                                       in lifelong learning
                     16:15            Coffee Break
                     16:45            Thematic Tables
                     17:30 – 18:00    Final Panel Discussion: Findings and Recommendations

 Target Audience    Teachers, trainers, managers and decision-makers in schools, universities, companies,
                     politics and institutions of further education.

 Outcomes            Deep familiarity with the concepts and different types of ePortfolios;
                      Conceptual and practical understanding of the use of ePortfolios for competence
                       development in schools, universities, companies and institutions of further
                       education;
                      Networking; creating ideas for common projects.




                                                                                                                17

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Professional Development On Moodle Resources

  • 1. An Open Source Learning Management System It’s Free! (Like Free Kittens) Ken Ronkowitz
  • 2. Humboldt State Moodle has 12,288 courses and 42,121 users. Moodle was designed to help foster online learning The Open University (OU) in communities. It has an active the UK has converted their development and support group courses to MOODLE for their (very important for open-source 250,000 students. projects) and has users in over 150 countries. Moodle was built following social UCLA, UC-San Diego & Smith constructionist pedagogy as a College are now using Moodle, virtual learning environment. and many are piloting it (Lafayette, Bennington...) SEE MY BLOG 150,000 registered users on moodle.org moodle.org/stats/
  • 4. Moodle? verb - the process of lazily meandering through something; doing things as it occurs to you to do them; an enjoyable tinkering that often leads to insight and creativity. If you’re writing a proposal, say it means: Modular Object-Oriented Dynamic Learning Environment Either applies to both to the way Moodle was developed, and to the constructivist pedagogy that guided the original users group. Anyone who uses Moodle is a Moodler.
  • 5. What is Social Constructivism? Briefly... People actively construct new knowledge as they interact with their environment. Everything you read, see, hear, feel, and touch is tested against your prior knowledge Knowledge is strengthened if you can use it successfully in your wider environment. You are not just a memory bank passively absorbing information, nor can knowledge be "transmitted" to you just by reading something or listening to someone. Learning is particularly effective when constructing something for others to experience Social Constructivism extends the above ideas into a social group constructing things for one another, collaboratively creating a small culture of shared artifacts with shared meanings. More at http://docs.moodle.org/en/Philosophy
  • 6. Moodle is provided freely as Open Source software (under the GNU Public License). Basically this means Moodle is copyrighted, but that you are allowed to copy, use and modify Moodle provided that you agree to: provide the source to others; not modify or remove the original license and copyrights, and apply this same license to any derivative work.
  • 7.
  • 8. Welcome to Moodle Support Planning 2 full semesters prior to launch Transfer of current CMS courses Moodle accepts IMS course packages with some caveats System Admin minimum 2X current admin User Training (3 semesters) creation of training materials (including courses) simultaneous with initial course transfer faculty training during two semesters prior to launch and ongoing during subsequent semesters.
  • 9. http://tracker.moodle.org/browse/MDL Moodle Project developers
  • 10. Commercial Support moodlerooms.com support hosting customization instruction training for a single class, school or university.
  • 11. Is there some system administrator in you? Moodle runs without modification on Unix, Linux, Windows, Mac OS X, Netware and any other system that supports PHP 4.3.0+ Designed in a modular way - allows flexibility to add/remove functionality at many levels. Upgrades easily - has an internal system to upgrade its own databases and repair itself over time. Requires only one database, generally SQL, and can share it with other applications if necessary. (MySQL 4.1.16+). Includes comprehensive database abstraction that supports many major brands of database. Emphasis on security - forms are all checked, data validated, cookies encrypted etc.
  • 12. Log In authentication using LDAP
  • 13. The Moodle interface can be displayed in either Weekly, Topic or Social format.
  • 14. Quick Tour of Selected Features and Tools
  • 15. Calendar The Calendar allows you to enter events in various categories (User, Course and Site). You have the option to also show upcoming events, assignments etc., and recent activity in the course.
  • 16. Chat The Chat feature in Moodle will facilitate real time conversations between users. It can be logged.
  • 18. Editing and Student View The EDIT view allows the teacher to add content, edit content, add activities and resources, rearrange content, and “hide” content from students.
  • 19. A Forum is a posting area where students can create or contribute to a topic with their own comments (AKA bulletin board or discussion) OPTIONS include: Grade posts, set open/close date, no reply, one reply only etc.
  • 20. Lessons Lessons, similar to learning objects, represent a means of delivering structured learning through Q & A sessions that are drawn from embedded content.
  • 22. Quiz Information and Grades
  • 23. Workshops A Workshop allows peer assessment of documents and self- assessment activities, while providing the teacher with opportunities to both manage and grade material.
  • 24. Journal The Journal feature will allow every student to have a personal journal that only they and their teacher will be able to access.
  • 25. Glossary The Glossary feature in Moodle acts as a definition resource - entries can be set to create highlighted hyperlinks within the course itself.
  • 26. Assignments Assignments (online, offline) can be delivered to students, and they can upload files which you can grade online and give feedback.
  • 27. Reports User activity on Moodle can be monitored using the Logs option. This features levels of detail from module, to student details, grouped by date and time
  • 28. Activities (tools) Blogs Peer assessment Wikis Multi-language support (over 60 languages are Quizzes with different supported for the kinds of questions interface [2]) Database activities Moodle is modular, can Surveys (not fully featured now) be extended by creating Chat plugins for specific new Glossaries functionality. Activities Graphical themes Data field types (for the Authentication methods database activity) Enrollment methods Content Filters
  • 30.
  • 31.
