SlideShare a Scribd company logo
The Game of 
Gamification 
Enhance your marketing and 
communications efforts with 
game mechanics
Are you ready? 
Let’s PLAY!
We’re hardwired to love games.
Gamification 101 
• Gamification is applying game mechanics 
in non-game settings to create engagement. 
• Games are fun and rewarding, which can help 
marketers increase brand loyalty – and profits. 
• The love of games transcends cultures 
and generations. It’s just part of who we are.
This presentation explores… 
• The basics of gamification 
• How game techniques can be used 
• Examples of successful gamification
The emotional connection forged by games leads 
to a longer relationship, as opposed to simple 
brand awareness.
Gamification isn’t new, 
you know. 
• Companies have long used points programs and 
interactive features to reward loyalty or create interest. 
• Gamification is rising in popularity right now because of 
high-profile success stories. 
• In fact, more than 70% of the world’s largest 2,000 
companies report that they expect to deploy at 
least one gamified application by the end of 2014* 
* http://www.convinceandconvert.com/social-media-case-studies/why-gamification-works-how-brands-are-marketing-with-fun/? 
utm_source=rss&utm_medium=rss&utm_campaign=why-gamification-works-how-brands-are-marketing-with-fun
The Game Theorists say that games charm us 
because they fulfill basic human needs… 
…for competence, autonomy and relatedness. 
* https://www.youtube.com/watch?v=MyUC_28HIvA
Play is part of the 
universal experience.
In fact, evolution has selected 
for animals who play.* 
That’s why games 
are so engaging. 
* http://blog.ted.com/2011/06/15/a-manifesto-for-play-for-bulgaria-and-beyond-steve-keil-on-ted-com/
Gamification has 
cross-generational appeal 
• Generation Y – those born between 1980 
and 2000 – now make up 25% of the workforce.* 
• These technology mavens love online games 
and social media. Gamified applications and 
communications are an instant win with this group. Pun 
intended. 
• Of course, games also resonate with those who enjoy 
connecting and competing – at any age. 
* http://www.forbes.com/sites/ciocentral/2012/07/03/lets-play-to-keep-gen-y-staffers-gamify-their-work/
“Gamification is as important 
as social and mobile.*” 
- Bing Gordon 
* http://www.pinterest.com/fdlink/gamification-quotes/
What kind of 
player are you?
Different players, 
different motivations 
Richard Bartle, game creator 
and academic, developed a player 
typology during the 1980s. His well-known 
system helps define design 
patterns in gamification.
You may recognize these 
player types, for they describe 
both how we like to play 
games – and how we like 
to interact with the world.
Calling all players! 
What are their 
personalities? 
Like to ACT ON THE WORLD. 
They set goals and play to win. 
How do you 
engage them? 
Offer points or badges for 
progressing through levels 
to help them feel they’ve 
met their goal. 
Achievers 
Like to INTERACT WITH OTHER 
PLAYERS. They chat, share and 
empathize with others. 
Give them the opportunity 
to socialize, collaborate 
and discuss. 
Socializers 
Like to INTERACT WITH THE 
WORLD. They love discovery 
and learning. 
Let them give ratings or vote 
content up or down to share their 
views about what 
they’ve learned. 
Explorers 
Like to ACT ON OTHER PLAYERS. 
They like domination and using the 
tools of the game 
to win. 
Offer places to share their 
reputation as a fierce 
competitor (leaderboards, rankings) 
and feel superior. 
Killers 
Player 
Types 
* http://gamifyforthewin.com/2012/08/whats-the-big-deal-about-bartles-player-types/ 
* http://www.growthengineering.co.uk/why-your-gamification-features-need-to-be-suitable-for-all-types-of-game-player/
Technology + fun + reward = 
BETTER ENGAGEMENT
Games are all about 
rewarding people 
Basic techniques include:
Real-world 
examples
Recyclebank 
Using points to educate 
• Hotel and airline loyalty programs use points (or miles) 
to reward customers for business volume. 
• Recyclebank has taken it to the next level, 
offering points to users for completing interactive 
lessons about the importance of recycling. 
• Users can redeem their points for discounts, 
gift cards, magazine subscriptions and more.
LinkedIn 
Adding rankings to its popular site 
• Companies are using leaderboards or other rankings 
to add competition to the mix. 
• Manufacturers have used leaderboards for some time 
to track and reward employees’ performance. 
• Business networking site LinkedIn recently began 
ranking its users’ profiles by popularity – pushing users 
to engage with the site more to increase their standing 
in the eyes of valued business contacts.
Nike+ 
Creating an interactive community sensation 
• Nike+ is a gamified app so popular, it inspired 
an entire product line of accessories. This app lets 
users record pace, distance and run routes to train 
and challenge themselves. 
• Nike+ also offers tasty social features, such as 
allowing users to instantly share their stats with 
Facebook and Twitter.
Crowdsourcing 
& gamification
Crowdsourcing is harnessing 
the collective wisdom of a 
community to answer questions 
or solve challenges.
Think of crowdsourcing as 
brainstorming on a large scale 
• Wikipedia is a well-known example, 
one where people volunteer their time 
and knowledge for the cause. 
• Here are a few examples that add 
competition and rewards for more flavor.
Lego IDEAS 
Helping Lego fans make their visions a reality 
• Ever had a cool idea for a new Lego set? 
• On Lego IDEAS, users share their vision and gather 
online support. 10,000 supporters qualifies your project 
for Lego review, where marketing and design reps 
choose new products.
Syngenta 
Encouraging collaboration, 
gathering new ideas 
• The global crop sciences company reaches out to R&D 
scientists for partnership opportunities through its 
Syngenta Thoughtseeders program. 
• The Good Growth Plan offers grants for the best ideas 
for helping sustainably feed the growing global 
population.
Going beyond 
B2C
Hey! Gamification isn’t just for 
B2C – it’s also great for B2B 
marketing and employee and 
student engagement.
Get greater B2B reach by… 
• Helping participants engage and interact in online 
communities – give users who share more or help 
others badges or rankings. 
• Teaching visitors to your website about 
your product or service with small tasks 
or “missions” such as downloading papers, 
watching videos or taking tests 
for a chance at a prize.
Imagine awarding points to 
employees for desired behaviors 
such as attending training, using 
the fitness center or collaborating 
with others.
Gamification and online learning 
are standard in today’s classrooms 
• At a school in North Carolina, students earn “gold” 
for scores and purchase perks like bonus points on 
homework or team test-taking.
Signal 
snapshots
Signal snapshots 
John Deere partnered with Signal to design games that 
inform customers about product features – it’s education 
with a side of entertainment!
Matching game 
An online matching game helps promote 
the Frontier utility tractor’s 600+ implements.
EZ Trak Challenge game 
The Eztrak Challenge lets players test 
their skills with the mower’s maneuverability 
in a timed challenge.
It’s time to use gamification 
to help you reach your goals! 
Read our white paper 
and learn your next steps.

