This document discusses ensuring specialized instruction meets diverse student needs through universal design for learning (UDL) principles and differentiated instruction. It aims to help participants generate ideas for utilizing specialized instruction in their settings. Key areas covered include UDL guidelines, overcoming participation and achievement barriers, and building specialized instruction toolkits with resources like timers, highlighters, magnifiers, and accessible eText options. Participants are encouraged to consider tools and practices to specialize instruction for specific student profiles.
iMoot 2014 - Designing a Multi-device Moodle Course Site: A Case StudyPaul Hibbitts
Regardless of the device ― smartphone, desktop, tablet ― today’s networked learners deserve an exceptional user experience. Based on his first-hand experience of creating multi-device course companions for both his university (SFU) and continuing studies (UBC) courses, Paul will guide you through his key design considerations. During the session he will also provide an “under-the-hood” look at his most recent effort, a multi-device Moodle 2.6.1 implementation for his course on designing multi-device learning experiences at UBC.
The document provides an overview of Discovery Streaming for educators, including a technology taxonomy, national educational technology standards, session goals, and instructions for setting up accounts, searching, playing/viewing videos, saving/downloading videos, exporting videos to other applications, devising practical applications, and practicing the tools.
Excerpts from ANZCED 2013: Beyond access – using captions to teach skills and...Media Access Australia
In 2013, Media Access Australia’s Education Manager Anne McGrath presented at the 27th Australian and New Zealand Conference for Educators of the Deaf (ANZCED). The presentation, ‘Beyond access – using captions to teach skills and concepts’, considers the use of words in the context of accessibility, as well as challenges regarding captions for educators to think about. What to do with all these words and how to optimise their use? An excerpt from the presentation starts the conversation.
The document discusses how multimedia tools can be integrated into classroom projects and presentations. It provides examples of how students can use tools like PowerPoint, movies makers, and digital photography to create multimedia reports, presentations, and stories. The document also discusses the importance of planning, such as creating storyboards, before developing multimedia projects. Teachers are encouraged to set appropriate limits on multimedia use to help students learn effectively while having fun and being creative.
The document discusses the use of multimedia in the classroom and provides guidance for teachers and students. It defines multimedia and lists examples like PowerPoint, digital photography, and video. It then provides suggestions for how students can create multimedia projects and presentations, including creating a storyboard, using video editing software, and developing PowerPoint presentations with graphics, animations, and hyperlinks. The document emphasizes that multimedia can help students develop creativity, research and information literacy, and technology skills. It concludes by having students create a multimedia PowerPoint on chapter topics and how to apply their new knowledge in the classroom.
This document discusses how teachers can integrate multimedia tools into their classrooms. It defines multimedia as technologies like cell phones, videos, computers, and more. Teachers can have students create digital videos, presentations, and storyboards. PowerPoint and other programs allow students to incorporate text, graphics, sound, and video into multimedia projects. The document also addresses how multimedia can help students learn and develop creativity, research, and technology skills based on ISTE standards. It provides examples of classroom activities where students make multimedia presentations and discusses how teachers can support multimedia use in the classroom.
How to Make Learning More Accessible and Inclusive 2.0Lambda Solutions
In this digital age of disruptive technologies, we have access to an exorbitant amount of information and subsequently learning opportunities. We share knowledge, create resources, give feedback and so much more. But, not everyone is able to access these learning opportunities for a number of reasons - whether it be physical, sensory, or cognitive limitations or disabilities.
iMoot 2014 - Designing a Multi-device Moodle Course Site: A Case StudyPaul Hibbitts
Regardless of the device ― smartphone, desktop, tablet ― today’s networked learners deserve an exceptional user experience. Based on his first-hand experience of creating multi-device course companions for both his university (SFU) and continuing studies (UBC) courses, Paul will guide you through his key design considerations. During the session he will also provide an “under-the-hood” look at his most recent effort, a multi-device Moodle 2.6.1 implementation for his course on designing multi-device learning experiences at UBC.
The document provides an overview of Discovery Streaming for educators, including a technology taxonomy, national educational technology standards, session goals, and instructions for setting up accounts, searching, playing/viewing videos, saving/downloading videos, exporting videos to other applications, devising practical applications, and practicing the tools.
Excerpts from ANZCED 2013: Beyond access – using captions to teach skills and...Media Access Australia
In 2013, Media Access Australia’s Education Manager Anne McGrath presented at the 27th Australian and New Zealand Conference for Educators of the Deaf (ANZCED). The presentation, ‘Beyond access – using captions to teach skills and concepts’, considers the use of words in the context of accessibility, as well as challenges regarding captions for educators to think about. What to do with all these words and how to optimise their use? An excerpt from the presentation starts the conversation.
