Want big wins in marketing
and communications?
Use game mechanics.
Gamification is using game mechanics in non-game settings to create engagement. These techniques fulfill our basic needs for competition and connection – whether you use points, badges, competitions or crowdsourcing. And games create engagement through fun and reward. The love of games transcends cultures and generations and the emotional connection that is created can lead to a stronger brand relationship.
- The basics of gamification
- Player types – and how to motivate different players
- Real-world uses of game mechanics
- And using gamification for B2C and B2B
- See more at: http://www.signalinc.com/the-game-of-gamification/
More Than Points: Architecting Engagement Through Game Design ThinkingDustin DiTommaso
The buzz surrounding gamification as an engagement platform is reaching critical mass in our industry with the bulk of attention directed to shallow, superficial layers of points & badges but there’s more to unlock. Lot’s more.
By considering the psychological underpinnings of engagement driven by intrinsic player motivation, meaningful interactions and yes - mechanics, dynamics and aesthetics we can create a framework for architecting passionate user engagement, guiding behavior and ethically satisfying business goals.
We presented this deck at the ESOMAR Congress 2011 conference in Amsterdam where it was nominated for "Best Methodological Paper".
The meat of this deck is a collection of case studies showing the efficacy of gamification in various BUSINESS contexts. It took us ages to contact and collate these various examples, so hopefully having them all in one place will save you time.
A big thank you very much to the various folks who helped us put this piece of research together!
If you have any questions, comments, requests, or are interested in the original paper that this deck is based on, please feel free to drop us a line :)
More Than Points: Architecting Engagement Through Game Design ThinkingDustin DiTommaso
The buzz surrounding gamification as an engagement platform is reaching critical mass in our industry with the bulk of attention directed to shallow, superficial layers of points & badges but there’s more to unlock. Lot’s more.
By considering the psychological underpinnings of engagement driven by intrinsic player motivation, meaningful interactions and yes - mechanics, dynamics and aesthetics we can create a framework for architecting passionate user engagement, guiding behavior and ethically satisfying business goals.
We presented this deck at the ESOMAR Congress 2011 conference in Amsterdam where it was nominated for "Best Methodological Paper".
The meat of this deck is a collection of case studies showing the efficacy of gamification in various BUSINESS contexts. It took us ages to contact and collate these various examples, so hopefully having them all in one place will save you time.
A big thank you very much to the various folks who helped us put this piece of research together!
If you have any questions, comments, requests, or are interested in the original paper that this deck is based on, please feel free to drop us a line :)
Gamification
What is it?
Is it right for your business?
Examples
Social & Casual Gaming in EU
Marketing tactics
Gamification right for business?
Ways to Gamify Your FB Marketing
Detailed presentation covering the fundamentals of gamification, helping business owners understand the process and crucial elements required to gamify their businesses product or service. GamifyConsultant.com offers gamification consultation services.
1 billion gamers are set to join the market in the next 10 years. They will be getting more and more mobile and especially in the emerging markets. Wouldn't it be great if we could tap into the 3 billion hours per week invested gaming, as an opportunity to make our applications more engaging.
This talk is an introduction to 'Gamification' a term that describes using game dynamics order to drive participation.
Gamification in the world of digital marketing Paybay
Anything you need to know about Gamification.
Gamification, as powerful tool of business strategy integrates with the marketing of emotions, aimed at driving through our unconscious our buying behavior.
Our first report offers an in-depth look at Gamification World, and also on loyalty programs and E-Learng.
This a white paper approved by Gartner.
As the title says, my "Standard" gamification presentation that I have been using as my base deck during 2017 - also called Gamification in a Nutshell :)
Innovation Pioneers Tank Meeting 22 May 2013: GamificationRené Heunen
Materials used at the Innovation Pioneers Tank Meeting at CGI in Stockholm on 22 May 2013, on the subject of gamification. Includes references and links to additional resources by subject authorities.
I made this presentation at the beginning of 2007 when I had my intern at the Belgian communication agency These Days.
The goal of this presentation was to give a brief overview of the evolution the gaming and advertising scene had gone through up til then (2007). It is my personal view on the things and I am the first to admit that my opinion is not king.
In the future I will make a new presentation because some opinions and conclusions need steering.
I thank you for your comments.
Gamification: driving employee & customer loyalty, a telco scenarioAnietie Akpan
This document is a Gamification Strategy that I prepared for a telco firm.