  • 32. Moodle Community Discussion http://moodle.org/course/ Using Moodle by Jason Cole Moodle: Learning Course Development by William Rice IV
  • 33. Check my March 22 Serendipity35 blog entry for this session to find the links mentioned today and more information. http://devel2.njit.edu/serendipity/ NJIT Moodle Pilot http://www.njit.edu/tlt/cms/ Ken Ronkowitz ronkowitz@njit.edu Manager of Media & Instructional Technology University Web Services, NJIT
  • 34. Student Guide for Using Revised May 2006 i
  • 35. Table of Contents Cover Page i Table of Contents ii Aims and Objectives iii Student Guide – Introduction 1 Registration 2 Registration (cont.) 3 Entering your course 4 Basic navigation 5 Blocks 6 Activity Modules 7 Editing your profile 8 Editing your profile (cont.) 9
  • 36. Student Guide Aims and Objectives Aims and Objectives Aims • Prepare you for using an online learning environment. • To create a unique educational environment. Objectives • Ability to navigate within the Moodle structure. • Understanding the Activity modules. • Interact with students and the course instructor(s). iii
  • 37. Student Guide Student Guide - Introduction Student Guide – Introduction In this guide you will be introduced to the basics of participating in an online course. It will take you step-by-step through registration, entering the Moodle environment and working within Moodle. What is Moodle? Moodle is a program that allows the classroom to extend onto the web. Your instructor has many options in setting up the Moodle environment so you may access your assignments, interact with the students in your course, upload assignments, access resources and much more. This guide is your map to the electronic classroom. Happy learning! 1
  • 38. Student Guide Registration Registration Go to the course website using the site address provided to you by your teacher or the site administrator. If you do not have an account you will need to create one. Read carefully the text under the heading, Is this your first time here? Follow these steps to access your courses: • Click on the New Account link in the instructions or the Create new account button. • Complete the New Account form with your details. 2
  • 39. Student Guide Registration (cont.) Registration (cont.) A notice will pop up indicating an email has been sent to your email address. • You will receive an email immediately at the email address you entered in the form. Click on the link in the email to confirm your registration. • You will then be taken to back to Moodle. Click on Courses to enter the course list. 3
  • 40. Student Guide Entering your course Entering your course Moodle is structured around the concept of courses. When a student logs in they are presented with a screen which contains a list of courses in which they are enrolled. The student may also access a full list of courses by doing a keyword search. Locate the course you wish to enter. Click on the icon for more information. Once you have located the course click on the text of the course title. If you are not already logged into Moodle you will be redirected to the log on page. You will be asked to enter your username and password. These are the same you set when you first registered for the site. In some cases the course may require an enrollment key (password) to enter. If this is the case you will see a key icon adjacent to the course title. The enrollment key will be provided separately. Please do not share it with others unless requested to do so by your teacher or site administrator. Email your instructor to receive your enrollment key if you have not received it. Guests are allowed to enter some course sites. If you see this icon it means guests are allowed to enter that course. Guests ALWAYS have "read-only" access. In some cases guests are required to enter an enrollment key to gain access to the course. 4
  • 41. Student Guide Basic Navigation Basic Navigation There are several ways to navigate within the course site. Breadcrumbs - this is a menu positioned below the course title showing your location within the course site. Just as you got there you can now retrace your steps in the opposite direction to return to where you started. Just like leaving a trail of breadcrumbs thus the name. The above example of a “breadcrumb” shows your current location is Week Four Assignment. If you click on Resources you will be taken to a page that lists all the Resources within the course. Click on the name of the course and you will be returned to the course homepage. As you navigate you will notice this menu changes to reflect your current position. Dropdown menu - another way to navigate the course site is the dropdown menu. It lists all the areas of the course. Just click and go. 5
  • 42. Student Guide Blocks Blocks Whenever a different activity or resource is added to the course an icon will appear in a Block representing a specific Moodle Activity Module. Here are just a few of the types of Blocks the instructor may use to set up a course. Blocks 1 Blocks 2 Blocks 3 Blocks 4 6
  • 43. Student Guide Activity Modules Activity Modules Moodle contains a wide range of Activity Modules that may be used to build up any type of course. Activity Modules are represented by icons as shown in the examples below. Your instructor will determine which Activity Modules will best facilitate the learning environment for your course. The icons will link to a list of all the instances Activity Module appear throughout the course. Here are some of the more common Activity Modules you will encounter in your courses: Assignments – Assignments specify a task that requires students to prepare uploading their work to a server. Typical assignments include essays, projects, reports and so on. This module may include grading of the assignment. Chats - The Chat module allows participants to have a real-time synchronous discussion via the web. This is a useful way to get a different understanding of each other and the topic being discussed. Forums - This activity can be the most important - it is here that most discussion takes place. Forums can be structured in different ways, and can include peer rating of each posting. The postings can be viewed in a variety of formats, and can include attachments. By subscribing to a forum, participants will receive copies of each new posting in their email. The two most widely used forums are the general forum and the learning forum. The general forum is an open forum where any one can start a new topic at any time. The learning forum is where you might post a discussion response to a question posed by the teacher. Students in the class are then required to comment to a specific number of posts. Journals – This is a forum where the teacher asks the student to reflect on a particular topic. This answer is private and can only be seen by the teacher, who can offer feedback and a grade on each journal entry. Resources - Resources can be prepared files uploaded to the course server, pages edited directly in Moodle, or links to external web pages. Quizzes – This module is for quiz tests, consisting of multiple choice, true-false, and short answer questions. This module may include grading of the assignment. Wikis - The Moodle Wiki module enables participants to work together on web pages to add, expand and change the content. Old versions are never deleted and can be restored. 7
  • 44. Student Guide Editing your profile Editing your profile You may edit your profile on Moodle by clicking on your name anywhere it appears. This will take you to the page shown below. Click on the Edit Profile tab to make any changes to your profile. You will be presented with the page shown in the image below. Fill out the information you wish to include in your profile. Not all fields are required. When you are finished with the changes click the Save Profile button. 8
  • 45. Student Guide Editing your profile (cont.) 9
  • 46. Moodle 1.9 Instructor Guide: Quick Start What is Moodle? Getting Started Moodle is a free and open This guide is designed to give instructors a simple and quick introduction to the concepts and source Course Management System (CMS) similar to capabilities of Moodle. The document includes information about course settings, user profiles, Blackboard. adding resources, and setting up course activities . Moodle is designed to help Access Your Moodle Courses educators create online courses with opportunities for 1. Open an Internet browser and go to: http://moodle.lasell.edu rich interaction. 2. To log into Moodle: In the upper right hand corner of the screen, you will see a login box. Enter your Lasell Instructors will be able to Network username and password. upload syllabi or other course Once you log in, your courses will be listed. Click on the name of any one of your courses guidelines to the Moodle to begin the editing process. course, set up assignment submission electronically, organize discussion forums, Course Homepage Layout send emails to the class, and 1. When entering a new Moodle course for the first time, the course homepage will be mostly much more. blank. 2. A Course Template will be visible offering a breadcrumb style navigation bar at the top, Tips to get start: individual block areas on the left and right sides, and Weekly Outline or Topic Outline sections in the center to let you add Course Activity Modules and Resources. 1. Before the course starts, contact your students and let them know that they can Navigation access course resources via 1. The breadcrumb style navigation bar at the top of each page will help you know where you Moodle course management are and allow you to go back to the homepage by clicking the course name as you explore system at different parts of Moodle. http://moodle.lasell.edu. 2. Don't be afraid to experiment. Feel free to play around and 2. Moving between sections: Use the “Jump” bar at the bottom of the screen, or the numbers change things. It's hard to in the “Section Links” block you added on the side to move from section to section. break anything in a Moodle 3. Moving between course activities: Use the “Jump” bar at the top right of the screen to course, and even if you do, it's move from one exercise to another and bypass the main menu. The small arrows to either usually easy to fix it. side of the jump bar will take you forward or back one exercise. 3. Use the breadcrumb style navigation bar at the top of each page. It will help remind you where you are and prevent you from getting lost. 4. Attention: When you think your course is ready to open to your students, please come back to the Course Setting User Profiles page and change the Availability to “This course is available to students”. Your profile is your identity on Lasell Moodle. All Lasell Moodle users can see it, including your students. To access your profile, click on “Participants” link in the top left People block and then click on your own name, or click on “Profile” link in the Administration block, or anywhere else Questions about Moodle? that your name appears as a link. Your profile will open, showing the information others can see Linda Bruenjes: lbruenjes@lasell.edu about you. Click the Edit profile tab to change your email address, upload an image, or Ye Liu: yliu@lasell.edu add/change other pieces of information. http: //moodle.org 1/2/2009 1
