A Business Perspective
on Productivity,
Gamification,
and SharePoint 2013
#SPSKC
Christian Buckley
Chief Evangelist & SharePoint
MVP
Metalogix
cbuck@metalogix.com
http://www.buckleyplanet.com
@buckleyplanet
Productivity, Gamification, and SharePoint
2013

What we’ll cover today:
• What is Gamification?

• Why focus on Productivity?
• Key productivity features in SharePoint 2013
• Why SharePoint should be expanded to include Gamification
as a way of improving productivity
Business Problems
• Adoption issues
• Weak usage of taxonomy
and templates
• Poor collaboration
• Slow to realize benefits
of SharePoint investments
Why Focus on
Productivity?
What is
Productivity?
•
•
•
•
•
•
•
•
•
•
•

Engagement
Encouraging
Collaborative
Loyalty
Motivating
Retention
Compelling
Satisfying
Fans
Advocating
Evangelism
Why focus on Productivity?
• To simplify the interface into SharePoint

• To better align end user activities with
the needs of the business
• To better streamline business processes
• To get more out of SharePoint
The result?
• Faster employee on-boarding and training
• More business output
• More usage of the platform
• Faster realization of the financial
investments you’ve made in SharePoint
The most challenging part of any SharePoint
deployment is figuring out how to help users
to be productive once they are on the platform
Productivity Goals
•Engagement

(depth)

•Retention

(loyalty)

•Motivation

(inspiration)

•Innovation

(value)
The Four Facets of Productivity
Six Key
SharePoint 2013
Productivity
Features
Making end users more productive
The App Model
Making end users more productive
The App Model
My Tasks (Content Aggregation)
Making end users more productive
The App Model
My Tasks (Content Aggregation)
Activity Feeds
http://www.khamis.net
Making end users more productive
The App Model
My Tasks (Content Aggregation)
Activity Feeds
Projects and Deadlines
Making end users more productive
The App Model
My Tasks (Content Aggregation)
Activity Feeds
Projects and Deadlines
Simplified Sharing
Making end users more productive
The App Model
My Tasks (Content Aggregation)
Activity Feeds
Projects and Deadlines
Simplified Sharing
Communities
The

Question
“The addition of game
mechanics to a site or
application allows you to
layer more compelling
user experiences into
existing activities.
“These gamified activities
address and satisfy basic
human desires, creating
the addictive experiences
that motivate users to take
specific actions, and to
return more frequently.”

BunchBall, Gamification 101: An Introduction to Game
People have fundamental desires for reward, status, achievement,
self-expression, competition, and altruism, among others.

These desires are universal, and across
generations, demographics, cultures, and genders.
By wrapping the appropriate set of game mechanics around your
website, application, or community, you can create an experience
that drives behavior by satisfying human desires.

BunchBall, Gamification 101: An Introduction to Game Dynamics
Recognize that people will seek to
“Game the System” – requiring you
to periodically review and adjust
Implementing
Gamification
Principles
Adam Sarner, a Gartner
analyst, has projected
that over 75 percent of
Fortune 1000 companies
will undertake some kind
of online socialnetworking initiative for
marketing or customer
relations purposes by
2014.

BunchBall, Gamification 101: An Introduction to Game Dynamics
• Gamification influences behavior through the use
of key concepts
•
•
•
•

Game design
Customer Loyalty programs
Behavioral economics
Community management

• Can be used across a broad spectrum of situations
where individuals need to be motivated or
incentivized

BunchBall, Gamification 101: An Introduction to Game Dynamics
www.Beezy.net
Understan
d the
Business
Value of
Gamificati
on

• When more people participate,
you are able to
•
•
•
•
•

Improve collaboration
Improve individual motivation
Speed up the learning process
Improve system/content analytics
Builds a stronger sense of
community
Case Study
• A global computer manufacturer launched a Facebook campaign
to build out a community for tech-focused college students, with
the goal of promoting their educational computing site. They
created a gamified Facebook app that offered a chance to win a
$5,000 scholarship and free laptop. Students received points for
registering, by inviting friends, creating groups, and by posting on
their Facebook wall. Six weeks after launch, they increased
participation by 1000%.
• Other metrics included:
•
•
•
•
•
•
•

1 in 3 checked out their product reviews
1 in 3 promoted the Facebook app
1 in 3 posted their award to a new level
1 in 3 visited the educational computing site
1 in 4 recruited friends to help them
1 in 5 made the laptop their Facebook profile picture for a day
1 in 6 participants wrote and submitted an essay
BunchBall, Gamification 101: An Introduction to Game Dynamics
Case Study
AOL took a conjoint approach to understand the DNA of
comments within their sites. They looked at:
•
•
•
•
•
•
•

fact based comments
clarity of thought
original article criticism
name (full name, nicknames, anonymous)
icon (author picture, avatar)
adherence to party lines
Grammar

AOL’s analysis showed what people cared about:
•
•
•
•
•

style -- 7% (not very important)
individual substance - 14% mildly important
community involvement -- 19% somewhat important
personal identity --- 19% somewhat important
relationship to content - 42% very important
Does this really work?
• World class companies have introduced Gamification imperatives
and have measured the following improvements on different user
behavior levels:
• 500% increase in user comments and activity in the Intranet
• 140% increase time on site
• 600% gain in shop clicks
• 2000% surge in social sales
• 60% increase in Employee engagement
• 250% growth in training compliance

