This document discusses using e-learning to teach metacognitive and creative thinking skills. It explains that metacognitive skills involve planning, monitoring, and assessing solutions and can be taught effectively through simulations and games. Specific types of thinking skills training focus on general transferable skills or specific problem-solving skills. Effective metacognitive training focuses on skills relevant to tasks learners will perform and includes practice implementing skills. Simulations model real-world systems and teach procedures or domain knowledge, while games are competitive activities constrained by rules. Leveraging games/simulations for learning involves matching them to goals, making learning essential for progression, and integrating guidance.