  • 47. Moodle 1.9 Instructor Guide: Quick Start Course Settings To adjust your course settings, find the Administration block on your course homepage and click Settings. On the Settings page, you can change a number of settings about your course, from its name to what day it starts. For details about a setting, click the Help icon next to it. Format: The most important setting is the Format. The course format you choose will determine the basic layout of your course. WEEKLY format: organizes the content blocks in seven day increments from the start date to the finish date of the course. Activities and Resources can be arranged according to the week. TOPICS format: is not automatically labeled, and is not restricted to any time limit. Topics can be used to organize material more thematically. SOCIAL format: oriented around a single forum, this format displays discussion topics as the central content of the course. Note that the Weekly and Topics formats are very similar in structure. The main difference is that each box in the Weekly format covers exactly one week, whereas each box in the Topic format can cover whatever you like. The Social format doesn't use much content at all and is based around one forum that will be displayed on the main page. Number of weeks/topics: This setting is used by the Weekly and Topics course formats, and determines the number of "boxes" down the middle of the course page. In the Topics format it specifies the number of topics in the course. In the Weekly format it specifies the number of weeks that the course will run, starting from the course starting date and displaying one block for every seven days. Availability: All courses are created with Availability set to "This course is not available to students" so that the course will not appear on any course listings, except to teachers of the course and administrators. When you think your course is ready to open to your students, please come back to the Course Setting page and change the Availability to “This course is available to students”. Start Editing and Building Moodle has flat and linear navigation, therefore all links to your activities or materials will be posted right on the course homepage, one under another, in the appropriate section for topic or week. 1. Turn editing on: To add contents or edit the contents to the course, make the course to the editing mode by clicking on the Turn edit on button in the upper right corner of the course homepage. You can always choose “Student” from “Switch role to” drop-down to view your course as a student. In the editing mode you will be able to see drop-down menus and additional control icons. 2. Drop-down menus: Drop-downmenus will allow you to add 3 different types of items to the course site: Resources, Activities, and Blocks. Resources – static course materials that students read but don't interact with, such as web pages, graphics, Word documents, PowerPoints, links, short labels , video files, and Adobe Acrobat documents. Activities – interactive course modules that you use to interact with your students, such as forums, glossaries, quizzes, assignments, wikis, etc. Blocks - additional tools which provide some additional functionality to the site, e.g. calendar, online users, section links, quickmails, etc. 1/2/2009 2
  • 48. Moodle 1.9 Instructor Guide: Quick Start 3. Control icons: Once you add an item to the course homepage, you will be able to move it to the desired location or modify its appearance, by using the control icons explained below. Edit: click this icon to edit whatever it is next to. Delete: This icon deletes resources and activities (with a warning), whereas it only removes blocks, which can be added at any time later (except HTML block). Help: click this icon to view a popup content sensitive help file about the item. Hide (Open eye): An open eye indicates that an item is visible to students. Clicking on the icon will hide the items from students when you feel the item in not ready for students to view. Visibility can be also controlled on the Settings page for the individual resource or activity (under Common module settings: Visible). Show (Closed eye): If any of your items are hidden, you may unhide them and make them available to students by clicking on this icon. Move up/down: click this icon to move the item up and down in the course. Move left/right (Indent/Outdent): for each recourse or activity, click this icon to add or cancel the item’s indentation; for each side block, click this icon to move the block to the right or left side. Placeholder: This icon will appear only once you click Move up/down icon Clicking on Placeholder will move your item to the new location. / Highlight: This icon will allow you to highlight the current topic, if your course uses Topic layout (the current week is highlighted automatically). / / Group mode: Some activities can be done in groups. This icon represents what kind of group mode is currently set for the activity: No groups/ Visible groups/ Separate groups. Group mode can be also controlled on the Settings page for the individual resource or activity (under Common module settings: Group mode) / Collapse/Show all sections: This icon will allow you to view only one section (topic or week) at a time. If you choose to collapse, the “Jump to” dropdown menu will appear on the bottom of the course homepage. Note that this is an individual setting, and each user has to set it on his/her own. Uploading Files The course materials you prepared can be added to your course by uploading files to the server. You can upload any file type to Moodle course, such as web pages, audio files, video files, PDF files, Word documents, and Flash animations. While your files are on the server, you can move, rename, replace, or delete them. All of these actions can be performed using the Files link in your Administration block. The files that you upload are made available to students later on as "Resources." See the Adding Resources section below for more information. Uploading files is currently restricted to one file at a time with a maximum file size of 32MB. If you want to upload multiple files at once (for example, 10 files in a folder), it is often easier to use a zip program to compress them into a single file, upload the zip file, and then unzip them on the server (you will see an "unzip" link next to zip files). To preview any file you have uploaded, just click its name. Your web browser will take care of either displaying it or downloading it to your computer. 1/2/2009 3
  • 49. Moodle 1.9 Instructor Guide: Quick Start Note: File naming: It shouldn't have any punctuation in it: no commas, apostrophes, etc. If you find your file does not appear in Moodle after it was uploaded, try to remove all punctuation by renaming the file and then try the upload again. To change the contents of a file, edit it on your local computer then upload it again. Adding Resources Resources are the content of your course. A resource can be any file you have uploaded, any file you can link to an external site using a URL, or any web pages you composed inside Moodle. To add a resource, turn editing on, go to the desired week or topic, click on the “Add a resource” drop-down list, choose one of the following options: To insert a label: 1. On the “Add a resource” drop-down list, choose Insert a label. 2. Allows you use the built-in HTML editor to provide text and graphics among the other resources and activities on the course homepage. To link to a file: 3. On the “Add a resource” drop-down list, choose Link to a file or web site. 4. In the next window, give the name and summary of your file, and click on the Choose or upload a file button. 5. In the Files window, select a file from your existing files list, click the choose button. Or add a new file, as follows: Click on the Upload a file button. In the next window, click on the Browse button, navigate to locate the file, select it, then click on the Open button. When the correct filename is displayed in the window, click the Choose button. 6. Click on Save and return to course or Save and display button to save this action. 7. Your file name will be displayed at the intended week/topic section on the course homepage. To link to a web site: 1. On the “Add a resource” drop-down list, choose Link to a file or web site. 2. In the next window, give the name and summary of your file. 3. If you know the URL of the web page, enter it in the Location field. 4. If you don't know the URL, click the Search for web page button to open a browser window. 5. When you locate the page, copy its URL, close the browser window, and paste the URL into the Location field. 6. Your web site name will be displayed at the intended week/topic section on the course homepage. To compose a web page 1. Saving HTML documents in Moodle allows your students to directly access the information from within the Moodle page. This is preferable for course information and documents, such as assignment instructions and timelines, which students may need to check often but don’t need a specific software application to view it. 2. On the “Add a resource” drop-down list, choose Compose a web page. 3. In the next window, give the name and summary of your file. 4. At the next “Compose a web page” section, type in your message and use the built-in HTML editor to format the text. 5. Click on Save and return to course or Save and display button to save this action. 6. The web page name you just composed will be displayed at the intended week/topic section on the course homepage. 1/2/2009 4