The document discusses how multimedia tools can be integrated into classroom projects and presentations. It provides examples of how students can use tools like PowerPoint, movies makers, and digital photography to create multimedia reports, presentations, and stories. The document also discusses the importance of planning, such as creating storyboards, before developing multimedia projects. Teachers are encouraged to set appropriate limits on multimedia use to help students learn effectively while having fun and being creative.
The document discusses the use of multimedia in the classroom and provides guidance for teachers and students. It defines multimedia and lists examples like PowerPoint, digital photography, and video. It then provides suggestions for how students can create multimedia projects and presentations, including creating a storyboard, using video editing software, and developing PowerPoint presentations with graphics, animations, and hyperlinks. The document emphasizes that multimedia can help students develop creativity, research and information literacy, and technology skills. It concludes by having students create a multimedia PowerPoint on chapter topics and how to apply their new knowledge in the classroom.
This document discusses how teachers can integrate multimedia tools into their classrooms. It defines multimedia as technologies like cell phones, videos, computers, and more. Teachers can have students create digital videos, presentations, and storyboards. PowerPoint and other programs allow students to incorporate text, graphics, sound, and video into multimedia projects. The document also addresses how multimedia can help students learn and develop creativity, research, and technology skills based on ISTE standards. It provides examples of classroom activities where students make multimedia presentations and discusses how teachers can support multimedia use in the classroom.
How to Make Learning More Accessible and Inclusive 2.0Lambda Solutions
In this digital age of disruptive technologies, we have access to an exorbitant amount of information and subsequently learning opportunities. We share knowledge, create resources, give feedback and so much more. But, not everyone is able to access these learning opportunities for a number of reasons - whether it be physical, sensory, or cognitive limitations or disabilities.
The document outlines an agenda for an e-learning workshop on Pachyderm, a multimedia authoring tool. It includes:
1) An introduction and overview of Pachyderm.
2) Examples of existing Pachyderm presentations.
3) A discussion of preparation and templates.
4) An activity where participants prepare their own Pachyderm project.
5) A live demonstration of building a Pachyderm presentation.
6) A question and answer session.
This document provides an agenda and notes for an ICT learning course. It includes:
- A reminder to email about marking requests and read assigned materials.
- An invitation to demonstrate an ICT tool and revisit the course goals.
- Feedback on the previous week's blog posts and exploring example ICT tools.
- Information on using tools like SlideShare, Prezi, and Glogster for presentations.
- Guidance on copyright and selecting a presentation tool for further exploration.
- Overviews of animation/simulation tools and learning objects to support teaching.
- Examples of specific tools like Scribble Maps and Bubblus for concept mapping.
- Suggestions for incorporating
This document provides an overview of using mobile devices for learning. It discusses questions around whether learners use their own devices or devices from the organization. Popular apps for learning like Edmodo, Notetaker, and Google Drive are mentioned. The document also covers managing content across multiple devices, using tools like Apple Configurator, and choosing apps based on criteria like relevance and engagement. Resources for evaluating educational apps and volume purchasing apps are provided.
This Powerpoint presentation can be found on the Professional Development page in the Trainer Resources section.
http://teachers.discoveryeducation.com/professionalDevelopment/
The document discusses using video for learning and training. It presents a case study that found interactive video to be more effective than non-interactive video or traditional classrooms. It also discusses challenges with video-based learning, such as lack of interactivity, feedback, and analytics. The document proposes a solution for creating interactive videos that can be quickly distributed and allows measuring learning effectiveness.
This document provides an overview of tools for quality course design in Blackboard 9 including SafeAssign for plagiarism prevention, Respondus LockDown Browser for secure online testing, and interactive tools like discussions, blogs, wikis, and mashups. It explains how to access and use SafeAssign, Respondus LockDown Browser, and add content from platforms like Flickr, SlideShare, YouTube, and NBC News to Blackboard courses.
The document provides an overview of the Discovery Education Streaming platform and its features for accessing educational digital media resources. It describes key areas such as searching for and viewing videos, using video segments in lessons, organizing content into playlists and assignments, and implementing the resources in the classroom. Technical support information and copyright guidelines are also summarized. Professional development resources for training educators on the platform are highlighted.
The document provides an agenda for a Discovery Education training session, including an overview of the site's features such as searching for videos and images, viewing video segments, creating assignments and quizzes, and downloading and sharing content while ensuring proper copyright protection.
10 Tips for Creating Accessible Online Course Content3Play Media
In our media-centric society, the desire and need for online learning is at an all-time high. However, as more academic content goes online, the industry is running into a stumbling block as they struggle to make their online courses accessible. With recent lawsuits in higher education and updates to Section 508 on the horizon, it is more important than ever that online learning content be made accessible to students with disabilities.
In this webinar, Janet Sylvia, Web Accessibility Group Leader and Web Accessibility Trainer, will provide you with 10 tips for making your online course material accessible.