Source:

@jussimori
Interesting
stat:
70%
70% of commenters
are replying to each
other
The overall goal of
gamification is to reach
business goals by
driving engagement,
improving collaboration,
and by instilling a
stronger sense of
community
“At its core, gamification
applies game mechanics to
non-game activities to prompt
specific behaviors.
“In a business
context, gamification is the
process
of integrating game mechanics
and dynamics into a
website, business
service, online
community, content
portal, marketing campaign,
or even internal business
processes, in order to drive
participation and engagement
by target audiences.”
BunchBall, Gamification 101: An Introduction to
Game Dynamics
Game mechanics
• Game mechanics are the actions, processes, and control
mechanisms used to “gamify” an activity. Game mechanics
are what drive the gamification activities.
• Game mechanics:
•
•
•
•
•
•

Points
Levels
Challenges
Virtual goods
Leaderboards
Gifts and charity

• Game dynamics:
•
•
•
•
•
•

Rewards
Status
Achievement
Self-expression
Competition
Altruism
BunchBall, Gamification 101: An Introduction to Game Dynamics
Competition and gamification
activities surround us in our daily lives
Extending Your
Productivity
Strategy in
SharePoint
Social Architecture
User Profile Service

Profile DB (per-service)

People
and tag
following

User
profile
properties

Managed
Metadata

Content DB (site collection per-user)

#Hashtags

Site and
document
following

Feed posts

For more of a dev perspective with detail on APIs, Beyond Social

Personal
storage
space
Understand the
governance issues
surrounding your
social strategy
Ideas for Using Gamification
• Create avatars for users who develop and earn XP by attending
courses, watching e-learning content and participate actively in the
community

• Create monthly challenges to improve your Intranet
•

For example, monthly challenges for End Users to create a list or library templates
which improves collaboration. Rewards such as getting a day off or free dinner for
two.

• Make your MySite profile like a Company Hero Avatar.
• Everything you do in the intranet will be rewarded by points which
develop your avatar further. You raise levels and with higher levels you
can get elevated privileges or recognition.

@jussimori
Gamification Vendors
Key Questions
• Does your platform align with your business goals?
• Are the games relevant to your users and activities?
• What are your short-term and long-term goals for
these methods?
• What does a successful implementation look like
within your organization?
Thank you!
Contact me

Christian Buckley
cbuck@metalogix.com
+1 425-246-2823
@buckleyPLANET
www.buckleyPLANET.com
and www.Metalogix.com