  • 50. Moodle 1.9 Instructor Guide: Quick Start ADDING ACTIVITIES Building a course involves adding course activity modules to the main page in a logical order. You can change the order any time you like. To turn editing on: click on the button at the top right corner of the page. To add a new activity: go to the desired topic or week section where you want to add the activity, and select the type of activity from the “Add an activity” drop down list. Summary of standard Moodle activities: Assignment An assignment is where you set a task with a due date and a maximum grade. Depending on the type of assignment, students will be able to upload one file to satisfy the requirements. After students submit their assignments through Moodle, the instructor can view each uploaded file and then record a grade and a comment. There are four assignment types in Moodle: Advanced uploading of files: If you would like to let students submit multiple files or provide their notes along with assignment submission, or you would like to comment on a student's file and also upload the version of the file with your comments, choose Advanced uploading of files under Assignment type. This will still allow the student to upload a file, which the instructor can then open and grade. In addition the instructor can add comments to the submitted file, save it with a new name, and upload the commented version. Students will then see both their original and your commented version of their file. Online text: This assignment type asks students to enter text using the normal Moodle editing tools directly. These assignments are graded online with the ability to add inline comments or changes. Upload a single file: This assignment type is similar to the advanced uploading of files, however, this assignment type only allows students to upload one file without notes. This assignment type also lacks the ability to upload commented files back to the student. Offline activity: This assignment type can be used to remind students of real-world assignments they need to complete. Forum This activity module is for course discussions. It’s a powerful communication tool. The forum type is defaulted to “Standard forum for general use” - an open forum where anyone can start a new topic at any time; this is the best general-purpose forum. Subscriptions: If you decide to force subscription then all course users will be subscribed automatically. It means that all users will be sent email copies of every post in that forum (posts are sent about 30 minutes after the post was first written). Please be careful to choose this option because it may flood everyone’s email box quickly. Forums may also be used as graded assignments. Quiz This activity module allows you to design and present quizzes consisting of multiple choice, true-false, and short answer questions. Your questions are kept in a categorized database, and can be reused within courses and between courses. This module includes grading facilities. 1/2/2009 5
  • 51. Under the patronage of: Supported by: Dr. Annette Schavan European Commission Federal Minister of Information Society and Media Education and Research, Germany 15th International Conference on Technology Supported Learning & Training The Largest Global E-Learning Conference for the Corporate, Education and Public Service Sectors Pre-Conference Forums, Workshops & Seminars December – , 009 Hotel InterContinental Berlin Platinum Sponsor: Gold Sponsors: Learning Together Silver Sponsors: Conference Sponsors: ®
  • 52. Pre-Conference Forums, Workshops Seminars Pre-Conference Forums Wednesday, December , 009 Security Defence Learning 009 The 5th International Forum on Technology Assisted Learning and Training for Defence, Security and Emergency Services Technology is changing the world of security. In an environment where global security is increasingly interlinked, new threats and challenges have created an urgent need for imaginative new responses. Nowhere is this more true than in the areas of education and training, where technology continues to provide new opportunities and innovations. Themes for discussion at this year’s Forum will include: Security and Defence Learning 009, organised by the  “Future Gaming” New Security Foundation, will take place at the Hotel InterContinental on Wednesday, December nd, 009.  Point of Need Learning The Forum is an official pre-conference event of ONLINE EDUCA BERLIN and provides delegates with an opportunity  Improving Cooperation and Sharing Best Practice to stay on for Europe's largest conference on technology-  Using Social Media assisted learning.  Transportation Security Training These keynote speakers have already confirmed their attendance:  Environmental Security Training  Peter-Martin Meyer, Director, Swiss Police Institute  The Cyber Threat to Critical Infrastructure  Security Training for Prisons, Hospitals and Schools  Ken Lawson, Director of Training, UK Emergency Planning College  Future Developments  John Geates, Director, Scottish Police College  Dale L. Sheehan, Director, Police Training and Development, INTERPOL The Forum is designed for experts involved in training  Arthur Rabjohn, Chairman, International Association of related to security issues in all sectors of society as well as Emergency Managers individuals from firms or organisations with an interest in this topic.  Franck Galland, Director of Security, Suez The event will provide an excellent platform for discussion. Environnement Please note that the number of places are limited so early  Fernando Carvalho-Rodrigues, Programme Director, registration is recommended. Science for Peace and Security, NATO Participation Fee* Academic/Diplomatic/ Government Rate: € 360 Corporate Rate: € 460 (*includes lunch, coffee breaks and publications) More information on Security Defence Learning 009 can be found at: www.security-defence-learning.com
  • 53. Pre-Conference Forums, Workshops Seminars SCHOOL FORUM 009 Building the school of the future: With the School Forum – This event, dedicated to the new Berlin Forum on Technology and Learning Trends Information and Communication for Schools- ONLINE EDUCA BERLIN aims to create a Technologies for primary and central meeting point for teachers and headteachers secondary school headteachers interested in qualified innovative and exciting e-learning and interested teachers, is projects. Through the insights of renowned experts organised in conjunction with combined with the opportunity to share knowledge and BITS 21 im fjs e.V. and HELLIWOOD media. Both are resources, educators can broaden their horizons and leading organisations in the field of teacher training explore new ways of successfully employing e-learning in and new media in the Berlin area and work closely with the classroom. A variety of hands-on activities will help to school officials as well as with leading e-learning experts. explore “how it really works”. Inspiring speakers will introduce, explain and discuss the latest developments and trends in education and  What type of classroom activities help to prepare technology. Practical and interactive sessions will support students for the future? the implementation of useful ICT tools and resources in  How can e-learning drive informal and collaborative educational institutions. The ONLINE EDUCA BERLIN learning? exhibition will be an additional source of information and inspiration for School Forum participants during the day.  What about using podcasts, wikis and blogs as learning tools? The half-day forum (12:00 – 18:00) will be free of charge for teachers and trainee teachers. External participants  Do schools know where to find appropriate open pay € 35. The language at the first School Forum will be educational resources? German. Questions such as these are central to this new ONLINE Learn more about the speakers and the School Forum EDUCA pre-conference event, which will take place in the programme details in the forthcoming issues of the OEB 2009 afternoon of December nd, 009. newsletter and at: www.online-educa.com/schoolforum
  • 54. Pre-Conference Forums, Workshops Seminars Pre-Conference Workshops and Seminars Wednesday, December , 009 Full Day Events FD - Workshop Educational Tools and Flexible Learning Environments for Teaching and Learning in Immersive Virtual Worlds  Time 09:00 - 18:00  Price € 150  Workshop Leaders  Margarita Pérez-Garcia, MENON Network EEIG, Belgium  Steven Warburton, King's College London, UK  Jaime Alamo Serrano, University of Valencia, Spain  Giuliana Perco, Bryn Mawr College, USA  Shirley Williams, University of Reading, UK  Content The workshop addresses the field of innovative technological solutions to support e- learning, with an emphasis on the use of 3D immersive virtual worlds, such as Second Life, for education. Participants will review and analyse the spectrum of educational tools available for virtual worlds, including their combination with social media and other web-based technologies for learning, for example, the open source learning management system Moodle. During the workshop, we will provide a live demonstration of examples from a collection of more than 140 educational tools across the following categories: communication and interaction, group and self-organisation, cooperation and collaboration, creation of content, delivery of learning material, individualisation of learning paths, assessment, feedback and tracking, and reflection and metacognition. Special emphasis will be given to the exploration of 'holodecks' for education and the concrete possibilities for their use in building highly flexible virtual learning spaces. This will include a field tour of four types of holodeck and a demonstration of their use in a variety of modes. The session will be a mix of presentations, open discussion and debate, immersive field tours, live demonstrations, and hands-on workshop activities.  Proposed Agenda 1. The affordances of virtual worlds for situating educational activities. 2. Review and live demonstrations of examples of educational tools, including:  real-time interaction tools – automated translators, chat enhancers, interaction and meeting controllers, meeting recorders, meeting organisers, meeting facilities and spaces;  cooperation and collaboration tools – announcement and media boards, group messages and bulletin boards, tasks organisers, brainstorming, concept and mindmapping tools;  tools for delivery of rich information – glossaries, vocabulary tools, dictionaries, and media boards for the delivery of a variety of pre-prepared information (text, HTML, video, music and podcasts) and live streaming of media (voice and music);  content-creation tools – drawing and co-drawing boards, 3D editors, animation and scripting editors, holodecks, comics creator, co-writing and co-authoring tools;  Web-to-virtual-worlds and virtual-worlds-to-web communication devices like micro-blogging, blogging, social networking tools, and virtual learning environments connected to virtual worlds;  evaluation devices, including polls, voting systems, quiz makers, contest boards and games. 3. Exchange of good practices based on the use and combination of educational tools for specific purposes, including but not limited to role-playing, cooperative and collaborative learning, team teaching, simulations, digital storytelling, problem- based learning, multimedia presentation, virtual laboratories, demonstrations, lectures, conferences, brainstorming, debates and others.