Janet will cover:
The challenges of making online course content accessible
The legal landscape for online learning and accessibility
Challenges and solutions for instructors and administrators
Developing an accessibility statement and accessibility policies
10 tips for creating accessible course content
The document discusses various methods for developing e-learning content and programs, including developing bespoke content, purchasing generic content, and using informal learning resources. It also discusses different approaches to e-learning such as passive learning using slabs of text versus more active and engaging approaches that incorporate multimedia, activities, and industry knowledge. Rapid e-learning tools are mentioned as a way to flexibly develop content quickly without requiring programming expertise.
This document provides an overview of tools for quality course design in Blackboard 9, including SafeAssign for plagiarism prevention, Respondus LockDown Browser for secure online testing, and interactive tools like discussions, blogs, wikis, and mashups. It explains how to add these tools and customize a Blackboard course with dynamic learning activities to enhance student engagement.
This document discusses using video in education for various purposes such as lesson primers, promoting discussion, demonstrating difficult concepts, and introducing modules. It recommends keeping videos short, planning ahead, and ensuring good sound quality. Lecture capture software like Echo360 is suggested for recording lectures to allow students to review classes they missed or as an exam study tool. Implementing a lecture capture program requires addressing storage, bandwidth, and setup issues. Demonstration and interview videos can help explain complex topics while module introductions help students connect with instructors.
The document provides an overview of the Discovery Streaming platform and how it can be used for educational purposes. It describes features such as searching for videos and other media, viewing video descriptions and segments, adding content to playlists and assignments, and using tools like the writing prompt builder, quiz builder and assignment builder. It also discusses strategies for integrating Discovery Streaming content into lessons and student projects using different software applications.
The document provides information about various media and instructional technology services available at a university. It describes classroom technology support, an instructional development lab for course design and multimedia creation, graphics and publication services, a presentations lab for student projects, video production facilities, distance learning classrooms and equipment, audio services, and equipment repair services. Contact information is available on the university's website.
This document discusses the use of educational videos and outlines several key points:
- Educational videos can change the learning context and environment by being digital, social, personal or institutional, rich in content, and always accessible.
- Recent trends in educational videos include diverse production values, use in flipped classrooms, and authentic voices that connect to the real world.
- Attributes of educational videos include presence, voice, movement, sharing information, and the ability to observe, access, cooperate and review lessons over time.
- The document promotes involvement with MELSIG, a group focused on educational videos and technology enhanced learning.
This document provides College of Western Idaho faculty with options for delivering online course content using different media formats. It discusses using written lessons, presentations, videos, audio, and images. It emphasizes selecting delivery methods based on the content type and purpose, and providing clear instructions to students on how to engage with each lesson. Chunking content, addressing varied learning styles, and ensuring the material is meaningful to students' understanding of the course are also recommended. Contact information is provided for technical support and instructional design resources.
The document summarizes a presentation about the EDUPUB Alliance and its goals of establishing standards for educational publishing. The EDUPUB Alliance aims to coordinate existing standards organizations to develop a comprehensive model for educational content based on open web standards. Key points of the model include a structured EPUB3 profile, package-level metadata, support for widgets, discrete entities, and annotations. The presenters provide details on draft specifications and outline next steps to gather feedback and further develop and implement the standards.
The document discusses various methods for developing e-learning content and delivery, including developing bespoke content, purchasing generic content, and using informal learning resources. It also discusses passive vs. active learning approaches and recommends engaging learners through activities rather than just presenting content. Rapid e-learning tools that allow flexible, quick content development without programming are also mentioned. The document provides tips for integrating different media like audio, pictures, video and using activities to drive instructional design rather than just presenting content.
This document provides an overview of the key features and functionality of the unitedstreaming digital learning platform, including how to search for content, view video segments and related materials, save and share content, and utilize teacher tools. It also covers implementation strategies, copyright guidelines, professional development resources, and technical support information to help users effectively integrate unitedstreaming into instruction.
The document discusses Universal Design for Learning (UDL), which aims to meet the needs of all students by removing barriers and providing flexible approaches. It defines Universal Design and outlines its 7 principles. It then discusses the 3 brain networks involved in learning and how UDL addresses these networks through its 3 principles: multiple means of representation, expression, and engagement. Examples are given of how teachers can implement UDL in their classrooms and lessons. Attendees are asked to develop their own UDL lesson plan and bring an example to the next in-service meeting.
This document provides an overview of a workshop on Universal Design for Instruction (UDI). The objectives of the workshop are to recognize principles of UDI, discuss ADA laws and standards, identify learner needs, outline learning strategies, summarize how to implement UDI, devise a teaching blueprint, and assess UDI achievements. The workshop will cover topics like UDI principles, ADA laws and standards, recognizing learner needs, creating accessible documents and media, and designing instruction with UDI.
