The document discusses gamification, which is defined as using game elements and mechanics to engage users and solve problems. It provides definitions of gamification from several sources and lists common game elements like badges, levels, and points. The document then discusses contexts where gamification can be applied, such as education, health, and marketing. It notes gamification is not simulations or serious games, but aims to motivate users through choice, control, and fun. Examples of gamified systems like Foursquare and Healthmonth are provided. The document concludes by discussing tools for applying gamification within the Moodle learning management system.
Guillaume Fillebeen has successfully completed the online, non-credit Specialization Digital Product Management. You've mastered the foundations of running a modern product program in digital, from chartering a team with high alignment
and high autonomy to facilitating a testable view of your progress with hypothesis-driven development. You are now ready to lead a modern product team.
Agile Transformation is a Journey, a continuous Learning Process. As part of Transformation capability Improvement, Cultural change should happen naturally by the change in habit and behavior of the people and help customer achieve their Business Goals.
Contact 98408 60639 for Agile Mentorship and Career guidance with SAFe RTE and other SAFe guidance. SAFe RTe, SAFe POPM, SAFe SA, SAFe SSM. To contact directly contact in WhatsApp /click from mobile https://wa.me/+919840860639
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SAFe 6.0, a significant version of the Scaled Agile Framework, was released earlier this Spring. Join us for a deep dive into the newly released SAFe 6.0, where we'll explore the latest updates and improvements to the framework.
In this session, we'll cover the following topics:
Strengthening the Foundation for Business Agility -
Foundational changes in SAFe
Empowering Teams and Clarifying Responsibilities
Accelerating Value Flow
Enhancing Business Agility with SAFe across the business
Delivering Better Outcomes with Measure and Grow and OKRs
This session will provide valuable insights into the latest release and how it can help you and your organization improve business agility and deliver value to customers faster. Join us for an informative and engaging session with our expert speaker, SAFe Fellow/SPCT, and Scrum.org PST Yuval Yeret, who has extensive experience in implementing SAFe at scale. Yuval loves to answer questions, so review the “What’s new in SAFe 6.0” article and come up with concrete questions you want him to answer.
Agility boosts performance: Guide for your agile transformation journeySebastian Olbert
ORGANIZATIONAL AGILITY AS A COMPETITIVE FACTOR
The Agile Performer Index
In the Agile Performer Index, goetzpartners and the NEOMA Business School clearly demonstrate the correlation between agility and entrepreneurial success. The more agile the company, the better it performs financially. The purpose of the study was to investigate what agility can really do for organizations. Is it just a temporary trend? With the right methodology, can agility deliver sustainable success?
Resulting from a broad survey among 285 leading European companies, the Agile Performer Index documents that agility programs are a suitable way for organizations to achieve lasting performance and competitive advantage.
Selected key findings:
Agile companies perform ~ 2.7 times better than non-agile companies
CxOs rate their company’s agility higher than do middle managers.
Sector check: Digital maturity doesn’t guarantee agility
What is scaling and how can it help to improve your organisation? What is the right mix of scaling principles and practices for your culture and teams? I will compare some agile approaches on scaling like Scaled Agile Framework aka SAFe, Large Scale Scrum (LeSS) both based on principles of Lean Product Development and Scaling Agile @ Spotify.
Guillaume Fillebeen has successfully completed the online, non-credit Specialization Digital Product Management. You've mastered the foundations of running a modern product program in digital, from chartering a team with high alignment
and high autonomy to facilitating a testable view of your progress with hypothesis-driven development. You are now ready to lead a modern product team.
Agile Transformation is a Journey, a continuous Learning Process. As part of Transformation capability Improvement, Cultural change should happen naturally by the change in habit and behavior of the people and help customer achieve their Business Goals.
Contact 98408 60639 for Agile Mentorship and Career guidance with SAFe RTE and other SAFe guidance. SAFe RTe, SAFe POPM, SAFe SA, SAFe SSM. To contact directly contact in WhatsApp /click from mobile https://wa.me/+919840860639
What's new in the Scaled Agile Framework (SAFe) 6.0 - Agile Indy May 10th MeetupYuval Yeret
SAFe 6.0, a significant version of the Scaled Agile Framework, was released earlier this Spring. Join us for a deep dive into the newly released SAFe 6.0, where we'll explore the latest updates and improvements to the framework.