More Related Content

What's hot

Gamification to get your message across
Gamification to get your message acrossGamification to get your message across
Gamification to get your message across
Olivier Gillin
 
Gamification In Education
Gamification In EducationGamification In Education
Gamification In Education
Randall Fujimoto
 
A comprehensive guide to gamification
A comprehensive guide to gamification A comprehensive guide to gamification
A comprehensive guide to gamification
Sruthi Malla
 
Principles of Gamification Presentation
Principles of Gamification PresentationPrinciples of Gamification Presentation
Principles of Gamification Presentation
GameZBoost
 
Appification vs gamification
Appification vs gamificationAppification vs gamification
Appification vs gamification
Satyajit Roy
 
Engagement through Gamification
Engagement through GamificationEngagement through Gamification
Engagement through Gamification
chrismcclelland
 
Gamification in the world of digital marketing
Gamification in the world of digital marketing Gamification in the world of digital marketing
Gamification in the world of digital marketing
Paybay
 
My Standard gamification presentation 2017
My Standard gamification presentation 2017My Standard gamification presentation 2017
My Standard gamification presentation 2017
Andrzej Marczewski
 
Innovation Pioneers Tank Meeting 22 May 2013: Gamification
Innovation Pioneers Tank Meeting 22 May 2013: GamificationInnovation Pioneers Tank Meeting 22 May 2013: Gamification
Innovation Pioneers Tank Meeting 22 May 2013: Gamification
René Heunen
 
3-Steps solution for Growth Hacking
3-Steps solution for Growth Hacking3-Steps solution for Growth Hacking
3-Steps solution for Growth Hacking
Priyom Sarkar
 
Gamification: A New Way of Marketing
Gamification:  A New Way of Marketing Gamification:  A New Way of Marketing
Gamification: A New Way of Marketing Matmi
 
The Mena - Ecosystem Article - An Exciting Place to Build Games
The Mena - Ecosystem Article - An Exciting Place to Build GamesThe Mena - Ecosystem Article - An Exciting Place to Build Games
The Mena - Ecosystem Article - An Exciting Place to Build GamesMary-Margaret Walker
 
Gaming and Advertising: a promosing upturn
Gaming and Advertising: a promosing upturnGaming and Advertising: a promosing upturn
Gaming and Advertising: a promosing upturn
Pieter-Jan Adriaensens
 
Gamification: driving employee & customer loyalty, a telco scenario
Gamification: driving employee & customer loyalty, a telco scenarioGamification: driving employee & customer loyalty, a telco scenario
Gamification: driving employee & customer loyalty, a telco scenario
Anietie Akpan
 