The document summarizes a literacy team training workshop that covered:
1) Introducing teachers to technology tools like wikis, blogs, and digital media that can be used to support literacy instruction in reading, writing, speaking and listening.
2) Having teachers research specific tools like Diigo, Evernote, and Voicethread to identify examples and products for instructional use.
3) Planning for the teachers to share their research, create implementation plans, and identify support needed for training and monitoring the use of these tools in their classrooms.
The document outlines an agenda for an e-learning workshop on Pachyderm, a multimedia authoring tool. It includes:
1) An introduction and overview of Pachyderm.
2) Examples of existing Pachyderm presentations.
3) A discussion of preparation and templates.
4) An activity where participants prepare their own Pachyderm project.
5) A live demonstration of building a Pachyderm presentation.
6) A question and answer session.
This document provides an agenda and notes for an ICT learning course. It includes:
- A reminder to email about marking requests and read assigned materials.
- An invitation to demonstrate an ICT tool and revisit the course goals.
- Feedback on the previous week's blog posts and exploring example ICT tools.
- Information on using tools like SlideShare, Prezi, and Glogster for presentations.
- Guidance on copyright and selecting a presentation tool for further exploration.
- Overviews of animation/simulation tools and learning objects to support teaching.
- Examples of specific tools like Scribble Maps and Bubblus for concept mapping.
- Suggestions for incorporating
This document provides an overview of using mobile devices for learning. It discusses questions around whether learners use their own devices or devices from the organization. Popular apps for learning like Edmodo, Notetaker, and Google Drive are mentioned. The document also covers managing content across multiple devices, using tools like Apple Configurator, and choosing apps based on criteria like relevance and engagement. Resources for evaluating educational apps and volume purchasing apps are provided.
This Powerpoint presentation can be found on the Professional Development page in the Trainer Resources section.
http://teachers.discoveryeducation.com/professionalDevelopment/
The document discusses using video for learning and training. It presents a case study that found interactive video to be more effective than non-interactive video or traditional classrooms. It also discusses challenges with video-based learning, such as lack of interactivity, feedback, and analytics. The document proposes a solution for creating interactive videos that can be quickly distributed and allows measuring learning effectiveness.
This document provides an overview of tools for quality course design in Blackboard 9 including SafeAssign for plagiarism prevention, Respondus LockDown Browser for secure online testing, and interactive tools like discussions, blogs, wikis, and mashups. It explains how to access and use SafeAssign, Respondus LockDown Browser, and add content from platforms like Flickr, SlideShare, YouTube, and NBC News to Blackboard courses.
The document provides an overview of the Discovery Education Streaming platform and its features for accessing educational digital media resources. It describes key areas such as searching for and viewing videos, using video segments in lessons, organizing content into playlists and assignments, and implementing the resources in the classroom. Technical support information and copyright guidelines are also summarized. Professional development resources for training educators on the platform are highlighted.
The document provides an agenda for a Discovery Education training session, including an overview of the site's features such as searching for videos and images, viewing video segments, creating assignments and quizzes, and downloading and sharing content while ensuring proper copyright protection.
10 Tips for Creating Accessible Online Course Content3Play Media
In our media-centric society, the desire and need for online learning is at an all-time high. However, as more academic content goes online, the industry is running into a stumbling block as they struggle to make their online courses accessible. With recent lawsuits in higher education and updates to Section 508 on the horizon, it is more important than ever that online learning content be made accessible to students with disabilities.
In this webinar, Janet Sylvia, Web Accessibility Group Leader and Web Accessibility Trainer, will provide you with 10 tips for making your online course material accessible.
Janet will cover:
The challenges of making online course content accessible
The legal landscape for online learning and accessibility
Challenges and solutions for instructors and administrators
Developing an accessibility statement and accessibility policies
10 tips for creating accessible course content
The document discusses various methods for developing e-learning content and programs, including developing bespoke content, purchasing generic content, and using informal learning resources. It also discusses different approaches to e-learning such as passive learning using slabs of text versus more active and engaging approaches that incorporate multimedia, activities, and industry knowledge. Rapid e-learning tools are mentioned as a way to flexibly develop content quickly without requiring programming expertise.
This document provides an overview of tools for quality course design in Blackboard 9, including SafeAssign for plagiarism prevention, Respondus LockDown Browser for secure online testing, and interactive tools like discussions, blogs, wikis, and mashups. It explains how to add these tools and customize a Blackboard course with dynamic learning activities to enhance student engagement.
This document discusses using video in education for various purposes such as lesson primers, promoting discussion, demonstrating difficult concepts, and introducing modules. It recommends keeping videos short, planning ahead, and ensuring good sound quality. Lecture capture software like Echo360 is suggested for recording lectures to allow students to review classes they missed or as an exam study tool. Implementing a lecture capture program requires addressing storage, bandwidth, and setup issues. Demonstration and interview videos can help explain complex topics while module introductions help students connect with instructors.