In this session, we'll cover the following topics:
Strengthening the Foundation for Business Agility -
Foundational changes in SAFe
Empowering Teams and Clarifying Responsibilities
Accelerating Value Flow
Enhancing Business Agility with SAFe across the business
Delivering Better Outcomes with Measure and Grow and OKRs
This session will provide valuable insights into the latest release and how it can help you and your organization improve business agility and deliver value to customers faster. Join us for an informative and engaging session with our expert speaker, SAFe Fellow/SPCT, and Scrum.org PST Yuval Yeret, who has extensive experience in implementing SAFe at scale. Yuval loves to answer questions, so review the “What’s new in SAFe 6.0” article and come up with concrete questions you want him to answer.
Agility boosts performance: Guide for your agile transformation journeySebastian Olbert
ORGANIZATIONAL AGILITY AS A COMPETITIVE FACTOR
The Agile Performer Index
In the Agile Performer Index, goetzpartners and the NEOMA Business School clearly demonstrate the correlation between agility and entrepreneurial success. The more agile the company, the better it performs financially. The purpose of the study was to investigate what agility can really do for organizations. Is it just a temporary trend? With the right methodology, can agility deliver sustainable success?
Resulting from a broad survey among 285 leading European companies, the Agile Performer Index documents that agility programs are a suitable way for organizations to achieve lasting performance and competitive advantage.
Selected key findings:
Agile companies perform ~ 2.7 times better than non-agile companies
CxOs rate their company’s agility higher than do middle managers.
Sector check: Digital maturity doesn’t guarantee agility
What is scaling and how can it help to improve your organisation? What is the right mix of scaling principles and practices for your culture and teams? I will compare some agile approaches on scaling like Scaled Agile Framework aka SAFe, Large Scale Scrum (LeSS) both based on principles of Lean Product Development and Scaling Agile @ Spotify.
Gamification what is it, and what it is in moodle?Moodlerooms
Gamification, the concept of applying game mechanics and game design techniques to engage and motivate people to achieve their goals. We will also look how this is applied within the world of education and its specific use and benefits within Moodle.
"Gamification: Practical Strategies for Your Courses" (Nov. 21, 2014)Sherry Jones
Nov. 21, 2014 - I was invited by Academic Impressions to present a webinar on Game Design and Gamification Strategies for education.
The live webinar can be obtained from Academic Impressions:
http://www.academicimpressions.com/webcast/gamification-practical-strategies-your-course#Overview
Gamification & Serious Game Return on InvestmentAndrew Hughes
Gamification & Serious Game ROI information from Designing Digitally. Gamification Learning Return on Investment Data and Resources for Training Directors and Chief Learning Officers looking to use Gamification and Game Based Learning within their companies and agencies. For more information please contact Designing Digitally, Inc.
Presented at Moodle Moot 2015 delivered by Steve Bader from NC State University on August 6, 2015.
Discusses the exploration of course gamification and a Moodle plugin developed to assist with the process.
Gamify your e learning! 6 Ways to Incorporate Gamification into eLearningLambda Solutions
Gamification has emerged as a significant trend in the field of learning and development in the past few years. By gamifying learning, you can harness the power of what people inherently love to do—have fun. But what is gamification and how can it be used effectively to motivate and engage learners?
Co-hosted by Paula Yunker, with 30+ years of instructional design experience—this webinar will explore what gamification is and how gamification can be used to create more meaningful, engaging and interactive eLearning experiences. We’ll discuss how you can create eLearning courses using principles of gamification that fit with your budget and we’ll also share examples of how organizations have successfully used gamification.
Topics covered are as follows. To listen to the recorded webinar, please visit: http://www.lambdasolutions.net/?p=6874
-What gamification really is
-The difference between learning games and gamification
-Using gamification to engage learners
-Getting started with gamification – what you need to know
-Six ways to incorporate elements of gamification regardless of your budget
-Successful examples of gamification in learning
Speakers: Paula Yunker, Managing Partner and instructional designer, Limestone Learning; Sean Hougan, Marketing Coordinator, Lambda Solutions
Have you considered using a gamification approach for a ERP implementation? These slide will provide some insight how to use gaming in an ERP training environment. .