Gamification is a competitive tool if deployed effectively. After reading this you should be able to reuse the concepts at your organization for engaging your employees and customers.
Gamification for Your Brand the Promises and The Pitfalls by Jon Barlow, Senior Creative Technologist, Capstrat from the Triangle AMA Digital Marketing Training Camp on Feb 29, 2012. www.triangleama.org
LoyaltyGames 2014 - Finals Game Plan - André CarreiroLoyaltyGames
This Social Innovation Game Plan was produced by André Carreiro as part of the 4-hour World Vision Case Study completed by the 12 World Finalists of LoyaltyGames 2014, the Loyalty and Gamification World Championships (http://www.theloyaltygames.com). All rights reserved.
An Introduction to Funifier’s FUNIFICATION ENGINE.
The overall goal of gamification is to more deeply engage with consumers, employees, partners and other audiences so as to inspire them to participate, collaborate, share and interact in some activity or community. A compelling, dynamic, and sustained gamification experience can be used to accomplish a variety of mission-critical business goals. This is FUNIFICATION.
Gamification
What is it?
Is it right for your business?
Examples
Social & Casual Gaming in EU
Marketing tactics
Gamification right for business?
Ways to Gamify Your FB Marketing
Detailed presentation covering the fundamentals of gamification, helping business owners understand the process and crucial elements required to gamify their businesses product or service. GamifyConsultant.com offers gamification consultation services.
1 billion gamers are set to join the market in the next 10 years. They will be getting more and more mobile and especially in the emerging markets. Wouldn't it be great if we could tap into the 3 billion hours per week invested gaming, as an opportunity to make our applications more engaging.
This talk is an introduction to 'Gamification' a term that describes using game dynamics order to drive participation.
Gamification in the world of digital marketing Paybay
Anything you need to know about Gamification.
Gamification, as powerful tool of business strategy integrates with the marketing of emotions, aimed at driving through our unconscious our buying behavior.
Our first report offers an in-depth look at Gamification World, and also on loyalty programs and E-Learng.
This a white paper approved by Gartner.
As the title says, my "Standard" gamification presentation that I have been using as my base deck during 2017 - also called Gamification in a Nutshell :)
Innovation Pioneers Tank Meeting 22 May 2013: GamificationRené Heunen
Materials used at the Innovation Pioneers Tank Meeting at CGI in Stockholm on 22 May 2013, on the subject of gamification. Includes references and links to additional resources by subject authorities.
I made this presentation at the beginning of 2007 when I had my intern at the Belgian communication agency These Days.
The goal of this presentation was to give a brief overview of the evolution the gaming and advertising scene had gone through up til then (2007). It is my personal view on the things and I am the first to admit that my opinion is not king.
In the future I will make a new presentation because some opinions and conclusions need steering.
I thank you for your comments.
Gamification: driving employee & customer loyalty, a telco scenarioAnietie Akpan
This document is a Gamification Strategy that I prepared for a telco firm.
Gamification is a competitive tool if deployed effectively. After reading this you should be able to reuse the concepts at your organization for engaging your employees and customers.
Gamification for Your Brand the Promises and The Pitfalls by Jon Barlow, Senior Creative Technologist, Capstrat from the Triangle AMA Digital Marketing Training Camp on Feb 29, 2012. www.triangleama.org
LoyaltyGames 2014 - Finals Game Plan - André CarreiroLoyaltyGames
This Social Innovation Game Plan was produced by André Carreiro as part of the 4-hour World Vision Case Study completed by the 12 World Finalists of LoyaltyGames 2014, the Loyalty and Gamification World Championships (http://www.theloyaltygames.com). All rights reserved.
An Introduction to Funifier’s FUNIFICATION ENGINE.
The overall goal of gamification is to more deeply engage with consumers, employees, partners and other audiences so as to inspire them to participate, collaborate, share and interact in some activity or community. A compelling, dynamic, and sustained gamification experience can be used to accomplish a variety of mission-critical business goals. This is FUNIFICATION.
The Why and How of E-commerce Gamification with Examplesi95Dev
We know you have seen the trend reports and forecasts for 2016 and beyond. Some of those ideas seem right to you, you can see the change happening already. But some seem a tad bit fanciful, making you scoff. Things like “gamification,” applying game elements to your E-commerce store! Why do you have to turn into a game shop to boost sales?