Gamification: How to Level Up Consumer Engagement
Gamification: How to Level Up Consumer EngagementGamification: How to Level Up Consumer Engagement
Gamification: How to Level Up Consumer Engagement
Shaun Quigley
 
Gamification for Your Brand
Gamification for Your BrandGamification for Your Brand
Gamification for Your Brand
Triangle American Marketing Association
 
LoyaltyGames 2014 - Finals Game Plan - André Carreiro
LoyaltyGames 2014 - Finals Game Plan - André CarreiroLoyaltyGames 2014 - Finals Game Plan - André Carreiro
LoyaltyGames 2014 - Finals Game Plan - André Carreiro
LoyaltyGames
 
The Loyalty Game
The Loyalty GameThe Loyalty Game
The Loyalty Game
3RDSENSE
 

What's hot (20)

Gamification to get your message across
Gamification to get your message acrossGamification to get your message across
Gamification to get your message across
 
Gamification In Education
Gamification In EducationGamification In Education
Gamification In Education
 
A comprehensive guide to gamification
A comprehensive guide to gamification A comprehensive guide to gamification
A comprehensive guide to gamification
 
Principles of Gamification Presentation
Principles of Gamification PresentationPrinciples of Gamification Presentation
Principles of Gamification Presentation
 
Appification vs gamification
Appification vs gamificationAppification vs gamification
Appification vs gamification
 
Engagement through Gamification
Engagement through GamificationEngagement through Gamification
Engagement through Gamification
 
Gamification in the world of digital marketing
Gamification in the world of digital marketing Gamification in the world of digital marketing
Gamification in the world of digital marketing
 
My Standard gamification presentation 2017
My Standard gamification presentation 2017My Standard gamification presentation 2017
My Standard gamification presentation 2017
 
Gamify this!
Gamify this!Gamify this!
Gamify this!
 
Innovation Pioneers Tank Meeting 22 May 2013: Gamification
Innovation Pioneers Tank Meeting 22 May 2013: GamificationInnovation Pioneers Tank Meeting 22 May 2013: Gamification
Innovation Pioneers Tank Meeting 22 May 2013: Gamification
 
3-Steps solution for Growth Hacking
3-Steps solution for Growth Hacking3-Steps solution for Growth Hacking
3-Steps solution for Growth Hacking
 
Gamification: A New Way of Marketing
Gamification:  A New Way of Marketing Gamification:  A New Way of Marketing
Gamification: A New Way of Marketing
 
The Mena - Ecosystem Article - An Exciting Place to Build Games
The Mena - Ecosystem Article - An Exciting Place to Build GamesThe Mena - Ecosystem Article - An Exciting Place to Build Games
The Mena - Ecosystem Article - An Exciting Place to Build Games
 
Gaming and Advertising: a promosing upturn
Gaming and Advertising: a promosing upturnGaming and Advertising: a promosing upturn
Gaming and Advertising: a promosing upturn
 
Gamification: driving employee & customer loyalty, a telco scenario
Gamification: driving employee & customer loyalty, a telco scenarioGamification: driving employee & customer loyalty, a telco scenario
Gamification: driving employee & customer loyalty, a telco scenario
 
Promotional video games
Promotional video games Promotional video games
Promotional video games
 
Gamification: How to Level Up Consumer Engagement
Gamification: How to Level Up Consumer EngagementGamification: How to Level Up Consumer Engagement
Gamification: How to Level Up Consumer Engagement
 
Gamification for Your Brand
Gamification for Your BrandGamification for Your Brand
Gamification for Your Brand
 
LoyaltyGames 2014 - Finals Game Plan - André Carreiro
LoyaltyGames 2014 - Finals Game Plan - André CarreiroLoyaltyGames 2014 - Finals Game Plan - André Carreiro
LoyaltyGames 2014 - Finals Game Plan - André Carreiro
 
The Loyalty Game
The Loyalty GameThe Loyalty Game
The Loyalty Game
 

Similar to The Game of Gamification

Gamification
GamificationGamification
Human Focused Gamification - A Funifier Whitepaper
Human Focused Gamification - A Funifier WhitepaperHuman Focused Gamification - A Funifier Whitepaper
Human Focused Gamification - A Funifier Whitepaper
Angelo Embuldeniya
 
Funifier human_focused_funification_2018
Funifier human_focused_funification_2018 Funifier human_focused_funification_2018
Funifier human_focused_funification_2018
Ercan Altuğ YILMAZ
 
The Why and How of E-commerce Gamification with Examples
The Why and How of E-commerce Gamification with ExamplesThe Why and How of E-commerce Gamification with Examples
The Why and How of E-commerce Gamification with Examples
i95Dev
 