Andrew Hughes - Gamification vs. Game-Based LearningSeriousGamesAssoc
Gamification is the integration of game mechanics, or game dynamics, into a learning experience, while game-based training can be defined as a game designed for the purpose of solving a problem. However, these words are being used in parallel by the industry and it can be quite confusing. This session will focus on the clarification of gamification and game-based training. Using examples from the industry, this session will help to explain each of the learning experiences, and discuss the best practices in their development.
LMS Innovation: Gamification and Mobile-First ApproachExpertus Inc.
How are corporate training organizations applying new LMS functionality to increase learning engagement and results? Technology strategies and real-world use cases in gamification and mobile learning, presented at ATD LA Learn Tech Conference, June 2015, by Mohana Radhakrishnan, Co-Founder + COO, Expertus Inc.
Why games light up your hippocampus and exams do not. Quotes from researchers and speakers about gamification. Slides from the annual Moodle online conference May 2013. Full recording here: https://www.youtube.com/watch?v=02nHOIZY7V0
#BR4041UL is a Broadening programme looking at Social Media for the Social Good. This is a background lecture on gamification, from definitions to criticisms to design considerations.
Gamification what is it, and what it is in moodle?Moodlerooms
Gamification, the concept of applying game mechanics and game design techniques to engage and motivate people to achieve their goals. We will also look how this is applied within the world of education and its specific use and benefits within Moodle.
"Gamification: Practical Strategies for Your Courses" (Nov. 21, 2014)Sherry Jones
Nov. 21, 2014 - I was invited by Academic Impressions to present a webinar on Game Design and Gamification Strategies for education.
The live webinar can be obtained from Academic Impressions:
http://www.academicimpressions.com/webcast/gamification-practical-strategies-your-course#Overview
Gamification & Serious Game Return on InvestmentAndrew Hughes
Gamification & Serious Game ROI information from Designing Digitally. Gamification Learning Return on Investment Data and Resources for Training Directors and Chief Learning Officers looking to use Gamification and Game Based Learning within their companies and agencies. For more information please contact Designing Digitally, Inc.
Presented at Moodle Moot 2015 delivered by Steve Bader from NC State University on August 6, 2015.
Discusses the exploration of course gamification and a Moodle plugin developed to assist with the process.
Gamify your e learning! 6 Ways to Incorporate Gamification into eLearningLambda Solutions
Gamification has emerged as a significant trend in the field of learning and development in the past few years. By gamifying learning, you can harness the power of what people inherently love to do—have fun. But what is gamification and how can it be used effectively to motivate and engage learners?
Co-hosted by Paula Yunker, with 30+ years of instructional design experience—this webinar will explore what gamification is and how gamification can be used to create more meaningful, engaging and interactive eLearning experiences. We’ll discuss how you can create eLearning courses using principles of gamification that fit with your budget and we’ll also share examples of how organizations have successfully used gamification.
Topics covered are as follows. To listen to the recorded webinar, please visit: http://www.lambdasolutions.net/?p=6874
-What gamification really is
-The difference between learning games and gamification
-Using gamification to engage learners
-Getting started with gamification – what you need to know
-Six ways to incorporate elements of gamification regardless of your budget
-Successful examples of gamification in learning
Speakers: Paula Yunker, Managing Partner and instructional designer, Limestone Learning; Sean Hougan, Marketing Coordinator, Lambda Solutions
Have you considered using a gamification approach for a ERP implementation? These slide will provide some insight how to use gaming in an ERP training environment. .
Andrew Hughes - Gamification vs. Game-Based LearningSeriousGamesAssoc
Gamification is the integration of game mechanics, or game dynamics, into a learning experience, while game-based training can be defined as a game designed for the purpose of solving a problem. However, these words are being used in parallel by the industry and it can be quite confusing. This session will focus on the clarification of gamification and game-based training. Using examples from the industry, this session will help to explain each of the learning experiences, and discuss the best practices in their development.
LMS Innovation: Gamification and Mobile-First ApproachExpertus Inc.
How are corporate training organizations applying new LMS functionality to increase learning engagement and results? Technology strategies and real-world use cases in gamification and mobile learning, presented at ATD LA Learn Tech Conference, June 2015, by Mohana Radhakrishnan, Co-Founder + COO, Expertus Inc.