The document provides an overview of the Discovery Streaming platform and how it can be used for educational purposes. It describes features such as searching for videos and other media, viewing video descriptions and segments, adding content to playlists and assignments, and using tools like the writing prompt builder, quiz builder and assignment builder. It also discusses strategies for integrating Discovery Streaming content into lessons and student projects using different software applications.
The document provides information about various media and instructional technology services available at a university. It describes classroom technology support, an instructional development lab for course design and multimedia creation, graphics and publication services, a presentations lab for student projects, video production facilities, distance learning classrooms and equipment, audio services, and equipment repair services. Contact information is available on the university's website.
This document discusses the use of educational videos and outlines several key points:
- Educational videos can change the learning context and environment by being digital, social, personal or institutional, rich in content, and always accessible.
- Recent trends in educational videos include diverse production values, use in flipped classrooms, and authentic voices that connect to the real world.
- Attributes of educational videos include presence, voice, movement, sharing information, and the ability to observe, access, cooperate and review lessons over time.
- The document promotes involvement with MELSIG, a group focused on educational videos and technology enhanced learning.
This document provides College of Western Idaho faculty with options for delivering online course content using different media formats. It discusses using written lessons, presentations, videos, audio, and images. It emphasizes selecting delivery methods based on the content type and purpose, and providing clear instructions to students on how to engage with each lesson. Chunking content, addressing varied learning styles, and ensuring the material is meaningful to students' understanding of the course are also recommended. Contact information is provided for technical support and instructional design resources.
The document summarizes a presentation about the EDUPUB Alliance and its goals of establishing standards for educational publishing. The EDUPUB Alliance aims to coordinate existing standards organizations to develop a comprehensive model for educational content based on open web standards. Key points of the model include a structured EPUB3 profile, package-level metadata, support for widgets, discrete entities, and annotations. The presenters provide details on draft specifications and outline next steps to gather feedback and further develop and implement the standards.
The document discusses various methods for developing e-learning content and delivery, including developing bespoke content, purchasing generic content, and using informal learning resources. It also discusses passive vs. active learning approaches and recommends engaging learners through activities rather than just presenting content. Rapid e-learning tools that allow flexible, quick content development without programming are also mentioned. The document provides tips for integrating different media like audio, pictures, video and using activities to drive instructional design rather than just presenting content.
This document provides an overview of the key features and functionality of the unitedstreaming digital learning platform, including how to search for content, view video segments and related materials, save and share content, and utilize teacher tools. It also covers implementation strategies, copyright guidelines, professional development resources, and technical support information to help users effectively integrate unitedstreaming into instruction.
The document discusses Universal Design for Learning (UDL), which aims to meet the needs of all students by removing barriers and providing flexible approaches. It defines Universal Design and outlines its 7 principles. It then discusses the 3 brain networks involved in learning and how UDL addresses these networks through its 3 principles: multiple means of representation, expression, and engagement. Examples are given of how teachers can implement UDL in their classrooms and lessons. Attendees are asked to develop their own UDL lesson plan and bring an example to the next in-service meeting.
This document provides an overview of a workshop on Universal Design for Instruction (UDI). The objectives of the workshop are to recognize principles of UDI, discuss ADA laws and standards, identify learner needs, outline learning strategies, summarize how to implement UDI, devise a teaching blueprint, and assess UDI achievements. The workshop will cover topics like UDI principles, ADA laws and standards, recognizing learner needs, creating accessible documents and media, and designing instruction with UDI.
The document summarizes a literacy team training workshop that covered:
1) Introducing teachers to technology tools like wikis, blogs, and digital media that can be used to support literacy instruction in reading, writing, speaking and listening.
2) Having teachers research specific tools like Diigo, Evernote, and Voicethread to identify examples and products for instructional use.
3) Planning for the teachers to share their research, create implementation plans, and identify support needed for training and monitoring the use of these tools in their classrooms.
The document summarizes a literacy team training workshop that covered:
1) Getting familiar with technology tools like wikis that could be used to support literacy in the classroom.
2) Brainstorming how tools like blogs, wikis, and digital storytelling could be used for research, writing, and multimedia projects.
3) Discussing examples of using these tools, how to develop instructional routines around them, and addressing potential barriers to implementation.
Moodle is a free and open-source learning management system (LMS) that provides educators with tools to create online courses for students. It allows teachers to upload content like files, presentations, and videos, create assessments like quizzes and assignments, and track student participation through discussion forums and collaboration tools. Moodle uses a constructivist framework that emphasizes collaborative and hands-on learning through student-generated content. When implementing Moodle, educators should plan their delivery model, link activities to assessments, and consider peer review and knowledge sharing to fully utilize the system.