Games, Gamification and Playful Experiences in Marketing: AdverGames as a gro...
Games, Gamification and Playful Experiences in Marketing: AdverGames as a gro...Games, Gamification and Playful Experiences in Marketing: AdverGames as a gro...
Games, Gamification and Playful Experiences in Marketing: AdverGames as a gro...
Ray Poynter
 
1. Gamification: from Game design to Digital Game-Based Learning
1. Gamification: from Game design to Digital Game-Based Learning1. Gamification: from Game design to Digital Game-Based Learning
1. Gamification: from Game design to Digital Game-Based Learning
UCL Interaction Centre
 
Seo in the gaming industry
Seo in the gaming industrySeo in the gaming industry
Seo in the gaming industry
iProspect
 
Gamification training pros-2015
Gamification training pros-2015Gamification training pros-2015
Gamification training pros-2015
Charles Palmer
 
Chiquita Gets its Game On
Chiquita Gets its Game OnChiquita Gets its Game On
Chiquita Gets its Game On
Empower MediaMarketing
 
Gamification - Are you a player in the brand engagement game?
Gamification - Are you a player in the brand engagement game?Gamification - Are you a player in the brand engagement game?
Gamification - Are you a player in the brand engagement game?
Jean-Pierre Lacroix, R.G.D.
 
Gamification by Aravind Gogineni
Gamification by Aravind GogineniGamification by Aravind Gogineni
Gamification by Aravind Gogineni
Aravind Gogineni
 
Gamification in customer engagement - 20 compelling case studies - Manu Me...
Gamification in customer engagement    - 20 compelling case studies - Manu Me...Gamification in customer engagement    - 20 compelling case studies - Manu Me...
Gamification in customer engagement - 20 compelling case studies - Manu Me...
manumelwin
 
Gamification tool and resources
Gamification tool and resourcesGamification tool and resources
Gamification tool and resources
Kris Rockwell
 
Aug 2011 Gamification event Prep
Aug 2011 Gamification event PrepAug 2011 Gamification event Prep
Aug 2011 Gamification event Prep
Jake Aull
 
What is-gamification
What is-gamificationWhat is-gamification
What is-gamification
Pronghorn PR
 
Social Media Games. Stats, Potentials and Pitfalls
Social Media Games. Stats, Potentials and PitfallsSocial Media Games. Stats, Potentials and Pitfalls
Social Media Games. Stats, Potentials and Pitfalls
Lars Bojen
 
Social Media and Games. Stats, Potentials and Pitfalls
Social Media and Games. Stats, Potentials and PitfallsSocial Media and Games. Stats, Potentials and Pitfalls
Social Media and Games. Stats, Potentials and Pitfalls
Lars Bojen
 
Digital 2.0
Digital 2.0Digital 2.0
Digital 2.0
Digital 2.0
 
Digital 2.0
Digital 2.0Digital 2.0
Digital 2.0
Digital 2.0
 

Similar to The Game of Gamification (20)

Gamification
GamificationGamification
Gamification
 
Human Focused Gamification - A Funifier Whitepaper
Human Focused Gamification - A Funifier WhitepaperHuman Focused Gamification - A Funifier Whitepaper
Human Focused Gamification - A Funifier Whitepaper
 
Funifier human_focused_funification_2018
Funifier human_focused_funification_2018 Funifier human_focused_funification_2018
Funifier human_focused_funification_2018
 
The Why and How of E-commerce Gamification with Examples
The Why and How of E-commerce Gamification with ExamplesThe Why and How of E-commerce Gamification with Examples
The Why and How of E-commerce Gamification with Examples
 
Games, Gamification and Playful Experiences in Marketing: AdverGames as a gro...
Games, Gamification and Playful Experiences in Marketing: AdverGames as a gro...Games, Gamification and Playful Experiences in Marketing: AdverGames as a gro...
Games, Gamification and Playful Experiences in Marketing: AdverGames as a gro...
 
1. Gamification: from Game design to Digital Game-Based Learning
1. Gamification: from Game design to Digital Game-Based Learning1. Gamification: from Game design to Digital Game-Based Learning
1. Gamification: from Game design to Digital Game-Based Learning
 
Seo in the gaming industry
Seo in the gaming industrySeo in the gaming industry
Seo in the gaming industry
 
Gamification training pros-2015
Gamification training pros-2015Gamification training pros-2015
Gamification training pros-2015
 
Chiquita Gets its Game On
Chiquita Gets its Game OnChiquita Gets its Game On
Chiquita Gets its Game On
 
Gamification - Are you a player in the brand engagement game?
Gamification - Are you a player in the brand engagement game?Gamification - Are you a player in the brand engagement game?
Gamification - Are you a player in the brand engagement game?
 