Why games light up your hippocampus and exams do not. Quotes from researchers and speakers about gamification. Slides from the annual Moodle online conference May 2013. Full recording here: https://www.youtube.com/watch?v=02nHOIZY7V0
#BR4041UL is a Broadening programme looking at Social Media for the Social Good. This is a background lecture on gamification, from definitions to criticisms to design considerations.
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Extending Moodle - Moodlemoot Romania 2013Gavin Henrick
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Based on some of the principles from the book - http://moodleaddons.com
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This covers the list of Moodle techniques that may be useful for gamification.
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Moodle Tool Guide for Teachers - German version by Ralf Hilgenstock, Susanne Gebauer, Gerald Hartwig
http://eledia.de
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3. What is Gamification?
“Gamification is the use of game thinking and
game mechanics to engage users in solving
problem”
Zichermann, Gabe; Cunningham, Christopher (August 2011) Gamification by Design
“Gamification is used in applications and
processes to improve user engagement, return
on investment, data quality, timeliness, and
learning”
Herger, Mario (May. 21, 2012). "Gamification Facts & Figures".
“The use of game elements and game design
techniques in non-game contexts.”
Werbach, Kevin – Gamification MOOC 2012
4. What is Gamification?
“Gamification is the use of game thinking
and game mechanics to engage users in solving
problem”
Zichermann, Gabe; Cunningham, Christopher (August 2011) Gamification by Design
“Gamification is used in applications and
processes to improve user engagement, return on
investment, data quality, timeliness, and learning”
Herger, Mario (May. 21, 2012). "Gamification Facts & Figures".
The use of game elements and game design
techniques in non-game contexts.
Werbach, Kevin – Gamification MOOC 2012
5. What is Gamification?
“Gamification is the use of game thinking and game
mechanics to engage users in solving problem”
Zichermann, Gabe; Cunningham, Christopher (August 2011) Gamification by Design
“Gamification is used in applications and processes to
improve user engagement, return on investment,
data quality, timeliness, and learning”
Herger, Mario (May. 21, 2012). "Gamification Facts & Figures".
The use of game elements and game design techniques in
non-game contexts.
Werbach, Kevin – Gamification MOOC 2012
6. Some Game Elements
• Avatars
• Badges
• Levels
• Points
• Progression
• Quests
• Resource Collection
• Rewards
29. BBVA Outcomes
• In 6 months – 100,000 new users of the
online system
• Video Watched 15 times more than before
• Time spent in the site increased
significantly
• The number of Fans increased by five
times in social media
• Improved the perception of the bank
37. Moodle.org Groups
• Groups can have icons
• ICONS show up on forum posts
• Example - Moodle.org “Particularly Helpful
Moodler”
38. Quiz Results Block
• Use as a leaderboard
• Select which quiz
• X highest grades
• Y lowest grades
• Can show names
• Can be anonymous
• Can be % or numbers
• Can show groups
39. Progress Bar
• Set up the tracking
• Graphical progress bar to completion
• Indicators for completion, late and
incomplete
41. Certificates
• Award a PDF certificate for download
• Can be linked using conditional access to
• completion of activities
• grades
• Configurable in design and content
42.
43. Open Badges
“if a resumé or CV is a bunch of claims,
Open Badges`are a bunch of evidence”
44. How they work in Moodle
• Award graphical badges based on criteria
• Finishing a course, completing your profile,
completing an activity in a course, ad-hoc
assignment by teacher
• Learner can download or export badge to
Badge Backpack
• Badge holds metadata for verification
• Learner can display badges elsewhere
See http://www.somerandomthoughts.com/blog/2013/05/06/open-
badges-and-moodle/
48. Activity Completion
• Activities and Resources have completion
status
• Students can manually complete
• Automatically complete by action such as a
forum post or view
• Displays tick-box on course overview page
• Uses Cron to process some actions
49.
50.
51. Conditional Access
• Restrict access to resource/activity/section
• Can restrict based on
• Time
• Grade
• Profile field
• Activity
• Can show / hide the requirements for
accessing the activity to students
52.
53. Gamifying a Moodle course. What
difference does it make?
Gamified vs non-gamified courses
• Gamified students complete more activities
• Gamified students complete more
meaningful activities
• Gamified students try harder to complete
activities
http://www.iteachwithmoodle.com/