  • 55. Pre-Conference Forums, Workshops Seminars 4. Field trip demonstrations of the four holodeck systems in both user and production modes. Holodecks are a technology that allows the user to create a lifelike virtual environment through the use of real life 360° photographs or pre-prepared 3D objects, animations and scripts. Once the scenes have been prepared, teachers or learners can easily change and adapt the learning space to their demands: with a single click a classroom, a theatre or a laboratory can appear. 5. Visual hands-on tutorials on how to build flexible learning environments inside a virtual world. 6. Conclusion, reflections and issues for future consideration.  Target Audience The workshop is aimed at teachers, trainers and those interested in the real educational possibilities offered by virtual worlds. It suits in-service teachers, trainee teachers and others with an interest in the sector, including learning technologists, e-learning consultants and researchers.  Prerequisite Knowledge  Basic understanding of 3D immersive virtual worlds;  Some type of first-hand experience in the use of virtual worlds. It is advantageous, but not necessary, for participants to have created an avatar and experienced or explored some form of teaching and learning in virtual worlds. Important: If the participants do not have any background in the use of virtual worlds, a pre-workshop activity, using distance learning, is offered to guarantee that all participants acquire the requisite knowledge prior to the workshop. Participants can follow the workshop in the following ways:  via individual access to the Internet and access to Second Life;  via individual access to the Internet without access to Second Life;  without individual access to the Internet, in which case they will carry out the immersive activities in small groups.  Outcomes By the end of the workshop, participants will be able to identify the range of existing educational tools that can be used in 3D immersive virtual worlds and be able to select and combine them for specific educational purposes. They will receive the entire collection of tools in the form of a printed handbook that has been prepared by 66 teachers from 27 countries, and they will be given access to a series of visual hands-on tutorials for each of the holodeck technologies presented. 5
  • 56. Pre-Conference Forums, Workshops Seminars FD - Workshop Mobile Learning in Practice: How to Start with mLearning  Time 09:0 - 17:00  Price € 150  Workshop Leader  Inge de Waard, Institute of Tropical Medicine, Belgium  Content Starting from scratch, a general introduction to mLearning will be given. After that, we will look at examples from across the globe and gradually will add hands-on mLearning. Do not be fooled: you do not need the latest smart phone to dive into mLearning; a simple wap-enabled phone works just as well, but of course smartphones give you more possibilities, as we will see. Another misconception is that creating mobile content demands a lot of (java) coding. Nowadays, this is no longer the case. In this workshop, you will see how to provide mLearning with existing technologies for mobile content development and creative thinking. So think of this workshop as low on tech, but high on practice. All participants will have built mobile content by the end of the workshop, provided they can access the internet through their phones (either WAP or browser). The participants will use their cell phones to get content or feedback out there and start learning through their cell phones.  Agenda  Where mLearning can be used: training in companies, courses in educational institutes, getting in touch with situated learning (museums, historical sites, cities, augmented reality…), and research (with examples).  Which phones can be used: WAP-enabled, intermediate, Smartphones.  What you can offer in mLearning: multimedia content, mobile content through a mobile platform, html-based courses, peer-to-peer exchange.  Looking at the learner/student side in mLearning: Podcasts, sms / email, smartcards, context and identity).  The various connection possibilities.  How to cope with different mobile operating systems.  Key things to remember when you develop mobile content.  Easily converting e-learning content to mLearning content.  How to integrate social media into mLearning.  Target Audience This workshop is targeted at people who want to dive into mobile learning (mLearning) or want to get a better perspective of what it could add to their company or institute. The participants should have intermediate e-learning skills and some notions of social media. All participants are asked to bring their cell phone(s) along. WAP capability or internet access through your cell phone is mandatory to get the most out of the workshop (= practical parts).  Prerequisite Knowledge Previous knowledge of mLearning is not necessary; we will start from scratch and build from there. To get the most out of this workshop, though, participants should have e-learning experience and notions of social media, as well as the ability to get on the internet with their phones.  Outcomes By the end of this workshop, participants will understand the benefits and challenges of mLearning. Some mobile learning applications will be tested.