Gamification by Aravind Gogineni
Gamification by Aravind GogineniGamification by Aravind Gogineni
Gamification by Aravind Gogineni
 
Gamification in customer engagement - 20 compelling case studies - Manu Me...
Gamification in customer engagement    - 20 compelling case studies - Manu Me...Gamification in customer engagement    - 20 compelling case studies - Manu Me...
Gamification in customer engagement - 20 compelling case studies - Manu Me...
 
Gamification tool and resources
Gamification tool and resourcesGamification tool and resources
Gamification tool and resources
 
Aug 2011 Gamification event Prep
Aug 2011 Gamification event PrepAug 2011 Gamification event Prep
Aug 2011 Gamification event Prep
 
What is-gamification
What is-gamificationWhat is-gamification
What is-gamification
 
Social Media Games. Stats, Potentials and Pitfalls
Social Media Games. Stats, Potentials and PitfallsSocial Media Games. Stats, Potentials and Pitfalls
Social Media Games. Stats, Potentials and Pitfalls
 
Social Media and Games. Stats, Potentials and Pitfalls
Social Media and Games. Stats, Potentials and PitfallsSocial Media and Games. Stats, Potentials and Pitfalls
Social Media and Games. Stats, Potentials and Pitfalls
 
Digital 2.0
Digital 2.0Digital 2.0
Digital 2.0
 
Digital 2.0
Digital 2.0Digital 2.0
Digital 2.0
 
Digital 2.0
Digital 2.0Digital 2.0
Digital 2.0
 

Recently uploaded

FullSail: HOF - Presentation Phil Pallen
FullSail: HOF - Presentation Phil PallenFullSail: HOF - Presentation Phil Pallen
FullSail: HOF - Presentation Phil Pallen
travisomalana
 
Generative AI - Unleash Creative Opportunity - Peter Weltman
Generative AI - Unleash Creative Opportunity - Peter WeltmanGenerative AI - Unleash Creative Opportunity - Peter Weltman
Generative AI - Unleash Creative Opportunity - Peter Weltman
DigiMarCon - Digital Marketing, Media and Advertising Conferences & Exhibitions
 
Core Web Vitals SEO Workshop - improve your performance [pdf]
Core Web Vitals SEO Workshop - improve your performance [pdf]Core Web Vitals SEO Workshop - improve your performance [pdf]
Core Web Vitals SEO Workshop - improve your performance [pdf]
Peter Mead
 
34-Rahul-Mande.pdf PROJECT REPORT MBA 4TH SEMESTER
34-Rahul-Mande.pdf PROJECT REPORT MBA 4TH SEMESTER34-Rahul-Mande.pdf PROJECT REPORT MBA 4TH SEMESTER
34-Rahul-Mande.pdf PROJECT REPORT MBA 4TH SEMESTER
DeepakTripathi733493
 
Marketing as a Primary Revenue Driver - Lee Levitt
Marketing as a Primary Revenue Driver - Lee LevittMarketing as a Primary Revenue Driver - Lee Levitt
DMF Portfolio Piece Smart Goals - Artist Management.docx
DMF Portfolio Piece Smart Goals - Artist Management.docxDMF Portfolio Piece Smart Goals - Artist Management.docx
DMF Portfolio Piece Smart Goals - Artist Management.docx
TravisMalana
 
May 2024 - VBOUT Partners Meeting Group Session
May 2024 - VBOUT Partners Meeting Group SessionMay 2024 - VBOUT Partners Meeting Group Session
May 2024 - VBOUT Partners Meeting Group Session
Vbout.com
 
Top 3 Ways to Align Sales and Marketing Teams for Rapid Growth
Top 3 Ways to Align Sales and Marketing Teams for Rapid GrowthTop 3 Ways to Align Sales and Marketing Teams for Rapid Growth
Top 3 Ways to Align Sales and Marketing Teams for Rapid Growth
Demandbase
 
BLOOM_May2024. Balmer Lawrie Online Monthly Bulletin
BLOOM_May2024. Balmer Lawrie Online Monthly BulletinBLOOM_May2024. Balmer Lawrie Online Monthly Bulletin
BLOOM_May2024. Balmer Lawrie Online Monthly Bulletin
BalmerLawrie
 
Mastering Multi-Touchpoint Content Strategy: Navigate Fragmented User Journeys
Mastering Multi-Touchpoint Content Strategy: Navigate Fragmented User JourneysMastering Multi-Touchpoint Content Strategy: Navigate Fragmented User Journeys
Mastering Multi-Touchpoint Content Strategy: Navigate Fragmented User Journeys
Search Engine Journal
 
How to use Short Form Video To Grow Your Brand and Business - Keenya Kelly
How to use Short Form Video To Grow Your Brand and Business - Keenya KellyHow to use Short Form Video To Grow Your Brand and Business - Keenya Kelly
How to use Short Form Video To Grow Your Brand and Business - Keenya Kelly
DigiMarCon - Digital Marketing, Media and Advertising Conferences & Exhibitions
 