Order your copy at http://oreil.ly/qC4loT

Productivity, Gamification, and SharePoint 2013

  • 1.
    A Business Perspective onProductivity, Gamification, and SharePoint 2013 #SPSKC
  • 2.
    Christian Buckley Chief Evangelist& SharePoint MVP Metalogix cbuck@metalogix.com http://www.buckleyplanet.com @buckleyplanet
  • 3.
    Productivity, Gamification, andSharePoint 2013 What we’ll cover today: • What is Gamification? • Why focus on Productivity? • Key productivity features in SharePoint 2013 • Why SharePoint should be expanded to include Gamification as a way of improving productivity
  • 4.
    Business Problems • Adoptionissues • Weak usage of taxonomy and templates • Poor collaboration • Slow to realize benefits of SharePoint investments
  • 5.
  • 6.
  • 7.
    Why focus onProductivity? • To simplify the interface into SharePoint • To better align end user activities with the needs of the business • To better streamline business processes • To get more out of SharePoint
  • 8.
    The result? • Fasteremployee on-boarding and training • More business output • More usage of the platform • Faster realization of the financial investments you’ve made in SharePoint
  • 9.
    The most challengingpart of any SharePoint deployment is figuring out how to help users to be productive once they are on the platform
  • 10.
  • 11.
    The Four Facetsof Productivity
  • 12.
  • 13.
    Making end usersmore productive The App Model
  • 15.
    Making end usersmore productive The App Model My Tasks (Content Aggregation)
  • 17.
    Making end usersmore productive The App Model My Tasks (Content Aggregation) Activity Feeds
  • 18.
  • 20.
    Making end usersmore productive The App Model My Tasks (Content Aggregation) Activity Feeds Projects and Deadlines
  • 23.
    Making end usersmore productive The App Model My Tasks (Content Aggregation) Activity Feeds Projects and Deadlines Simplified Sharing
  • 25.
    Making end usersmore productive The App Model My Tasks (Content Aggregation) Activity Feeds Projects and Deadlines Simplified Sharing Communities
  • 27.
  • 31.
    “The addition ofgame mechanics to a site or application allows you to layer more compelling user experiences into existing activities. “These gamified activities address and satisfy basic human desires, creating the addictive experiences that motivate users to take specific actions, and to return more frequently.” BunchBall, Gamification 101: An Introduction to Game
  • 32.
    People have fundamentaldesires for reward, status, achievement, self-expression, competition, and altruism, among others. These desires are universal, and across generations, demographics, cultures, and genders. By wrapping the appropriate set of game mechanics around your website, application, or community, you can create an experience that drives behavior by satisfying human desires. BunchBall, Gamification 101: An Introduction to Game Dynamics
  • 33.
    Recognize that peoplewill seek to “Game the System” – requiring you to periodically review and adjust
  • 34.
  • 35.
    Adam Sarner, aGartner analyst, has projected that over 75 percent of Fortune 1000 companies will undertake some kind of online socialnetworking initiative for marketing or customer relations purposes by 2014. BunchBall, Gamification 101: An Introduction to Game Dynamics
  • 36.
    • Gamification influencesbehavior through the use of key concepts • • • • Game design Customer Loyalty programs Behavioral economics Community management • Can be used across a broad spectrum of situations where individuals need to be motivated or incentivized BunchBall, Gamification 101: An Introduction to Game Dynamics
  • 42.
  • 44.
    Understan d the Business Value of Gamificati on •When more people participate, you are able to • • • • • Improve collaboration Improve individual motivation Speed up the learning process Improve system/content analytics Builds a stronger sense of community
  • 45.
    Case Study • Aglobal computer manufacturer launched a Facebook campaign to build out a community for tech-focused college students, with the goal of promoting their educational computing site. They created a gamified Facebook app that offered a chance to win a $5,000 scholarship and free laptop. Students received points for registering, by inviting friends, creating groups, and by posting on their Facebook wall. Six weeks after launch, they increased participation by 1000%. • Other metrics included: • • • • • • • 1 in 3 checked out their product reviews 1 in 3 promoted the Facebook app 1 in 3 posted their award to a new level 1 in 3 visited the educational computing site 1 in 4 recruited friends to help them 1 in 5 made the laptop their Facebook profile picture for a day 1 in 6 participants wrote and submitted an essay BunchBall, Gamification 101: An Introduction to Game Dynamics
  • 46.
    Case Study AOL tooka conjoint approach to understand the DNA of comments within their sites. They looked at: • • • • • • • fact based comments clarity of thought original article criticism name (full name, nicknames, anonymous) icon (author picture, avatar) adherence to party lines Grammar AOL’s analysis showed what people cared about: • • • • • style -- 7% (not very important) individual substance - 14% mildly important community involvement -- 19% somewhat important personal identity --- 19% somewhat important relationship to content - 42% very important
  • 47.
    Does this reallywork? • World class companies have introduced Gamification imperatives and have measured the following improvements on different user behavior levels: • 500% increase in user comments and activity in the Intranet • 140% increase time on site • 600% gain in shop clicks • 2000% surge in social sales • 60% increase in Employee engagement • 250% growth in training compliance Source: @jussimori
  • 48.
  • 50.
    The overall goalof gamification is to reach business goals by driving engagement, improving collaboration, and by instilling a stronger sense of community
  • 51.
    “At its core,gamification applies game mechanics to non-game activities to prompt specific behaviors. “In a business context, gamification is the process of integrating game mechanics and dynamics into a website, business service, online community, content portal, marketing campaign, or even internal business processes, in order to drive participation and engagement by target audiences.” BunchBall, Gamification 101: An Introduction to Game Dynamics
  • 52.
    Game mechanics • Gamemechanics are the actions, processes, and control mechanisms used to “gamify” an activity. Game mechanics are what drive the gamification activities. • Game mechanics: • • • • • • Points Levels Challenges Virtual goods Leaderboards Gifts and charity • Game dynamics: • • • • • • Rewards Status Achievement Self-expression Competition Altruism BunchBall, Gamification 101: An Introduction to Game Dynamics
  • 53.
    Competition and gamification activitiessurround us in our daily lives
  • 58.
  • 59.
    Social Architecture User ProfileService Profile DB (per-service) People and tag following User profile properties Managed Metadata Content DB (site collection per-user) #Hashtags Site and document following Feed posts For more of a dev perspective with detail on APIs, Beyond Social Personal storage space
  • 60.
  • 61.
    Ideas for UsingGamification • Create avatars for users who develop and earn XP by attending courses, watching e-learning content and participate actively in the community • Create monthly challenges to improve your Intranet • For example, monthly challenges for End Users to create a list or library templates which improves collaboration. Rewards such as getting a day off or free dinner for two. • Make your MySite profile like a Company Hero Avatar. • Everything you do in the intranet will be rewarded by points which develop your avatar further. You raise levels and with higher levels you can get elevated privileges or recognition. @jussimori
  • 62.
  • 63.
    Key Questions • Doesyour platform align with your business goals? • Are the games relevant to your users and activities? • What are your short-term and long-term goals for these methods? • What does a successful implementation look like within your organization?
  • 64.
  • 65.
    Contact me Christian Buckley cbuck@metalogix.com +1425-246-2823 @buckleyPLANET www.buckleyPLANET.com and www.Metalogix.com Order your copy at http://oreil.ly/qC4loT

Editor's Notes

  • #44 Note, this is the design so not using real numbers.A dashboard – a simple way to provide a bunch of data in one single view. Think about your car dashboard.