Well, you are in the right place. We will be telling you the ‘Why’ and showing you the ‘How’.
Games, Gamification and Playful Experiences in Marketing: AdverGames as a gro...Ray Poynter
According to a recent article, many Fortune 100 companies are “ripping up their advertising plans and rethinking how they communicate with consumers in a data driven, digital world.” Unilever, Adobe, Accenture, GSK, Uber and many others are emphasizing the need for more experiential and digital marketing, and their need for more data.
Game-based marketing ticks all these boxes.
As such, hundreds brands are already crossing the bridge from traditional marketing to game-based marketing en-masse.
Marketing teams globally are making fully-fledged games to cut through the noise and engage users, using gamification for entire marketing campaigns, and utilizing more playful experiences with quizzes to extend the brand experience.
The additional win for marketeers in using playful and game-based techniques is data. And lots of it.
This means that AdverGames, Promo Games, Brand Games, or whatever you might call them, are a triple threat; they’re sticky, they collect data, and allow two-way interaction between brand and consumer in a way no other advertising medium can.
Betty Adamou, expert in using games and gamification for research data collection, unpacks what’s going on in Game-based Marketing with several examples, and forecasts where this industry is growing next, and colliding with traditional market research.
This presentation was delivered by Betty Adamou, CEO & Founder at Research Through Gaming, as part of the 'Data Collection Update' NewMR webinar series. The recording can be found online via NewMR.org
This presentation gives and overview of the concept of Gamification, with its pro and cons, and includes some examples of Gamified systems. Finally it introduces the concept of Blended Leaning in which Gamified resources can play a major role.
Leveraging gamification in brand building strategies
For more white papers and webinars, go to http://www.sldesignlounge.com
Or visit us at http://www.sld.com
Gamification in customer engagement - 20 compelling case studies - Manu Me...manumelwin
SeatPG Connection Game
Air Miles Reward Miles
All eyes on S4
Autodesk - Undiscovered Territory
The Apocalypse Trigger
ClubPsyche
Cocacola Shake It
Disney Movie Rewards
Dropbox
Hash Tag Killer
Heineken’s Star Player Game
Home Shopping Network
Ionopolis
Magnus Pleasure Hunt
McDonald’s Casestudy
Mileage Plus
Monopoly Game
My Starbucks Rewards
NBC Universal Case Study
Pocari Sweet Case Study
Social Media Games. Stats, Potentials and PitfallsLars Bojen
With a departure in DK social media 2013-2014 stats, social games examples are presented. Potentials and pitfalls are presented too as well together with relevant strategic frameworks and motivation theory (SDT) are
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Starting from recent social stats in Denmark, the lecture presents potentials and pitfalls in social media games
Lecture at EU summerschool 2014 in Croatia
Come learn how YOU can Animate and Illuminate the World with Generative AI's Explosive Power. Come sit in the driver's seat and learn to harness this great technology.
Core Web Vitals SEO Workshop - improve your performance [pdf]Peter Mead
Core Web Vitals to improve your website performance for better SEO results with CWV.
CWV Topics include:
- Understanding the latest Core Web Vitals including the significance of LCP, INP and CLS + their impact on SEO
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For too many years marketing and sales have operated in silos...while in some forward thinking companies, the two organizations work together to drive new opportunity development and revenue. This session will explore the lessons learned in that beautiful dance that can occur when marketing and sales work together...to drive new opportunity development, account expansion and customer satisfaction.
No, this is not a conversation about MQLs and SQLs. Instead we will focus on a framework that allows the two organizations to drive company success together.
Top 3 Ways to Align Sales and Marketing Teams for Rapid GrowthDemandbase
In this session, Demandbase’s Stephanie Quinn, Sr. Director of Integrated and Digital Marketing, Devin Rosenberg, Director of Sales, and Kevin Rooney, Senior Director of Sales Development will share how sales and marketing shapes their day-to-day and what key areas are needed for true alignment.
Mastering Multi-Touchpoint Content Strategy: Navigate Fragmented User JourneysSearch Engine Journal
Digital platforms are constantly multiplying, and with that, user engagement is becoming more intricate and fragmented.
So how do you effectively navigate distributing and tailoring your content across these various touchpoints?