Digital Money Maker Club – von Gunnar Kessler digital.
Digital Money Maker Club – von Gunnar Kessler digital.Digital Money Maker Club – von Gunnar Kessler digital.
Digital Money Maker Club – von Gunnar Kessler digital.
focsh890
 
My Personal Brand Exploration by Mariano
My Personal Brand Exploration by MarianoMy Personal Brand Exploration by Mariano
My Personal Brand Exploration by Mariano
marianooscos
 
How to Run Landing Page Tests On and Off Paid Social Platforms
How to Run Landing Page Tests On and Off Paid Social PlatformsHow to Run Landing Page Tests On and Off Paid Social Platforms
How to Run Landing Page Tests On and Off Paid Social Platforms
VWO
 
Monthly Social Media News Update May 2024
Monthly Social Media News Update May 2024Monthly Social Media News Update May 2024
Monthly Social Media News Update May 2024
Andy Lambert
 
Turn Digital Reputation Threats into Offense Tactics - Daniel Lemin
Turn Digital Reputation Threats into Offense Tactics - Daniel LeminTurn Digital Reputation Threats into Offense Tactics - Daniel Lemin
Turn Digital Reputation Threats into Offense Tactics - Daniel Lemin
DigiMarCon - Digital Marketing, Media and Advertising Conferences & Exhibitions
 
15 ideas and frameworks on the art of storytelling
15 ideas and frameworks on the art of storytelling15 ideas and frameworks on the art of storytelling
15 ideas and frameworks on the art of storytelling
Aatir Abdul Rauf
 
Offissa Dizayn - Otel, Kafe, Restoran Kataloqu_240603_011042.pdf
Offissa Dizayn - Otel, Kafe, Restoran Kataloqu_240603_011042.pdfOffissa Dizayn - Otel, Kafe, Restoran Kataloqu_240603_011042.pdf
Offissa Dizayn - Otel, Kafe, Restoran Kataloqu_240603_011042.pdf
offisadizayn
 
AI-Powered Personalization: Principles, Use Cases, and Its Impact on CRO
AI-Powered Personalization: Principles, Use Cases, and Its Impact on CROAI-Powered Personalization: Principles, Use Cases, and Its Impact on CRO
AI-Powered Personalization: Principles, Use Cases, and Its Impact on CRO
VWO
 

Recently uploaded (20)

FullSail: HOF - Presentation Phil Pallen
FullSail: HOF - Presentation Phil PallenFullSail: HOF - Presentation Phil Pallen
FullSail: HOF - Presentation Phil Pallen
 
Generative AI - Unleash Creative Opportunity - Peter Weltman
Generative AI - Unleash Creative Opportunity - Peter WeltmanGenerative AI - Unleash Creative Opportunity - Peter Weltman
Generative AI - Unleash Creative Opportunity - Peter Weltman
 
Core Web Vitals SEO Workshop - improve your performance [pdf]
Core Web Vitals SEO Workshop - improve your performance [pdf]Core Web Vitals SEO Workshop - improve your performance [pdf]
Core Web Vitals SEO Workshop - improve your performance [pdf]
 
34-Rahul-Mande.pdf PROJECT REPORT MBA 4TH SEMESTER
34-Rahul-Mande.pdf PROJECT REPORT MBA 4TH SEMESTER34-Rahul-Mande.pdf PROJECT REPORT MBA 4TH SEMESTER
34-Rahul-Mande.pdf PROJECT REPORT MBA 4TH SEMESTER
 
Marketing as a Primary Revenue Driver - Lee Levitt
Marketing as a Primary Revenue Driver - Lee LevittMarketing as a Primary Revenue Driver - Lee Levitt
Marketing as a Primary Revenue Driver - Lee Levitt
 
DMF Portfolio Piece Smart Goals - Artist Management.docx
DMF Portfolio Piece Smart Goals - Artist Management.docxDMF Portfolio Piece Smart Goals - Artist Management.docx
DMF Portfolio Piece Smart Goals - Artist Management.docx
 
May 2024 - VBOUT Partners Meeting Group Session
May 2024 - VBOUT Partners Meeting Group SessionMay 2024 - VBOUT Partners Meeting Group Session
May 2024 - VBOUT Partners Meeting Group Session
 
Top 3 Ways to Align Sales and Marketing Teams for Rapid Growth
Top 3 Ways to Align Sales and Marketing Teams for Rapid GrowthTop 3 Ways to Align Sales and Marketing Teams for Rapid Growth
Top 3 Ways to Align Sales and Marketing Teams for Rapid Growth
 
Metaverse Marketing in the Generation of the Internet - Eugene Capon
Metaverse Marketing in the Generation of the Internet - Eugene CaponMetaverse Marketing in the Generation of the Internet - Eugene Capon
Metaverse Marketing in the Generation of the Internet - Eugene Capon
 