The document outlines an intermediate induction program for an e-learning project, including introductions, mentor training, using learning repositories, and workshop dates. It provides an overview of the program planning process and requirements such as draft delivery templates. Potential delivery strategies, tools, and a communication model are also presented.
Creating a system for rich media course librariesJoseph Labrecque
Presentation given over Adobe Connect 9/23/2010
Based on the article "University of Denver creates new system for rich media course libraries" located at:
http://www.universitybusiness.com/viewarticle.aspx?articleid=1671
The document provides an introduction to Universal Design for Learning (UDL). It discusses the origins of UDL and how it aims to increase access and participation for all learners by considering their individual differences. UDL is based on research about the human brain and how there are three main networks (recognition, strategic, and affective) that must be addressed through flexible methods of presentation, expression and engagement. The document outlines the principles of UDL and how applying them in education can help address learner diversity through appropriate goals, flexible materials and assessments. It also discusses how digital media can support UDL approaches.
This document discusses assistive technology and its use in education. It provides examples of assistive technologies that can help remove barriers to learning for students, such as text-to-speech, speech recognition software, screen readers, and magnification tools. The document also addresses principles of universal design for learning and how tools like audiobooks, closed captioning, and predictive text were originally designed for specific purposes but are now commonly used by many. It aims to show how assistive technologies are not just for students with disabilities and can benefit all learners by making content more accessible.
The document discusses bringing your own technology (BYOT) policies and considerations for implementing BYOT in special education and differentiated classrooms. It provides an overview of pros and cons of BYOT policies, legal obligations to provide assistive technology, questions for individualized education program (IEP) teams to consider regarding student needs and accommodations. The document also gives examples of free and low-cost accessibility apps and tools for iOS, Android, and web browsers that could help students in BYOT environments.
Resources To Support Library And Information Specialists Aug 09magsmckay
Resources to support inclusive practice. An overview of freeware assistive and enabling technologies to assist staff and students in schools, colleges and universities.
Accessibility tools iste inclusive learning playground 2016 - when just mak...Jennifer Edge-Savage
The document discusses assistive technology (AT) tools that can help ensure all learners have access to digital content and engagement. It defines AT and provides examples, such as text-to-speech, speech-to-text, and tools that allow for multiple means of representation, expression, and engagement. The document emphasizes that both AT and universal design for learning (UDL) are needed to support individual students' needs and make learning accessible and flexible for all. It concludes by listing top AT/UDL tools and resources for further exploration.
Online courses are incorporating more complex multimedia that can present accessibility challenges if not designed accessibly from the start. Current trends include increased use of video, mobile devices, and social media. Future trends may involve adaptive learning programs and social media requirements. The document provides tips for creating accessible course content like using captioning, describing images, and ensuring compliance with standards like WCAG 2.0. It also lists assistive technologies and organizations that support accessibility.
Presenter: Tony Churchill
Organisation: De Montfort University
Description: This session provides a brief introduction to the principles of Universal Design for Learning (UDL) and its implications for delivery in Higher Education both online and face-to-face. UDL is being implemented at De Montfort University (Leicester, UK) to enhance learning and teaching for ALL our students. DMU’s application of the principles of UDL seeks to provide an inclusive experience using the Blackboard learning environment, whilst addressing reductions in government funding for disabled students.
This document discusses how technology can help teachers differentiate instruction to meet students' individual needs. It describes differentiating content, process, and products. For content, technology allows varying reading levels, complexity, and building background knowledge through tools like Newsela, Edpuzzle, and Quizlet. For process, tools like Google Classroom, Edmodo, and Padlet support different organization, response times, and reteaching needs. Finally, for products, technology provides multiple means of expression through choice boards, digital organization, and content creation tools.
This document discusses technological tools that can help students with disabilities in college classrooms. It describes digital recording devices like Livescribe Smartpens that allow students to record lectures. It also discusses note-taking programs like Evernote and Dropbox that allow students to digitally capture and organize notes. Finally, it addresses ensuring accessibility of documents by using Word over PDFs when possible so screen readers can be used. The goal is for instructors to understand these tools and how they can help maximize students' abilities and participation.
The document discusses Universal Design for Learning (UDL) and how it can be implemented using Web 2.0 tools. UDL is a framework that aims to remove barriers to learning by anticipating student needs. The document provides examples of free Web 2.0 tools that align with the three principles of UDL: multiple means of engagement, representation, and action/expression. These tools allow for flexible methods of content delivery and student demonstration of knowledge.
An introduction to Classroom Suite by IntelliTools and IntelliKeys. A research-based software solution for K-5 and beyond. Engage students in curriculum aligned reading(focus on phonics and phonemic awareness), math (focus on automaticity), writing and early learning activities. Accessible for students with physical disabilties.