Watch this webinar as we dive into the evolving landscape of content strategy tailored for today's fragmented user journeys. Understanding how to deliver your content to your users is more crucial than ever, and we’ll provide actionable tips for navigating these intricate challenges.
You’ll learn:
- How today’s users engage with content across various channels and devices.
- The latest methodologies for identifying and addressing content gaps to keep your content strategy proactive and relevant.
- What digital shelf space is and how your content strategy needs to pivot.
With Wayne Cichanski, we’ll explore innovative strategies to map out and meet the diverse needs of your audience, ensuring every piece of content resonates and connects, regardless of where or how it is consumed.
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Join us for an exclusive webinar featuring Mariate, Alexandra and Nima where we will unveil a comprehensive blueprint for crafting a successful paid media strategy focused on landing page testing.With escalating costs in paid advertising, understanding how to maximize each visitor’s experience is crucial for retention and conversion.
This session will dive into the methodologies for executing and analyzing landing page tests within paid social channels, offering a blend of theoretical knowledge and practical insights.
The Pearmill team will guide you through the nuances of setting up and managing landing page experiments on paid social platforms. You will learn about the critical rules to follow, the structure of effective tests, optimal conversion duration and budget allocation.
The session will also cover data analysis techniques and criteria for graduating landing pages.
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2️⃣ Instagram’s new algorithm and latest guidance will help us maintain organic growth. Instagram continues to evolve, but Reels remains the most crucial tool for growth.
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When most people in the industry talk about online or digital reputation management, what they're really saying is Google search and PPC. And it's usually reactive, left dealing with the aftermath of negative information published somewhere online. That's outdated. It leaves executives, organizations and other high-profile individuals at a high risk of a digital reputation attack that spans channels and tactics. But the tools needed to safeguard against an attack are more cybersecurity-oriented than most marketing and communications professionals can manage. Business leaders Leaders grasp the importance; 83% of executives place reputation in their top five areas of risk, yet only 23% are confident in their ability to address it. To succeed in 2024 and beyond, you need to turn online reputation on its axis and think like an attacker.
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- Tools and techniques to keep you a step ahead
- Practical examples that demonstrate when to act, how to act and how to recover
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When done effectively, personalization builds trust, loyalty, and satisfaction among your users—key factors for business success. However, relying solely on AI capabilities isn’t enough. You need to anchor your approach in solid principles, understand your users’ context, and master the art of persuasion.
Join us as Sarjak Patel and Naitry Saggu from 3rd Eye Consulting unveil a transformative framework. This approach seamlessly integrates your unique context, consumer insights, and conversion goals, paving the way for unparalleled success in personalization.
4. Gamification 101
• Gamification is applying game mechanics
in non-game settings to create engagement.
• Games are fun and rewarding, which can help
marketers increase brand loyalty – and profits.
• The love of games transcends cultures
and generations. It’s just part of who we are.
5. This presentation explores…
• The basics of gamification
• How game techniques can be used
• Examples of successful gamification
6.
7. The emotional connection forged by games leads
to a longer relationship, as opposed to simple
brand awareness.
8. Gamification isn’t new,
you know.
• Companies have long used points programs and
interactive features to reward loyalty or create interest.
• Gamification is rising in popularity right now because of
high-profile success stories.
• In fact, more than 70% of the world’s largest 2,000
companies report that they expect to deploy at
least one gamified application by the end of 2014*
* http://www.convinceandconvert.com/social-media-case-studies/why-gamification-works-how-brands-are-marketing-with-fun/?
utm_source=rss&utm_medium=rss&utm_campaign=why-gamification-works-how-brands-are-marketing-with-fun
9. The Game Theorists say that games charm us
because they fulfill basic human needs…
…for competence, autonomy and relatedness.
* https://www.youtube.com/watch?v=MyUC_28HIvA
11. In fact, evolution has selected
for animals who play.*
That’s why games
are so engaging.
* http://blog.ted.com/2011/06/15/a-manifesto-for-play-for-bulgaria-and-beyond-steve-keil-on-ted-com/
12. Gamification has
cross-generational appeal
• Generation Y – those born between 1980
and 2000 – now make up 25% of the workforce.*
• These technology mavens love online games
and social media. Gamified applications and
communications are an instant win with this group. Pun
intended.
• Of course, games also resonate with those who enjoy
connecting and competing – at any age.