  • 57. Pre-Conference Forums, Workshops Seminars FD - Seminar The Moodle Experience: Moodle in Practice and New Developments  Time 10:00 - 17:00  Price € 0  Seminar Leaders  Martin Dougiamas, Moodle Founder Lead Developer, Australia  Ralf Hilgenstock, eLeDia - eLearning im Dialog, Moodle Partner Germany  Jordi Vila, CVA Consulting, Moodle Partner Spain  Egbert van de Winckel, Stoas Learning, Moodle Partner The Netherlands  Andrea Bicciolo, MediaTouch 2000, Moodle Partner Italy  Alex Büchner, Synergy Learning, Moodle Partner UK Ireland  Content Have you heard about Moodle, but not seen it in action? Do you wonder how your organisation could have a better Virtual Learning Environment (VLE) at a fraction of the current budget? You have used Moodle but want to know what is coming next? If your answer is yes, our unique Workshop “The Moodle Experience: Moodle in Practice and New Developments” is a must attend at Online Educa in Berlin. Martin Dougiamas himself – ‘the guy who started Moodle’ – will present Moodle 2.0, the next milestone of the opensource VLE. A number of exciting case studies will be presented before a selected group of European Moodle Partners, which will offer pro- fessional Moodle solutions. The day will wrap up with an informal networking session, where you will be able to mingle with technical and commercial Moodle experts.  Agenda Moodle Case Studies (Morning Session from 10:00- 12:30) 10:00 – 10:10 Introduction by Martin Dougiamas, Jordi Vila and Ralf Hilgenstock 10:10 – 10:40 Case Study 1 - The e-learning experience in Guardia di Finanza, the Italian economical-financial police force by Col. Vincenzo Vellucci, Director of Training Department, Scuola di Polizia Tributaria of Guardia di Finanza, Italy 10:40 – 11:10 Case Study - Moodle as the Engine for Blended Learning by Hans de Zwart, Blended Learning Adviser at Shell International 11:10 – 11:25 Coffee Break 11:25 – 11:55 Case Study - To be confirmed. 11:55 – 12:30 Case Study - Large-scale Moodle Networks by Alex Büchner, Synergy Learning, UK Ireland 12:30 – 13:30 Networking Lunch Moodle Solutions by Moodle Partners (Afternoon Session from 13:30 to 15:10) Presentations: 15 minutes presentations and 5 minutes discussion Topics: • Repository Systems with Moodle by Ralf Hilgenstock and André Krüger, eLeDia - eLearning im Dialog, Germany • Moodle Solution - EO / Stoas Learning Why Jesus by Arjo de Vroome, EO (Evangelische Omroep), The Netherlands • Blackboard / WebCT to Moodle Migrations by Roy Kerley, Synergy Learning, UK Ireland • Moodle Integrations: Curriculum Management, Reporting and Web Conferencing by Andrea Bicciolo, MediaTouch 2000 srl, Italy 15:10 – 15:30 Coffee Break Moodle Development (Evening Session from 15:30 to 17:00) 15:30 – 16:30 Moodle 2.0 by Martin Dougiamas, Moodle Pty. Ltd., Moodle Founder and Lead Developer, Australia 16:30 – 17:00 Informal Networking at Moodle Booth (Gardenlounge II, E145 - E146) 7
  • 58. Pre-Conference Forums, Workshops Seminars FD5 - Workshop Learning, Innovation and ICT  Time 10:00 - 17:0  Price Free of charge  Workshop Leaders  Lieve Van den Brande, European Commission, DG Education and Culture, A1, Belgium  Peter Birch, European Commission, Education Audiovisual and Culture Executive Agency, Belgium  Brian Holmes, European Commission, Education Audiovisual and Culture Executive Agency, Belgium  Content Various ongoing projects under the Lifelong Learning Programme for learning, innovation and ICT will present their results and experiences on four main policy topics. Each topic will be introduced and presented by a keynote speaker followed by two good practices examples, and enough time for discussion among the participants and the various presenters. The discussions will focus on future avenues and provide input to the upcoming discussions on the future Lisbon objectives and the future Lifelong Learning Programme.  Agenda 10:00 – INTRODUCTION by Brian Holmes (EXEAC-P1) putting the four topics within the context of the European policy of Lifelong Learning Chairperson for all four sessions: Brian Holmes, HOU EXEAC-P1 10:0 (+ coffee break for 0 min during the session ) Start of SESSION 1: Efficiency and quality: impact on and implications for learning of using ICT in education and training 1.1. Keynote presentation of the main outcomes of a European-wide comparative study on the use and impact of ICT in primary education (project STEPS by Empirica/EUN) 1.2. CASE 1: presentation of the project HEXLEARN on the main developments of the European Quality Framework 1.3. CASE 2: study on 'Indicators on ICT in Education' (IIE) by Hans Pelgrum 1.4. Discussion led by Richard Deiss (DG EAC) or Fritz Scheuermann (CRELL) on the way forward in measuring the use, impact and quality of ICT in education and training Rapporteur: Lieve Van den Brande (DG EAC) 1:0 Lunch 1:00 – Start of SESSION .: Digital competence building and equity Presentation of the convergent work of projects dealing with digital literacy and competences as essential life skills illustrated with good practices examples involving at-risk groups such as older workers, special needs learners, early school leavers, etc. 2.1. Keynote presentation by Deborah Arnold on Project eLENE – Teaching Learning Centre 2.2. CASE 1: Project ‘ICT Tools and Training for E-Practitioners (ICT Skills2)’ by Cristina Cogoi 2.3. CASE 2: eLearning – ProAccess by Pierfrancesco Attanasio 2.4. Panel Discussion led by Anna-Maria Sansoni (DG INFSO) on the challenges of digital competences as life and career skills in light of the EC 'New Skills for New Jobs' actions Rapporteur: Lieve Van den Brande (DG EAC) 15:00 – 15:15 Coffee break 8
  • 59. Pre-Conference Forums, Workshops Seminars 15:15 – Start of SESSION : Online learning communities The increasing role of social computing for learning networks and its impact on learning and teaching 3.1. Key note presentation by Yves Punie (JRC-IPTS) on the main outcomes of two studies on Learning 2.0 and virtual communities through Web 2.0 3.2. CASE 1: project ‘Babylon Ontology (e-Bony): multilingual and cognitive learning management system via PDA phone’ by Manuele Manente 3.3. CASE 2: project ‘Access to Virtual and Action Learning Live Online (AVALON)’ by Gary Motteram 3.4. Panel Discussion led by Yves Punie (JRC-IPTS: ‘Future of learning through new technologies such as Web 2.0, Web 3.0, etc? New ways of learning for future jobs’. Rapporteur: Peter Birch (DG EXEAC) 1:15 – Start of SESSION : Creativity and innovation. The role of ICT as a means of promoting innovation and change in education and training. 4.1. Keynote presentation: Outcomes of a broad societal consultation on the desired future of European education and lifelong learning by the project 'Learnovation' - Claudio Dondi. 4.2. CASE 1: Project ‘AUTOmatic tutor for lifelong language LEARNing (AUTOLEARN)’ by Tony Badia 4.3. CASE 2: Project ‘European Life Experience (E-VITA)’ by Lucia Pannese 4.4. Panel discussion on the enabling role of ICT for creativity and innovation led by Maruja Gutierrez-Diaz (Advisor to the Director- DG EAC-A/ responsible for the European Year of Creativity and Innovation) Rapporteur: Pascale Biver (DG EXEAC) PS: The three success stories awarded under the European Year of Creativity and Innovation for using ICT to enhance creativity among learners or support change and innovation will be presented at the European Commission Stand at the conference. 17:15 - 17:0 Conclusions and Closing by Brian Holmes (DG EXEAC)  Target Audience European Projects from the current Lifelong Learning Programme and past Minerva and e-Learning programmes, as well as others interested in good practice examples of ICT for learning with a European dimension  Outcomes One page statements per topic presenting the major outcomes of the pre-conference and focusing on the future avenues and challenges. These short statements will serve as input for the upcoming discussions on the future Lisbon objectives and the future Lifelong Learning Programme. 9