How Barcodes Can Be Leveraged Within Odoo 17Celine George
In this presentation, we will explore how barcodes can be leveraged within Odoo 17 to streamline our manufacturing processes. We will cover the configuration steps, how to utilize barcodes in different manufacturing scenarios, and the overall benefits of implementing this technology.
This document provides an overview of wound healing, its functions, stages, mechanisms, factors affecting it, and complications.
A wound is a break in the integrity of the skin or tissues, which may be associated with disruption of the structure and function.
Healing is the body’s response to injury in an attempt to restore normal structure and functions.
Healing can occur in two ways: Regeneration and Repair
There are 4 phases of wound healing: hemostasis, inflammation, proliferation, and remodeling. This document also describes the mechanism of wound healing. Factors that affect healing include infection, uncontrolled diabetes, poor nutrition, age, anemia, the presence of foreign bodies, etc.
Complications of wound healing like infection, hyperpigmentation of scar, contractures, and keloid formation.
Leveraging Generative AI to Drive Nonprofit InnovationTechSoup
In this webinar, participants learned how to utilize Generative AI to streamline operations and elevate member engagement. Amazon Web Service experts provided a customer specific use cases and dived into low/no-code tools that are quick and easy to deploy through Amazon Web Service (AWS.)
This presentation was provided by Racquel Jemison, Ph.D., Christina MacLaughlin, Ph.D., and Paulomi Majumder. Ph.D., all of the American Chemical Society, for the second session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session Two: 'Expanding Pathways to Publishing Careers,' was held June 13, 2024.
Level 3 NCEA - NZ: A Nation In the Making 1872 - 1900 SML.pptHenry Hollis
The History of NZ 1870-1900.
Making of a Nation.
From the NZ Wars to Liberals,
Richard Seddon, George Grey,
Social Laboratory, New Zealand,
Confiscations, Kotahitanga, Kingitanga, Parliament, Suffrage, Repudiation, Economic Change, Agriculture, Gold Mining, Timber, Flax, Sheep, Dairying,
Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
The chapter Lifelines of National Economy in Class 10 Geography focuses on the various modes of transportation and communication that play a vital role in the economic development of a country. These lifelines are crucial for the movement of goods, services, and people, thereby connecting different regions and promoting economic activities.
2. Be prepared to share your
answer, along with your
name and position within
the school setting.
3. Outcomes
Participants will:
Ensure specialized instruction meets the
diverse learning needs of students through UDL
principles, strategies for scaffolding,
accommodations, and modifications of learning
tasks using low and high tech tools.
Generate ideas for utilizing specialized
instruction within their school/classroom setting.
10. Overcoming Barriers
What are some common
barriers to:
Participation?
Achievement?
Consider your
own practice:
• A particular student
• Your specific content
area / courses
• School / district trends
12. Accessibility design in everyday use can
benefit all
May be essential (Specialized) for some
students, but beneficial for many / all
Natural supports offer increased
independence and utilization
S.I. Toolkit
13. Building Your SI Toolkit
2:001:591:581:571:561:551:541:531:521:511:501:491:481:471:461:451:441:431:421:411:401:391:381:371:361:351:341:331:321:311:301:291:281:271:261:251:241:231:221:211:201:191:181:171:161:151:141:131:121:111:101:091:081:071:061:051:041:031:021:011:000:590:580:570:560:550:540:530:520:510:500:490:480:470:460:450:440:430:420:410:400:390:380:370:360:350:340:330:320:310:300:290:280:270:260:250:240:230:220:210:200:190:180:170:160:150:140:130:120:110:100:090:080:070:060:050:040:030:020:01End2:001:000:590:580:570:560:550:540:530:520:510:500:490:480:470:460:450:440:430:420:410:400:390:380:370:360:350:340:330:320:310:300:290:280:270:260:250:240:230:220:210:200:190:180:170:160:150:140:130:120:110:100:090:080:070:060:050:040:030:020:01End1:00 1:301:291:281:271:261:251:241:231:221:211:201:191:181:171:161:151:141:131:121:111:101:091:081:071:061:051:041:031:021:011:000:590:580:570:560:550:540:530:520:510:500:490:480:470:460:450:440:430:420:410:400:390:380:370:360:350:340:330:320:310:300:290:280:270:260:250:240:230:220:210:200:190:180:170:160:150:140:130:120:110:100:090:080:070:060:050:040:030:020:01End1:30
15. Timers
Time Timer
Mark My Time
Online Countdown timers for
PowerPoint
Produced by Dave Foord
Embedded
Standard /
Digital
16. Seeing vs. reading
Light sensitivity
Executive Functioning
deficits
Visual processing time
improves with color
background7/31/2014 16
Color Coding for Success
29. What are AIM?
Accessible Instructional Materials
Materials designed or converted
Usable across widest range of variability
IDEA
Print instructional materials transformed into
specialized formats
30. Which format is the right one?
Aim Navigator
Tool for IEP / 504 team discussions
Decisions remain guided by
MD Accommodations Manual
T
37. Adobe Acrobat Professional
Read Out Loud
View Menu
Activate Read Out Loud
Read …one paragraph at a time
Visual Presentation
Edit/Preferences-Accessibility
46. Putting UDL into Practice
Using tools and resources from
today’s presentation, how would you
specialize instruction for the student
profile you’ve been provided?