* http://www.forbes.com/sites/ciocentral/2012/07/03/lets-play-to-keep-gen-y-staffers-gamify-their-work/
13. “Gamification is as important
as social and mobile.*”
- Bing Gordon
* http://www.pinterest.com/fdlink/gamification-quotes/
15. Different players,
different motivations
Richard Bartle, game creator
and academic, developed a player
typology during the 1980s. His well-known
system helps define design
patterns in gamification.
16. You may recognize these
player types, for they describe
both how we like to play
games – and how we like
to interact with the world.
17. Calling all players!
What are their
personalities?
Like to ACT ON THE WORLD.
They set goals and play to win.
How do you
engage them?
Offer points or badges for
progressing through levels
to help them feel they’ve
met their goal.
Achievers
Like to INTERACT WITH OTHER
PLAYERS. They chat, share and
empathize with others.
Give them the opportunity
to socialize, collaborate
and discuss.
Socializers
Like to INTERACT WITH THE
WORLD. They love discovery
and learning.
Let them give ratings or vote
content up or down to share their
views about what
they’ve learned.
Explorers
Like to ACT ON OTHER PLAYERS.
They like domination and using the
tools of the game
to win.
Offer places to share their
reputation as a fierce
competitor (leaderboards, rankings)
and feel superior.
Killers
Player
Types
* http://gamifyforthewin.com/2012/08/whats-the-big-deal-about-bartles-player-types/
* http://www.growthengineering.co.uk/why-your-gamification-features-need-to-be-suitable-for-all-types-of-game-player/
21. Recyclebank
Using points to educate
• Hotel and airline loyalty programs use points (or miles)
to reward customers for business volume.
• Recyclebank has taken it to the next level,
offering points to users for completing interactive
lessons about the importance of recycling.
• Users can redeem their points for discounts,
gift cards, magazine subscriptions and more.
22.
23. LinkedIn
Adding rankings to its popular site
• Companies are using leaderboards or other rankings
to add competition to the mix.
• Manufacturers have used leaderboards for some time
to track and reward employees’ performance.
• Business networking site LinkedIn recently began
ranking its users’ profiles by popularity – pushing users
to engage with the site more to increase their standing
in the eyes of valued business contacts.
24.
25. Nike+
Creating an interactive community sensation
• Nike+ is a gamified app so popular, it inspired
an entire product line of accessories. This app lets
users record pace, distance and run routes to train
and challenge themselves.
• Nike+ also offers tasty social features, such as
allowing users to instantly share their stats with
Facebook and Twitter.
29. Think of crowdsourcing as
brainstorming on a large scale
• Wikipedia is a well-known example,
one where people volunteer their time
and knowledge for the cause.
• Here are a few examples that add
competition and rewards for more flavor.
30. Lego IDEAS
Helping Lego fans make their visions a reality
• Ever had a cool idea for a new Lego set?
• On Lego IDEAS, users share their vision and gather
online support. 10,000 supporters qualifies your project
for Lego review, where marketing and design reps
choose new products.
31.
32. Syngenta
Encouraging collaboration,
gathering new ideas
• The global crop sciences company reaches out to R&D
scientists for partnership opportunities through its
Syngenta Thoughtseeders program.
• The Good Growth Plan offers grants for the best ideas
for helping sustainably feed the growing global
population.
35. Hey! Gamification isn’t just for
B2C – it’s also great for B2B
marketing and employee and
student engagement.
36. Get greater B2B reach by…
• Helping participants engage and interact in online
communities – give users who share more or help
others badges or rankings.
• Teaching visitors to your website about
your product or service with small tasks
or “missions” such as downloading papers,
watching videos or taking tests
for a chance at a prize.
37. Imagine awarding points to
employees for desired behaviors
such as attending training, using
the fitness center or collaborating
with others.
38. Gamification and online learning
are standard in today’s classrooms
• At a school in North Carolina, students earn “gold”
for scores and purchase perks like bonus points on
homework or team test-taking.
40. Signal snapshots
John Deere partnered with Signal to design games that
inform customers about product features – it’s education
with a side of entertainment!
41. Matching game
An online matching game helps promote
the Frontier utility tractor’s 600+ implements.
42. EZ Trak Challenge game
The Eztrak Challenge lets players test
their skills with the mower’s maneuverability
in a timed challenge.
43. It’s time to use gamification
to help you reach your goals!
Read our white paper
and learn your next steps.