  • 60. Pre-Conference Forums, Workshops Seminars Wednesday, December , 009 Morning Events M1 - Seminar Advancing the Quality Landscape: The New International Quality Certifications for E-Learning  Time 09:00 - 1:00  Price Free of charge  Seminar Leaders  Ulf-Daniel Ehlers Rolf Reinhardt, European Foundation for Quality in E-Learning (EFQUEL), Belgium  Ingeborg Bø, Ingeborg Bø Consult, Norway  Volker Lichtenthäler, InWEnt, Germany  Content E-Learning is generally available in many educational organisations. While quality and assessment have been discussed in various ways in the past, the call for clear concepts that identify the learners’ benefits, protect students from bogus provision and relate e-learning to organisational development is voiced louder today than ever before. In this situation, the European Foundation for Quality in E-Learning, currently Europe's largest quality network, coordinates international initiatives on quality and provides a family of European quality certification schemes for different educational sectors in order to help organisations develop and strengthen their quality strategies, support professionals in the development of high-quality educational offerings, and strengthen the learners’ position through enabling them to make choices on the basis of clear quality indications and reviewed concepts. Throughout the last three years, the Foundation has entered into joint cooperation with European expert consortiums in order to develop a European family of quality certification schemes, which are now available. The seminar will present and discuss four developments in particular:  The Open ECBCheck Initiative, a community-based, low-cost certification scheme for capacity-building organisations that has been developed in joint cooperation with international organisations like INWENT, FAO, UNITAR, UNU, ILO and others;  UNIQUE, the European University Quality in E-Learning certification, which has now passed the pilot phase and is available to European universities, focusing on higher education quality;  QUAL-C, the quality certification for e-learning and innovation in European adult- learning centers; it has also passed a phase of international pilot implementations and is available with valid concepts;  Proposed Agenda The workshop will be moderated by Ingeborg Bø and Ulf Ehlers  Introduction: Another kind of seminar  Sociogramm: Quality and Innovation  Panorama Presentations  The Open ECBCheck Initiative: A community-based, low cost certification scheme for capacity-building organisations  UNIQUE: The European University Quality in E-Learning certification  QUAL-C: Quality certification for e-learning and innovation in European adult- learning centers  Quality-Table Discussions: Participants are invited to in-depth discussions in four rounds, meeting developers and those who are already certified to ask questions, share experiences, and give recommendations.  Conclusions  Farewell 10
  • 61. Pre-Conference Forums, Workshops Seminars  Target Audience The target group of the workshop is broad since it is the group of those stakeholders involved in the governance of e-learning in the field of capacity building.  Managers, experts, teachers, learners from organisations involved in capacity- building activities using e-learning;  National qualifications and quality assurance agencies;  Managers, experts, teachers, learners from higher education institutions using e-learning activities;  Managers, experts, teachers, learners from training institutions using e-learning activities;  Policymakers in government ministries, organisations, and companies that have started education and training departments and have introduced e-learning;  Heads and teachers of high schools that have already implemented e-learning as a mode of teaching and learning.  Outcomes The participants will learn in detail how each of the certification schemes can be obtained, what the underlying concepts are, and what the certification process looks like. 11
  • 62. Pre-Conference Forums, Workshops Seminars M - Workshop Engage in Game-Based Learning  Time 09:00 - 1:00  Price Free of charge  Workshop Leaders  Maja Pivec, FH Joanneum, Austria  Paul Pivec, MComp, GdipHE, CranberryBlue R D Ltd and FH JOANNEUM, Austria  Content The experiences in previous and on-going game related projects show that there is: a) a high potential in the application of games for learning; b a strong interest amongst an increasing group of practitioners in the introduction of new game-based approaches; c) a lack of awareness amongst other stakeholders of the potentials of games for learning and for curricular contents; d) a lack of information about where to obtain resources and good practice relevant for curricular contents; and e) a lack of awareness regarding quality issues in the context of games used for learning. ENGAGE stands for European Network for Growing Activity in Game-based learning in Education. ENGAGE aims to develop awareness among a range of European educational stakeholders (teachers, parents, school authorities, young designers, industry etc.) of the importance of games as pedagogical tools. ENGAGE activities are supported by frameworks based on Web 2.0 technologies and methodologies, allowing collaborative dialogue, networking, as well as interaction of participants and interested parties from all targeted sectors across Europe. The ENGAGE portal and tools will be presented at this workshop and knowledge will be provided on the step by step introduction of game-based learning. The tools will support workshop participants in how to select, modify, design and adopt games for their own classes, regarding their local and cultural agendas. Selected use cases of game-based learning will be presented and explained. The workshop will be carried out interleaving presentations, demonstrations, discussions and group work.  Proposed Agenda  Presentation of the portal structure and Tool-Box for uptake of game-based learning.  Content of the tools and how they work.  What are promoters and barriers of introducing games for learning.  How to start considering games as a teaching method.  How to use the tools for selecting games for learning.  Game classification related to envisaged learning outcomes.  Good practice examples.  Selecting and adopting games for my own classes.  Target Audience Target audience of this workshop are practitioners e.g. university teachers, school teachers and trainers in continuous education, educational game developers, digital learning resource developers, training organisations, curriculum decision makers, educational policy makers and everyone who wants to contribute to a fast developing field of high interest to many educators: Make learning engaging and fun!  Prerequisite Knowledge: Prevous knowledge of game-based learning is not necessary. Interest in game-based learning is preferred.  Outcomes By the end of this workshop participants will have a knowledge of the demonstrated online tools and their use, the methodology for selection of games for learning, and how to implement games within curriculum. Participants will also be introduced to the community area of the ENGAGE portal, where started discussions and knowledge exchange will continue after the end of the workshop. 1
  • 63. Pre-Conference Forums, Workshops Seminars Wednesday, December , 009 Afternoon Events A1 - Workshop Informal Learning + Web .0 = Social Learning Breakthroughs  Time 1:00 - 18:00  Price € 50  Workshop Leader  Jay Cross, Internet Time Group, USA  Content How to put social learning into practice. Learning no longer means just 'training'; learning means problem solving, creativity, innovation, and more. Organisations are finding huge benefits in getting concrete about informal learning, social learning and self-service learning. How does your organisation stack up? Jay will review the results of the CLO/togetherLearn survey of meta-learning practices and learning culture. He will provide case examples of organisations that are taking advantage of Twitter, blogs, wikis, and other social networking tools. He will detail how to assess value of the new learning platforms that are supplanting old-style courses.  Proposed Agenda Participants in this hands-on session will develop plans for implementing a major informal learning initiative in their organisations. Jay will present cases studies, research findings and examples. Participants will complete a planning template that defines their project, its impact, and a timetable for implementation.  Target Audience Corporate decision-makers, HR managers, chief learning officers, senior staff, performance consultants, futurists, and anyone else who wants to implement a significant informal learning project.  Prerequisite Knowledge Appreciation of how organisations work.  Outcomes Participants will leave the room with a plan and elevator pitch for implementing a major informal/networked learning project in their organisations. 1
  • 64. Pre-Conference Forums, Workshops Seminars A - Workshop Learning in D: Bringing a New Dimension to Enterprise Learning and Collaboration  Time 1:00 – 18:00  Price € 80  Workshop Leaders  Tony O'Driscoll, Duke University, USA  Content According to Gartner, by 2011, 80% of internet users will be using avatars to engage in the next generation of the internet: the 3D Immersive Internet. Research also indicates the most useful commercial applications of the Immersive Internet over the next few years will focus on enterprise training, learning and collaboration. If you have been exposed to the Immersive Internet hype, but you are not sure what to do about it, this workshop is for you! This interactive workshop will take you on a journey from understanding the basics of Immersive Internet technology to addressing the details of how to conceptualise, design, develop, deploy and demonstrate value for an engaging and immersive 3D learning experience. Dr Karl Kapp and Dr O’Driscoll have just completed an extensive analysis of the application of Immersive Internet technology to enterprise training, learning and collaboration. Be the first to learn their findings in advance of the publication of their forthcoming book in January. Don’t get left behind! Attend this programme to understand the value of this new technology — and get a roadmap to successfully drive the adoption of 3D learning within your organisation.  Proposed Agenda Half-day workshop consisting of a lecture, demonstration, application exercises and action planning.  Target Audience Senior leaders, innovators and strategists focused on next-generation learning strategies for learning within the enterprise.  Outcomes  Describe the “webvolution” from Web 1.0, through Web 2.0, to the emergence of the 3D Immersive Internet.  Demonstrate where Immersive Internet Technology is being applied today to enhance experiential and peer-to-peer learning.  Describe how to build a case to invest in 3D Learning.  Present a 3D learning architecture that outlines how to design an optimal 3D learning experience using 3D learning archetypes.  Articulate key considerations when selecting a 3D learning partner or vendor. 1