Instructional Practices
Resources
Tools
46
49. Raised line graph paper
www.pocketfuloftherapy.com
Specialty paper
http://www.theraproducts.com
PFOT Slant Boards
www.pocketfuloftherapy.com/writing/to
ols1.htm#SlantBoard
Resources
50. Portable Word Processors
Neo www.alphasmart.com/
The Writer
The Fusion
http://www.writerlearning.com
Resources
51. Resources for Accessing eText
www.gutenberg.org
Project Gutenberg
www.aph.org/louis/louis.html
Louis Database of Accessible Materials
www.ipl.org
Internet Public Library
www.tumblebooks.com
www.tarheelreader.com
52. Resources for Accessing eText
www.kidpub.com
KidPub
www.infomotions.com
Alex Catalogue
www.timeforkids.com
Time for Kids
www.weeklyreader.com
Weekly Reader
53. Contacts: Division of Special Education/
Early Intervention Services
Paul Dunford, Branch Chief
Programmatic Support and Technical Assistance
pdunford@msde.state.md.us
Marsye Kaplan, Section Chief
mkaplan@msde.state.md.us
Karla Marty, Section Chief
kmarty@msde.state.md.us
Fran Sorin, Coordinator of Professional Learning
fsorin@msde.state.md.us
Editor's Notes
Magnifying can assist students in attention and focus (in addition to vision).
Accessibility – hyperlinked to Section 508 (Environmental Protection Act)
Let’s begin with the accessibility features built into the Windows Operating System. Starting in the control panel and clicking on the Appearance and Personalization link, we can see a variety of built in features. We will take a quick look at the Display features and the Ease of Access Center.
Let’s begin with exploring the accessibility features of Windows 7. You can also access these features on the Windows operating system by going to the Start button/ All Programs/ Accessories folder/Ease of Access folder. We will be discussing the magnifier, onscreen keyboard and the speech recognition features.
Ease of access, formerly known as accessibility, is located under accessories. The path to access it is located on the slide
We will take a quick look at the:
Magnifier
Onscreen keyboard:
Speech recognition:
Let’s take a quick look at the Ease of Access folder.
Readability statistics provides grade level information on text that is typed or copied and pasted.
Consider the student who struggles with writing. The student can generate their written work. Run the spell check with Readability and using the Flesch-Kincaid Grade Level get an idea of where they are writing. If their work is below grade level, they can work to improve it.
Likewise, let’s consider reading. This example shows a grade level reading assignment, however, we have a student who is reading below grade level. The Readability Statistics show us current level. You can go in and edit the material yourself or… (go to next slide)
The first application that you must investigate is called Bookshare. Bookshare began as a for fee resource for individuals who have been identified with a print disability. Recent changes in IDEA have now made Bookshare a free resource. Students who are registered with Bookshare.org can quickly and easily download text books, curriculum texts and leisure materials for supportive reading.
https://www.bookshare.org/
Bookshare is a computer voice.
Another very similar resource is Learning Ally. The benefit is that LA has a human voice option. But it costs money to subscribe.
http://www.learningally.org/audiobook-membership/?gclid=CKng99OXhL4CFbM7OgodZSIA4Q
Did you know that Adobe Acrobat Professional can actually read text to the student? This is most definitely something to check out. Easy to use and much less expensive than many of the more sophisticated programs. Also allows students to learn a program typically utilized within college/career settings.
Now let’s move into some additional online resources.
Please work closely with if your library media specialist to learn more about the amazing web based resources that Baltimore County has available.
CCRC aims toward integrating information text – allows readers of varying levels to access the same material
https://rewordify.com/vidsiteoverview.php
Learning sessions can actually help students learn vocabulary – great for IEP goals that focus on content-specific vocab
Thinkport: Maryland Public TV and MSDE
Great lesson plans on the Bay area
Thinkfinity: Maryland Public TV and Infinity/Verizon
STEM-friendly
The UDL Tech tool kit is an amazing resource. This new resource is hosted by an AT specialist in Massachusetts. Karen locates resources to support UDL and all types of learners. This is an excellent resource to locating strategies to support your students.
Great for teachers: matches UDL with content specific information as opposed to the UDL principals (like the CAST website does)