BLOOM_May2024. Balmer Lawrie Online Monthly Bulletin
BLOOM_May2024. Balmer Lawrie Online Monthly BulletinBLOOM_May2024. Balmer Lawrie Online Monthly Bulletin
BLOOM_May2024. Balmer Lawrie Online Monthly Bulletin
 
Mastering Multi-Touchpoint Content Strategy: Navigate Fragmented User Journeys
Mastering Multi-Touchpoint Content Strategy: Navigate Fragmented User JourneysMastering Multi-Touchpoint Content Strategy: Navigate Fragmented User Journeys
Mastering Multi-Touchpoint Content Strategy: Navigate Fragmented User Journeys
 
How to use Short Form Video To Grow Your Brand and Business - Keenya Kelly
How to use Short Form Video To Grow Your Brand and Business - Keenya KellyHow to use Short Form Video To Grow Your Brand and Business - Keenya Kelly
How to use Short Form Video To Grow Your Brand and Business - Keenya Kelly
 
Digital Money Maker Club – von Gunnar Kessler digital.
Digital Money Maker Club – von Gunnar Kessler digital.Digital Money Maker Club – von Gunnar Kessler digital.
Digital Money Maker Club – von Gunnar Kessler digital.
 
My Personal Brand Exploration by Mariano
My Personal Brand Exploration by MarianoMy Personal Brand Exploration by Mariano
My Personal Brand Exploration by Mariano
 
How to Run Landing Page Tests On and Off Paid Social Platforms
How to Run Landing Page Tests On and Off Paid Social PlatformsHow to Run Landing Page Tests On and Off Paid Social Platforms
How to Run Landing Page Tests On and Off Paid Social Platforms
 
Monthly Social Media News Update May 2024
Monthly Social Media News Update May 2024Monthly Social Media News Update May 2024
Monthly Social Media News Update May 2024
 
Turn Digital Reputation Threats into Offense Tactics - Daniel Lemin
Turn Digital Reputation Threats into Offense Tactics - Daniel LeminTurn Digital Reputation Threats into Offense Tactics - Daniel Lemin
Turn Digital Reputation Threats into Offense Tactics - Daniel Lemin
 
15 ideas and frameworks on the art of storytelling
15 ideas and frameworks on the art of storytelling15 ideas and frameworks on the art of storytelling
15 ideas and frameworks on the art of storytelling
 
Offissa Dizayn - Otel, Kafe, Restoran Kataloqu_240603_011042.pdf
Offissa Dizayn - Otel, Kafe, Restoran Kataloqu_240603_011042.pdfOffissa Dizayn - Otel, Kafe, Restoran Kataloqu_240603_011042.pdf
Offissa Dizayn - Otel, Kafe, Restoran Kataloqu_240603_011042.pdf
 
AI-Powered Personalization: Principles, Use Cases, and Its Impact on CRO
AI-Powered Personalization: Principles, Use Cases, and Its Impact on CROAI-Powered Personalization: Principles, Use Cases, and Its Impact on CRO
AI-Powered Personalization: Principles, Use Cases, and Its Impact on CRO
 