  • 65. Pre-Conference Forums, Workshops Seminars A - Workshop Creating Academic Learning Futures  Time 1:00 - 18:00  Price € 80  Workshop Leader  Gilly Salmon, University of Leicester, UK  Content What will be the future(s) of learning in universities and for professional development? Is immediacy the new quality? Which technologies will be pervasive and ambient for the learning of tomorrow? Who are the learners of the future? Participants in this workshop will practise preparing scenarios for the future of learning in their own area of interest. They will engage in a series of hands-on exercises on how to create scenarios for the future quickly and collaboratively and how to escape routine thinking patterns. The workshop will discuss emerging visions for the future of learning, technological innovations, as well as constraints and their implications for learning and teaching today.  Proposed Agenda The workshop is divided into three parts. The first will introduce the participants to innovative and creative ways for building visions for the future of learning using concepts and methods for opening up new idea tracks. In the second part, participants will practice creating scenarios for the future of learning in their individual areas of interest, identifying workable ideas and “signatures of change”. The third part of the workshop will consist of a discussion of the resulting scenarios for the future of learning and ways for shaping ideas and visually presenting information to ensure buy-in of practical ideas.  Target Audience This hands-on workshop is relevant to educators, managers, policy planners and academics who recognise the need for collaborative decision-making for the future. It will be valuable for individuals who seek to learn practical ways for discovering, presenting and negotiating academic learning futures through interaction and collaboration.  Prerequisite Knowledge Interest in current trends in learning technologies and higher education and their implications for the future.  Outcomes  Awareness of possible, probable and desirable futures for learning in higher education.  Appreciation of the key forces influencing change in areas of interest to the workshop participants.  Experience in the use of a range of innovative tools and methods for collaborative creation of alternative future learning scenarios. 15
  • 66. Pre-Conference Forums, Workshops Seminars A - Workshop Moving Beyond the Crisis Powered by Knowledge and Learning Solutions - What is the NEXT Practice?  Time 1:00 - 18:00  Price € 80  Event Leaders  Richard Straub, European Learning Industry Group (ELIG), France  Matty Smith, European Learning Industry Group (ELIG), UK  Content The unprecedented economic crisis that we are currently experiencing requires exceptional capacity to manage change and to keep innovating. All players in the knowledge society are being challenged – be it in education, business, civil society, or the public sector. Knowledge and human capital are the foundations on which economic and social development are built. New knowledge is created in the context of its direct application, often by recombining and thus enhancing existing knowledge. In responding to this situation of rapid change, adaptation, anticipation, and learning must become pervasive and continuous. Whilst these challenges are not new, their significance has increased dramatically. It is during such times of uncertainty that knowledge and learning technologies can prove their value. However, not only have European companies and institutions been slow to adopt knowledge and learning technologies on a scalable basis, but where they have done so, they have tended to transfer adapted traditional knowledge and learning solutions models into the digitial environments. With new ICT architectures (such as “cloud computing”), powerful mobile platforms (such as iphone and Android), Web 2.0 functionality, and digital natives flocking to the workplace, a pradigm change in learning appears to be feasible. The challenges in front of us involve the integration of learning into work and the creation of practice- oriented environments that enable learning and re-learning that are both faster and permit self-direction. The difficulty of these tasks is compounded by their having to be met in an environment that reduces the overall time and financial investment per learning session. How will the challenges we face shape the NEXT PRACTICE? What is likely to emerge? What is the new pragmatic vision? We can already see elements of patterns, but not the full picture. These changes will impact across the spectrum, from pre-school to third-age learning, with people’s extended lifespan and longer working lives. What will the new knowledge be, and what will the learning platforms and ecosystems be like that will power improved innovation performance across all of our institutions in the future? Management of change and innovation will eventually lead us out of the crisis; knowledge and learning technology have the potential to provide the engine for accelerating and enhancing this process.  Proposed Agenda This seminar will provide expert input from thought leaders, but will have a focus on round-table debates that will enable participants to share both experience and ideas. Information dissemination and knowledge exchange leading to agreement on proposals for possible courses of actions are the key agenda.  Target Audience  Learning and Knowledge Industry leaders,  Leaders from Education and Research,  Education Policy leaders and influencers,  Managers of NGOs,  Learning and Talent managers,  Chief Information Officers,  All those with a strategic interest in the topic.  Prerequisite Knowledge Good broad-based understanding of learning and knowledge technologies, combined with insights into the economic challenges currently facing our society.  Outcomes  Repositioning the role of the learning and knowledge industries as the key engine in the Knowledge Society.  Demonstrating how these industries can accelerate the move beyond the crisis and power value creation and innovation in the future economy. 1
  • 67. Pre-Conference Forums, Workshops Seminars A5 - Workshop Competence Development with ePortfolios  Time 1:00 - 18:00  Price Free of charge  Place This workshop will take place at HTW Berlin.  Workshop Leaders  Birgitta Kinscher, HTW Berlin, Germany  Jörg Hafer, Educational Design, Bildung Technologie GmbH, Germany  Content An ePortfolio is an integrated concept that enables users to document, share and present learning and work experience on a digital platform. The concept of the ePortfolio on the European level will be discussed against the background that the “ePortfolio for all” initiative, which started in 2003, set the goal that every European should have an ePortfolio by the year 2010. While competence development by means of ePortfolios is very popular in several European countries, for example the Netherlands and Austria, Germany is still several steps behind. The workshop will present and discuss the potential and challenges of the ePortfolio concept for schools, universities, institutions of further education and companies in the context of competence development.  Proposed Agenda 14:00 Opening 14:15 Keynote: The Potentials and Challenges of ePortfolios (Jörg Hafer, Educational Design; Birgitta Kinscher, HTW Berlin) 15:00 Thematic Tables: Best Practice Examples and Concepts for ePortfolios  in universities  in companies  in lifelong learning 16:15 Coffee Break 16:45 Thematic Tables 17:30 – 18:00 Final Panel Discussion: Findings and Recommendations  Target Audience Teachers, trainers, managers and decision-makers in schools, universities, companies, politics and institutions of further education.  Outcomes  Deep familiarity with the concepts and different types of ePortfolios;  Conceptual and practical understanding of the use of ePortfolios for competence development in schools, universities, companies and institutions of further education;  Networking; creating ideas for common projects. 17