The Game of Gamification

  • 1. The Game of Gamification Enhance your marketing and communications efforts with game mechanics
  • 2. Are you ready? Let’s PLAY!
  • 3. We’re hardwired to love games.
  • 4. Gamification 101 • Gamification is applying game mechanics in non-game settings to create engagement. • Games are fun and rewarding, which can help marketers increase brand loyalty – and profits. • The love of games transcends cultures and generations. It’s just part of who we are.
  • 5. This presentation explores… • The basics of gamification • How game techniques can be used • Examples of successful gamification
  • 6.
  • 7. The emotional connection forged by games leads to a longer relationship, as opposed to simple brand awareness.
  • 8. Gamification isn’t new, you know. • Companies have long used points programs and interactive features to reward loyalty or create interest. • Gamification is rising in popularity right now because of high-profile success stories. • In fact, more than 70% of the world’s largest 2,000 companies report that they expect to deploy at least one gamified application by the end of 2014* * http://www.convinceandconvert.com/social-media-case-studies/why-gamification-works-how-brands-are-marketing-with-fun/? utm_source=rss&utm_medium=rss&utm_campaign=why-gamification-works-how-brands-are-marketing-with-fun
  • 9. The Game Theorists say that games charm us because they fulfill basic human needs… …for competence, autonomy and relatedness. * https://www.youtube.com/watch?v=MyUC_28HIvA
  • 10. Play is part of the universal experience.
  • 11. In fact, evolution has selected for animals who play.* That’s why games are so engaging. * http://blog.ted.com/2011/06/15/a-manifesto-for-play-for-bulgaria-and-beyond-steve-keil-on-ted-com/
  • 12. Gamification has cross-generational appeal • Generation Y – those born between 1980 and 2000 – now make up 25% of the workforce.* • These technology mavens love online games and social media. Gamified applications and communications are an instant win with this group. Pun intended. • Of course, games also resonate with those who enjoy connecting and competing – at any age. * http://www.forbes.com/sites/ciocentral/2012/07/03/lets-play-to-keep-gen-y-staffers-gamify-their-work/
  • 13. “Gamification is as important as social and mobile.*” - Bing Gordon * http://www.pinterest.com/fdlink/gamification-quotes/
  • 14. What kind of player are you?
  • 15. Different players, different motivations Richard Bartle, game creator and academic, developed a player typology during the 1980s. His well-known system helps define design patterns in gamification.
  • 16. You may recognize these player types, for they describe both how we like to play games – and how we like to interact with the world.
  • 17. Calling all players! What are their personalities? Like to ACT ON THE WORLD. They set goals and play to win. How do you engage them? Offer points or badges for progressing through levels to help them feel they’ve met their goal. Achievers Like to INTERACT WITH OTHER PLAYERS. They chat, share and empathize with others. Give them the opportunity to socialize, collaborate and discuss. Socializers Like to INTERACT WITH THE WORLD. They love discovery and learning. Let them give ratings or vote content up or down to share their views about what they’ve learned. Explorers Like to ACT ON OTHER PLAYERS. They like domination and using the tools of the game to win. Offer places to share their reputation as a fierce competitor (leaderboards, rankings) and feel superior. Killers Player Types * http://gamifyforthewin.com/2012/08/whats-the-big-deal-about-bartles-player-types/ * http://www.growthengineering.co.uk/why-your-gamification-features-need-to-be-suitable-for-all-types-of-game-player/
  • 18. Technology + fun + reward = BETTER ENGAGEMENT
  • 19. Games are all about rewarding people Basic techniques include:
  • 21. Recyclebank Using points to educate • Hotel and airline loyalty programs use points (or miles) to reward customers for business volume. • Recyclebank has taken it to the next level, offering points to users for completing interactive lessons about the importance of recycling. • Users can redeem their points for discounts, gift cards, magazine subscriptions and more.
  • 22.
  • 23. LinkedIn Adding rankings to its popular site • Companies are using leaderboards or other rankings to add competition to the mix. • Manufacturers have used leaderboards for some time to track and reward employees’ performance. • Business networking site LinkedIn recently began ranking its users’ profiles by popularity – pushing users to engage with the site more to increase their standing in the eyes of valued business contacts.
  • 24.
  • 25. Nike+ Creating an interactive community sensation • Nike+ is a gamified app so popular, it inspired an entire product line of accessories. This app lets users record pace, distance and run routes to train and challenge themselves. • Nike+ also offers tasty social features, such as allowing users to instantly share their stats with Facebook and Twitter.
  • 26.
  • 28. Crowdsourcing is harnessing the collective wisdom of a community to answer questions or solve challenges.
  • 29. Think of crowdsourcing as brainstorming on a large scale • Wikipedia is a well-known example, one where people volunteer their time and knowledge for the cause. • Here are a few examples that add competition and rewards for more flavor.
  • 30. Lego IDEAS Helping Lego fans make their visions a reality • Ever had a cool idea for a new Lego set? • On Lego IDEAS, users share their vision and gather online support. 10,000 supporters qualifies your project for Lego review, where marketing and design reps choose new products.
  • 31.
  • 32. Syngenta Encouraging collaboration, gathering new ideas • The global crop sciences company reaches out to R&D scientists for partnership opportunities through its Syngenta Thoughtseeders program. • The Good Growth Plan offers grants for the best ideas for helping sustainably feed the growing global population.
  • 33.
  • 35. Hey! Gamification isn’t just for B2C – it’s also great for B2B marketing and employee and student engagement.
  • 36. Get greater B2B reach by… • Helping participants engage and interact in online communities – give users who share more or help others badges or rankings. • Teaching visitors to your website about your product or service with small tasks or “missions” such as downloading papers, watching videos or taking tests for a chance at a prize.
  • 37. Imagine awarding points to employees for desired behaviors such as attending training, using the fitness center or collaborating with others.
  • 38. Gamification and online learning are standard in today’s classrooms • At a school in North Carolina, students earn “gold” for scores and purchase perks like bonus points on homework or team test-taking.
  • 40. Signal snapshots John Deere partnered with Signal to design games that inform customers about product features – it’s education with a side of entertainment!
  • 41. Matching game An online matching game helps promote the Frontier utility tractor’s 600+ implements.
  • 42. EZ Trak Challenge game The Eztrak Challenge lets players test their skills with the mower’s maneuverability in a timed challenge.
  • 43. It’s time to use gamification to help you reach your goals! Read our white paper and learn your next steps.